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Twogunkid
2012-08-30, 05:53 PM
Sitting on the edge of civilization an aloof warlord gazes over his snowy domain. His chilled council consists of the hardiest of creatures, cunning disregarded for the power needed to survive the harsh artic enviorments. All look to him, without a word the Winter Lord raises his arms and a great blizzard begins plaguing a nearby town. They had best brace themselves. Winter is coming.

The herald of winter a Winterlord serves the whims of nature or their diety. Their only true friends are those strong enough to survive the harsh enviorments of Winter.

To qualify to be a Winterlord the character must have the following prerequisites.

Feats: Storm Magic (Frostburn)
Skills:Knowledge (Nature) 8 ranks
Special:The ability to cast Control Weather, Must have Survived a blizzard.

Hit Die: d8

{table=head]Level|Base Attack Bonus|Fortitude|Reflex|Will|Special|Casting
1|+0|+2|+0|+2|Winter Domain,Wintry Conjuration|-
2|+1|+3|+0|+3|Tundra Crossing|+1 level of exsisting spellcasting class|
3|+2|+3|+1|+3||+1 level of existing spellcasting class|
4|+3|+4|+1|+4|Winter's Herald|+1 level of exsisting spellcasting class|
5|+3|+4|+1|+4|Aspect of Winter, Winter's Strength|+1 level of exsisting spellcasting class[/table]

Class Skills: The Winterlord's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Nature) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), and Spellcraft (Int).

Skill Points at Level: (2+Int Mod)

Winter Domain: At first level the Winterlord gains the Winter domain as a bonus domain.

Wintry Conjuration: The Winterlord may summon a Wyrmling white Dragon as a Summon Nature's Ally III or Summon Monster III, a Winter Wolf for Summon Nature's Ally IV or Summon Monster IV, a Frost Giant for Summon Nature's Ally VII or Summon Monster VII and a Mature Adult White Dragon for Summon Nature's Ally IX or Summon Monster IX. Summoning these creatures does not cause alignment conflicts for good or neutral casters.

Tundra Crossing:(Su) The Winterlord may once a day cross open tundra or glacier terrain as if under the effects of a tree stride spell. This only applies to the wintry terrain aforementioned.

Winter's Herald:(Su) The winterlord may radiate an aura of cold. All creatures within 30 feet take 1d6 cold damage per level a round. (Max 10d6) Raising or supressing this aura is a swift action.

Aspect of Winter: (Su) The Winterlord gains immunity to cold.

Winter's Strength: (Su) The Winterlord may grant a willing target the cold subtype for 24 hours. She may do this a number of times per day equal to her wisdom modifier (minimum 1)

Ta Da my first PRC thoughts? Concerns? Questions?

Madara
2012-08-30, 06:28 PM
Control weather is a 7th level spell. So you could get in this PrC at level 14. The Knowledge(Nature) makes sense, but 8 ranks is a drop in the bucket at this level. Something that WotC didn't realize, which is generally regarded as good homebrew sense:

Don't give 1/day abilities, also, passive abilities are fine, but active ones are more fun. Your fluff is quite awesome, and you get points for using a table(Thank you), but Winter's Herald is the only thing I would be able to do at that level. Also, gaining the cold subtype is both good and bad. Just give immunity to Cold, that way it doesn't come with the vulnerability to fire. The damage on winter's herald needs to be adjusted for level 14. 1d6/round isn't much. Especially if you lose a caster level for this PrC.

Twogunkid
2012-08-30, 08:19 PM
Control weather is a 7th level spell. So you could get in this PrC at level 14. The Knowledge(Nature) makes sense, but 8 ranks is a drop in the bucket at this level. Something that WotC didn't realize, which is generally regarded as good homebrew sense:

Don't give 1/day abilities, also, passive abilities are fine, but active ones are more fun. Your fluff is quite awesome, and you get points for using a table(Thank you), but Winter's Herald is the only thing I would be able to do at that level. Also, gaining the cold subtype is both good and bad. Just give immunity to Cold, that way it doesn't come with the vulnerability to fire. The damage on winter's herald needs to be adjusted for level 14. 1d6/round isn't much. Especially if you lose a caster level for this PrC.

Yeah I thought the best feature of the class was the benefit to conjuration and the domain. The capstone isn't impressive enough for a late game prc. Good advice

Madara
2012-08-30, 08:46 PM
Yeah, I would suggest throwing in Natural Armor or DR from having frozen skin or something, maybe give them snowcasting as a bonus feat. Remember, you lose a whole caster level for this class, it ought to be good.