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Esprit15
2013-08-28, 03:56 PM
Paralyze Roll, DC 8: [roll0]

Esprit15
2013-08-28, 04:01 PM
Paralyze Roll, DC 9: [roll0]

Esprit15
2013-08-28, 04:16 PM
Paralyze Roll, DC 10: [roll0]

Esprit15
2013-08-28, 04:24 PM
Paralyze Roll, DC 11: [roll0]

Esprit15
2013-08-28, 04:38 PM
This is the point where things get hard. Thankfully this is the last one for Guren, short of weirdness.

Paralyze Roll, DC 12: [roll0]

Esprit15
2013-08-28, 04:50 PM
Fack, sleep.
[roll0]

Esprit15
2013-08-29, 03:27 PM
Sleep? [roll0]

CosmicOccurence
2013-09-03, 03:57 PM
Taunt duration [roll0]

MesiDoomstalker
2013-09-03, 05:03 PM
confusion.... [roll0]

CosmicOccurence
2013-09-03, 08:32 PM
Crit damage [roll0]

CosmicOccurence
2013-09-05, 10:21 PM
Sleep roll! DC 16 (I think) [roll0]

CosmicOccurence
2013-09-05, 10:31 PM
DC 14 or something for sleep [roll0]

CosmicOccurence
2013-09-05, 10:39 PM
DC 12 roll this time [roll0]

CosmicOccurence
2013-09-05, 10:48 PM
DC 10 sleep [roll0]

MesiDoomstalker
2013-09-05, 10:57 PM
para roll [roll0] AC 6

MesiDoomstalker
2013-09-05, 11:02 PM
next one! 7 [roll0]

MesiDoomstalker
2013-09-05, 11:13 PM
One more time! [roll0] 8

CosmicOccurence
2013-09-05, 11:21 PM
Crit damage roll [roll0]

MesiDoomstalker
2013-09-05, 11:27 PM
getting tight here [roll0] AC 9

MesiDoomstalker
2013-09-05, 11:40 PM
C'mon! [roll0] 10

BluesEclipse
2013-09-15, 08:27 PM
Dex for Aidan: [roll0]
Jump for Hisei: [roll1]

BluesEclipse
2013-09-15, 08:28 PM
Well... forced movement: [roll0]

MintyNinja
2013-09-15, 08:45 PM
Dex to jump: [roll0] [roll1]
Masque's Jump: [roll2] [roll3]

Eshkigal
2013-09-15, 10:02 PM
[roll0]-Eddie
[roll1]-Clamps
[roll2]-Mukoff
[roll3]-Tumble

Eshkigal
2013-09-15, 10:04 PM
[roll0]-Eddie
[roll1]-Mukoff

IrnBruAddict
2013-09-16, 03:24 AM
Ennis: [roll0]
Tierra: [roll1] (not sure if Tierra gets this or not since he's out)

IrnBruAddict
2013-09-16, 03:28 AM
[roll0] for Ennis
[roll1] for Tierra

Eshkigal
2013-09-29, 09:02 PM
Crit damage!
[roll0]

Eshkigal
2013-09-29, 09:39 PM
*mutters about own stupidity for forgetting catch rolls*
[roll0]

BluesEclipse
2013-09-29, 09:47 PM
Ember v Grimer(J9)
AC - [roll0] v 2 + Special Evasion
Added Effect - Burn on 18-20
Damage - [roll1] Fire Special
Crit - [roll2]

Eshkigal
2013-10-03, 12:46 AM
Need to start keeping crit damage with the original rolls...
[roll0]

BluesEclipse
2013-10-03, 11:35 PM
WIS Check: [roll0]

CosmicOccurence
2013-10-07, 08:46 PM
This is why you wear a seat belt kids [roll0]

Eshkigal
2013-10-24, 07:21 PM
Shellos HP rolls
[roll0]
[roll1]

Eshkigal
2013-12-10, 02:09 AM
CHUG CHUG CHUG!
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

BluesEclipse
2013-12-10, 05:38 PM
CHA: [roll0]

BluesEclipse
2013-12-12, 02:20 PM
WISDOM!!! [roll0]

Esprit15
2013-12-17, 10:23 PM
Jump Check: [roll0]

Overland 8, if it matters

Esprit15
2013-12-17, 11:17 PM
Encore Duration: [roll0]

MesiDoomstalker
2013-12-18, 03:33 AM
So being tired and GM posting don't mix. I meant to say Lucian in the last post, not William. My apologies.

Esprit15
2013-12-18, 04:00 AM
Bah! Run with it!

MesiDoomstalker
2013-12-18, 10:16 AM
That requires extreme retconning or completely rewriting an entire plot arc.

CosmicOccurence
2013-12-18, 11:45 AM
So edit your post, then Es can edit his to respond appropriately

MesiDoomstalker
2013-12-18, 11:47 AM
Its been edited since last night.

CosmicOccurence
2013-12-18, 12:28 PM
*is totally on top of things*

MesiDoomstalker
2013-12-25, 01:20 AM
While I'm in the giving mood, I decided to give my players some crap presents.

All y'all gain a TL. And bring up one pokemon to your main team's average level. Or 1 level if somehow your main team is that well balanced.

IrnBruAddict
2013-12-25, 09:12 AM
Are me and Esh the only ones who think tracking EP is annoying? Everyone else ok with getting rid of it?

Esprit15
2013-12-25, 11:25 AM
*sheepishly raises hand* I like what it tries to do, but not hoe it goes about it.

Dragonsage
2013-12-25, 11:32 AM
Same. I like the idea, but it seems to me that most of the points aquired should be tracked by the gm and the players should be more updated when they get points. The rest of the time I honestly just forget about it and just ask Mesi straight up when a mon evolves.

CosmicOccurence
2013-12-25, 12:43 PM
I have no opinion, and I am fine with whatever the rest of the group decides.

BluesEclipse
2013-12-25, 06:46 PM
I don't really have much of an issue with it myself. I've actually edited in an easy tracker onto my sheets, so that I can better keep an eye on it.

It seems to make it much easier to plan for dramatic evolution moments without having the mon evolve significantly before they should.

Esprit15
2013-12-27, 01:02 AM
STR: [roll0]

Esprit15
2014-01-05, 03:32 PM
Wild roll: [roll0]

MintyNinja
2014-01-05, 04:41 PM
Bite: AC 2 [roll0] Flinch on 15+
Dark, Physical: [roll1] if crit [roll2]

MintyNinja
2014-01-05, 07:04 PM
Int Check [roll0]

MintyNinja
2014-01-05, 07:06 PM
Gotta get lucky!
[roll0]

MesiDoomstalker
2014-01-09, 06:07 PM
For future reference; the use of the Move Teleport to avoid an attack is classified as an "Escape" and viable as a trigger for Pursuit, regardless if the Teleport is an attempt to flee the encounter or not.

MintyNinja
2014-01-10, 12:49 AM
Leap of Faith / Spider-Magneto!

AC 6 [roll0]
Dex [roll1]

BluesEclipse
2014-01-10, 01:37 AM
Check of Infinite Wisdom: [roll0]

Eshkigal
2014-01-10, 08:21 PM
Let's see how Eddie does!
[roll0]

Dragonsage
2014-01-11, 08:19 PM
Cha check!
[roll0]

IrnBruAddict
2014-01-12, 05:59 PM
Wisy Wisy lets get busy!
[roll0]

Esprit15
2014-01-30, 01:48 AM
Gay fish sex roll PLEASE DON'T BAN ME!!!: [roll0]

BluesEclipse
2014-02-02, 08:37 PM
Because I jumped into a pit trap: [roll0]

BluesEclipse
2014-02-02, 09:01 PM
Sleep Check for Xylik: [roll0]

BluesEclipse
2014-02-02, 09:43 PM
Para Check for Hisei: [roll0]

Dragonsage
2014-02-08, 11:30 PM
requested int check

[roll0]

CosmicOccurence
2014-02-11, 12:54 AM
Int check to get laid with chick related to plot

[roll0]

Esprit15
2014-02-28, 12:02 AM
Seeing things: [roll0]

CosmicOccurence
2014-02-28, 12:06 AM
Also Seeing Things: [roll0]

CosmicOccurence
2014-02-28, 07:53 PM
Teleport Roll [roll0] DC 7

CosmicOccurence
2014-03-01, 08:21 AM
Confusion Roll [roll0]

CosmicOccurence
2014-03-01, 11:54 PM
derpdy derp derp

CosmicOccurence
2014-03-01, 11:57 PM
confusion roll [roll0]

CosmicOccurence
2014-03-02, 12:42 AM
Confusion for Days [roll0]

CosmicOccurence
2014-03-02, 12:53 AM
More Confusion [roll0]

IrnBruAddict
2014-03-04, 04:02 PM
crit-a-mundo!

[roll0]

IrnBruAddict
2014-03-09, 06:08 PM
Loba runs behind the Frillish and aims an electric fist at it.

[roll0], base 2, para on 19-20
[roll1], p electric damage

IrnBruAddict
2014-03-09, 06:22 PM
Can Mar do anything this turn? Confusion check!

[roll0]

IrnBruAddict
2014-03-09, 06:26 PM
dammit, messed up the AC there

[roll0]

IrnBruAddict
2014-03-09, 06:32 PM
Loba runs over and Uppercuts the floaty disc in the face

[roll0], base 3
[roll1], pushed 2 meters
[roll2] extra damage since it's airborne

IrnBruAddict
2014-03-09, 06:39 PM
Wakey wakey girl!

[roll0]

IrnBruAddict
2014-03-09, 06:50 PM
confusione!

[roll0]

IrnBruAddict
2014-03-09, 07:19 PM
Confusimication!

[roll0]

Sleep-a-rolla

[roll1]

IrnBruAddict
2014-03-21, 04:45 PM
Confusitron!

[roll0]

IrnBruAddict
2014-03-31, 06:25 PM
Confusion maybe?

[roll0]

- - - Updated - - -

Stop being useless you bloody horse-fish-dragon-thing!

[roll0]

CosmicOccurence
2014-04-18, 05:27 PM
int/wis check (same modifier) [roll0]

BluesEclipse
2014-04-22, 07:01 PM
Fall damage: [roll0]

Damage reroll, since I need to use Water Gun rather than Water Pulse:

[roll1] Water Special

MesiDoomstalker
2014-04-25, 06:47 AM
Forgor to ask, Poimts need 3 wis checks each please.

CosmicOccurence
2014-04-25, 10:13 AM
For Francis [roll0]

MesiDoomstalker
2014-04-25, 10:58 AM
3 checks Cosmic

Dragonsage
2014-04-25, 11:04 AM
Wis checks
[roll0]
[roll1]
[roll2]

CosmicOccurence
2014-04-25, 11:08 AM
whoops!!
[roll0]
[roll1]

Esprit15
2014-04-25, 06:34 PM
WIS: [roll0]

Esprit15
2014-04-25, 06:35 PM
Wait, need two: [roll0]

CosmicOccurence
2014-04-25, 06:39 PM
Sorry Es, you actually need 3

Esprit15
2014-04-25, 08:57 PM
One more roll: [roll0]

Esprit15
2014-05-25, 12:17 PM
Perceiving the perceptible [roll0]

Esprit15
2014-05-25, 12:21 PM
And again: [roll0]

CosmicOccurence
2014-05-25, 12:48 PM
perceptiony things [roll0]

MesiDoomstalker
2014-05-27, 08:59 AM
I've been putting this off long enough. I'm going to give a whole batch of cookies to whoever gets me a complete list of NPCs and what colors I used for them. If two colors are used, tell me the first one. COOKIE BRIBE!

Dragonsage
2014-05-27, 06:37 PM
Requested list of npcs and their voice colours!

Sabrina Purple
Simon the ranger Blue
Lucian Darkorchid
"Cynthia" Navy
Blaine Red
Riley Aaron The second blue on this list so far
Bruno Dark Orange

From this point it's all from Points...i don't feel like slogging through the other side. I'm also assuming NPCs with actual names...not just "random sailor guy" or just guys I feel that should be note worthy

Janine Slate gray
Skyla MediumTurquoise
Nurse joy Pink
Dr. Ryddle Dark red
Erica Dark green
Lisa Orchis (the girl who dated our dead ninja) Pink
Rod Axel Cyan
Patrick Silver
Muking wine bottle guy! Dark slate grey
guy Byran pulled a Kenshrio on (the epic counter the turned the guy into a mist) Dark orange
Ms. Frediarch Slate gray
That one guy we fought in the warehouse Dark orchid
Ms. Knives (the one who "escorted Ashley to her final destination) Purple
The void thing that wants Tarja (you know, the thing we fought in saffron) Indigo
Bill Sienna...later became navy for whatever reason
Koga! Purple!

I feel like reshiram should be on this list, even though we Rp'd that part on the pad, but yeah this is everyone on the points side! in order

MesiDoomstalker
2014-05-30, 01:52 PM
So in the very near IRL future, the game is going to timeskip of a few months. Both games are at a point where releasing those benefits won't matter (spoiler Points: No more fighting). Both sides get the same benefits (mostly, Aces mess things a bit), except Points gain 1 Trainer Level. Or at least enough TL's so you have the equivalent of 4 Seen levels.

Benefits!
Gain ^40,000 of basically anything. Put up a list of Tutors you want and I'll price them. You can spend as much as you like but please at least 30K, don't want you guys running around with a lot of cash.
Your weapons are upgraded to level 30, automatically (these include your knives CO). You can get at-cost upgrades for weapons (whats listed in the Wiki).
Pokemon: This is slightly complicated and goes based off Ace/Non-Ace
Non-Aces: Your main six should have levels 30, 30, 28, 28, 28, and 28. All other mon (IE not main 6) go to level 23. Evos happen if they past the level.
Non-Type Ace Aces (Adrian): 32, 32, 30, 30, 30, 30. All others at 25.
Type Aces (Ennis): Same as Adrian with +1 level to any Dragons.

After we hit the actual timeskip, you can post a summary of what you do. It be non-plot critical missions so you can do whatever. Points, just a warning you won't be working on your Cynthia plot during the skip. Higher ups telling you "No." Its not really a spoiler, but they want you to do various missions before you go on this (seemingly) wild goose chase.

Changes to the game:
There will be no more Seen levels. I'll be more liberal with Trainer Levels because of this and if you feel like you aren't advancing enough, do tell me. We are now officially on Gen 6 rules, so Grass are immune to Powders, Fairy types and all that jazz. Bulba and Serebii take priority over the released Dex till the full update rolls out.

MesiDoomstalker
2014-05-30, 04:15 PM
Also: You can get one wild pokemon. Pick one pokemon, and I'll roll to see if you caught it or something else.

BluesEclipse
2014-06-01, 08:59 PM
Rolls for Hidden Power:

Hisei:
[roll0]
[roll1]

Kiran:
[roll2]
[roll3]

Dragonsage
2014-06-13, 06:36 PM
Signature move DC 23 minus Tarja's CON mod of 8= 15.

[roll0]

MesiDoomstalker
2014-06-26, 07:36 PM
Ok, so I'm just going to pause this till I get 1/3 of my players back! Thats fine though, because I've got my own stuff to deal with in the next few weeks.

BluesEclipse
2014-08-26, 06:06 PM
FEAR ME...

[roll0]
[roll1]

Esprit15
2014-08-26, 07:16 PM
Hidden Power shouldn't be variable damage anymore.

BluesEclipse
2014-08-26, 07:21 PM
According to the latest PHB, it still is - it was changed in PTU, but doesn't seem to be changed in PTA.