Regal Kain
2012-09-05, 09:42 AM
A thread akin to this has been made several times, but most/all of them fall under the 6week rule, so I didn't want to thread necro something, my apologies if that was a mistake, I've lurked the forums for awhile but first time actually posting.
(Going to spoiler some things to avoid huge wall of text post.)
So to the point at hand, my roommates and I are going to run a 3.5 caimpagn to give me a break from DMing BESM, we're starting at level 5 and my DM says almost anything is a go, just clear it with him first, so I wanted to ask a couple of questions if that's alright as I'm getting rather confused with somethings.
We're all capable of power-gaming, but generally try to avoid it in 3.5 because it makes it extremely boring quickly for us. We like playing "mortal" characters as it were. (The other systems we play are hyper-powered characters so D&D is a nice setback to reality so to speak.)
First off the questions I have about equipment, it's mostly in pricing things etc.
I understand the basic premise of a +1 Flaming Dagger= 8302 GP (IF I've figured this up wrong please let me know, as the price/cost for things is what's confusing me.)
Shields/Armor (Again if I'm incorrect please let me know.) For a say +1 Buckler of Arrow Catching= 4315GP
These are made obvious by the Price:+1Bonus or plus X bonus on them, things that confuse me are let's say I want to put Shadow on something (As per DMG Pg 219) It says Price: +3,750
So this throws me off quite a bit, because if I recall reading through here, some things like "blueshine" are a base cost added to the item, and don't require a magical set of armor etc to be applied. Is 3750 then applied as such? For the example we'll use Chainmail.
Chainmail =150 MW=300 +1= 1000 Shadow= 3750 Total=5200
This is sort of assuming that it's not a (+2) item as it were. Since Shadow doesn't say it gives a Price of +XBonus.
Or does it work like blueshine? In the sense it's a flat rate added to the base cost of an item? In which case it'd be 4200, or 3900, based on whether or not it needs Masterwork/ +1 On it before Shadow can be applied. The reasoning behind such detail of how cost works is, I'm only a level 5 character, and while I'm trying not to power-game my stats etc to badly, I'd still like to have a couple of cool features on my Warforged.
As for the character itself. I'm using the Assassin Core class as per Assassin's Handbook (Greenronin) (Starting Pg3)
Stat block=
Str 17
Dex 17-+1(Level)=18
Con 16 +2 (WF)=18
Int 15
Wis 12 -2(WF) =10
Cha 14 -2(WF) =12
rolled the statblock infront of my DM, he allowed me to keep it despite it being a bit higher just because I generally have several negatives on my statblocks, so this was a pleasent suprise.
Feats-
Mithral Body
Combat Reflexs
Two-Weapon Fighting
Stone-Cold Killer.
Again not power-gaming, the feats are more for flavor then practicality. ^_^ The only thing that's really throwing me for a loop, is the armor, DM is giving us 10K to spend on equipment special stuff etc, as long as we can afford it, we can buy it no matter what the item is. Depending on how the armor thing works on, I was originally thinking.
Mithral Body- Blueshined + Shadowed = 5250
Shadow Dagger= 3000 GP T= 8250
Cloak of Resistance= 1000 T= 9250
Other 750 for standard stuff I believe all characters should have and carry. (IE: Rope, chalk, a small mirror, a small bell, some twine etc.)
The other idea was.
Mithral Body- Shadowed= 3750
Shadow Dagger= 3000 GP T= 6750
Hat of Disguise= 1800 T= 8550
Cloak of Resistance(+1)=1000 T= 9550
I'm not really sure what set of items to go with, mostly because if the armor cost is more then I'm thinking, that's obviously going to change drastically. Any thoughts/opinions? :)
(Going to spoiler some things to avoid huge wall of text post.)
So to the point at hand, my roommates and I are going to run a 3.5 caimpagn to give me a break from DMing BESM, we're starting at level 5 and my DM says almost anything is a go, just clear it with him first, so I wanted to ask a couple of questions if that's alright as I'm getting rather confused with somethings.
We're all capable of power-gaming, but generally try to avoid it in 3.5 because it makes it extremely boring quickly for us. We like playing "mortal" characters as it were. (The other systems we play are hyper-powered characters so D&D is a nice setback to reality so to speak.)
First off the questions I have about equipment, it's mostly in pricing things etc.
I understand the basic premise of a +1 Flaming Dagger= 8302 GP (IF I've figured this up wrong please let me know, as the price/cost for things is what's confusing me.)
Shields/Armor (Again if I'm incorrect please let me know.) For a say +1 Buckler of Arrow Catching= 4315GP
These are made obvious by the Price:+1Bonus or plus X bonus on them, things that confuse me are let's say I want to put Shadow on something (As per DMG Pg 219) It says Price: +3,750
So this throws me off quite a bit, because if I recall reading through here, some things like "blueshine" are a base cost added to the item, and don't require a magical set of armor etc to be applied. Is 3750 then applied as such? For the example we'll use Chainmail.
Chainmail =150 MW=300 +1= 1000 Shadow= 3750 Total=5200
This is sort of assuming that it's not a (+2) item as it were. Since Shadow doesn't say it gives a Price of +XBonus.
Or does it work like blueshine? In the sense it's a flat rate added to the base cost of an item? In which case it'd be 4200, or 3900, based on whether or not it needs Masterwork/ +1 On it before Shadow can be applied. The reasoning behind such detail of how cost works is, I'm only a level 5 character, and while I'm trying not to power-game my stats etc to badly, I'd still like to have a couple of cool features on my Warforged.
As for the character itself. I'm using the Assassin Core class as per Assassin's Handbook (Greenronin) (Starting Pg3)
Stat block=
Str 17
Dex 17-+1(Level)=18
Con 16 +2 (WF)=18
Int 15
Wis 12 -2(WF) =10
Cha 14 -2(WF) =12
rolled the statblock infront of my DM, he allowed me to keep it despite it being a bit higher just because I generally have several negatives on my statblocks, so this was a pleasent suprise.
Feats-
Mithral Body
Combat Reflexs
Two-Weapon Fighting
Stone-Cold Killer.
Again not power-gaming, the feats are more for flavor then practicality. ^_^ The only thing that's really throwing me for a loop, is the armor, DM is giving us 10K to spend on equipment special stuff etc, as long as we can afford it, we can buy it no matter what the item is. Depending on how the armor thing works on, I was originally thinking.
Mithral Body- Blueshined + Shadowed = 5250
Shadow Dagger= 3000 GP T= 8250
Cloak of Resistance= 1000 T= 9250
Other 750 for standard stuff I believe all characters should have and carry. (IE: Rope, chalk, a small mirror, a small bell, some twine etc.)
The other idea was.
Mithral Body- Shadowed= 3750
Shadow Dagger= 3000 GP T= 6750
Hat of Disguise= 1800 T= 8550
Cloak of Resistance(+1)=1000 T= 9550
I'm not really sure what set of items to go with, mostly because if the armor cost is more then I'm thinking, that's obviously going to change drastically. Any thoughts/opinions? :)