Raazan
2012-08-31, 01:24 PM
I have been working on a new roleplaying game system for some time. although it is still in progress, I am creating this thread so that I can recieve ideas from the numerous role-players on these forums. eventually, I hope to post the full rules (currently in Microsoft Word format) on these forums or on a theoretical website (any help on this would be greatly appreciated). lets start with a summary of the rules.
the system uses only d6s, which are roled using the "doubles add and roll over" mechanic. for those who are not familar with the mechanic, here is a basic description of how it works.
when you roll 2 or more d6s, and you get 2 of the same number (2 6s, 2 4s, etc.) you pick them up and roll again. if you are rolling more than 2 dice, the doubles essentially become a separate roll which is added to the main roll (example: if you roll 3 dice and get 2 5s and a 6, you would reroll the 5s. lets say you got a 4 and a 6. this would add up to 26. you DO NOT reroll the 2 new sixes, as they are essentially from separate rolls) if the reroll comes up doubles, roll the dice again until you roll something other than doubles. there is no such thing as a triple (if you get 3 6s, pick 2 sixes and roll them again, you do not reroll all 3 sixes) or a quadruple (if you get four 6s, divide them into 2 pairs and roll again, as separate pairs). this means that a die averages 4 or 5, and 2 1s are better than a 1 and a 2. (note: some rolls may not use the "doubles add and roll over" machanic. these will be marked with NDA which stands for "Non Doubles Add")
their are 15 attributes (which will be discussed later) divided into three categories. different races multiply these by different amounts. these are numbers. abilities, on the other hand, represent a number of dice. for instance Dexterity 25 means that you add 25 to any roll which uses Dex, whereas Swordsmanship 10 means roll 10 dice using the doubles add and roll over mechanic and add to whatever attribute you are rolling with (usually Dex). so Dexterity + Swordsmanship means, in this case (using the numbers mentioned earlier), roll 10 dice (Swordsmanship) and add 25 (Dexterity). this is an attack roll with a melee weapon. (wether it hits or not will be discussed in a later post.)
the races vary from humans to vampires to dragons, but their needs to be a way to balance it. enter Player points. all players have an equal number of player points. they can spend these on a more powerful race (aka dragons or vampires) or use them to increase the power of a less powerful race. this brings rather nicely to experience. experience is gained by overcoming obstacles, wether by dipliomacy, avoiding them alltogether, or simple combat. this can spent to increase attributes, abilities, or the give them a level in an art.
arts represent the training that a character has undergone. each level in an art gives you talent points (very video-gamey, but it works) which can be spent to unlock new powers (the equivelent of spells or maneuvers), level up old ones (their is no auto-scaling mechanic), or give them passive bonuses (which can also be leveled up). the precise talent trees and number of talent points is still under construction.
limits are different in calibas. a mage can wear plate armor, but they will suffer a penalty to their spellcasting. however, they can invest talent points in a passive bonus which allows them to wear heavy armour with no penalty, but that means sacrificing a point which could have gone to a spell. a similar give and take mechanic is built in to the whole system. increasing an art means your not increasing an attribute or ability, and thus you aren't as likely to hit anything if you only increase arts. increasing an atttribute means that you don't have the powers or hit points of someone who increased an art, and so on and so forth. it requires a bit more thought about what you are doing than d&d, because in d&d the decisions are entirely based on your level, but in this system, yoour level is yet another decision.
using powers requires an expenditure of Resources (Mana for Mages, Chi for Fighters, and so on) these regenerate over time, but you still have to ration it. the maximum resource you have to spend is based on an attribute, added to an ability (which is not rolled) and the total is multiplied by your level in an art.
that about does it for the rules. see the next post for the setting. please post about your opinions, thoughts and ideas.
P.S. please don't mention my grammar. it's not that i'm bad at english, it's simply that I am to lazy to check everything right now. I might fix it later I might not.
the system uses only d6s, which are roled using the "doubles add and roll over" mechanic. for those who are not familar with the mechanic, here is a basic description of how it works.
when you roll 2 or more d6s, and you get 2 of the same number (2 6s, 2 4s, etc.) you pick them up and roll again. if you are rolling more than 2 dice, the doubles essentially become a separate roll which is added to the main roll (example: if you roll 3 dice and get 2 5s and a 6, you would reroll the 5s. lets say you got a 4 and a 6. this would add up to 26. you DO NOT reroll the 2 new sixes, as they are essentially from separate rolls) if the reroll comes up doubles, roll the dice again until you roll something other than doubles. there is no such thing as a triple (if you get 3 6s, pick 2 sixes and roll them again, you do not reroll all 3 sixes) or a quadruple (if you get four 6s, divide them into 2 pairs and roll again, as separate pairs). this means that a die averages 4 or 5, and 2 1s are better than a 1 and a 2. (note: some rolls may not use the "doubles add and roll over" machanic. these will be marked with NDA which stands for "Non Doubles Add")
their are 15 attributes (which will be discussed later) divided into three categories. different races multiply these by different amounts. these are numbers. abilities, on the other hand, represent a number of dice. for instance Dexterity 25 means that you add 25 to any roll which uses Dex, whereas Swordsmanship 10 means roll 10 dice using the doubles add and roll over mechanic and add to whatever attribute you are rolling with (usually Dex). so Dexterity + Swordsmanship means, in this case (using the numbers mentioned earlier), roll 10 dice (Swordsmanship) and add 25 (Dexterity). this is an attack roll with a melee weapon. (wether it hits or not will be discussed in a later post.)
the races vary from humans to vampires to dragons, but their needs to be a way to balance it. enter Player points. all players have an equal number of player points. they can spend these on a more powerful race (aka dragons or vampires) or use them to increase the power of a less powerful race. this brings rather nicely to experience. experience is gained by overcoming obstacles, wether by dipliomacy, avoiding them alltogether, or simple combat. this can spent to increase attributes, abilities, or the give them a level in an art.
arts represent the training that a character has undergone. each level in an art gives you talent points (very video-gamey, but it works) which can be spent to unlock new powers (the equivelent of spells or maneuvers), level up old ones (their is no auto-scaling mechanic), or give them passive bonuses (which can also be leveled up). the precise talent trees and number of talent points is still under construction.
limits are different in calibas. a mage can wear plate armor, but they will suffer a penalty to their spellcasting. however, they can invest talent points in a passive bonus which allows them to wear heavy armour with no penalty, but that means sacrificing a point which could have gone to a spell. a similar give and take mechanic is built in to the whole system. increasing an art means your not increasing an attribute or ability, and thus you aren't as likely to hit anything if you only increase arts. increasing an atttribute means that you don't have the powers or hit points of someone who increased an art, and so on and so forth. it requires a bit more thought about what you are doing than d&d, because in d&d the decisions are entirely based on your level, but in this system, yoour level is yet another decision.
using powers requires an expenditure of Resources (Mana for Mages, Chi for Fighters, and so on) these regenerate over time, but you still have to ration it. the maximum resource you have to spend is based on an attribute, added to an ability (which is not rolled) and the total is multiplied by your level in an art.
that about does it for the rules. see the next post for the setting. please post about your opinions, thoughts and ideas.
P.S. please don't mention my grammar. it's not that i'm bad at english, it's simply that I am to lazy to check everything right now. I might fix it later I might not.