ColossusCrusher
2012-08-26, 06:29 PM
So, for next semester's D&D game our DM is giving us the option to help create some of the setting, as it's the old setting 500 years into the future. I decided to create a group of NPCs that my character used to work with before being reassigned to [Insert Party Gathering Device Here].
Since my character is from a draconic theocracy I'd prefer there be a bit of a draconic theme to the NPC I need help with, but it's not required.
So far I've got the following:
Human Blue Half-Dragon Critfish (my PC, the DM is allowing buyoff at 6/12/15 and keying the breath weapon off total HD instead of racial HD. I know it's not the best template but I'm going for some flavor with my cheese.).
Human Gold Half-Dragon Crusader (my backup PC in case I die)
Half-Orc Black Half-Dragon Barbarian/Warblade
Silverbrow Human Sorcerer (mostly a Mailman, although I'll be toning it down a bit since we're more or less mid-OP)
It's the last NPC I'm not sure about - I've been thinking about some sort of secondary melee who can dart behind to the enemy backline and break their casters in half, but I'm just at a loss. The group obviously has kiting problems due to its melee-centric focus and I'd like the last addition to help with that more than anything else.
So, Playgrounders, if you've got any suggestions I'd love to hear them.
EDIT: I forgot the most important thing: We're all at ECL 8 before LA and buyoff and whatnot.
Since my character is from a draconic theocracy I'd prefer there be a bit of a draconic theme to the NPC I need help with, but it's not required.
So far I've got the following:
Human Blue Half-Dragon Critfish (my PC, the DM is allowing buyoff at 6/12/15 and keying the breath weapon off total HD instead of racial HD. I know it's not the best template but I'm going for some flavor with my cheese.).
Human Gold Half-Dragon Crusader (my backup PC in case I die)
Half-Orc Black Half-Dragon Barbarian/Warblade
Silverbrow Human Sorcerer (mostly a Mailman, although I'll be toning it down a bit since we're more or less mid-OP)
It's the last NPC I'm not sure about - I've been thinking about some sort of secondary melee who can dart behind to the enemy backline and break their casters in half, but I'm just at a loss. The group obviously has kiting problems due to its melee-centric focus and I'd like the last addition to help with that more than anything else.
So, Playgrounders, if you've got any suggestions I'd love to hear them.
EDIT: I forgot the most important thing: We're all at ECL 8 before LA and buyoff and whatnot.