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Bulix
2012-09-04, 11:55 AM
Hey,

Quick question, What kind of spells can I put inside a potion? :smallconfused:
I mean, I know you can put spells that affect yourself and your stats but can I have like a potion of Rays, Orbs, etc.?

Playing an Artificer. :smallsmile:

Thanks. :smallbiggrin:

Urpriest
2012-09-04, 12:04 PM
Well, you've read this, right? (http://www.d20srd.org/srd/feats.htm#brewPotion)


Brew Potion [Item Creation]
Prerequisite

Caster level 3rd.
Benefit

You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. The base price of a potion is its spell level × its caster level × 50 gp. To brew a potion, you must spend 1/25 of this base price in XP and use up raw materials costing one half this base price.

When you create a potion, you make any choices that you would normally make when casting the spell. Whoever drinks the potion is the target of the spell.

Any potion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when creating the potion.

So you can indeed have potions of Rays and Orbs, and they will target you when you drink the potion.

RunicLGB
2012-09-04, 12:11 PM
I always houseruled that if you make an offensive potion it goes off if the bottle potion is in is shattered, not necessarily drunk.

It allowed my players to create fire ball bombs for throwing around.

Of course then I started having such things in traps...:smallwink:

ericgrau
2012-09-04, 12:24 PM
Technically rays and orbs don't target, they produce an Effect. It's retardedly confusing I know. You can't put a spell in a potion unless it has "Target:_____" in the header. You also can't put personal spells in potions. Other than that, it's up to you.

So you could make a potion of charm person. The drinker is the caster and the target, meaning he becomes friends with himself.

Valid player's handbook spells (not all are useful, those targeting an object require an oil):

Aid
Align Weapon
Animal Messenger
Animal Trance
Animate Dead (M)
Animate Rope
Arcane Lock (M)
Barkskin
Bear's Endurance
Bestow Curse
Bless Water (M)
Bless Weapon
Blindness/Deafness
Blur
Bull's Strength
Calm Animals
Cat's Grace
Cause Fear
Charm Animal
Charm Monster
Charm Person
Chill Metal
Chill Touch
Command
Command Plants
Command Undead
Confusion
Lesser Confusion
Contagion
Corrupt Weapon
Crumble
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Curse Water (M)
Darkness
Darkvision
Daylight
Daze
Daze Monster
Death Knell
Deeper Darkness
Delay Poison
Detect Poison
Diminish Plants
Discern Lies
Dispel Magic
Displacement
Dominate Animal
Doom
Eagle's Splendor
Endure Elements
Enlarge Person
Enthrall
Erase
Explosive Runes
Feather Fall
Flame Arrow
Fly
Fox's Cunning
Gaseous Form
Lesser Geas
Gentle Repose (M)
Ghoul Touch
Good Hope
Goodberry
Grease
Guidance
Halt Undead
Haste
Heal Mount
Heat Metal
Heroism
Hide from Animals
Hide from Undead
Hideous Laughter
Hold Animal
Hold Person
Hold Portal
Inflict Light Wounds
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Invisibility
Jump
Keen Edge
Knock
Levitate
Light
Mage Armor
Mage Hand
Magic Aura
Magic Fang
Greater Magic Fang
Magic Missile
Magic Mouth (M)
Magic Stone
Magic Vestment
Magic Weapon
Greater Magic Weapon
Make Whole
Mending
Message
Misdirection
Neutralize Poison
Nondetection (M)
Obscure Object
Open/Close
Owl's Wisdom
Pass without Trace
Phantom Trap (M)
Plant Growth
Poison
Prestidigitation
Protection from Arrows
Protection from Chaos
Protection from Energy
Protection from Evil
Protection from Good
Protection from Law
Purify Food and Drink
Pyrotechnics
Quench
Rage
Reduce Animal
Reduce Person
Remove Blindness/Deafness
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Resist Energy
Resistance
Restoration (M)
Lesser Restoration
Rope Trick
Sanctuary
Scare
Sculpt Sound
Shatter
Shield of Faith
Shield Other (F)
Shillelagh
Shocking Grasp
Shrink Item
Slow
Snare
Spider Climb
Status
Stone Shape
Suggestion
Lesser Telepathic Bond
Tongues
Touch of Fatigue
Touch of Idiocy
Touch of Madness
Undetectable Alignment
Vampiric Touch
Virtue
Warp Wood
Water Breathing
Water Walk
Wood Shape

TuggyNE
2012-09-04, 02:17 PM
Technically rays and orbs don't target, they produce an Effect. It's retardedly confusing I know. You can't put a spell in a potion unless it has "Target:_____" in the header. You also can't put personal spells in potions. Other than that, it's up to you.

So you could make a potion of charm person. The drinker is the caster and the target, meaning he becomes friends with himself.

Mostly useful for shenanigans to get out of or reduce the effect of other charm/compulsion effects.


Valid player's handbook spells (not all are useful, those targeting an object require an oil):

Amusingly (and horribly) there is RAW no way to brew oils, only potions.

... Yeah, the potion rules are messed up.

ericgrau
2012-09-04, 02:35 PM
I'll add that some potions like bestow curse are not useless because the potion crafter not the drinker makes all the spell decisions ahead of time. Sure the guy effectively cursed himself, but it's still raining frogs or whatever curse you picked.

Hmm dispel magic seems extra handy. It has obvious defensive uses. But if you can manage to give it to a self buffing or potion drinking foe then he auto passes all his dispel checks on anything he gave to himself and so wipes his buffs clean.