ExemplarofAvg
2012-09-12, 09:50 AM
Tower Smash: Bab +1, Tower Shield Proficiency
Benefit: You may make a Shield Bash with a Tower Shield using the following statistics.
Martial Two-Handed Melee Weapon
Shield, Tower, 1d6 (s), 1d8 (m), 20/x2, Bludgeoning
Normal: You cannot make a Shield Bash with a Tower Shield
I'm putting this up here just for reference and power level gauging. It seems fine to my group. I'm making a character for a game I've just joined, ending about 10th level. The idea is a Fighter (Shielded Fighter (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/shielded-fighter) or Tower Shield Specialist (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/tower-shield-specialist)) who wears light armour, with high dexterity and a Tower shield. The shield is a new kind for our group, not only does it have an ability similar to the movement granted by the "World Wave (http://www.d20pfsrd.com/magic/all-spells/w/world-wave)" spell (Granted on a much smaller scale, Basically it's a surfboard in that respect) but it also features something new that we've been working on to go along with the Razored and Spiked special shields, Basically an increase in damage by one step but bludgeoning damage, we don't have a name for it yet (feel free to give suggestions, we're thinking it needs the -ed suffix).
The Main issue is which class to take, and which feats as well. The main ones I feel that are needed to have are: Tower Smash (spoiled above), Improved Shield Bash (http://www.d20pfsrd.com/feats/combat-feats/improved-shield-bash-combat---final), Shield Focus (http://www.d20pfsrd.com/feats/combat-feats/shield-focus-combat---final), Two-Weapon Fighting (http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final) (to Qualify), Shield Slam (http://www.d20pfsrd.com/feats/combat-feats/shield-slam-combat---final), Greater Shield Focus (http://www.d20pfsrd.com/feats/combat-feats/greater-shield-focus-combat---final), Combat Expertise (http://www.d20pfsrd.com/feats/combat-feats/combat-expertise-combat) (if Shielded Fighter) or Power Attack (http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final) (if Tower Shield Specialist)
For those who work better with a Level by Level approach
Human Fighter
Level 1: Tower Smash
Human: Combat Expertise or Power Attack
Fighter 1: Improved Shield Bash
Fighter 2: Two-Weapon Fighting
Level 3: Power Attack of Combat Expertise
Fighter 4: Shield Focus
Level 5:
Fighter 6: Shield Slam
Level 7:
Fighter 8: Greater Shield Focus
Level 9:
Fighter 10:
Benefit: You may make a Shield Bash with a Tower Shield using the following statistics.
Martial Two-Handed Melee Weapon
Shield, Tower, 1d6 (s), 1d8 (m), 20/x2, Bludgeoning
Normal: You cannot make a Shield Bash with a Tower Shield
I'm putting this up here just for reference and power level gauging. It seems fine to my group. I'm making a character for a game I've just joined, ending about 10th level. The idea is a Fighter (Shielded Fighter (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/shielded-fighter) or Tower Shield Specialist (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/tower-shield-specialist)) who wears light armour, with high dexterity and a Tower shield. The shield is a new kind for our group, not only does it have an ability similar to the movement granted by the "World Wave (http://www.d20pfsrd.com/magic/all-spells/w/world-wave)" spell (Granted on a much smaller scale, Basically it's a surfboard in that respect) but it also features something new that we've been working on to go along with the Razored and Spiked special shields, Basically an increase in damage by one step but bludgeoning damage, we don't have a name for it yet (feel free to give suggestions, we're thinking it needs the -ed suffix).
The Main issue is which class to take, and which feats as well. The main ones I feel that are needed to have are: Tower Smash (spoiled above), Improved Shield Bash (http://www.d20pfsrd.com/feats/combat-feats/improved-shield-bash-combat---final), Shield Focus (http://www.d20pfsrd.com/feats/combat-feats/shield-focus-combat---final), Two-Weapon Fighting (http://www.d20pfsrd.com/feats/combat-feats/two-weapon-fighting-combat---final) (to Qualify), Shield Slam (http://www.d20pfsrd.com/feats/combat-feats/shield-slam-combat---final), Greater Shield Focus (http://www.d20pfsrd.com/feats/combat-feats/greater-shield-focus-combat---final), Combat Expertise (http://www.d20pfsrd.com/feats/combat-feats/combat-expertise-combat) (if Shielded Fighter) or Power Attack (http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final) (if Tower Shield Specialist)
For those who work better with a Level by Level approach
Human Fighter
Level 1: Tower Smash
Human: Combat Expertise or Power Attack
Fighter 1: Improved Shield Bash
Fighter 2: Two-Weapon Fighting
Level 3: Power Attack of Combat Expertise
Fighter 4: Shield Focus
Level 5:
Fighter 6: Shield Slam
Level 7:
Fighter 8: Greater Shield Focus
Level 9:
Fighter 10: