LordErebus12
2012-08-24, 03:11 AM
Any new text added will be in green text.
Soul Gems
http://i.imgur.com/QgS8v.png
Soul Gems (Common, Lesser, Greater)
Aura Moderate Necromancy (Death, Evil)
Purchase Cost 900 gp (Common); 1,500 gp (Lesser); 2,300 gp (Greater)
DESCRIPTION
You draw forth the ebbing life force of a creature and use it to refuel a tiny soul gem. Upon touching this stone to a living creature that has –1 or fewer hit points, it triggers the will save effect (DC 12+Cha of user). If the subject fails its saving throw, it dies, and the stone siphons off a chunk of exp from the target into the gemstone. If the subject is successful, the target is unaffected and the stone loses its ability to drain soul energy for 1d4+1 minutes.
The amount of Exp gained is equal to the target's (CR - 1) x 100. Different quality gemstones used in the creation of this soul gem alters the overall maximum Exp the stone can drain before becoming full. Soul Gems can be used on more than just one target, but only one target per round. This effectively allows them to be filled with however many souls that are needed to fill the stone.
Each gemstone quality holds a different maximum amount of Exp. Greater Soul Gems can store 2000 Exp, Lesser Soul Gems can store 1200 Exp and Common Soul Gems store only 600 Exp. This stored Exp can be used for all Item Creation feats as well as a rather unique method of healing.
The other option is to consume the charged soul gem, crushing the gemstone and swallowing it. A soul gem used like this grants 1d8 temporary hit points and fast healing 5 for a number of rounds equal to how much Exp is burned; 100 Exp per round of fast healing/temporary hp.
No matter how much you actually need, a soul gem always expends all the Exp at once. You cannot use it more than once before it becomes empty. After a soul gem is drained of all its Exp it instantly loses all magical effects, the leftover Exp is lost, and the stone crumbles to dust.
Items created with soul gems do not gain an evil aura permanently. While they radiate a faint evil aura for a short time (1-3 days), after that, the aura dissipates completely unless the item in question is evil in its own right.
Note: CR 1 or lower creatures do not offer any Exp when drained with this gemstone.
CREATION
Requirements: Craft Wondrous Item, Death Knell
Creation Cost: 450 gp (Common); 750 gp (Lesser); 1,150 gp (Greater)
Ramifications
Naturally they're to be common enough for many characters to have them. Yeah, they are evil. Yeah, they are necromancy effects. Maybe, but is that enough to make them so expensive or rare that they couldn't be everywhere?
I like the concept that they are way cheaper than normally should. But that means most magical items are made with necromantic magic. Most clerics would have a problem with mages who use these gems a lot without a concern to religious dogma.
Some Pelorians have outlawed the gems and most gems are confiscated and the caster using them are usually arrested. Some have even gone as far as to hunt those who use soul gems, killing them in some cases. A large black market as opened throughout many parts of the world, dealing with these and other magical items. These stones have led some worlds to slowly outlaw arcane magic (in cases of low or even no magical worlds).
Black Soul Gem (Lesser Artifact)
Aura Powerful Necromancy (Death, Evil)
Purchase Cost: gp
DESCRIPTION
You draw forth the ebbing life force of a 30 ft. cone of creatures and use it to refuel this glossy black soul gem. Upon bringing this stone within 60 ft. of a living creature that has –1 or fewer hit points, it begins growing begins to become very cold, as if made of ice. If brought forward like an unholy symbol, it triggers the will save effect (DC 19+Cha of user). If any subject fails its saving throw, it dies, the stone siphons off a chunk of exp from each of the targets into the gemstone. If a subject is successful, the target is simply unaffected.
The amount of Exp gained is equal to the target's (CR - 6) x 150. A Black Soul Gem can be used on more than just one target, as long as they are within the projected cone. This effectively allows them to be filled with however many souls that are needed to fill the stone.
A Black soul gem holds a maximum amount of 10,000 Exp. This Exp can be traded for gold for item creation costs. Each unit of 10 Exp converts to 100 gp. This stored Exp can be used for all Item Creation feats as well as a rather unique method of healing.
The other option is to wear the fully charged black soul gem as a necklace, A black soul gem used like this grants 2d8 temporary hit points and fast healing 5. This does not cause it to lose any Exp when used like this. The Wearer radiates a powerful evil aura for the purposes of alignment detection.
A Black Soul Gem always expends all the Exp at once. You cannot use it more than once before it becomes empty. After a black soul gem is drained of all its Exp it is rendered inert for one week or until the first new moon, turning grey and dull in color and texture, after which it returns to its normal appearance. Black Soul Gems cannot be destroyed by any attacks, only a wish or miracle can destroy it permanently.
Unlike the other varieties of soul gems, black soul gems does imbue an evil aura. While this is generally only a faint evil aura, it never leaves completely; the item truly defiled by the artifact's power. In the case of an item already being more evil than faint, simply ignore this additional aura.
Note: CR 6 or lower creatures do not offer any Exp when drained with this gemstone.
CREATION
Requirements: Craft Wondrous Item, Heighten Spell feat, Death Knell, Creator must have a caster level of 20.
Creation Cost: gp
Soul Gems
http://i.imgur.com/QgS8v.png
Soul Gems (Common, Lesser, Greater)
Aura Moderate Necromancy (Death, Evil)
Purchase Cost 900 gp (Common); 1,500 gp (Lesser); 2,300 gp (Greater)
DESCRIPTION
You draw forth the ebbing life force of a creature and use it to refuel a tiny soul gem. Upon touching this stone to a living creature that has –1 or fewer hit points, it triggers the will save effect (DC 12+Cha of user). If the subject fails its saving throw, it dies, and the stone siphons off a chunk of exp from the target into the gemstone. If the subject is successful, the target is unaffected and the stone loses its ability to drain soul energy for 1d4+1 minutes.
The amount of Exp gained is equal to the target's (CR - 1) x 100. Different quality gemstones used in the creation of this soul gem alters the overall maximum Exp the stone can drain before becoming full. Soul Gems can be used on more than just one target, but only one target per round. This effectively allows them to be filled with however many souls that are needed to fill the stone.
Each gemstone quality holds a different maximum amount of Exp. Greater Soul Gems can store 2000 Exp, Lesser Soul Gems can store 1200 Exp and Common Soul Gems store only 600 Exp. This stored Exp can be used for all Item Creation feats as well as a rather unique method of healing.
The other option is to consume the charged soul gem, crushing the gemstone and swallowing it. A soul gem used like this grants 1d8 temporary hit points and fast healing 5 for a number of rounds equal to how much Exp is burned; 100 Exp per round of fast healing/temporary hp.
No matter how much you actually need, a soul gem always expends all the Exp at once. You cannot use it more than once before it becomes empty. After a soul gem is drained of all its Exp it instantly loses all magical effects, the leftover Exp is lost, and the stone crumbles to dust.
Items created with soul gems do not gain an evil aura permanently. While they radiate a faint evil aura for a short time (1-3 days), after that, the aura dissipates completely unless the item in question is evil in its own right.
Note: CR 1 or lower creatures do not offer any Exp when drained with this gemstone.
CREATION
Requirements: Craft Wondrous Item, Death Knell
Creation Cost: 450 gp (Common); 750 gp (Lesser); 1,150 gp (Greater)
Ramifications
Naturally they're to be common enough for many characters to have them. Yeah, they are evil. Yeah, they are necromancy effects. Maybe, but is that enough to make them so expensive or rare that they couldn't be everywhere?
I like the concept that they are way cheaper than normally should. But that means most magical items are made with necromantic magic. Most clerics would have a problem with mages who use these gems a lot without a concern to religious dogma.
Some Pelorians have outlawed the gems and most gems are confiscated and the caster using them are usually arrested. Some have even gone as far as to hunt those who use soul gems, killing them in some cases. A large black market as opened throughout many parts of the world, dealing with these and other magical items. These stones have led some worlds to slowly outlaw arcane magic (in cases of low or even no magical worlds).
Black Soul Gem (Lesser Artifact)
Aura Powerful Necromancy (Death, Evil)
Purchase Cost: gp
DESCRIPTION
You draw forth the ebbing life force of a 30 ft. cone of creatures and use it to refuel this glossy black soul gem. Upon bringing this stone within 60 ft. of a living creature that has –1 or fewer hit points, it begins growing begins to become very cold, as if made of ice. If brought forward like an unholy symbol, it triggers the will save effect (DC 19+Cha of user). If any subject fails its saving throw, it dies, the stone siphons off a chunk of exp from each of the targets into the gemstone. If a subject is successful, the target is simply unaffected.
The amount of Exp gained is equal to the target's (CR - 6) x 150. A Black Soul Gem can be used on more than just one target, as long as they are within the projected cone. This effectively allows them to be filled with however many souls that are needed to fill the stone.
A Black soul gem holds a maximum amount of 10,000 Exp. This Exp can be traded for gold for item creation costs. Each unit of 10 Exp converts to 100 gp. This stored Exp can be used for all Item Creation feats as well as a rather unique method of healing.
The other option is to wear the fully charged black soul gem as a necklace, A black soul gem used like this grants 2d8 temporary hit points and fast healing 5. This does not cause it to lose any Exp when used like this. The Wearer radiates a powerful evil aura for the purposes of alignment detection.
A Black Soul Gem always expends all the Exp at once. You cannot use it more than once before it becomes empty. After a black soul gem is drained of all its Exp it is rendered inert for one week or until the first new moon, turning grey and dull in color and texture, after which it returns to its normal appearance. Black Soul Gems cannot be destroyed by any attacks, only a wish or miracle can destroy it permanently.
Unlike the other varieties of soul gems, black soul gems does imbue an evil aura. While this is generally only a faint evil aura, it never leaves completely; the item truly defiled by the artifact's power. In the case of an item already being more evil than faint, simply ignore this additional aura.
Note: CR 6 or lower creatures do not offer any Exp when drained with this gemstone.
CREATION
Requirements: Craft Wondrous Item, Heighten Spell feat, Death Knell, Creator must have a caster level of 20.
Creation Cost: gp