Sajiri
2012-08-28, 02:22 PM
Edit: Showed this to my DM and he was all happy with it. He actually said it looked like it could use something more but I think it's good enough now. Huzzah.
Requirements
Skills: Linguistics (4 ranks) Diplomacy (4 ranks) Knowledge, nature (4 ranks) Perform, String Instruments (7 ranks) Sleight of Hand (4 ranks)
Language: Druidic
Alignment: Must be neutral on either the good-evil or lawful-chaotic axis
Spells: Ability to cast 1st level arcane and divine spells
Special: Bardic Knowledge
Skill points per level: 6 + int modifier
Class Skills
Appraise (Int), Bluff (Cha), Craft (any) (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Linguistics (Int), Perform (Cha), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha)
Class Features
Hit Die: D8
Weapon and Armor Proficiency: Fochlucan lyrists gain no proficiency with any weapon or armour.
Spells per Day/Spells Known: At each level, a Fochlucan lyrist gains new spells per day (and spells known, if applicable) as if she had also gained a level in any one arcane spellcasting class and any one divine spellcasting class to which she belonged before adding the prestige class level.
Bardic Knowledge
Bardic Music: A Fochlucan lyrist adds her lyrist level to her bard level to determine the number of rounds per day she can use her bardic music, the bardic music abilities she can employ, and the power of those abilities. She also adds her lyrist level to determine the time it takes to start a performance.
Unbound: A Fochlucan lyrist's druid oaths are relaxed, allowing her to wear light metal armor with no loss of spellcasting, supernatural, or spell-like abilities.
Nature Bond/Wild Empathy: Fochlucan Lyrist levels stack with druid. If the Fochlucan Lyrist already has Wild Empathy, she gains Greater Wild Empathy instead.
Nature Inspirer: When you use your bardic music ability to inspire courage, inspire competence, or inspire greatness in an animal or magical beast, it gains double the normal benefits.
Lvl/ BAB/ Fort/ Ref/ Will/ Special/ Spells per day/Spells known
1st +0 +0 +3 +3 Bardic knowledge, bardic music, nature bond, wild empathy, unbound +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
2nd +1 +1 +4 +4 +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
3rd +2 +2 +5 +5 Extra Empathy +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
4th +3 +2 +6 +6 +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
5th +3 +3 +7 +7 Extra Empathy +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
6th +4 +4 +8 +8 +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
7th +5 +4 +9 +9 Extra Empathy +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
8th +6 +5 +10 +10 +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
9th +6 +6 +11 +11 Extra Empathy +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
10th +7 +6 +12 +12 Nature Inspirer +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
Requirements
Skills: Linguistics (4 ranks) Diplomacy (4 ranks) Knowledge, nature (4 ranks) Perform, String Instruments (7 ranks) Sleight of Hand (4 ranks)
Language: Druidic
Alignment: Must be neutral on either the good-evil or lawful-chaotic axis
Spells: Ability to cast 1st level arcane and divine spells
Special: Bardic Knowledge
Skill points per level: 6 + int modifier
Class Skills
Appraise (Int), Bluff (Cha), Craft (any) (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Linguistics (Int), Perform (Cha), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha)
Class Features
Hit Die: D8
Weapon and Armor Proficiency: Fochlucan lyrists gain no proficiency with any weapon or armour.
Spells per Day/Spells Known: At each level, a Fochlucan lyrist gains new spells per day (and spells known, if applicable) as if she had also gained a level in any one arcane spellcasting class and any one divine spellcasting class to which she belonged before adding the prestige class level.
Bardic Knowledge
Bardic Music: A Fochlucan lyrist adds her lyrist level to her bard level to determine the number of rounds per day she can use her bardic music, the bardic music abilities she can employ, and the power of those abilities. She also adds her lyrist level to determine the time it takes to start a performance.
Unbound: A Fochlucan lyrist's druid oaths are relaxed, allowing her to wear light metal armor with no loss of spellcasting, supernatural, or spell-like abilities.
Nature Bond/Wild Empathy: Fochlucan Lyrist levels stack with druid. If the Fochlucan Lyrist already has Wild Empathy, she gains Greater Wild Empathy instead.
Nature Inspirer: When you use your bardic music ability to inspire courage, inspire competence, or inspire greatness in an animal or magical beast, it gains double the normal benefits.
Lvl/ BAB/ Fort/ Ref/ Will/ Special/ Spells per day/Spells known
1st +0 +0 +3 +3 Bardic knowledge, bardic music, nature bond, wild empathy, unbound +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
2nd +1 +1 +4 +4 +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
3rd +2 +2 +5 +5 Extra Empathy +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
4th +3 +2 +6 +6 +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
5th +3 +3 +7 +7 Extra Empathy +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
6th +4 +4 +8 +8 +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
7th +5 +4 +9 +9 Extra Empathy +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
8th +6 +5 +10 +10 +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
9th +6 +6 +11 +11 Extra Empathy +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class
10th +7 +6 +12 +12 Nature Inspirer +1 level of existing arcane spellcasting class and +1 level of existing divine spellcasting class