Pika...
2012-08-25, 09:18 AM
Hello folks,
You have all been great help in the first arch of my campaign (the Thieves' Guild thread of mine), but now I could really use some ideas for the next arch that will follow it.
Some basic background fluff on my setting/campaign until now (my players no readie! :smallfurious:)
Notes:
-Basically, once the PCs finish off or essentially cripple the Thieves' Guild the king of the kingdom they are in will give them each a psionic item/weapon as a reward.
-My setting is low-magic, so these gifts are gonna be EXTREMELY appreciated.
-The king will tailor the "gifts" to each PC to make them even more desirable to make sure the PCs carry them.
-The king is one of the last Humans in existence. In my cosmology Humans had a number of "Great Human Wars", and after the last one they were crippled. The other races (Both the Long-Lived Races like Elves and Dwarves, and the Savage Races like Orcs, Gnolls, Goblins and such) which had been pushed back and lowed in numbers for centuries saw this as their last chance, so almost at once began to finish off the Humans.
-The king is the last survivor of a steampunk/psionic style Human city state which was very advanced. It was called Angelovis.
-The king is also the grandson of one of their greatest Artificers.
-Angelovis had these portal gates. The city state and each of it's satellite settlements had one, and they allowed for instant transportation through them.
-A few campaigns back when the current kingdom my PCs are in was founded by a old PC/player he brought the current king in as an adviser, and he made new gates for his master's kingdom.
-A few hundred years later the current king came out of a time loop he placed himself in, and took possession of his former master's kingdom.
-However, the current Human king's city state of birth's old enemies (a rival city state of Human self-made sentient undead) also came out of the loop with the king, and is gunning for revenge against the "Last Angelovian heir".
So now for how the background fluff connects to the current campaign (Again my players no readie!!):
-Knowing that it is only a matter of time before the undead Human city state attacks his newly obtained kingdom the king has decided to try and unearth the last resort "super-weapon" his grandfather was leading create. It needed more time to "mature" before it could be unleashed, but Angelovis was invaded and wiped out by the rival city state before it was finished.
-The king now wants to find this "super-weapon", but is not going to go alone into the crumbling Angelovis as it is still QUITE dangerous. Plus, he needs to prepare his kingdom for a possible attack. Hence this is why he is secretly recruiting the PCs.
-You see, next time ALL the PCs travel through one of the new gates in the new kingdom and all have their psionic gifts/weapons on them, the gate will "malfunction" and overload. This will send them to the "Stargate Command style steampunk bunker" I mentioned in my title on the other side of the continent.
-Fluffwise I am going to have it that this bunker is where Angelovis' leaders and greatest minds/Artificers took refuge during the final invasion, and then portaled away to safety before the bunker as taken. The current king was a mere infant at the time, but his photographic memory allows him to remember every terrifying moment.
The king is hoping the super weapon is in this bunker (I am not sure if I will have it there or not, but if I want to have them explore the steampunk ruins I will try to make the bunker, once cleared out, their "base").
-The king has installed a crytsal on each of the psionic "gifts" that allow him to see and hear what is going on.
I already have ideas for what lies outside in the city-state itself. I have had these ideas floating around in my head for around three years now. However, I want to make the bunker-complex it's own mini-adventure. I want the players to have to take it once inside, or at the very least need to fight their way out after unexpectedly arriving in the bunker complex.
Currently I have mapped out only the "Portal Room" and the murder-hole filled hallway leading to it. I want the portal room to be at the very bottom floor of the bunker complex.
Rooms I have thought of so far:
Bottom Floor:
-Portal Room
-Sealable halfway to Portal Room with plenty of murder holes.
-A "Command Room" from where leaders and generals of Angelovis used to dispatch orders.
-The grandfather's lab and study.
-A larger communal lab and study for the other Artificers.
-A small armory for the floor.
As for the number of floors this will have, I have no idea. Suggestions?
Also, any suggestions for what kind of encounters I should use in here? I have NO idea what to throw in here. Please feel free to share ANY ideas you may have. :smallsmile:
Note:
In my cosmology Angelovis is where Warforged were designed and created as soldiers for their armies to fight the other Human city states. This is where almost all Warforged originate.
In the city itself I plan on having the pre-Warforged robots from the Eberron setting (the non-sentient ones) still patrolling it, along with the giant pre-Warforged. Would this be useful inside the bunker? They might be too old to have been used in there I imagine?
PS.
Oh, and I forgot to mention that once the PCs are in the bunker they can't simply portal their way out.
A) The Angelovis leadership had the "DHD" style devices disabled during the Last Great Human War in case of an invasion so they could not be used by the enemy. Instead leadership, and certain gate guards had gauntlet style controls.
B) Even if a PC gets a gauntlet he will need "access codes" to access another gate, and the gauntlets work in Common, which is now a dead language.
C) Even if they get access codes (maybe located somewhere in the bunker?) for a gauntlet the gates normally only have enough power to reach gates within what used to be Angelovis' territory. Basically, only enough juice to jumps to their settlements. The king had to put some extra juice in the psionic items to get the PCs here. So if the PCs want to use the portals to get back to their kingdom that will need some creative thought on their parts.
As usual, many pikas in advance! :smallsmile:
You have all been great help in the first arch of my campaign (the Thieves' Guild thread of mine), but now I could really use some ideas for the next arch that will follow it.
Some basic background fluff on my setting/campaign until now (my players no readie! :smallfurious:)
Notes:
-Basically, once the PCs finish off or essentially cripple the Thieves' Guild the king of the kingdom they are in will give them each a psionic item/weapon as a reward.
-My setting is low-magic, so these gifts are gonna be EXTREMELY appreciated.
-The king will tailor the "gifts" to each PC to make them even more desirable to make sure the PCs carry them.
-The king is one of the last Humans in existence. In my cosmology Humans had a number of "Great Human Wars", and after the last one they were crippled. The other races (Both the Long-Lived Races like Elves and Dwarves, and the Savage Races like Orcs, Gnolls, Goblins and such) which had been pushed back and lowed in numbers for centuries saw this as their last chance, so almost at once began to finish off the Humans.
-The king is the last survivor of a steampunk/psionic style Human city state which was very advanced. It was called Angelovis.
-The king is also the grandson of one of their greatest Artificers.
-Angelovis had these portal gates. The city state and each of it's satellite settlements had one, and they allowed for instant transportation through them.
-A few campaigns back when the current kingdom my PCs are in was founded by a old PC/player he brought the current king in as an adviser, and he made new gates for his master's kingdom.
-A few hundred years later the current king came out of a time loop he placed himself in, and took possession of his former master's kingdom.
-However, the current Human king's city state of birth's old enemies (a rival city state of Human self-made sentient undead) also came out of the loop with the king, and is gunning for revenge against the "Last Angelovian heir".
So now for how the background fluff connects to the current campaign (Again my players no readie!!):
-Knowing that it is only a matter of time before the undead Human city state attacks his newly obtained kingdom the king has decided to try and unearth the last resort "super-weapon" his grandfather was leading create. It needed more time to "mature" before it could be unleashed, but Angelovis was invaded and wiped out by the rival city state before it was finished.
-The king now wants to find this "super-weapon", but is not going to go alone into the crumbling Angelovis as it is still QUITE dangerous. Plus, he needs to prepare his kingdom for a possible attack. Hence this is why he is secretly recruiting the PCs.
-You see, next time ALL the PCs travel through one of the new gates in the new kingdom and all have their psionic gifts/weapons on them, the gate will "malfunction" and overload. This will send them to the "Stargate Command style steampunk bunker" I mentioned in my title on the other side of the continent.
-Fluffwise I am going to have it that this bunker is where Angelovis' leaders and greatest minds/Artificers took refuge during the final invasion, and then portaled away to safety before the bunker as taken. The current king was a mere infant at the time, but his photographic memory allows him to remember every terrifying moment.
The king is hoping the super weapon is in this bunker (I am not sure if I will have it there or not, but if I want to have them explore the steampunk ruins I will try to make the bunker, once cleared out, their "base").
-The king has installed a crytsal on each of the psionic "gifts" that allow him to see and hear what is going on.
I already have ideas for what lies outside in the city-state itself. I have had these ideas floating around in my head for around three years now. However, I want to make the bunker-complex it's own mini-adventure. I want the players to have to take it once inside, or at the very least need to fight their way out after unexpectedly arriving in the bunker complex.
Currently I have mapped out only the "Portal Room" and the murder-hole filled hallway leading to it. I want the portal room to be at the very bottom floor of the bunker complex.
Rooms I have thought of so far:
Bottom Floor:
-Portal Room
-Sealable halfway to Portal Room with plenty of murder holes.
-A "Command Room" from where leaders and generals of Angelovis used to dispatch orders.
-The grandfather's lab and study.
-A larger communal lab and study for the other Artificers.
-A small armory for the floor.
As for the number of floors this will have, I have no idea. Suggestions?
Also, any suggestions for what kind of encounters I should use in here? I have NO idea what to throw in here. Please feel free to share ANY ideas you may have. :smallsmile:
Note:
In my cosmology Angelovis is where Warforged were designed and created as soldiers for their armies to fight the other Human city states. This is where almost all Warforged originate.
In the city itself I plan on having the pre-Warforged robots from the Eberron setting (the non-sentient ones) still patrolling it, along with the giant pre-Warforged. Would this be useful inside the bunker? They might be too old to have been used in there I imagine?
PS.
Oh, and I forgot to mention that once the PCs are in the bunker they can't simply portal their way out.
A) The Angelovis leadership had the "DHD" style devices disabled during the Last Great Human War in case of an invasion so they could not be used by the enemy. Instead leadership, and certain gate guards had gauntlet style controls.
B) Even if a PC gets a gauntlet he will need "access codes" to access another gate, and the gauntlets work in Common, which is now a dead language.
C) Even if they get access codes (maybe located somewhere in the bunker?) for a gauntlet the gates normally only have enough power to reach gates within what used to be Angelovis' territory. Basically, only enough juice to jumps to their settlements. The king had to put some extra juice in the psionic items to get the PCs here. So if the PCs want to use the portals to get back to their kingdom that will need some creative thought on their parts.
As usual, many pikas in advance! :smallsmile: