herrhauptmann
2012-09-05, 05:57 PM
Currently in a PF campaign where the DM is willing to allow non-PF gods, and wanted to make a cleric as a backup character.
Houserules:
Wild magic (affects arcane). He has a chart from somewhere that describes what happens on wild surges.
Basic cure spells are swift or move actions. Can be upgraded to a standard by affecting more targets, or just healing more. (DM doesn't like how the healer usually loses all his actions and doesn't get to contribute as much to the fight itself)
Feats are pretty much PF only.
Uses a crit deck, but not a fumble deck. Sometimes it's awesome, sometimes not.
Can't take metamagic feats. Not sure if this will be an issue with Radiant servants metamagicked healing.
Enemies deal extra damage. 25 or 33% extra.
Sort of sandbox with extra bonuses and penalties added on by DM. They're sorta random, but they fit. Like when a PC dies, the characters who knew him longest take a penalty until they can bury him properly.
Anyway, I'm planning on taking PF Cleric, and going into either Radiant Servant, or Morninglord prestige classes.
Radiant Servant needs Sun domain (I think a sub-domain should quailify as well), and extra turning. But PF uses a different turning mechanic, so I'm not sure how the 'greater turning' from the 3.5 sun domain would work.
And then there's extra turning which doesn't exist, but should be easy to include in the game.
Morninglord requires Improved Turning. Also doesnt exist in PF, and I'm not sure how it should work if it is included. Would a level 6 cleric channel energy for 4d6 like a level 7 cleric? Is that even worth a feat? (Not asking whether imp turning was worth it in 3.5)
What sort of alterations should I suggest for the prereqs? If I don't offer reasonable ones, the DM will not let me take either PrC.
edit: Added two more houserules I forgot about.
Houserules:
Wild magic (affects arcane). He has a chart from somewhere that describes what happens on wild surges.
Basic cure spells are swift or move actions. Can be upgraded to a standard by affecting more targets, or just healing more. (DM doesn't like how the healer usually loses all his actions and doesn't get to contribute as much to the fight itself)
Feats are pretty much PF only.
Uses a crit deck, but not a fumble deck. Sometimes it's awesome, sometimes not.
Can't take metamagic feats. Not sure if this will be an issue with Radiant servants metamagicked healing.
Enemies deal extra damage. 25 or 33% extra.
Sort of sandbox with extra bonuses and penalties added on by DM. They're sorta random, but they fit. Like when a PC dies, the characters who knew him longest take a penalty until they can bury him properly.
Anyway, I'm planning on taking PF Cleric, and going into either Radiant Servant, or Morninglord prestige classes.
Radiant Servant needs Sun domain (I think a sub-domain should quailify as well), and extra turning. But PF uses a different turning mechanic, so I'm not sure how the 'greater turning' from the 3.5 sun domain would work.
And then there's extra turning which doesn't exist, but should be easy to include in the game.
Morninglord requires Improved Turning. Also doesnt exist in PF, and I'm not sure how it should work if it is included. Would a level 6 cleric channel energy for 4d6 like a level 7 cleric? Is that even worth a feat? (Not asking whether imp turning was worth it in 3.5)
What sort of alterations should I suggest for the prereqs? If I don't offer reasonable ones, the DM will not let me take either PrC.
edit: Added two more houserules I forgot about.