HunterOfJello
2012-09-16, 03:57 AM
I'll be playing in a game very soon where the DM told the players to "go all out" and create as strong level 15 gestalt characters as we could for some sort of crazy adventure he's written up. I'll be playing a Sorcerer//Druid 5/Planar Shepherd 10.
The DM told me I can choose any plane from any book as long as I can provide a printout of information on it. So, I've been looking through all the books I can find, yet have found surprisingly little specific information about many of the different planes from each setting. So, I figured I'd ask the all-knowing posters of GitP.
Qualifications:
1. Any Plane from any WotC stamped setting
2. good Wildshape Forms (I can do 19HD or less)
3. decent Enhanced Magic from the plane
~
Note 1: I won't get spellcasting abilities from things I wildshape into. I didn't want them and didn't argue for the ability to have them.
Note 2: I figured out by accident that I can cast Planar Bubble on myself as a 7th level sorcerer spell and gain the planar traits of my native plane in a 10ft sphere around myself. Since Planar Shepherd 10 makes me a native outsider of my chosen plane, that means I can keep that enhanced magic on myself pretty much all the time.
~
My findings so far:
Thelanis from the Eberron Campaign Setting is #1 on my list so far because it has all the Eladrin on the plane and there are some good Eladrin from both the MM1 and BoED. The Enhanced Magic also makes all arcane spells Extended and Empowered. Most of the other forms on the native list really aren't worth turning into, so this makes a short but good list of creatures to WS into in order to gain a bit of offense, some good defense, and some good support abilities.
Faerie from Manual of the Planes has the enhanced magic features of Thelanis but also includes Maximize to all arcane spells. However, it only mentions faires, nightmares, and yeth hounds as actually living there. This puts the Wild Shape list too short unless there is another source about Faerie that I don't now about. (Also, I kind of dislike the idea of automatic maximize. Skimping out on dice rolls just seems lame to me.)
Astral Plane from MotP has enhanced magic with Quicken Spell for no cost, which is pretty awesome. It also has an okay list of wild shape creatures. However, I would be stuck in a No Gravity bubble where I would only move around by Intelligence Flying with perfect maneuverability. This could be freaking awesome or really really weird. I'll have to think about this one.
If anyone has advice on any of this material, I would greatly appreciate your input.
The DM told me I can choose any plane from any book as long as I can provide a printout of information on it. So, I've been looking through all the books I can find, yet have found surprisingly little specific information about many of the different planes from each setting. So, I figured I'd ask the all-knowing posters of GitP.
Qualifications:
1. Any Plane from any WotC stamped setting
2. good Wildshape Forms (I can do 19HD or less)
3. decent Enhanced Magic from the plane
~
Note 1: I won't get spellcasting abilities from things I wildshape into. I didn't want them and didn't argue for the ability to have them.
Note 2: I figured out by accident that I can cast Planar Bubble on myself as a 7th level sorcerer spell and gain the planar traits of my native plane in a 10ft sphere around myself. Since Planar Shepherd 10 makes me a native outsider of my chosen plane, that means I can keep that enhanced magic on myself pretty much all the time.
~
My findings so far:
Thelanis from the Eberron Campaign Setting is #1 on my list so far because it has all the Eladrin on the plane and there are some good Eladrin from both the MM1 and BoED. The Enhanced Magic also makes all arcane spells Extended and Empowered. Most of the other forms on the native list really aren't worth turning into, so this makes a short but good list of creatures to WS into in order to gain a bit of offense, some good defense, and some good support abilities.
Faerie from Manual of the Planes has the enhanced magic features of Thelanis but also includes Maximize to all arcane spells. However, it only mentions faires, nightmares, and yeth hounds as actually living there. This puts the Wild Shape list too short unless there is another source about Faerie that I don't now about. (Also, I kind of dislike the idea of automatic maximize. Skimping out on dice rolls just seems lame to me.)
Astral Plane from MotP has enhanced magic with Quicken Spell for no cost, which is pretty awesome. It also has an okay list of wild shape creatures. However, I would be stuck in a No Gravity bubble where I would only move around by Intelligence Flying with perfect maneuverability. This could be freaking awesome or really really weird. I'll have to think about this one.
If anyone has advice on any of this material, I would greatly appreciate your input.