iTookUrNick
2012-09-10, 09:58 AM
The Master of Shrouds is a prestige class from Libris Mortis specialized in summoning incorporeal undead. Unfortunately, its life span is quite limited, (usually from 4th to 13th level). I took the liberty of adapting the class into a base class that is viable for all 20 levels, enhancing with what I consider flavorful and useful, yet not game-shattering, class abilities.
{table=head]Level|Bab|Fort|Refl|Will|Class Features|0|1|2|3|4|5|6
1|0|0|0|2|Rebuke Undead (Su), Commanding Spirit (Su)|2|—|—|—|—|—|—
2|1|0|0|3|Darkvision (Ex)|3|0|—|—|—|—|—
3|1|1|1|3|Improved Familiar (Ghostly Visage)|3|1|—|—|—|—|—
4|2|1|1|4|Darkness Invocation (Sp)|3|2|0|—|—|—|—
5|2|1|1|4|Summon Incorporeal Undead (Shadow) (Sp)|3|3|1|—|—|—|—
6|3|2 |2|5|Spirit Enhancement I (Su)|3|3|2|—|—|—|—
7|3|2|2|5|Summon Incorporeal Undead (Wraith) (Sp)|3|3|2|0|—|—|—
8|4|2|2|6|Undead Mastery (Su)|3|3|3|1|—|—|—
9|4|3|3|6|Summon Incorporeal Undead (Spectre) (Sp)|3|3|3|2|—|—|—
10|5|3|3|7| Spirit Enhancement II (Su)|3|3|3|2|0|—|—
11|5|3|3|7|Summon Incorporeal Undead (Greater Shadow) (Sp)|3|3|3|3|1|—|—
12|6|4|4|8|Metamagic Ability (Su)|3|3|3|3|2|—|—
13|6|4|4|8|Summon Incorporeal Undead (Dread Wraith) (Sp)|3|3|3|3|2|0|—
14|7|4|4|9|Spirit Enhancement III (Su)|4|3|3|3|3|1|—
15|7|5|5|9|Summon Incorporeal Undead (Caserue) (Sp)|4|4|3|3|3|2|—
16|8|5|5|10|Aura of Desecration (Su)|4|4|4|3|3|2|0
17|8|5|5|10|Summon Incorporeal Undead (Deathshrieker) (Sp)|4|4|4|4|3|3|1
18|9|6|6|11|Spirit Enhancement IV (Su)|4|4|4|4|4|3|2
19|9|6|6|11|Summon Incorporeal Undead (Banshee) (Sp)|4|4|4|4|4|4|3
20|10|6|6|12|One with the Shadow (Su)|4|4|4|4|4|4|4 [/table]
BAB: Poor
Saves: Fort: poor; Refl: Poor; Will: Good
Spellcasting: divine spellcasting, cha-based, fixed spell list, progression as bard
Spell list: to be compiled. Assume for the moment a mix of Dread Necromancer and Standard Cleric necromancy. Animate dead @3rd, Create Greater undead @5th. No create undead.
Class features:
Rebuke Undead (Su): as the cleric class feature.
Commanding Spirit (Su): the master of shroud lose the ability to command corporeal undead (although you can still rebuke them). However, she ignores the turn resistance of incorporeal undead up to half your level in this class.
Darkvision (Ex): the master of shadows gains darkvision. If she already has darkvision, the range increases by 30 ft.
Improved Familiar (Ex): as the feat, except your familiar must be an incorporeal undead.
Darkness Invocation: as the Warlock invocation, usable at will. Class level equals caster level.
Summon Incorporeal Undead (Sp): As standard action that provokes attacks of opportunity, you can spend a turn attempt to summon one incorporeal undead whose type depends on your level, as written on the table. You can choose to summon two undead of the lower level, four of two levels lower, or eight undead of any level below that. You cannot mix undead types with a single summoning. For all other purposes, the ability works as a Summon undead spell, with Caster Level equal to the master of Shrouds level + her Cha modifier.
Spirit Enhancement (Su): Starting from 6th level, incorporeal undead summoned or created with spells or special abilities gain bonuses that scale with class level. At 6th level, they gain +4 profane bonus to Dex and +2 turn resistance. At 10th, their deflection bons to AC increases by 2 and they gain 2 extra hp/HD. At 14th, they gain +2 resistance bonus to their saves. At 18th, the profane bonus to Dex becomes +6, their turn resistance increase to +4, their deflection AC and saves bonuses become 3.
Undead Mastery (Ex): as the Dread Necromancer Ability of the same name.
Metamagic Ability (Su): you can apply any metamagic feat you have to your Summon Incorporeal Undead ability by spending extra turn attempts equal to the level adjustment of the metamagic feat used. For example, if you have the Extend Spell feat you can summon undead for twice the usual duration by using two turn attempts.
Aura of Desecration (Su): the master of Shrouds is surrounded by a continuous aura of desecration, as the spell. Caster level equals class level.
One with the shadow (Su): the Master of Shadows fully embrace his art. As an immediate action, she can become [Incorporeal]. She looses her Str score, Armor and Natural Armor bonuses to AC (except force effects such as Mage Armor or the Bracers of Armor), but gains a deflection bonus to her AC equal to her Cha modifier (minimum 1). She can remain in this state indefinitely. Reverting back to normal is a free action. This ability does not function in bright light or within the area of a daylight spell.
Any thoughts? Balance issues? Abuses? Would you play it?
{table=head]Level|Bab|Fort|Refl|Will|Class Features|0|1|2|3|4|5|6
1|0|0|0|2|Rebuke Undead (Su), Commanding Spirit (Su)|2|—|—|—|—|—|—
2|1|0|0|3|Darkvision (Ex)|3|0|—|—|—|—|—
3|1|1|1|3|Improved Familiar (Ghostly Visage)|3|1|—|—|—|—|—
4|2|1|1|4|Darkness Invocation (Sp)|3|2|0|—|—|—|—
5|2|1|1|4|Summon Incorporeal Undead (Shadow) (Sp)|3|3|1|—|—|—|—
6|3|2 |2|5|Spirit Enhancement I (Su)|3|3|2|—|—|—|—
7|3|2|2|5|Summon Incorporeal Undead (Wraith) (Sp)|3|3|2|0|—|—|—
8|4|2|2|6|Undead Mastery (Su)|3|3|3|1|—|—|—
9|4|3|3|6|Summon Incorporeal Undead (Spectre) (Sp)|3|3|3|2|—|—|—
10|5|3|3|7| Spirit Enhancement II (Su)|3|3|3|2|0|—|—
11|5|3|3|7|Summon Incorporeal Undead (Greater Shadow) (Sp)|3|3|3|3|1|—|—
12|6|4|4|8|Metamagic Ability (Su)|3|3|3|3|2|—|—
13|6|4|4|8|Summon Incorporeal Undead (Dread Wraith) (Sp)|3|3|3|3|2|0|—
14|7|4|4|9|Spirit Enhancement III (Su)|4|3|3|3|3|1|—
15|7|5|5|9|Summon Incorporeal Undead (Caserue) (Sp)|4|4|3|3|3|2|—
16|8|5|5|10|Aura of Desecration (Su)|4|4|4|3|3|2|0
17|8|5|5|10|Summon Incorporeal Undead (Deathshrieker) (Sp)|4|4|4|4|3|3|1
18|9|6|6|11|Spirit Enhancement IV (Su)|4|4|4|4|4|3|2
19|9|6|6|11|Summon Incorporeal Undead (Banshee) (Sp)|4|4|4|4|4|4|3
20|10|6|6|12|One with the Shadow (Su)|4|4|4|4|4|4|4 [/table]
BAB: Poor
Saves: Fort: poor; Refl: Poor; Will: Good
Spellcasting: divine spellcasting, cha-based, fixed spell list, progression as bard
Spell list: to be compiled. Assume for the moment a mix of Dread Necromancer and Standard Cleric necromancy. Animate dead @3rd, Create Greater undead @5th. No create undead.
Class features:
Rebuke Undead (Su): as the cleric class feature.
Commanding Spirit (Su): the master of shroud lose the ability to command corporeal undead (although you can still rebuke them). However, she ignores the turn resistance of incorporeal undead up to half your level in this class.
Darkvision (Ex): the master of shadows gains darkvision. If she already has darkvision, the range increases by 30 ft.
Improved Familiar (Ex): as the feat, except your familiar must be an incorporeal undead.
Darkness Invocation: as the Warlock invocation, usable at will. Class level equals caster level.
Summon Incorporeal Undead (Sp): As standard action that provokes attacks of opportunity, you can spend a turn attempt to summon one incorporeal undead whose type depends on your level, as written on the table. You can choose to summon two undead of the lower level, four of two levels lower, or eight undead of any level below that. You cannot mix undead types with a single summoning. For all other purposes, the ability works as a Summon undead spell, with Caster Level equal to the master of Shrouds level + her Cha modifier.
Spirit Enhancement (Su): Starting from 6th level, incorporeal undead summoned or created with spells or special abilities gain bonuses that scale with class level. At 6th level, they gain +4 profane bonus to Dex and +2 turn resistance. At 10th, their deflection bons to AC increases by 2 and they gain 2 extra hp/HD. At 14th, they gain +2 resistance bonus to their saves. At 18th, the profane bonus to Dex becomes +6, their turn resistance increase to +4, their deflection AC and saves bonuses become 3.
Undead Mastery (Ex): as the Dread Necromancer Ability of the same name.
Metamagic Ability (Su): you can apply any metamagic feat you have to your Summon Incorporeal Undead ability by spending extra turn attempts equal to the level adjustment of the metamagic feat used. For example, if you have the Extend Spell feat you can summon undead for twice the usual duration by using two turn attempts.
Aura of Desecration (Su): the master of Shrouds is surrounded by a continuous aura of desecration, as the spell. Caster level equals class level.
One with the shadow (Su): the Master of Shadows fully embrace his art. As an immediate action, she can become [Incorporeal]. She looses her Str score, Armor and Natural Armor bonuses to AC (except force effects such as Mage Armor or the Bracers of Armor), but gains a deflection bonus to her AC equal to her Cha modifier (minimum 1). She can remain in this state indefinitely. Reverting back to normal is a free action. This ability does not function in bright light or within the area of a daylight spell.
Any thoughts? Balance issues? Abuses? Would you play it?