LTwerewolf
2012-09-09, 09:45 AM
Howdy folks. I'm part of a 3.5 game and we're all really underwhelmed with the fighter (and a couple other classes like monk and ranger), so I was asked to homebrew a new one that will make them a better class, but at the same time making them so they're still good 1/2 level dips. here's what I came up with.
Give fighter a good will save to go with his good fort save.
Give fighter proficiency with the non-obscure exotic weapons (double weapons, racial specific weapons are still exotic, but things like the bastard sword would not be)
Add concentration to fighter skill list
Increase fighter skills to 3+int
Allow weapon specialization line (or any feat that specifies weapon) to apply to any weapon a fighter practices with for 1 hour that day. Works like the warblade feature.
Keep the bonus feat at level 1 and 2, same as the fighter has now. Also allow any fighter to be counted as medium size for checks (such as grapple)
Level 2- battle hardened- gain +1 natural ac and 1 more for every 4 fighter levels (for a maximum of +5 at 18). This does not stack with any other natural ac bonus other than enhancement.
Level 3- when using charisma based skills, the fighter may use an alternate attribute depending on their fighting style. This is when the fighting style is chosen. 2h and TWF may use str, bows (if you have the weapon finesse feat, TWF uses dex instead of str) use dex, and sword and board use con. Also get improved bull rush as a bonus feat.
Level 5– For most classes, this is the level that starts to define the class. Allow fighters to specialize in a weapon style. TWF, bows, sword and shield, or 2h. For TWF give them the ability to attack with both weapons as a standard, and the TWF feat. For sword and shield, let them use shield ac as part of their touch ac. Bows get precise shot. 2h gets power attack. Gets improved trip as a bonus feat.
Level 7- Give the fighter damage reduction based on armor type. 1/- for light, 3/- for medium, 5/- for heavy. This is to help with those touch attacks that murder heavily armored fighters.
Level 9- Allow the fighter to count as large size for size modifying checks such as grapple, trip, etc. Also add the fighter’s level to the amount of hit die healed. Gets improved grapple as bonus feat.
Level 10- Allow the fighter to gain tactical advantages with his allies. Increase flanking bonus to +4 attack and +2 damage when flanking for both the fighter and the ally directly flanking with him. All others involved in the flanking get the normal bonus.
Level 11- allow for further specialization in the combat style. Sword and board gains shield bash, and the shield gains the enhancement bonus for attacks as well as ac. TWF gets improved TWF. Bows get multishot and rapid shot. 2h gets the ability to treat their 2h weapon’s enhancement bonus as a deflection bonus to AC.
Level 14- Fighter counts as huge size for grapples, etc. A fighter subject to the swallow whole ability gets to treat one attack as a coup de grace if they make a concentration check (DC=10+creature’s hit dice)
Level 16- A fighter can no longer be disarmed while conscious.
Level 18- further combat style mastery. Sword and board can reflect their constitution modifier number of spells aimed at them (or are in the area of effect of) per day. 2h gets the pounce ability. TWF can make an equal number of attacks with their offhand as their main hand. Bows gain the ability to power attack with ranged weapons.
Level 20- Fighters have learned enough about their art that they understand their weaknesses. They gain the combat style and improved combat style of one other combat style. Fighters also count as gargantuan for checks (such as grapple, etc)
The idea behind this fighter is to make him/her more of a battlefield presence, and make them worth sticking with.
Hoping for some feedback from here so I can make it better.
Give fighter a good will save to go with his good fort save.
Give fighter proficiency with the non-obscure exotic weapons (double weapons, racial specific weapons are still exotic, but things like the bastard sword would not be)
Add concentration to fighter skill list
Increase fighter skills to 3+int
Allow weapon specialization line (or any feat that specifies weapon) to apply to any weapon a fighter practices with for 1 hour that day. Works like the warblade feature.
Keep the bonus feat at level 1 and 2, same as the fighter has now. Also allow any fighter to be counted as medium size for checks (such as grapple)
Level 2- battle hardened- gain +1 natural ac and 1 more for every 4 fighter levels (for a maximum of +5 at 18). This does not stack with any other natural ac bonus other than enhancement.
Level 3- when using charisma based skills, the fighter may use an alternate attribute depending on their fighting style. This is when the fighting style is chosen. 2h and TWF may use str, bows (if you have the weapon finesse feat, TWF uses dex instead of str) use dex, and sword and board use con. Also get improved bull rush as a bonus feat.
Level 5– For most classes, this is the level that starts to define the class. Allow fighters to specialize in a weapon style. TWF, bows, sword and shield, or 2h. For TWF give them the ability to attack with both weapons as a standard, and the TWF feat. For sword and shield, let them use shield ac as part of their touch ac. Bows get precise shot. 2h gets power attack. Gets improved trip as a bonus feat.
Level 7- Give the fighter damage reduction based on armor type. 1/- for light, 3/- for medium, 5/- for heavy. This is to help with those touch attacks that murder heavily armored fighters.
Level 9- Allow the fighter to count as large size for size modifying checks such as grapple, trip, etc. Also add the fighter’s level to the amount of hit die healed. Gets improved grapple as bonus feat.
Level 10- Allow the fighter to gain tactical advantages with his allies. Increase flanking bonus to +4 attack and +2 damage when flanking for both the fighter and the ally directly flanking with him. All others involved in the flanking get the normal bonus.
Level 11- allow for further specialization in the combat style. Sword and board gains shield bash, and the shield gains the enhancement bonus for attacks as well as ac. TWF gets improved TWF. Bows get multishot and rapid shot. 2h gets the ability to treat their 2h weapon’s enhancement bonus as a deflection bonus to AC.
Level 14- Fighter counts as huge size for grapples, etc. A fighter subject to the swallow whole ability gets to treat one attack as a coup de grace if they make a concentration check (DC=10+creature’s hit dice)
Level 16- A fighter can no longer be disarmed while conscious.
Level 18- further combat style mastery. Sword and board can reflect their constitution modifier number of spells aimed at them (or are in the area of effect of) per day. 2h gets the pounce ability. TWF can make an equal number of attacks with their offhand as their main hand. Bows gain the ability to power attack with ranged weapons.
Level 20- Fighters have learned enough about their art that they understand their weaknesses. They gain the combat style and improved combat style of one other combat style. Fighters also count as gargantuan for checks (such as grapple, etc)
The idea behind this fighter is to make him/her more of a battlefield presence, and make them worth sticking with.
Hoping for some feedback from here so I can make it better.