Mordenkainen
2012-08-27, 06:00 PM
For a campaign I was thinking of running, I thought it would be interesting to use a "racial template" design. The idea is that after hundreds of years, the races other than humans have become extinct, due either to breeding with humans to extinction of the race or natural catastrophe. Either way, the blood of these ancient races would still run through the humans many years later, giving them racial templates that could be applied to their characters. Here's what I have so far:
A Few Notes
The following templates are not meant to be powerful, but just small quirky things in a fairly low-magic campaign. One of the reasons for this is that the players will already be getting the extra feat and extra skill points from being humans and I didn't want them to be overpowered. The other reason for this is because the characters would not have had exposure to the cultures and societies of their roots: For instance, the dwarven template would have the inborn qualities of a dwarf like ability score bonuses and penalties, poison resistance, and so on, but not the cultural qualities, like Stonecunning, their attack bonuses against goblinoids, the bonus on Appraise checks, and so on.
Races
If you would randomly like to determine if your character has racial heritage to any of the races, roll a d10 and refer to the chart below. If you have already decided on a template, skip this step.
{table=head] Roll | Template
1-5 | None
6 | Dwarven
7 | Elven
8 | Gnome
9 | Halfling
10 | Orc
[/table]
Dwarven Heritage
You are shorter and stouter than most people you know. You are tougher than your friends can stand up to much punishment. However, you are often surly and aloof and act coldly towards strangers, but you are a true friend to those that are close to you.
Racial Traits:
+1 Constitution, -1 Charisma
Darkvision 20 ft: Unlike many humans you have the amazing ability to see in the dark.
+2 to avoid being bull rushed or tripped while standing on the ground
+1 on saving throws against poison
+1 bonus on saving throws against spells and spell-like effects
Elven Heritage
You are graceful and impressive, with sharp features and a striking figure. However beautiful you may be, you are still arrogant and are slow to make friends. When given a task, however, you are relentless and precise, and will get the job done quickly and efficiently.
Racial Traits:
Low Light Vision: Even in areas of low light, you can see twice as far as you normally can.
+1 Dexterity, -1 Constitution
+3 against sleep spells and effects and a +2 bonus against enchantment spells
+1 bonus on Listen, Search, and Spot
Gnome Heritage
You are short and jovial, finding humor where others can't. You are also known for your inquisitive nature and curious personality. You will stop at nothing to answer a question, no matter how far it will take you.
Racial Traits:
+1 Constitution, -1 Strength
+2 racial bonus against illusions
+1 DC to illusion spells*
+2 bonus on Listen
+2 bonus on Craft (alchemy)
*In this particular campaign world, arcane magic is hated and feared. Though a gnome has this power that is potentially able to be unlocked, it is unlikely that he would use it because of this.
Halfling Heritage
You are short, but surprisingly social, getting along well with most everyone in town. You are known for settling disputes and quarrels, and are generally considered a lighthearted fellow.
Racial Traits:
+1 Dexterity, -1 Strength
+1 on Climb, Jump, Listen, and Move Silently checks
+1 on all saving throws
+1 on saving throws against fear
Orc Heritage
You are strong and aggressive, but are somewhat crude and dense. You are well known for your strength in battle, but not very well liked. You are also very impulsive and have a primal instinct to fight when you are insulted.
Racial Traits:
+2 Strength, -1 Intelligence, -1 Charisma
Darkvision 30 ft: Unlike many humans you have the amazing ability to see in the dark.
__________________________________________________ ______________
Well, this was in my head for a while and I wanted to get it out there. Thoughts?
EDIT:
Orc Strength bonus is decreased to +1; Intelligence and Charisma penalty incread to -1
Dwarven darkvision upped to 30 ft.
A Few Notes
The following templates are not meant to be powerful, but just small quirky things in a fairly low-magic campaign. One of the reasons for this is that the players will already be getting the extra feat and extra skill points from being humans and I didn't want them to be overpowered. The other reason for this is because the characters would not have had exposure to the cultures and societies of their roots: For instance, the dwarven template would have the inborn qualities of a dwarf like ability score bonuses and penalties, poison resistance, and so on, but not the cultural qualities, like Stonecunning, their attack bonuses against goblinoids, the bonus on Appraise checks, and so on.
Races
If you would randomly like to determine if your character has racial heritage to any of the races, roll a d10 and refer to the chart below. If you have already decided on a template, skip this step.
{table=head] Roll | Template
1-5 | None
6 | Dwarven
7 | Elven
8 | Gnome
9 | Halfling
10 | Orc
[/table]
Dwarven Heritage
You are shorter and stouter than most people you know. You are tougher than your friends can stand up to much punishment. However, you are often surly and aloof and act coldly towards strangers, but you are a true friend to those that are close to you.
Racial Traits:
+1 Constitution, -1 Charisma
Darkvision 20 ft: Unlike many humans you have the amazing ability to see in the dark.
+2 to avoid being bull rushed or tripped while standing on the ground
+1 on saving throws against poison
+1 bonus on saving throws against spells and spell-like effects
Elven Heritage
You are graceful and impressive, with sharp features and a striking figure. However beautiful you may be, you are still arrogant and are slow to make friends. When given a task, however, you are relentless and precise, and will get the job done quickly and efficiently.
Racial Traits:
Low Light Vision: Even in areas of low light, you can see twice as far as you normally can.
+1 Dexterity, -1 Constitution
+3 against sleep spells and effects and a +2 bonus against enchantment spells
+1 bonus on Listen, Search, and Spot
Gnome Heritage
You are short and jovial, finding humor where others can't. You are also known for your inquisitive nature and curious personality. You will stop at nothing to answer a question, no matter how far it will take you.
Racial Traits:
+1 Constitution, -1 Strength
+2 racial bonus against illusions
+1 DC to illusion spells*
+2 bonus on Listen
+2 bonus on Craft (alchemy)
*In this particular campaign world, arcane magic is hated and feared. Though a gnome has this power that is potentially able to be unlocked, it is unlikely that he would use it because of this.
Halfling Heritage
You are short, but surprisingly social, getting along well with most everyone in town. You are known for settling disputes and quarrels, and are generally considered a lighthearted fellow.
Racial Traits:
+1 Dexterity, -1 Strength
+1 on Climb, Jump, Listen, and Move Silently checks
+1 on all saving throws
+1 on saving throws against fear
Orc Heritage
You are strong and aggressive, but are somewhat crude and dense. You are well known for your strength in battle, but not very well liked. You are also very impulsive and have a primal instinct to fight when you are insulted.
Racial Traits:
+2 Strength, -1 Intelligence, -1 Charisma
Darkvision 30 ft: Unlike many humans you have the amazing ability to see in the dark.
__________________________________________________ ______________
Well, this was in my head for a while and I wanted to get it out there. Thoughts?
EDIT:
Orc Strength bonus is decreased to +1; Intelligence and Charisma penalty incread to -1
Dwarven darkvision upped to 30 ft.