ILM
2012-08-31, 08:16 AM
Leadership brings tons of followers, none of which are usable in a routine adventure due to, well, being weak. Usually I've seen them sort of handwaved as "oh, they're a bunch of level 1, 2, 3 or 4 warriors" with maybe the few higher levels statted up.
But I'm sure there are actually a number of ways to make a very low level character useful to a party of higher-level adventurers. By themselves - not with a hundred guys aiding each other on skill checks, or with all the teamwork feats you can think of.
Rules I'll be assuming here: PC races, templates and classes allowed without adjustment to the followers' levels (beyond the normal LAs of course), minimal gold though.
Here are a few examples:
- a Warblade 5 can, every two rounds, use White Raven Tactics on a PC. Two warblades can pretty much give him a second round every round. Mobility would help them stay alive in a fray.
- low-level Diplomancer can get +30-ish to Bluff, Diplomacy and Intimidate
- a level 4 dedicated crafter can brew any poison published by WotC (see here (http://www.giantitp.com/forums/showthread.php?t=242790))
- a Dragon Shaman 1 can heal all day long; a Binder 4 with Improved Binding and Sacred Healing can do it better
So basically, utility characters of level 5/6 or below who either stay home or stay away from trouble, and provide small, day-long (or infinite use) benefits to higher-level PCs.
Can you think of anything else that would be desirable and achievable with those little guys?
But I'm sure there are actually a number of ways to make a very low level character useful to a party of higher-level adventurers. By themselves - not with a hundred guys aiding each other on skill checks, or with all the teamwork feats you can think of.
Rules I'll be assuming here: PC races, templates and classes allowed without adjustment to the followers' levels (beyond the normal LAs of course), minimal gold though.
Here are a few examples:
- a Warblade 5 can, every two rounds, use White Raven Tactics on a PC. Two warblades can pretty much give him a second round every round. Mobility would help them stay alive in a fray.
- low-level Diplomancer can get +30-ish to Bluff, Diplomacy and Intimidate
- a level 4 dedicated crafter can brew any poison published by WotC (see here (http://www.giantitp.com/forums/showthread.php?t=242790))
- a Dragon Shaman 1 can heal all day long; a Binder 4 with Improved Binding and Sacred Healing can do it better
So basically, utility characters of level 5/6 or below who either stay home or stay away from trouble, and provide small, day-long (or infinite use) benefits to higher-level PCs.
Can you think of anything else that would be desirable and achievable with those little guys?