Ziegander
2012-09-09, 05:36 PM
Since this has since been buried in the Codex discussion posts, and since it is pretty important rules material, I reposted it in its own thread to give it the exposure it needs. Does this work? Are there unseen and unpleasant ramifications? Let me know what you think!
New Rules:
Hit Dice, Creature Level, and Assorted Bonuses
HD no longer carries any special weight as far as a creature's basic chassis, or Effective Character Level for that matter. A creature can have 30 HD and still be a 1st level Character, theoretically speaking. Total HD has no effect on a creature's Base Attack Bonus, Base Save Bonuses, or Skill Points per level.
Creature Level is the better indication of a creature's basic chassis, and combined with character class (or racial class, as the case may be), gives a creature it's basic chassis bonuses.
For example, an Ogre is a 3rd level creature with "Medium" Base Attack Bonus (+3/4 per levels), "Good" Base Fort Bonus (+2 at 1st level + 1/2 levels), "Poor" Base Ref Bonus (+1/3 levels), "Poor" Base Will Bonus (+1/3 levels), and "Poor" Skill Points Per Level (2 + Int per level). It has 4 HD, 3 of which were obtained through its racial class, the fourth because of its Toughness feat. Its total HD have no effect on its Creature Level or its base bonuses or skill points.
Another example (this one with changes made because of the new rules): a Tendriculos is a 6th level creature with 8 HD (6 of which were obtained through its racial class, the last two because of its Toughness feats), and "Poor" BAB, "Medium" Fort, "Poor" Ref, "Poor" Will, and "Poor" Skill Points Per Level. This gives it a Base Attack Bonus of +3, a Base Fort Bonus of +3, a Base Reflex Bonus of +2, a Base Will Bonus of +2, and 6 skill points (-4 Int modifier, minimum 1 skill point per level).
New Feat:
Toughness
Prerequisites: Con 13
Benefit: Choose one size of Hit Dice you possess. You gain an extra Hit Dice of that size. Also, you gain extra Hit Points equal to the number of Hit Dice you possess (including the extra one you gained through this feat).
Normal: A creature automatically gains this feat as a bonus feat once for each size over Medium it is.
Special: You may take this feat any number of times.
~~~
The monster types/subtypes rules would need to be changed quite a bit, especially cosmetically, to fit these new rules, but I think the changes will make the game a lot more friendly to martial-type characters in the end. It also helps a DM to design monsters and encounters more easily, as these rules can serve as a replacement for Challenge Rating (or at least as as good guide to better inform encounter CR). A monster's Creature Level will balance out its core bonuses, and its HP doesn't matter as much. Now Undead and Constructs don't necessarily need to have inflated HD to be a threat, and big baddies with lots of HP aren't necessarily epic level Fighters either! Yay?
New Rules:
Hit Dice, Creature Level, and Assorted Bonuses
HD no longer carries any special weight as far as a creature's basic chassis, or Effective Character Level for that matter. A creature can have 30 HD and still be a 1st level Character, theoretically speaking. Total HD has no effect on a creature's Base Attack Bonus, Base Save Bonuses, or Skill Points per level.
Creature Level is the better indication of a creature's basic chassis, and combined with character class (or racial class, as the case may be), gives a creature it's basic chassis bonuses.
For example, an Ogre is a 3rd level creature with "Medium" Base Attack Bonus (+3/4 per levels), "Good" Base Fort Bonus (+2 at 1st level + 1/2 levels), "Poor" Base Ref Bonus (+1/3 levels), "Poor" Base Will Bonus (+1/3 levels), and "Poor" Skill Points Per Level (2 + Int per level). It has 4 HD, 3 of which were obtained through its racial class, the fourth because of its Toughness feat. Its total HD have no effect on its Creature Level or its base bonuses or skill points.
Another example (this one with changes made because of the new rules): a Tendriculos is a 6th level creature with 8 HD (6 of which were obtained through its racial class, the last two because of its Toughness feats), and "Poor" BAB, "Medium" Fort, "Poor" Ref, "Poor" Will, and "Poor" Skill Points Per Level. This gives it a Base Attack Bonus of +3, a Base Fort Bonus of +3, a Base Reflex Bonus of +2, a Base Will Bonus of +2, and 6 skill points (-4 Int modifier, minimum 1 skill point per level).
New Feat:
Toughness
Prerequisites: Con 13
Benefit: Choose one size of Hit Dice you possess. You gain an extra Hit Dice of that size. Also, you gain extra Hit Points equal to the number of Hit Dice you possess (including the extra one you gained through this feat).
Normal: A creature automatically gains this feat as a bonus feat once for each size over Medium it is.
Special: You may take this feat any number of times.
~~~
The monster types/subtypes rules would need to be changed quite a bit, especially cosmetically, to fit these new rules, but I think the changes will make the game a lot more friendly to martial-type characters in the end. It also helps a DM to design monsters and encounters more easily, as these rules can serve as a replacement for Challenge Rating (or at least as as good guide to better inform encounter CR). A monster's Creature Level will balance out its core bonuses, and its HP doesn't matter as much. Now Undead and Constructs don't necessarily need to have inflated HD to be a threat, and big baddies with lots of HP aren't necessarily epic level Fighters either! Yay?