Yoven
2012-08-31, 03:26 AM
Hello guys,
i am going to throw the Party that is playing with me into a Bossfight soon and need some advice.
The Group is of only 3 Players all on lvl 6 with average optimization. (No really stupid choices of Attributes or Feats, but its a core only game) They're consisting of a Sorcerer who mainly throws Fireballs at any target that gets in his way and also has a good chance of hitting some of his allies with it, a Ranger with ranged build and a Cleric.
The setting is a Town haunted by undead due to some sort of curse and the source to this curse is a Book inhabited by an evil soul. Now when they stab the book i need a challenging but not PK bossfight coming up.
My Idea so far was to let the soul shape into the form of a morgh (CR8), and maybe give him one level of cleric to cast one instance of protect from good and doom. The Morgh has a chance of 45% to hit the Cleric (Tank of the group) and will pretty sure always hit the Sorcerer and Ranger. They have no Potions or else against the paralysis of the morgh because they ignored the ones i placed in the game. I think of adding a few zombies to the fight because i think single target boss fights tend to be over pretty fast and some sort of distraction is always nice.
Now i just want to know how high the chances are they're going to die and/or if there are none except for the chance the sorcerer fireballs them all on 1/2 Hitpoints, how to make that fight a little more challenging.
You can assume that they enter the fight with Bulls Strenght, Divine Favour and bears endurance
i am going to throw the Party that is playing with me into a Bossfight soon and need some advice.
The Group is of only 3 Players all on lvl 6 with average optimization. (No really stupid choices of Attributes or Feats, but its a core only game) They're consisting of a Sorcerer who mainly throws Fireballs at any target that gets in his way and also has a good chance of hitting some of his allies with it, a Ranger with ranged build and a Cleric.
The setting is a Town haunted by undead due to some sort of curse and the source to this curse is a Book inhabited by an evil soul. Now when they stab the book i need a challenging but not PK bossfight coming up.
My Idea so far was to let the soul shape into the form of a morgh (CR8), and maybe give him one level of cleric to cast one instance of protect from good and doom. The Morgh has a chance of 45% to hit the Cleric (Tank of the group) and will pretty sure always hit the Sorcerer and Ranger. They have no Potions or else against the paralysis of the morgh because they ignored the ones i placed in the game. I think of adding a few zombies to the fight because i think single target boss fights tend to be over pretty fast and some sort of distraction is always nice.
Now i just want to know how high the chances are they're going to die and/or if there are none except for the chance the sorcerer fireballs them all on 1/2 Hitpoints, how to make that fight a little more challenging.
You can assume that they enter the fight with Bulls Strenght, Divine Favour and bears endurance