PDA

View Full Version : Are there any mmorpgs with an artisan class?



AquaBlade
2012-09-14, 05:43 PM
Looking for an mmorpg where you can play the role of an artisan trading things, starting businesses amongst all the typical warrior rogue, classes.
Similar to merchanting in mmorpgs like maplestory, except maybe you can be a full merchant instead of just it being used as a tool to make money.

sonofzeal
2012-09-14, 06:54 PM
IIRC Ragnarok Online had a class like that, though it's been a while.

DDO, which I'm more familiar with, has "Artificer" and "Bard". Artificer fits that role fluff-wise, but gameplay-wise Bards are famously good traders. They can buy from merchants for less than anyone else, and sell for more. There's also a well-developed crafting system, and if you train up your crafting skills then you can make better items than can be found otherwise. Many larger guilds have a more or less dedicated crafter - everyone passes their spare crafting components to that one person, who trains their skills to absurd levels and then gives fellow guildies as big discount.

That's the closest I know of.

MonarchAnarch
2012-09-14, 08:13 PM
You need to check out SWGEmu - the official servers are closed..but a private community project has restored about 80% of the game. The game is very playable and such a fantastic game...talking PRE sony destruction. The Pre combat revamp version.

Artisan branches out to chef(food that gives buffs), decorator, engineer(home, vehicles, and mining facilities), weaponsmith, armorsmith, shipsmith, and I may be missing 1 more. get xp for creation. Can play as long as you want without firing a single shot.

AquaBlade
2012-09-14, 09:03 PM
would it be possible to characterize engineers if I gave a specific example? For example, the engineer in tf2, battlefield 3, and guild wars 2. Where would each fit in?
And additionally talking about unique classes, where would clsases like the merchant class in ragnarok online or the dancer class fit in? And additionally the dealer class in rose online and the trader class in lineage 2?
thanks.

Brother Oni
2012-09-15, 11:28 AM
EVE Online has quite substantial scope if you want to be a trader/researcher/manufacturer, although as a sci-fi game and Eve's open character design, it's not really an artisan class per se.

The Glyphstone
2012-09-15, 11:51 AM
Great Modthulhu: I will say this once: If you want to repeat your exercise, likely to futile end, by now trying to classify 'artisan' into the three or four class grouping, you may do so, but using this thread or any other thread to bring the topic back to engineers will be a violation of the One Thread, One Topic rule and get that thread closed.

Thanatos 51-50
2012-09-15, 12:47 PM
In modern MMOs, everyone who has reached a high enough level to have a "profession" is an artisan. AS crafting materials and skills are given to everybody, everyone has the subclass "Artisan".

T.G. Oskar
2012-09-17, 10:12 PM
As mentioned before, Ragnarok Online has the Merchant (http://irowiki.org/wiki/Merchant) class. It's one of the six base classes (alongside the tanky Swordman, the buffing Acolyte, the blasting Mage, and the melee DD Thief and ranged DD Archer), and specializes mostly in dealing loads of damage and selling stuff. All classes can do trading, but only Merchants get an ability that allows them to set a shop (and it can be done anywhere on a city, and even on some maps, if not all maps). They also can sell high and buy cheap, and get increased storage limits.

After a while, they get into true Artisan classes: you can either turn into a Blacksmith or an Alchemist.

The Blacksmith (http://irowiki.org/wiki/Blacksmith) can create weapons, and are the only ones who can create weapons (http://irowiki.org/wiki/Blacksmith#Forging_Skills) that are slightly stronger than the norm (Strong, Very Strong, or Very Very Strong weapons) of some elements. They also have the ability to enhance armor and weapons without the need of a NPC, but based on their stats. However, in combat, they're roughly melee DD; they have the ability to hit hard (http://irowiki.org/wiki/Power_Maximize) and hit fast (http://irowiki.org/wiki/Adrenaline_Rush) with axes and hammers.

The Alchemist (http://irowiki.org/wiki/Alchemist) crafts potions (http://irowiki.org/wiki/Prepare_Potion) and certain chemical components, as well as creating "slim" potions (concentrated effect, weighs less) and break-protective coating. In combat, they're a jack of all trades: they can fight decently because of their Merchant training, they can heal decently by throwing potions in range (http://irowiki.org/wiki/Aid_Potion), they can summon (http://irowiki.org/wiki/Summon_Flora) creatures (http://irowiki.org/wiki/Summon_Marine_Sphere) to assist in combat, and they eventually get alchemical items such as acid flasks (http://irowiki.org/wiki/Acid_Terror) and explosives (http://irowiki.org/wiki/Bomb) (and eventually, the Acid Bomb (http://irowiki.org/wiki/Acid_Bomb) ability that combines an explosive with an acid flask for defense-ignoring huge damage). They ALSO happen to be the first official Pet class with their homunculus (http://irowiki.org/wiki/Homunculus_System), which can specialize between tank (http://irowiki.org/wiki/Amistr), damage dealing (http://irowiki.org/wiki/Filir), healing (http://irowiki.org/wiki/Lif) and blasting (http://irowiki.org/wiki/Vanilmirth) (though the blaster has some solid defensive qualities, actually, and some healing as well).

The system of RO allows you to advance classes even further, turning Blacksmiths into Mastersmiths (essentially better smiths) and Mechanics (your engineering class, complete with Magitek Arm...I mean, Mado Gear), while Alchemists become Biochemists (better Alchemists with a minor in Biology) and Geneticists (going all the way into frickin' biologists). The latter classes change their focus a bit more: the Mechanic can be a decent tank with the Mado, while the Geneticist can create a variety of traps and explosives.

It's a good example of how to integrate an "artisan" class and make it worthwhile for battle.