HunterOfJello
2012-09-01, 08:50 PM
I just built a character and I could use a good build critique. Please give me as much character optimization advice and criticism as you can. I hate when these threads are super long and hard to read, so I'll use spoilers when I think things are too long or too much info.
~
Race: Magic-Blooded, Half-Fey, Unseelie Fey Human
Level: 12
Class: Sha'ir 5/Incantatrix 7 // Binder 7/ Knght of the Sacred Seal 5
Ability Scores: (they're legit, don't ask)
Str 8
Dex 18
Cons 14
Int 14
Wis 8
Cha 31
Feats: (houserule allows a feat at every odd level)
Energy Substitution (Electric)
Born of Three Thunders
Extend Spell
Persistent Spell
Chain Spell
Empower Spell
Residual Magic [Tactical]
Arcane Thesis (Orb of Fire)
Improved Binding
Expel Vestige 1/day
Favored Vestige (Zceryll)
Weapon Focus (Quarterstaff)[for KotSS]
Flyby Attack
Iron WIll
Feat list with explanation of where each feat came from:
1: Energy Substitution (Electric) [metamagic]
Human Bonus: Weapon Focus (Quarterstaff) [for KotSS]
Flaw Feat: Improved Binding
Flaw Feat: Extend Spell
3: Flyby Attack
5: Chain Spell [metamagic]
Binder Bonus (lvl 5): Expel Vestige 1/day
Inctrix bonus metamgic: Persistent Spell
7: Residual Magic [Tactical]
9: Arcane Thesis (Orb of Fire)
Inctrix bonus metamagic: Empower Spell
11: Favored Vestige (Zceryll)
Inctrix bonus metamagic: Born of Three Thunders
Otyugh Hole feat: Iron Will
Skill Ranks:
Diplomacy 15
Spellcraft 15
K(Arcana) 5
K(The Planes) 5
K(Religion) 5
the rest = ???
~~~~
Binder Strategy:
The main strategy I'm pursuing is a daily use of Zceryll (http://www.wizards.com/default.asp?x=dnd/frcc/20070718), Haures, Ipos, and Astaroth (http://www.wizards.com/default.asp?x=dnd/we/20070307a).
Zceryll+Haures or Zceryll+Ipos on normal days. On off days I will use Zceryll+Astaroth for item creation fun.
Setup #1: Zceryll/Haures gives lots of utility and options in the field. It's based around the basic confept of Shooting stun rays, summoning monsters, summoning illussions, killing people on sight, benefiting from templates and mind protections, and running around not getting hit. Oh, and don't forget telepathy+mindsight. This setup seems the most fun to me until I get 3 vestiges per day.
Setup #2: Zceryll+Ipos along with Favored Vestige (Zceryll) lets me use the improved version of the Zceryll ability, Summon Alien. Being able to summon monsters from the Summon Monster VI and VII list will improve the combat and utility resourcefulness of the character significantly. However, it will be for more extreme times since it's less fun that setup #1.
Setup #3: Zceryll+Astaroth puts the PC in a position to craft most items in the game. Since Sha'ir have the ability to cast any Sorc/Wiz spell that they identify, it should make for a lot of fun crafting. The sickening breath attack, Bardic Knowledge, and Suggestion every 5 rounds is decent too. I'll at least be able to bind this and not worry about a too massive a decrease in combat readiness for the day.
As far as the Sha'ir is concerned, the build with him is pretty straightforward. Adding in Incantatrix has been a bit awkward and I would love any opinions on that subject. I love the abilities the Incantatrix gets and they seem fun, but they may not be the best choices.
The DM is allowing spells to last Caster Level per hour, instead of Sha'ir Level per hour, but the bonus to Diplomacy is Sha'ir level and not Caster Level. That just means I need to boost up Diplomacy like crazy.
Any advice on PrCs or changes on the Sha'ir Side?
~
Short item list so far:
+1 Twilight Mithril Chain for armor
Veil of Allure for +2 to DCs on all my Su and all my Enchantment school SLAs.
Ring of Spell Battle for identifying spells near me
Tome of Ancient Lore for +5 competence bonus to Spellcraft
Spells:
I dropped the Enchantment school to enter into Incantatrix. I have tons of SLAs of those already.
1.Orb of Fire for Empowering, Chaining, and using Residual Magic with to do some awesome double casting shenanigans.
2. Ruin Delver's Fortune to cast with Persistent Spell and then Residual cast it again. That way I'll get +cha mod to both fortitude saves and reflex saves, evasion, and immunity to poison every 24 hours.
3. Anything turned into a Born of Three Thunders spell which forces saves on the opponents while not dazing the PC when he has Haures bound to him. (Gains the benefit of Mind Blank, which can't even be affected by Miracle or Wish spells.)
4. Contingency + Haures bound for all sorts of fun.
That's about all I got. I need more spell choices and a decent evaluation about the entire spellcasting side of the equation. I would appreciate any help anyone can give me.
~
Race: Magic-Blooded, Half-Fey, Unseelie Fey Human
Level: 12
Class: Sha'ir 5/Incantatrix 7 // Binder 7/ Knght of the Sacred Seal 5
Ability Scores: (they're legit, don't ask)
Str 8
Dex 18
Cons 14
Int 14
Wis 8
Cha 31
Feats: (houserule allows a feat at every odd level)
Energy Substitution (Electric)
Born of Three Thunders
Extend Spell
Persistent Spell
Chain Spell
Empower Spell
Residual Magic [Tactical]
Arcane Thesis (Orb of Fire)
Improved Binding
Expel Vestige 1/day
Favored Vestige (Zceryll)
Weapon Focus (Quarterstaff)[for KotSS]
Flyby Attack
Iron WIll
Feat list with explanation of where each feat came from:
1: Energy Substitution (Electric) [metamagic]
Human Bonus: Weapon Focus (Quarterstaff) [for KotSS]
Flaw Feat: Improved Binding
Flaw Feat: Extend Spell
3: Flyby Attack
5: Chain Spell [metamagic]
Binder Bonus (lvl 5): Expel Vestige 1/day
Inctrix bonus metamgic: Persistent Spell
7: Residual Magic [Tactical]
9: Arcane Thesis (Orb of Fire)
Inctrix bonus metamagic: Empower Spell
11: Favored Vestige (Zceryll)
Inctrix bonus metamagic: Born of Three Thunders
Otyugh Hole feat: Iron Will
Skill Ranks:
Diplomacy 15
Spellcraft 15
K(Arcana) 5
K(The Planes) 5
K(Religion) 5
the rest = ???
~~~~
Binder Strategy:
The main strategy I'm pursuing is a daily use of Zceryll (http://www.wizards.com/default.asp?x=dnd/frcc/20070718), Haures, Ipos, and Astaroth (http://www.wizards.com/default.asp?x=dnd/we/20070307a).
Zceryll+Haures or Zceryll+Ipos on normal days. On off days I will use Zceryll+Astaroth for item creation fun.
Setup #1: Zceryll/Haures gives lots of utility and options in the field. It's based around the basic confept of Shooting stun rays, summoning monsters, summoning illussions, killing people on sight, benefiting from templates and mind protections, and running around not getting hit. Oh, and don't forget telepathy+mindsight. This setup seems the most fun to me until I get 3 vestiges per day.
Setup #2: Zceryll+Ipos along with Favored Vestige (Zceryll) lets me use the improved version of the Zceryll ability, Summon Alien. Being able to summon monsters from the Summon Monster VI and VII list will improve the combat and utility resourcefulness of the character significantly. However, it will be for more extreme times since it's less fun that setup #1.
Setup #3: Zceryll+Astaroth puts the PC in a position to craft most items in the game. Since Sha'ir have the ability to cast any Sorc/Wiz spell that they identify, it should make for a lot of fun crafting. The sickening breath attack, Bardic Knowledge, and Suggestion every 5 rounds is decent too. I'll at least be able to bind this and not worry about a too massive a decrease in combat readiness for the day.
As far as the Sha'ir is concerned, the build with him is pretty straightforward. Adding in Incantatrix has been a bit awkward and I would love any opinions on that subject. I love the abilities the Incantatrix gets and they seem fun, but they may not be the best choices.
The DM is allowing spells to last Caster Level per hour, instead of Sha'ir Level per hour, but the bonus to Diplomacy is Sha'ir level and not Caster Level. That just means I need to boost up Diplomacy like crazy.
Any advice on PrCs or changes on the Sha'ir Side?
~
Short item list so far:
+1 Twilight Mithril Chain for armor
Veil of Allure for +2 to DCs on all my Su and all my Enchantment school SLAs.
Ring of Spell Battle for identifying spells near me
Tome of Ancient Lore for +5 competence bonus to Spellcraft
Spells:
I dropped the Enchantment school to enter into Incantatrix. I have tons of SLAs of those already.
1.Orb of Fire for Empowering, Chaining, and using Residual Magic with to do some awesome double casting shenanigans.
2. Ruin Delver's Fortune to cast with Persistent Spell and then Residual cast it again. That way I'll get +cha mod to both fortitude saves and reflex saves, evasion, and immunity to poison every 24 hours.
3. Anything turned into a Born of Three Thunders spell which forces saves on the opponents while not dazing the PC when he has Haures bound to him. (Gains the benefit of Mind Blank, which can't even be affected by Miracle or Wish spells.)
4. Contingency + Haures bound for all sorts of fun.
That's about all I got. I need more spell choices and a decent evaluation about the entire spellcasting side of the equation. I would appreciate any help anyone can give me.