teriderol
2012-09-11, 04:17 AM
Hey ppl,
My first post, so lets introduce a relevant bit of myself. Started playing DnD 4e at first, thought it really much wow-like. Had to stop because i moved. Friends introduced me to DnD 3.5, which is the current version i use in my own campaign. I chose to use 3.5 for the broadness, not confined to 1 class and a party should cover each others flaws.
At the moment i DM a power campaign, heavy hitters in a contained multiverse. (basically several worlds locked up within a puzzle) So i have multiple ways of control, certain spells and classes are banned (incantratrix, planar shepherd, artificer, binder and other non viable and too viable classes), summoning works different, sandbox mode. I prefer their imagination and ingenuity.
Because i have power players, you need stuff to keep them in check, so Banhammers...
:smallcool:My banhammer recipes:
- kobold dragon shaman + kobold ranger repeating crossbow (low lvl)
- monk/aots (fluff wise created)
- barb 2/hexblade 4/frenzied berserker 4 (expeditious retreat:smallwink:)
However, I wouldn't post here if I had a question. I gave my healer the ability to fleshcraft (we devised a class based upon the homebrew biomancer), but not standard crafting because it is dull and unrewarding. My system involves time and materials as main components, no gold allowed. Setup some graphs and tables, pretty balanced now, devised a symbiont for control, lot of fun.
:smallamused:However, he asked me something about self-improvement, whether he can improve his stats by means of creating extra organs.:smallamused:
Anybody can give me some good trade-offs for this shady part of fleshcrafting?
My first post, so lets introduce a relevant bit of myself. Started playing DnD 4e at first, thought it really much wow-like. Had to stop because i moved. Friends introduced me to DnD 3.5, which is the current version i use in my own campaign. I chose to use 3.5 for the broadness, not confined to 1 class and a party should cover each others flaws.
At the moment i DM a power campaign, heavy hitters in a contained multiverse. (basically several worlds locked up within a puzzle) So i have multiple ways of control, certain spells and classes are banned (incantratrix, planar shepherd, artificer, binder and other non viable and too viable classes), summoning works different, sandbox mode. I prefer their imagination and ingenuity.
Because i have power players, you need stuff to keep them in check, so Banhammers...
:smallcool:My banhammer recipes:
- kobold dragon shaman + kobold ranger repeating crossbow (low lvl)
- monk/aots (fluff wise created)
- barb 2/hexblade 4/frenzied berserker 4 (expeditious retreat:smallwink:)
However, I wouldn't post here if I had a question. I gave my healer the ability to fleshcraft (we devised a class based upon the homebrew biomancer), but not standard crafting because it is dull and unrewarding. My system involves time and materials as main components, no gold allowed. Setup some graphs and tables, pretty balanced now, devised a symbiont for control, lot of fun.
:smallamused:However, he asked me something about self-improvement, whether he can improve his stats by means of creating extra organs.:smallamused:
Anybody can give me some good trade-offs for this shady part of fleshcrafting?