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View Full Version : Some Good Modules/Adventures?



Blueiji
2012-09-04, 08:32 PM
Hey, I'm DMing a group of six players and am looking for a good introductory adventure/module.

They're all level two, and have built their characters quite well (power-wise), so a challenging adventure is necessary. They are all using tier 3 classes.

I'm using the Malamundas (http://www.giantitp.com/forums/showthread.php?t=141597) campaign setting, so anything involving celestials probably won't work, but any other races I can just switch out for something more appropriate tot he setting.

Thanks for the help! :smallbiggrin:

Blueiji
2012-09-05, 04:34 PM
Bump (I'm not sure if this is too early yet).

Anyone know any good 3rd level modules?

docnessuno
2012-09-05, 04:55 PM
I can recomand the "Red hand of doom" adventure, altought it's written for levels 5-11 (disregard the 6-12 stamp on it). If you find something short to run before it, it's one of the best 3.5 modules.

Roguenewb
2012-09-05, 05:15 PM
Red Hand is great, and it feeds well into the other great Expedition to the Demonweb Pits. For 3rd level? Hmm. Forge of Fury is dull and predictable, but workable

Blueiji
2012-09-06, 09:18 PM
I was thinking of doing Red Hand of Doom, how adaptable do you think it would be to the Malamundas setting?

In the mean time, does anyone have anything to do before getting to level five?

killianh
2012-09-06, 09:57 PM
You could always read though all of these (http://www.wizards.com/default.asp?x=dnd/oa/20030530b&tablesort=3) to see if anything catches your eye.

Outside of those I've always like undermountain

Blueiji
2012-09-08, 03:34 AM
You could always read though all of these (http://www.wizards.com/default.asp?x=dnd/oa/20030530b&tablesort=3) to see if anything catches your eye.

Outside of those I've always like undermountain

Thanks, that's a really helpful link!

Jeff the Green
2012-09-08, 04:06 AM
I'm running Expedition to Castle Ravenloft right now and I'm really enjoying it. One of the neat things is that even if your players have a general idea how it goes, there are enough prewritten alternate endings to mix things up and get some of that Horror feeling that's so hard to achieve in 3.5. It's about the same level range as RHoD.

You do have to tweak the encounters a bit since WotC really over CRed the encounters (i.e. they're too weak), but it's been a lot of fun so far.

Blueiji
2012-09-08, 04:40 PM
I'm running Expedition to Castle Ravenloft right now and I'm really enjoying it. One of the neat things is that even if your players have a general idea how it goes, there are enough prewritten alternate endings to mix things up and get some of that Horror feeling that's so hard to achieve in 3.5. It's about the same level range as RHoD.

You do have to tweak the encounters a bit since WotC really over CRed the encounters (i.e. they're too weak), but it's been a lot of fun so far.

I don't know much about Expedition to Castle Ravenloft, isn't it like a classic horror themed adventure? (vampires, the undead, things like that)?

If so, then with a little bit of fluff editing it could work pretty well with the Graveborn race in the "Malamundas" setting.

It sounds like a fun adventure, I'll try to pick it up (along with Red Hand of Doom, which I can borrow from a friend).

Jeff the Green
2012-09-08, 06:28 PM
I don't know much about Expedition to Castle Ravenloft, isn't it like a classic horror themed adventure? (vampires, the undead, things like that)?

Yep. An undead plague, a BBEG vampire, werewolves, corrupted fey, gypsies, and the like.

Blueiji
2012-09-08, 06:45 PM
Yep. An undead plague, a BBEG vampire, werewolves, corrupted fey, gypsies, and the like.

Sounds fun, I already have a slight undead as the adversary theme going (since I established a church of Meridia as one of the parties main enemies) so this could slide in pretty well.

I've heard some people refer to Ravenloft as a setting, is this incorrect, or is it both an adventure and a setting?

If you've looked at the "Malmundas" setting, do you have any idea of how easy it would be to adapt Expedition to Castle Ravenloft into it?

ThiagoMartell
2012-09-08, 06:50 PM
If your players are optimized, you're going to need a lot of work with any published module. As concluded here (http://brilliantgameologists.com/boards/index.php?topic=11714.0) and infered by throuhout the discussion that lead to tiers in the first place, the game is mostly balanced around tier 4. Also, published adventures are purposefully low powered so as to appeal to a greater audience.

Blueiji
2012-09-08, 08:00 PM
If your players are optimized, you're going to need a lot of work with any published module. As concluded here (http://brilliantgameologists.com/boards/index.php?topic=11714.0) and infered by throuhout the discussion that lead to tiers in the first place, the game is mostly balanced around tier 4. Also, published adventures are purposefully low powered so as to appeal to a greater audience.

In an effort to create better inter-party balance, I allowed only tier three classes. To supplement this, I allowed a lot of the homebrew declared tier 3 by this (http://www.giantitp.com/forums/showthread.php?t=174628) page, as well as this (http://www.giantitp.com/forums/showthread.php?t=245701) one. As I already mentioned, I'm using this (http://www.giantitp.com/forums/showthread.php?t=141597) campaign setting.

The party consists of a Tengu Warrior-Poet, a Fiendkin Xenoalchemist/Engineer, a Cog Fighter (Realm of Chaos' fix), a Changeling Soulknife (another fix), a Orochii Invisible Guardian/Rogue (yet another fix), and a Fiendkin Truenamer (Kellus' fix). They are currently level two.

FOr now it seems fine, but I'm a tad worried that the large amount of home-brew will backfire in the future, for now though, it's fine.

ThiagoMartell
2012-09-08, 08:15 PM
In an effort to create better inter-party balance, I allowed only tier three classes. To supplement this, I allowed a lot of the homebrew declared tier 3 by this (http://www.giantitp.com/forums/showthread.php?t=174628) page, as well as this (http://www.giantitp.com/forums/showthread.php?t=245701) one. As I already mentioned, I'm using this (http://www.giantitp.com/forums/showthread.php?t=141597) campaign setting.

The party consists of a Tengu Warrior-Poet, a Fiendkin Xenoalchemist/Engineer, a Cog Fighter (Realm of Chaos' fix), a Changeling Soulknife (another fix), a Orochii Invisible Guardian/Rogue (yet another fix), and a Fiendkin Truenamer (Kellus' fix). They are currently level two.

FOr now it seems fine, but I'm a tad worried that the large amount of home-brew will backfire in the future, for now though, it's fine.
Well, I guess your best bet is in finding a homebrewed adventure for that tier or altering significantly other adventures. Red Hand of Doom has a handbook - updating it for higher power levels is one of the main goals. Give it a look.

Jeff the Green
2012-09-08, 08:27 PM
If you've looked at the "Malmundas" setting, do you have any idea of how easy it would be to adapt Expedition to Castle Ravenloft into it?

I've only just glanced at it, but it shouldn't be too hard. All you need is some backwater isolated valley where you can stick the castle and town. It helps that teleportation is dangerous, since that's one of the things that could easily ruin the atmosphere.


I've heard some people refer to Ravenloft as a setting, is this incorrect, or is it both an adventure and a setting?

It's both. In previous editions Ravenloft was well established as a setting, though because of legal difficulties and the decision to focus on Eberron and FR, only the single adventure was published for 3e. It was designed to be usable in most any campaign world and has ideas for where to put it in Grayhawk, Eberron, and Faerun.


In an effort to create better inter-party balance, I allowed only tier three classes. To supplement this, I allowed a lot of the homebrew declared tier 3 by this (http://www.giantitp.com/forums/showthread.php?t=174628) page, as well as this (http://www.giantitp.com/forums/showthread.php?t=245701) one. As I already mentioned, I'm using this (http://www.giantitp.com/forums/showthread.php?t=141597) campaign setting.

The party consists of a Tengu Warrior-Poet, a Fiendkin Xenoalchemist/Engineer, a Cog Fighter (Realm of Chaos' fix), a Changeling Soulknife (another fix), a Orochii Invisible Guardian/Rogue (yet another fix), and a Fiendkin Truenamer (Kellus' fix). They are currently level two.

FOr now it seems fine, but I'm a tad worried that the large amount of home-brew will backfire in the future, for now though, it's fine.

My party is likewise tier 3-ish with six members, and I've definitely had to scale up the encounters a bit, generally by adding two more enemies and boosting each enemy's HD by 4. (These are undead, so each HD isn't worth much.) It's not terribly hard, though.

ThiagoMartell
2012-09-08, 08:34 PM
It's both. In previous editions Ravenloft was well established as a setting, though because of legal difficulties and the decision to focus on Eberron and FR, only the single adventure was published for 3e. It was designed to be usable in most any campaign world and has ideas for where to put it in Grayhawk, Eberron, and Faerun.

Actually, there are several books for Ravenloft in 3e. It was licensed to White Wolf.

TuggyNE
2012-09-08, 08:48 PM
Actually, there are several books for Ravenloft in 3e. It was licensed to White Wolf.

I did not know that, but I am terribly amused by the discovery. Fits their general outlook well! :smallamused: