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Hallack
2012-09-05, 09:36 AM
This is the thread we will be using to do our Kingdom building between our table top gaming sessions so as to not further provoke the ire of the Blackknight's queen.



Current Kingdom Stats
Economy: 37
Loyalty: 36
Stability: 32
Treasury: 78
Size: 19
Control DC: 39

Can build:
One city
Claim 2 Hexes
Two Buildings
Two Roads
One Farm


Upkeep Phase
1) Stability Check: (+1 BP if 0 unrest and successful check)
2) Pay Consumption:
3) Fill Vacant Magic Item Slots:
4) Unrest

Item Slots:
Item Slots:
6 Minor:
1) Potion
2) Potion
3) potion
4) Scroll
5) Scroll
6) Scroll


4 Medium:
1) Potion
2) Vacant
3) Vacant
4) Vacant

Improvement Phase
1) Select Leadership
2) Claim Hex
3) Establish and Improve Cities
4) Build Roads
5) Establish Farmlands
6) Edicts

Income Phase
1) Deposits
2) Withdrawals
3) Sell Items (20, 35, 50)
4) Generate Income (Check/5)

Event Phase
25% chance of Event. 75% if no event last turn.

Hallack
2012-09-07, 03:48 PM
Begin Month 13

Stability Check: [roll0]
Consumption: 0

Hallack
2012-09-07, 03:54 PM
Fill Vacant Item Slots:

Item Slots:
6 Minor:
1) Potion
2) Potion
3) potion
4) Scroll
5) Scroll
6) Scroll


4 Medium:
1) Potion
2) 4th level Scroll [roll0] [roll1] [roll2] [roll3]
3) +3 Shield [roll4] [roll5] [roll6] [roll7]
4) Eyes of doom [roll8] [roll9] [roll10] [roll11]

Hallack
2012-09-07, 04:38 PM
+1 BP for Stability check success (Treasury 48 before building and claiming)
Claiming Hex East of the Gold Mine for 1BP
Claim forest hex leading to old Temple for 1BP

Building a Brothel (8) and House (6) in both Haven (lakeside city) and Oleg
(Economy +1, Loyalty +2; Unrest +1) x 2
(Unrest -1) x2

E: +2 L: +4 S: +0

Build Road in Hills and forest: 5 BP (1 hills hex, 4 forest hex)
Build Farm in Hills 4 BP

25 BP Spent from 48 (23 in treasury)

Hallack
2012-09-07, 04:45 PM
Sell Items

+3 Shield [roll0] +8 BP
Eyes of Doom [roll1] +8BP
4th level Scroll [roll2] +2BP

Generate Income Check: [roll3] +9BP

+25BP this Month

Treasury Currently 48 BP

Hallack
2012-09-07, 04:49 PM
Event Check: [roll0] [roll1]

Hallack
2012-09-07, 05:00 PM
A hard bandit and his gang has begun plaguing the fledgling Barony.

Rodric Gomez, the Shrik River scourge has been hard at work taking advantage of the newly developing commerce of the region. Once a part of the old Stag Lord's outfit he had laid low until recently when the oppurtunities for his banditry were just too ripe.

The Marshal Ko-Dan has vowed to make short work of the criminal bringing him to justice. Shortly after taking the task Ko-Dan and his men made good on that promise. Rodric was this tried and hanged within a week of the hunt beginning.

Stability Check to Catch Rodric Gomez: [roll0]

End Month 13

Hallack
2012-09-07, 05:10 PM
Begin Month 14

Stability Check: [roll0]
Consumption: 0

Trouble in the Lands

Rumors of large numbers of organized trolls start filtering in from the lands south of the fledgling settlement of Haven.

Event Note: Month 14 event phase widespread rumors of trolls in unusual numbers begin to filter in loyalty check succeed no unrest fail unrest increase by 2

Hallack
2012-09-07, 05:11 PM
Fill Vacant Items

4 Medium:
1) Potion
2) +3 Special Material Weapon (no special features) [roll0] [roll1] [roll2] [roll3]
3) Medallion of thoughts [roll4] [roll5] [roll6] [roll7]
4) +2 Weapon with special markings/design [roll8] [roll9] [roll10] [roll11]

Hallack
2012-09-10, 01:41 PM
+1 BP for Stability check success (Treasury 49 before building and claiming)

Claiming Temple Forest Hex (1BP)
Claiming Nettle's Crossing Hex (1BP)

Building a Monument to Ko-Dans handling of the Bandit Rodric Gomez (6) and Mill (6) in both Haven (lakeside city)
(Economy +1, Loyalty +3 Stability +1; Unrest -1)


Build Road in Hills and forest: 5 BP (1 hills hex, 4 forest hex)
Build Farm in Hills 4 BP
Prepping Temple Hex for City 4BP (month 1 of prep)

27 BP Spent from 49 (22 left in treasury)

Hallack
2012-09-10, 01:59 PM
Sell Items

4 Medium:
1) Potion
2) +3 Special Material Weapon (no special features) [roll0] +8BP
3) Medallion of thoughts [roll1] +8BP
4) +2 Weapon with special markings/design [roll2] +8BP

Generate Income Check: [roll3] +8BP

+32BP this Month

Treasury Currently 54 BP

Hallack
2012-09-10, 02:03 PM
EVENT


Trouble in the Lands

Rumors of large numbers of organized trolls start filtering in from the lands south of the fledgling settlement of Haven.

Event Note: Month 14 event phase widespread rumors of trolls in unusual numbers begin to filter in loyalty check succeed no unrest fail unrest increase by 2

Loyalty Check: [roll0]

END Month 14

Hallack
2012-09-10, 02:06 PM
Month 15

Stability Check: [roll0]
Consumption: +0

Hallack
2012-09-10, 02:08 PM
Fill Vacant Item Slots:

Item Slots:
6 Minor:
1) Potion
2) Potion
3) potion
4) Scroll
5) Scroll
6) Scroll


4 Medium:
1) Potion
2) Scroll [roll0] [roll1] [roll2] [roll3]
3) +2 Weapon [roll4] [roll5] [roll6] [roll7]
4) Maul of the titans [roll8] [roll9] [roll10] [roll11]
__________________

Hallack
2012-09-10, 02:30 PM
+0 BP for Stability check success (Treasury 54 before building and claiming)

Claiming Plains Hex east of Boken's Hut(1BP)
Claiming Hills Hex east of Sootscales (1BP)

Building a Monument to Niera for her early druidic awesome in taming the (6) and Smithy(6) in both Oleg
(Economy +1, Loyalty +3 Stability +1; Unrest -1)


Build Road in Hills and forest: 3 BP (2 hills hex, 1 plains hex)
Build Farm in plains 1 BP
Prepping Temple Hex for City (month 2 of prep)

18 BP Spent from 54 (36 left in treasury)

Hallack
2012-09-10, 02:33 PM
Sell Items

Fill Vacant Item Slots:

Item Slots:
6 Minor:
1) Potion
2) Potion
3) potion
4) Scroll
5) Scroll
6) Scroll


4 Medium:
1) Potion
2) Scroll [roll0] +2BP
3) +2 Weapon [roll1] +8BP
4) Maul of the titans [roll2] +8BP

Generate Income Check: [roll3] +8BP

+26 BP this Month

Treasury Currently 62 BP

Hallack
2012-09-10, 02:46 PM
EVENT


Trouble in the Lands

Rumors continue to spread of the masses Trolls to the south of Haven.

Loyalty Check: [roll0]

A few industrious people come to the baron and ask for support in founding an independent town at the former tatzlewyrm den on the skunk river decide on whether you will aid them or not.

Given that we are looking to claim those lands but are unlikely to do so this year the Baron gives his blessing to start the Tatzlhold city. He does so with plans to harness these peoples spirit in developing those lands and looking to peacefully annex them into his Barony in the future to the benefit of all.

Event Note: Troll Scare loyalty check succeed no, unrest fail unrest increase by 2

END Month 15

Hallack
2012-09-10, 02:58 PM
Kingdom Building Month 16

Stability Check: [roll0]
Consumption: +0

Hallack
2012-09-10, 03:01 PM
Fill Vacancies



4 Medium:
1) Potion
2) Enemy detection [roll0] [roll1] [roll2] [roll3]
3) Boots of speed [roll4] [roll5] [roll6] [roll7]
4) +2 weapon [roll8] [roll9] [roll10] [roll11]

Hallack
2012-09-10, 03:22 PM
+1 BP for Stability check success (Treasury 63 before building and claiming)

Claiming Hills Q Hex (1BP)
Claiming Hills W Hex (1BP)

Building a Monument to Erastil for saving our hides (6) and Brewery(6) both in Temple town
(Economy +0, Loyalty +4 Stability +1; Unrest -1)


Build Road in Hills and Hills w/ river: 3 BP (2 hills hex, 1 river hex)
Build Farm in Hills 4 BP
Found Temple City

21 BP Spent from 63 (42 left in treasury)

Hallack
2012-09-10, 03:31 PM
Sell Items

Fill Vacant Item Slots:

Item Slots:
6 Minor:
1) Potion
2) Potion
3) potion
4) Scroll
5) Scroll
6) Scroll


4 Medium:
1) Potion +2BP
2) Enemy detection [roll0] +8BP
3) Boots of speed [roll1] +8BP
4) +2 weapon [roll2] +8BP

Generate Income Check: [roll3] +10BP

42 +36 BP this Month 78 BP in Treasury

Hallack
2012-09-10, 03:33 PM
OOPs can sell one more item now

Potion [roll0]

Event Check [roll1] [roll2]

No Event, End Month 16

Hallack
2012-09-10, 03:50 PM
Kingdom Building Month 17

Stability Check: [roll0]
Consumption: +1

Hallack
2012-09-10, 03:55 PM
Fill Vacancies



4 Medium:
1) Headband of alluring charisma +4 [roll0] [roll1] [roll2] [roll3]
2) Potion [roll4] [roll5] [roll6] [roll7]
3) Scroll[roll8] [roll9] [roll10] [roll11]
4) Cloak of the bat [roll12] [roll13] [roll14] [roll15]