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Origomar
2012-09-12, 06:35 PM
Im trying to make a character that essentially will break everything.

Like instead of trying to figure out a way through a castle, he will smash their way through a wall of the castle.

whats the best way to go about doing that?

I found the variant "dungeoncrasher" for the fighter and a few feats such as destructive rage, and (obviously) improved sunder. I was also thinking about using frenzied berserker just because it adds more to strength and makes power attack stronger.


Although i think frenzied berserker requires me to attack only enemies so it might be difficult to use it to break through things...


Also one more thing, would it be kind of a bad move to make a character like this? I remember reading something about how people generally dislike sundering because it breaks items, and if i were to also be a frenzied berserker i might just be more of a hassle than an asset lol.

Diovid
2012-09-12, 06:39 PM
This seems mendatory: http://www.wizards.com/default.asp?x=dnd/cwc/20061013a

LTwerewolf
2012-09-12, 06:43 PM
Get a weapon that casts shatter on hit.

kardar233
2012-09-12, 06:44 PM
Go into an initiator class and take Mountain Hammer (or one of its family) as a maneuver. It ignores DR and Hardness with its attack so you can punch your way out of prison.

God Imperror
2012-09-12, 06:45 PM
A warlock with shatter at will seems like a good fit.

Origomar
2012-09-12, 07:18 PM
I think i also saw an item called "Maul of the Titans" It does x3 damage to inanimate objects.

If i got shatter on that weapon, how would that work? like assuming a wall that has infinite thickness, would i deal damage to the wall, and shatter it at the same time, or do they add up and go further, or is it just whichever one would penetrate the wall more would take effect?

LTwerewolf
2012-09-12, 07:22 PM
They would be 2 separate effects and would resolve them that way.

Medic!
2012-09-12, 07:32 PM
Shatter shouldn't affect a wall at all. I know common sense says "Hey I'll just use it on a tiny part of the wall at a time" but the weight restrictions (EDIT: on a single-target, 10lb/CL) on shatter make it....prohibitive....on things of that scale.

I'd either go with the Mountain Hammer maneuver line, as was already suggested.

LTwerewolf
2012-09-12, 07:34 PM
The two are not mutually exclusive

Medic!
2012-09-12, 07:37 PM
Yeah that "either" was me typing out "or go warlock with Hammer Blow" until I realized Eldritch Blast (probably?) doesn't bypass hardness at all. I'm a sloppy editor =(

Metahuman1
2012-09-12, 07:48 PM
Mountain Hammer + A Goliath Warmaul (Or whatever that big hammer they used in Races of Stone was called.), and a one level dip into exotic weapons master for x2 str mod to damage. Now stick on Power attack and jack your strength score up like it's going out of fashion. Oh, and use the biggest weapon you can get. If you get a hammer, get an eternal wand or two of CL 5 Greater Mighty Wallop, and some cross class ranks in UMD.

You should be able to smash all the things.

seth6
2012-09-12, 08:00 PM
A Great sword of Shatter.

That way you can Sunder and shatter at the same time

Glimbur
2012-09-12, 09:38 PM
Dungeoncrasher is a good start. Look at Magic Item Compendium for a couple of items: Eagle Claw Talisman, Belt of the Champion (with relic power), Brute Gauntlets... You can also spend a feat on Shape Soulmeld: Mauling Gauntlets for a +2 with potential for more.

It is important not to hyper-specialize, but with Dungeoncrasher and various str boosters you make a mean bullrusher. Push folks into walls for more damage. Be a goliath and take Knockback so you can power attack and also bull rush!

ericgrau
2012-09-13, 12:27 AM
Any adamantine weapon should get through almost any wall given enough time. If you reach an adamantine wall, go around it. If you reach a fully enclosed adamantine room, sell the whole room and retire. If you find a fully enclosed barrier force then it is protected by the power of DM fiat and nothing will work anyway.

A mattock of the titans is nicer because it's faster and it's also adamantine. But even before you can afford one anything adamantine will do. Whatever has highest damage goes fastest (http://www.d20srd.org/srd/exploration.htm#breakingAndEntering).

Dungeoncrasher is likewise faster for when you need to bypass a barrier in a round or a few rounds, but frustrating when it's so thick that you can't make your kool-aid man checks. Then you need a weapon to start digging.

Anxe
2012-09-13, 02:12 AM
Orc Barbarian with Destructive Rage?
Str 18 +4
Orc +2
Rage +2
Destructive Rage +8
Portable Ram +2
At first level you have a +18 to break stuff during rage. Little Joey the Orc has a 1/5 chance of breaking through a 1 foot stone wall every round he beats his ram's head against it. Joey can reliably break through every even an iron door. As Joey grows stronger he can surely break down even the mightiest of stone walls.

At higher levels Joey's found a Belt of Strength +6 that he's very proud of. He's pumped his strength twice with ability boosts. He has the wizard cast Enlarge Person on him. He's also taken 6 levels in Dungeoncrasher Fighter. Now his bonus is much better!
Str 20 +5
Orc +2
Rage +2
Destructive Rage +8
Portable Ram +2
Enlarge Person Str +1
Enlarge Person Large +4
Dungeoncrasher +10
Joey now has a +34 to break stuff. That 1 foot stone wall now comes down on a roll of 1. Joey is very satisfied and decides to build a trophy room out of all the walls he's destroyed.

Kelb_Panthera
2012-09-13, 04:52 PM
If you do pick up Mountain Hammer, consider picking up Shards of Granite. It's a bit more expensive, being a tactical feat, but it'll do wonders for your ability to get around DR and hardness.

limejuicepowder
2012-09-13, 05:28 PM
I also recommend a dip in to binder, and bind Aym. Free improved sunder, and double (!!) damage on all sunder attempts*, plus some other goodies like dwarven step, which allows you to move at full speed in medium and heavy armor.

*a RAW reading of this ability would mean you only do double damage to sunderable items that are being held, but since that's a little silly, I think most DM's would allow it to apply to all attacks against inanimate objects.

As a side note, does anyone else have problems typing dwarf in that it always comes out drawf?

Biffoniacus_Furiou
2012-09-13, 05:31 PM
Warlock 1, get Baleful Utterance, use Shatter (http://www.d20srd.org/srd/spells/shatter.htm) at will.

Go with a Desert Half-Orc (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#desertHalfOrcs), and use the Half-Humans variant on page 150 of Races of Destiny to qualify for feats as though you're Human. Say you visited the Otyugh Hole detailed in Complete Scoundrel to get the feat Menacing Demeanor for 3,000 gp without having to spend a feat on it. Hire an NPC spellcaster who has a Ring of Enduring Arcana (any respectable high-level caster should have one) to use Enlarge Person + Permanency on you at caster level 20, the standard rate (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell) should be 3,700 gp.

Take Half-Orc Paragon (http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm#orcParagon) 1/ Warlock 4/ Fighter 9/ whatever. Get Baleful Utterance, Eldritch Glaive, and Frightful Blast from Warlock. Use the Thug (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fighterVariantThug) variant, Dungeoncrasher ACF, Zhentarim Soldier (http://www.wizards.com/default.asp?x=dnd/we/20060327a) sub levels, and Physical Prowess (http://www.wizards.com/default.asp?x=dnd/cwc/20061013a): Applied Force for Fighter. Get two flaws, I'd take City Slicker (DR 324, -4 Handle Animal and Wild Empathy) and Bravado (DR 328, can't benefit from dodge bonuses to AC, can't use the withdraw action). Feats should be Able Learner, Dreadful Wrath, Practiced Spellcaster, Combat Reflexes, Power Attack, Improved Sunder, Combat Brute, Improved Bull Rush, Knock-Back, Shock Trooper, and Imperious Command, in whatever order you think would most benefit the character. Also get the Never Outnumbered skill trick, and the Balance and Tumble skill tricks in CS are extremely useful.