soulsabre345
2012-09-15, 10:28 PM
Ok, for a campaign a bit in the future I'm making a level 10 character, which will get to a unknown level. That said, I'm planning on taking Mo9 at level 11, and am trying to figure out the best starting point. This is not for a high-powered campaign, and in particular I'm not trying to deal heavy damage with this character. I want to be mainly a group assist, with a side focus in lockdown via stand still. I don't know what race to pick at the moment, and if anyone has any other good ideas for modifications to the build please say so. I know that warblade 1 says it's strictly only level 1 maneuvers available, but that's being waived. If possible, a dragonic race would be prefered. (I was contemplating Earth or Desert kobold just because it's a great concept, but given I don't have a feat to burn on dragonwrought I disregarded it.)
I also haven't picked which flaws I'm taking yet, especially since the DM has a fondness for custom ones.
Crusader 4 / Monk 1 / Crusader + 3 / Warblade 1 / Crusader + 1
Flaw: Extra Granted manuver
Flaw: Stand Still
1 Combat Reflexes
Monk Bonus Dodge
Monk Bonus Improved Unarmed Strike
3 Adapative Style
6 Blind-fight
9 Improved Initiative
Warblade Manuvers (3 readied );
-3-
- Action before Thought
- Sudden Leap
- Iron Heart Surge
Stance: Absolute Steel Stance
Crusader ( 5 readied (3 granted));
-1-
- Replacedx3
- Charging Minotaur
- Leading the Attack
Stance: Martial Spirit
-2-
- Shield Block
- Mountain Hammer (Via Replace)
Stance: Iron Guard's Glare
-3-
- White Raven Tactics
- Revitalizing Strike (Via Replace)
-4-
- Divine Surge
-5-
- Flanking Manuver (Via Replace)
Stance: Thicket of Blades
Were using a high-power stat generation system (85 points spread among stats at a one to one cost, max of 1 18 +2 from levels), so stats at the moment are
18 str
16 dex
19 con
10 int
14 cha
10 wis
These can be swapped around, just so long as all the stats added together = 87
I was contemplating unarmed swordsage, but I thought iron heart surge was worth having before I get into Mo9. Swordsage and warblade levels are a option, but I don't know if I want quite that much access to manuvers and I'd be locked into being a human.
Edit 1: Changed stats around
Edit 2: I've been thinking on what level progression to take after 10, and I was thinking along the following lines;
Mo9 2 / Crusader +2 / Mo9 +3 / Crusader +3
That lets me pick up both aura of perfect order and immortal fortitude at the exact levels that they become available, and ends with mettle from crusader 13 at 20.
I also haven't picked which flaws I'm taking yet, especially since the DM has a fondness for custom ones.
Crusader 4 / Monk 1 / Crusader + 3 / Warblade 1 / Crusader + 1
Flaw: Extra Granted manuver
Flaw: Stand Still
1 Combat Reflexes
Monk Bonus Dodge
Monk Bonus Improved Unarmed Strike
3 Adapative Style
6 Blind-fight
9 Improved Initiative
Warblade Manuvers (3 readied );
-3-
- Action before Thought
- Sudden Leap
- Iron Heart Surge
Stance: Absolute Steel Stance
Crusader ( 5 readied (3 granted));
-1-
- Replacedx3
- Charging Minotaur
- Leading the Attack
Stance: Martial Spirit
-2-
- Shield Block
- Mountain Hammer (Via Replace)
Stance: Iron Guard's Glare
-3-
- White Raven Tactics
- Revitalizing Strike (Via Replace)
-4-
- Divine Surge
-5-
- Flanking Manuver (Via Replace)
Stance: Thicket of Blades
Were using a high-power stat generation system (85 points spread among stats at a one to one cost, max of 1 18 +2 from levels), so stats at the moment are
18 str
16 dex
19 con
10 int
14 cha
10 wis
These can be swapped around, just so long as all the stats added together = 87
I was contemplating unarmed swordsage, but I thought iron heart surge was worth having before I get into Mo9. Swordsage and warblade levels are a option, but I don't know if I want quite that much access to manuvers and I'd be locked into being a human.
Edit 1: Changed stats around
Edit 2: I've been thinking on what level progression to take after 10, and I was thinking along the following lines;
Mo9 2 / Crusader +2 / Mo9 +3 / Crusader +3
That lets me pick up both aura of perfect order and immortal fortitude at the exact levels that they become available, and ends with mettle from crusader 13 at 20.