Totally Guy
2012-09-04, 03:08 PM
I was talking with a friend about our games, both one shots and campaign type play. We concluded that for a game that's about challenging the players the one shot format allows you to go all out and make things really tough. He compared it to the 100m sprint vs. a marathon. In the 100m you've got to go all out from start to finish. The marathon is more about endurance, the character must consider how much further there is still to go before digging deep.
Some of the best one shots I've played have been the ones that have ended up a tragedy. They were cool because I wasn't staking the long term enjoyment of a character on the results of the session.
What I appreciate most about the one shot format is that you've got so little time to manifest the character you've got bring it all to the table right now as you'll never have an opportunity to bring it again. That sort of constraint is great for really getting the agendas into play and the stakes high!
How do you treat difficulty in both one-shot play? I'm trying to think of a cruel situation for a Mouse Guard one shot...
Some of the best one shots I've played have been the ones that have ended up a tragedy. They were cool because I wasn't staking the long term enjoyment of a character on the results of the session.
What I appreciate most about the one shot format is that you've got so little time to manifest the character you've got bring it all to the table right now as you'll never have an opportunity to bring it again. That sort of constraint is great for really getting the agendas into play and the stakes high!
How do you treat difficulty in both one-shot play? I'm trying to think of a cruel situation for a Mouse Guard one shot...