theorclord
2012-09-05, 06:53 AM
This class is supposed to be a nice prestige class for people who want to control undeads without loosing caster levels as a cleric.
I would like feedback to whether the class features are too good.
Vile servant of Nerull
Requirements:
Alignment: Neutral Evil.
Base Save Bonus: Will +5.
Skills: Heal 5 ranks, Knowledge (religion) 9 ranks.
Feat: Extra Turning.
Spells: Able to cast 1st level divine spells and access to the death domain.
Special: Must have Nerull as patron deity
Class Skills:
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
HD: d8
Class Features:
Weapon and Armor Proficiency: Vile servants of Nerull are proficient with all simple and martial weapons, with all armor, and with shields.
Vile Rebuking: The Vile Servant of Nerull can perform a Vile Rebuking a number of times per day equal to 3 + cha modifier. The Vile Rebuking is as a standard Rebuke attempt; however those undead who would be rebuked are now commanded.
Turn Undead: Levels stack with cleric levels for turn attempts.
Spells per Day/Spells Known: The vile servant of nerull gains a caster level as if….
Divine Health (Ex): immune to all diseases including magical.
Dark Power (Ex): The number of undead a vile servant of nerull can control is (4+cha modifier) HD/Level instead of 4 HD/Level for animated dead. He can, however, still not control any undead of higher HD than usual.
Aura of Death (Su): Undead controlled by the vile servant of nerull gain turn resistance +2.
Bonus Domain: Chose another domain granted by nerull.
Animate dead (Su): Gains the animated dead spell as a super natural ability once per day at level 4, which increase to 2/day at level 8. The cleric does not need to supply the required gems for the spell if only animating a single undead or only animating HD 1 skeletons or HD 2 skeletons.
Create Undead (Su): Gain the Create undead spell as a super natural ability once per day at level 7. The cleric does not need to supply the required gems for the spell if only animating a single undead.
Create Greater Undead (Su): Gain the Create undead spell as a super natural ability once per day at level 10. The cleric does not need to supply the required gems for the spell if only animating a single undead. This replaces the ability gained at level 7.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+2|
+0|
+2|Vile Rebuking, Turn Undead|+1 level of existing divine spellcasting class
2nd|
+1|
+3|
+0|
+3|Divine Health|+1 level of existing divine spellcasting class
3rd|
+2|
+3|
+1|
+3|Aura of Death|+1 level of existing divine spellcasting class
4th|
+3|
+4|
+1|
+4|Animate dead 1/day|+1 level of existing divine spellcasting class
5th|
+3|
+4|
+1|
+4|Bonus Domain|+1 level of existing divine spellcasting class
6th|
+4|
+5|
+2|
+5|Dark power|+1 level of existing divine spellcasting class
7th|
+5|
+5|
+2|
+5|Create undead 1/day|+1 level of existing divine spellcasting class
8th|
+6|
+6|
+2|
+6|Animate dead 2/day|+1 level of existing divine spellcasting class
9th|
+6|
+6|
+3|
+6| |+1 level of existing divine spellcasting class
10th|
+7|
+7|
+3|
+7|Create Greater undead 1/day|+1 level of existing divine spellcasting class
[/table]
I would like feedback to whether the class features are too good.
Vile servant of Nerull
Requirements:
Alignment: Neutral Evil.
Base Save Bonus: Will +5.
Skills: Heal 5 ranks, Knowledge (religion) 9 ranks.
Feat: Extra Turning.
Spells: Able to cast 1st level divine spells and access to the death domain.
Special: Must have Nerull as patron deity
Class Skills:
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
HD: d8
Class Features:
Weapon and Armor Proficiency: Vile servants of Nerull are proficient with all simple and martial weapons, with all armor, and with shields.
Vile Rebuking: The Vile Servant of Nerull can perform a Vile Rebuking a number of times per day equal to 3 + cha modifier. The Vile Rebuking is as a standard Rebuke attempt; however those undead who would be rebuked are now commanded.
Turn Undead: Levels stack with cleric levels for turn attempts.
Spells per Day/Spells Known: The vile servant of nerull gains a caster level as if….
Divine Health (Ex): immune to all diseases including magical.
Dark Power (Ex): The number of undead a vile servant of nerull can control is (4+cha modifier) HD/Level instead of 4 HD/Level for animated dead. He can, however, still not control any undead of higher HD than usual.
Aura of Death (Su): Undead controlled by the vile servant of nerull gain turn resistance +2.
Bonus Domain: Chose another domain granted by nerull.
Animate dead (Su): Gains the animated dead spell as a super natural ability once per day at level 4, which increase to 2/day at level 8. The cleric does not need to supply the required gems for the spell if only animating a single undead or only animating HD 1 skeletons or HD 2 skeletons.
Create Undead (Su): Gain the Create undead spell as a super natural ability once per day at level 7. The cleric does not need to supply the required gems for the spell if only animating a single undead.
Create Greater Undead (Su): Gain the Create undead spell as a super natural ability once per day at level 10. The cleric does not need to supply the required gems for the spell if only animating a single undead. This replaces the ability gained at level 7.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+2|
+0|
+2|Vile Rebuking, Turn Undead|+1 level of existing divine spellcasting class
2nd|
+1|
+3|
+0|
+3|Divine Health|+1 level of existing divine spellcasting class
3rd|
+2|
+3|
+1|
+3|Aura of Death|+1 level of existing divine spellcasting class
4th|
+3|
+4|
+1|
+4|Animate dead 1/day|+1 level of existing divine spellcasting class
5th|
+3|
+4|
+1|
+4|Bonus Domain|+1 level of existing divine spellcasting class
6th|
+4|
+5|
+2|
+5|Dark power|+1 level of existing divine spellcasting class
7th|
+5|
+5|
+2|
+5|Create undead 1/day|+1 level of existing divine spellcasting class
8th|
+6|
+6|
+2|
+6|Animate dead 2/day|+1 level of existing divine spellcasting class
9th|
+6|
+6|
+3|
+6| |+1 level of existing divine spellcasting class
10th|
+7|
+7|
+3|
+7|Create Greater undead 1/day|+1 level of existing divine spellcasting class
[/table]