Blightedmarsh
2012-08-29, 05:10 AM
What kind of weapon do you like/want and why? Does not have to be limited to any given setting or existence (though if its your own idea give a description).
I am not talking about mechanical aspects (D6 that and +2 this) and I am not talking about weapons of megadeath (which we all want anyway). A weapon you could conceivably acquire or make at low level.
Here are four I would like.
Zweihander:
Magic level: None
Setting: Semi real
Description:
In real life these were the classic long hilted 2 handed great swords with wide cross guards. For mine I would have a a single edged blade (except at the bottom quarter where it would be double edged) a wooden or metal handle running two thirds of the length of the back of the blade and a spiked pommel and cross guard.
Use:
You can use it like a typical great sword, by sifting one hand and gripping the handle half way down the blade you can wield it like a short spear or glave. By reversing the grip and holding it by the long handle you can use the cross guard like a war hammer or thrust with the sharp pommel. (BTW all historically documented uses for the real zweihander) By holding the blade handle crossways you have got a bladed quarterstaff.
Why:
Four weapons for the price of one. Distinct advantage when dealing with blade locks.
Extending cane
Magic level: Low
Setting: D&D
Description:
A three foot long extending stick with a sharp point at one end and a (possibly spiked) crook at the other.
Uses:
Instant pike/spear/quarterstaff/club/shiv.
Pole vaulting (abusing the extension for additional lift).
Climbing tool (use the crook as a hook and shorten the length for your lift).
Tripping hazard
Digging stick.
Pick
Walking stick.
Advantage:
All the advantages of an extending stick +a few more +weapon.
Long hilt Shorto
Tec level: High
Setting: Star wars
Description:
Its a light saber with a single 2' long blade and an 18" handle with a flash ignition system. It has a beveled emitter with a flanged neutronium coated cap. Handle has strips of light saber resistant material embedded in it. The gubbins of the shorto are removable, it come with a removable cross grip and a socket for a modular pommel system.
MPS:
Holdout blaster
Tazer
Retractable vibroblade
Poison dart launcher.
Vibro grapnel.
Use:
When faced with a lightsaber resistant opponent or when stealth is an issue you deactivate the blade, hold the hilt by the base and use the emitter cover to bludgeon the opponent into submission.
Where concealment is an issue you eject the active components as a much smaller but still perfectly functional short (possibly replacing it with hydrospanner components).
Why:
The long hilt short blade arrangement makes it easy to use.
The ratio is also very good for leaverage.
Pommel weapons are good for surprises (your sith blocks the jedis' lateral sweep with a revers guard and then shoots him in the face with the holdout blaster he didn't know was there).
The cross grip allows it to be used one handed (also a good place to conceal additional functions such as a garrotte, poison injector or thermal detonator)
Vibro grapnel
Tec level: Medium
Setting: Star wars
Description:
A three pronged vibrating claw with detachable weight, monofiliment cable, launcher and winch system.
Use:
Without launching the claw as bladed mace.
By extending the cable 1' as a bladed flail.
As a grapnel launcher to pull things to you or for repelling.
Without the weigh as an extending monowhip.
Why:
For more reasons than can be listed here.
I am not talking about mechanical aspects (D6 that and +2 this) and I am not talking about weapons of megadeath (which we all want anyway). A weapon you could conceivably acquire or make at low level.
Here are four I would like.
Zweihander:
Magic level: None
Setting: Semi real
Description:
In real life these were the classic long hilted 2 handed great swords with wide cross guards. For mine I would have a a single edged blade (except at the bottom quarter where it would be double edged) a wooden or metal handle running two thirds of the length of the back of the blade and a spiked pommel and cross guard.
Use:
You can use it like a typical great sword, by sifting one hand and gripping the handle half way down the blade you can wield it like a short spear or glave. By reversing the grip and holding it by the long handle you can use the cross guard like a war hammer or thrust with the sharp pommel. (BTW all historically documented uses for the real zweihander) By holding the blade handle crossways you have got a bladed quarterstaff.
Why:
Four weapons for the price of one. Distinct advantage when dealing with blade locks.
Extending cane
Magic level: Low
Setting: D&D
Description:
A three foot long extending stick with a sharp point at one end and a (possibly spiked) crook at the other.
Uses:
Instant pike/spear/quarterstaff/club/shiv.
Pole vaulting (abusing the extension for additional lift).
Climbing tool (use the crook as a hook and shorten the length for your lift).
Tripping hazard
Digging stick.
Pick
Walking stick.
Advantage:
All the advantages of an extending stick +a few more +weapon.
Long hilt Shorto
Tec level: High
Setting: Star wars
Description:
Its a light saber with a single 2' long blade and an 18" handle with a flash ignition system. It has a beveled emitter with a flanged neutronium coated cap. Handle has strips of light saber resistant material embedded in it. The gubbins of the shorto are removable, it come with a removable cross grip and a socket for a modular pommel system.
MPS:
Holdout blaster
Tazer
Retractable vibroblade
Poison dart launcher.
Vibro grapnel.
Use:
When faced with a lightsaber resistant opponent or when stealth is an issue you deactivate the blade, hold the hilt by the base and use the emitter cover to bludgeon the opponent into submission.
Where concealment is an issue you eject the active components as a much smaller but still perfectly functional short (possibly replacing it with hydrospanner components).
Why:
The long hilt short blade arrangement makes it easy to use.
The ratio is also very good for leaverage.
Pommel weapons are good for surprises (your sith blocks the jedis' lateral sweep with a revers guard and then shoots him in the face with the holdout blaster he didn't know was there).
The cross grip allows it to be used one handed (also a good place to conceal additional functions such as a garrotte, poison injector or thermal detonator)
Vibro grapnel
Tec level: Medium
Setting: Star wars
Description:
A three pronged vibrating claw with detachable weight, monofiliment cable, launcher and winch system.
Use:
Without launching the claw as bladed mace.
By extending the cable 1' as a bladed flail.
As a grapnel launcher to pull things to you or for repelling.
Without the weigh as an extending monowhip.
Why:
For more reasons than can be listed here.