Silma
2012-09-13, 01:15 PM
Hello playgrounders!
I'm currently DMing a 4e campaign for a group of close friends. One of my players is playing a Dragonborn Warlord. And so far he has a little bit of trouble creating the image that he wants his character to have in the group. I'm starting this thread on his behalf. (I will call him K)
We originally started this campaign on level 2 and they went all the way to level 4, but due to a lot of players changing characters and a few departures/arrivals, we decided to start the campaign all over again but from level 4 this time.
the character is Ardain a dragon born Warlord (bravura presence). Obviously his main stats are STR, CHA.
Ardain was a member of the guard in his city (one of the only 2 remaining dragonborn cities in the world). He was quite recognized for his progress in the military ranks, and quickly rose to the rank of sergeant.
As a result of this he was asked to go to the temple of Bahamut which his city actually guards. There after testing him etc, the priests send him on a quest to find more about the dragon wars (an event that took place 3000 years ago)
Ardain is quite strict and is really focused on discipline. His goal is to form a strong group of warriors to aid him in his quest, but also because he enjoys to lead mainly due to his background as a sergeant. K wants Ardain to have a majestic and somewhat intimidating image.
The thing is that K is in fact the opposite of Ardain as a person. As a result he finds it really hard to roleplay him even though he is one of his favourite characters. Imagine that his ideal character which he could roleplay quite easily is a human rogoe or something.
But he insists on playing Ardain and I want to help him with that.
The main problem is that although we all get along really well as people, the other players have trouble accepting Ardain as their leader. This is mainly due to the fact that K is not a very leader-y person in real life. He has trouble coming up with what Ardain would say to inspire others and make them follow his orders. And even when I came up with a few lines that Ardain could say, he wasn't feeling very comfortable saying is out loud.
One thing I forgot to say is that before we actually broke the campaign at level 4 to start over, Ardain had not managed to make the other characters like him enough to accept him as their leader (one of the things that played a part in this is his endless fighting with the assassin of the party)
And since we started over, K has tried to change Ardain's behavior a little bit, to make him a bit more likeable, but the other players have in mind the more strict, pain-in-the-ass Ardain that they had gotten used to, even though the characters just met.
Any advice on how K can manage to earn his place as the party's leader would be greatly appreciated, because this is the only way of K enjoying Ardain to his fullest.
(Important note: K changing character is out of the question)
Thanks in advance.
I'm currently DMing a 4e campaign for a group of close friends. One of my players is playing a Dragonborn Warlord. And so far he has a little bit of trouble creating the image that he wants his character to have in the group. I'm starting this thread on his behalf. (I will call him K)
We originally started this campaign on level 2 and they went all the way to level 4, but due to a lot of players changing characters and a few departures/arrivals, we decided to start the campaign all over again but from level 4 this time.
the character is Ardain a dragon born Warlord (bravura presence). Obviously his main stats are STR, CHA.
Ardain was a member of the guard in his city (one of the only 2 remaining dragonborn cities in the world). He was quite recognized for his progress in the military ranks, and quickly rose to the rank of sergeant.
As a result of this he was asked to go to the temple of Bahamut which his city actually guards. There after testing him etc, the priests send him on a quest to find more about the dragon wars (an event that took place 3000 years ago)
Ardain is quite strict and is really focused on discipline. His goal is to form a strong group of warriors to aid him in his quest, but also because he enjoys to lead mainly due to his background as a sergeant. K wants Ardain to have a majestic and somewhat intimidating image.
The thing is that K is in fact the opposite of Ardain as a person. As a result he finds it really hard to roleplay him even though he is one of his favourite characters. Imagine that his ideal character which he could roleplay quite easily is a human rogoe or something.
But he insists on playing Ardain and I want to help him with that.
The main problem is that although we all get along really well as people, the other players have trouble accepting Ardain as their leader. This is mainly due to the fact that K is not a very leader-y person in real life. He has trouble coming up with what Ardain would say to inspire others and make them follow his orders. And even when I came up with a few lines that Ardain could say, he wasn't feeling very comfortable saying is out loud.
One thing I forgot to say is that before we actually broke the campaign at level 4 to start over, Ardain had not managed to make the other characters like him enough to accept him as their leader (one of the things that played a part in this is his endless fighting with the assassin of the party)
And since we started over, K has tried to change Ardain's behavior a little bit, to make him a bit more likeable, but the other players have in mind the more strict, pain-in-the-ass Ardain that they had gotten used to, even though the characters just met.
Any advice on how K can manage to earn his place as the party's leader would be greatly appreciated, because this is the only way of K enjoying Ardain to his fullest.
(Important note: K changing character is out of the question)
Thanks in advance.