LordErebus12
2012-08-20, 03:55 PM
Bard
http://i.imgur.com/e5Rwq.jpg
It’s a Bard, enough said. More versatility and abilities to choose from. Now equipped with more butt-kick in every serving.
Role: Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. All accomplished with both weapons and magic, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.
Preferred Abilities: Dex, Cha, Int
Alignment: Any.
Hit Die: d8.
Class Skills
The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha)
Skill Ranks per Level: 6 + Int modifier.
{table=head]{colsp=14}Table: The Bard
Level| Attack Bonus | Fort | Reflex | Will |
Special| 1st| 2nd | 3rd | 4th | 5th |
6th|
Highest Performance Level |
Performances Known
1 | +0 |{colsp=1}
+0|{colsp=1}
+2|{colsp=1}
+2 |Bardic Knowledge, Cantrips |1|-|-|-|-|-|-|-
2 | +1 |{colsp=1}
+0|{colsp=1}
+3|{colsp=1}
+3 |Versatile Performance, Well Versed |1|-|-|-|-|-|-|-
3 | +2 |{colsp=1}
+1|{colsp=1}
+3|{colsp=1}
+3 |Bardic Performance |2|1|-|-|-|-|1st |3
4 | +3 |{colsp=1}
+1|{colsp=1}
+4|{colsp=1}
+4 | |2|1|-|-|-|-|1st |4
5 | +3 |{colsp=1}
+1|{colsp=1}
+4|{colsp=1}
+4 |Wide Audience |3|2|1|-|-|-|2nd|5
6 | +4 |{colsp=1}
+2|{colsp=1}
+5|{colsp=1}
+5 |Versatile Performance |3|2|1|-|-|-|2nd |6
7 | +5 |{colsp=1}
+2|{colsp=1}
+5|{colsp=1}
+5 | |3|3|2|1|-|-|3rd |7
8 | +6/+1 |{colsp=1}
+2|{colsp=1}
+6|{colsp=1}
+6 |Eye For Detail |3|3|2|1|-|-|3rd |8
9 | +7/+2 |{colsp=1}
+3|{colsp=1}
+6|{colsp=1}
+6 | |4|3|3|2|1|-|4th |9
10 | +8/+3 |{colsp=1}
+3|{colsp=1}
+7|{colsp=1}
+7|Wand Mastery|4|3|3|2|1|-|4th |10
11 | +9/+4 |{colsp=1}
+3|{colsp=1}
+7|{colsp=1}
+7 | |4|4|3|3|2|1|5th |11
12 | +9/+4 |{colsp=1}
+4|{colsp=1}
+8|{colsp=1}
+8 |Versatile Performance |4|4|3|3|2|1|5th |12
13 | +10/+5 |{colsp=1}
+4|{colsp=1}
+8|{colsp=1}
+8 | |5|4|4|3|3|2|6th |13
14 | +11/+6/+1 |{colsp=1}
+4|{colsp=1}
+9|{colsp=1}
+9 |Expanded Repertoire |5|5|4|4|3|3|6th |14
15 | +12/+7/+2 |{colsp=1}
+5|{colsp=1}
+9|{colsp=1}
+9 |Lore Master |6|5|5|4|4|3|7th |15
16 | +12/+7/+2 |{colsp=1}
+5|{colsp=1}
+10|{colsp=1}
+10 |Versatile Performance |6|6|5|5|4|4|7th |16
17 | +13/+8/+3 |{colsp=1}
+5|{colsp=1}
+10|{colsp=1}
+10 | |6|6|6|5|5|4|8th |17
18 | +14/+9/+4 |{colsp=1}
+6|{colsp=1}
+11|{colsp=1}
+11 |Expanded Repertoire|6|6|6|6|5|5|8th |18
19 | +15/+10/+5 |{colsp=1}
+6|{colsp=1}
+11|{colsp=1}
+11 | |6|6|6|6|6|5|9th |19
20 | +15/+10/+5 |{colsp=1}
+6|{colsp=1}
+12|{colsp=1}
+12 |Versatile Performance |6|6|6|6|6|6|9th |20
[/table]
{table=head]{colsp=8}Table: Bard Spells Known
Level| 0| 1st| 2nd | 3rd | 4th | 5th |
6th
1st |4|2|—|—|—|—|—
2nd |5|3|—|—|—|—|—
3rd |6|4|—|—|—|—|—
4th |6|4|2|—|—|—|—
5th |6|4|3|—|—|—|—
6th|6|4|4|—|—|—|—
7th|6|5|4|2|—|—|—
8th|6|5|4|3|—|—|—
9th|6|5|4|4|—|—|—
10th|6|5|5|4|2|—|—
11th|6|6|5|4|3|—|—
12th|6|6|5|4|4|—|—
13th|6|6|5|5|4|2|—
14th|6|6|6|5|4|3|—
15th|6|6|6|5|4|4|—
16th|6|6|6|5|5|4|2
17th|6|6|6|6|5|4|3
18th|6|6|6|6|5|4|4
19th|6|6|6|6|5|5|4
20th|6|6|6|6|6|5|5
[/table]
Class Features
All of the following are class features of the bard.
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with one exotic weapon of their choice, light armor and shields (except tower shields).
A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
1st - Cantrips: Bards learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
1st - Spells: A bard casts arcane spells drawn from the bard spell list presented in Spell Lists. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (song, recitation, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier.
Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Bard. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
The bard's selection of spells is extremely limited. A bard begins play knowing four 0-level spells and two 1st-level spells of the bard's choice. At each new bard level, he gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score. The numbers on Table: Bard Spells Known are fixed.)
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
A bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
1st - Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
2nd - Versatile Performance (Ex): A bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
2nd - Well-Versed (Ex): A bard is resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
3rd - Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one type of bardic performance that he has mastered.
The maximum number of known performances is given on the table above for each bard level, under performances known. At every level beyond 3rd, the bard gains one additional performance that he knows and can also choose to forget one performance to gain another one performance whose power level doesn’t exceed the highest performance level available at each level.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
5th - Wide Audience (Su): A bard can choose to affect a 60-foot cone instead of a 30-foot radius with bardic performances that affect an area. In addition, for every five levels beyond 5th, the area of such powers is increased by 10 feet (radius) or 20 feet (cone). If the power instead affects multiple creatures, it affects one additional creature than normal for every five levels beyond 5th. This does not affect powers that affect only a single creature.
8th - Eye for Detail (Ex): A bard gains a bonus equal to half his level on Knowledge (local), Perception, and Sense Motive checks, as well as Diplomacy checks to gather information (minimum +1).
10th - Wand Mastery (Ex): when a bard uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand's save DC. At 16th level, when using such a wand, he uses his caster level in place of the wand's caster level.
14th - Expanded Repertoire (Ex): A bard can add two spells to his spells known from the spell list of any arcane spellcasting class. The spell must be of a level he can cast. At 18th level, the bard make select two more spells to add to its known lists.
15th - Lore Master (Ex): a bard is a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day at 20th level.
http://i.imgur.com/e5Rwq.jpg
It’s a Bard, enough said. More versatility and abilities to choose from. Now equipped with more butt-kick in every serving.
Role: Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. All accomplished with both weapons and magic, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.
Preferred Abilities: Dex, Cha, Int
Alignment: Any.
Hit Die: d8.
Class Skills
The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha)
Skill Ranks per Level: 6 + Int modifier.
{table=head]{colsp=14}Table: The Bard
Level| Attack Bonus | Fort | Reflex | Will |
Special| 1st| 2nd | 3rd | 4th | 5th |
6th|
Highest Performance Level |
Performances Known
1 | +0 |{colsp=1}
+0|{colsp=1}
+2|{colsp=1}
+2 |Bardic Knowledge, Cantrips |1|-|-|-|-|-|-|-
2 | +1 |{colsp=1}
+0|{colsp=1}
+3|{colsp=1}
+3 |Versatile Performance, Well Versed |1|-|-|-|-|-|-|-
3 | +2 |{colsp=1}
+1|{colsp=1}
+3|{colsp=1}
+3 |Bardic Performance |2|1|-|-|-|-|1st |3
4 | +3 |{colsp=1}
+1|{colsp=1}
+4|{colsp=1}
+4 | |2|1|-|-|-|-|1st |4
5 | +3 |{colsp=1}
+1|{colsp=1}
+4|{colsp=1}
+4 |Wide Audience |3|2|1|-|-|-|2nd|5
6 | +4 |{colsp=1}
+2|{colsp=1}
+5|{colsp=1}
+5 |Versatile Performance |3|2|1|-|-|-|2nd |6
7 | +5 |{colsp=1}
+2|{colsp=1}
+5|{colsp=1}
+5 | |3|3|2|1|-|-|3rd |7
8 | +6/+1 |{colsp=1}
+2|{colsp=1}
+6|{colsp=1}
+6 |Eye For Detail |3|3|2|1|-|-|3rd |8
9 | +7/+2 |{colsp=1}
+3|{colsp=1}
+6|{colsp=1}
+6 | |4|3|3|2|1|-|4th |9
10 | +8/+3 |{colsp=1}
+3|{colsp=1}
+7|{colsp=1}
+7|Wand Mastery|4|3|3|2|1|-|4th |10
11 | +9/+4 |{colsp=1}
+3|{colsp=1}
+7|{colsp=1}
+7 | |4|4|3|3|2|1|5th |11
12 | +9/+4 |{colsp=1}
+4|{colsp=1}
+8|{colsp=1}
+8 |Versatile Performance |4|4|3|3|2|1|5th |12
13 | +10/+5 |{colsp=1}
+4|{colsp=1}
+8|{colsp=1}
+8 | |5|4|4|3|3|2|6th |13
14 | +11/+6/+1 |{colsp=1}
+4|{colsp=1}
+9|{colsp=1}
+9 |Expanded Repertoire |5|5|4|4|3|3|6th |14
15 | +12/+7/+2 |{colsp=1}
+5|{colsp=1}
+9|{colsp=1}
+9 |Lore Master |6|5|5|4|4|3|7th |15
16 | +12/+7/+2 |{colsp=1}
+5|{colsp=1}
+10|{colsp=1}
+10 |Versatile Performance |6|6|5|5|4|4|7th |16
17 | +13/+8/+3 |{colsp=1}
+5|{colsp=1}
+10|{colsp=1}
+10 | |6|6|6|5|5|4|8th |17
18 | +14/+9/+4 |{colsp=1}
+6|{colsp=1}
+11|{colsp=1}
+11 |Expanded Repertoire|6|6|6|6|5|5|8th |18
19 | +15/+10/+5 |{colsp=1}
+6|{colsp=1}
+11|{colsp=1}
+11 | |6|6|6|6|6|5|9th |19
20 | +15/+10/+5 |{colsp=1}
+6|{colsp=1}
+12|{colsp=1}
+12 |Versatile Performance |6|6|6|6|6|6|9th |20
[/table]
{table=head]{colsp=8}Table: Bard Spells Known
Level| 0| 1st| 2nd | 3rd | 4th | 5th |
6th
1st |4|2|—|—|—|—|—
2nd |5|3|—|—|—|—|—
3rd |6|4|—|—|—|—|—
4th |6|4|2|—|—|—|—
5th |6|4|3|—|—|—|—
6th|6|4|4|—|—|—|—
7th|6|5|4|2|—|—|—
8th|6|5|4|3|—|—|—
9th|6|5|4|4|—|—|—
10th|6|5|5|4|2|—|—
11th|6|6|5|4|3|—|—
12th|6|6|5|4|4|—|—
13th|6|6|5|5|4|2|—
14th|6|6|6|5|4|3|—
15th|6|6|6|5|4|4|—
16th|6|6|6|5|5|4|2
17th|6|6|6|6|5|4|3
18th|6|6|6|6|5|4|4
19th|6|6|6|6|5|5|4
20th|6|6|6|6|6|5|5
[/table]
Class Features
All of the following are class features of the bard.
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with one exotic weapon of their choice, light armor and shields (except tower shields).
A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.
1st - Cantrips: Bards learn a number of cantrips, or 0-level spells, as noted on Table: Bard Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
1st - Spells: A bard casts arcane spells drawn from the bard spell list presented in Spell Lists. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (song, recitation, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier.
Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Bard. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
The bard's selection of spells is extremely limited. A bard begins play knowing four 0-level spells and two 1st-level spells of the bard's choice. At each new bard level, he gains one or more new spells, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score. The numbers on Table: Bard Spells Known are fixed.)
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard “loses” the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
A bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
1st - Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
2nd - Versatile Performance (Ex): A bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
2nd - Well-Versed (Ex): A bard is resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
3rd - Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st, a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one type of bardic performance that he has mastered.
The maximum number of known performances is given on the table above for each bard level, under performances known. At every level beyond 3rd, the bard gains one additional performance that he knows and can also choose to forget one performance to gain another one performance whose power level doesn’t exceed the highest performance level available at each level.
Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
Each bardic performance has audible components, visual components, or both.
If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.
If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
5th - Wide Audience (Su): A bard can choose to affect a 60-foot cone instead of a 30-foot radius with bardic performances that affect an area. In addition, for every five levels beyond 5th, the area of such powers is increased by 10 feet (radius) or 20 feet (cone). If the power instead affects multiple creatures, it affects one additional creature than normal for every five levels beyond 5th. This does not affect powers that affect only a single creature.
8th - Eye for Detail (Ex): A bard gains a bonus equal to half his level on Knowledge (local), Perception, and Sense Motive checks, as well as Diplomacy checks to gather information (minimum +1).
10th - Wand Mastery (Ex): when a bard uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand's save DC. At 16th level, when using such a wand, he uses his caster level in place of the wand's caster level.
14th - Expanded Repertoire (Ex): A bard can add two spells to his spells known from the spell list of any arcane spellcasting class. The spell must be of a level he can cast. At 18th level, the bard make select two more spells to add to its known lists.
15th - Lore Master (Ex): a bard is a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day at 20th level.