LordErebus12
2012-08-22, 02:27 AM
Crys:
http://i.imgur.com/Ez6xN.jpg
A race of Humanoid Earth Elementals who are native to the deepest reaches of the material plane, the lowest sections of the Underdark, etc. They have often broke through the ocean floor from time to time with beautiful spired cities that are entirely encased in crystal.
Physical Description: Crys were once humans who had been fused with living crystal. Their bodies appear to made of ice or white crystal crafted to match their normal human anatomy with a few exceptions. they appear human with male and female attributes exaggerated. Females are slim, slender and very graceful; while males are strong and sturdy.
They have learned that consuming different types of powdered minerals can cause their body's crystals to change slightly, eating one type of gemstone can cause a dramatic shift in crystal color and growth shape over time. The most common color for their skin is an icy blue.
Hair colors vary as well, with many colors not found in normal humanoid color tones. Hair is soft and supple, not crystalline and immobile; a lot more coarse than normal hair, however.
Many Individuals who have gained the ability to control the living crystal in their body, use the ability to grow their crystal in the desired part of of the body for both a source of income and for decoration.
Society: The crystal towns and cities of Crys are commonly peaceful places with no crime. its said their enforcers of the law can literally look into people’s minds to determine their guilt or innocence, so crime has been thoroughly abolished.
The Crys have very strict law and any crime cannot be hidden from the Crys and their ability to read minds. While the laws may be near impossible to fight, most people agree they are just and properly enforced, the ones who do not agree usually go into exile. With the ability to read each other’s minds corruption is near impossible, unless all of the Crys in the area are also corrupt.
Relations: Their human appearance means a Crys can blend into societies with little trouble. Crys have an air of superiority and power that most people can pick up on that makes them feared or respected by people of other races; however, fear is more common than respect. People who appreciate the law and abilities of the Crys tend to enjoy time among them while people who deal in crime tend to avoid them at all costs.
Alignment and Religion: The law among the Crys tends to make evil acts an impossibility, Crys that use their powers for evil are constantly on the run from their own kind. Most Crys are either good, lawful, or neutral, being evil or chaotic tends to be more trouble than it is worth. There is no established religion among the Crys; people may follow any god or gods they wish assuming it doesn't consistently come to trouble with their society.
Adventures: A Crys may find the life of an adventurer as exciting ways to better themselves and their people. Running into a Crys on the surface, wandering some road so far from their homes is rare, but not impossible. They have been known to reach the surface from time to time.
Life: Crys grow like a human up to age 20, at that point they are considered adults and stop ageing, they do not suffer the negative effects of ageing until they decide their time among the living is complete, usually around 100 years.
Death:This final stage of life is referred to as Returning to the Crystal, at which point they become inanimate and begin to grow in size, crystals growing randomly from every surface until they no longer resemble anything remotely humanoid in shape. This is often with their significant other if they are both Crys. While there is no law limiting the age of people it is looked down on to choose to outlive your family in such a way.
Height / Weight: Crys have a Sexual Dimorphism (http://en.wikipedia.org/wiki/Sexual_dimorphism)throughout the entire species. The average Male Crys is between 6 and 7 feet tall and weigh significantly more, between 200 and 300 lbs. The average Female is between 5 and 6 feet tall and weighs roughly half, between 100 and 150 lbs.
Crys Racial Features:
+2 wisdom, +2 constitution: A Crys mind is strong and ordered, while their bodies are tough and resilient. Additionally, males gain +2 Strength and -2 Dexterity; females gain -2 Strength and +2 Dexterity. Males are stronger but slower than the weaker, lithe females.
Medium Humanoids: Crys have no bonuses or penalties due to size.
Normal speed: Crys have a base speed of 30 ft.
Darkvision: 60 ft.
Sonic Vulnerability: Any sonic damage dealt to the Crys increases by 50% and any saves made against sonic effects are made at a -2 penalty. Also, there is a 10% chance that the Crys becomes deafened for 1 minute by any sonic effect.
Crystal Body: Crys gains 5 resistance acid, DR/5 vs nonlethal and +2 natural armor. Crys has both the earth and elemental subtypes and gain the following abilities from these subtypes.
Immunity to paralysis, poison and stunning
Crys are not subject to critical hits, flanking and do not take additional damage from precision-based attacks, such as sneak attack.
Elementals do not breathe or sleep but do require food (See Crystallization Feeding for details).
Crystallization Feeding: a Crys does not need to eat or drink, instead they must eat 10 pounds of soft material like food, soil, plants, or cloth per day or suffer starvation, and this has no real effect on his body weight besides the increase of weight associated with healing.
Each pound of food eaten heals the crys as if it had fast healing 5 for 1d4 rounds, to a maximum of 1 use / level per day. A Crys's current weight decreases when he takes damage and increases when he heals or consumes a least a pound of food. The Crys's weight increases/decreases by his hp total.
Toughness: Crys gain toughness as a bonus feat.
Like A Rock: Crys are not buoyant in water and sink because of being made of solid crystal. They have a -8 racial penalty to athletic checks made to swim.
Spell like abilities:
Mindlink - at will
Read Thoughts - 2/day
Languages: Crys speak Terran. Bonus Languages include Aquan, Common, Dwarven and Undercommon.
CR +1
Special Thanks goes to Rentaromon, who came up with the concept and most of the design work.
i figured id alter it up a bit for a change as i really liked it. Maybe it'll breathe more life into the race with some changes, and figured it would work well with the Colossi Class.
http://i.imgur.com/Ez6xN.jpg
A race of Humanoid Earth Elementals who are native to the deepest reaches of the material plane, the lowest sections of the Underdark, etc. They have often broke through the ocean floor from time to time with beautiful spired cities that are entirely encased in crystal.
Physical Description: Crys were once humans who had been fused with living crystal. Their bodies appear to made of ice or white crystal crafted to match their normal human anatomy with a few exceptions. they appear human with male and female attributes exaggerated. Females are slim, slender and very graceful; while males are strong and sturdy.
They have learned that consuming different types of powdered minerals can cause their body's crystals to change slightly, eating one type of gemstone can cause a dramatic shift in crystal color and growth shape over time. The most common color for their skin is an icy blue.
Hair colors vary as well, with many colors not found in normal humanoid color tones. Hair is soft and supple, not crystalline and immobile; a lot more coarse than normal hair, however.
Many Individuals who have gained the ability to control the living crystal in their body, use the ability to grow their crystal in the desired part of of the body for both a source of income and for decoration.
Society: The crystal towns and cities of Crys are commonly peaceful places with no crime. its said their enforcers of the law can literally look into people’s minds to determine their guilt or innocence, so crime has been thoroughly abolished.
The Crys have very strict law and any crime cannot be hidden from the Crys and their ability to read minds. While the laws may be near impossible to fight, most people agree they are just and properly enforced, the ones who do not agree usually go into exile. With the ability to read each other’s minds corruption is near impossible, unless all of the Crys in the area are also corrupt.
Relations: Their human appearance means a Crys can blend into societies with little trouble. Crys have an air of superiority and power that most people can pick up on that makes them feared or respected by people of other races; however, fear is more common than respect. People who appreciate the law and abilities of the Crys tend to enjoy time among them while people who deal in crime tend to avoid them at all costs.
Alignment and Religion: The law among the Crys tends to make evil acts an impossibility, Crys that use their powers for evil are constantly on the run from their own kind. Most Crys are either good, lawful, or neutral, being evil or chaotic tends to be more trouble than it is worth. There is no established religion among the Crys; people may follow any god or gods they wish assuming it doesn't consistently come to trouble with their society.
Adventures: A Crys may find the life of an adventurer as exciting ways to better themselves and their people. Running into a Crys on the surface, wandering some road so far from their homes is rare, but not impossible. They have been known to reach the surface from time to time.
Life: Crys grow like a human up to age 20, at that point they are considered adults and stop ageing, they do not suffer the negative effects of ageing until they decide their time among the living is complete, usually around 100 years.
Death:This final stage of life is referred to as Returning to the Crystal, at which point they become inanimate and begin to grow in size, crystals growing randomly from every surface until they no longer resemble anything remotely humanoid in shape. This is often with their significant other if they are both Crys. While there is no law limiting the age of people it is looked down on to choose to outlive your family in such a way.
Height / Weight: Crys have a Sexual Dimorphism (http://en.wikipedia.org/wiki/Sexual_dimorphism)throughout the entire species. The average Male Crys is between 6 and 7 feet tall and weigh significantly more, between 200 and 300 lbs. The average Female is between 5 and 6 feet tall and weighs roughly half, between 100 and 150 lbs.
Crys Racial Features:
+2 wisdom, +2 constitution: A Crys mind is strong and ordered, while their bodies are tough and resilient. Additionally, males gain +2 Strength and -2 Dexterity; females gain -2 Strength and +2 Dexterity. Males are stronger but slower than the weaker, lithe females.
Medium Humanoids: Crys have no bonuses or penalties due to size.
Normal speed: Crys have a base speed of 30 ft.
Darkvision: 60 ft.
Sonic Vulnerability: Any sonic damage dealt to the Crys increases by 50% and any saves made against sonic effects are made at a -2 penalty. Also, there is a 10% chance that the Crys becomes deafened for 1 minute by any sonic effect.
Crystal Body: Crys gains 5 resistance acid, DR/5 vs nonlethal and +2 natural armor. Crys has both the earth and elemental subtypes and gain the following abilities from these subtypes.
Immunity to paralysis, poison and stunning
Crys are not subject to critical hits, flanking and do not take additional damage from precision-based attacks, such as sneak attack.
Elementals do not breathe or sleep but do require food (See Crystallization Feeding for details).
Crystallization Feeding: a Crys does not need to eat or drink, instead they must eat 10 pounds of soft material like food, soil, plants, or cloth per day or suffer starvation, and this has no real effect on his body weight besides the increase of weight associated with healing.
Each pound of food eaten heals the crys as if it had fast healing 5 for 1d4 rounds, to a maximum of 1 use / level per day. A Crys's current weight decreases when he takes damage and increases when he heals or consumes a least a pound of food. The Crys's weight increases/decreases by his hp total.
Toughness: Crys gain toughness as a bonus feat.
Like A Rock: Crys are not buoyant in water and sink because of being made of solid crystal. They have a -8 racial penalty to athletic checks made to swim.
Spell like abilities:
Mindlink - at will
Read Thoughts - 2/day
Languages: Crys speak Terran. Bonus Languages include Aquan, Common, Dwarven and Undercommon.
CR +1
Special Thanks goes to Rentaromon, who came up with the concept and most of the design work.
i figured id alter it up a bit for a change as i really liked it. Maybe it'll breathe more life into the race with some changes, and figured it would work well with the Colossi Class.