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Zanthy1
2012-09-03, 09:19 AM
Hello!

I'm looking for some advice about building a cool character who covers his body with tattoos.

Right now I am a level 2 monk. I plan on eventually taking 3 levels in wizard (or a similar arcane class, have not really decided) and then going Enlightened Fist.

What I am asking is what magic stuffs can I make the tattoos do? I know that I can write spells onto them like a spellbook, which I will probably do if there is not something super sweet that exists.

One thing that I specifically want is a way to have a tattoo that strictly does one thing, and that thing is summon a weapon. (like the summon instrument bard spell, but for a weapon and not for a bard)

All my stats are pretty good, except charisma.

THANKS!

Andvare
2012-09-03, 09:46 AM
Combine this (http://www.d20pfsrd.com/feats/item-creation-feats/inscribe-magical-tattoo-item-creation) with this (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/glove-of-storing).
A conversion to 3.5 shouldn't be all that difficult, as there is nothing changed from 3.5 here.

Drelua
2012-09-03, 09:46 AM
If your DM doesn't mind Pathfinder material, this feat (http://www.d20pfsrd.com/feats/item-creation-feats/inscribe-magical-tattoo-item-creation) lets you make magical tattoos that function like slotless wondrous items, meaning they cost twice as much. The Reservoir Tattoo (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/tattoo-reservoir) could also be pretty useful since I imagine you'll be using a lot of buffs as an Enlightened Fist. If you weren't a monk, I'd say a tattoo of Summon Weapon (http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party-spells/s/summon-weapon) would be helpful, but seeing as it's third party and Pathfinder, I could see your DM having a problem with it.

The way I see it, this feat is best used for really cheap items that you don't mind paying a little extra for, but aren't worth taking up a slot when you could have something better there. Basically, you can make a wondrous item that doesn't take up a slot for the normal sale price. If you've got the downtime, this really leaves you with no reason to buy items when you could be making them, especially since they have the advantage of being impossible to steal. Well, without you being aware of, that is.

Edit: Well, it appears that I've been rendered obsolete by my inferior internet connection. :smallfrown:

Anderlith
2012-09-03, 10:24 AM
Why not take a level of Tattooed Monk?

Andvare
2012-09-03, 11:01 AM
Edit: Well, it appears that I've been rendered obsolete by my inferior internet connection. :smallfrown:

:smallbiggrin:

It was really a sneak ninja attack. You must have posted literally seconds after I did.

Endelehia
2012-09-03, 12:07 PM
Runesmith (from Races of Stone ) .Instead of preparing spells,he can craft runes on solid objects ( i suppose you can craft them on your flesh as tattoo as well,it is solid after all ),after he cast the spell the rune disappear. If he desires,he can prepare spells in the normal fashion as well.You get that ability at first level.There are spells that summon weapons, Spectral weapon 3rd level wizard/sorcerer is one of them,i suppose there are a few other for low levels.

You can have your character get tattoos all over his body in the shape of runes,craft the runes on top of the spells so that it looks like the tattoos themselves hold the spells.


The problem is that the prestige requires heavy armor proficiency and to be a dwarf.The main idea of this class is to remove the spell failure for using armor and shields since the runes don't have somatic components.But since you will be unarmored anyway ,you can talk your GM into removing the armor proficiency.

Zaq
2012-09-03, 12:53 PM
Try this on for size. (http://www.wizards.com/default.asp?x=dnd/psm/20031225a)

Get some capacitor tattoos and a bunch of level 1 tattoos, and you've basically got yourself a pile of 1/day powers to use. Your GM might require you to get a PP reserve to use to actually fill the capacitors (in which case, be a race that gets PP naturally, then see if you can get more from the Crystal Node on pg. 116 of CPsi), but RAW, you don't have to have a PP reserve at all to actually fill them. (It says it reduces your PP for the day, but it doesn't say you must have PP at all. A little shaky, but not actually broken, when you get down to it.) Add a clever network of Relays and Mental Taps, and you can get some nice action economy going (one swift action can activate three pre-set buffs in a predetermined order, one per round).

rot42
2012-09-03, 01:19 PM
Spellbook and psionic tattoos (main rules in Expanded Psionics Handbook, with the article Zaq posted giving some delicious extra options) were my first ideas, but those seem already to have been covered.

If it is just the flavor you want, you could just declare that the somatic component for any spell you cast includes touching the relevant tattoo. You could back this up with Mysterious Magic (Secrets of Xen'drik) or Spell Thematics (some Forgotten Realms book), though both feats are fairly underwhelming unless used as a prerequisite or you get them for free.

Zanthy1
2012-09-03, 03:32 PM
Thanks for all these responses, I really like the combination idea, and also the tattooed monk idea. would it be possible to combine all of those?

Would inscribe magical tattoo combine with the abilities of the tattooed monk? And how exactly would you go about inscribing the magical tattoo with the properties of the glove of storing?