docnessuno
2012-08-27, 01:19 PM
Aim:
Mailman / Buffer / Debuffer
Mid-optimization
Restrictions:
Dragonlance setting
Required to be a transmuter
Game will end around level 15
Needs two metamagic / item creation feats by lvl 5 (if needed empower will be taken earlier)
Sources: Any non-setting specific 3.5, subject to DM's approval. Dragonlance 3.0/3.5 material.
Stats:
Str 13, Dex 13, Con 14, Int 18, Wis 12 Cha 14
Can be switched around if needed. Increases in Int-Int-Dex
Build:
Beguiller 1 / wizard 1 / Human paragon 3 (wizard) / Ultimate magus 10
Variants:
Spacialist wizard (Transmuter, banned Illusion and Necromancy), Martial wizard (trade scribe scroll for improved toughness)
Feats:
1: Forceful Spell
1 (Human): Open
2 (Wizard): Improved Toughness
3: Open
4 (Paragon): Praticed spellcaster (Beguiler)
6: Empower Spell
9: Residual Metamagic
10 (Magus): Maximize Spell
12: Open
14 (Magus): Quicken Spell
15: Open
I tried to take a single MM feat of level 1-4, to fully use UM class features. Looking for ideas on the open feats and general advice on the build.
Also looking for a good trade-off for my familiar (i don't like familiar, just personal taste), PHB2 option seems the best one but still looks sub-par.
Mailman / Buffer / Debuffer
Mid-optimization
Restrictions:
Dragonlance setting
Required to be a transmuter
Game will end around level 15
Needs two metamagic / item creation feats by lvl 5 (if needed empower will be taken earlier)
Sources: Any non-setting specific 3.5, subject to DM's approval. Dragonlance 3.0/3.5 material.
Stats:
Str 13, Dex 13, Con 14, Int 18, Wis 12 Cha 14
Can be switched around if needed. Increases in Int-Int-Dex
Build:
Beguiller 1 / wizard 1 / Human paragon 3 (wizard) / Ultimate magus 10
Variants:
Spacialist wizard (Transmuter, banned Illusion and Necromancy), Martial wizard (trade scribe scroll for improved toughness)
Feats:
1: Forceful Spell
1 (Human): Open
2 (Wizard): Improved Toughness
3: Open
4 (Paragon): Praticed spellcaster (Beguiler)
6: Empower Spell
9: Residual Metamagic
10 (Magus): Maximize Spell
12: Open
14 (Magus): Quicken Spell
15: Open
I tried to take a single MM feat of level 1-4, to fully use UM class features. Looking for ideas on the open feats and general advice on the build.
Also looking for a good trade-off for my familiar (i don't like familiar, just personal taste), PHB2 option seems the best one but still looks sub-par.