Karoht
2012-08-27, 04:43 PM
So rather than requiring the party to either have a caster, or drag along a Buff-Bot + Healer NPC (who might have other class features to worry about), I was thinking of making a magic item that essentially did the work for them.
My theory is that I can pack the staff with a bunch of buffs that will last them until it is reasonably expected that they can craft their own newer and better buff-stick. I can pack on higher level buffs (they will likely find the buff-stick shortly after reaching character level 2 or 3) and gate their access by the Use Magic Device skill DC's which are naturally associated with their respective spells. In other words, they can't *likely* cast spell X because their access to sufficient UMD makes it *unlikely*
So lets say we have a Staff. How many spells can we reasonably pack into it?
Which spells should we give them access to?
As for recharging the staff, I may or may not just allow it to refresh charges automatically. Not all charges at once, just a small amount, or even just 1 charge per day. Or I may allow any spell of the appropriate level to refresh a charge, but also with some kind of limit per day.
It is moderately home-brew, but I want to see how closely to legit I can make this without handing over something which would break wealth by level completely.
I am also looking for a means to prevent the party from selling it beyond DM fiat.
My theory is that I can pack the staff with a bunch of buffs that will last them until it is reasonably expected that they can craft their own newer and better buff-stick. I can pack on higher level buffs (they will likely find the buff-stick shortly after reaching character level 2 or 3) and gate their access by the Use Magic Device skill DC's which are naturally associated with their respective spells. In other words, they can't *likely* cast spell X because their access to sufficient UMD makes it *unlikely*
So lets say we have a Staff. How many spells can we reasonably pack into it?
Which spells should we give them access to?
As for recharging the staff, I may or may not just allow it to refresh charges automatically. Not all charges at once, just a small amount, or even just 1 charge per day. Or I may allow any spell of the appropriate level to refresh a charge, but also with some kind of limit per day.
It is moderately home-brew, but I want to see how closely to legit I can make this without handing over something which would break wealth by level completely.
I am also looking for a means to prevent the party from selling it beyond DM fiat.