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kardar233
2012-09-09, 08:05 PM
Hey, a couple of my friends are looking to join a group that's 5th level at the moment, and I'm stuck as to what characters to build them considering the party makeup.

Our party is (large):
Sword+board Paladin
Druidx2 (not that effective, except one started casting Entangle)
Crossbow sniper Raptoran Fighter (not great damage, high accuracy)
Wizard (mix of Batman and blaster spells, though missing some good ones he still has Sleep/Colour Spray)
Beatstick Cleric (no DMM, short on self buffs ATM)
Useless Rogue (probably going to reroll next session)
My DFI Bard, who's going to go into Bardblade later on.

I guess I could build one of them a Rogue to replace our current one, but we have a ton of melee damagers already and I don't want to step on the sniper's toes. Any ideas?

Feralventas
2012-09-09, 08:21 PM
Swordsage with Island of Blades stance and a focus on Shadow Hand to support the other rogue (whenever both of them are adjacent to the same target, they both are treated as flanking, even without Actually flanking, so as to grant sneak attack more commonly.)

For the other, try to look into a 'caster or very niche-idea class, maybe a Seer if the player likes being an info-gather/detection character, or a strange strange sort of character that sees less use (setting-specific base classes or obscure splat-book classes aren't always powerful, but can sometimes be fun or have unexpected utility.

Binder works well and can be customized to fit the player's preferred playstyle depending on which vestige they bind.

You have a Buffing bard, so maybe a debuffing one? Bard5/Dirge-singer1/Siren from Savage Species. Not optimal, but singing people into stone is an amusing concept if nothing else, as well as having plenty of skills and a few spells to try the rest.

Slipperychicken
2012-09-09, 08:21 PM
I'd go Arcane and/or Utility. Some kind of Wizard or Factotum (If Factotums can do the "prepare spells mid-day" thing, definitely that because they get every Sorc/Wiz spell ever). Coordinate prepared spells with the Wizard (pick "specialties", like one buffing and the other working crowd-control, one with transportation and the other with blasting, and so on), and have at least one of you leave a slot or two open if you aren't using Uncanny Forethought by now. That way it's less like you're stepping on his toes, and more like your party has one giant "Double-Wizard" with way more spells/day.


If you go Wizard, coordinate spells known too, so you both save lots of money.

danzibr
2012-09-09, 08:25 PM
To be honest this doesn't necessarily fit your party composition but I'm currently a DFI bard (going sublime chord not bardblade) and I'm going to go astral construct specialist at the soonest opportunity.

Fates
2012-09-09, 10:24 PM
Dread necromancer or warlock could be good options, if the paladin's cool with it. They might be my two favourite classes ever.

Kol Korran
2012-09-10, 12:36 AM
First of all, with a group this large I'd suggest to split it up. Aren't people already stepping on each other's toes? and now even more characters? Find someone interested in DMing and split if you can.

But assuming you're not splitting... avoid any character that adds even more entities to the game- summoners, characters with animal companions or the dread necromancer. Each player get little time as they do already, no need to shorten that even more.

Also- why not ask them what they want to play? It's all nice and dandy if you make them an awesome character, but it's all for naught if they don't connect to the character or like it.

I'd second the warlock though- a decent class, simple to use, and you guys need more range and spammable effects.

Binder might also work well, with the player fitting whatever role he thinks necessary. let the player find his/ her own role.
another idea is scout- skill monkey with a decent fighting capability, but it isn't for everyone... and a change from the rouge. just make sure for a very high tumble skill.