Togath
2012-08-20, 04:05 AM
Anyone have tips for things to aim for, and for things to avoid while re-fluffing a premade adventure?, Currently I had been planning to change it to an Asian theme, but I'm worried about players finding it too silly, or too cheesy if I have it have components of more then one Asian culture(such as having Japanese, Chinese, Korean, Indian, Mongolian, Tibetan, and Russian influences in the same place), I'm also having trouble deciding how to name things, should I use an English name fore a place translated into another language, or can I stick to English names?, Would it be too cheesy to have a mixture(for both names of places, and names of people)?
Currently I'm leaning towards a mainly Japanese influence, with some minor aspects of other Asian cultures, and a few Scandinavian cultures added in.
The system is also pathfinder if that changes anything(though the original adventure is dungeons and dragons), and I'm intending to run it as a pbp
edit; also, part of the reason i decided to refluff it was first; wotc was horrible at comign up with names for places in adventure paths, and second, because the area it's set in already seems to have an asia theme(or at least, bamboo forests with tigers, and a few other features like that)
Currently I'm leaning towards a mainly Japanese influence, with some minor aspects of other Asian cultures, and a few Scandinavian cultures added in.
The system is also pathfinder if that changes anything(though the original adventure is dungeons and dragons), and I'm intending to run it as a pbp
edit; also, part of the reason i decided to refluff it was first; wotc was horrible at comign up with names for places in adventure paths, and second, because the area it's set in already seems to have an asia theme(or at least, bamboo forests with tigers, and a few other features like that)