13_CBS
2012-09-02, 09:50 PM
My group and I are about to embark on a new campaign next week, and I have elected to play a Psion. As this is my first time playing a Psion, and my first time playing a battlefield controlling caster, I'd like some suggestions as to what feats, powers, and items I should get.
Some crunch details:
1) I'm planning on playing this character primarily as a battlefield, Batman-style controller--save or dies, debuffs, etc. Outside of combat, he will be the party scholar.
2) Books: The setting is an original one, but for the purpose of races, classes, and feats, as far as I know it's pretty much "anything goes" as long as we don't go overboard on min-maxing. The one exception is stuff found online--the DM disregards any online supplements, even if they're official.
3) We have 25,000 XP to work with. IIRC, this usually translates to a level 8 character for 0 LA races. If we want to play a +X LA race, we must have at least 1 class level (so races up to +7 LA is fine). This isn't particularly relevant, though, since I plan on playing as human.
4) Starting gold is 25,000. Stat generation is 32 point buy.
5) Multi-classing XP penalties are in place.
6) The DM's not entirely sure about this himself, but it seems that Magic-Psionics Transparency is in full effect: stuff like Detect Psionics works on magic, and vice versa, etc.
7) WARNING: DUE TO CAMPAIGN CIRCUMSTANCES, I HAVE BEEN FORCED TO TAKE BLASTING POWERS. My other party members ended up picking builds such that, aside from me, we lack real means of dealing large amounts of damage, particularly at range. As a result, they (including the DM, who was kind enough to give me some forewarning) strongly advised me to go blaster. I had no desire to play a blaster, as I see it as being a relatively inefficient way of playing a caster, but I also saw their point about us not having a real dedicated damage dealer; as a result, I have some direct damage powers in my powers list. I also went Shaper so that I could conjure up a beatstick as well. So, this is just a heads up as to why those things are there.
8) My fellow party members are the following: Githzerai Rogue (skillmonkey), Favored Soul (healer, buffer, party face), some sort of Incarnum guy (tank, party face), Spellthief/Warshaper (...yeah. 5th party member, as far as I can tell), and myself.
9) Not likely relevant, but the DM really wants to DM a Good Guys game this time--he's gotten rather tired of his usual players (which does not include me, as, I'm rather new to the group) running around raping and pillaging every single campaign. As a result, my Psion is Neutral Good, and plans to remain that way.
Here is the Psion itself:
Race: Human
Class: Shaper Psion 8
Hit Points: 53 (our DM uses a system where you roll for HP, but if you roll below half on the dice, you get to reroll that roll. So for example, if I roll a 1 or a 2 on a d4, then I get to reroll it until I get a 3 or a 4.)
Attributes: Attributes do not include bonuses from equipment.
8 Str | 8 Dex | 16 Con | 20 Int (18 + 1 from level 4 + 1 from level 8) | 14 Wis | 8 Cha
Skills: Name (Attribute bonus) Ranks (total bonus on skill check)
Bluff (Cha) 0 (-1)
Concentration (Con) 11 (+16) (11 ranks + 3 Con + 2 setting specific bonus)
Craft*(Int) (Sculpting) 2 (+8) (for Minor Creation)
Craft (Int) (Alchemy) 5 (+11) (for Minor Creation)
Disguise (Cha) 0 (-1)
Knowledge* (Arcana) 7 (+15) (7 ranks + 6 Int + 2 setting specific bonus)
Knowledge (Architecture) 1 (+7)
Knowledge (Dungeoneering) 6 (+12)
Knowledge (Geography) 1 (+7)
Knowledge (History) 1 (+7)
Knowledge (Local) 1 (+7)
Knowledge (Nature) 1 (+7)
Knowledge (Nobility) 1 (+7)
Knowledge (Religion) 2 (+8)
Knowledge (Planes) 2 (+8)
Knowledge (Psionic) 10 (+16)
Profession (Wis) 0 (+2)
Psicraft (Int) 10 (+16)
Feats:
Human 1: Boost Construct
Level 1: Empower Power
Psion bonus 1: Quicken Power
Level 3: Expanded Knowledge (Energy Missile)
Psion bonus 5: Psionic Meditation
Level 6: Expanded Knowledge (Empathic Transfer)
Powers:
Level 1: Energy Ray | Entangling Ectoplasm | Deja Vu | Astral Construct | Grease
Level 2: Concussion Blast | Crystalswarm | Control Sounds | Detect Hostile Intent
Level 3: Dispel Psionics | Ectoplasmic Cocoon | Time Hop | Telekinetic Thrust | Energy Wall
Level 4: Telekinetic Maneuver | Wall of Ectoplasm | Dimension Door
Equipment:
Periapt of Intellect +2 (2,000)
Skin of Ectoplasmic Armor (3,000) (I'm debating between either this or the popular Darkwood Shield + Mithral Chain Shirt combo)
Light Crossbow (35)
50 Bolts (5)
Shortspear
Dorje of Force Screen (750)
Dorje of Minor Creation (750)
Dorje of Missive, Mass (4500)
Power Stone of Fly x 3 (2100)
Power Stone of Levitate x 10 (1500)
Power Stone of Know Direction x 10 (250)
Handy Haversack (2000)
(~8k left over)
Again, any suggestions for equipment, powers, feats, and skill point spread is highly appreciated. :smallsmile:
Some crunch details:
1) I'm planning on playing this character primarily as a battlefield, Batman-style controller--save or dies, debuffs, etc. Outside of combat, he will be the party scholar.
2) Books: The setting is an original one, but for the purpose of races, classes, and feats, as far as I know it's pretty much "anything goes" as long as we don't go overboard on min-maxing. The one exception is stuff found online--the DM disregards any online supplements, even if they're official.
3) We have 25,000 XP to work with. IIRC, this usually translates to a level 8 character for 0 LA races. If we want to play a +X LA race, we must have at least 1 class level (so races up to +7 LA is fine). This isn't particularly relevant, though, since I plan on playing as human.
4) Starting gold is 25,000. Stat generation is 32 point buy.
5) Multi-classing XP penalties are in place.
6) The DM's not entirely sure about this himself, but it seems that Magic-Psionics Transparency is in full effect: stuff like Detect Psionics works on magic, and vice versa, etc.
7) WARNING: DUE TO CAMPAIGN CIRCUMSTANCES, I HAVE BEEN FORCED TO TAKE BLASTING POWERS. My other party members ended up picking builds such that, aside from me, we lack real means of dealing large amounts of damage, particularly at range. As a result, they (including the DM, who was kind enough to give me some forewarning) strongly advised me to go blaster. I had no desire to play a blaster, as I see it as being a relatively inefficient way of playing a caster, but I also saw their point about us not having a real dedicated damage dealer; as a result, I have some direct damage powers in my powers list. I also went Shaper so that I could conjure up a beatstick as well. So, this is just a heads up as to why those things are there.
8) My fellow party members are the following: Githzerai Rogue (skillmonkey), Favored Soul (healer, buffer, party face), some sort of Incarnum guy (tank, party face), Spellthief/Warshaper (...yeah. 5th party member, as far as I can tell), and myself.
9) Not likely relevant, but the DM really wants to DM a Good Guys game this time--he's gotten rather tired of his usual players (which does not include me, as, I'm rather new to the group) running around raping and pillaging every single campaign. As a result, my Psion is Neutral Good, and plans to remain that way.
Here is the Psion itself:
Race: Human
Class: Shaper Psion 8
Hit Points: 53 (our DM uses a system where you roll for HP, but if you roll below half on the dice, you get to reroll that roll. So for example, if I roll a 1 or a 2 on a d4, then I get to reroll it until I get a 3 or a 4.)
Attributes: Attributes do not include bonuses from equipment.
8 Str | 8 Dex | 16 Con | 20 Int (18 + 1 from level 4 + 1 from level 8) | 14 Wis | 8 Cha
Skills: Name (Attribute bonus) Ranks (total bonus on skill check)
Bluff (Cha) 0 (-1)
Concentration (Con) 11 (+16) (11 ranks + 3 Con + 2 setting specific bonus)
Craft*(Int) (Sculpting) 2 (+8) (for Minor Creation)
Craft (Int) (Alchemy) 5 (+11) (for Minor Creation)
Disguise (Cha) 0 (-1)
Knowledge* (Arcana) 7 (+15) (7 ranks + 6 Int + 2 setting specific bonus)
Knowledge (Architecture) 1 (+7)
Knowledge (Dungeoneering) 6 (+12)
Knowledge (Geography) 1 (+7)
Knowledge (History) 1 (+7)
Knowledge (Local) 1 (+7)
Knowledge (Nature) 1 (+7)
Knowledge (Nobility) 1 (+7)
Knowledge (Religion) 2 (+8)
Knowledge (Planes) 2 (+8)
Knowledge (Psionic) 10 (+16)
Profession (Wis) 0 (+2)
Psicraft (Int) 10 (+16)
Feats:
Human 1: Boost Construct
Level 1: Empower Power
Psion bonus 1: Quicken Power
Level 3: Expanded Knowledge (Energy Missile)
Psion bonus 5: Psionic Meditation
Level 6: Expanded Knowledge (Empathic Transfer)
Powers:
Level 1: Energy Ray | Entangling Ectoplasm | Deja Vu | Astral Construct | Grease
Level 2: Concussion Blast | Crystalswarm | Control Sounds | Detect Hostile Intent
Level 3: Dispel Psionics | Ectoplasmic Cocoon | Time Hop | Telekinetic Thrust | Energy Wall
Level 4: Telekinetic Maneuver | Wall of Ectoplasm | Dimension Door
Equipment:
Periapt of Intellect +2 (2,000)
Skin of Ectoplasmic Armor (3,000) (I'm debating between either this or the popular Darkwood Shield + Mithral Chain Shirt combo)
Light Crossbow (35)
50 Bolts (5)
Shortspear
Dorje of Force Screen (750)
Dorje of Minor Creation (750)
Dorje of Missive, Mass (4500)
Power Stone of Fly x 3 (2100)
Power Stone of Levitate x 10 (1500)
Power Stone of Know Direction x 10 (250)
Handy Haversack (2000)
(~8k left over)
Again, any suggestions for equipment, powers, feats, and skill point spread is highly appreciated. :smallsmile: