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Frozen_Feet
2012-09-16, 04:53 PM
This is the character registry for Bleach in the Playground: Renewed Revolution roleplay. For characters of other Bleach roleplays, look elsewhere.

DO NOT POST CHARACTER DISCUSSION IN THIS THREAD! If you want help, criticism etc. concerning your future character, post it in this thread. (http://www.giantitp.com/forums/showthread.php?t=252085)All other discussion pertaining to the upcoming RP is also to be held in that thread.

You CAN post work-in-progress character sheets here and edit them as necessary. Just be sure to inform other players of chances you make and don't jump into the game until others have had time to look over your character.

If you see a spot you want is taken, don't despair! Many things are possible within the game! Just come and talk with us. :smallsmile:

Please don't delete posts! It messes up hyperlinks in this post. If you feel like not playing a character anymore, inform me and I'll edit this master list.

About notations of the registry:

[KIA] : Killed-in-action. This character has bit the dust, kicked the bucket, thrown in the towel, went to a better place, rests in pieces, yadda yadda. Their place is now in our fond memories and flashbacks.
[MIA] : Missing-in-action. A player vanished and left their character off-screen, but the character was too important to be retconned out. Referring to these characters (and wondering where they are) is allowed, but their fate is left undisclosed unless their player returns.
[NPC] : Non-player character. A character who can be controlled by anyone in need.
[WIP] : Work-in-progress. A character is incomplete and not ready to be played yet.
(Currently played by X) : informs if a character is being played by someone else than who made their registry post.
Crossed-over: This character has been retconned out. They are considered never to have existed in the story. Don't refer to them.


Forces of Soul Society


Shinigami characters and influential Pluses go here.


Gotei 13 6 10

The fabled Court Guard of Shinigami, defending Soul Society against Hollows and guiding deceased souls to their proper destination. Once consisting of 13 Divisions, during peacetime it was reorganized to have just 6 due to lack of Captains. Recently, the number of Divisions was increased once again to 10. Gotei is now looking to bolster its ranks ASAP.

Headquarters: (http://www.giantitp.com/forums/showpost.php?p=13948756&postcount=9) This is where over-arching decisions pertaining to all of Soul Society are made. It overseen by Commander-General of the whole Gotei 6. This Division is also responsible for upholding information channels and ensuring everyone gets their orders in time.


Commander-General: Ishinomori Koutarou (http://www.giantitp.com/forums/showpost.php?p=15391431&postcount=55), formerly Zheng Li Lin (http://www.giantitp.com/forums/showpost.php?p=14059787&postcount=15) and Death [MIA] (http://www.giantitp.com/forums/showpost.php?p=13908018&postcount=3)
Vice-Commander: Ayaka Hayama (http://www.giantitp.com/forums/showsinglepost.php?p=19340516&postcount=84), formerly Ishinomori Koutarou (http://www.giantitp.com/forums/showpost.php?p=15391431&postcount=55) and Amaterasu Naomi (http://www.giantitp.com/forums/showpost.php?p=13948221&postcount=8) [KIA]
Seated Officer:
Seated Officer:
Unseated Trooper:
Unseated Trooper:


Internal Security: This Division makes sure law and order are followed despite the on-going crisis, investigates misdemeanors in other Divisions, routes spies etc.. While outwardly an honorable establishment, some consider it the most sinister, because it evolved from the now-defunct Onmitsukido - the Secret Ops directly under command of Central 46, with authority to make rogue Shinigami "disappear". Rumours claim this organ still exists, along with the special asylum called "Nest of Maggots"...


Captain: The returning exile: Hishikawa Setsurou (http://www.giantitp.com/forums/showpost.php?p=15341616&postcount=48)
Vice-Captain: Wa-Den Eri [MIA] (http://www.giantitp.com/forums/showpost.php?p=14949668&postcount=23)
Seated Officer: Isamaru Myojin (http://www.giantitp.com/forums/showpost.php?p=14928033&postcount=21) [MIA]
Seated Officer: Hatiba Azwadu (http://www.giantitp.com/forums/showpost.php?p=15285063&postcount=41) [MIA]
Unseated Trooper: Takahashi Tetsuo [MIA] (http://www.giantitp.com/forums/showpost.php?p=15372256&postcount=54)
Unseated Trooper:


Logistics & Medicine: (http://www.giantitp.com/forums/showpost.php?p=14059787&postcount=15) Colloquially known as the "Hospital Division", this department oversees treatment of sick and injured Shinigami, as well as is responsible for distributing resources through Seireitei and keeping the grounds nice and clean.


Captain:
Vice-Captain: Lucita [NPC] (http://www.giantitp.com/forums/showpost.php?p=15285317&postcount=42)
Seated Officer: formerly Nanoha Shigure (http://www.giantitp.com/forums/showpost.php?p=13908094&postcount=4), promoted to Royal Guard
Seated Officer: Yoshiro [MIA] (http://www.giantitp.com/forums/showpost.php?p=13948221&postcount=8)
Unseated Trooper: Sho Sabitura, the bloodlusting killer [NPC] (http://www.giantitp.com/forums/showpost.php?p=15102786&postcount=26)
Unseated Trooper:


Reconnassaince: (http://www.giantitp.com/forums/showpost.php?p=14152182&postcount=18) This Division is responsible for sending patrols to outskirts of Soul Society, world of the living, and even Hueco Mundo! It's their duty to detect and purify stray Hollows and inform Headquarters about movements of the enemy. They are also the Division mainly responsible for performing Soul Burial on fresh Pluses.


Captain: Tsukino Hikaru (Currently played by Kuroimaken) (http://www.giantitp.com/forums/showpost.php?p=14949668&postcount=23)
Vice-Captain: Arianna Junrin [MIA] (http://www.giantitp.com/forums/showpost.php?p=13914883&postcount=7)
Seated Officer: Calvin Thurstan [MIA] (http://www.giantitp.com/forums/showpost.php?p=15149216&postcount=31)
Seated Officer: Yukimura Akane [MIA] (http://www.giantitp.com/forums/showpost.php?p=15205570&postcount=37)
Seated Office:
Unseated Trooper: Takakura Satoshi [MIA] (http://www.giantitp.com/forums/showpost.php?p=16672904&postcount=70)
Unseated Trooper:


Shinigami Science Institute: (http://www.giantitp.com/forums/showpost.php?p=13908094&postcount=4) Evolved from the esoteric Order of Eibon once responsible for dwelling deeper into mystical arts of Kido, SSI has become a much more modern establishment during the last century or so. Okay, so it still has its share of incense-huffing hippies, but they're balanced by a healthy dose of madmen willing to apply the scientific method to everything and anything, morals and ethics be screwed! (Why yes, other Divisions have bit of a dim view of SSI. What hinted you?) They are one of the busiests Division as of now, doing their best to design new arms and armor to be used against them Hollows.


Head Sorcerer: Formerly Yasonobu "Kurohime" Sawada (http://www.giantitp.com/forums/showpost.php?p=13908094&postcount=4) [KIA] and Yasonobu Shenryu [KIA] [NPC]
Head Researcher: Lox Nyctores (http://www.giantitp.com/forums/showpost.php?p=15137087&postcount=30)
Senior Researcher: Alice "Rabbits" Ruggles [MIA] (http://www.giantitp.com/forums/showpost.php?p=14162910&postcount=19)
Senior Researcher: Castus Vern [NPC] (http://www.giantitp.com/forums/showpost.php?p=15265089&postcount=39)
Senior Researcher: Michael Harada [KIA] (http://www.giantitp.com/forums/showpost.php?p=15737179&postcount=60)
Junior Researcher:
Junior Researcher: Yumiko [MIA] (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5)
Junior Researcher: Ryuu Sasaki (http://www.giantitp.com/forums/showpost.php?p=15067397&postcount=24) [MIA]
Junior Researcher: Hazuki Tsubame (http://www.giantitp.com/forums/showpost.php?p=13909021&postcount=6)
Mod Soul: Ichikobushi (http://www.giantitp.com/forums/showpost.php?p=15067397&postcount=24) [NPC]
Mod Soul: Nikokura (http://www.giantitp.com/forums/showpost.php?p=15067397&postcount=24) [NPC]
Mod Soul: Sanme (http://www.giantitp.com/forums/showpost.php?p=15067397&postcount=24) [NPC]


Combat (AKA "The Pack"): (http://www.giantitp.com/forums/showpost.php?p=13948221&postcount=8)There's something strange in the neighbourhood. Who you gonna call... to smash its face in? Well, these guys. Reputedly the toughest of the tough, they carry on the long-standing tradition of being lead by the best swordsman in all of Soul Society, called Kenpachi. Kenpachis have a habit of dying in battle, against the next guy wanting to be Kenpachi if no other foe is available.


Captain: Hiraku Masaru (http://www.giantitp.com/forums/showpost.php?p=15327790&postcount=47), formerly Kenpachi Osuma [KIA] [NPC]
Vice-Captain: Kiba [KIA?] (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5)
Seated Officer: Hiju Naijeru (http://www.giantitp.com/forums/showpost.php?p=13999336&postcount=12)
Seated Officer: Eiganjo Dosan [MIA] (http://www.giantitp.com/forums/showpost.php?p=14021974&postcount=13)
Seated Officer: Hanare Snooze [MIA] (http://www.giantitp.com/forums/showpost.php?p=14061938&postcount=16)
Seated Officer:
Seated Officer: Scarlet Whitechapel [MIA] (http://www.giantitp.com/forums/showpost.php?p=15372256&postcount=54)
Unseated Trooper: Suou Nicole (http://www.giantitp.com/forums/showpost.php?p=13950778&postcount=10)
Unseated Trooper: Bulk [NPC] (http://www.giantitp.com/forums/showpost.php?p=13948221&postcount=8)
Unseated Trooper: Skull [NPC] (http://www.giantitp.com/forums/showpost.php?p=13948221&postcount=8)


Gotei Reservoir: A new Division founded for fast-track training of senior Academy students and Noble volunteers. Its job is to provide reinforcments to mitigate losses of other divisions.

Captain: Takeshi Sato [NPC] (http://www.giantitp.com/forums/showpost.php?p=15159450&postcount=32)
Vice-Captain:
Seated Officer: Kokugen Mikoto [NPC] (http://www.giantitp.com/forums/showpost.php?p=15605011&postcount=59)
Seated Officer: Yoshida Kaoru (http://www.giantitp.com/forums/showsinglepost.php?p=15823151&postcount=62)
Unseated Trooper: Tasuku Hyoshida [MIA] (http://www.giantitp.com/forums/showpost.php?p=16877278&postcount=73)
Unseated Trooper:

Engineer Corps: With recent demise of Yasunobu Sawada, it was called to question whether SSI should hold a monopoly on R&D of Gotei. The idea of Engineer Corps was put forth to create an entity that could supply Gotei with practical equipment, without burdening itself on too many other duties. It is "Applied Technology" to SSI's "Theoretical Physics".

Head Researcher: Takenaka Chouko (http://www.giantitp.com/forums/showpost.php?p=15318041&postcount=45)
Senior Researcher: Koutetsu Hideki (http://www.giantitp.com/forums/showpost.php?p=15371270&postcount=53)
Senior Researcher:
Junior Researcher:
Junior Researcher:

Ministry of Defense: (http://www.giantitp.com/forums/showpost.php?p=15316213&postcount=44) An offshoot of SSI dedicated solely to protecting Soul Society, especially its civilian targets. It is tasked with building and maintaining new defensive infrastructure for Soul Society.

Captain: Hei Chen (http://www.giantitp.com/forums/showpost.php?p=15316213&postcount=44) [MIA]
Vice-Captain: Naganori "Rashi" Igarashi (http://www.giantitp.com/forums/showpost.php?p=15180904&postcount=34) [MIA]
Seated Officer:
Seated Officer:
Unseated Trooper:
Unseated Trooper:

Criminal Conscripts: Seireitei's prison and asylums, including the ill-reputed Maggot's Nest, hold a lot of people who've gone through Academy training. The question is, can they be trusted to hold a sword once again in defense of their homeland? The answer is still pending...

Captain:
Seated Officer:
Seated Officer:
Unseated Trooper: Kobayashi Momoka (http://www.giantitp.com/forums/showpost.php?p=15752883&postcount=61)
Unseated Trooper:



Shinōreijutsuin

The Spiritual Arts Academy founded by 1st Commander-General all those years go, where teachers work night and day to hammer Shinigami out of new conscripts with Reiryoku. It is one of the few establishment in Seireitei not under command of Central 46 in peace-time, though this has lost significance now that Soul Society is under martial law.

Chief Instructor: Suzaku Fuyu (http://www.giantitp.com/forums/showpost.php?p=14929915&postcount=22) [MIA], formerly Zheng Li Lin (http://www.giantitp.com/forums/showpost.php?p=14059787&postcount=15)
Teacher: Takeshi Sato [NPC] (http://www.giantitp.com/forums/showpost.php?p=15159450&postcount=32)
Teacher: Kokugen Mikoto [NPC] (http://www.giantitp.com/forums/showpost.php?p=15605011&postcount=59)
Student: Chishio Zuiichi [MIA] (http://www.giantitp.com/forums/showpost.php?p=15497572&postcount=56)
Student: Jou Asura [NPC] (http://www.giantitp.com/forums/showpost.php?p=15131574&postcount=29)
Student: The wronged bully, Kanomi Tarriz [NPC] (http://www.giantitp.com/forums/showpost.php?p=15190117&postcount=35)
Student: Ryuunosuke Peredur [MIA] (http://www.giantitp.com/forums/showpost.php?p=15300769&postcount=43)



Government

Technically, Soul Society is a monarchy, ruled by the Spirit King. However, the King is long absent, living a whole dimension away from his subjects. Only the Commander-General knows how to access his palace. During peace-time, a council of wise men and women picked from all over Soul Society hold legistlative and executive power - they are called the Central 46. Currently, however, they have ceded power to Gotei 6. In addition, there are the four Noble Houses, who officially have little power, but unofficially hold a lot of strings in their hands:

The Spirit King: Unknown
Council Member:
Council Member:
Head of Noble House #1: Yasonobu "Kurohime" Sawada [KIA] (http://www.giantitp.com/forums/showpost.php?p=13908094&postcount=4) (?)
Head of Noble House #2:
Son of Noble House #2: Ryuunosuke Peredur [MIA] (http://www.giantitp.com/forums/showpost.php?p=15300769&postcount=43)
Head of Noble House #3: Koutetsu Azuma
Son of Noble House #3: Koutetsu Hideki (http://www.giantitp.com/forums/showpost.php?p=15371270&postcount=53)
Head of Noble House #4:
Son of Noble House #4: Yoshida Kaoru (http://www.giantitp.com/forums/showsinglepost.php?p=15823151&postcount=62)
Royal Guard Member #1: Kisaragi Saruhiko (http://www.giantitp.com/forums/showpost.php?p=15570102&postcount=58)
Royal Guard Member #2: Zheng Li Lin (http://www.giantitp.com/forums/showpost.php?p=14059787&postcount=15)
Apprentice of the Royal Guard: Sanbo Kojin [MIA] (http://www.giantitp.com/forums/showpost.php?p=15372256&postcount=54)


Outlaws

This is the place for spirits who live in Soul Society, but are not part of its organization, such as rogue Shinigami and criminal pluses.

The Red Whirlwind of Zaraki: Akemi Aoko (http://www.giantitp.com/forums/showpost.php?p=13908018&postcount=3)
Vengeful Ex-Lieutenant: Hayato Ichimyouri (http://www.giantitp.com/forums/showpost.php?p=14927011&postcount=20) [MIA]
The Demon Smith and leader of the Yi crime family, Shen Yi (http://www.giantitp.com/forums/showsinglepost.php?p=18312354&postcount=79)
Guard-captain of the Yi family, Yin Cao (http://www.giantitp.com/forums/showsinglepost.php?p=18310788&postcount=78)






Forces of Hueco Mundo

Hollows and Arrancar go here.


Espada, Fraccion and the Hollow King

After their initial succesful assault on Soul Society, the disorganized nature of Hollows has turned against them. While they have overwhelming numbers and power on their side, they lack order and discipline of their foes. To solve this, the Hollow King has hand-picked 6 trusted Arrancars, named the Espada, to command his troops and rule over the great city of Las Noches.

Each Espada has the right to choose one or mora Fraccion, to serve as their Lieutenants, messengers or servants. As of right now, the Espada are not strictly the most powerful Arrancar around, due to some of the most powerful Hollows not being committed enough to their King's cause.

The Hollow King: Officially, none. Unofficially, Storm without direction, Jehoel Yurius (http://www.giantitp.com/forums/showpost.php?p=13909021&postcount=6) (Formerly Dainichi Nyoria (http://www.giantitp.com/forums/showpost.php?p=14064293&postcount=17) [KIA])
Primera Espada: Jehoel Yurius (http://www.giantitp.com/forums/showpost.php?p=13909021&postcount=6)
Fraccion:
Segunda Espada: Turiel Vulkensen (http://www.giantitp.com/forums/showthread.php?255986-BRR-Character-Registry&p=17322942&viewfull=1#post17322942), formerly Wakahisa Daiki [MIA] (http://www.giantitp.com/forums/showpost.php?p=15175501&postcount=33)
Fraccion: Aranita [MIA]
Tercera Espada: Quidel Alamilla (http://www.giantitp.com/forums/showsinglepost.php?p=15752883&postcount=61), formerly Azmus Von Greyssen (http://www.giantitp.com/forums/showpost.php?p=14021974&postcount=13) [KIA]
Fraccion:
Quatro Espada:The Mad Girl, Kyoki [MIA] (http://www.giantitp.com/forums/showpost.php?p=15110538&postcount=27) (formerly Jyn'Hao (http://www.giantitp.com/forums/showthread.php?t=255986&page=2) [KIA])
Fraccion:
Qinto Espada: Tinja Corva [KIA] (http://www.giantitp.com/forums/showpost.php?p=15180904&postcount=34)
Fraccion: Randii Mendez [MIA] (http://www.giantitp.com/forums/showpost.php?p=15222650&postcount=38)
Sexta Espada: Arrancar with inferiority complex,Valentina [MIA] (http://www.giantitp.com/forums/showpost.php?p=13950778&postcount=10)
Fraccion:



Numeros

Arrancars who've been created by the Hollow King or pledged allegiance to him, but who haven't been deemed skilled or loyal enough to earn a leadership position, are called Numeros. No matter how powerful they are personally, they are subservient to commands of Espada. Numeros get their name from numbered tattoos telling the order they joined, with a running numbering from 10 up.

Privaron Espada 104: Natake Nihono (http://www.giantitp.com/forums/showpost.php?p=15273808&postcount=40) [MIA]
Numeros 10: Sterling Felix (http://www.giantitp.com/forums/showpost.php?p=14064293&postcount=17)
Numeros 11: Lyco Spidaez (http://www.giantitp.com/forums/showpost.php?p=14061938&postcount=16) [MIA]
Numeros 12: Creon Toln (http://www.giantitp.com/forums/showpost.php?p=15068931&postcount=25) [MIA]
Numeros 14: Alicia Astenjo (http://www.giantitp.com/forums/showpost.php?p=16054057&postcount=63) [MIA]
Numeros 15: Rethlin Malk (http://www.giantitp.com/forums/showpost.php?p=16860279&postcount=72) [MIA]
Numeros 16: Adela Rubio (http://www.giantitp.com/forums/showpost.php?p=15318041&postcount=45) [WIP]
Numeros 19: Bernadette Almira
(http://www.giantitp.com/forums/showsinglepost.php?p=15823151&postcount=62)
etc.


Innumerables

Finally, there are those Hollows and Arrancar who have flocked under the King's banner - but are in for merely their own gain, and hold no official position in his army. They are nominally under the command of Espada, but there isn't much way for them to enforce this. They are the Innumerables, both because they have no position, but also because it's impossible to keep track of how many there are as they leave and arrive on their own accord.

The Black Crow: Karasu [MIA] (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5)
The over-ambitious general: Victor Vicente Alto Ramirez (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5) [KIA]
Cute enough to die for: Cutie Pie [MIA] (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5)
Enigmatic mastermind: Hades [MIA] (
The thoughtless wanderer: Ean dos Ashezin (http://www.giantitp.com/forums/showpost.php?p=15067397&postcount=24) [MIA]
The apathetic horde, Los Sin Rostro (http://www.giantitp.com/forums/showpost.php?p=15555096&postcount=57) [NPC]



Realm of the Living

This section details people and organizations residing in the land of the living. Most of them remain neutral yet in the over-arching events.


Hapless Mortals

These are people with spiritual powers who don't have strong ties to any spiritual organizations. They are loose cannons, so to speak. Who they will ally themselves with may yet dictate the course of destiny...

Man hiding behind an empty smile: Mikael Esaja Rautiainen (http://www.giantitp.com/forums/showpost.php?p=13907989&postcount=2)
The student half dead: Shiki Sora [MIA] (http://www.giantitp.com/forums/showpost.php?p=13908018&postcount=3)
Part-time student with full-time boredom: Hakuto Kenzan [MIA] (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5)
The colorless youth: Tetsuhiko Naito (http://www.giantitp.com/forums/showpost.php?p=13909021&postcount=6)
The suspicious office lady: Shiba Yui (http://www.giantitp.com/forums/showpost.php?p=13907989&postcount=2)
A striving martial artist: Tsukimoto Miya (http://www.giantitp.com/forums/showpost.php?p=13950778&postcount=10)
Disturbed girl: Sazaki Miko [MIA] (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5)
Spiritually unaware teacher: Takahashi Tanaka [MIA] (http://www.giantitp.com/forums/showpost.php?p=13908835&postcount=5)
Physics teacher with a family secret: Iwamori Higure [MIA] (http://www.giantitp.com/forums/showpost.php?p=14021974&postcount=13)
The School Genius: Haroda Tamaki (http://www.giantitp.com/forums/showpost.php?p=14022030&postcount=14)
The blunt athlete: Yamamoto Rin [MIA] (http://www.giantitp.com/forums/showpost.php?p=14162910&postcount=19)
Wannabe delinquent: Hataru [MIA] (http://www.giantitp.com/forums/showpost.php?p=15159450&postcount=32)
The unexpected strongman: Yamada Katsuo (http://www.giantitp.com/forums/showpost.php?p=15318041&postcount=45)
The doting mother: Tsukimoto Hikari [MIA] (http://www.giantitp.com/forums/showpost.php?p=15372256&postcount=54)
Stereotypical Japanese Doctor: Nakiyama [NPC] (http://www.giantitp.com/forums/showpost.php?p=15372256&postcount=54)
The unaligned immortal, Niklas Jaeger (http://www.giantitp.com/forums/showpost.php?p=15180904&postcount=34)
Manga fan, Tachibana Torahiko (http://www.giantitp.com/forums/showpost.php?p=15823151&postcount=62)
The young Onmyoji, Kamogawa Shinji (http://www.giantitp.com/forums/showpost.php?p=16624521&postcount=67)
The embittered sneaky teacher, Hasunaga Heiaki (http://www.giantitp.com/forums/showpost.php?p=16902819&postcount=74)
Art School Graduate, certified adult, Naomi Ostberg Hisakawa (http://www.giantitp.com/forums/showsinglepost.php?p=18338685&postcount=80)
Asahi Umeko, Volleyball Champ and Future Mother to Horrorterrors? (http://www.giantitp.com/forums/showsinglepost.php?p=18338720&postcount=81)
Sarah, young Fullbringer (http://www.giantitp.com/forums/showsinglepost.php?p=20258649&postcount=85)


Quincies (http://www.giantitp.com/forums/showpost.php?p=15347211&postcount=51)

Quincies are a collection of four families from across the world who've formed a loose organization within the last 300 years. Like in the case of Shinigami, the four were originally five, but the fifth house was destroyed when they waged war against Gotei. The remaining four differ in their opinions of what to do and who to ally themselves with.

Legacy of the Wieswiede - Der Zerreißen Himmel Entwicklung (http://www.giantitp.com/forums/showpost.php?p=16666926&postcount=69)
Der Kaiser: Hein "R" Wiesweide [KIA] (http://www.giantitp.com/forums/showpost.php?p=16407683&postcount=64)
Kaiserlich Rössel: Niklaus "W" Gottschalk (http://www.giantitp.com/forums/showpost.php?p=16408139&postcount=65)
Kaiserlich Rössel: Gabrielle "K" Merkel [MIA] (http://www.giantitp.com/forums/showpost.php?p=16689175&postcount=71)
Kaiserlich Rössel: Isalda & Nikolina "F" Kummerow (http://www.giantitp.com/forums/showsinglepost.php?p=16486139&postcount=66)
Kaiserlich Rössel: Alpha-1 [KIA] (http://www.giantitp.com/forums/showsinglepost.php?p=16486139&postcount=66)

The Akiyama Clan (http://www.giantitp.com/forums/showpost.php?p=15347211&postcount=51)
Great-aunt with heart of iron: Akiyama "Hex" Hoshi [KIA] (http://www.giantitp.com/forums/showpost.php?p=16408139&postcount=65)
Clueless Substitute: Akiyama Hinata [MIA] (http://www.giantitp.com/forums/showpost.php?p=13985066&postcount=11)
Clueless Substitute's twin sister: Akiyama Natsuki [MIA] (http://www.giantitp.com/forums/showpost.php?p=13985066&postcount=11)

The Belenus Clan (http://www.giantitp.com/forums/showpost.php?p=15346432&postcount=50)
Young actor, Caeyrn Flaviu Citlali Belenus (http://www.giantitp.com/forums/showpost.php?p=15300769&postcount=43)

Winchester branch family (http://www.giantitp.com/forums/showpost.php?p=15347211&postcount=51)
Charlotte Winchester [MIA] (http://www.giantitp.com/forums/showpost.php?p=15372256&postcount=54)

The Anderson Clan (http://www.giantitp.com/forums/showpost.php?p=15355656&postcount=52)
Charles "Chuck" Leonard Anderson (http://www.giantitp.com/forums/showpost.php?p=15355656&postcount=52)
Margrave Anderson (http://www.giantitp.com/forums/showsinglepost.php?p=17897749&postcount=77)

The Moto Clan
Moto Yui Satomi
Moto Yoshiro
Shizuka Misaki (http://www.giantitp.com/forums/showpost.php?p=15318041&postcount=45)



Cult of the 1st Hollow King (http://www.giantitp.com/forums/showpost.php?p=15318041&postcount=45)

Cult Leader: Alexandra Dubois [KIA] (http://www.giantitp.com/forums/showpost.php?p=15318041&postcount=45)
Apostle of Insanity: Thomas Gregory Abel (http://www.giantitp.com/forums/showpost.php?p=15327790&postcount=47)
Templar: Isabelle Nishimura [MIA] (http://www.giantitp.com/forums/showpost.php?p=15344941&postcount=49)
Queen of Hollows, Reene Lucaster (http://www.giantitp.com/forums/showpost.php?p=15318075&postcount=46)
Princes of Hollows, Felicia Lucaster-Von Geister (http://www.giantitp.com/forums/showpost.php?p=15752883&postcount=61)
Court Jester of the 1st King, Clovis Severin (http://www.giantitp.com/forums/showpost.php?p=15318075&postcount=46)
Knight of the 1st King, Vanessa Adler (http://www.giantitp.com/forums/showpost.php?p=15752883&postcount=61)
Knight of the 1st King, Oscar Meyers (http://www.giantitp.com/forums/showpost.php?p=15318075&postcount=46)
Knight of the 1st King, Vincenzo Scamozzo. (http://www.giantitp.com/forums/showpost.php?p=15318075&postcount=46)




---

Empty character template:

<Your character's name here>

Age: Exact number or rough estimation.
Gender: Male, female, etc.
Height: Centimeters and/or feet and inches.
Weight: Kilograms and/or pounds.
Station: Which side your character is aligned with and what is his position. F. ex., Unaligned mortal, Gotei Reconnassaince Officer.

Description:
What does your character look, feel, smell and sound like?


Personality:
How does your character think? What drives him and what kind of a fellow is he?

History: What has happened to your character in the past and made them who they are?

Story So Far: You can summarize here what has happened to your character during the game.

Abilities:

What is your character good or bad at? What special things can he do or knows?

These could include:
Shinigami: Kido (Hado and Bakudo), Hoho, Zanjutsu, Senkaimon, special equipment?
Hollows and Arrancar: Cero, Hierro, Bala, Garganta, Pesquisa, Sonido, Regeneration, Negacion?
Quincies: Hirenkyaku, archery, Ransotengai, Blut, available Ginto and Seele Schneiders?
Fullbringers: Bringer's light, tricks with universal Fullbring?
Everyone: strenght, speed, duarability, intelligence, education, everyday skills?


Race Specific Add-ons:
Shinigami
Zanpakuto: <Name of your weapon here>
[u]Description: What does your personal weapon look like?
Spirit: What does the spirit of your weapon look like and what kind of a person is it?
Inner World: What kind of a mindscape does your spirit inhabit?

Shikai: <Release command of your weapon here>
Description: What new form does your weapon take?
Power(s): What new abilities does this release bestow upon you?

Bankai: <Name of your Bankai here>
Description: What new form does your weapon take?
Power(s): What new abilities does this release bestow upon you?

NOTE: due to circumstances of the plot, Bankai is a rare thing. We don't really want people starting out with them. You can plot ahead if you want to acquire one in-game, but be prepared to play it out.

Arrancar:
Aspect of Death: What was the core factor of your demise you now embody?
Mask Fragment: What is left of your Hollow Mask?
Hollow hole: where and how large is it?

Zanpakuto: <Name of your weapon here>
Description: What does your personal weapon look like?

Resurreccion: <Release command of your weapon here>
Description: What new form do you take?
Power(s): What new abilities does this release bestow upon you?

Segunda Etapa: <Name of your SE here (if any)>
Description: What new form do you take?
Power(s): What new abilities does this release bestow upon you?

NOTE: We are marginally laxer with SE than Bankai due to circumstances of plot. However, do remember that canonically mere Resurreccion can be equivalent to Bankai. We still don't want too many Arrancars to have SE - it was canonically an unique occasion, afterall.

Quincies:

Quincy Bow: <Name of your bow (if any)>
Quincy Cross: How does the artefact serving as a focus to your bow look like?
Description: How does the bow itself look like when manifested?
Powers: Does the bow have special qualities?

Sanrei glove: Does your character have one? What does it look like? (Yes, you can deviate from Canon.)
Letzt Stil / Vollständig: Your final form - how does it look like? Does it have any special qualities? NOTE: If you intend to use Vollständig, be ready to explain how your character gained that ability as opposed to the tradition Letzt Stil.

Fullbringers:

Personal Fullbring: <Name of the object's ability>
Description: What object is your memento, and what new form does it take when activated?
Power(s): What new abilities does this release bestow upon you?

Frozen_Feet
2012-09-16, 04:55 PM
Mikael Esaja Rautiainen

Age: 28
Gender: Male
Height: 181 cm (~5'11")
Weight: 78 kg (171.6)

Appearance
Mikael is a moderately tall male with thin build. Should you happen to catch him in revealing clothes, you'd see there's not much fat in him, his arms being thick with muscle and his abs showing clearly when he's flexing them, at least. He has small hands and thin wrists, which detracts from his buff look, though.

Michael has a narrow face, with dark shadows under his eyes. When alone, he usually frowns, but does his best to smile at strangers; this makes him look harmless, an archetypical "nice guy", no matter how far from truth that may be. His face and arms are tanned slightly brown, otherwise he's pretty pale. His hair is brown and shaggy. His eyes are normally greenish-blue, but this is not constant – when he is enraged, they become so brown as to be almost black, and the whites become extremely bloodshot. He doesn't look his age, and it wouldn't be hard to think him to be in his early twenties, or even late teens. (He isn't that happy about this.)

Mikael prefers heavy-set clothes, often black in color. Lately, he's been moving around in loose black worker's pants, black safety shoes, a dark blue T-shirt and a black leather motorcycle jacket with a white Ouroboros on the back. He has a similar design of reptilian or draconic creature curled in a circle and biting its tail tattooed on his left shoulder.

Personality:
Those who remember Mikael from school might tell you he was kind; he never bullied anyone, tried to be friends with those who bullied him, generously lend things to others and gave gifts to his friends. They might tell he was polite; he opened doors for others, never answered a question without being asked, and always obeyed the teacher. They might tell he was studious; doing his work in class while others fooled around, reading science magazines and other boring stuff on his free time, talking to teachers between classes about the day's subjects.

Those who remember him from work or army might tell you he was diligent; focused on his job and striving to perform as well as he could. They might tell you he was patient; rarely displaying anger despite others making fun of him. They might tell you he was tolerant; even though he never smoked or drank himself, he didn't really oppose others doing so, even next to him, and often talked jovially with people who had very different lifestyles than him.

Of his family, his father might say he was clever, perhaps wise beyond his years; he could often comprehend and summarize complex issues in a single sentence, and easily memorized everything he told him. His brother might call him lazy, because Mikael was a bit undependable when it came to chores at home, or jokingly refer to him as "a weirdo"; nonetheless, they were in good terms. His mother would've the least positive things to say about him, because their relations became very strained as he grew older - his mother was one of the few persons to earn his ire and utmost disrespect. She might call him "arrogant, hateful, disobedient, lazy, irresponsible, uncaring" and even "cruel" - and maybe towards her, he was.

But one thing they would all agree upon is that he never quite fit in.

None of these people have known him for years, however. He might still be some of these things, or at least put up an appearance of being so - but how is he now?

Well, he is bitter; life did not give him what he desired, and even though he's tried to forget his failings, it still gnaws at him. He is detached; since awakening his powers, it's become increasingly difficult to see other people or the society around him as meaningful. They are just... background. He thinks himself to be separate of the human race, and with a good reason. He is boiling with undirected anger; once, it was caused by his bullies, and he swallowed back hard on it because he thought he might hurt himself; then, it was caused by those who let him down, and he swallowed back on it because he thought he might hurt someone else; nowadays, he's not quite sure what is causing it, and at the same time, it's becoming harder for himself to justify why he should restrain his urge to violence. He is afraid; afraid of his own powers and what they could mean.

And more than anything else, he is lonely - because he has no equal in his world, and maybe in no other...



History:

Ever since he was kid, Mikael often saw weird dreams. Dreams where he could fly and had inhuman strenght. This was perfectly normal, he was said. The landscapes and peoples he saw in his dreams did not in any way correspond to those he saw in the waking world, but they were always consistent with each other. Sometimes, he mused whether his spirit really wandered to some other land, where it held a secret life of its own each night. Sometimes, he saw visions of a vast desert, or of someone standing before a vast gate, as if preparing to lift it up. He never attached any significance to these dreams. After all, dreams are just dreams.

As a kid, Mikael wasn't that remarkable. He had what could be called a happy childhood - his father loved his mother, his mother had a steady job as a daycarer, and he had a lot of friends. At school, he was fairly good, sometimes top of his class, even. He had an interest in a broad variety of subjects, and some of these caused others to mock him and call him a "nerd", "geek" or "weird" - he was weak and small back then, so he shrugged it off, even though it often made him angry. He believed in giving people another chance, and often tried, and sometimes succeeded, in making friends with those who teased him.

In his adolescence, things took a downward turn, but nothing too awful. His mother decided she didn't want to do her old job anymore, and ended in a spiral of short-term, low-paying jobs. His father started to bend under the pressure of his own work and the troubles of his mother, and took up drinking. Elementary school ended, and Mikael somewhat unexpectedly moved to a vocational institute to study as a welder - with his grades and academic interest, everyone assumed he would've move to a gymnasium. The institute was bit of a jump into cold water - none of his best friends from elementary school followed him but many of his bullies did. Many of his friends had been girls, but now his class had none. He closed off somewhat, only befriending his teachers, but barely managing to keep cordial relations to his classmates, whom he considered "intellectually inferior" - this thought made him feel guilty, because he thought it arrogant and maybe even unfounded, even if it was partly true. Still, he was the best of his class and graduated with excellent grades. He got a good job from a local company and was full of hope for a bright future when he signed into the service of Finnish Defense Forces.

His stay in FDF was very exciting, at first. The thought of military discipline and honor appealed to the young man. He seemed to be pretty alone in that regard, however, with most of his peers considering military a "necessary evil" and mostly an useless break to their education. He was hopeful of being chosen to be trained as a Commissioned Officer - maybe he'd even pursue career as such! On the other hand, he was first time in years in a situation where he was no longer clearly the best. This poked a hole in his ego. Eventually he became "just" an NCO, which was a minor setback, but worse was to come. Towards the end of his year-long stay, he became increasingly disapproving of how his peers considered it fine to abuse their new position, while dodging their responsibilities. He tried to fight against it, but when others disregarded him, he stopped - he was pretty alone with his idealism, and it was starting to alienate him from his comrades. The pressure was too much. He also realized that the staff were ignorant, or even silently approving, of some of the conscripts' misdemeanors. He came to the conclusion that the "military discipline" was a poor joke at best, the organization of FDF was obsolete and could never work properly as long as the conscripts would have such negative attitude towards each other. He silently abandoned any dreams of a military career and returned home. Unfortunately, his old workplace no longer had need for him, so he had to resign in but a few months.

In addition, while he'd been gone, his father's drinking had developed into full-blown alcoholism, and his pressures at work culminated to a total burnout. This, accompanied with troubles of making ends meet, had made her mom furious at her employers. Her endless nagging did not improve her husband's mood. She also began pecking her son about moving to an apartment of his own and getting a job. All Mikael could say was that he was "trying to".

It turned out he had to try for a long while. Factories were being shut down left and right, or so everyone told him. He found himself in a similar spiral of short-term jobs as his mother, just as he had feared. Not having anything to build his life on, he could not decide where to move - all the while his mother kept piling the pressure on him, even starting to make him pay bills for the house. Mikael might have been more tolerant of this, if it had not been such a transparent attempt to drive him away from home. This drove a wedge between them - his mother ordered him to pay increasingly more things, and when he started complaining that she should not spend as much on frivolities, she became furious at him. Mikael's father, already exhausted due to his job, could not tolerate their arguing, and increasingly often trifle issues turned into three-way shouting contests where Mikael and his mom were blaming each other about everything, and his father was crying for them to stop.

Finally, Mikael found a place of his own, but his relations with mother had been irrevocably poisoned. After he got last of his things hauled to his apartment, he decided to cut ties with his parents for a year. He stayed in contact with his brother, though, who was most supporting.

Mikael now faced a new challenge. Now 22, he was starting to dream of getting kids. Yet, he'd not even had a girlfriend up to this age. He'd not minded his inexperience before, but now it started to embarrass him. Still, he took to dating with enthusiasm and hopeful attitude. He met a lot of new people, but... he didn't seem to click with anyone. Or rather, he met a lot of women who he thought would be right for him - but they did not return his feelings. "You're a nice guy, but...", "I just want to be friends", "Sorry but I just don't feel the same towards you", "I'm in love with someone else" - these phrases became all too familiar to him.

For the record, he really did befriend some of them - having lost trace of his former best friends, it was a welcome change. But it was also painful; his feelings for them didn't die even though it'd been made clear they were unrequited. "Don't worry, it'll pass", they said. "You'll find someone else. You're a nice guy!" But as he looked around, he saw that "niceness" meant jack and squat. Many of the men who'd been, frankly, pricks in army or at school had girlfriends or were even married! He could not comprehend it. What was he doing wrong?

He picked up martial arts and started working out like crazy - maybe he'd luck out if he was buff, or at least he could meet someone interesting at gym? Nope, didn't work out. He grew increasingly frustrated and sensitive of his looks. He bought a motorcycle and dyed his hair, dressed up in leather in hopes of gaining attention. Still nothing.

But one day when he was 24 changed his life. It was 1st of April. Spring should've been far, but it was snowing like the mid of winter. Driving conditions were miserable. Mikael was driving a car back from work. It was late, he was tired, and then he saw red braking lights of the car before him. There was still good 50 meters to go, so Mikael was certain he could slow down - but as he drove closer, he realized the other car wasn't moving anymore. Biting his teeth, Mikael pushed the brake to the floor - there was still long way to go, he could stop, right?

Wrong.

The road had layers upon layers of fresh snow on it. Braking was futile. As a last resort, Mikael tried shifting his car to the next lane, it seemed to have more room. But his car started sliding, and he hit the side of the other car. Luckily, this made his car bounce to the next lane, and Mikael could stop it there. Mikael sighed from relief - danger had been averted.

Then the car behind crashed into his.

And then the car behind that one... and...

Overall, it was the second worst pile-up that day. 31 passenger cars, 4 busses and 7 trucks were totaled. Only two people died, but dozens got injured.

Mikael was not one of them. He remembers horrible pain while being squeezed between the seat and control panel of his car, but he also remembers squeezing his way out of the wreckage. While dazed, he did not lose consciousness. He wandered to the side of the road and collapsed under a fir tree. His clothes were all torn up, but there was no blood.

It took him until the shock passed before he realized he should not have been able to do that. He should've been crushed into pieces.

He watched medics walk to the car that had crashed into his. It had been squeezed flat. He could tell from their faces that whatever they saw was not pretty. He watched as the firemen came and sawed the car into pieces to recover whoever had been inside. He watched how puzzled they were when they found his car, its side torn open, with no-one inside.

He watched how a woman holding a girl to her chest rose from the other car and cried at the firemen. No-one seemed to hear her. Then, out of nowhere, a black form came. It took the woman and the girl away.

Filled with dread, Mikael rose and walked into the forest. He walked and walked, until exhaustion took the better of him and he collapsed in the snow.

A few days later, he returned to work. Despite having slept out in the open with barely clothes on his back, there wasn't a single frostbite on him. He'd only fetched new outfit from home and returned to everyday life. His work buddies looked like they saw a ghost. They pointed to an article in yesterday's newspaper, told how they'd feared he'd been one of the deceased. Mikael was not amused.

From there on, he started seeing oddly transparent people around places like hospitals, cemeteries, abandoned houses. He saw more of the black forms, and each time they became more distinct. Each time, he felt a chill go through his body, and fled the scene as quickly and unassumingly as possible.

He stopped dreaming, save for the vision of the gate. The vision became more distinct now - he could see it was him who was trying to lift the gate. One night, he succeeded, and was blinded by bright light. Then the visions stopped. For first time in his life, Mikael saw ordinary dreams - trifle, meaningless affairs of having wild sex with women he could never have, or finding himself naked at work.

He started missing his dreaming life and friends. On the flipside, his waking life started feeling more like a dream, and a bad one at that.

At the gym, he started experimenting. He put more weight on than he thought he would never be able to lift, but despite it feeling like his arms would pop out of their sockets, he could always lift everything he piled on himself. Soon, he hit the limits of available weights and machinery. At work, when no-one was looking, he grabbed a bar of iron and bend it with his bare hands. He carefully tried cutting himself with a knife, and found out the blade broke sooner than his skin. He realized he no longer had any idea what he was capable of, and he became afraid.

While walking, he felt strangely light. He remembered the surreal feel of his past dreams where he could fly - one day, he focused on it and jumped. He found himself standing on the top of a nearby tree. That was one of the few occasions that year when he felt truly happy.

He started hearing whispers, coming from nearby items. He couldn't comprehend most of them, but those he'd owned for a long time made sense. He grabbed hold of an old juniper bow made by his father, and it turned into a real hunting bow. He swung a kitchen knife, and it turned into a machete that could cut 1 millimeter thick steel. He decided not to try what would happen if he "listened to the voice of" actual weapons.

Mikael had become a superman. That was the only way he could make sense of it. But there was no Lex Luthor to oppose him, nor a Justice League to support him. He was alone with his abilities... as the only person on earth, as far as he knew.

Or could there be others? Who were those black-clad people he saw every so often? In myth, such people had existed for aeons - now that he provenly had these powers, maybe he should reconsider whether to believe in them?

He pondered of what to do with his powers - should he become a masked vigilante, like those in the comics? Should he go to the Great Randi and get the 1 million prize, to live as a rich man? Should he break into a bank instead?

No matter what he thought of, the longer he mused on the consequences, the less he wanted to anything. He decided to continue his life like before, but it lost its luster. When his boss came to complain to him about slipping schedules, Mikael barely heard he was speaking as he was busy thinking of how easy it would be to fling the man out of the window. On a date, Mikael could only think of how easily he could crush the bones of the petite woman. Or how she would think him crazy if he told her what he could do, or whether she'd believe her eyes if he showed it to her. That time, he just up and left without even paying. He never met her again. Out in town, people seemed to fade to the concrete, becoming nothing but a grey mass slowly trickling through the city.

He called his best friend and longest-lasting crush and told her to meet him at a frozen lake. She paled when she him pick up a boulder twice his size and throw it on the ice. She fainted when she saw him fly. Mikael carried her home and nursed her until she woke up. He asked her what he should do, but she was in denial anything had ever happened. His heart was broken.

Next morning, he send her a note telling to go to the lake. He also send a message that he would not go to work that day. He also send a farewell message to everyone whose number he had, before crushing his phone with his bare hands and setting his apartment on fire.

He'd had enough. He was not a human any longer. He would find a place of his own, away from the trifle affairs of society. The laws of humans did not include him, and no new laws would be made for him.

But there is no wilderness any more. No place untainted by presence of man. So he still walks among people, feigning the outside habits of humanity, smiling and being kind to others. Not because anyone tells him to (he tells himself), but because he wants to. Though lately, he's not really wanted to. Maybe he will find someone else like him, in some other place or country. Only time will tell.

If you meet him, he'll be cordial, helpful even. If you ask him for his name, he might introduce himself as "Nemo", "Sín Nombre" or "Niemand Nihil". These are all just little things to fool those who aren't linguistically gifted - learned persons will notice these are all various ways of saying "Nameless", "Nobody", "Zero" or "Nothing".

Story so Far: While trekking through wilderness of Lapland, Mikael was ambushed by goons of Vicente Ramirez. After struggling free from the hold of his captors, Mikael found himseld in a foreign landscape where a crooked moon hung over endless sands.

As Mikael tried to escape, Ramirez decided to stop him personally. The two engaged in mortal combat, with Ramirez holding the upper hand until the very last stretch of the battle, when Mikael caught his prized Gran Rey Cero and threw it back. Despairing and furious for being outwitted, Ramirez tried to take his enemy with him in a blaze of glory, but Mikael extinquished the blast and lived.

After their battle, the mortal was at loss of what to do, and decided to interrogate one of his fleeing captors. That's when Jehoel Yurius entered the scene, apparently having come over to clean up remaining dissident Hollows. After a brief discussion, Mikael decided to follow this new acquitance to his lair.

At Jehoel's island, at the middle of the lake the Espada himself had once created, Jehoel provided Mikael with medical supplies to clean and cover his torn skin as well as a place to rest. Jehoel divulged to Mikael the basic nature of Hueco Mundo and told him the tale of how he met Dainichi Nyoria, the Hollow King. After mending his wounds, Mikael asked Jehoel to take him back to mortal realm, deciding to look for other powerful mortals there. Jehoel brought him to Helsinki, and the two agreed to meet at Tokyo one month later.

In Helsinki, Mikael caused disorder by robbing several shops for clothes and other items and fleeing from the security guards, committing several superhuman stunts in plain view of ordinary folk while looking like a horror movie monster due to his wounds. But then fatigue caught up to Mikael and he broke into an apartment while its owners were gone to rest.

While resting, the terror of his situation started to dawn to him, and he had fits of severe nausea. Only after narrowly avoiding an awkward meeting with the apartment's owners did he manage to collect his thoughts. Based on Jehoel's words, he formulated a hypothesis of spiritual senses, and to test them, went to rob a Finnish military garrison for materials.

After recuperating for some time, Mikael got on board an aeroplane from Helsinki to Narita International Airport. From there, he walked to the City and met Hakuto Kenzan. Kenzan initially offered to take Mikael to a meeting between various spiritually empowered students, but after talking for some time, decided Mikael sounded too much like a comic book super-villain and purposefully led him astray. Mikael, upon hearing this, was greatly disappointed, but let Kenzan go after he promised he would tell others of his presence.

After this, a mysterious disembodied voice called out to him. Mikael presumed it to be some sort of Hollow. The voice wanted him to tell everything he knew of Las Noches. Mikael was leery of this presence, and left when he learned it was spying on Kenzan and other students.

After this, Mikael withdrew to rest, seeing a strange dream of a crazy Goddes of Death and her Arrancar friend. The latter offered him a ring, but then he woke up. Sore and hungry, he wandered the streets, when a Hollow called the Puppeteer targeted him. Haroda Tamaki was drawn to the scene and prepared to help Mikael, but it turned out the man was more than capable of helping himself. Together, they destroyed the puppeteer.

When he learned Tamaki knew Kenzan, Mikael tried to warn of the Hollow presense. He also offered to take Tamaki to Las Noches. When Tamaki declined, they parted ways and Mikael went to Aokigahara.

Interestingly, within two days, the highest representatives of the spirit world descended upon Mt. Fuji to discuss a truce. By happenstance, Mikael overheard their discussions. Once the negotiations were over, he briefly chatted with Jehoel, before deciding to return to Ikari.

Back in Ikari, he met Tamaki again, along with Chuck and Naito. Their discussion got quite heated, but then Hasunaga, a teacher of the kids, arrived and defused the situation. Impressed by Hasunaga's knowledge, Mikael asked if he could stay with him till the end of the month. He agreed. After dining with Tamaki, Katsuo and Hasunaga, Mikael went to live in Hasunaga's apartment.

During that three weeks, he mostly slept and studied. He did, however, briefly train with Tamaki and Katsuo, to test the limits of his powers. As a result, he accidentally caused the former to be reborn in a new, improved body. Due to all this, Tamaki changed his mind and decided to go to Las Noches with Mikael.

Despite Hasunaga's best efforts, Mikael remained set on his decision to go and visit Las Noches at the end of month. This strained their relationship. At the end of month, Mikael packed his stuff, but before leaving, he wanted to find and talk to a real Shinigami, in this case Alice Ruggles who'd been keeping an eye on the kids ever since Yasunobu Sawada took interest in them. However, their discussion was less than cordial, but once again the situation was defused when Hasunaga intervened. No real agreement was reached regardless, and after expressing his contempt for the Shinigami, Mikael departed, taking with him two human women, Rin and Miya, who almost got themselves caught in a big fight between the students and some random Hollows.

As they fled from the scene, Mikael was contacted by Argos, an enigmatic servant of the Ghost King. Mikael expressed distrust of the creature, and told it to depart. After this, he went to fetch his stuff from Hasunaga's house, where he, Rin and Miya met Kumarin, Hasunaga's ursid servant. After telling the bear to mind its own business, the three decided to journey to Mt. Fuji, but were distracted by Jehoel Yurius arriving.

Abilities:

Superhuman strenght: Mikael does not know his own strenght - its upper limits, to be accurate. It's easy to function on a human level, because its a level of familiar sensations - he knows how it should feel to lift a shopping bag, or how hot a stove will feel when it causes burns to normal people. It's almost as easy to mimic strongest ordinary humans, because up to that point you have at least some guide line. But beyond that? Where does it end? Mikael does not know, and he daren't search for answers. It's all fine and dandy if he succeeds, but if he doesn't? Who is there to help him? Can anyone help him?

Superhuman endurance: Last time Mikael tried taking a vaccine, the needle broke against his skin. His first feat was to survive a crash that utterly flattened his car. No ordinary cold seems to be able to hurt him. But again, he has no idea of his upper limits. He still feels pain, or at least remembers how much pain he should be feeling. He's still wary of most things other humans are, because he has no idea if he can survive them. He has no precedent.

Superhuman speed: Mikael could outrun an ostrich or fly faster than the fastest bird. He's not tried either, but is roughly aware of the possibility. His feet glimmer with strange light as he moves on ground or air, leaping over buildings with a single jump.

Voice of All Things: Though he knows not the word, Mikael is a Fullbringer, and extremely powerful for one. The spirits of all things call to him, and he can speak their language (this includes intuitive understanding of all human languages). This gives him a broad array of abilities depending on what he has at hand.

Enhance: Mikael can hear the true desire of any object he holds in his hands, and improve on its functions. A toy bow becomes a real one; a kitchen knife becomes a sword; old and rusted car becomes a spiffy new one. This is usually a simple and easily foretold step, but Heaven only knows what might happen if he gets his hands on a supernatural weapon of some kind. All Enhancements are permanent unless Mikael undoes them. No object can be enhanced more than once.

Enhanced Item - Predator Camo: A stolen Finnish Defence Force camouglaged uniform. Its color and pattern change to adapt to its wearer's surroundings, making him very hard to spot visually, especially if standing still. It also scrambles infrared and ultraviolet signatures and diminishes its wearer's Reiatsu output to the level of a common mortal. When worn by Mikael in particular, it partially benefits from his resilience to destruction, becoming as tough as his skin.

Reduce: Just as easily as Mikael can give form to an item's desire, he can silence its voice completely, turning useful objects into rubbish. This can also undo effects of Enhance. Whatever he holds is reduced to its base materials. A toy bow becomes a branch of wood and a coil of string; a kitchen knife becomes a slab of metal and pile of plastic chips; a car is broken down into separate parts. The power of supernatural weapons is diminished and their releases shut down until their owner calls for them anew.

Personal Fullbring - Ouroboros: Most powerful of Mikael's abilities, and one he does not truly comprehend as of yet. On his back is the snake eating its tail, the symbol of eternal life, though to him, its meaning is despair. It is the source of his seeming implacability. He could give it life, make the ink jump from his skin and crush his enemies, but doing this would also make it susceptible to destruction. The snake can draw blood or any other fluid than can be used for writing into itself to grow larger and larger. Once it returns to its proper place, all extra fluids are turned into vital energy, restoring health and power of its owner. Mikael could wholly or partially assume qualities of the snake himself, growing scales, claws, fangs or tail, temporarily increasing his reach and offensive power. Finally, the snake's fangs have acidic poison that melts away flesh and bone - there's a lot of time to treat it as it spreads, but a direct bite usually burns holes to the point of contact.




There's something wrong with Shiba Yui...

Age: Looks about 30 to 40 years old. Her birth certificate claims her to be 37. It's up to you if you believe it....
Gender: Female
Height: 170 cm (5'7")
Weight: 68 kg (149.6 lbs)
Station: Unaligned mortal (secretary in a construction company)

Description:
Looking at just her facial features, Yui is quite youthful, with not much in the way of wrinkles. She might pass for someone at mid-twenties - if not for eyecatchingly pale skin that really doesn't look healthy. Bloodveins show through clearly, especially around her eyes, creating dark rings around them. At a glance, someone might consider her either terminally ill, or think she's wearing a tasteless amount of make-up. She has dark grey hair, and deep grey eyes.

Looking past he abnormal coloring, she looks like a fairly average japanese lady, though notably tall and well-endowed one. Her choice of costume often obscures this fact, though - when at work, she's usually seen in black or dark gey suit and trousers. Should one see her in a more lax outfit such a sport gear, they'd probably say she has body of someone who worked out a lot when young. She still does work out, but a age and office work are starting to round her out. But those arms are still thick for more reason than just fat...


Personality:
People tend to be wary of Yui - which is odd, because there doesn't seem to be many reasons why they should be. It could be her looks - maybe there's something about that paper-thin skin and bloodshot eyes that cause her to fall straight into Uncanny Valley. Or is there something more?

Ever since she was a kid, Yui did her best to be friendly to everyone, though she could be stubborn and demaning. She was always glaringly precocious, acting more adult than actual adults. As an adult, she's worked hard to earn a reputation as a diligent and dependable worker (save for occasional mysterious illness). The phrase "feared but respected" could be used to describe her. Others' aversion of her do make Yui feel a bit lonely at times.

Yui has bit of a short temper, but calms down quickly too. She isn't one to hold grudges, though she may feel merciless if sufficiently angered. You could say she forgives easily, but doesn't forget. When on the job, she's very focused, but on free time, her mind wanders. She sometimes goes off the rails in conversations, and has a comically poor sense of direction, or at least poor map-reading skills (yet somehow tends to end up just where she needs to be... how does that work?).

Yui was and is unable to bear children due to an old sports injury (or so she will tell), which is a major sore spot for her. 37 and unmarried not a very happy status to have in Japan. Luckily, she has an open-minded employer.

History: When she was born, it looked like Yui's life would end before it even properly started. She was born prematurely and reacted very weakly to stimuli. She was placed into intensive care, but soon fell into a state that the doctor diagnosed as "coma". The doctor was certain she would not survive, and her parents were at the verge of breakdown. As her vital signs faded, the hospital staff called it quits and took her out of machines - but as the "cooling body" (as they thought) was waiting as the nurse was fetching her parents to share the bad news, she suddenly sprung back to life. Her cries alerted the staff back, and when the parents arrived to say their last goodbyes, they were instead greeted by a lively child kicking and screaming. No words can describe the relief they felt.

But despite the joy they felt, it didn't take long for Yui's parents to start feeling that something had went wrong with her that day. And while most of their worries were eventually proven to be for naught, they never quite managed to shake that feeling.. During Yui's first year of life, her mom hada psychotic episode and had to be hospitalized to regain her nerves. Apparently, she thought her child was moving too methodically for a real kid, and swore her child had been replaced, or possessed by something. She was diagnosed with postpartum depression, but with counseling and rest she recovered.

Yui did prove herself to be an exceptional person. She learned to read and write before attending school, and was ahead of her classmates in most subjects. Few of her teachers found her strangely suspicious, and one even claimed she was puposedly holding back a bit to not appear too clever. As Yui grew older, her headstart evened out mostly, and past highschool, she was no longer all that remarkable - maybe the differences had become finer, or she'd become better at hiding them.

Despite her jovial and friendly attitude, Yui never was very popular. Few men took interest in her, but the one who seemed even remotely promising left her when the pair learned of Yui's infertility. So much for true love. So in lack of romance, she dedicated herself to school, sports (first track & field, then Judo) and, unknown to others, observation of supernatural phenomena.

Story So Far: While Tsukimoto Miya was on her way home from a grocery store, Shiba Yui intercepted her. After it was revealed they both shared interest in martial arts, the two happily conversed about them for rest of the journey. When they arrived at Miya's doorstep, Yui gave Miya her phone number and told her to call if she ever wanted to talk about "interesting weather".

Some days after, Yui spotted a young man called Yamada Katsuo darting about. When Yui called out to him, he lost his balance and stumbled on a stone fence. Yamamoto Rin also witnessed the event. After checking that Katsuo was allright, Yui offered to teach him how to control his strenght. Yui also left a message to the house owners about the broken fence.

After Katsuo left, Yui had a brief talk with Rin, recognizing her as the girl who'd stalked Yui and Miya earlier. After confirming nothing suspicious was behind it, Yui remarked Rin had an "interesting aura", before the women parted ways.

Later Yui invited Yamada Katsuo to train at a gym to control his strenght. However, her plans for teaching the young man were made irrelevant when on the way home Katsuo met Hasunaga Heiaki and became his pupil instead.

After this, Yui resumed to work, mostly, occasionally wondering what happened to him. He missed his phonecall explaining what had happened. She was drawn back to spiritual events when her old friend, Akiyama Hoshi, called her and asked her a favor. She then went to discuss with Hazuki Tsubame about her serving as representative of Pro-Shinigami representative in Seireitei. When the Shinigami declined, Yui called Hoshi to tell that route would not work.

Abilities:

Fit & Martially skilled: Yui is very strong for anyone, but especially for a woman of her age. Having earned a 3rd dan black belt in Judo when she was younger, she is a mean grappler too, capable of introducing taller and heavier men to Ground-sama if she so wishes. She has great stamina as well. It's rare to see her act in a manner that'd reveal it, but she also seems to have trained in some esoteric form of weapon combat. Really, measured in raw skill, she's perhaps above fresh Shinigami recruits - but she does not have preternatural strenght and endurance to back it up, putting her at severe disadvantage against most spiritual threats.

See the unseen: Yui is fairly powerful medium. She can see spirits clearly, and even sense their presence through walls or at distances sight doesn't cover. She's also capable of hiding herself from spiritual beings, appearing to be merely a non-powered mortal to all manners of spiritual senses.

Spirit lore: Yui is suspicuously knowledgeable of Shinigami, Hollows, and loads of other things pertaining to afterlife and its inhabitants. If pressured, she'll admit to having been able to see spirits since birth. But is even that enough to explain everything she knows...?

Minor weather control: Yui has some control over moisture and temperature of her surroundings. Given enough time to concentrate, she can even cause slight drizzle to cover the nearest hectare, or freeze water.

Terry576
2012-09-16, 05:00 PM
Shiki, Sora (Last Name, First Name) - Student and Living Arrancar


Gender: Male
Age: 16, August 22nd. (Sagitarrius)
Height: 5'10"
Weight: approx. 165 lbs.
Reiatsu: A strange sense of dark power rushes over you, filling you with an exhilaration.
Rank: Junior
Known Affiliation: Students, Kendo Club.


Appearance:
Faceclaim (http://fc05.deviantart.net/fs71/f/2012/102/3/a/bakemonogatari___araragi_koyomi_by_fszion-d4vvr9b.png).

History:
Sora is a self-named bastard. The illegitimate son of a high class business tycoon and a poor girl from Osaka, Sora grew up hating his father for never appearing in his life, and generally terrorizing his poor mother. When they were granted permission to live in Ikari, Sora's mother hoped he would change, at least a little bit.

He did not. Attending The School was just another way for Sora to endlessly mock the system, kicking his feet back and meandering throughout the day. Sora's inability to care, or even pretend to care about what those in positions of authority considered was not even close to being an asset to his existence.

In the end, Sora's mother asked for help, and she got it. A Social Worker has finally decided to try and convince Sora to be a better person, but he's yet to meet her...


Personality:
Sora is a jolly, happy-go-lucky sort of person, with a cutting smile and grinning eyes. Sora's Osaka drawl often grates on the nerves of those around him, but he's always been intensely curious, especially about matters involving the spiritual world.


Zanpakuto: - Bezalel

Unreleased Zanpakuto:
An enormous club, colored a deep deep blue, with green tipped spikes jutting out at random ends. The handle is wrapped with icy black bandages, and chains circle up around Sora's arm whenever he wields it. The club itself is massive, almost the size of Sora himself, and it is immensely startling when he summons it out of thin air.


Inner World:

A massive cavern, where stalactites and stalagmites drip endlessly. A massive drop is on each side of the narrow walkway where Sora emerges, and in the center of the enormous room is a hulking golden throne, where Bezalel sits.


Zanpakuto Spirit:

Bezalel

Personality:

A hulking monstrosity of a man, Bezalel sits stoicly and rarely, if ever, speaks.

Appearance:

An enormous creature, Bezalel is a golden golem with eyes that burn like fire, and a hulking form built for protection that demands acknowledgement.




Resurreccion:

Release Command: "Rise from the center, Bezalel!"

Appearance:
Sora grows taller and broader, until he reaches a hulking ten feet, and is covered in a massive layer of armor, shaped like stone and the same shade of blue as his club. His eyes burn a chilling green, and he slowly loses his sense of self the longer he stays in this form. Sora's arms are massive and powerful in this form, and his hierro grows enormously in potency as he stays in his Resurreccion.

General Abilities:

Strength of Ten Men: Sora's resurreccion leaks out constantly, granting him the strength of the Golem inside of his zanpakuto at all times.
Partial Resurreccion: Sora can turn parts of his body into his resurreccion state, even if he is wielding his zanpakuto. Sora usually turns his arms into the arms of his Golem, but he can also coat his skin in a thin layer of metal, or a variety of other traits.
Sonido: Sora is still learning how to use it, as he moves incredibly fast when he does so, but rarely goes where he wants to.
Cero: Sora's cero is emitted from his hand, and it seems to crackle and twist around his arm before he fires it off.
Hierro: His Hierro is far better than the rest of his abilities, and he can block low-mid grade attacks with it.
Bala: He's competent enough with Bala to use it with semi-consistency.
Garganta: Sora has had no need for Garganta as of yet.
Partial Resurreccion: Thanks to his half-dead nature, Sora can partially transform parts of his body into his Resurreccion, allowing for a much wider range of abilities during combat.


-------------------

Death/"Sally Sparrow"/Izanami-no-Mikoto - Ex-Commander General


Gender: Female
Age: Unfathomably old. Appears to be about twenty.
Height: Average.
Weight: "Ahahaha! Yeah, that's some private information."
Reiatsu: The impassable and inevitability of existence falling down on you.
Rank: Captain Commander.


Appearance:
http://upload.wikimedia.org/wikipedia/en/e/ec/Death_%28DC_Comics%29.jpg

History:
Death does not wish to rule. She wishes to watch.

That is not allowed.

Death left Seireitei almost immediately after gaining her Zanpakuto, preferring to lurk outside of the Soul Society entirely, living as a hermit. She was who those who lived outside went to when they were worried, she was who they called when they were sick.

Her Zanpakuto had been fairly quiet for most of the time since she left. One day, she roared her fury, and demanded that she return.

She refused.

It hurt so much, she just wanted the pain to end, and oh god make it stop make it stop she would not break she would never break

The pain ended.

She was in a sea of blood. An endless sea of blood, that welled up to her thighs.

The Scarlet Garden never recovered from that attack.

Her Zanpakuto said it again, more politely. Go.

She refused.

The pain returned, and she rode it like a wave, even as blood ran from her eyes and her mouth opened in endless agony and the pain it was so bad why did her sword do this how did it do this go away no no no no no no

She awoke in front of the Gate, and it opened for her. The Shinigami rejoiced to see her; all the Captains were gone, and she was the new Commander by default.

They offered her her old outfit.

She refused.

They gave it to her anyway.

Personality:
She is pleasant, down-to-earth, and perky. Death and her Zanpakuto have a terrible relationship, often refusing to speak to each other out of principle, and detest the other's very presence.


Zanpakuto: - Izanami-no-Mikoto.

Unreleased Zanpakuto:
When Death takes the form of an adult, it is the average katana, albeit slightly longer, with a blade as black as night. There is no hilt, and the entire sword is made of an icy black metal. The entire sword is covered in a muted black cloth, which is attached on a chain to the end of the sword.

The blade changes depending on her whims, from a thin, sharp black needle to a claymore, but Death often picks depending on the shape she has chosen.


Inner World:

A graveyard, with graves lining on both sides up to a set of steps. The steps climb high, high onto a hill, at the top of which is a throne of skulls and swords.

The throne of Izanami-no-Mikoto.


Zanpakuto Spirit:

Izanami-no-Mikoto:

Personality:

Cold as ice, Izanami despises Death with every fiber of her being. She is the goddess of death and life itself - how dare she, how dare she be imprisoned in a simple blade?!

Izanami often refuses to acknowledge Death as her proper wielder, forcing the girl through a variety of tests and trials before allowing her to utilize even the weapon's minor powers.

Appearance:

A black kimono with a white sash covers her body, and she has long flowing raven black hair, with violet eyes as cold as the steel she resides in. With skin pale as snow, and lips red as blood, Izanami is the picture of female beauty, and yet she exudes deadliness, daring any to challenge her.

Death rarely dares.



Shikai:

Release Command: "This world is made of death and decay, Izanami."

Appearance:
A large scythe, with a vicious curved edge and spikes running along the top. Even the length is vicious - black with a pointed spine at the end and devilishly curved and pointed. Death only knows where to hold it out of habit, as Izanami refuses to tell her how to properly do it.
Abilities:

Deathwalk: Death can use the scythe to cut through reality, and walk through the gaps in between shadows. She can only move from shadow to shadow within around 100 meters.

Death Scythe: Death's scythe arcs viciously in a circle, creating a whirlwind of black energy that flies towards her opponents.

Deathcall: Death can call up to eight minor Hollows to her aid, and bind them to her will. They are released if she loses concentration, or is distracted for even a second.

Death's Gaze: Death's very presence, her very gaze sends shivers down her opponents spine. If they are weak-willed, they are unable to move, forever trapped by Death's look as she approaches, her scythe trailing behind her, and cuts them in half.


Bankai:

Release Command: "Ban Kai, Izanami-no-Mikoto."

Appearance:
Death's scythe remains, but she gains a cloak, which is like a wisp in the wind, elegant and pointed. The hood curves over her face, hiding her eyes, and it has a trail like smoke. The cloak covers her entire body, and at the ends it trails, all sharp lines and jagged edges. She gains a ring on her right finger with a pebble inside of it, and her eyes glow with burning power.
Abilities:

All of her Shikai's abilities are enhanced. Death also gains a variety of new skills.

Disappear: Death can vanish, her cloak temporarily turning her invisible for as long as she remains still and moves slowly. She cannot attack while she is invisible.

Deathroar: Death lets out a shrieking cry that frightens opponents, as well as damaging them with her reiatsu.

Deathcall; Einz: Death can call for aid from Izanami's three assistants. This calls the first one, Einz. Einz is the classic personification of Death, a Grim Reaper with a skull and cloak, who wields a massive scythe. Einz is a jack of all trades, able to attack with dark blasts from his scythe or duel up close with it. Einz vanishes if Death loses concentration. She cannot utilize this at the same time as her normal deathcall.

Deathcall; Zwei: Death can call for aid from Izanami's three assistants. This calls the second one, Zwei. Zwei is a lithe, beautiful girl with a short cut of red hair and blood red eyes and lips. She wears a tight set of clothing, skin tight black pants and a skin tight black tank top, but no shoes. Zwei is quick and a master of close-combat, able to fight with either a set of lethal looking daggers, or her fists. Zwei vanishes if Death loses concentration. She cannot utilize this at the same time as her normal deathcall.

Deathcall; Drei: Death can call for aid from Izanami's three assistants. This calls the third one, Drei. Drei is a stoic, silent man and is a master of long-range combat. He wears a simple black and white tuxedo, with a head of crisply cut black hair and black eyes. He can attack with a wide variety of Kido. Drei vanishes if Death loses concentration. She cannot utilize this at the same time as her normal deathcall.

Death Blitz: Death's scythe emits an enormous amount of power, creating a massive scythe of arcing black energy that she can hammer down into her opponent.

General Abilities:

Zanjutsu: Death is very impressive with her sword, and even more-so with her scythe. She uses a complex combination of wide and short slashes with stabs to fight her opponents.

Hoho: Death is decent at Hoho.

Hakuda: Death is below average at Hakuda, as she dislikes direct contact with the enemy, preferring to simply stab or cut them into pieces.

Kido: Death is proficient with kido, able of utilizing a large variety of hados, bakudos, and Wu Weis up to level 75, but only able to use up to 45 without a chant. She favors fire and blood based kido.

Aura of Misery: Death's reiatsu injects misery and hopelessness into those who it covers.

Time Manipulation: Death can bounce around her own timestream, changing her appearance from a small child to an elderly woman, depending on her preferences.

Skin of Iron: Death's reiatsu is incredibly dense, and she keeps it close to her body to prevent its effects from harming her allies most of the time. It coats her body in a layer of remarkable protection, and is fairly hard to break through.



Akemi Aoko - The Red Whirlwind

Gender: Female
Age: 86, appears about 17.
Height: 162cm
Weight: "Tell that? To the likes of you?"
Reiatsu: Twisting and turning, brushing past your senses before dancing away.


Appearance:
http://cdn.myanimelist.net/images/characters/5/79871.jpg

When fighting against those she considers villains,

http://24.media.tumblr.com/tumblr_lgutcbtKup1qz83i8o1_500.jpg

History:
Aoko was born in Zaraki. She lived in Hell.

Hell took no easy road - it burned her and shaped her as she lived, altering her into whatever form it wanted.

She met a boy once. When she first arrived. They grew up together, roaming the streets and stealing and laughing.

He died at the hands of a madman in an iron mask - ripped to pieces before her very eyes.

As she drew her knife - the one that marked her as her, he was captured, and taken by the Shinigami. Moments too late.

So she trained. She trained and trained and trained.

And she killed. She was the Goddess of Zaraki, the Red Whirlwind, and the White Devil. No one crossed her. They dared not cross her.

She fought a Shinigami one day. He defeated her, and dragged her back, spitting and cursing, to the Gate.

And he lay there, moaning and pleading, as she slid her knife into his back. Seireitei did not venture out to Zaraki after that; it was easier to ignore Hell then venture into it.

Aoko detests Shinigami. She hates Seireitei. Their uniforms, their personalities, their very existence.


Personality:

Aoko is silent, and fairly brooding. She does not trust easily, and plays her cards close to her chest. When she opens up, she is intelligent and more carefree, smiling and laughing hesitantly, but willing to talk and discuss as well.




General Abilities:

The Red Whirlwind: Aoko's skills with a knife are legendary in Zaraki, and she moves faster than most people can see. Aoko prefers short, quick attacks.
The White Devil: When Aoko dons her kimono, none leave their houses. They stay inside, peeking from windows at the goddess with the sword, whose blade cuts with the force of ten swords. Aoko's sword skills are fast, precise, and deadly.
Spirit Particle Manipulation: Aoko is capable of manipulating the spirit particles surrounding her in the air to form whatever she pleases - knives, swords, shields, walls, as long as she has the capacity for it. Aoko's ability loses potency the larger the object is, as well as the more objects she creates. She can create around 20 objects in rapid succession before she has to stop for a long period of time.
Strength: Aoko is fairly weak, and it is only counterbalanced by her speed and skill with weapons.

Tebryn
2012-09-16, 05:17 PM
Shinigami Science Institute: They Blinded Me with Science

The Shinigami Science Institute, as it’s known in the present day, can trace it’s roots to the very foundation of Soul Society itself and perhaps even further. The original founder of the Institute was known as the Sorcerer Eibon, an ancient spirit even at the time of what was then known simply as the Order. Eibon was considered a genius in the fields of kido and the inticicies of the Zanpakuto, some whispering he was the first to develop Bankai before even his peers. Found in the halls of the Dragon Spiral Tower, a massive pagoda set far away from the starts of Soul Society, those who were members of the Order followed and studied under the great Sorcerer and were granted the bounty of knowledge such a being possessed. As the Order progressed they spread their temple grounds outwards around the Tower and even traveling to the Mortal World, communing with the mortals and researching the flow of souls from the Mortal World to Soul Society and the place Hollows had within the cycle of death and rebirth. Rumor holds that Eibon, weary of his immortal life, allowed his most trusted advisors to slay him so that he could return to the mortal world a new to study that final journey. If the great Sorcerer’s findings were ever discovered, the Institute to this day keeps their lips firmly sealed on the topic.

But that was the past, and the Institute is not what it was under Eibon and his advisors. The Dragon Spiral Tower continues to loom over the Institute Grounds like an old and familiar friend but the lands about it have changed with the times. Modern gardens dot the well mapped out city roads and the incursion of Soul Society all around it are held at bay by large walls and artifically raised mountain peaks which give the Institute Grounds an ancient feel fitting it’s truly ancient origins. Food stalls line the streets, catering to the busy hustle and bustle of the largest Division in all of Soul Society. Rest buildings and bars line the modern streets, the men and women of the Division having long left the robes and ceremonial dress of the pervious Order for lab coats and modern clothing that wouldn’t look out of place in a mortal world city, even if a little dated. To all appearances, the Shinigami Science Institute appears open and inviting even if the many Division Members are in a constant hurry between meetings, labs and rest. The Institute Grounds never sleep, the glow of the floating lights replacing the bright sun at dusk while musicians and street performers hawk their trades. Such events give the Institute Grounds an almost festival like feel, though most performers are members of the Institute trying to raise private funds to fuel research that may well catapult their names to the height of fame within Soul Society and the Institute itself. Rail cars run along some of the many roads within the Institute, proto-types of the Institute that act as show pieces and testing grounds.

However, despite the glitz and glam, the Institute has a well earned reputation of xenophobia, evasiveness, hostility and no short measure of outright misdirection. Members of the Institute almost seem taught in double talk, revealing nothing of their goings on unless drug out by protocol and threats. Rumors and hear say surround the Institute speaking of dark experiments in the bowels of the depths underneath the streets they show to Soul Society at large. Ancient rituals and sacrifices are a common story told of the Institute along with snickered murmuring of the rampant drug use that pervade the Institute as well. Few dare to say such in front of Institute members however, and while such rumors run rampant in bars and bath houses alike few would trade the products the Institute with their blood soaked legacy for no Institute at all. Gigai, Kido, engines that run on spirit particles and many more wonders have slid out of the labs of the Institute and regardless of how they came about their impact and role in the strength of the Shinigami are undeniable.


Major Locations

The Dragon Spiral Tower: The centerpiece of the Shinigami Science Institute, nestled between two mountain peaks preserved as parks and surrounded further by the ever expanding Soul Society. The Dragon Spiral Tower acts, as it always has, as the dorms for the Institute since the days of the Order though rooms are doubled up and additional buildings have been built over the years to house the ever growing numbers of the Institute Members. The Tower itself remains the central testing and training grounds for Kido, the ancient structure having been reinforced with various technologies and spells over it’s long history. The final floor is open, a well maintained garden and grove of cherry trees giving any and all members of the Institute a place to rest when the public gardens and parks are full.

Laboratory Seven: Known through out the institute only as Laboratory Seven and barely known at all through Soul Society, Lab Seven is the operational facility where Mod Souls are born, trained and placed into sleep until they are required for use.

The Shrines: The Institute operates various projects all around the Soul Society however they are not above operating in the Mortal World. The Shrines are ten facilities scattered through out the mortal world and are perhaps the most well guarded secret of the Institute. These Shrines are built deep underground, scattered around the world in case one or more of the Shrines become operational. Each Shrine contains a self destruct device as well, in case they are breached by foreign elements which can be remotely triggered from not only the other Shrines but Soul Society as well. Few know what the Shrines hold, fewer still what they were built for. Even the previous Grand Sorcerer spoke in hushed words to the Captain Commander concerning the Shrines.

The Phoenix Temple and the Tiger Temple: The two largest temples in all of Soul Society, the Phoenix and Tiger temples sit on either side of the Dragon Spiral Towers built in the early days of the Order, potentially by Eibon himself. The Temples are less maintained and protected than Dragon Spiral Tower, sections having been rebuilt over the years. The Temples act as respites and libraries for Kido and their practitioners in the ever modernizing Institute. It is claimed that each hold a single Forbidden Kido that Eibon himself created before his death. While such a fable is true, the temples themselves hold the spells in their architecture and design, rather than as a musty old scroll that could deterorate with time.

Rail Systems: While not spread through out Soul Society, the Shinigami Science Institute operates a small closed rail circuit leading from the Dragon Spiral Tower to the gates of the Institute. The Rail System is only open to members of the Institute for free, others required to pay a small fee to use the transit system.

Structure of the Shinigami Science Institute

Grand Sorcerer: Yasonobu "Kurohime" Sawada Formally: Yasonobu Shenryu (Deceased)

Head Researcher:

Senior Researcher:

Junior Researcher:

Mod Souls: Mod Souls make up a large number of the combatants of the Institute as many of the Shinigami Members are either not proficient in front line combat or high stress situations. Mod Souls are activated generally in case of emergencies and most are not granted autonomy unless the situation is especially dire or a free thinking Mod Soul is required.



K.I.A

Yasunobu Sawada, “Kurohime"
Age: 120
Gender: Male
Height: 5‘2‘’
Weight: 97 lb
Side: Soul Society, Captain of the Research and Development Division

Appearance: A rather effeminate young man, Yasunobu Sawada dresses in rather traditional fare for Shinigami though does his level best to dress down to more simple fair when ever the option is provided. He keeps his hair grown past his ears, pulled back into a topknot while his bangs frame his face. Sawada’s eyes are dominated by a pair of mitsudomoe interposed over his otherwise bright green eyes.

Personality: Yasunobu Sawada is a quiet sort, easily distracted by technology or architecture which has given him a reputation as an airhead. Yasunobu Sawada is well respected in the Institute, having earned the nickname Kurohime for his beauty and almost serene outward attitude. Sawada is known to be rather stoic, avoiding needless talk to those who have not yet earned his trust though talkative and friendly to those he sees as his peers.

History: Born at the outer limits of the Rukon, Sawada was an orphan reviled by those who lived near him. His raging spiritual energy killed almost all those around him by scorching them to nothing. However this level of power allowed him not to go unnoticed in the sprawling landscape of Soul Society, the Grand Sorcerer of the Shinigami Science Institute, Yasunobu Shenryu discovering the child before he could starve to death in obscurity. Adopted, cleaned up and placed into the Academy, Shenryu oversaw the training of the young Sawada almost exclusively on his own going so far to even remove him from his Academy training to teach him the finer points of Kido and technology. The training was difficult for Sawada, almost one hundred years of constant struggle and life threatening training. However, Shenryu was grooming his successor more than a model Shinigami and his greatest efforts paid off. Through determination, the desire to please his adoptive father and almost constant training Sawada mastered his Zanpakuto before the devastating attack on the 78th District. Now with his adoptive father dead and the title of Grand Sorcerer open, Sawada seeks to prove himself and validate the years of suffering and torment in the wartorn world.


Abilities: Predictably with his slim frame, Yasunobu Sawada is rather poor in hand to hand combat with only passing skill with shunpo, easily getting from place to place but not a speedster in any sense of the word. While Sawada is also not the best in swordsmanship, he makes up for this lack of combat expertise with a stunning understanding of kido and reiryoku manipulation paired with his immense spiritual energy makes him a foe to be reckoned with. Along with this Sawada possess a keen tactical mind, forcing enemies to play to his strengths when ever possible.

Zanpakuto: Hansei


Appearance: Hansei appears as a standard katana in a black and nondescript sheath.

Shikai: Turn your back to the forest towards the towering city, look upon your works wrought by your own hand and weep! Hansei! - Once released, Mu becomes a long stave that appears more like a victorian street lamp than an actual weapon. The light within the lamp glows a vivid


Gate of the Oni: Mu can summon several towering Oni. There seem to be three the staff can create at a time, the flame within the staff growing weaker depending on how many Oni are released. The first Oni is a towering red monster with a massive iron club. The second Oni is a black tengu who creates massive gusts of wind from a dark oak fan, the blasts doing no damage but capable of knocking people over. The third is a dark blue Oni who holds two shields of ivory capable of blocking great damage.

[INDENT]Minor Illusion: With a twirl of the staff, Sawada can create minor illusions centered on the target. These illusions can be either visual, audio or tactile but none at the same time. Opponents with strong will power can negate such attacks without issue.


Swaths of Darkness: By expeling a gout of the mystic green flame, Sawada can create large areas of arcane darkness that obscure sight for those inside.


Bankai: Hansei's true name is Mu. The flame within the lamp grows brighter as ivy like silver lines crawl over the black staff. Seven glowing runes dance about the lamp in the same eerie green flame. Should all seven go out, Sawada is ejected forcefully into Shikai, his own immense spiritual pressure black-lashing against himself to devastating effects. It is unknown when, or even if, Sawada could return to his Bankai after suffering such damage as it has never happened.


Greater Illusions: Sawada's illusions grow stronger, capable of stringing together enough illusions to full a beings senses fully. Strong willed opponents however can overcome such trickery with effort. Those subject to these illusions can take very real damage, gashes and wounds appearing upon victims bodies as if from thin air.


Embrace Nothing: For a moment, Sawada himself becomes an illusion which allows him to fool opponents who manage to attack him as if they had landed a successful hit. Using this ability makes the runes about his bankai fade away.


World of Darkness: Sawada spreads his darkness around the area is a large swath, the world around himself becoming a negative of itself. In this area his Illusions grow much stronger and harder to overcome. This takes three Runes from his Bankai.


Greater Oni: While in Bankai, Sawada can summon forth a pair of massive serpent like creatures made of shadow and green flame. These serpents coil and move around his body ready to strike anything in reach.



Equipment: Being the up and coming Grand Sorcerer of the Shinigami Science Institute, Sawada has a large store of equipment and gadgets at his disposal. The following are a few of the most commonly carried items.



Inflatable Gigai: Sawada carries around a small quantity of these specially created gigai, each charged with an explosive that detonates when the gigai is damaged.

Modified Gigai: Never far from Sawada is his modified Gigai which he uses to travel the mortal world with. When not in use the Gigai disappears in a flock of ravens to a small receptacle held on Sawada's body. The gigai holds a small projector that allows him to access and compute data swiftly, modified eyes with range finding scopes, a substance analyzer built into his tongue and reinforced flesh to protect from most trauma one could receive on the mortal world. Along with these body modifications, a special device created to hide his reiatsu from sight has also been added to the Gigai, allowing Sawada privacy on the mortal world.

The Shield of the Order: A special artifact created long ago in the Orders hey day, the Shield of the Order is as it's name implies a shield though much larger than one typically found in the mortal world. The shield stands as tall as Sawada with a large slit across it's width to allow the holder to view the field in front of them. The shield is said to be able to take a direct Cero from a Menos. The shield retracts into a wrist bound device when not in use.

Potions: Sawada has a large number of potions and injections at his disposal, the least of which swiftly regenerate his wounds.



Nanoha Shigure
Age: 250
Gender: Male
Height: 6' 0''
Weight: 160 lb
Side: Soul Society, Former Vice Captain of the Med and Log Division

Appearance: Shigure keeps his black hair cut short save for his bangs which grow down to his eyebrows. He wears heavier than normal clothing though keeps to traditional and standard Shinigami wear. His eyes are a light blue, large sacks under his eyes giving away his lack of sleep. He moves sluggishly though this also is accounted by his lack of sleep.

Personality: Once known as a play boy and a trouble maker in the Med and Log Division, Shigure was also known as a diligent worker who buried his heart of gold behind his antics. Once promoted however the playful and somewhat cocky Shinigami became a wreck, constantly swarmed with work and Hell Butterflies, the work load took it's toll turning the man into a barely conscious zombie.

History: Shigure was promoted several months before the Scarlet Garden Incident though the resulting added work load along with various other circumstances sealed the decision to demote him in favor for Lucita. Now on leave, Shigure has taken a vacation in the mortal world.

Abilities: Quite adept at Bakudo, Shigure knows virtually no hado which some say is because of his almost pacifistic stance on combat. Also quite learned in kaido, Shigure is a doctor with few equals outside of Lucita and Captain Li of the Med and Log Division. Skilled with his blade and hand to hand skills, Shigure focuses on non-lethal take downs. Once known as perhaps the fastest Shinigami of Soul Society, his work load has sadly sapped the energy from him though if it ever slowed few doubt the White Prince would remain dormant.

Zanpakuto: Ooyuki
[SPOILER][spoiler]Appearance: Ooyuki appears as a solid white birch katana. The blade is still quite sharp.

Shikai: "Coat the world in white, bring forth the stillness of the cold, Ooyuki!" - Once released, a latticework of crystal appears along the blade of Ooyuki. Those struck find the same frost growing on their bodies which slowly forms into sheets of white and heavy snow. The snow slows movement and drains reiatsu and body warmth. More strikes cause the snow to grow faster, making subsequent effects grow faster. Shigure can also fire blasts of heavy snow from his blade, using it to distract or confuse his enemies. The snow blasts also cling to the bodies of enemies, causing the above effect.

Bankai: (Not yet Achieved) Shojo no Ooyuki -

DiscipleofBob
2012-09-16, 08:13 PM
NOTE: If anyone needs a character made: a fraccion, seated or unseated shinigami, or even just a foil in some way or another, I'm willing to build and RP as one if you wish.

[ACTIVE CHARACTERS]
These are my main characters, as opposed to the other groups below.

Hakuto Kenzan, Mortal, the Living Blade
Name: Hakuto Kenzan
Age: 17
Gender: Male
Occupation: Part-time student with full-time boredom.
Race: Human Not really. Kenzan is actually a Zanpakuto spirit who was given a gigai and then his memory was erased. He used to be the Zanpakuto of a prominent shinigami who disappeared under mysterious circumstances. Perhaps she was the casualty of some conspiracy in Soul Society she found out about.
Appearance: Kenzan stands tall at about 6’2’’, more with his hair which naturally comes to singly spikey-point. Despite being muscular and fit, he doesn’t appear to have a scratch or scar on him. He almost never wears the school uniform even when told to. Instead, he wears a slightly oversized navy jacket, black t-shirt, and loose slacks as his usual outfit. He dresses for convenience rather than comfort or fashion. His features aren’t unattractive, though he rarely smiles and his stare is initially intimidating to those who don’t know him.
Personality: Kenzan is usually reserved, and sees little point to most aspects of his current ‘mortal’ life (having no knowledge of his true origin). He skips school most of the time and often just explores his surroundings, wandering through city streets and parks, counting rocks or stars, drawing sketches or writing blurbs in quickly discarded notebooks. He’s polite enough to strangers, though he usually answers in short, one-word answers when he’s bored, which is often. He doesn’t seek out fights, nor does he avoid them, but then again he’s never really been in a situation he couldn’t handle before. Only recently is he able to see ghosts, hollows, etcetera, and that subject fascinates him to the point where he’ll seek it out. Once such things are a greater part of his life, who knows?
History: Kenzan’s led a boring life from childhood until now. He doesn’t remember his father, who works overseas, at all, and he only barely remembers his mother. He lives in student-provided housing alone, and doesn’t have many personal possessions. He skips school almost all the time and doesn’t see much of the point in going. The topics taught leave him mindlessly bored. Only recently has he been able to see ghosts and hollows, and he has the vague sense there’s something else not quite right about his life…
Real History: Not even Kenzan is remotely aware of his true origins. How he’s not even human. How his entire life including his parents were fabricated. The woman he recognizes as his ‘mother’ is a long-dead shinigami who died under mysterious and suspicious circumstances, possibly stumbling upon some sort of conspiracy. Sensing her death approaching, she took her Zanpakuto to ((insert Urahara-esque person here)) and placed the spirit in hiding. Kenzan was given a special, modified gigai that would grow and have its own life. Only now are powers starting to show.
Powers: Kenzan has an intuitive sense of fighting. Despite never having taken a martial arts class or any formal training, there are few humans who could pose any significant threat to him. Kenzan’s wanderings regularly have him taking on groups of armed hoodlums and he takes them all down without a scratch. His strength and agility are certainly abnormal, especially for a human. Although he’s never had to try until now, he could probably take most common hollows without too much trouble. Kenzan’s unique origin comes with unique abilities. When fighting people or things native to the world of mortals, his attacks, while strong, are otherwise normal. When fighting anything of the spirit world, be it shinigami or hollow or something else, his attacks interact differently. His punches leave sword-stab wounds, his chops and kicks become slashes. His entire body is as durable and in fact has the same properties of a well-tempered Zanpakuto, despite looking perfectly human, granting him a certain level of invulnerability. Attacks that do manage to hurt him do not leave traditional wounds. He doesn’t even bleed so much as “break.” Wounds from a spiritual source look like dents or cracks in metal. Fortunately such wounds do naturally heal over time. A few days rest can even repair a literally broken arm.

Shikai: (Not achieved yet) Release command unknown.

Kenzan is covered from neck to toe in a strange, edged, armor, actually an extension of his own body. His right hand gets a blade extension for more traditional swordplay as well, though any part of his body can be used as a weapon. Besides drastically improved strength, speed, and durability, the ability of his Shikai is to literally cut anything. From flesh and steel to energy and kido to even abstractions like illusions or willpower. Though he has to think about what he wants to cut. The stronger or more unusual the target, the more training and focus he would need. This is a Shikai that would have to develop over time.

Plans for Character: Nothing too specific. Obviously he needs to learn more about the spirit world and train to unlock his abilities. When more of his past surfaces, he’ll definitely be interested in that. He’s good at heart, so being forced to choose a side he’d likely go with the shinigami or whoever’s not eating people, but he has yet to form any opinions on the various factions

Cutie Pie, Cute Enough to Die For
Name: Cutie Pie
Age: Probably 4 or 5 by guess.
Gender: Adorable
Race: Hollow
Appearance: By hollow standards, Cutie Pie is really cute. Hardly menacing at all. Cutie Pie resembles a tiny grub-like creature whose mask has two small dotted eyes with a tiny little derpy smile making it look almost like a Pokemon. It's hard not to feel at least a little affectionate for the little guy.
Personality: Cutie Pie speaks with the high-pitched voice that could conceivably belong to a boy or girl. It acts completely innocent and very affectionate, often changing its behavior patterns to best suit its intended target. It whimpers, cries, cooes, and cuddles. If it gets attached to someone, literally and figuratively, Cutie Pie becomes extremely protective of the host, and lashes out at perceived threats.
Abilities: Cutie Pie is a hollow and can normally only be seen by spiritual beings or those with acute spiritual awareness. However, Cutie Pie can selectively reveal itself to a person regardless of their spiritual awareness. Once Cutie Pie is noticed by the target, Cutie Pie makes sure to be as cute and adorable as possible in order to win the affections of the target. Hopefully, the target will get curious and touch, possibly even picking up Cutie Pie. At which point, Cutie Pie burrows its way into the target's heart (metaphysically. No actual gorey reverse-aliens stuff going on here). The process is not painful and actually kind of soothing. From that point on, Cutie Pie feeds little by little off the soul of the target, but can stretch the process over long periods of time, possibly even years, without harming the intended target. Using other abilities tends to hasten the process however. Cutie Pie can manifest itself in its adorable form at will, only visible to the host or spiritually aware beings. If the host feels threatened, Cutie Pie can act in defense of the host, instead manifesting as a large man-sized centipede that sprouts from the host's chest and attacks the target(s), often consuming their souls as well. Over time, Cutie Pie can affect the personality of the host, creating a psychological addiction and codependency to the point where the host is completely compliant with Cutie Pie's wishes.
History: Not much is known about Cutie Pie. Likely he/she/it was the result of an unfortunate accident that resulted in the death of a child, said child becoming a small, insignificant hollow with few memories about its past life. It avoids detection from predator hollows and exterminating shinigami by hiding in the hearts of innocents, feeding and growing stronger, albeit at a small rate. Should Cutie Pie ever theoretically grow to an arrancar state, then the results would no doubt be adorable, if terrifying.
Plans for Character: This or the host could be that character with potential for evil Frozen Feet mentioned, or Cutie Pie could get killed quickly, but really, how could you kill something so adorable?

Also, I'll probably be making a random mortal without a full write-up to serve as Cutie Pie's host.

Sazaki Miko, Disturbed Student
Name: Sazaki Miko
Age: 16
Gender: Female
Status: 3rd-year student
Appearance: Short and mousey for her age, and it doesn't help that she skipped a grade when she was younger so she's even smaller than the rest of her class. Her medium-length black hair is kept low to cover her face, and she rarely wears anything but her school uniform, not having much of a wardrobe otherwise. She'd be considered cute if she didn't have an automatic dislike for everyone she meets.

Personality: Miko is a troubled young girl. In elementary school she was already shy and introverted, and the social pressures of high school life have only taken their toll. She has no friends in her class, only bullies, and thus thinks everyone in the world is equally mean-spirited and cruel. She's used to being pushed around and bullied, especially when her grades are better than her older peers. She often relies on shoujo manga and similar hobbies for escapism. Only through recent events has she mustered up the courage to strike back. Long story short, girl needs a therapist.
Abilities: Miko is very good at mathematics, getting top marks on her exams. She hates math. What Miko really wants to do is art and drawing, possibly even becoming a shoujo mangaka. Her drawing's horrible and she knows it. She's a regular girl for someone her age, without any sort of spiritual powers awareness whatsoever.

At least she used to have no spiritual awareness or powers until her fated meeting with the creature known as Cutie Pie. Since bonding with it (literally) she can see spiritual beings and knows to stay away from the scary monsters in white masks or the strangers in the black robes. As Cutie Pie's current host, she has access to what Cutie Pie has to offer, even if she does feel weakened afterward.

History: Miko's story is not an uncommon one. A Japanese girl excels in her academics and progresses faster than her classmates. Her accelerated education came at the expense of any social life, and with little love at home as well, Miko suffers from a stunted emotional growth. She's never been one to make friends, and most of her experiences with students her age have ended badly. Being ostracized for most of her depressing life, Miko one day found the small creature known as Cutie Pie. Curious, she picked up the little creature, at which point the two bonded and Miko was exposed to a world of ghosts, hollows, and shinigami. Of course she only knows what Cutie Pie tells her.

The next time a group of boys bullied her, Cutie Pie used its abilities and dismembered the group one by one. At first, Miko was horrified, but Cutie Pie's influence convinced her that they deserved to die, that they were trash who didn't deserve to live. And that this was a great way to deal with all of her problems! If only she didn't feel so much more winded lately than she used to.

Takahashi Tanaka, Spiritually Unaware Teacher
Name: Takahashi Tanaka
Age: 43
Gender: Male
Occupation: Badass Mortal, Teacher at Tokyo High in Mathematics, Physical Education, and English. Also is the faculty sponsort for the Martial Arts club and Kendo club and coaches several sports teams.

Appearance: Tanaka is a half-Japanese half-American man standing at an enormous 7 feet tall. He routinely hits his head on doors and has actually been checked for gigantism, but it turns out he's just unnaturally tall. His hair is short and starting to gray, and his skin is starting to wrinkle, but the man has plenty of life in him. He's usually grinning or grimacing widely depending on his mood, and he always wears a pair of dog tags.

Personality: Tanaka is either loved or hated by the students, sometimes both. While he authentically cares for all of his students and tries to look out for them, he can be quite overbearing and overzealous in his teachings. Several times when students have tried to play hookey, Tanaka charged off the school grounds, tracked them down, and dragged them back to school. He's been disciplined by his superiors for being overly aggressive with the students but hasn't been fired, and many students and faculty alike suspect that he's either intimidated the principal or has some sort of special unknown military status where he can't be fired. That being said, when students behave in class, Tanaka can be their best friend. He always makes time for private tutoring sessions or even just to lend a friendly ear. He also doesn't give up on students just because they're troubled or delinquent. In fact, it usually just makes him that much more passionate about getting those students a proper education and reforming them from delinquency.

Abilities: Spiritual awareness? Don't you give Tanaka that crap! He's not superstitious in the least, and he thinks that you shouldn't buy into all that "ghost" nonsense. It'll interfere with the important things in life like your studies.

Peak physical condition: Tanaka has a lot of energy for his age. He runs several miles every day for exercise, is proficient enough in multiple martial arts to teach them (including a few that by law he's not allowed to show students), and has enough energy to teach his classes, coach several teams, sponsor several school clubs, and still make time for his students. He's also strong enough that he could wrestle large game for fun if he chose to.

Military Training: Tanaka has served a long time in the military, though which branch(es) remains a mystery. Many suspect he's former special ops, and there's nothing to suggest that that isn't correct. Tanaka knows his way around even the latest military equipment and can dismantle and reassemble most firearms blindfolded. He has quite the collection of military equipment at home, but it's just a collection. Besides a few pistols most of it is disarmed. He could probably use one of his many contacts to get his hands on most any surplus equipment imaginable. Often he can show up to a private facility, flash an ID, cheerfully state that he knows someone, and be let in.

Tracker: When Tanaka goes after a delinquent student playing hookey, he doesn't hold back. Part of his training allows him to expertly track his target in nearly any situation. Often he can find delinquent students and bring them back to school in a matter of hours at most.

History: Large portions of Tanaka's life remain a mystery. His father was Japanese and his mother was American. Both served in their respective country's military, and it was through cross-training programs that they met and eventually fell in love. His mother was descended from Norwegian immigrants with a minor history of gigantism in the family line, which could partially account for his unusual height and girth. He grew up in Japan with a an active but not otherwise particularly unique childhood. Tanaka proudly admits he's served in the military, though which branch and where is a mystery, and he doesn't mention if he's served in any wars, though the implications are there. He's served his active tour of duty and now, since any of the students can remember he's been teaching at Tokyo High. There are many who believe that he was part of some kind of black ops team or special forces. The fact that Tanaka seemingly has old buddies in most military branches and several federal offices doesn't help, and there have been several instances where men in dark suits visited Tanaka and suddenly for the next week Tanaka was on vacation, coming back and giving what many assume is a bogus story about deep sea fishing. Currently, Tanaka enjoys his life as a teacher, and prides himself on being tough on delinquency.

Plans for Character: I was planning on this guy being a NPC for public use, but now I'm not sure. I'm growing attached to him. :smalltongue: Anyway, he's more of a foil for the student characters and to actually have a teacher figure available. He currently has absolutely no spiritual awareness or powers, and I have no current plans for it, but a lot can happen in an RP. If it comes to it, there's potential for maybe a Fullbring later.

Karasu, the Black Crow Hollow
Name: Karasu
Age: Unknown
Gender: Male
Spirit Type: Arrancar, Fraccion to Azmus
Appearance: Karasu stands at over seven feet tall with slender, compact muscles. He wears a long, ragged black cloak from neck to toe that drags along the ground. His nose and mouth are covered by his mask fragment, which vaguely resembles a crushed beak. His long, black, unkempt hair frames narrow eyes which are often difficult to read. He has large boney wings covered in thin, spiney feathers.

Personality: Karasu's mute nature makes him a hard arrancar to figure out. The glare in his eyes makes it seem like any moment he'll flip out and start murdering everyone nearby, but in some cases he's seemed to silently show concern for his fellow arrancar. He follows orders without question or hesitation, except when orders seem to conflict in which he usually goes with what order's first given. For this reason, the espada have found it unwise to give Karasu hasty orders that might quickly be withdrawn.

Abilities: It's widely speculated among his fellow arrancar that Karasu is permanently stuck in his Resurrecion state, which would explain why he's never released his zanpakuto mid-combat but still has several special abilities. The spiney feathers detach and transform into small, skeletal birds which can be used as scouts or launched as projectiles. They observe their surroundings through hollow, socket eyes and communicate their information through touch to others. The birds are capable of launching themselves at Sonido-level speeds to make vicious sharp projectiles. Karasu combines these with his expertly wielded scythe for combat. As a side ability, he can shrug off direct hits in a teleportation-esque ability that substitutes his body with a small flock of his birds. The feathers on his wings are limited, however, and once he runs out his substitution and projectile abilities are unusable until he rest long enough for them to grow back.

Hades, the Enigma
Name?: Hades
Age?: ???
Gender?: ???
Spirit Type: Unknown
Occupation: Unknown
Appearance: The being known as Hades is rarely seen, even to his subordinates. There are occasionally reports of a vague thin black shape, almost a shadow, barely humanoid in shape with a simple white mask. Despite having a hollow-esque appearance, he doesn't register as a hollow to senses or devices used to detect hollows. In fact, he doesn't register at all, having completely suppressed his reiatsu.
Personality: So far, outside of his subordinates, no one else has really had a conversation with Hades. If one were able to draw him out, they would find him eloquent and methodical in his speech and slow to any sort of emotion. Definitely paranoid as he always takes several precautions and prepares several contingency plans.
Abilities: Hades doesn't seem to exhibit many abilities up front, likely because he relies on subordinates to fend for him, while his form when it appears is completely intangible. Hades is also able to completely suppress his reiatsu to avoid detection.

There have been strange reports on certain hollows in the mortal world. Nothing to raise any real alarms, but it seems certain Pluses have accelerated their transformation into hollows as of late. Not only that, but some of these hollows display eerily similar appearances, abilities, and even masks despite the Pluses that made these hollows having nothing to do with each other. Not only that, but there are rumors that some of these hollows can maintain a human form without arrancar status and resume their old lives to a certain extent, though their hunger as hollows eventually does consume them. These hollows have displayed additional unusual abilities, but so far have been purified without too much incident, and rumors that someone is creating and coordinating these hollows remain unfounded.

Hades seems to have other abilities as well, such as a surprising knowledge and proficiency of Kido and Bakudo, despite operating solely in the Mortal World with no known connection to Soul Society.

History: There are rumors of a tome of ancient knowledge, the Libris Mortes, the Book of the Dead. The eldritch knowledge in the book is rumored to be older than Soul Society itself. Supposedly it was destroyed in the Library of Alexandria in ancient times, but there are those that say the book had a life of its own, that it passed on to the afterlife, where it only grew in power. The book supposedly contains knowledge on how to create and manipulate different types of spirits, especially hollows.

What do rumors of a lost ancient tome of eldritch knowledge have to do with the enigmatic being knows Hades? Who knows...

Plans for Character: Possible future villain. Definitely staying in the background especially in the beginning. But if the mortal world needs some random hollow attacks to get things going, then this character could be helpful in that regard.

Ichiro, Jiro, and Saburo, Three Completely Normal Children
Name: Ichiro, Jiro, and Saburo
Age: 8, 8, and 8.
Gender: All Male
Spirit Type: Mortal, Completely Normal. Why do you ask?
Description: The three are identical triplets. Short, smiling, sweet innocent children. They always seem to be playing some form of tag or hide-and-seek, often without adult supervision.
Abilities: They certainly know their way around town, and seem to get around very quickly and very easily. Otherwise, they are experts at hiding and following without being seen, and they're very good at slipping out of places they would otherwise be confined to. They also come across as completely innocent. Nothing to see here folks.
History: The three are triplet brothers and, that's really about it. They can be seen occasionally around town, sometimes separate, sometimes together, though they always say they're playing some sort of game, often hide and seek.

[DEAD CHARACTERS]
(They're dead, Jim.)

Victor Vicente Alto Ramirez, The Overconfident General (DEAD)
Age: 77 at death, about 25 years since then as a hollow/arrancar.
Gender: Male
Race: Arrancar
Death Aspect: War
Appearance: [b]Mask Fragment: What looks like an iron plate below his mouth around his jaw from ear to ear.
History: Victor Vicente was born the son of a warlord and a slave in some long-forgotten South American state. He'd never known his mother, the latter, but instead grew up as the child of a cruel and ambitious dictator. He was raised as a soldier among many brothers. He had no sisters, for his father had no use for women in his personal army of heirs. At ten years old, he and his brothers were forced into a battle royale, fully armed with any weapons they could desire.in diverse terrain on the warlord's estate. After eight days of brutal survival tactics and trench warfare in the wilderness, Victor Vicente emerged the sole survivor. Afterwards, he was personally groomed by his father to be the heir to the planned regime, trained in tactics and leadership. At 16, Victor Vicente, after ensuring that he had the loyalties of the troops, assassinated his father and assumed control. From then on, he spent a long career in guerilla warfare, sometimes in power, sometimes taking it. There was never absolute victory, there was and would only ever be war. After 60 long years of fighting, becoming a local legend and tyrant. Notoriety has its drawbacks. His enemies united against him. After exhausting all of his resources in a long and bloody war, only after all of his soldiers were sacrificed, was he finally captured. After a long incarceration, Victor Vicente was finally executed, but not before poisoning the leader of his captors, killing two members of the firing squad with improvised smuggled weapons, and setting off a bomb in the facility at his death. So the legend of the tyrant ended.

But the legend continued in death. The lost souls of Victor Vicente's army, his enemies, his victims, his family all congregated on his death to quickly consume the legend. Hundreds of hollows swarmed him all at once to claim the tyrant in death. Victor Vicente somehow emerged victorious. Absorbing all those hollows and angry spirits put Victor Vicente on the fast track to becoming a true Arrancar. Not only did he have a head-start in gaining his power, but his leadership let him command his own personal army of hollows. Now he has his sights set on Hueco Mundo, (foolishly) believing he can easily muster the forces to take it over.

His plans were cut short, however, when one of his potential new recruits, Mikael, turned out to be far more powerful than he could ever have realized. Victor Vicente died in combat, overwhelmed by a mortal, and his great army scattered across Hueco Mundo.
Plans for Character: None. He's dead.

Dorizzit
2012-09-16, 08:48 PM
Character Post 1 (Spirit World)

Jehoel Yurius
The Unconquered Storm

Age: Old. Really. Really. Old.
Gender: Male.
Height: Pretty tall.
Weight: Tall, athletic male.
Favorite Food: Sablefish.
Side: Hueco Mundo.
Aspect of Death: Drowning.
Station: Primera Espada.
Reiatsu: Feels like the crushing depths of the ocean.
Theme: In My Spirit - Evangelion OST (https://www.youtube.com/watch?v=i6l_iIqrM2E)
Call him Jehoel.

Appearance

Jehoel is a tall, composed man. He has skin that appears to be lightly tanned, but which is otherwise smooth, unmarked by scars and blemishes often accumulated by warriors. He has a regally featured face, his eyes a deep blue in color. Jehoel's emotions rarely show on his face; his self-control is absolute and he rarely lets anything slip by accident. His mask fragment is a collar of bone with gill designs on each side. Jehoel's movements are calculated, graceful, and precise, and he seems to be calm and collected no matter what the situation. Jehoel dresses in simple black clothing that appears to be made of smooth, high-quality leather, bound at the waist by a wide belt. He also wears a pair of bracers over his sleeves. Jehoel's Hollow Hole runs through the center of his collarbone. Jehoel's Zanpakuto sits in a sheath at the back of his belt, not visible from the front.

Personality

Jehoel is a quiet, apathetic individual. He has seen history repeat itself over and over, and has thus, until recently, lost interest in the world. Jehoel's only real desire is to be surprised. In his extensively long life, he feels that he has seen everything in one form or another. Things that are potentially new or exciting are the only real motivation that Jehoel possesses.

Jehoel's outlook on other people has been tempered by a lifetime of absolute superiority. He treats all others with a great deal of respect, but this is out of condescension rather than actual regard. Jehoel simply doesn't care one way or another about most other people. This has the odd side effect of making him seem like a very helpful and accommodating individual, as he is always willing to listen to others and provide assistance to them as long as it requires no great effort on his part.

Perhaps because of his own lack of motivation, Jehoel respects conviction in others. Strong enough conviction is one of the few things that can make Jehoel actually regard another as being worthy of note. The other thing that Jehoel respects is strength. To be acknowledged by him as strong is very difficult; after all, he has never encountered one he considered an equal. There are a few, however, that he respects none the less.

History

Jehoel's age and origin are unknown. The same can not be said of the Hollow himself. Jehoel has existed for as long as any relevant records can determine, and for as long as even the oldest spiritual beings can remember.

In the earliest points in history, Jehoel was a terror. An unstoppable and voracious monster, he appeared in the Mortal World only rarely, but caused enormously destructive rampages whenever he did. Every time he did, hundreds or thousands of mortals died to sate his hunger. From these slaughters sprung the origins of many legends that still exist today: Jörmungandr, The Leviathan, Níðhöggr, Kholkikos...the list goes on.

It was during this period that the newly formed Shinigami first encountered Jehoel. He was one of the first, and greatest threats the organization faced. The Shinigami, however, soon learned to fight smarter, rather than harder, and through judicious applications of tactics and a significant portion of their military strength, they were able to force him to retreat for the first time, although they failed to meaningfully wound him. After this, Jehoel disappears from Shinigami and Mortal records for many years.

During this period, Jehoel spent most of his time in Hueco Mundo, soon becoming feared throughout the plane as an unstoppable apex predator. While not particularly aggressive, Jehoel was relentless, and any Hollows too careless or unintelligent to avoid him were consumed. This, too, lasted for centuries, but ended abruptly; Jehoel simply vanished from Hueco Mundo, to the great relief of many other Hollows. It was also during this time that Jehoel learned his now-signature technique of Absolute Reiatsu Suppression.

Instead, he reappeared in the Mortal World, and once more became a threat to the Shinigami. This time, however, he was not as destructive as previously. His appearances were sporadic, and his actions more so. Sometimes he would destroy. Others, he would create. Once, he pretended to be a god. And many times, all he did was observe. The Shinigami tried to stop or kill him whenever he appeared, but they were entirely unsuccessful.

It was during this period that Jehoel was confronted by a group of powerful Mortal mediums. They could not defeat him, but fought him to a draw and forced him to retreat upon the arrival of a battle group of Shinigami. This was a unique experience for Jehoel; after the battle, for the first time in his life he realized that if he had not fought at his maximum power, he would have died.

At this point, Jehoel retreated to his home in Hueco Mundo. He realized that he simply did not care any more; he had seen everything in the human world repeated over and over again; there was nothing for him to see. Nothing remained. He simply waited for several years, doing nothing out of sheer apathy. At the end of this, in a fit of pique he tore the mask off of his face, seeking something that he didn't quite understand. In this way, he became one of the first Arrancar.

The trauma from this forced Jehoel into recovery for almost a year, as he was unused to pain and injury. It was nearly a century before he recovered his strength from before he had become an Arrancar. Then, he kept growing, his power reaching monolithic heights.

After his battle with the mortals, Jehoel disappears from all records; he was seen in none of the three realms for centuries. Eventually, it was assumed by the Shinigami that he had perished, and he has since been written off in their records as deceased. What he did during this time was wander the Mortal World, Hueco Mundo, and even the Rukongai, hoping that something, anything had changed. He watched. He listened. He observed. And, after many years, he once more grew bored. Disinterested, he retreated again to his home and waited, making periodic trips to the Mortal World to keep abreast of its happenings.

It was centuries hence that Dainichi Nyoria found him, and convinced him to aid the newly-founded Las Noches.

Abilities

Jehoel is monstrously powerful. Under normal circumstances, he keeps his power tightly suppressed, allowing not even a hint of his power out. Despite this, it is not difficult to tell that Jehoel is strong; he radiates power and authority even without his Reiatsu. When he does release his control, however, his Reiatsu pours out like a flood. Being near an unrestrained Jehoel is almost unbearable; those with low power will literally begin drowning in his Reiatsu. His power is suffocating and unpleasant for even the strongest individuals, however. Any area coated in Jehoel's Reiatsu begins to slowly grow slick and wet.

General Abilities

Jehoel is expertly capable in all of the universal abilities available to Arrancar.
Bala: Jehoel can rapidly fire relatively weak Bala, or more slowly launch more powerful and penetrative blasts. He generally prefers to use the stronger variation when he does; for lighter projectiles, he prefers to use his natural abilities.
Cero: An area of specialization for Jehoel; his Ceros are extremely powerful, and he can use a number of Cero variants. Jehoel is capable of charging multiple Ceros at once, as well as creating them without gestures.
Hierro: Jehoel's Hierro is almost impossible to pierce for most people. Barring unusual circumstances, it would require and individual of at least Lieutenant level power to even have a chance of harming Jehoel. The abnormality in his Hierro is in Jehoel's hands and forearms, and legs from the knee down; the Hierro around these areas is highly concentrated, and is excessively difficult to break.
Pesquisa: Jehoel's Pesquisa is highly advanced. He can acquire extremely accurate impressions of spiritual power sources in a large area around him, and can even use it to generate a sonar-like effect to "see" his surroundings without looking.
Descorrer: Jehoel can open Garganta with no difficulty. He is also able to create Garganta screens in very large quantities with no difficulty.
Sonído: Jehoel prefers to use short bursts of Sonído, moving with extreme speed and agility between relatively close locations. He is capable of making longer jumps with no difficulty, however.

Jehoel is an ancient Hollow, and thus is highly skilled at fighting. He is particularly proficient with hand-to-hand combat, his preferred form of attack in his sealed form. As a Vasto Lorde, Jehoel has immense physical capabilities, possessing overwhelming speed and strength. He also has inhumanly keen senses. Jehoel's greatest weakness is his arrogance; he has not faced a serious enemy in so long, an opponent who actually posed a threat could inflict a serious injury before Jehoel realized he was in danger.

Jehoel possesses a unique ability to generate water from his skin, although this is highly limited when he is not released. In his base form, he can only generate about a gallon of water before needing time to recharge. Jehoel possesses potent hydrokinetic capabilities, capable of shifting vast amounts of water according to his will. When unreleased, however, he lacks the fine control he needs for his most advanced offensive or defensive applications.

Bala Agua: While not a true derivative of Bala, the technique is quite similar, which is where it derives its name. Small drips of water appear at Jehoel's fingertips, which he then launches at his enemy at high speeds.

In areas with variable weather, the sky will soon grow overcast in Jehoel's presence. The degree of cloud cover is relative to Jehoel's mood. If he is in higher spirits, the clouds are light. In his default state, the clouds are dark gray, but do not obscure light. If Jehoel is in a very negative emotional state, the clouds are black, and thunder audibly rumbles from within. Jehoel can also control his effect on the weather, but rarely bothers to do so.

Intellectus: Jehoel has an instinctive, perfect understanding of both water and storms around him. This effect reaches out to a few miles by default and can be extended through concentration.

Jehoel possesses the unique ability to completely and totally suppress his Reiatsu. It is utterly impossible to determine his strength when he isn't fighting seriously, and for all intents and purposes he feels like an ordinary mortal. When Jehoel releases, however, this technique no longer functions, and the full force of his power is felt.

Zanpakuto

Name: Leviatán
Release Command: "Rise."
Appearance: Leviatán is a short, curved knife of darkened steel and a mahogany hilt. The tip of the blade is hooked. It is not a weapon, instead bearing more resemblance to a fisherman's gutting knife.

Resurrección

Jehoel first drops the knife into the ground below him, which is turned to water. He then sinks into the created water before bursting out in his Resurrección. When Jehoel releases, he grows to titanic proportions, the size of a large building. His body becomes elongated and serpentine, and becomes covered in thick, dark blue scales, except for the smooth, rubbery skin of his underbelly. On each side of his body, there is a massive, turquoise fin. These fins are usually tucked tightly against his body, making them nearly invisible. The fins can also double as wings, but Jehoel's flight is slow and clumsy. Down his back, Jehoel has a large frill the same color as his fins. Jehoel also has a massive mouth filled with curving fangs. Jehoel has no arms or legs in this form.

While released, Jehoel gains immense physical strength and endurance. His great size also makes him difficult to injure through conventional means, as many types of damage simply cannot reach vital organs. Despite his bulk, Jehoel is also surprisingly fast on land.

Jehoel's natural environment, however, is the water. When released, torrents of water pour from the gaps between Jehoel's scales, quickly flooding his surroundings. These streams can be cut off or intensified to extremely high pressure at will. Jehoel can also release powerful blasts of water from his mouth. Combined with the massive damage he inflicts on the ground through fighting, he can usually gouge a small lake into place underneath him.

As well as the water from his body, Jehoel's usual effect on the weather is intensified when he releases. Overcast skies become thick clouds and create a massive, torrential downpour. After a while, lightning also begins to fall from the sky. Jehoel has no direct control over this, and can even be struck by the lightning itself, although it is not powerful enough to damage him under normal circumstances.

Aguacero: To use this attack, Jehoel charges a Cero, then launches it into the sky above. The clouds absorb the Cero and begin glowing, before dozens of smaller Ceros rain from above for several seconds.
Aliento De La Tormenta: Jehoel fires a powerful bolt of lightning from his mouth.
Cero Vorágine: To use this attack, Jehoel takes a deep breath, pulling some of the clouds out of the sky. After this, he releases diffuse but very powerful Cero from his mouth. This Cero is charged with electricity.
Diluyo: Jehoel briefly turns his body into water. He is still fully capable of motion while in this form.

Segunda Etapa

Centuries of experience have allowed Jehoel to unlock the ultimate form of Arrancar power, Segunda Etapa. When triggered, Jehoel returns to a state very similar to his sealed form, with a generally humanoid body and appearance. Additionally, the sky completely clears of clouds, the storm created by his Resurrección funneling in to Jehoel himself.

Jehoel's skin remains a deep blue, and is very rough, similar to a shark's. His teeth remain razor sharp. His neck has gills on each side, mirroring his mask fragment. In Segunda Etapa, Jehoel is amphibious. Jehoel has no hair in this form; instead, a frill similar to that of his Resurrección goes from the top of his forehead to his tailbone. Smooth, bony armor encircles Jehoel's forearms and shins. His hands and feet are both replaced with webbed claws. Finally, in Segunda Etapa Jehoel grows a long, flexible, and strong tail with a small fin at the end.

In Segunda Etapa, Jehoel's abilities are similar to those of his human form, but far more powerful. His physical strength, speed, and endurance also exceed those of his Resurrección. While in Segunda Etapa, Jehoel gains full access to his ability to control and generate water. He can also reinforce water with his Reiatsu, allowing him to alter its properties, such as making it stronger or more viscous.
Disolver (Dissolve): similar to Diluyo, this allows Jehoel to turn himself into water. The form can be maintained for longer, however, and Jehoel becomes capable of altering his shape or even splitting apart before returning to his normal form.
Subyugación: Jehoel motions at an enemy, then causes all of the water in their body to violently exit, tearing them apart. This ability is essentially useless as an attack, however, as it can only be used either on someone on the edge of death or so far below Jehoel in power that they are no threat. However, even powerful opponents feel discomforted and pained as their own bodies rebel against them in Jehoel's presence.
Sangre de la Tormenta: Jehoel's blood is charged with electricity, which lashes out at any attacker who opens a wound on his body. Jehoel is also capable of projecting focused blasts of lightning from any cut or wound.
Cero Marejada: After charging a Cero normally, Jehoel can instead combine it with a wave of water from his body to create a tidal wave infused with the power of his Cero.
Aguas Revueltas: This technique creates a stream of concentrated, extremely high pressure water. Due to the extraordinarily high pressure and thinness, the water stream is capable of cutting through most obstructions.
Marea Cero: Jehoel begins charging a Cero, which begins absorbing all nearby water. Once Jehoel finishes charging, the Cero fires, becoming more powerful based on the amount of water it has absorbed.
Cero del Abismo: Jehoel's most powerful technique. After pouring his blood into the nearby water and absorbing it, Jehoel releases it a supremely powerful Cero of the darkest black, which stains the surrounding terrain when the Cero is fired. Cero del Abismo consumes everything in its path, absorbing and annihilating anything caught in the radius of the attack. Any target killed by this attack has their soul immediately consumed by Jehoel, rather than passing on or being destroyed.




Las Noches
The White City of a Reborn People?


Las Noches, The White City in the Sand
Originally by Eiko, modified by Dorizzit
The Grand City of Las Noches is built in a giant circle, made of four separate rings. The outermost two rings are each divided into smaller, equally sized segments, or districts. The outermost layer is divided into 12 districts, the next into six. The penultimate forming ring is a single solid district and the currently semi-unoccupied and recently renamed Palacio Real forms the center of the circle.

Las Noches protected by enormous white stone walls, some 15 foot thick and dominates the landscape around for unmeasured distance. These walls form a tremendous dome, and an artificial daylight sky marks the inside, providing brilliant illumination within. Each of the districts are separated by high walls, and air-walking within the city is strictly regulated, limited to couriers, military personnel, and emergencies.

Las Noches has two laws common across every District:
1. Strength is the law of the city. If you cannot hold your possessions or titles, they are not yours. The city's strength as a whole is of the greatest importance, and must not be threatened.
2. The murder of any resident of the city is strictly forbidden.

Outer Ring, City of the Hollow:
The outermost districts of the city, behind the impressive walls of the city is the area free and open to all Hollows of the city, be they Arrancar or simply waiting to be converted. Until recently, the former were decidedly second class citizens, but this has been discouraged as of late, each individual judged solely by power and usefulness to the city. This ring provides for the everyday needs of Las Noches, from entertainment to industry. Each district contains residential areas, although some are quite a bit more limited than other. Each individual district is either dedicated to an ideal, or a purpose and is reflected by those who frequent them; some districts are understandably much less used than others, a situation which is currently being investigated.

Any Hollow entering the city must do so through the 11th district, where they will be evaluated for their worth and motives and then moved on either to the 12th for storage or 10th to begin the process of Arrancarification. Those too weak for even that are assessed for worth and assigned menial work in another district.

The entirety of the outer ring is organized under the direction of a single Arrancar who proved more suited to bureaucracy than war, or held a particular affinity for the district in question. The laws of these districts was previously enforced by Dainichi's personal enforcers, but since his death they have been kept simply by fear of the Espada's wrath. The city is in a time of change, and few wish to attract negative attention to themselves.

The twelve districts are as follows, flowing clockwise round the city:
1: The Grand Library
Little used. A small but dedicated cadre of Hollows populate this district.
2: Industry
Constantly busy and quite overworked. Being expanded into the two adjacent districts.
3: Philosophy
See district 1. Word for word.
4: Education
Surprisingly heavily populated. Many hollows wish to elevate themselves from the simple hunters they were in the desert.
5: Art
One of the less populated districts, although still busier than 1 and 3. Largely imitative of the Mortal World, but a few interesting and unique forms of expression are being explored.
6: Administration
Currently being dismantled as power is centralized and chains of command are streamlined.
7: The Grand Arena
One of the first districts built, general consensus is that it's badly designed and doesn't need an entire district. Still heavily frequented, however.
8: Farming of animal hollows
Exactly what it says. This district also includes food preparation areas, and even has a number of restaurants, of sorts.
9: Science
The few scientists of Las Noches are largely mediocre. There are, however, a small number of very sharp Arrancar in this district.
10: Conversion
The district where new residents of the city are converted into Arrancar. See below.
11: Entry to the City
Kind of a slum, really. Hollows waiting to be converted wait here.
12: Prison
Generally considered to be the scariest place in the city other than Jehoel's district. Some of Las Noches' hardiest warriors guard the exits, but apart from this the enclosed district is allowed to run itself.

Central Ring:
The central ring is made of 6 evenly spaced and sized districts each of which belonging to one of the Espada, the six strongest Arrancar who rule the city. The districts are each separated by walls as grand and thick as those that make up the outer walls, but these are hollow and the space within them is used to traverse between the inner city and the outer districts, as well as the domains of each Espada.

Each district is built to form and purpose as dictated by their ruling Espada, each of whom has total authority and freedom within their walls to do as they please. Thus each of the six districts varies in style, layout and what type of denizens exist within.

District of the Primera: Almost universally regarded as a snake pit, the Primera's district is both feared and shunned. The district is completely sealed off from the rest of the city, its walls rising to the dome above. The district itself is open-topped, and no artificial light exists within. The inside of the district is a maze of cyclopean constructions and natural growth, made all the harder to navigate due to the darkness.

At the very center of the district is a domed building, the personal residence of Jehoel. It contains a primordial garden of plants, a pond, and is inhabited by a few small animal Hollows.

The residents of the district are generally regarded as feral killing machines who are barely more than animals. Largely, this impression is correct. Jehoel's district contains most of the city's residents who never quite adapted to "civilized" life. There are even a number of unregistered Menos who entered the city through the hole in the dome. The district has no laws besides the survival of the fittest. As a byproduct, the residents of Jehoel's district are tremendously powerful, as weakness is death. Jehoel himself stands at the absolute top of this food chain.

Inner City:
The Inner City was once exclusively for Arrancar that had proven themselves absolutely loyal or useful to Las Noches. Now, it is open to all, but few from the outer districts have yet begun to mingle within. This is the domain of those powerful arrancar who form the backbone of Las Noches' fighting and scientific forces. The district is well-designed and luxurious. Most of the Inner City's residents fill their time either in the outer ring, or working for an Espada they have for whatever reason chose not to live in the domain of.

Palacio Real:
The grand palace formerly inhabited by Dainichi Nyorai. Jehoel has declared it to be quarantined until its secrets have been fully investigated.

La Armada
The Grand Army of Las Noches

By Demidos
Regular Forces

First off: Recruitment
-Voluntary. Not big on drafts. It'll be pretty hard to sway me on this. If they don't want to be here, they'll just get in the way. Why, you ask, would they want to fight and risk death? The lure of power, of course. Along with the ever present chance that war will break out and they will get to eat some Shinigami. That never gets old.

Secondly: Training
-Find your own motivation. At the moment, going to plan to group Hollows that join in groups of five and send them out into Hueco Mundo to fight other hollows and become stronger. After they have been out for at least a month, and defeated a set number of unaligned Hollows, they are allowed to return. Lying is possible, of course, but not encouraged -- its not a good idea to join a Hollow army if you are much weaker than the others.
-Power checks will be carried out by trained and tested Adjuchas/Fracciones to determine suitability.

Thirdly: Divisions within the army.
-Presumably we will want some form of chain of command. There are six divisions (called Flotas), each corresponding to an Espada. Within that, each Flota would further be divided into five units, numbered one through five (Escuadras). Within an Escuadra, Hollows would be divided into groups of ten (Naves), denoted by a second number. This makes remembering groups easily. Add the number for the Escuadra and the Nave to that of the Flota, respectively, and that is the unit's number. An individual squad's (Nave's) number can thus be denoted as, for example, 653 (The third Nave of the Sixth Espada's fifth Escuadra.)

At least a Vasto-Lorde or an Arrancar must lead each Flota.
At least an Adjuchas must lead each Escuadra.

That should cover 30 Escuadras, each with ten Naves, for a total of 3000 Hollows. That should be enough for the moment. Expansion can be dealt with by adding a second digit to the Nave number.

Summary:

Up to 10 Hollows in a Nave
Ten Naves in a Escuadra
Five Escuadras in a Flota
Six Flotas in the Armada.
10*10*5*6=3,000 Hollows


Fourth off: Uniforms. Being regular hollows/adjuchas rather than Arrancar, usual uniforms would be difficult. As such, colored armbands exist for each different Flota, each with Nave and Escuadra numbers included.

Those in training groups have special white armbands with a 0 written on them in black.

Fifth and last: Lodgings and Training facilities
Supplied to each Flota by their respective Espada.


Special Forces


All of the above still applies, but for Adjuchas, Vasto Lordes, and Arrancar.
Under direct purview of the designated military leader on the council of Espadas (that is to say, whoever wants to put in the most work on training these guys).

Usually led by powerful Fraccion or Espada.

As both non-expendable and trainable troops, receive sparring training from high level Fracciones and against each other. Those approaching Resurrection can receive special training on request (I can help. Sometimes. Not gonna spend all night on it).

These troops receive the denomination of 7 when referring to their Flota. Their Armbands are black.
Arrancarification
Ascension of the Hollow Race

It is unknown which Hollow first envisioned the removal of its mask in the hope of greater powers, but the theoretical existence of the process has been in existence for many centuries. Until recently, Arrancarification was extremely rare, as the process was very dangerous and carried no immediately obvious benefits. Dainichi Nyoria changed that; both with his new form of Arrancarification and by inspiring imitators. Arrancar are divided into two categories based on the process used to create them.

Natural Arrancar

There are two components required for traditional, or "Natural" Arrancarification: the physical removal of the mask, and the will to become an Arrancar. The physical act is usually accomplished simply by acquiring a solid grip on the mask and ripping it off as quickly as possible. Tearing off the mask is extremely painful and traumatic; most Hollows who attempt the process have their souls shattered and die. Significant raw power and sheer force of will are both required to survive the process and prevent the soul from splintering apart. During the transformation, which can take hours or even days, the Arrancar's body suffers seizures and its Reiatsu constantly fluctuates, spiking and dropping at random. If the Hollow is significantly different from a human in shape, its body will randomly (and painfully) eject unnecessary chunks of flesh or inhuman features such as wings or claws. Even after the process is survived, however, the new Arrancar's trials are far from over. Recovery from tearing off its mask can take the Hollow decades, and with Natural Arrancarification, an aspect of the Hollow is always lost in the transition. Some undergo personality shifts, losing one of their defining personality traits. Others lose access to one of their unique powers, or experiences a loss of scope or power in the same. Even after full recovery, the Arrancar will still possess less power than they did directly prior to their transformation. Weaker Hollows may become only partly human after the process.

Artificial Arrancar

In comparison to Natural Arrancarification, Artificial Arrancarification is very gentle. The process requires a specially trained Arrancar to perform the ritual, and a willing subject. The ritual aspect of Artificial Arrancarification is functionally identical to a Shinigami Kidō, although it would defy classification as such. The spell wraps the target entirely in bandages, binding it still and putting it into a deep state of hibernation. The length of the process is up to the caster; standard protocol in Las Noches is one week, the shortest absolutely safe period. Less than this, and the risk of damaging or killing the subject increases proportionately. As with Natural Arrancarification, Hollows of great power or will are in less danger; particularly strong examples can be safely transformed in less than a day. While cocooned, the Arrancar's mask is slowly disintegrated for the first half of the process. Afterwards, the body is eased into the shape of a human by the bandages in a manner similar to magically-assisted tree shaping. If the process is interrupted at any point, the Arrancar is ejected as a half-humanized Arrancar. If completed, however, the Arrancar will always be fully human in appearance, barring Estigma and their Hole. Immediately after emerging, the new Arrancar will experience an increase of spiritual power. This jump is larger the longer they spent transforming.

Commonalities

Apart from the obvious shifts in abilities (human form, Resurrección, etc.), Arrancarification offers three primary benefits. The first is a lifting of "immortal's haze," or a state eventually experienced by almost all particularly old beings that slows or eliminates their ability to grow stronger and develop their powers. This state can later be reentered, but Arrancarification offers a "reset."

Second, the Arrancar's potential for development skyrockets. With sufficient training or effort, the Arrancar can become stronger, faster, with less effort than they needed prior to their transformation. The ceiling for their power is also raised; a Hollow that had reached the absolute peak of its power prior to Arrancarification would have the ability to attain strength well beyond its previous limits.

Third, the Arrancar is freed from the instinctual behavior and hunger that drove it as a Hollow. While Arrancar can still feed on other spiritual entities to grow stronger, they are not compelled to by an incurable hunger. In addition, less of their behavior is dictated by their Aspect of Death; this is to varying degrees, from complete immunity to only a small change.

Hazuki Tsubame
The Moonlit Shard of Ice

Age: 79 (Developmentally early 20s)
Gender: Female
Height: On the taller end, but not remarkably so.
Weight: "I'm afraid that's private information."
Favorite Food: Sashimi.
Station: Junior Researcher.
Reiatsu: Feels like the frozen air on a windless day.
Call her Tsubame.

Description

Physically, Hazuki lacks any distinguishing features that set her apart from others, although she is notably beautiful. She has a sharp-featured face, with eyes that are a light shade of blue. Her hair is black, reaching to her upper back and falling on and in front of her shoulders.

Simply looking at Hazuki is enough to glean some of her personality. She is always immaculate in appearance at any given moment, allowing not so much as a hair to be out of place regardless of the situation, barring immediate danger (sometimes). She carries herself with dignity, her movements formal and not-quite-graceful, being slightly too stiff. She wears the standard uniform of the Research Institute, without deviation. Hazuki keeps her swords at her left hip, secured tightly in place.

Personality

Hazuki is meticulous and has excellent attention to detail and protocol. She is also extraordinarily intelligent. What she lacks is initiative; Hazuki does not actively attempt to improve her station or excel at her job. Instead, she follows her orders to the letter and accomplishes everything that is expected of her, nothing more. While this could be seen as timidity, it is something more; Hazuki dislikes being the center of attention, and prefers to work on her own projects in private.

Hazuki is cold and formal with others, making no effort to get close to people around her. She is not rude; quite the opposite, she acts exactly as is expected of her by social expectations. No more, no less. People generally make her feel uncomfortable, but the few friends she has made have seen a warmer side of her, and she has a hidden streak of kindness that she rarely displays.

Hazuki possesses an iron will. While she rarely cares enough about a problem to throw her full attention against it, when she does she will not rest until the problem has been thoroughly dealt with. It is very hard to stop Hazuki once she has focused on accomplishing a goal.

Hazuki is extremely focused and driven to work constantly. This is the one time that her shell of perfect manners can slip; if someone obstructs her work, or she feels like she is spinning her wheels, she can get short-tempered and easily irritated. When working on a project, at least an important one, the gentle aspects of Hazuki's personality disappear, leaving a personality that is all sharp edges.

History

Hazuki was born in the higher districts of the Rukongai. Her growth to adulthood was normal, unremarkable in every way. She was, however, dissatisfied with her simple life and wanted to learn more. To facilitate this, Hazuki became a Shinigami. Hazuki performed admirably in the academy, earning high but not exceptional marks in all areas. Upon graduation from the Shinōreijutsuin, she successfully petitioned to be put into the Shinigami Research institute.

While Hazuki's personality did not lend itself well to independent research, it was soon determined that she was an excellent assistant, and was flipped from project to project, most often as the aide to the leader. It was also quickly discovered that Hazuki was extremely adept with Kido manipulation, able to bend the properties of spells with minimal research.

Four years ago, Hazuki was pulled from her existing project and ordered on a patrol into the Mortal World. She was bewildered, but of course accepted without question and went into the Mortal World. While there, she sensed a Hollow attacking a mortal girl. Wasting no time, Hazuki struck at the Hollow, fighting tooth and nail against it. Despite this, Hazuki lacked combat experience and the Hollow was able to generate a cocktail of deadly poisons, eventually leaving Hazuki paralyzed. Catching the Hollow in a binding spell with the last of her strength, Hazuki explained the process of power transferring to the girl, Hinata Akiyama, offering both a chance of survival. With these new powers, Hinata was able to hold her own until her mother arrived and dispatched the Hollow. After the battle, Hazuki fell into a coma as a result her injuries and severe poisoning. Since then, the Akiyama clan has seen to her care. Now, four years later, she has just awoken.

Abilities

Hazuki is not a fighter by inclination, but since combat skill is expected of all Shinigami she has trained thoroughly and is a dangerous opponent. She has excellent theoretical knowledge and training in swordplay, and is adept if not experienced with the blade. Her Hohō is passable. Hazuki's Hakuda is her weakest area, and she has limited hand-to-hand combat ability. Finally, Hazuki's Kidō is her best area. She knows a wide variety of spells and has a number of modified versions for her most often used spells.

Hazuki's real strength, however, is her mind. Hazuki is extraordinarily intelligent and able to analyze any situation to determine the optimal method of approach. She also has a very fast learning curve, allowing her to adapt to her opponents very easily.

Zanpakuto: Hoshimi Yuki-Suishou (Starlight Snow-Crystal)

Description: In its sealed form, Hoshimi Yuki-Suishou is rare dual Zanpakuto. The first blade is medium-length Katana. The blade has a light blue handle, with a hexagonal tsuba with inlaid, flowing patterns. The second is a short wakizashi, which has a much darker handle. The tsuba of the smaller blade is a many pointed star with each tip connected to a circle looping the entirety.
Inner World: Hazuki's inner world is a snow-covered plateau offering a beautiful view of miles of pristine, snow-layered mountains. Through the snow, many frozen blades of grass pierce the white covering. Above, a moonless night sky with thousands of stars is visible. At the very center of the plateau, there is a pillar of dark ice with a black figure shrouded within.
Spirit: Hoshimi Yuki-Suishou takes the form of a pair of spirits. The first is a long, luminescent snake the color of the night sky, with stars instead of eyes. It is soft spoken, but relatively talkative. It is quite wise, and frequently provides advice to Hazuki on how she can or should improve herself. The other is a tall, immaculate woman in a kimono. She is entirely devoid of any color except white. In contrast to the other spirit, she is much more opinionated and quick to speak, but preaches perfection and care in a manner similar to the serpent.
Shikai: Refract, Hoshimi Yuki-Suishou.

Description: When Hazuki releases Shikai, her swords both change in color to match their respective hilts. The tsuba on each also vanishes. The metal of the longer sword shatters into flakes, revealing a blade of pure ice, harder than normal ice and capable of reforming if broken. The latter gains a dark blue glow. Hoshimi Yuki-Suishou has a number of different abilities.
Glacial Edge: Swinging her long sword, Hazuki launches an arc of ice that wraps around anything it touches and any other nearby surfaces, binding them in ice.
Ice Star: A small sphere of spikes is launched from the ice of the long blade and begins floating in midair. Ice Stars are immobile, fragile, and very sharp.
Blood Moon Harvest: If Hazuki cuts herself on her blade, she can drain blood from her body to empower her katana. All of the ice created by the blade, including the blade itself, during this period is red and nearly indestructible. The drawbacks of this technique, however, are obvious.
Star Shield: A white shield of light flows out of the smaller sword, forming a protective barrier in front of Hazuki that floats in the air for several seconds. This barrier is strong against energy-based attacks, but is very vulnerable to being physically destroyed.
Star Stream: As time goes on, the glow coming from the smaller blade grows brighter and brighter, changing color to become lighter. The longer it has had time to charge, the more powerful this attack is. Hazuki can launch the light from the blade, forming a projectile. Even after a long charge, the projectile is fairly weak by itself. However, every time the Star Stream passes through an Ice Star, it can change direction and increase in speed and power. This exponentially increases the threat posed by the attack.



Character Post 2 (Mortal World) (http://www.giantitp.com/forums/showpost.php?p=16486139&postcount=66)

KerfuffleMach2
2012-09-17, 10:19 PM
Arianna Junrin

Age: 145, looks to be in her earlier twenties
Gender: Female
Height: 5' 11" at head, 7' at top of wings when folded
Weight: 120 lbs
Station: Reconnaissance, Vice-Captain
Reaitsu: Like a strong wind rushing past

Appearance:
Arianna possesses shoulder length, light brown hair that is always kind of messy, no matter what she tries. She gave up trying to tame it a long time ago. Her eyes are yellow, with slightly elliptical pupils.

She is slender for her height. Her muscles, while not large, are well defined. The standard Shinigami uniform tends to hide that fact most of the time, though.

She has a single tattoo. It is a curvy line that starts on the back of her right hand, spirals once up her arm, across her chest, once around her torso, once down the left leg, and ends at the top of her foot.

However, the most noticeable part of her appearance would be the large pair of brown wings sprouting from her back. Extended out, Arianna has a wingspan of ten feet. The wings closely resemble those of a Golden Eagle.

Personality:
Many would describe Arianna as being fairly easy going. She doesn't seem to worry about too much. She takes orders well, and is devoted to her work. She isn't too strict with her subordinates. Unless they need it. She isn't quick to anger, and doesn't really hold grudges long.

In being devoted to her work, she will quickly get serious when the situation calls for it. But, any other time, she's pretty laid back.

She takes pride in guiding souls to the Soul Society, and in confronting rogue Hollows.

History:
To be filled in later.

Zanpakuto: Washi no Tsume
Sealed Form:
When sealed, Washi no Tsume has the general shape of a standard katana, if a little bit shorter and a little bit more curved. A single brown feather, similar to those on Arianna's wings, dangles from the guard.

Inner World:
A large clearing surrounded by tall redwoods. Slightly cloudy, brilliantly blue sky overhead. A river can be heard nearby, but it cannot be found. In the distance, one can see the outline of tall mountains, though they can never be reached. A single redwood, the tallest of them, stands almost directly in the center of the clearing. Windows are seen in the trunk, as if it was turned into a house. There is at least one window lit at all times, with more being lit as Arianna and Washi no Tsume's remaining strength stays high. There is a single, simple wooden door at the base of the trunk, with an eagle head knocker.

Zanpakuto Spirit:
Washi no Tsume herself appears as a graceful, elegant lady. Her hair is long and dark, left to flow down her back. She wears an elegant, flowing dress that trails behind her, moving slightly as if rustled by the wind. Elbow length dress gloves cover her hands, and on her feet are a pair of very high heels. Her clothes are varying shades of dark brown, seeming to change with the light. Except her heels. These are always yellow, with black tips. Her eyes are almost the same as Arianna's, with her color being a little bit more vibrant. She often speaks in a soft voice, and seems to almost glide as she walks.

That is her usual form. However, she can take on a different appearance. Her second form is used when she becomes angry, or protective, or violent. Or, is trying to train Arianna better.

In this form, Washi no Tsume has some similar traits as her normal appearance. Brown hair, yellow eyes, brown clothes. But, the differences are very noticeable. Her heels seem to merge with her feet, becoming actual talons. Her gloves disappear completely, and her fingernails extended and sharpen. Her hair shrinks down to just past shoulder length, and spikes out behind her a little. Her dress shortens to a skirt, which flares out behind her, leaving her legs bare. Wings sprout from her shoulders, larger than Arianna's. Her face seems to become more pointed, and her eyes gain a predatory look to them.

Shikai: Hunt our enemies down! Washi no Tsume!
On release, Washi no Tsume glows with a golden light as Arianna grabs the center of her weapon with both hands. A split appears in the middle as the ends widen greatly. When Arianna pulls the now two pieces away, the glow fades to reveal a pair of hand axes. Each one has a double head with a sharp curve on their top. A feather dangles from the handle of each.

Although there are no chains on them, Arianna can control the axes movements to an extent through her reiatsu. This mostly consists of stopping the axe midair, or sending it flying in a straight line without actually touching it.

When released, Washi no Tsume can affect Arianna's senses and her speed, increasing them both greatly. Arianna can even use her senses through her weapons, allowing her to send an axe to an area she can't see from her position, and see through the weapon. Or hear.

Bankai: (Not reached yet)
To be determined.


Abilities:
Given that she has wings, Arianna possesses the ability to fly. While this may seem useless when in a setting where people can simply stand in the air, it has its uses. For one thing, her flight capabilities have nothing to do with her reiatsu. She does not use any to fly, and if she is somehow cut off from her reiatsu, she still has her wings. She can also use them as extra arms at times. Like hitting people with them.

Arianna is very quick, both in movement and reaction. She may not be able to run long distance at high speeds, but she can sprint like crazy.

Her eyesight and hearing are above average, which helps greatly when on patrol.

She is fairly acrobatic, even with her large wings.

Arianna's abilities with Kido are average for a vice-captain. Her hand to hand combat abilities are above average.

Her shoulder muscle are very powerful, given her wings. The rest of her muscles are above average as well, but her shoulder muscles are the strongest.

DiscipleofBob
2012-09-24, 09:01 AM
Combat Corps AKA "The Pack"

While every division of Seireitei has their own warriors, the Combat Corps are an entire class devoted to physical strength. Their focus is entirely battle, and their daily lives and training reflect that. Strength and loyalty are the most important aspects that members of the Combat Corps consider when judging their peers. While many Shinigami join the Combat Corps with a hope of becoming stronger and seeing real action, few stick around once they realize how intense the training is.

There's not much in the way of written history for the Combat Corps. A minimum amount of physical records are kept, and instead the daring tales of the past of the Combat Corps are told by word of mouth, the stories becoming grander with each generation.

Despite their demeanor as a bunch of hard-headed bloodthirsty berserkers, which isn't completely undeserved, the members of the Combat Corps are well trained in combat tactics, especially the seated officers. Their casualty rate is kept much lower than it could have been based simply on the fact that the higher ranking officers know when to order a retreat and where to focus their forces in a large fight.

The first thing a newcomer grunt learns is humility. Exercises are particularly long, grueling, and painful, and the unseated troops routinely haze the new guy. All so that a newcomer can let go of any arrogance they might have so they can follow orders and not get themselves recklessly killed. That being said, troops who last long enough will eventually find the Combat Corps to be a fiercely loyal and welcoming band of brothers (and sisters), who would equally sacrifice their lives and simultaneously refuse to leave a man behind.

Kido, gadgets, Zanpakuto with special abilities, and other such aspects not related to pure physical strength are silently frowned upon. It's an unwritten rule that members of the Combat Corps are judged based on purely their physical strength and skill. In live combat, kido, etc. are plenty appreciated as they help keep the troops alive. When it comes to training, sparring, or duels between members of the Combat Corps, kido and other such things are labeled as "cheap tricks" and using them against other members of the Combat Corps is frowned upon by all.

"The Pack" is a very recent nickname for the Division based on how the very beast-like Kiba seems to be the current defacto leader for the group.

Division Structure

The structure of the division is much looser than other divisions. First, the Captain of the Combat Corps has always been a Kenpachi, a title bestowed to the physical strongest, and a title that has always been passed down through a deathmatch between the previous Kenpachi and whomever wishes to take that title, or, if the Kenpachi dies of other causes, he names a worthy disciple. However, recently the most recent Kenpachi, Kenpachi Osuma, died defending Rukongai from a surprise attack by Arrancar. By the time he was found, he was already dead, in his arms a scared child from Zaraki whom he died protecting. Without a named heir, no one in the division is sure what happens to the title of Kenpachi, or how a new captain would be named. Even if a new captain was appointed by the Captain-Commander, to the Combat Corps, the new captain would be captain in name-only, a substitute until a rightful Kenpachi assumed command.

For now, Vice-Captain Kiba takes charge of leading the group, leading tougher training sessions than ever before. Kiba's daily training sessions are often taking on the entire division with "cheap tricks" of course barred. The troops are lucky to end the "training session" with only minor injuries. Routinely at least a dozen unseated officers are hospitalized. So far, only the seated officers give Kiba any real trouble, but he hasn't lost one of these matches yet.

Behind the Captain and Vice-Captain in rank are an indeterminate number of seated officers. The actual numbers of the seats change frequently as seated officers constantly challenge each other to duels with rank on the line. They proudly display what number seat they are, but the number changes so often that everyone outside of the Combat Corps refers to them by other names and titles that stay constant. Each seated officer has about a dozen or so unseated shinigami as their personal squadron to undergo unique training and specialize in whatever the seated officer desires. There can be any number of seated officers, but the test to become one is an excruciating endurance test and obstacle course where even Shikai is forbidden to use. Kiba currently holds the fastest time for this trial, but that's likely because it caters to his usual fighting style.

Other squads (headed by seated officers of course) include:

A Brute Squad where the toughest front line men of the division are trained.
A Combat Kido Squad that actually focuses on combat Kido while still training themselves physically,
An Artillery Squad that focuses on long-range weaponry like bows and gunpowder.
A Guerilla Squad that focuses on stealth and hit-and-run tactics.
An Enforcer Squad that is primarily tasked with setting up a defensive perimeter.


There's an unseated officer, formerly a seated officer of the Medical Division, who wishes to graduate to an official seat and start a Combat Medical squad, but until they pass the test to become seated in the Combat Corps that remains a dream.


Major Locations

The Barracks - The majority of the Combat Corps live in group quarters in the barracks. There are two wings, one for men and one for women (though the women's wing isn't nearly as populated). There are group baths and a joint cafeteria. Private cabins exist for the seated officers nearby.

The Training Grounds - The Training Grounds can actually describe the majority of the Combat Corps grounds. There's everything from large barren lots to gyms to sports fields, though most of it is a little run-down, due to the Combat Corps' lack of appreciation for aesthetics. There are several different obstacles courses, ranging from difficult to near impossible.

The Thousand Deaths
The Thousand Deaths is the name of the forbidden training grounds of the Combat Division. Its entire perimeter is heavily fenced and sealed off so no one accidentally wanders in, and to train there requires the permission and supervision of at least one seated officer rank or higher from the Combat Division. There is a single mountain jutting up in the middle of a large quarry-sized pit. A series of rickety yet surprisingly stable bridges and catwalks offer transportation. Sealed doors that normally require a Combat Division seated officer or higher to open line both the walls of the quarry and the mountain itself, and each leads to one of many training courses. The courses themselves are highly dangerous, but not lethal unless you become injured with no one to pull you out. The training courses vary from the mundane to the magical to the deeply disturbing. Many make use of Kido, spatial magic, or chemicals to fool senses and provide vastly different experiences. Supposedly, there is also a separate course to train against the Shikai and Bankai of all who have ever trained here, including all the previous Combat Division officers and Kenpachis.

Just some of many of the courses included are:...


Death by Darkness - A pitch-black cavern that actually drains light from light sources where the trainees have to rely on other senses.
Death by Noise - This cavern has a constant loud buzzing that cuts off any other sound, forcing the trainees to rely on other senses.
Death by Fire - Every part of this course is on fire. Just being in this room will teach trainees to fight even when suffering massive burns.
Death by Ice - Conversely, everything in this course is chilling to the touch, where even just staying in the same place for too long can cause frostbite.
Death by Poisoning - A vast cavern filled with diluted samples of every poison ever managed to have been collected by the Combat Division. Although all lethality has been removed, every other symptom remains, forcing any trainees to fight under conditions reflective of if they've been poisoned by an enemy during combat.
Death by Drowning - A cave in absolute darkness where the air becomes so thick it turns to water, and the trainee can fight in simulated underwater conditions, including being forced to hold their breath as they fight.
Death by Cave-In - Once entering this cavern, the floor and ceiling crumble apart into a neverending pit of tumbling rocks, forcing trainees to leap from rock to rock and fight with dangerous acrobatics.
Death by Electrocution - Lightning jumps from rock to floor to ceiling here. Dodging the bolts is part of the exercise, but getting hit is eventually inevitable, at which point the trainee must learn to fight with at least partially paralyzed muscles.
Death by Vegetation - This course contains a dense, tropical rainforest, free of animals, but not free of danger, as many of the plants are animate enough to try and ensnare prey.
Death by Bamboo - A seemingly endless bamboo forest. Less dangerous than some of the other courses, and even a favorite of some of the members of the Combat Division.


And there are many more...

The mountain in the middle also contains the Hellpath, a requirement to becoming a seated officer in the Combat Division. No one quite knows what all the Hellpath contains, not even the officers who have managed to complete it. On average, it takes a Captain-level Shinigami with full access to their abilities and items two full weeks to complete the Hellpath. In order to successfully pass the Hellpath and become a seated officer, with the prior approval and supervision of at least two Combat Division officers, an applicant must endure the entirety of the course with no Kido, no Zanpakuto, and no supplies. As a result, the Hellpath is very traumatizing, taking at least a full month without any rest or interruption for most officers, and most cannot remember the full contents out of sheer shock. What can be expected, at the least, are most of the other courses in the Thousand Deaths being present in some form or another in the Hellpath, and the applicant would be required to fight at absolute peak efficiency despite famine, thirst, sleep-deprivation, and multiple other debilitating conditions. Shinigami who fail are deposited at the bottom of the mountain, while victors are deposited at the peak, though both require immediate medical attention and often suffer debilitating medical conditions including a coma for weeks before they are fit to resume duty.

Once a year, the previous Kenpachi would complete this course just to stay in shape. His record was about a week. The only one who's managed to beat that time is Kiba, who managed to complete the course in just over six days, though the fact that the conditions of the Hellpath play to his normal fighting style did provide an advantage.

Kenpachi no Tousha - Formerly the private quarters of Kenpachi Osuma, this building is the only part of the Combat Corps kept immaculate out of respect. Theoretically, Kiba could use these quarters for himself since he's acting captain, but since he prefers the outdoors anyway, the building is left untouched as a memorial. Perhaps one day if a Kenpachi is named will it be occupied again. Inside is a large natural boulder jutting up out of the ground, vaguely sword-shaped, with the names of all the Kenpachi over history engraved on it.

Hierarchy

Kenpachi: Kenpachi Osuma (Deceased)

Vice-Captain: Kiba

Seated Officers:
Hiju Naijeru, head of the Brute Squad.

Eiganjo Dosan, head of the Enforcer Squad. (MIA)
Hanare Snooze, head of the Artillery Squad. (MIA)

Unseated:
Suou Nicole

Relationships with other Divisions

Commander Division - Despite the fraternal nature of the Combat Corps, nearly all still recognize their loyalties as shinigami. The Combat Corps recognizes the authoritative position of the Commander Division and usually follows orders without too much trouble, as long as they don't terribly conflict with Combat Corps ideals. Kiba himself doesn't show much loyalty to the Commander Division as he does to the previous Kenpachi's ideals, but more or less follows direct orders because in his mind that's what the previous Kenpachi would've wanted. When it comes to bureaucracy, red tape, and politics, the Combat Corps stays out.

Internal Security - Members of the Combat Corps can get a little rowdy, and sometimes internal affairs steps in, but Combat Corps generally takes care of their own and vouches for one another. Punishments are preferred to be handled within the Combat Corps, which causes some friction between the two divisions.

Logistics & Medicine - Considering these are the people patching up the Combat Corps on nearly a daily basis (sometimes literally in Kiba's case), the Combat Corps respects this division and sets aside its usual grudges against Kido and the like. If anything, they might complain about not getting back on active duty fast enough, and sometimes this division complains that wounds aren't getting treated when the Combat Corps members insist that it's just a flesh wound.

Reconnassaince - The higher ranking officers in particular share a close relationship with the Recon division, as the Combat Corps uses their information to form battle tactics and strategies. Their continued good relations rely on the Recon division's competency and success of their function.

Shinigami Science Institute - If the Combat Corps could vote one division off the island, metaphorically speaking, it'd be these guys. Science? Sorcery? On the one hand, some of this stuff might be useful down the line. On the other hand, the Combat Corps sees them as delving where they ought not to be. The Shinigami Science Institute brings the superstition out of members of the division, and they're hardly trusted.

Kiba, The Feral Combat Corps Vice-Captain, Leader of the Pack
Name: Kiba,
Age: Unknown, has the appearance of about 19 to 20 years old by human standards.
Gender: Male
Occupation: Shinigami, Combat Division Vice-Captain
Theme: Full Moon, by Sonata Arctica (http://www.youtube.com/watch?v=cfI8o_hzaDk)

Appearance: He stands at 6'4'' with a lean but very muscular build. He has medium-length naturally gray hair, constantly shaggy and unkempt, but by far his most noticeable trait are two gray furry canine ears replacing his normal ones. His hakama has the sleeves and leggings ripped off for maximum movement. Despite his feral appearance and mannerisms, he's not bad-looking. If he was cleaned up, he could even be described as bishounen. All of Soul Society knows about his ears, but that doesn't stop him from routinely hiding them with various headwear.

Personality: Kiba operates almost completely off of feral instinct. He fights like a wild animal with savage ferocity. When he "joined" Soul Society, he was a complete wild animal and had to be forced through the training. Fortunately, since then, he's at least adapted to the point of speaking, walking upright, and wearing clothes, though it's all still relatively new to him. While he seems to go berserk in battle, he still has a fight-or-flight instinct and a pack mentality. Thing like pride and honor don't matter as much to him though. Most of Soul Society remembers the eventful time when he first arrived, so many members of Soul Society rightfully fear him, even though nowadays, the only time Kiba attacks a fellow Soul Reaper is if he feels he's being challenged. He even reluctantly puts up with teasing from other Soul Reapers unless they're his subordinates. Although he'll never openly admit it, Kiba recognizes and respects those more powerful than him. If a Shinigami regularly beats him in a straight up fight, he'll follow orders. When it comes to any subordinates under his command, his choice of discipline is straight up physical violence. "Training sessions" with Kiba usually involve a quarter of his "students" so brutalized they have to be taken to 4th Squad, and the rest of the students usually suffer minor injuries.

History: Kiba has a strange history among Soul Reapers. He was first found when an internal investigation led to one of the noble families in Seireitei being exposed for capturing hollows, mortals, and other creatures and having them fight for amusement. When the highly illegal gladiatoral matches were busted, Kiba was one of the few specimens not immediately put down. At the time, Kiba was completely feral, not responding to language, completely naked, and understanding nothing except bloodlust and killing to survive. The captain of the time took a liking to him and took Kiba in against his will. He became an unofficial mascot for the Combat Division, and even seated members had a difficult time keeping him in line. Eventually, the Captain Commander found out and forced the Combat Division to either put him down or actually train him to be a Soul Reaper. Kiba didn't take to the training well at all, but sheer discipline eventually got him to wear actual clothes, train, and follow orders. Most of Soul Society that was around at the time remember Kiba running naked around the grounds trying to evade capture by his trainers. Now, Kiba is more or less civilized, though definitely feral and beastlike compared to anyone else. During a training session, when his trainer Kenpachi Osuma tried to force him to use his zanpakuto to fight instead of his bare hand, Kiba broke the handle off in protest so it would be impossible to use. The issue wasn't pressed after that, and the blade remains broken to this day. Attempts to repair it have failed, as if its broken state is now its natural state.

Story So Far: The pre-game death of Kenpachi Osuma hit Kiba hard, losing his mentor and the only authoritative figure Kiba ever accepted in his life. What only made it worse was that now he was the de facto leader of the Combat Division, and he was far unprepared for leadership. He's already delegated a new patrol system and training schedule which should hopefully get his new recruits up to par.

Every attempt Kiba made to work with other Divisions met with disaster, many times due to Kiba's own undiplomatic nature. The new Grand Sorcerer of the SSI particularly touched a nerve when he accused the late Kenpachi Osuma and his division of treason and faking the hollow attack, an insult which Kiba was not about to let stand. He sees the current state of Soul Society as completely doomed, and if it wasn't for his loyalty to his Division and their respective loyalty to Soul Society, he'd be gone. He's trying to figure out a new, better training regimen for himself besides the usual sparring and impossibly difficult training course, but he has to do so in between managing his entire Division.

Currently Kiba is waiting patiently for the Captain's Meeting to actually begin. He doesn't care about the politics, just about what measures Soul Society will take against two potential hollow threats.

Abilities: Kiba is extremely strong and fast, has a natural instinct for combat, and is one of the best hand-to-hand fighters in Soul Society. He doesn't ever use his zanpakuto, and barely knows which end of a sword to hold, but very few people in Soul Society can beat him in a straight up physical fight. In fact, he regularly fights the entire Combat Division at once in training sessions, where only Kido and special Zanpakuto abilities are banned, and comes out victorious. In live combat, Kiba is routinely on the front lines, tearing apart hollows with his bare hands. He once effortlessly massacred a menos grande by shunpo'ing up to the mask and pounding it into a bloody mess in the ground. Despite his lack of a formal fighting style and complete lack of weapons, Kiba is a skilled fighter, having trained against the army of Soul Society on a regular basis. Kiba knows the best way to move in a fight to dodge an opponent's weapon and get around their guard, rarely getting struck without landing a serious blow on his opponent in return. In particular, he has mastered the subtlety of the blade catch, able to block an opponent's sword by pressing on both flat sides without injuring himself. Because he doesn't use zanpakuto in combat, to purify a soul requires someone to finish off his work. He works best when someone more tactically minded is directing him in a particular direction, causing said direction to be quickly destroyed. He is technically proficient with Shunpo, though true Shunpo masters would argue that. Kiba's Shunpo is fast, but it's also loud, noisy, and difficult to manuever mid-dash. But his raw speed is difficult to beat. Kiba has never learned a single Kido spell, and he has a definite weakness to Kido spells that can't be overpowered through sheer force. He's also completely illiterate, only recognizing a handful of words based on appearance. Overall, despite not using his zanpakuto or any kido, Kiba can hold his own with the best of Soul Society's lieutenants and even last in a fight with a captain, and he's constantly pushing himself to get stronger. Kiba also has heightened physical senses, especially a sense of smell that can somehow detect differences in reiatsu, able to distinguish between shinigami, hollow, or other spiritual beings by scent alone. This makes him an excellent tracker as well.

Like all seated officers of the Combat Division, Kiba has gone through the intense training course known as the Hellpath as well as regularly trains in the Thousand Deaths. This says powerful things about his endurance, as he's had to endure poison, starvation, thirst, sleep deprivation, sensory deprivation, hallucinations, and many more extreme conditions while fighting at peak efficiency. It takes a lot to take Kiba down.

Zanpakuto: Shirokami.
Appearance: Shirokami's scabbard is loosely strapped to Kiba's back. The hilt is broken off, the blade itself permanently stuck in the scabbard, and it's remained that way ever since Kiba intentionally broke it, refusing to be repaired.
Spirit and Spirit World: Shirokami's spirit world is a dark forest lit by a campfire with a single cave where Shirokami resides. Shirokami is an old white wolf, missing an eye and a leg. Shirokami and Kiba do not get along, and actively fight whenever they meet, Kiba always losing.
Shikai: (Not Unlocked) Release Command: "Howl at the Moon!" Silver tendrils sprout from the blade and scabbard of Shirokami and pierce Kiba's back. Then a portion of his body is covered in what looks like metallic fur, but is actually millions of tiny blades sprouting from his skin. His physical attributes are greatly increased, and it helps that his body has millions of tiny but strong blades to give his attacks extra strength. Exactly how much of his body is covered in this "fur" is determined by his relationship with his zanpakuto, and the two are not likely to get along any time soon.
Bankai: (DEFINITELY not unlocked yet) "Berserker Moon." His blade shoots up into the sky and becomes an artificial full moon, blocking out the sun. All who come into contact with its lunar rays are affected, becoming physically stronger, faster, and more bloodthirsty. Kido spells are completely negated, and kido-based zanpakuto are either negated or weakened depending on the strength. Kiba basically creates an environment where brute force and physical combat are greatly enhanced, but those who rely on Kido or similar tactics are at a great disadvantage.

Bulk and Skull, Flunkies of "the Pack."
Name: Bulk Wedge
Age: 53 (Looks like early 20's. Died in the 1980's.)
Gender: Male
Spirit Type: Shinigami
Rank: Unseated Combat Corps
Zanpakuto: Arumajiro
First Release: "Come at me, bro!"
Description: Starting with very large iron knuckles on both fists, Arumajiro becomes a set of armor which covers most of Bulk's upper torso, somewhat resembling American Football gear, if it were designed by Michael Bay. The whole set of armor is studded with spikes. Even covered in all this armor, Bulk can move pretty fast and is adept at charging attacks and brawling. On top of all this, Bulk can compact himself and roll into a large, spiked iron ball to hopefully crush enemies.

Name: Skull Biggs
Age: 52 (Looks like early 20's. Died in the 1980's.)
Gender: Male
Spirit Type: Shinigami
Rank: Unseated Combat Corps
Zanpakuto: Daida
First Release: "Swing for the Bleachers!"
Description: Daida becomes a large iron, spike-studded bat, reminiscent of an Oni club. Despite being several times larger than himself, Skull can wield the bat with ease, even one-handed. Besides just being a large and powerful weapon, Daida has the ability to launch anything Skull hits and send it flying. Anything from projectiles, Kido spells, people, to certain iron-ball-shaped allies.

Appearance: ((If you aren't picturing these guys right now, you didn't grow up in the 90's.))

History: In life, Bulk and Skull were notorious troublemakers in the streets of modern suburbia. In death, they've cleaned up their act. Sort of. They're still kind of obnoxious and they seem one stooge short of a comedy. But in actuality they're fairly competent fighters with even a decent mastery of basic kido and shunpo. Thanks to the strict training and discipline of the previous Kenpachi, to whom they were fiercely loyal, they even both unlocked their Shikai. Despite their efforts and determination, they never seem to catch a break, always being found at the root of some disaster or folly. It doesn't help that sometimes they revert back to their old troublemaking ways to pull pranks or tease other Shinigami, something that ends about as well as you'd expect.


============

[Other Shinigami]

Yoshiro, the 4th Seat Coroner
Name: Yamoto Yoshiro
Age: 44 by appearance. He's rarely forthcoming about his real age, far older.
Gender: Male
Spirit Type: Shinigami. 4th Seat. Medical Division
Appearance: When he stands up straight, Yoshiro is a tall, skinny, anky man nearly seven feet tall. His body is so thin you can see his bones most of the time, and he often looks as if he's starving, though he insists he's fine. He's often slouched over, giving him a constant crooked appearance. He has long unkempt hair in varying shades of gray matted down even over his face. He has a thin, bony face and a slightly unnerving smile of slightly crooked teeth. Besides the usual uniform and potential lab coat for someone in his position, Yoshiro tends to favor gothic accessories, particularly if they look appropriate for 19th century England (an era he is far older than, but is still nontheless fascinated with.)
Personality: Yoshiro is friendly, but definitely eccentric enough to unnerve people. He has several unhealthy fascinations, especially with death and bodies, and many get the impression he's spent a little too long in the morgue. He doesn't mind exploiting people's perceptions of him to play pranks or scare people though.
Abilities: Yoshiro is pretty proficient in most of the Shinigami arts. Kido, Shunpo, Hakudo, Bakudo, etc. He's also a skilled healer, both with Kido spells and science. His primary specialty though is as a coroner. He's seen enough corpses to be able to find subtle details in how someone died and often notices small details others have overlooked. He's also a very skilled poison-user and alchemist, having quite the collection of chemicals and laboratory equipment for extracting poisons and creating antidotes and antibodies.
Equipment: Besides his Zanpakuto, Yoshiro carries a set of what at first look like torture instruments (and indeed could be used as such), but they're really an emergency medical kit so he can even perform surgery on the spot if needed. He works in the morgue where he has everything meticulously planned the way he likes it, with a large collection of soulless bodies of all spirit types he's managed to preserve with a combination of various Kido. He usually keeps to himself in the morgue and even has his living quarters connected directly to the morgue as well.
History: (WIP)
Zanpakuto: Hakawohoru
Appearance: It resembles a typical Zanpakuto except for some ornamental changes, such as an ankh-shaped crossguard or the number 4 in kanji written on either side of the hilt.
Shikai: "Rest in Peace!"
The form of the shikai is a full-size heavy dark iron coffin connected by a long chain. Despite the size and weight of the coffin, Yoshiro can wield the weapon like a morningstar with ease, or prop the coffin up for a tower shield large enough to conceal him completely. The main ability of this form is that anything or anyone placed inside the coffin enters a form of stasis. They won't age, need food, drink, or other normal essentials, their wounds won't progress and if they're dead already, they won't decay. It's ideal for transporting wounded soldiers to a proper medical facility or preserving a corpse for an autopsy.
Shikai Secondary Ability: "Cremate!"
The coffin immolates with a layer of strikingly hot black flames that actually grow stronger from contact with reiatsu. So a person with an extremely high reiatsu, like a high-level arrancar or captain, could actually fuel the flames and seriously injure themselves on contact. Yoshiro can, if he chooses, incinerate any contents within the coffin if he so chooses. Because this attack is so destructive and doesn't often leave identifiable remains, Yoshiro is very hesitant to use it, lest he deny himself an autopsy.
Bankai: Not yet achieved. Yoshiro is older than some of the other individuals with Bankai, so it's speculated among some that he might be getting close. However, training with his Zanpakuto is not currently one of his priorities.

Yumiko, Shinigami Unseated Archivist
Name: Yumiko
Age: By shinigami standards resembles a 17-year old in appearance and personality, but she's been working in the library for a few decades now.
Gender: Female
Occupation: Shinigami, SSI, Unseated, Archivist
Appearance: 5'7'', thin, mousy with short brown hair just combed enough to be professional. Thick, horn-rimmed glasses. She sees mostly fine without them, but they help her read and are therefore absolutely vital to her. She always carries at least 2 notepads, 3 notebooks, 2 technical manuals, and usually more than one fictional novel as well as way too many pencils and pens, yet she keeps managing to lose all of her writing utensils by the end of the day. Due to the unique dress code of the SSI, she usually wears a casual business suit instead of the traditional shinigami hakama.
Personality:Nice, but a bit of a wallflower. She'd much rather cozy up with a stack of good books and relax, but recent events have her run ragged trying to keep up with all the paperwork. If she concentrates, she can recall any text she's ever read, which could very well include some things she was never supposed to see in the first place. Lucky she keeps that sort of thing to herself. She loves all books, from the sappiest romance novel to the most sensational murder mystery, even to ratty tabloids and clinical technical manuals, she can derive pleasure from any text, no matter how archaic. She's also a pacifist, but threatening her books or the destruction of any text or literature sets off her berserk button.
History:Yumiko joined the Shinigami Academy because the alternative was staying in one of the outer districts, and that wasn't appealing in the least. She'd never been one for the hollow extermination and ghost purifying ways of the shinigami, and fell behind in many of her classes. When she finally did get accepted into the Shinigami Science Institute, she stuck to menial paperwork jobs with pride, spending most of her free time in the Archives. Now, she's one of (if not the) head Archivist and spends most of her time nestled away in the bookshelves. Unfortunately, recent events have caused much of the SSI's administration to come down with a sudden case of "death by horrible dismemberment" and she's had to pick up some of the slack, filling in for several courier and secretarial positions. What makes this even more annoying is that many of the other SSI members think she's new or a transfer when she's been working in the archives for several decades.
Abilities:Yumiko isn't much of a combatant. She's skilled in Kido, but compared to the rest of her division she falls behind. She does have the uncanny ability to recall everything she's ever read, even if it was just a side glance. She can read many languages (even fictional ones), and is adept at translating legalese and bureaucratic fine print. She also has great organizational skills and exceptional handwriting.

Kido List:
Bakudo: #1 Sai, #4 Hainawa, #8 Seki, #9 Geki - "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!", #9 Horin, #21 Sekienton, #26 Kyokko, #30 Sh!totsu Sansen, #37 Tsuriboshi, #39 Enkosen, #58 Kakush!tsuijaku, #61 Rikujokoro - "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!", #62 Hyapporankan, #63 Sajo Sabaku, #73 Tozansho, #77 Tenteikura, #?? Hakufuku, #?? Inemuri, #?? Tanma Otoshi, #?? Shibireyubi

Hado: Is apparently capable of Hado's #1-40 but rarely uses them due to their destructiveness, does know one high-level Hado, though using it practically is difficult and she has at most one shot of it possible. #90 Kurohitsugi ""Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"

Yumiko also is proficient in various Kido Barriers.


Zanpakuto: "That old thing? I'm sure it's here somewhere. Just give me minute and let me sort through some of these books... Hey, I haven't read this one in about a week!"
Plans for Character: Reactionary character. If she has nothing to do IC then fine, but if she's needed she'll be ready. Hopefully will never see combat as she'd be pretty useless.

Amaterasu Naomi, Beloved and Cherished Former Vice-Captain of the Command Division [DECEASED]
Name: Amaterasu Naomi
Age: 527, appeared to be a woman in her late 20’s early 30’s.
Gender: Female
Occupation: Former Vice-Captain of Command Division
Appearance: To put it bluntly, she looks like a Disney princess. Immaculate white skin with long, almost glowing golden hair, constantly flowing in the wind. She has large, bright blue eyes like pools of crystal water. Although many would describe her as beautiful, she does not come across as sexualized, but something pure of heart, mind, and soul. Pluses who she purified describe her as an angel or a goddess. Hollows who were slain by her would describe her as a Valkyrie. She almost always wears a smile that melts the coldest of hearts and is warm and inviting to all.

Personality: Naomi was the type of shinigami who get along with anyone of any rank. She never judged someone because they liked to spend their day punching things or coop themselves up in a lab, and never took anyone for granted. She was the type of person whom people would listen to, not because she barked orders, but because she was genuinely kind and trustworthy. Naomi was empathic towards everyone. While not a mind reader, she could tell what nearly everyone around her was feeling and made an effort to help everyone with their troubles. She also went out of her way to get to know the other divisions, sparring the Combat Division including the Kenpachi himself, helping with research in the SSI, volunteering to help with both Medical and Logistics, there was not a single person in Soul Society that she would not make the time for.

History: Amaterasu Naomi cried the first night on the job as an official shinigami. Soul Society. She figured it was just a bad day. Stress of the job, that sort of thing. It would not be the last. During the day she would smile, put on a brave face, do whatever was asked of her, and go well beyond the call of duty. She did so not because she strived for promotion and advancement, but because she felt it was the right thing to do. At night she would quietly sob herself to sleep, being careful so that no one would hear. She cried because every time someone died, be it a fellow shinigami, a mortal or plus that could not have been saved in time, or a hollow that had to be put down, she mourned their loss.

Her superiors would constantly compliment her work and give her exemplary marks on her evaluation as she constantly went the extra mile. She was a shoe-in for the Command Division, able to rally together her fellow shinigami not by harsh orders or fake pep rally enthusiasm, but with kindness. She would say please and thank you even when issuing orders to those under her command, and would always listen to the grievances of her subordinates. Although many thought her methods were foolish, unnecessary, and inefficient, the fact was she had one of the best run teams in Soul Society, despite her insistence on empathy and mutual respect.

Her Zanpakuto, Zantetsuken, was a blade that gave itself to a new master every 100 years, and supposedly only one other in its history was able to achieve Bankai. Zantetsuken achieved a legendary reputation as being a blade that could literally cut through anything, and Naomi mastered its Shikai, able to cut through weapons, armor, even Kido and abstract concepts.

For a long time, many who knew her assumed she would one day assume the position of Captain Commander. She certainly was qualified enough, she just had to finish her Bankai training and wait for the position to open. Her Bankai training was done in secret, as was standard procedure. Records never indicate if she actually succeeded. All Soul Society knows is that one day, after Bankai training, Naomi went rogue and fled Soul Society. She never killed or even attacked anyone. Eventually she turned herself in, but she had either hidden or destroyed the legendary blade Zantetsuken so that no one could ever find it. She was sentenced to be executed, never providing any reason for her actions and pleading guilty to every charge.

She was executed by the Sogyoku. She died with a smile on her face shedding tears of joy, grateful to everyone for her time at Soul Society.

Abilities: In life, Naomi had mastered nearly every aspect of being a Shinigami. She could fight on the same level as the Kenpachi though she lacked the ruthless streak and killing intent. With the help of the then Grand Sorcerer she memorized and mastered nearly every known Kido and Bakudo spell. While she was not the fastest Shunpo artist in Soul Society, she was easily in the top five and could make a close race with anyone. The only thing she could truly lack in was mastery of Bankai, which she supposedly unlocked just before her execution.

Zanpakuto: Zantetsuken
Inner World: The inner world of Zantetsuken varies between two states depending on the user. If the user is weak, unfocused, or has not yet mastered Zantetsuken, the world appears as an endless sea of broken glass. Every single shard dissolves into smaller shards on touch, until nothing is left but dust. As Zantetsuken is mastered though, the glass shards start to come back together, forming solid ground to stand on, walls, buildings, even animated glass constructs. If all the glass is solid again, it forms an exact copy of Seireitei as it was at its founding.
Zanpakuto Spirit: Hakuto Kenzan

Shikai: "Cut Everything, Zantetsuken!"
Zantetsuken becomes a four-foot long triangular blade that extends over the crossguard completely for another two feet below, creating a single, seamless blade. The edge of Zantetsuken is so thin, it can cut at an atomic level, allowing it to sever basically any solid matter effortlessly. Zantetsuken’s special ability is to cut even the immaterial and the abstract. Its weakness is also its one fail-safe. It can only cut what the wielder wills and visualizes, so a significant disparity in willpower can or a shaken faith of the wielder can render Zantetsuken to have the cutting ability of a round club.

Bankai: Even in the mythology of Soul Society, Zantetsuken’s Bankai has only been released twice. Once supposedly thousands of years ago, and (allegedly) once under Amaterasu Naomi. As such, the name of its Bankai is not recorded anywhere in Soul Society. Only speculations as to its power.

The true nature of the Bankai is frightening. The blade can now cut anything and everything and does so without effort. At the right angle, it can slit atoms and release the energy contained within them for very powerful, even nuclear, radioactive blasts. It can split apart reality at the seams, creating a series of haphazard interdimensional breaks much like the hollow’s Garganta only less stable. Used haphazardly, the Bankai could undo the very reality of the immediate area. It is unclear how the wielder of said Bankai is able to survive, or even if they can.

Bankai Command:
“Sever the atom
Divide all reality
Hakuto Kenzan.”

Important Notes:
The implication of this is that TECHNICALLY Kenzan could one day achieve this particular Bankai. It would not ever be in his character to use something so destructive, and the resulting collateral would be more reason to lose a fight and die than to risk the consequences of said Bankai. Plus, his Shikai is more than enough for him to use in any other fight should he ever actually achieve it. The only time I could ever conceive of Kenzan using it is, with full unanimous consent from all participants of course, if he had to fight something like Jehoel in Segunda Etapa in the middle of Hueco Mundo and losing meant his friends would be killed as well. It’s really just a plot device of a reason why certain individuals might try to either exploit Kenzan’s potential Bankai for nefarious means or for others to try and stop him from ever potentially using said Bankai by obliterating him completely.

I purposefully left a couple important plot holes in the backstory with the idea that those mysteries could be filled in by other characters and links in the conspiracy chain. 1) Even if Naomi achieved Bankai, someone should have had some plan that forced her to take such drastic actions, something that she could not even trust her friends and family at Soul Society with, and something she would sacrifice her own life for. And she was not the suicidal type. 2) Naomi would have had to have some kind of help in acquiring Kenzan’s special gigai for him to hide in and lose his memories, as well as help hiding him to begin with. My initial thought was an Urahara-esque character, but I think the closest we have to that so far would be Sawada and that definitely wouldn’t work. So I’m leaving that open for now.

She’s obviously dead now, so the only way she’ll ever make an actual appearance is a) in a flashback, b) if someone uses an ability to conjure memories of loved ones or something, or c) if Kenzan turns out to have his own Spirit World (haven’t decided yet), she could take the form of his “Zanpakuto Spirit.”

Frozen_Feet
2012-09-24, 11:08 AM
The Commanding Division: Gotei 6 Headquarters

Once, there was neither Gotei nor Seireitei - there was just the Shinōreijutsuin, where ghosts with great power were taught to use it for the benefit of those alive and dead both. However, as time passed, some of these souls began arguing that since they had more power and duties, so they should have more rights too. The Spirit King acknowledged this, and so the Noble Houses were formed. Not everyone was happy with this change. Some people rebelled, and the Houses had to raise their own milities to keep the unruly peasants at bay. Uneasy peace was restored... but as more time passed, one of the five Houses grew much bigger than others. Head of said house was not above abusing his position, and started placing demands on the other Houses, threatening them with violence should they disobey.

The other four appealed to the Spirit King for help. The King, starting to feel threatened by the fifth House himself, turned to the founder of Shinōreijutsuin, Izanagi-no-Mikoto, for help. He agreed, on the condition that all four of the disparate Noble Houses would surrender command of their militias to him. Grudgingly, they accepted. Once the fifth house saw the might of all its rivals placed under the commaned of the eldest Shinigami in existence, they surrendered without a fight. All members of the House were stripped from their Zanpakuto, and they were exiled to the far reaches of Rukongai. Ever since, there have been just four Noble Houses.

But though civil war had been averted, Izanagi saw that should the Nobles be allowed too much independence, such situation might arise again. The King saw wisdom in his words, and so Gotei 13 was founded, to protect the King and his court from threats both internal and external, and to ensure Shinigami would remain united in spirit and purpose ever since. This happened some fifteen centuries ago.

Much has changed since then, but the 1st Division, Headquarters, still exists. It's the Division that's been in operation for the longest, overseeing organization and actions of the whole Gotei. It's where Captains gather to plan long-term strategy and co-operative missions, where performance files are kept of every person on Gotei, and where leadership training for new Seated Officers is often arranged. It's also where most everyday paperwork regarding the organization is done, with reports coming in and going out constantly. Most low-ranking officers and Unseated in HQ are couriers and, in increasing amounts, IT support personnel, for ensuring smooth flow of information between all Divisions. They also have gardens for breeding Hell Butterflies.

The past Commander-General, venerable Izanagi-no-Mikoto, used the King's Key to go to the Royal Palace and procure help from the fabled Royal Guard shortly after the start of the recent crisis. He has not been seen since. Fortunately, he left behind a letter and (supposedly) the Key for his successor.

Major locations:

Barracks: The 2nd tallest of HQ buildings, it's a wooden building standing on ancient stone foundations. The uppermost floor has a great hall is divided into two parts by a sliding door. The first part (about on-quarter of the hall) is a waiting room and the Vice-Captain's office; the rest three-quarters serve as the Commander-Generals office and place for Captains' meetings - it has great view over Seireitei due to walls that can be slid to the side. Lower floors hold living quarters and offices for other HQ personnel.

Canteen: a low but vast wooden hall separate from the barracks, it has a large kitchen and myriad tables for serving food to all HQ personnel and whoever happens to be visiting.

Jigokuchō gardens: at the edge of HQ grounds lie six plexiglass greenhouses filled with various plantlife. These serve as home and breeding ground for Jigokucoho used for Shinigami communications.

Communications towers: a huge modern radiomast sticking from between the ancient stone and wood buildings, it's one of the two main link towers for Reiphone network, the other one residing in Reconnassaince grounds. Next to it is a heavily-guarded building responsible for recording all radio communications in Seiretei. It also has main server room for electronic communications in Seireitei.

Black Dragon Gate: a traditional Ryokan, that is, an inn, used for housing guests from Noble Houses or other people who can't be made to stay in the Barracks. Despite its initially unassuming appearance, it is a very luxurious establishment, with everything there being of finest quality available. As a result, it's also hideously expensive for non-nobles or HQ personnel to get a reservation.

Organization:

Commander-General: The leader of whole Gotei 6. While Seireitei is under martial law, the Commander is the effective ruler of whole Soul Society.
Vice-Captain: supervisor of most everyday affairs in HQ. Should something happen to the Commander, the Vice-Captain assumes command over Gotei.
Seated Officers: higher-ranking officers work on new strategies and training curriculums for Officers in all Division. Lower-ranking officers oversee information channels and direct couriers.
Unseated Troopers: mostly couriers, carrying information and messages when other means would be unsuitable or unsafe.

5a Violista
2012-09-24, 06:02 PM
Note: As I have more time and less homework and tests, I'll polish up these character registries.


Tsukamoto Miya
Age: 17
Gender: Female
Height: ~ 5'5"
Weight: ~ 120
Race: Human
Occupation: New Student who does Martial Arts

Appearance: Miya is the average student at The School who loves Martial Arts. In fact, she does it in her spare time. Every waking hour is spent thinking about fighting. She also trains with the katana. Her black hair reaches down to her shoulders, but she rarely lets her hair down.

Personality: Miya is extremely loyal to her friends, and greatly dislikes anyone who talks bad about them, often getting into a shouting match with anyone she doesn’t like. At the moment, she She doesn’t enjoy talking about her family, which is perfectly understandable, considering. Despite going even to yelling at those who she doesn’t know, Miya doesn’t like to impose on her friends, and usually won’t pry into what they do unless they invite her. This is because she had recently moved back to Japan, and doesn’t know anybody very well. Whatever friends she has made in these short months, she is very loyal to them.

Backstory:

Miya grew up here in Japan.

As she was growing up, she didn't know her mother very well. Her mother was a Substitute Shinigami who, since before Miya's birth, has been out fighting Hollows.

In a particularly nasty battle, Miya's mother, Hikari got hit by a hollow who could slowly infect its victims. Haro, her husband and a (prideful) scientist, believed that he could cure it. Hikari trusted her husband rather than going to the Soul Society.

Her trust was misplaced.

The father kept on lying to Hikari, saying it was progressing well. Then, it too a turn for the worse, causing actual physical ailments. Haro said it was cancer. The whole family moved to South America (Venezuela) so Hikari could say goodbye to her cousins. When Hikari finally figured out that her husband had been lying to her, she was already mostly hollowfied. She fled to the Spirit World in order to not destroy her daughter, accidentally ending up in Hueco Mundo.

Miya was told that her mother died of cancer. They moved back to Japan. Miya rarely sees her father, who is always away doing hollow-related experiments.


Abilities: She is good at Martial Arts (Aikido, Jiu-Jitsu, Kendo - prefers Jiu-Jitsu), and also using the katana and other cool things of the like. (Even though Hikari wanted her daughter to not get involved in the Spirit World, she trained Miya in martial arts at a young age, just in case.)

She'll soon, at the beginning and throughout the roleplaying game, gain Fullbringer powers, hollow-related. (Like Chad from the manga)

Future Plans: 1. Her mother comes back as a Mostly-Hollow and fights in the Mortal Realm. 2. The humans win. 3. Her mother drops a heart-shaped pendant necklace which she always wore, and Miya gets that; it becomes her Fullbringer focus. 4. She gains Fullbringer powers, little by little, in a Sado Chad-style.




Valentina
Age: Appearance of mid-20s years
Gender: Female
Height: 5'9"
Weight: Scrawny-looking
Occupation: Arrancar; Formerly La Cuarta Espada, now Sexta
Aspect of Death: Betrayal

Appearance: Has the classic de-masked Hollow Humanoid look. She looks pretty human. Scrawny, and relatively young. Her catlike (panther) mask is fully intact, above her head, like a helmet. She has a one-sleeved jacket which bares the number 6 on her left scapula, and covers the 4 on her right.

Personality and History: Dislikes those who are more powerful than her, because it makes her feel weaker in comparison. She prefers to be with those who are weaker than her. Valentina treats them as if they were equals…unless they disrespect her.
Valentina joined with Las Noches because of trust. She hated the dog-eat-dog life, she hated not being able to trust anyone. As of now, she trusts the Hollow King. She trusts those weaker than her because she knows they're scared of her. She wants to be able to trust the other Espada, but sometimes slips into her old habit of not trusting anyone as strong (or stronger) than her.

Abilities: Her Hierro is average for an Espada. She's very fast, whether using Sonido or not. (Not as fast as Azmus, but still pretty quick.) Valentina's better at endurance than raw speed, however. She can absorb Cero and can return them, as well (Her Cero Doble is very strong, and is her specialty).

Arrancar
Zanpakuto: Mandíbula de las Tinieblas
Release Command: "Obscure"
Appearance:
Resurrección: Valentina looks more panther-like. She has a dark red tail, she walks more hunched. Her eyes go catlike, and her skin looks a dark red color, with occasional white bone armor on her. Her whole right arm becomes black, like a mouth with large sharp black teeth. Literally, Jaws of Darkness which like to ‘bite’ and pierce things. They can even crush rocks in these jaws. She can also launch destructive spirit energy from the mouth.
Her left hand is completely different. It looks more like the brush of a giant paint brush. Her whole arm is black, as well. The ‘brush’ is about the same size as the jaw on the right hand – a half meter across (about 1 ¾ feet?) diameter.
Whenever the ‘brush’ side touches something, it leaves a black inky substance. This inky substance is incredibly foul-smelling and repulsive to Hollows, able to deter even a weakened soul from a hungry hollow. It also blocks out spirit Reitsu (?Is that how it’s spelled?) and spirit energies, and absorbs it.

Roaring shockwaves

Ultimate Attack: Sonrisa de la Traición : A very powerful Cero launched from her right arm mouth. What happens is she covers her right arm with the black inky substance. The substance absorbs her energy until it’s filled, and she releases it all at once from her hand, in a smile-shaped curve wave. Afterwards, the substance continues to burn off in a great release of reitsu, substantially increasing her Sonido speed.

Future Plans: She either learns to trust the other Espada, or she completely turns against that idea.




Suou Nicole
Age: Has appearance of 16, if she were Human and not Spirit
Height: 5'1"
Gender: Female
Race: Spirit
Occupation: Noble of the Exiled Suou House
Unranked in Combat Division

Appearance: Young Shinigami Spirit girl, dressed like a Shinigami. Wears her house symbol with pride.

Personality: Her greatest motivation is revenge against those she sees as her family's murderers. She is also filled with anger against herself for having fled when her family fought and bled. She also has guilt for her, the disgraceful daughter, surviving while her honored brother died.

History: Last living family member of a certain family from the Exiled Noble Clan. (The fifth Noble house). Her part of the family, when they were exiled and cast out oh-so-long ago still believed themselves as nobles and above the 'common folk' and the 'traitorous nobility', so they continued thinking they were the rulers of some of the outer districts.

The exiled clan’s house was in Outer District 78, now known as the Scarlet Garden. They were all massacred in the Hollow attack, except her. She was left alive because she had gotten in a fight with her relatives and stormed away just before the battle.
This noble clan was known for their special Spiritual Abilities and elemental magic. Because of this, they believed that they didn't need the Soul Reaper's help in defending themselves.
Because everyone she knows died, she decided to join the Soul Reapers in order to revenge herself.
Unranked, and looking for vengeance. Her power level grows faster than her ranking.

Abilities: She knows the magic basically, is fairly good at swordplay and so on. She had training from her father, mother, uncle, aunt, brother, and relatives.

Zanpakuto: Kyuuketsuki
Release Command: "Kyuuketsuki, Thirst in the Dark Heavens!" (Upon running her blade across her hand)
Appearance: The Shikai form looks like a normal Uchigatana, fresh from battle. Or, in other words, it appears completely red and wet with blood. The way it reflects light, it always looks slightly moist. The effect it gives is that someone was just stabbed in the gut. As a one-handed sword, she holds it in her left hand.
Shikai:
She can temporarily use her opponent’s abilities against them, if she manages to touch them. (I was thinking of Rogue from X-Men). If her sword hits them, then it 'steals' a bit of their Spirit Pressure - makes them a little weaker (but only slightly. Only will be noticed in really long battles, because it is such a low rate.) It also allows her use a weaker version of her opponent's Abilities.

Bankai: Does not have. Probably never will, unless there's some silly "Unlock Bankai in 3 days" plot, as there was in the Manga.
I have a cool idea for one, though.
Plans with her: She fights for vengeance and learns with the Shinigami.



Story so far, for Suou, Valentina, and Miya:

Suou

Nicole came to the Soul Society from her far-off district, and immediately joined the Combat Corps (opting, on purpose or no, to skip the Academy). Acting-Captain Kiba beat her first lesson into her: Trust your instincts. That same day, she also met the Captain of Medicine and Logistics and that of Magic(SII). (Captain Li and Captain Sawada, respectively).

Captain Li and Vice Captain Nanoha talked about business while Suou was present, and they discovered that Nicole was from the Suou family, a group of exiled nobles who were slaughtered in the Scarlet Garden Incident.

Captain Sawada had sent for Nicole, and they had a pleasant conversation over tea. Sawada asked Nicole to divulge more information about the Scarlet Garden Massacre. She replied she didn't know much; just that she ran and hid while everyone died around her.

The next day, she woke up early to begin training and conversing with her Zanpakuto. Soon, Naijeru came up to her and offered to train her, and they began to spar.



Valentina

Valentina's Fracción have, recently, gone missing for some undetermined purpose. This leaves her prepping the new Arrancar recruits. Azmus, her superior by two numbers, appears and they have a wager: if Azmus can decide on a Fracción or not. Valentina watches, and loses the bet.

When the Hollow King is killed by the First Espada, Valentina mourns. However, she obeys First Espada's summons when he calls for a gathering of the Espada. She arrived. She liked one of the new rules proposed by Jehoel. As a result, she volunteered to go with him to Soul Society for 'negociations'.

Even though she doesn't completely support Jehoel, she does support Hueco Mundo and what it stands for in her eyes.



Miya

Miya was late to The School. There, she talked about martial arts with other students and joined the Martial Arts club. After school, she found out her father had taken a trip to Tokyo for three days. She met Yui on the street, whom she mistook for a crazy stalker. This bad first impression was dispersed as soon as they talked about

Later, at home, someone left a message and Miya's dead mother's necklace at the front door. The message was an address leading to a nigh-deserted building in the middle of the city. She went there, and her mother was there. They agreed on a message that would help them meet.

The next day, Miya found herself in the middle of a Hollow Attack with a Medusa, at first, disbelieving what was going on. As the battle wound down, she fled as her entire vision of life came crashing down around her.

horngeek
2012-10-01, 01:26 AM
Hinata Akiyama

Age: 16
Gender: Female
Height: ...5'5"? Slightly taller than average for a Japanese girl of 16.
Weight: Again, have no idea the exact weight- she's fairly fit, though.
Station: Substitute Shinigami- Quincy Aligned

Description:
Hinata looks like a fairly typical teenaged girl- fair skin, olive eyes, and long, straight, chestnut brown hair, which she normally wears pulled back with a hairband. While pretty, she tends not to be noticed all that much, more a matter of her behavior than anything else.

Her clothing is generally quite functional, but as a rule, Hinata isn't on the cutting edge of fashion- she... just doesn't see the point of buying new clothes every couple of months just for the purpose of being 'hip'- Hinata wears something because she likes how it looks and feels on her. She tends towards light dresses, and interestingly, tends to wear traditional Japanese clothing at home.

Personality:
Hinata is a kind young woman, determined although socially awkward. When she has a new topic, she can devote herself to learning all about it. Especially if she has motivation to do so. She's intensely loyal to friends she does have, since it's not easy for her to make new ones. I'll flesh out her personality a bit more later, but the major part I can put into words right now is 'high functioning Asperger's Syndrome'. She's willing to go into battle (helped out and guarded by her twin sister), but she hasn't really built up her confidence yet.

History: See below

Story So Far: N/A (Game not started)

Abilities:
Shinigami Abilities
Kido: Hinata is a prodigy. No, scratch that. Hinata is a genius, plain and simple, and she's applied her mind to kido over the past four years since she saw the Shinigami who gave her her powers casting kido.
The results? From first principles, she's managed to develop no less than three spells- the first two are clearly recognisable as Sho and Hainwa (and indeed, Hinata calls them by those names, although she does not use spell numbers or classify them as Hado or Bakudo), but the fourth is almost like a fire version of Hado 4, Byakurai, except that it's an arrow of fire rather than a lightning bolt. Hinata calls this spell, appropriately enough, Hiya (Fire Arrow, 火矢).
Physical Combat: ...some skill in Judo. Enough skill with her sword that she can hold up against minor opponents, but not an expert by any means. Working to correct, but not very good yet.
Zanpakuto: Ranzoukihei (Storm Lancer, 嵐槍騎兵)
Description: In sealed form, Ranzoukihei is a simple katana with an engraving resembling a Quincy cross on both sides of the blade.
Spirit: Arashi no Ikari's spirit takes the form of a young woman, who looks about 25, with silver hair, fair skin, eyes that display a brilliant shade of silver, and a simple kimono of white and grey.
Inner World: Hinata's inner world is quite simple- a massive expanse, open sky above, a platform made of cloud that somehow, she and Arashi no Ikari can stand upon, and the landscape below- interestingly, the world visible below the clouds is always the city she calls home.

Shikai: Tokihanate, Ranzoukihei! (Unleash, Storm Lancer!) - Not yet achieved
Description: When released, Arashi no Ikari's blade straightens out, becoming a straight sword which ends in a slanted razor-like edge instead of tapering to a point. The Quincy cross remains on the blade.
Power(s): Ranzoukihei gains a number of powers over a lightning-like energy- specifically, Hinata can project a shield of energy, fire it in a single blast by swinging her sword, or fire less powerful, but more numerous and faster blasts.

Bankai: Tenran no Ikari (Divine Storm's Fury, 天嵐の怒り)- NOT YET ACHIEVED)
Description: When Hinata unleashes her Bankai, she sweeps her sword in a large circle, tracing out a ring of energy which splits into five interlocking rings before floating behind the Substitute Shinigami and becoming solid metal and starting to spin and crackle with electricity.
Power(s): Firstly, Tenran no Ikari can project the same powers Arashi no Ikari can, but on a much larger scale. More importantly, however, the five rings essentially act as a generator- the spinning of the rings generates a large amount of reishi and reiatsu, much more than Hinata could output normally. A certain amount goes into her sword directly, creating a constant current of electrical energy that will shock anyone who comes into contact with the blade- this makes blocking Hinata, incidentally, a risky strategy. The rest is dispersed into the air, meaning that any technique relying on reishi absorption and manipulation is much more effective.


Natsuki Akiyama

Age: 16
Gender: Female
Height: ...same answer as Hinata
Weight: Quite fit. Look, I dunno.
Station: Quincy

Description:
Natsuki, for the most part, looks exactly like Hinata does, so I'll go over the differences- Natsuki has her hair cut shorter than Hinata, although she tends to wear it loose.

In terms of clothing, Natsuki tends towards casual clothes, allowing her to move easily. When acting as a Quincy, she favors a one-piece version of the Quincy uniform- a form-hugging bodysuit that allows her maximum freedom of movement.

Personality:
Natsuki is a lot more outgoing than Hinata, and is always willing to try something new. She's just as loyal as her sister, both to friends and family, and has a definite protective streak. That said, while she's perfectly willing to confront someone, she much prefers an outcome where nobody gets hurt, and tries to reach such an outcome if at all possible. She can sometimes go into something without considering everything, but on the other hand, she has an advanced ability to evaluate when someone else is better at something than she is, and let them handle it.

History: See below

Story So Far: You can summarize here what has happened to your character during the game.

Abilities:
While not as smart as her sister, Natsuki is still quite intelligent- and just as hardworking when she sets her mind to it. She's quite athletic as well, and has some skill in a few martial arts.
Quincy Abilities
As a Quincy, Natsuki is fairly new to her powers, but still not to be discounted- especially as she subverts typical expectations.

While she posesses a Quincy Bow- a physical construct, unlike some pure energy bows- her true skill is in the use of the Seele Schneider. Her combat style is a fairly high-energy acrobatic style, that makes use of Quincy mobility techniques to help her keep her stanima up as well as her agility- overall, it can be classified as a close to medium ranged combat style, with use of the bow generally being for tactical use rather than dealing damage. When working with Hinata, her sister generally provides ranged support and deals the finishing blow in order to prevent the total destruction of those they face, although Natsuki and Hinata are working on allowing the Quincy to purify souls instead of destroying them.

Natsuki's Quincy Cross is a square cross.

Hinata and Natsuki's Backstory
Hinata and Natsuki are the latest scions of the Akiyama Family, one of the four remaining Quincy founding families. A fairly widespread family, the Akiyama remain influential in the Quincy, and as their parents are leaders among the family, the girls had a fairly privileged upbringing in some ways (although their parents focused fairly hard on making sure they didn't view themselves as apart from others- their parents focused quite hard on this, in fact). And, of course, it was expected that when they were able, they would both begin learning the Quincy arts.

Fate had different ideas, as Hinata walked home one night- normally, the two sisters would be walking home together, but Natsuki was sick that week. And... well, the pair were responsible, and Hinata knew to hurry home...

But the spiritual awareness of the young girl attracted the wrong sort of attention. A Hollow attacked. A Shinigami intervened... and was severely injured, managing to transfer his powers to the young teenager. She was able to defeat the Hollow, with the help of the twins' mother, Noriko, who arrived quickly after she sensed the events. Unfortunately, the Shinigami's injuries ended up being fatal, even with the best of care.

Currently, Hinata is keeping her newfound abilities hidden from the Quincy as a whole- while an easily-accessible Shinigami is a great boon to the Akiyama plans to develop ways for the Quincy themselves to purify souls, the Quincy themselves are... split... on the issue.

Still, what will come will come, and Hinata and Natsuki will face it as siblings and as the best of friends.

Image of the Twins
http://i1015.photobucket.com/albums/af275/umbrellako2/hikanatsu_zpse9d5e625.jpg

Picture by Kasanip

Quincy
The Quincy are a relatively new group on the spiritual stage- 300 years, after all, is tiny compared to the sheer age of Seretei and Hueco Mundo. Still, they may become mighty... if they survive the growing splits in the group.

The organisation was formed 300 years ago, as a collaborative effort between 5 families from both Europe and Asia, and while it has certainly expanded since then, those five families remain the heart of the group. Mortals who had all suffered at the hands of Hollows and watched as no one came to their aid, they all sought out others who had the same drive to make a difference- and they pooled their resources and knowledge to create the modern Quincy arts.

Recently, however, the Quincy have come into growing levels of contact with Shinigami, and although they have been quite successful as passing themselves off as simple spiritually empowered mortals instead of the growing organisation they truly are, the leadership realises that this cannot continue. And there lies the problem, for the Quincy are aware of the different effects on defeated Hollows that their techniques and Shinigami methods have, and they are aware that while Seretei may be willing to let induviduals use such methods, they will not stand for an organised group that does as such. They have proof of this, for the five families are now four, after the Bosch family entered into a conflict against the Gotei one hundred and fifty years ago, a conflict which wiped them out. All the families consider themselves fortunate that Seretei believed the Kurosawa were the extent of the organised Quincy, but this cannot last for much longer as the alert levels of the Gotei- and the size of the Quincy themselves- has increased dramatically over recent years.

The Quincy are a house dividing, now. The faction lead by the Akiyama family do not desire conflict with the Shinigami, for such would lead to both sides removing their attention from the Hollows- more to the point, they believe that purifying Hollows is a preferable path, and are advocating that the Quincy research how to do so, instead of permanently destroying souls.

The other faction, however, wants no alliance with Shinigami, who abandoned their loved ones to die. They want no mercy towards Hollows, who have killed family and devoured them. As of yet, the argument hase remained restricted to just that, argument. But there are fears that a spark- any spark- would lead to civil war.

AnimeKid
2012-10-02, 05:58 PM
Name: Hijū Naijeru
Age: Late 200's early 300's
Gender: Male
Occupation: 3rd Seat of the Assualt Division

Appearance
Naijeru is a monster of a man. He stands at a staggering and freakish height of 7'4". When he was alive he was referred to as the Demon of the sea. While he is tall he also sports an inordinate amount of muscle. The man looks almost like a boulder with how ripped he is. When he was alive he was frequently known to bend iron bars. He has a dark skin color and hair that seems almost silver in color that is long enough to be tied in a small ponytail and is fairly smooth. He rarely wears a shirt and if he does wear one he basically can be predicted that he will end up ripping it by the end of the day. He wears a white jacket with black sleeves and pure white pants. He has multiple scars that are visible on his body. He also has one that covers one eye leaving only one sky blue orb clear. Oddly enough he wears five rough rings on his fingers.

Personality
Naijeru is loud and boisterous. He enjoys fun, fighting, and booze. He can often be found at the bar treating his friends to a round of drinks on him. With his laid back personality he often fancies himself of a ladies man. He is always up for a friendly brawl anywhere anytime. However his friends know that a friendly brawl to Naijeru might as well be a fight to the death for them. Sometimes he seems to not even know his own strength. He often slacks in his paper duties though he always gets around to it. He is not above asking an Unseated to do it though. Not for free of course, a round of drinks at the bar is the usual reward for such a favor. The men in the Assault division refer to him as Big Bro most of the time his close friendship with each member being the reason for such. He tends to try to keep the division as close as possible, fully believing in the power of Nakama.

However for all his fun, cheer, and merriment Naijeru get serious when things go down. Relaxing in your off time so that you don't go stir crazy is one thing. However with Naijeru messing around of the field is strictly forbidden. That kind of thing can get allies killed, something Naijeru refuses to let happen. He understands that sometimes in battle there is nothing you can do to help your buddy. However when your buddy dies because you were messing around that is when things get bad. For how much he seems to slack Naijeru is quite serious about his position, viewing in the same what he did when he was a pirate captain in life. Meaning that his crew was his number one priority.

History
Naijeru was a pirate captain back his day. He was known as 'Crusher Naijeru'. While his reputation and physical prowess were fierce he often inspired loyalty. He was somewhat spiritually aware in his life but he often passed the hollows he saw off as mermaids. He eventually died of a pirate attack on his ship that had occurred at his crews hideout. He felled quite a few attackers before he fell, even managing to kill their captain. In death he was as boisterous as ever. He joined the Seireitei under the 11th squad due to his pure crushing power. In fact he took on the Road to Hell when he first joined the 11th squad. He passed with flying colors and was smiling like a madman when he finished. Before he joined his reiatsu was actually powerful enough to choke regular spirits.

Things seemed to be going good for Naijeru when he did something that might as well be called heresy in the 11th division. He performed Kido, in a match with the captain no less. He still lost of course, but from that moment onward he was always an outsider to the 11th division. Feeling betrayed by his division Naijeru started spending less and less time at the barracks an more in the training fields often working himself to exhaustion. Eventually he requested a transfer to the 6th division. It was only a few short years later that the Divisions started merging. Suddenly Naijeru was working with the people who spurned him. However he still had those that worked with him in 6th on his side. He has been slowly trying to win over those who still resented him from the former 11th division.

As of Right now he is in charge of the Brute squad of the Assault Division. To be perfectly honest most people agree that with Naijeru's personality that it is the only squad he could have gone to.

To symbolize his leadership of the squad Naijeru reprised his old nickname from his pirating days. While 3rd Seat 'Crusher Naijeru' of the Brute Squad sounds intimidating and indeed described what often happened to people who challenged him, his squad would probably follow him to the depths of h*ll.

Zanpakuto
Gurētokurāken (Great Kraken)- Great Kraken's unreleased form takes the shape of an odachi. Oddly enough with Naijeru's freakish height the sword is not unwieldy to him. Great Kraken's spirit world is deep under turbulent waters in what would eventually be called the Bermuda triangle. However In his spirit world there are always large animal, monstrous enlargemenst of natural sea predators. Great Kraken is constantly fighting them all.

Great Kraken takes the form of the beast of legend itself towering over Naijeru like an underwater Godzilla. He often is brash rude and perverted. It is increadibly easy for Naijeru to talk to him and they often hang out in their spare time."

Shikai:
Drag them to Davy Jones locker, Gurētokurāken- Naijeru's shikai transforms his Zanpakuto into an oversized anchor. The metal shaft measures 6.5 ft. The metal prongs are very thick and curve back about half the length of the shaft. It is engraved with pictures of sea battles and a Kraken facing an armada. It also has a chain that allows him to use it at a distance. Oddly enough Naijeru wields the weapon smoothly and with no trouble.

This weapon grants Naijeru the strange power of Gravity Manipulation. This power allows Naijeru to do many things, the most obvious being crushing and the like. You know his namesake. However the Reversal of gravity is not out of his reach, neither is localized gravity to say, increase the strength of his strikes. However Naijeru can only be affecting Gravity in one direction at any given time. So he can't say, increase downward gravity to paralyze an enemy and then give them a gravity enhanced punch. It would require him to use gravity fields in two seperate directions. At his level he can only exert 10G's of force at any given time.

Bankai: Not yet acheived. Basic rundown for possible acquirement, summoning of the Kraken along with Increased gravity power, only in intensity not in versatility.


Abilities

Leadership: While not looking like it, Naijeru can command a surprising amount of authority. His own squad listens to his every word and he is good at leading men. You have to be when you don't want your men to commit mutiny on the high seas. However due to how he got his leadership skills he is better at commanding small groups rather than entire platoons. He depends on his other fellow squad leaders to make up for this deficiency.

Physical Attributes: Naijeru is a bastion of physical strength. When he was still alive his greatest feat was bending iron bars. In death he can perform feats of herculean strength seemingly efforlessly. Combined with how much Naijeru can endure when it comes to physical contests Naijeru is one of the top dogs. He is currently training to surpass his Acting Captain, Kiba. However his agility is not nearly as honed as his strength and endurance. He mostly uses his Shikai ability in battle to remedy this, by using unpredictable methods of attack.

Hoho: Naijeru has average ability with the basic Shunpo. Naijeru does not attempt to move past this level because he knows that for his body type and how he fights that it would hinder more than help him.

Visualization: Another trick Naijeru picked up in his pirate days was visualization. When a person is good enough at it, they can almost feel the sensations they are visualizing. Naijeru forced himself and his men to practice it to avoid cabin fever. Now days though Naijeru uses this for combat purposes. By visualizing his death at the hands of his enemy, being mauled do death and his existence extinguished he can trigger his fight or flight instincts and send andrenalene coursing though his system. This gives a small edge when his opponent has him backed into a corner.

Zanjutsu: Being the physical fighter that he is Naijeru knows his way around a sword. Skilled in the art of wielding both blade and sheath, Naijeru's unusual fighting style allows him to perform combination attacks more easily and allows him to take advantage of the holes one weapon creates in the enemies defense with the other. The change from lethal sword strikes to non-lethal sheath strikes can also be disorienting. Thanks to this Naijeru's swordplay is amazing to say the least.

Hakuda: By far Naijeru's strongest area. Naijeru has both experience with and a talent for hand to hand combat. Naijeru doesn't use a specific style perfering to use a system of nondescript, blocks, takedowns, straights, hooks, and various other ways of fighting. He feels as if it makes him less predictable and more flexible for certain situations. Naijeru knows a few techniques, many of them centering around air strikes (using the force of the body to weaponize the very air.), heavy body blows, and rapid strikes. He is still inferior to Kiba thanks to his Captian's feral instinct and almost supernatural reflexes, seeming to border on precognition. However Naijeru seeks to change that, not because he wants to be in charge but as a personal challenge to himself to try to continue to become stronger.
Kido: While still know more than what you would expect of the brute squad Naijeru's Kido is still pathetic.
Bakudo is almost completely out of his grasp with #9 Geki and Horin being the highest he can perform, not even leaving the single digits.

Hado is a bit better though with his strongest spell being the Shot of Red Fire. However it is a common spell so it is not exactly something to be proud of.

However thanks to Naijeru's reiatsu, which is dense and enormous, when it comes to Hado spells he can get more power out of them. It is the one thing had can say about his Kido. It is also the source of his toughness as by restraining and keeping it close to his body it functions like armor. However this is not a perfect technique as a strong enough singular strike or a rapid series of average strikes can break through it.

CMOTDibbler
2012-10-09, 02:53 PM
Eiganjo Dosan
Age: 300s (Looks early 20s)
Gender: Male
Height: 6 ft.
Weight: 140
Side: Seireitei, Combat Corps, Seated Officer, Enforcer Squad

Appearance
Dosan is decently tall, and slight, but muscular. His slate blue hair is cut to a military-style flat top. He wears the standard shinigami uniform. Dosan's face is chiseled, almost gaunt, but not quite. His most prominent feature are his violet eyes, which look serious, as if he is constantly in deep thought.

Personality:
Dosan is usually a very gruff, by the book man. He understands the value of rank, and adheres to it. If he's somehow been convinced to drink, however, his other side emerges. Within a drink or two, Dosan turns from his usual self to a freer, louder man. Around people he's known for a while, Dosan is somewhere in between. Dosan actually has a high tolerance for alcohol and it takes him a while to show the standard effects.

Backstory:
Dosan was born in late 1600s Japan. His father was a simple rice farmer, but Dosan wanted more out of life. He wanted, more than anything, to be a great sword smith. But he also hoped to be unique. Everyone made swords out of the same materials, so Dosan decided that he would travel the country looking for different, better materials to make swords out of. He tested swords made of many different materials, gaining much skill with them in the process. One day, Dosan was out on a hilltop testing out a new copper sword prototype. In the rain. After winning a match with his sparring partner, Dosan held the sword up high, and was struck by lightning, stopping his heart. Dosan was buried on his father's property with the first sword he ever made, one his father helped him hew from pure, white wood.

After his death, Dosan almost immediately joined the ranks of the Shinigami, his fighting prowess gaining him swift entry. While he has not made much of a name for himself, he is fairly well known within his division for his ability to incapacitate opponents with one blow.


Abilities:
Dosan, while modest, is actually very good at zanjutsu. He is also moderately good at Hoho and Hakuda.

Zanpakuto:

Name: Arashi, The Sky Asunder

Appearance: Arashi's sealed form appears to be a katana with a handle and matching sheath made of naturally white wood. When drawn, however, it's clearer that the entire sword is made of naturally white, unblemished wood.

Shikai:
Release Command: "Charge, Arashi!"
Appearance: Arashi glows with electric blue light, and blue sparks dance along the blade.

Abilities: Anyone struck by Arashi temporarily loses muscle control in the area struck, similar to the effects of a high powered taser.
Bankai: (undiscovered)
Release Command: "Tear the Sky, Arashi!"
Appearance: Arashi turns into a glowing, electric blue lightning bolt three feet long.

Abilities: Dosan can choose to fight with Arashi as if it was still a sword, or throw it, and have it return to him after it hits something. Upon contact with any part of an opponent’s body, the victim is knocked unconscious.

Iwamori Higure
Age: 26
Gender: Male
Height: 6'2"
Weight: 145
Side: Unaligned, Physics Teacher

Appearance
http://i1035.photobucket.com/albums/a431/CMOTDibbler9001/scan0009.jpg This is an artist's rendition of Higure, with his zanpakuto's spirit, Untaidake, behind him. Drawn by my friend Sarah. Higure is a tall, thin man with almost gaunt features. His square, silver-rimmed glasses obscure his dark green eyes, causing his pupil and iris to almost blend in with each other. His dark hair is almost shoulder length, and pulled away from his face. At a glance, he appears to be frowning, but almost never is.
In the way of clothing, Higure always wears his aforementioned glasses, dark pants or slacks, nice shoes, a short sleeved dress shirt of some pleasing pattern using purple, and a dark colored vest. Over this he has a long, off-white coat, not quite a trenchcoat. Untaidake sits under his left arm, upside down. The sword hangs loosely, easy to draw with his right hand.
Personality:
Higure is a calm man, easy to imagine in a lab coat finding a cure for cancer or inventing the newest chemical weapon. A physics major with a taste for DnD, he's not one to doubt any sort of outlandish explanation or request from those he trusts. He's joking around his friends, and always good for a conversation. He likes swords and knifes, and owns several of each. Of course he's always carrying one. Higure also likes computers and reading.
Backstory:
Higure was born in Japan, but grew up in Minnesota, USA. His family was rather strict, as well as rich, so Higure got the best education possible, getting his bachelors in physics at 23. That same year, Higure’s grandfather, who was still in Japan, died. Higure went to his funeral, and was given a odachi, along with a note. The note said that the sword was called Untaidake and that his grandfather wanted him to have it.

When Higure got back to his hotel room, he examined the sword, unsheathing it. As he felt the edge, he accidentally cut himself on it, which teleported his consciousness into Untaidake's spirit realm, a castle courtyard. He was met there by Untaidake, a giant green scorpion, who explained the wakizashi held great power, and Higure's grandfather wanted Higure to have it. Higure accepted, and without warning, Untaidake stung Higure, injecting him with a serum that transferred part of his ancestor's power into him.

Unbeknownst to Higure, his grandfather was once the Captain of the Research and Development Division of the Gotei 13. During his time as captain, he developed an experimental technique to transfer his abilities to another in his bloodline. However, the transfer had some unexpected side effects. First, because of the different souls, the nature of Untaidake and her abilities changed drastically. As such, much of Untaidake's memories were gone along with Higure's grandfather. While Higure did learn how to fight proficiently within a matter of days, he and Untaidake had, and still have much to learn. Because of all this, Higure ultimately decided to stay in Japan to try to find work, and ended up landing a job teaching at a local high school.

Abilities:
Higure is a master of hand to hand combat, as well as being good at zanjutsu. In addition, while holding Undaidake, Higure is able to move very fast. While Higure can perform Shikai, it is difficult for him to maintain.

Zanpakuto:
Name: Untaidake

Appearance: Picture 1 (http://i239.photobucket.com/albums/ff251/Cmotdibbler/DSCN1616.jpg) Picture 2 (http://i239.photobucket.com/albums/ff251/Cmotdibbler/DSCN1615.jpg) Picture 3 (http://i239.photobucket.com/albums/ff251/Cmotdibbler/DSCN1614.jpg) Picture 4 (http://i239.photobucket.com/albums/ff251/Cmotdibbler/DSCN1613.jpg)
20" all together, 14" blade
Untaidake takes the spiritual form of a green Coatl* with yellow eyes.

Shikai:
Release Command: "Defy, Untaidake!"
Appearance: The appearance of the wakizashi does not change, but it’s features blur, as it vibrates at high speeds.

Abilities: The vibrations coming from Untaidake come with two abilities. First, the vibrations help negate force, allowing Higure to block much more powerful strikes. Second, the vibrations add to the cutting power of the already sharp sword, making it easier to cut through things. In addition, Higure can teleport the sword between either of his hands at instant speed, at any time.
Bankai: To be decided.
Azmus "das Stachelschwein" von Greyssen
Gender: Male
Age: 431, looks about 25
Height: 6’ 1”
Weight: 150
Side: Hueco Mundo, Secunda Espada
Aspect of Death: Assassination

Appearance: Azmus is a thin man, with a mane of black hair pulled back in a ponytail. His aquamarine eyes are always darting around, as if he is watching everything at once. He could be considered attractive, his face unblemished and slightly nordic in structure. In the way of clothing, Azmus wears a grey dress shirt, black slacks, black dress shoes, and a dark grey trenchcoat so long it touches the floor. The inside of this coat holds his zanpakuto, Die Attentäter. His hollow hole is in his right shoulder. His mask fragment is a monocle with a targeting reticule over his right eye.
Personality: Azmus is cold and calculating. He says little, preferring to let his actions speak for him. His words are slow, and his voice is low and gravelly. While ultimately loyal to his superiors, Azmus has a bit of chivalry left in him from his past. While his loyalties frequently override this feeling, he still finds it hard to fight women or see them unnecessarily beaten.
Abilities: Azmus is very skilled in throwing knives, in both accuracy and speed. In addition, he is very skilled at dodging, for the times when he is without a weapon. To couple with the dodging, he is also a master of Sonido.
Zanpakuto:
Name: Die Attentäter
Die Attentäter is a stiletto (http://www.lmpenterprises.co.uk/ekmps/shops/pearl/images/german_stilletto_ww2_nazi_dagger.jpg) with a black handle and a six inch bone white blade. Instead of trying to fight with the dagger hand to hand, Azmus prefers to throw it at his opponents. This works well, as after it is thrown, Die Attentäter returns to Azmus. Seconds after hitting(or missing) its target, Die Attentäter appears in Azmus’s hand. Azmus is very skilled in the use of Die Attentäter, both in throwing and melee. When it’s not being used, it is strapped just inside is coat, for quick attacks.

Resurreccion: Füllen Sie sie voller Löcher, Die Attentäter!: Azmus spins Die Attentäter around his fingers, leaning his head back. He then swallows it, causing twelve foot-long bone-white blades to sprout from his back. These blades, when used, sink into his back and appear in his hands, with grey cloth handles. They can then be thrown, or used to stab his opponents. These blades, like the original, return to his back two seconds after hitting or missing their target. Azmus's already impressive speed increases, making him a very hard target to hit. In addition, the speed at which Azmus throws his knives increases to the point of them being bullet-like.

Notes for Myself
Dosan Speech Color: #7B68EE
Higure Speech Color: #556B2F
Azmus Speech Color: #800000

AnimeKid
2012-10-09, 03:01 PM
Name: Haroda Tamaki
Age:17
Gender:Male
Occupations:School genius and unaligned Fullbringer

Appearance
Tamaki a bit unusual by other peoples standards. He is of Japanese descent yet he is a good solid 6'3 with blonde hair that has a sort of poofyness to it. He has crystal blue eyes and pale skin, though not to the point of looking sickly. These features of his often get him called a 'gaijin' (foreigner of alien) by those who do not like him. For being the schools resident genius he is oddly well muscled. He wears a pair of glasses and is always seen with a book in his hand, reading. His casual clothes consist of black shirt and jeans. Oddly enough, not matter what he is wearing he is never seen without his trademark long and blood red scarf wrapped around his neck.

Personality
Tamaki is usually a quiet person. He is respectful and will speak if he is spoken to. He speaks in refined tone of voice and often will attempt to correct people when they are wrong. He is slightly competitive and gets annoyed if he is rudely interrupted by other when talking or reading. He used to actually be a lot more reclusive before he moved in with his uncle because of his home life with his parents. His still frosty personality is the cause for most of his problems with other students. However he still wants to help other people often saying 'If we can't help others, how can we ever expect help for ourselves?'

History
Tamaki has been gradually defrosting over the years, however he used to be a lot worse. People around him actually used to think that he was emotionless.This was because his parents had an argument over something he couldn't understand when he was about 4. It only escalated from there as it continued for 10 more years. His father started drinking heavily and his mother was around less and less. They still loved their son but they couldn't stand each other and that was interfering with their care taking of him.

Eventually they filed for divorce, but it was clear that both had issues so instead he went into the custody of his uncle Keiichi. When he came to his new home his uncle had given him a coming home present. A blood red scarf. Tamaki accepted the gift but gave no outside recognition of it, though he had loved his present. However he did not know that it would be the key to unlocking the power that was the result of one spiritual encounter


Abilities
Tamaki is extremely smart. However this is mostly because of his eidetic memory. This is part of the reason he was so cold. He could perfectly recall every argument, every nasty curse thrown, and every regretful word that had been said in anger. However he could not properly challenge himself mentally anymore instead he focused on improving himself physically by studying Karate.Personal Fullbring:Red Joker
Description:Tamaki's memento takes the form of his red scarf he got as a homecoming present from his uncle. The actual Fullbring is armor at least on the surface. He only found out about this power about 9 months ago ago.(pic below)

Powers:The power of Red Joker is the power of imagination and the realization of it. As Joker's are wild they theoretically have no limit. However to be most efficient Tamaki created a sort of grid in his mind to represent his building space (Think gummi ship builder in the Kingdom Hearts series). While his power theoretically has no limits Tamaki very much does.

Each of his creations is permanent so he has to think carefully about what he makes. Also each creation has a sort of 'file size' Tamaki at this moment only has enough proficiency with the Red Joker to create three objects. As his fullbring upgrades itself he will have more 'memory blocks' with which to save his new creations. As of now he has the Red Joker armor, Plasma Vulcans, and Adjudicator. The inspiration for these creations were the superheros that he watched on tv that he desperately wanted to be. This also unfortunately means that Tamaki will never be able to use his powers to their full extent. Unless he were to some how transcend the limitations of his humanity he will only be able to use a portion of his power.

The Red Joker armor is focused more on mobility and accuracy over raw protection. Also it boasts substantial firepower, in the form of a predominantly plasma-like spiritually powered array of weapons.

Plasma Vulcans- These spiritually powered paired gatling guns are the Red Joker's primary method of attack. They are stored in the armors arms when not in use.When deployed, the protective sheaths retract, allowing the guns to 'pop up' for rapid fire. The firing mechanisms are stirrup-grips clenched in Tamaki's fists, preventing his hands from being used while the gatlings are deployed. They even have advanced heat sinks and coolant circulators, to better regulate waste heat buildup.

Adjudicator-The initial melee weapon of the Red Joker. A crimson kite shield bearing the Red Joker's emblem, the Adjudicator is both shield and sword at once - When the spirit energy beam emitters lining the edges of the shield are triggered, a powerful cutting field expands beyond the cover area, forming a double-ended cleaving blade. The Adjudicator is balanced to be swung with comparatively little effort, and conceals a Pile Bunker weapon - A retractable pneumatic spike - in the tip, to compensate for the lack of a proper stabbing point.

However, the energized blades draw power from the left-arm Plasma Vulcans, rendering them unusable while the cutting fields are active. The Pile Bunker also has an effective range of less than a meter, and is slow to retract - Effectively rendering it a close-range (but extremely lethal) last-ditch weapon.

Crisis Arm- The Crisis Arm is a power fist composed of superdense alloy, inspired by many a mecha anime. When manifested, gravimetric suspensors support the titanic weight - Allowing the user to throw punches of appalling force. When focused on a single target, the directed-gravity system can be disabled just before impact - Ensuring that the opponent takes the full force of the blow.

Due to the tremendous energy requirements of the Crisis Arm, it gradually drains the user's energy while in use. This means that it is best to use a equip, attack, and then quickly de-quip weapon. Either way it is a great addition to the Joker arsenal.

Plasma Castor- A powerful close-range cannon, which fires a massive short-range blast of cohered plasma. The blast rapidly disperses, rendering it ineffective at long range; However, it's a lethal infighting weapon. However with incorperation the same systems as the primary Vulcans the Plasma Casters The spread has been reduced by a 'smart-choke', allowing the delivery of a greater payload at a longer effective range.

...It's still pretty much a Plasma Shotgun, though.

Assault Shroud- A nanomaterial reservoir, in the form of a long coat/duster made of tessellated hexagons that originates from Tamaki's scarf when engaged. It is colored black with an Ouroboros symbol on the back. It provides a kind of ablative armor, reducing the effect of enemy attacks.

The Shroud is a potent defense against impact and low-velocity assaults; Reinforced by silver filaments, the Assault Shroud is also more resilient to cutting attacks - However, energy attacks continue to pose a problem, as they disrupt and corrode the Shroud itself.

The Shroud can also:
1.) Create afterimages to confuse targets, at the cost of rapidly depleting the Shroud's nanomachines.

2.) Jettison 50% of its mass, to create a mobile decoy. These decoys dissipate after receiving a single attack - But to most targeting sensors, they're indistinguishable from yourself, posing a potent distraction.

3.) Be deployed to create a superdense physical barrier of overlapping hexagons. This completely depletes the Shroud, but offers substantial protection until destroyed; The barrier is immobile, but can be dispersed at will. Also known as the Assault Shroud's 'Fortress Mode', it creates a potent defense, at the cost of surrendering all offensive capability.

tl;dr - You can't shoot out of the barrier, or see very well out of it; It is, however, extremely difficult to destroy it.
http://suptg.thisisnotatrueending.com/archive/19903741/images/1342433289706.jpg

Frozen_Feet
2012-10-16, 11:52 AM
Zheng Li Lin

Age: 1080
Height: 151 cm (4'11.4")
Weight: 50 kg (110 lbs.)
Station: Captain of Medicine & Logistics Division

Description:
You could hardly think of a more harmless looking person. A small, oriental-looking elderly person with short, black but greying hair and brown eyes, with face covered in wrinkles brought by age but always smiling. Li's Shihakusho looks like it's greying just like its owner when you catch a glimpse of it past Li's long-sleeved white Captain's Haori. Li usually carries a white bamboo crane for support - this cane actually hides Hēi lín inside.


Personality:
Meek. Mild. Gentle. Kind. These are words you often hear people using of who bad tongues claim is the "weakest Captain ever". But while true, Li is neither a coward or harmless. Despite life-long devotion to pacifism and unwilligness to violently oppose even sworn enemies of Seireitei, Li does not forget, and sure as Hell does not forgive. So unless you want next time your disjointed limbs are put back in place to be much more painful than necessary, you should behave yourself.

History: Li has always disliked combat and violence, seeking a peaceful solution whevever possible. Never quite fitting into the Shinigami lifestyle, Li was relegated to Medicine & Logistics, and never really expected to rise above sweeping floors. But ages passed, and Shinigami who fought at the frontlines died and were replaced. Li remained, humbly working to keep the soldiers fed, clothed and treated back to fighting condition when injured.

This continued for centuries. Med&Log grew from a mere reservoir division and repository for less skilled warriors into a respected medical facility, with even the reckless Combat Division coming to grudginly respect those who'd stitch them back together after their sparring sessions got a bit too rough or they bit more than they could chew when fighting against Hollows. Li, being the longest lasting member of the Division, had come to know its methods, policies and personnel inside out. When leadership of the Division changed, the old Captain having been promoted to Royal Guard, the new one took notice of this curious unseated cleaner, who seemed to know more of the Division matters than she did! She began consulting Li for advice, and Li complied.

Soon, Li was promoted to a Vice-Captain, due to always having the right answer to the Captain's question. And in that role Li would serve for another couple centuries, giving advice and organizing everyday affairs so the Captain's attention would be spared for more important things.

But this position did not come without its pressures. The Captains urged, and eventually ordered, Li to improve in combat skills and co-operation with Hēi lín. Li found this distasteful, but eventually had to comply as to not let the Division down. Through sheer amount of time spent and experience gained this reluctant practice lead to Li achieving Bankai, but in this occasion Hēi lín broke Li's left leg and it never healed quite right. Li tried to hide this fact, but then-current Captain noticed, and so Li was eventually destined to take her place at the helm of Med&Log.

Li probably would've probably joined the Royal Guard along other old Captains, if not for a great Hollow incursion to Rukongai 75 years ago. Due to a series of unfortunate incidences, Li was forced to get on the field and fight off a group of Menos, but in this events one of them crushed Li's lame leg - it had to be amputated and replaced with a titanium prosthetic. This injury was deemed too big of a handicap for Li to serve in the Guard, and even Li's career as a Captain seemed like it'd come to an end. But due to Hollow attacks declining and then stopping entirely, Li remained in the job.

Lately, Li has also been serving as the Head Teacher of the Spirit Academy. Dreams of finding a successor and retiring peacefully from Captaincy were unfortunately ruined by current conflicts.

Story So Far: Li made debut to patch up Suou Nicole, new Pack rectruit, after she was roughed up by her new superior Kiba-san. While allowing a healing concoction to work its magic, Li also discussed details of the earlier Captain's meeting with Med&Log Vice-Captain. After Nicole was fixed, Li told Nanoha-san to escort Nicole back to Combat Division Barracks.

Immediately after, Li went to meet with Yasunobu Sawada, to discuss the "Scarlet Garden" incident and missing SSI personnel. After expressing distrust of Sawada, Li returned to Med&Log.

Later that evening, Li held a special meeting to discuss with long-time friends Isamaru Myojin and Suzaku Fuyy of what to do about their dysfunctional Commander-Genetal, as well as sharing the theory of assassination of the Suou family and the two Captains who died in the Scarlet Garden. Li decided they should work to re-establish Gotei 13.

The meeting was interrupted by return of Tsukino Hikaru, who wanted to know what she'd missed in the Captain's meeting. The two also shared opinions on Kiba-san's performance. Speak of the Devil, Kiba-san soon barged in... but before they could talk more, an attack against the Spirit Academy alerted them and they hurried over to the training grounds.

While the Hollows were responsible for the attack, the prime cause of casualties turned out to be a student, Sabitsura Sho. As both Li and Sawada saw potential in her as a biological weapon, Li decided to make her a member of Gotei then and there and told her to follow so Li could test her skills.

Unfortunately, things did not go as planned. Based on a very dubious possibility, Sho challenged Li to a duel for Captaincy. Li halted Sho's attempt through clever swordsplay and the ability to control plants - Li almost killed the girl by causing fern spores to sprout inside her skull. However, the Captain was also badly injured, being poisoned by Sho and then stabbed in the shoulder.

Li left to treat said wounds, leaving responsibility of Sho to Yasunobu Sawada and Nanoha Shigure. Sadly, the latter forgot to collect Sho's zanpakuto, leading to problems later down the line.

Next morning, Sawada met Li in the alchemical gardens where they dicussed Sho's fate. However, the discussion soon turned sour and Sawada left with cryptic words, without anything really being resolved.

Following that, Li visited Sho to explain her current predicatement. The message didn't get through, and immediately after the captain left, Sho eloped. Li would later send her a letter to reprimand her of her actions, and ordered several inconveniences for the girl as a punishment, such as docking her pay for two years to come.

While others were dealing with Sho's retrieval, Li went to talk to the Commander-General. As a result of said talk, a new Captain's meeting was called to take place the day after.

In the Captain's meeting, Li was first appointed as the new Commander-General of Gotei when Li's peers heard of Death's resignation. Next, it was decided that Gotei would once again be rebuild to more than 6 Divisions. Before the meeting could conclude, however, Hollows appeared at the north gate, uncharasterically to negotiate rather than attack.

This caused not a small amount of doubt and discord among the Captains. Kiba, acting Captain of Combat Division, left immediately. When it started to seem other Captains would be unable to focus without someone assuming control of the situation, Tsukino Hikaru, Captain of Reconnassaince, was excused from the meeting to take care of it.

The meeting progressed and the lay-out for two new Divisions were decided, and then the meeting was put on hold as Li awaited for Hikaru and Kiba to return. However, before they did, Yasunobu Sawada, Grand Sorcerer of SSI, left to chase the Hollows. Upon this event, Li suggested Gotei's research & development would be separated from SSI to a new Engineering Corps.

After Kiba and Hikaru returned, the meeting tried to decide how to respond to the Hollows' offer for peace. Hishikawa Setsurou stumbled in to inform them that yes, the city of Las Noches does exist. Much debating ensued, but no agreement was ultimately reached. Kiba left in fury, saying he could not support Li if Li advocated accepting the offer. Li proceeded to make an announcement about Li's new position, as well as Gotei would react for the following week.

Next day, Koutetsu Hideki arrived to inform Li about an alarm requesting the Commander's password. After giving it, Li and Hideki were presented with aged and confusing information about several (supposed) Gotei detainment facilities. As little could be told based on the info, Li ordered declassifying of the data, so Reconnassaince could go and explore those facilities in the living realm.

After Hideki left, Nanoha Shigure arrived and offered Li some tea. The commander happily accepted, and poured some worries on Shigure. Shigure, understanding the situation, offered Li some comforting words. Encouraged, Li ordered a new, wooden prosthetic, and then went on to find Hei Chen and Naganori Igarashi to discuss details of Gotei's new Ministry of Defense. Later that day, two visitors from teh Royal Guard arrived, and Li arranged lodging for them. Li also visited Sabitsura Sho, to lecture her of the limitations of Kaido (backed with its inventor), and telling her how she would be punished. Li also reprimanded Li's past Lieutenant, Lucita, of her too lenient attitude towards the problematic new trooper.

As other Captains ponderer their replies to Jehoel's offer, Li used Li's nights to groom Li's new Vice-Commander, Koutarou, to be a worthy successor. To this end, Li summoned Death (now revealed to be Izanami) back from retirement, as well as Kisaragi Saruhiko of the Royal Guard, to tell him the long history of Gotei. Li also asked Izanami to retrieve one Hollow Hideki's work on the alarm had uncovered. However, Li did not foresee this Hollow being Reene Lucaster and one of Izanami's past friends. When they returned without informing Li of this first, the situation became tense. For a moment, it almost looked like a fight would ensue between the old and new Commanders, but after Reene showed support for Li, the situation was defused and the two were taken into Seireitei. Izanami was put on trial for her misdeeds and placed under watch of Hiraku Masaru of the combat squad, while Reene was made to stay in Black Dragon Gate untill negotiations with Las Noches would conclude.

At the day of decision, Li embarked to Earth with several high-ranking officers. They met up with Jehoel Yurius, Kyoki and Tinja Corva on Mt. Fuji. However, amidst negotiations, the alarms flared up again, revealing an attack on Seireitei and Mt. Himalaya. Li told members of Li's retinue to return to Seireitei, while Li remained behing to keep negotiating. As the Arrancars did nothing hostile to stop them, the negotiations continued, and Li even managed to convince them to help with situation at Himalayas. Kyoki and Tinja departed, going to intercept the enemy there. Li and Jehoel continued negotiating, eventually reaching agreement. That day, a truce between Las Noches and Soul Society was reached.

Towards the end of negotiations, a mysterious human arrived. Li, not knowing this person, left him and Jehoel to their own devices. Taking three hectares of Aokigahara forest with Li, the Commander returned to Seireitei. There, it turned out the attackers were member of an insidious cult, worshipping the 1st Hollow King as a god of sorts. They had come to "free" Reene Lucaster, even though she was not even a prisoner anymore. Despite best effort of Ishinomori Koutarou to convince her otherwise, Reene was more than happy to take this opportunity to leave and resume her position as the inoffical Queen of Hollows.

Even death of Alexandra, the Cult's human leader, did nothing to deter their plans. Instead, ancient servants of the King descended on Seireitei, providing the cultists and his Queen with means to escape. Desperate to stop them, Koutarou used a dangerously powerful technique, placing in peril not just his own life but that of Li and several others. Only due to unexpected benevolence from the King's part were they saved, and only Koutarou was left incapacitated by his own attack. Li rushed in to evacuate Li's underling and took him to Kisaragi Saruhiko to be healed.

When Li was away, Izanami decided to have a fit, and broke loose on Hiraku Masaru. When LI got back, the situation had already escalated to the level that several other officers had to work to contain the fighting. Takeshi Sato, Captain of the Reservoir Division, expressed desire to help Masaru against his wishes. Li gave him the permission, but the fight was over before he could do a thing. Izanami vanished inside Masaru, and the latter was retrieved and put under watch of Hishikawa Setsurou, now appointed to be secret leader of Internal Security.

After the situation was over, Li used power of Li's Bankai to fix the destruction wrought by the cult and Izanami. Then, the commander retreated to conduct research, leaving Engineers to do the rest.

For the next three weeks, Li toiled to create a means of mass-producing new Shinigami, as well as finding an "antidote" for Izanami's presence in Masaru's body. As Li could not do everything alone, Li ordered Michael Harada to create an algorithm to reverse-engineer the White Plague for this task. Once the scientiest was convinced, Li took some experimental drugs from storage and planned to see Koutarou and Masaru. However, Takenaka Chouko interrupted, informing Li she had created a new prosthesis for the Commander. After receiving this new invention, Li continued to Medicine and Logistics.

Upon finding Koutarou had regained consciousness, the commander reprimanded him of his stupidity. The Vice-Commander did not take it kindly, and suffered a minor break down. Li decided to order him to teach at the academy for the time being. Then, Li went to talk to Masaru, who had become increasingly nervous and angry at the commander for being stalked by Internal Security. Li did Li's best to ease his worries, and put him on extended medical leave to regain his nerves. Li also told him to start working towards Bankai, promising him a vacation and a secluded spot to do it in.

After settling things with Masaru, Li had to visit SSI and Castus Vern. An unexpected message from Alice Ruggles had arrived, originally meant for Sawada. As Sawada was dead at this point, the message ended up with Li instead. This caused some conflict with the SSI, as Castus and others wanted to help brining Alice back, even though Li had not requested that and didn't even know where Alice was. Li, deeply distrustful of the SSI and Castus in particular due to Sawada's actions, told them to not worry about it. Li left them to continue their plans on a railgun and went to give orders to Hiju Najeiru, to keep the Combat Division running despite absence of Kenpachi Osuma, Kiba and Masaru all.

Abilities:

Tai Chi Grandmaster: Li knows and has mastered all forms of Tai Chi ever invented, both with weapons (Zanjutsu) and bare hands (Hakuda), including legendary mystical healing and pressure point techniques (Healing Kidõ). Li practices them to stay in harmony with self and the world, and would rather never use them for violent purposes. Alas, life is not always so kind.

Professor of medicine, biology, anatomy and janitoring: through ages spend on mending wounds, growing herbs, studying strenghts and weaknesses of spiritual bodies as well as sweeping floors, Li has almost immaculate understanding of these topics. Few are the ailments Li can't treat, and no pair of socks goes unfound and unaccounted for.

Holder of alchemic secrets: Li can create concontions that defy natural laws and expectations, capable of curing most known diseases and toxins (and perhaps some unknown ones too) and even gluing severed limbs back together. Or they could give you diarhea or turn you into a toad if you've been unruly. Many rare and esoteric ingredients are required for making them, often grown or stored in Med&Log facilities for this sole purpose. (I mean, what else do you need rat liver for?)

Frail: old age and injuries that will never heal have taken their toll, weakening and slowing Li down.



Zanpakuto: Hēi lín ( 黑林 ) ["Black Forest"]
Description: Hēi lín is a bronze taijijian with a black handle, sheathed inside a white bamboo cane.
Spirit & Inner World: Hēi lín is dark and threatening forest expanding measurelessly into all directions. There are no animals in it, and it is always eeriely quiet. Should one wander far enough from a small road endlessly continuing through it, one could find small brooks, omnious stone circles, and even lakes and rivers, but no place can be found more than once, as if the trees were alive and actively working to confound the unfortunate person trapped among them.

Shikai: "Grow."
Description: Hēi lín's blade becomes wooden, but it remains as hard or harder than most steels. Its sheath seemingly returns to life and will suddenly grow into a full-grown bamboo tree if planted to the ground.
Power(s): Hēi lín holds command over all plants, and can make them grow, sprout flowers and fruit or wilt just like its wielder wishes.

Bankai: Wúxiàn de hēisè sēnlín ( 無限的黑色森林 )["Limitless Black Forest"]
Description: The blade of the taijijian now springs to life as well. It can now grow to the size of an ancient fir in a matter of seconds and sprout branches to block or entangle an enemy.
Power(s): Li's Bankai returns to life all dead plant matter within 100 meter radius, and can make any plant suddenly grow into humongous proportions. With this power, Li could single-handedly rebuild all houses destroyed by the Menos attack 75 years ago, making trees grow into shapes of ready-made buildings.

Li has not used Bankai for 75 years. Bad tongues claim Li is too old or weak to do so anymore.

Akai Ekibyõ (the Red plague)

Akai Ekibyõ is a modification of La Plaga Blanca. It shares its means of transmission and its persistence across reincarnations. However, the part of the disease that contained the essence of a Hollow, has now been replaced with essence of a Shinigami. So for their similarities, Akai Ekibyõ has very different symptoms.

There are two different strains of AE. Their particular idiosyncracies are dealt with below. The effects caused by both are as follows:

Living humans don't notice a difference. A near-death experience or encounter with a spiritual entity might trigger their latent powers prematurely, but usually they become Shinigami only after death. Unless trained, they will not become particularly powerful as such, or gain a zanpakuto.

Pluses instantly awaken spiritual power. Unless they seek help and training, they are likely to lose control of their powers and injure either themselves or others. At worst, the soul self-terminates and is reborn on Earth.

Shinigami experience a sudden increase in power. If they were at diminished capacity or wounded, this probably only serves to heal them. If they were at full capacity, the end-result is similar to overhealing via Kaido. At worst, the soul self-terminates and is reborn on Earth.

Ordinary Hollows experience a sudden increase in power, and change in anatomy, but lack spiritual integrity to survive it. The Hollow self-terminates, belching out a grotesque red butterfly (manifestation of the Hollow's soul) which will hopefully reincarnate as a Shinigami.

Non-sentient Menos survive the increase in power, but then the disease tries to bestow memories to them (see below). As there's no aware personality to receive it, the disease tries to awaken one. This causes a cascading reaction which makes all of the dormant souls awaken. The Menos is torn apart, belching out a flock of red and blue butteflies. Some of those will carry on the disease, some will not.

Sentient Menos can survive all steps of the disease, undergoing a phenomenom similar to natural arrancarification. It is very painful and leaves the Menos weakened as inhuman parts of their bodies are ejected.

Natural Arrancars register as Shinigami to the disease, and undergo similar effects. However, their bodies will always count as wounded. Over a long period of time, the disease will try to regenerate their hearth. What this process entails if completed is unknown.

Artificial Arrancars don't register as Shinigami, and the disease will try to grow a new Soul Chain and Soul Sleep for them, despite the Arrancar already having those. These new, excess organs will generate large amounts of Shinigami Reiatsu, which will likely exceed the body's ability to handle it. If nothing is done, the Arrancar's soul will self-terminate. This fate can be averted if the new intruding organs are cut out, but this runs the risk of damaging the Arrancar's own organs. (The cut-out organs will explode with considerable force.) The operation may save a life, but leave the patient powerless. If a way is found to let out the excess Reiatsu untill the body becomes accustomed to it, the new organs will eventually merge with the Arrancar's own, and the Arrancar will return to normal.

In any case, a person infected with the original Plaga Blanca is effectively immune to Akai Ekibyõ, and vice versa. Both diseases attach to same spiritual receptors and can not knock each other loose, so there is only room for one to afflict a person at a time. People infected with one disease can still be symptomless carriers of the second, but this only lasts for their current incarnation.

Additional effects: Strain I:

This is Li's first attempt at crafting this disease, combining the original La Plaga Blanca microbes with blood of Izanami-no-Mikoto. This strain is unstable and very likely to cause Reiatsu overload. It also contains traces of chemicals used to alter the disease, so the first generation of infectees will be subject to uncontrolled mutations and bodily changes, which will often result to them becoming more like Izanami in appearance.

More distressing than its physical side-effects, however, are the mental ones. The strain bestows upon its victim memories from Izanami herself (or any of her past incarnations), but these memories are fractured, scrambled and often non-sensical. These memories may emerge any time the infectee uses his newfound powers. At worst, they may lead to a full-blown psychotic episode, where the infectee thinks s/he truly is Izanami! These delusions can be treated with psychological counseling, but even after the infectee is convinced that no, s/he is not Izanami, other mental problems such as delusions of grandeur, heightened sense of importance, depression or mania are likely to persist.

However, sometimes something useful is filtered through this mess, and an infected person spontaneously comes up with an idea or skill Izanami might have had in the past. These fits of insane genius might allow them to reverse-engineer abilities and devices they otherwise have no knowledge of.

Additional effects: Strain Z:

This is Lis's second attempt, created using blood of Zheng Li Lin. Instead of being direct, mutated offspring of Plaga Blanca, the microbes have been synthesized in the manner of artificial souls with the original disease's transmission mechanism copied over to them. It is much less volatile, and takes significantly longer to generate dangerous levels of Reiatsu in the infectee's body. It may cause greenness of skin as chlorophyll is created in the infectee's bloodstream. Other side-effects may include sudden affinity for gardening.

After the strain is done with physical changes to a victim's body, it alters their brain slightly to create a new domain in their sub-conscious. This domain can be entered via dreaming or meditation, and appears as a large forested area. This forests contains memories and teachings from Zheng Li Lin. At times, a remnant of Li may manifest as two wood-sprites, appearing as a young boy and girl of asian origin. These sprites may answer questions and teach to the infectee history and skills of the Shinigami. The knowledge one can accumulate this way roughly compares to Shinoreijutsuin curriculum. The whole wealth of Zheng Li Lin's experience is never available to a single person, with only the strongest memories and bits and pieces of others persisting.

However, trying to pry too deep via introspection might not be exactly wise. Spending more than an hour in the forest causes it to expand and consume more of the victim's mental space. Concurrently, the forest becomes darker and less homely, and the sprites become fickle and demonic in both appearance and personality. Anxiety caused by this forest may eventually spill into everyday life of the infectee, rendering them paranoid and afraid of trees and the dark.

If the infectee goes through proper Shinigami training, this mental domain is eventually subsumed by their sword spirit and loses revelance, but never completely disappears. A Shinigami who has acquired at least Shikai before contracting this disease will immediately recognize the forest as unnatural result of some intruding presence.

And here's the Division:


The Hospital Division: Medicine & Logistics
Shinigami are warriors. At least, they've all been warriors since founding of Gotei. Unfortunately, not everyone with Reiryoku is very well suited for such life. From the start, the fearful, the meek and the frail were placed into their own compartment, and given those duties in Gotei organization that more worthy warriors saw to be beneath them. This included things like waste disposal, cooking, farming, janitoring, making clothes, tending the wounded and fixing broken equipment.

But from these humble beginnings, the Division for "cowards and women" grew to be something more. As Gotei expanded and focused more on hunting down Hollows, the services provided by Medicine & Logistics became increasingly more vital as the other Divisions just didn't have enough men to keep doing all menial labor by themselves.

The final turn that cemented Med&Log's place as respected organization standing side by side with other Divisions happened when "Cult of the Ho-ou", an esoteric offshoot of the Order of Eibon consisting mainly of women, took its home there and started systematically teaching secrets of alchemy to the Division healers. This lead to a huge improvement in overall healthcare in Soul Society, and culminated in founding of the oldest still standing hospital 1000 years ago.

These days, Med&Log operates three big hospitals inside Seireitei, two for Gotei warriors and one for Noble patients. It also has a ward inside the Spirit Academy, where Officers from all Divisions are occasionally gathered to learn first aid and emergency medicine. In addition, Med&Log oversees food production in the Rukon and is responsible for maintaining a steady flow of resources to and within Seireitei, as well as maintaining food caches and greenhouses in case of siege.

Major Locations:

Monastery of the Ho-ou: decorated with a large banner bearing a picture of its namesake bird, this is the old name for Seireitei Main Hospital, which also serves as Med&Log headquarters and holds the Captain's office. It's a big, ancient caste made of white marble.

West Gate and East Gate Hospitals: the other two big hospitals, these are much more modern in appearance than the Monastery, and hold cutting-edge medical equipment supplied by SSI, or made by Med&Log themselves based on modern mortal innovations. They are located near their respective gates. West Gate Hospital is normally reserved for nobles, but due to recent disasters has had to accommodate many ordinary unseated as well. East Gate is currently horribly overcrowded, as it is the place where most newly-injured Shinigami get taken.

Seireitei Central Mundane Utility Warehouse: this place is just as boring as its name suggests. An area densely packed with grey storage halls, it's where Gotei stores everyday items, such as, say, brooms, pencils, office paper, eating utensils, socks, tabi, hakama, haori, yadda yadda. If you ever need a new pair of socks or a hole in your Shihakusho fixed, you go here. Poorer unseated can also come here to have their laundry done - poorest unseated will do the laundry in hope of extra pay.

Alchemical gardens: Consisting of three big greenhouses covered in dark blue glass, these facilites exist for storing and growing... things that see little use beyond esoteric healing arts and alchemical concoctions. While SSI might sometimes need something from them, these greenhouses exists mostly for the convenience of Zheng Li Lin. No-one can really pin down exactly where they are, because they somehow seem to change place overnight (tales of footprints left by giant chicken legs abound), but "in the direction of Main Hospital" is usually a good guess.

Organization:

Captain: While Med&Log Captains have historically been greatest healers in Soul Society, their main function is to ensure safety of their Division, using their great powers so weaker members of the Division can do their jobs.
Vice-Captain: supervisor of most everyday affairs in Med&Log. Often co-operates closely with HQ to plan and control resource flow within Seireitei.
Seated Officers: Trained doctors, including specialists such as nerve surgeons etc. Those with most combat capacity are usually capable field medics, and are responsible for guarding the Division.
Unseated Troopers: janitors, plumbers, farmers and nurses

Orzel
2012-10-16, 07:33 PM
Hanare Snooze

Age: 175 (looks like late twenties)
Gender: Male
Height: 5'10
Weight: 190 lbs
Side: Seireitei. Seated Head of the Artillery Squad of the Pack

Appearance

Hanare is a slim man. He has green eyes and wavy, dark greenish brown hair that ends at the top of his neck. He keeps it unkempt and loose. He also has a faded beard and goatee.

Personality:
Hanare is a lazy and unenthusiastic character who apparently spends much of his time daydreaming. Not much affect him but hearing his name spoken aloud multiple time, due to is hatred of it's girlishness. Although lax, Hanare has no problem fighting or giving orders.

Abilities:

Hanare is skilled with all areas of combat and healing. The most notable attribute he has is his precision and hand speed. Despite his ranged specialty, he is skilled in close combat as well and stresses this in his soldiers.


Zanpakuto:
Name: Kissaki

Release Command: "Mark, Kissaki!"

Appearance: An average sized katana, with a dark green hilt.

Shikai:

Appearance: The b;ade thins. It grows upward, curves back, then curves again up to a point. Another smaller blade curves down from the hilt. A third blade juts out the katana's crossbar. The final shape resembles a yumi longbow with a ready arrow.

Abilities: Hanare can wield it like a normal katana but on command he can fire the "arrow tip" at his target. Although painful, the true power of Kissaki is that someone who is hit by the tip cannot evade Hanre until they are stuck by him. Hanare will always know the marked targets location and all kido done by Hanre will seek the target until deflected or it hits.



Lyco Spidaez

Age: ~100 (Visually roughly 18)
Gender: Female
Height: 5'
Weight: 100lbs
Reiatsu: A light blue
Affilition: Las Noches

Appearance:
Lyco looks like a short female hollow with purple hair. Lyco is small but her constant toothy frown is imposing and frightening. The remains of his hollow mask is a strange shape that resembles a pair of goggles. It has eight holes, four small holes on the bottom, two large one above those, and two at the top of her head. Her hole is in her abdomen, covered by her long dress.

Personality:
Lyco loves to fight. Fighting is her food and sustenance for being. To her, where two warrior met, they must merge and become one though combat. Whoever promised her battle has her weak loyalty.

Though she loves combat, she prefers duels. She hates helping others and others helping her. So she is a terrible team fighter.

Ability:
Lyco's sonido and hierro are her main tool as she viciously attacks enemies up close. Despite looking like a teenage girl, her assaults are as terrible as her ugly frown.
Zanpakuto:

Name: Araña Licosa

Release Command: "Hunt, Araña Licosa!"

Appearance: Araña Licosa looks like a large club. The back side of it is bladed however.

Resurreccion:

Appearance: Lyco becomes a centaur-like creature. She appears as humaniod from the waist up, with his lower portions replaced by the abdomen and legs an immense spider. A series of bump sit on her abdomen like an egg sac. Lyco also gains 4 pairs of eyes as her hair recedes back. She grow grows fangs.

Abilities: Lyco's Sonido and Heirro increase, making her a very tough and fast fighter. More importantly, she has a poisonous bite or spit that slows and softens the victim as it liquifies their innards. Eventually, a poisoned victim will be soft enough that her club zanpakuto will break or club bones with a slight touch.


Segunda Etapa:Not reached

Appearance:

Abilities:

Eiko
2012-10-17, 08:52 AM
Dainichi Nyoria

Name: Dainichi Nyoria
Age: Visually Mid 30's. Old, very old.
Gender: Male
Height: 6'1
Weight: 173lbs
Species: Arrancar
Side: Hueco Mundo

Appearance:
Coming soon
Personality:
Controlling, aloof in his motives and above all determined to enact his greater plan. He has become convinced that all creation is trapped in one simple cycle; mortals die and become hollows or move on to soul society. Those in soul society exist for a time and then become mortals once more, those who are hollows struggle to survive until their deaths at the hands of shinigami. There are but two escapes from this existence, to become arrancar and exist eternally or to achieve "promotion" from the Gotei, mankind is best served choosing the former due to the near unattainable nature of the latter. Man may only become hollow through suffering and loss, but must be strong enough to overcome that pain, and yet shinigami would take that chance away before you can try. The shinigami inhibit and prevent people their true escape, and as such must be removed.

Prone to philosophy and introspection, Dainichi uses questions and engineered situations to force those around him to do similar. He considers his own actions neither good nor evil, bu simply necessary. Similarly he believes the actions of all others are simply their nature, but will remove his enemies for inhibiting. with his own.

Powers:

Generic Powers coming soon

Resurreccion: Bring final temptation, Mara
Appearance:
From within his mouth Dainichi vomits forth black liquid, it flows down his body covering it in an intricate web of tattoos reminiscent of those on his arms and forehead. Some of these tattoos form the image if monstrous features, four extra eyes, a pair of stylised arms wrapped around his torso and like like, yet strangely amongst arrancar his form remains almost human when released.

Powers:
In addition to the expected increases one would expect of a ressureccion, three unique abilties are gained.

Klesa-mara
Dainicihi's voice shifts almost unperceptively; his tones stay the same but somehow strikes the listener reminiscent of a close friend or mentor, usually one now lost. The tattoos scrawled across his form twist and writhe whenever not looked at, twisting into words that spell out self perceived sins of the reader. Each is visible only to the reader and to Dainichi himself, who is aware of any sin present on his body.

Whilst in this aspect no weapon is present on his person, but instead his cero and bala shift to a new form. They tale upon the appearance of stylised flames and cause no damage in the traditional sense, instead they become capable of bringing out the negative emotions of those they strike such as fear, anger or despair. His touch too can have the same effect, the spiraling lines on his body almost seeming to flow onto his target where touched leaving a black stain.
Mrtyu-mara
In this aspect a simple axe appears unadorned in his hand, initially plain pitted and unadorned, a simple piece of metal. The scrawls on his arm flow down across his hand and up the hilt, firmly attaching the weapon to his grip through spiraling script. All colour drains from his eyes, leaving them as blank voids, some see blackness others purest white. To look directly into those pits can leave you feeling drained and listless.

The axe itself has a very simple but very deadly power, what it cleaves is not flesh but instead rends and tears the spiritual forces of what it strikes. Harmless to humans, but terrifying to shinigami and hollows alike, the axe gains adornment in filigree of gold and silver spelling out the names of past lives of those it strikes. The blade passes harmlessly through flesh but causes great damage to the spiritual energy of the target, draining reiatsu as if the victim is experiencing great exertion. Sufficient damage from the blade can drain spiritual energy completely the results of which can be very dangerous. Similarly the axe can be used as a defence against spiritual attacks such as Cero or Kido.
Skandha-mara
The final and most insidious aspect of Mara, Dainichi chokes a long straight blade, coated in black bile which slides off revealing its nature as ink staining the blade with tattoos to match his own.

The blade attacks the five aspects that make up a being, each in escalating degrees of danger. As battle rages the blade moves through its five stages outside of Dainichi's control. The blade initally cleaves simple form, moving to attacking the victims physical sensations, onto their perceptions of the world around them, onto their ability to think and make rational decisions onto finally their personality itself, leaving victims empty husks within their own bodies.

Secunda Etapa: Damm them by my true name, Devaputra-Mara
Spoilers




History:
When one us first awakens from death, our only thought it loss at whatever have lost. Sorrow turns to rage, and guided by hunger we consume the dead. The clever or the strong might escape the watchers and one day hope to survive long enough to disappear into a mass, our identities once again obliterated. Those of us who's memories are too strong for that, with a force driving enough to overcome that vast sadness are reborn, upon the flesh of our fellows we become ourselves again.

This is not enough though, we loose who we are, we regress and fail and so we must continue to find how we define ourselves. Many walked this path and had not the strength to walk onwards, many are a part of me now, they found their escape from the cycle and it becomes my duty that they not return. It is in our nature to seek out that which is akin to us, taking in what fits our ideals and discarding the rest. I found a shinigami, a strike team so he said. He and his fellows to enter the endless sands in the hopes of capturing specimens, his "science division" wished to pick us apart, to reduce us to their cycle so that they might better learn to kill us. I spoke within at length, amongst the tattered forms of his squad, then I subsumed him.

Devouring hollows had helped me maintain my definition, but now I redefined myself. I escaped their cycle truely, I ceased to hunger and could merely exist. I had to share my triumph, I gathered other hollows about me. Some managed the leap, others failed and slowly but surely a handful of them made it past their time as mere hollows. I found others like myself, those who had made that leap on their own, together we built a city. A glorious city, a monument to our freedom from the reapers' cycle. Under direction they martial our forces, they train and prepare. Soon we shall free everyone from the imposed tyranny of the reapers.


Sterling Félix
Name: Sterling Félix
Age: Visually roughly 18, in actuality who knows with hollows
Gender: Male
Height: 5'6
Weight: 126lbs
Species: Arrancar
Side: Hueco Mundo

Appearance
Small amongst the other arrancar, Sterling doesn't cut the most imposing of figures and doesn't feel he has to. Neither heavily built nor tall, it would be easy to mistake Sterling for a noncombatant or even a mortal at first glance if not for the telltale signs of an arrancar. Hot pink finely groomed hair sweeps across his facial features kept in fashions trendy in the mortal world, from those strands a pair of white triangles of bone form a facsimile of feline ears. His eyes are amber and the pupils elongated vertically, tatooed a short distance below each eye is a slightly curving black triangle reaching just below his nose in height. Metal rings appear to have been drilled in to the bone on these as they are met by tiny fractures in the smooth white surface.

His attire is an odd departure from the simple white jacket and haori of most of the soldiers of Hueco Mundo; he wears a white sleeveless crop top with a zipper reaching from the center of his chest to the bottom of the top, and pair of just shy of knee length black shorts. Upon his exposed midriff are a pair of black triangles to match those on his face. Extending from a pair of more traditional boots are knee length socks of alternating black and pink to match his hair. When visiting the mortal world he often collects items of clothing or accessories to add to his attire, but they rarely remain a fixture for long.

His hollow mask takes the form of the ears that adorn his head, the bone curving round under his hairline to form a collar like formation round his neck the front of which decorated by a small set of pointed teeth. It also forms a short tail which snakes from a slit in the back of his shorts made of a series of linked vertebrae. His hollow hole is located in the center of his chest and is visible when he pulls the zip up on his top.

Personality:
Vain, arrogant, ultimately self serving and a touch unhinged. Sterling is an entity hooked on life, treating the world like a game and one he intends to win. This leads to him being driven and focused in rather odd directions at times, his motives occasionally bizarre without context. He craves the attention of others, whether positive or negative, and is rarely found on his own.

As happy to work for another as he is to dupe, beg or coerce others into doing what he wants it is a rare day he isn't working to some kind of agenda, and a knowing grin that shows canines a bit too long is never far from his expression.

He has no particular quarrel with the shinigami or their allies personally, but neither has he any reason to like them. When he was weak and mindless they hunted him, but now that he's past that the old him, the many old him's, are as good as dead so what is the problem? His friends in the sands want their war however and he's more than happy to oblige, trickery and games are all the more enjoyable when they end in a bloodbath after all.

Abilities:
Physically Sterling is weak but fast, relying on dexterity and quick reflexes when things get violent. His build is closer to a runner's, some lean muscle but seemingly poorly suited to fighting. When forced into combat he relies on an acrobatic fighting style aiming to use the close quarters of his weapons to get within the enemy reach and become difficult to attack or counter.

His cero and bala are stunted in their growth, flashy in their image but largely irrelevant in their effects. He is still capable of using them but they would pose little danger indeed for a shinigami or similar. Despite their weak nature they appear visually as imposing of those of other hollows and Arrancar, a useful distraction at least until an enemy fails to dodge one.

Despite his decent reactions and physical speed Sterling's sonido is also underdeveloped, capable at a base level but little use in dodging any meaningful attack or pursuing a foe at speed. The reason for this is that he has never needed to practice thanks to:

Salto de la Gatera, Sterling's signature ability as an arrancar. Visually it could be mistaken from shunpo or similar, the lack of warning sound separating it from sonido. In truth this ability is significantly more powerful, though in its use it mirrors those abilities in many key ways its key difference is that it is a short distance teleportation. Sterling can ignore the intervening space between he and his destination, allowing for impossible dodges or bypassing of short obstacles. It is unknown whether he requires sight of his destination as he has never been foolish enough to try without certain knowledge he wont end up in a wall.

Zanpukto:
Name: Mad Cat
Release Command: "Grin Wide, Mad Cat!"
Appearance: A set of brass knuckles with knifelike steel claws extending from them.
Resurreccion:
Appearance:
His form gains muscle definition, moving towards a more traditional swimmer's build. The brass knuckles themselves meld into his hands, now covering his hands with a pair of bone plate gauntlets ending in wicked claws which glisten slightly. These gauntlets extend up to his elbow and are inscribed with a single etching reminiscent of his tattoos. A similarly themed set of boots and greaves adorn his legs, pulling his feet up into a vaguely digitgrade stance and tipped with similar though much shorter claws. The vertebrae of his tail splay out into a more bladed shape at each edge, as well as the tail itself extending in length and bulk. His former collar spreads outwards to cover his shoulders and part of his chest in form fitting bone armour, the center of which is adorned with a large row of teeth forming a laughing grimace around his hollow hole.

Abilities:
His speed, strength and resilience to harm increase as would be expected in this change of form, as well as gaining his feet and tail as new bladed avenues of attack. Though his heiro increases a small amount, it is much less than might be expected as the majority of gain in defence is concentrated in the areas armored by bone which are used as shields.

The real danger that this form poses is the potent hallucinogen his varies weapons secrete. The results vary from person to person, though almost unfailingly hamper one's ability to fight. With sufficient exposure to air excess poison will evaporate and likely inhaled by all present, though this presents a much slower and lesser danger than if you got stabbed. Sterling usually aims to simply whittle his opponent down until they can no longer coordinate well enough to fight back before deciding how to finish their encounter.

KerfuffleMach2
2012-11-01, 10:50 AM
The Reconnaissance Division: The First Line Against Hollows

Even since the members of the Soul Society started their eternal hunt of Hollows, a portion of them have been devoted to the simple act of patrol. Patrolling their own borders for brave Hollows that want to take the fight to them. Patrolling the Mortal World to prevent the mortals from being attacked. Even patrolling some parts of Hueco Mundo to have an eye on the Hollows themselves. This is something that, to any kind of strategist, is as obvious and necessary as looking where one is walking.

However, in the beginning, the various divisions seemed to share these duties with each other, using whomever was available for the task. For the most part, this worked fine. But when each division started becoming more specialized, they started having more strict requirements in who was accepted. And the people that qualified had skills that were more suited for a specific task, instead of multiple tasks. As such, fewer Shinigami could spend time in their division's work and do the patrol work needed. So, the Reconnaissance division was created, for those who would spend all of their working time patrolling for Hollows.

In addition to the patrols, Recon members are also trained in the act of performing a Soul Burial. As they are the Shinigami who are the most frequent visitors to the Mortal World and Hueco Mundo, this only makes sense.

The members of the division are broken into a large number of patrol teams, which can range in size from four people to a hundred. Sometimes more. Each team is assigned to a specific area of either the Soul Society, the Mortal World, or Hueco Mundo. Three teams of twenty people are also located on the grounds of the division itself, ready to use if another team requires assistance. Each team is lead by a seated officer, with the higher ranking ones leading the larger teams. Or the ones in more difficult locations The captain is most often in the division headquarters, overseeing team activities. The vice-captain is often out in the field, checking on any team at any time.

At times, teams may be switched from one location to another, if people in their specific team are needed for a certain mission. Usually, however, a team is left in their assigned location at all times. This is so they become familiar with the area, and can learn of any hidden spots or shortcuts or anything else that isn't immediately obvious. Members of a team can request to be switched to another area, if they so wish. Such requests will need to be approved by either both team leaders or the captain.

Every team member possesses a Reiphone. This is so every member can report any Hollow activity to their team leader, the vice-captain, the captain, or even Headquarters itself, if they have to. This also allows the captain, the vice-captain, and the team leaders to keep track of where their members are. The phones are password protected, so that of they fall into the wrong hands, they cannot be used. The captain and vice-captain's passwords can unlock any phone. As can the Commander-General.

Team members get a number of days off patrol duty, being allowed to return to the Soul Society for rest and recreation. A team member can refuse this if they want.

Locations

Recon Headquarters - This where the captain and vice-captain reside. Besides their quarters, the building also possesses several offices, most commonly used for planning specific missions. The basement of this building holds the main control room. From here, the captain can track all Reiphone locations and communications. There is always a team of ten people in this room, tracking everything they can. This allows for some quick thinking and reaction to various scenarios, and gives every team a source of support from outside of their area. This building is also where team meetings are held.

Communications Tower - This structure is almost an exact copy of the one at the Command Division, and serves the same purpose. It is connected to the headquarters building, directly feeding into the mission control room in the basement.

Training Grounds - Located to the west of the headquarters some 300 yards, the training grounds have been built specifically for training skills used by recon teams. Not only does it have two traditional obstacles courses of decent size, the grounds also have a small city area, for training various Mortal World scenarios. There is also a small wooded area, with many traps and obstacles set for training as well. There is even an area devoid of almost all obstacles, left with only sand and rocks. For Hueco Mundo training. It is not uncommon for the Guerrilla Squad of the Combat Corps to hold a training session here. Or for them to hold one with Recon members.

Barracks - These buildings house the rooms that members sleep in. Members of the same team are usually roomed near each other. This helps keep them friendly with each other. For team-building purposes. Each building has a common area and its own mess hall.

Ranks

Captain - The leader of the division. The captain has to approve of any mission a team requests before a team is allowed to execute it. The captain is not often in the field. They mostly spend their time in the control room, keeping track of the teams. The captain will go out on patrol from time to time, though. Mostly to keep their skills sharp.

Vice-Captain - The vice-captain's main responsibility is to randomly check up on teams, making sure they are following the mission, or checking if they need assistance. In certain scenarios, the vice-captain will join the captain in the control room to oversee operations.

Seated Officers - These members of the division lead every team. The number of seated officers in the division largely depends on the number of teams currently active. Officers of higher rank will lead either larger teams, or teams in more dangerous areas, such as Hueco Mundo.

Unseated Members - These members make up the bulk of the teams. Newer members will be assigned to teams in areas with the least amount of activity. Veteran members will usually be assigned to more dangerous areas.

Mina Kobold
2012-11-03, 08:34 AM
Alice "Rabbits" Ruggles

Age: 131
Gender: Female
Height: 1.55m
Weight: 44kg.
Side: Seireitei.

Appearance

Alice appears as a young adult of an age near a score years, with peculiar white hair, pale skin and blood-red eyes. This snow-shaded shoulder-length hair is usually kept in late Victorian styles. Despite all effort to prevent it, there seems to always be at least a few stray hairs. Though cheerful, Alice's eyes often give an eerie contrast to the surrounding skin and hair.

Contrary to the hair style, Alice tends to wear practical, if elaborately patterned, clothing. Favouring pants that allow movement over the grandiose dresses of the Victorian era. Depending on the amount of combat acrobatics or Kido expected of the day, Alice will wear any kind of eye-wear from ancient half-moon spectacles to modern protection glasses.

Personality:
Though friendly and polite, Alice's personality has its fair share of quirks and oddities. A particular factor of alienation is the academic speech patterns one picks up from decades of work with the Shinigami Science Institute. A trait not helped by Alice's tendency to give away to tangents and musings that have bewildered quite a few outsiders who merely wanted to know the time.

Certain aspects of time and its measurements bear significance to Alice. Among them the teatime traditions of turn-of-the-century England, whom Alice will uphold when possible.

Alice's view on Hollows is a complicated one. On one side, Hollows cause a strong emotional dislike in the once-English Shinigami. But intellectually, their nature sparks a morbid interest. The rest of the afterlife sparks only interest, however.

History:

Born in a time of social revolutions and growing equality on the British Isles and unable to spend terribly long in the sun, Alice spend most of a young life studying and exploring both the mortal and spiritual realms. Already faced with superstitions as a result of albinism and gifted with minor skill in sensing the dead, Alice quickly joined up with other spiritually aware academics and social revolutionists.

During most of its existence, Alice's group met only friendly pluses and the occasional mystery. From unravelling the last days of library Pluses to devising humorous nicknames based on time-obsessed rabbits in the books of Lewis Carroll, the group lead optimistic lives. Hope and adventures seemingly around every corner.

Unfortunately, the grouping of those with spiritual powers attracted more than the Pluses they were glad to assist. At the turn of the century, in the midst of celebration, the group were met with the darker side of the spirit realm. Hollows.

Massacred with such speed that no neighbourhood traveller was alarmed, the students were soon in a terrifying flight from fates worse than death. Inexperienced, many of them were consumed and others scattered with the winds. Alice was among those few saved by the Shinigami, a Hollow's mask shattered by their zanpakuto a hair-breadth from Alice's face.

Though it took time for Alice to overcome the shock and grief, the Seireitei eventually rekindled the wonder and fascination for the spirit world. Studying for many years, Alice eventually joined the Shinigami. Using the following century used on rigorous training that would become vital at the attack of the Hollows in present day.

For most of the past century, Alice has been working with the Shinigami Science Institute. Studying both the silly manners of how death might cause a Shinigami's eyes to change from grey to red or ears to turn dog-like to the serious matters of war.

Story So Far:
Present at the aftermath of Sho's battle against Hollows on Academy ground and in charge of gathering corpses for the SSI's research.

Currently in the Mortal World to conduct research, assist Mortals and if possible create peaceful connections with the Quincy.

Abilities:

Alice is skilled, but inexperienced at swordsmanship and other forms of mêlée combat. Capable in a sparring match and not lost on a battlefield, but it is far from Alice's strong point.

Alice is skilled at Kido, having spent much time at the SSI in the study of their art and acquiring a small library of versatile spells. Particularly in Bakudo.

Specifically Inemuri, the forced slumber, and Geki, the complete paralysis Kido, are favourites of Alice's.

Alice is fast and skilled at flash step to the point of vastly improving combat ability when able to avoid close quarters.



Zanpakuto:


Name: Cheshire

Sealed Form:
Cheshire appears similar in style to a katana in sealed form, but with a slight difference in hilt and shape. Though not enough to stand out, it gives an appearance of oddness or a particularly experimental smithy. The blade itself is almost glass-like in its transparency, creating a hypnotic distortion when swung.

Inner World:
An overgrown park filled with the faint memories of a world fair. Fantastical inventions, figures of exotic animals and food stands all covered with soft grass and sprouting undergrowth. A great glass palace filtering the unusually bright moonlight onto a grand tree that appears both ancient and yet also seems like it had just now turned its last leaf as a sprout.

Spirit:
Cheshire appears as the grinning cat that gave it its name. Seemingly always of a different colour and at various stages of invisibility, Cheshire will often meet Alice while sitting on the branches of the park's tree. Though it will rarely pay attention to whether it is sitting on the top or defying the forces of gravity, considering them far too grave for consideration.

Though in some ways similar to Alice, not even its owner fully understands the personality of the strange cat. At times, Cheshire will offer Alice cryptic warnings in serious tones while at other times be dismissive of even the direction of the Hollow war. Only thing anyone can tell for sure is that Cheshire very much enjoys wordplay and riddles.

Shikai: "Let the night reign! Cheshire!"

Once Released, Cheshire's form ceases to resemble a physical weapon. Instead dissolving into complex arrays of wispy dark-red smoke, creating patterns around Alice's arms that resemble the outline of a large feline's claws. Though seemingly insubstantial, these paws are no less solid than the sword they were.

Through a cost of reiatsu, the touch of Chesire's claws will slow the movement of anything they strike. Making foes feel as if time was slipping from their grasp or even allowing Alice to temporarily stop the fall of an object.


Bankai:

Not achieved


Yamamoto Rin

Age: 25
Gender: Female
Height: 1.71m
Weight: 56kg.
Side: Mortal World

Appearance

Though by no means a body-builder, Rin has a roughed look and posture that suggests that any fight would not end well for the attacker. Rin's larger than average height only add to this impression.

Though Rin's black hair is long enough to be somewhat impractical, it is kept as well tied back as possible, Rin valuing spartan solutions far above aesthetics. This does make the fact that Rin always keep one eye covered quite obvious, however. Whether it is due to dark glasses or eye-patches, only Rin's left eye is ever seen.

Apart from hiding one eye, Rin does not appear substantially abnormal. The part-time security guard usually wears exactly the pragmatic clothing that would be expect of the job, simple and durable if not very remarkable. At best, Rin's casual wear can give an impression of Rin being a sleuth detective from old American cinema.

Personality:
Rin is intelligent, but prefers to tackle problems head on and avoids subtlety and elegance as if they were deadly diseases. Paradoxically, Rin is much irritated when this approach is assumed to be a sign of simple-mindedness. Though quite uninterested in socialising, Rin is well-educated and applies the aggressive approach to both the obvious areas in work, but also in areas as odd as literature.

Rin is not often one to show emotions, but is very much emphatic towards others, if more able to show it through shouts of encouragement than gentle therapy. Rin is eager to stand up for friends and the unfortunate, even if Rin's sense of justice may be considered old-fashioned.

History:
Though born to an average family with little spiritual history, Rin was able to see spirits at an early age. Lucky enough to evade the attention of Hollows, Rin was not much troubled by this ability, being caught up much more in disagreement with a family that valued the traditional roles of femininity over Rin's stubbornness and competitiveness. Eventually, Rin's positive grades managed to cease the conflict, leaving only the odd beings that only Rin seemed to see a problem. meeting no other mortal with spiritual power, Rin treated them as mere hallucinations. Hallucinations that seemed to only appear to her right eye. Not caring for odd looks, Rin took to covering the eye as often as possible, eventually forgetting the spirits altogether.

That is, until now. Moving to a new city always brings changes, but Rin certainly did not expect to find the supernatural.

Story So Far:
Present at the scene of at least one fight between Hollows and Mortals, but does not yet appear to know about them.

Abilities:
Rin works as a security guard for various employers in the area, most recently getting a job at a museum located near the school area. Fitting this career, Rin has reasonable skills at hand-to.hand combat, though nothing near professional martial arts or Shinigami level.

Rin is well-educated and skilled at research, though no professional detective by any means.

Though inexperienced, Rin has the ability to see spirits and has a remarkable resistance to their powers. though far from immune to Kido or Hollow powers, Rin has a much better chance at surviving large spiritual attacks or shrug of minor ones.

The Librarian
2013-03-19, 04:34 PM
Guess you can finally add someone to your Rogue Shinigami List

Name: Hayato Ichimyouri

Reiatsu Color: Acid Green (#385E0F)
Age: 447
Affiliation: Rogue; Former Vice-Captain

Appearance:Hayato stands at just over 1.8 meters, wearing his old shinigami uniform that is notably tattered, though some of the tattering seems to be intentional. He has earthy brown eyes, with short black hair with a slight muscular build. He still wears his old Vice Captain insignia on his right shoulder with his Division number scratched out, as well as his dirty yellow sash around his waist. He additionally has a faded gold sash that goes over back where he holsters his zanpaktou. One other item that Hayato wears, exclusively when he is in combat is a pale white mask with black spider like legs curling towards the center of the mask and a blood red grin on it. This mask has been noted to be worn by Hayato only when he is in combat, and is not believed to be a Vizard Mask.
While in his Gigai Hayato would appear to look like any normal man in his late 20s. He typically wears a gold sweatshirt with a Black Beetle insignia on the center of it, and beige pants rolled up above his ankles.

Personality:Hayato’s personality is known to vary at times based on whom he may be talking to. In general Hayato is known to act rather coolly, not easily angered, and has an overall casual-friendly demeanor around acquaintances and friends. Hayato is also highly protective of girls, especially those that remind him of his deceased sister (See Backstory). His personality in combat is a complete 180. Hayato is cold, calculating, and depending on the enemy he can be ruthless, showing no remorse for them. In many fights he’ll play with the enemy, teasing and tricking his opponent until he has determined they are worthy of death by his hands. This goes especially for Shinigami (Explained in more detail in Backstory)

Zanpaktou/Combat Skills:
Zanpaktou: Suu~ōmuhaibu (The Swarm Hive)
Sealed State: Hayato rarely leaves his Zanpaktou in its sealed-state but Intel on his zanpaktou states that it is a nodachi with a white/black mosaic patterning on its sheathe, The hilt of the blade is also noted to resemble the shape of a spider.
Shikai: Feed on The Weak, Suu~ōmuhaibu – Hayato activates his Shikai almost immediately in the majority his battles according to Intel. His zanpaktou radically changes into an 8ft naginata pole weapon with an 18-inch blade. The blade is the only ordinary feature of Hayato’s Shikai though as the rest of his Shikai minus three 5-inch grip areas has been described as a massive insect hive. Throughout the length of the polearm, which is comprised of a hard stony material are a series of pore-like openings on the weapons that hundreds, perhaps thousands of bugs enter and exit from. The insects in Hayato’s Shikai are imbued with his reiatsu and are thus controlled by his mind, which he commands to do his bidding; the amount of the insects his Shikai houses is claimed to be unending, though its believed only a swarm of 1000-1500 have been used by Hayato at one time suggesting he can only control so many bugs at one time. The insects that exit his polearm are comprised of three different varieties whose attacks have a different method of crippling and attacking Hayato’s opponent. Additionally Hayato has only been seen controlling one variety of the bugs at a time, suggesting he doesn’t have the capacity to control multiple species. The most viable strategy to countering his Shikai is to attack Hayato at either long range, or strike in close range when he switching between insect varieties. Hadou Spells have been noted to be highly effective against countering Hayato’s various swarms.
On the butt of his polearm Shikai is a sphere made out of thick webbing with 4 openings where a variety of tarantula lives in. He uses the butt of this polearm to strike and pin and opponent so that this Tarantula can then bite the opponent.
Bankai: There are no records that indicate Hayato ever achieved Bankai, and it’s likely that he still yet to have accomplish such a feat. Take great though, even without Bankai Hayato is still a great threat to any opponent.
Other Skills: Hayato is not known for his close-combat skills, and is very un-proficient with Hadou spells only known to successfully cast Hadous in the upper 30s. He is however highly efficient with Bakudo, with his highest known spell being Bakudo 77. Hayato is also know to have a high proficiency in parrying skills when in his Shikai state.

Varieties of Bugs Reiatsu Roaches – A unique species of Roaches that are traditionally Omnivorous, but this breed is particularly voracious when it comes to consuming Reiatsu. This species leaves a mildly painful bite, but are overall more of a nuisance then an actual threat to an opponent unless they are enveloped by a swarm of them. Despite their tough shells these roaches are relatively weak can be easily disposed of so as they don’t surround you. Hayato uses this species as both a sort of shielding for himself, and has been noted to uses the roaches as a method of distorting and confusing the opponents; using the roach swarm to produce loud noise, envelop the opponent and block his/her vision, and in rare cases guide the roaches to form human body replicas to as a method of confusing the opponent when being tracked.

Killer-Reiatsu Hornets – This species of Hornet is similar in genetic origin and appearance to the Asian Giant Hornet. Hayato uses this species for three purposes: Reconnaissance, Tracking, and Lethal Poisoning. The hornets act as drones flying around innocently, acting as eyes for Hayato when he is not in combat. However, when Hayato is in combat or pursuing a target, he will use the Reiatsu Hornets as sacrificial lamb, having the bee sting its opponent. All other Reiatsu Hornets in a 1-kilometer vicinity will then seek out the opponent and attack him/her. Each bee sting contains a venom that targets the nervous system of its opponent slowly shutting it down. The more bee stings, the more rapid the effect the venom is to Hayato’s opponent. (Essentially you'll be incapacitated much quicker) Those with a strong resistances to venoms have been noted to have a lesser effect to them. With time the venom is also noted to eventually dissipate, but this take anywhere in-between the window of 4-6 hours. There have been no recorded cases, where this venom actually killed an opponent. It has also been noted that Mortals are unaffected by the venoms, as the Reiatsu Hornets are unable to sting them. (The venom has a lesser effect on those in Captain Rank or above. i.e. Slower venom effects; can endure higher doses of venom. This does not negate the venom's tracking effect.)

Reiatsu Acid Beetles – This third variety of insect that Hayato’s shikai can produce is a species of ground beetles that live exclusively within the hive of the shikai. What makes these beetles particularly deadly though is the acid that the beetles excrete, which causes severe, painful burns to the opponent when they are in range. Record show that Hayato when attacking uses this acid in one of two ways. Hayato is not known for his skills in close-quarters, so the primary use of this beetle acid is as a close-quarters deterrent.
The other, far more deadly use of this acid requires that Hayato leave himself in a somewhat vulnerable state for a short period of time. Overtime the acid builds up and begins to coat the blade of his naginata with the concoction. When Hayato strikes with his shikai, if this blade pierces the skin, the acid near instantaneously coagulates the blood and melts muscle tissue.
Intel shows that this attack is the most common method Hayato kills an opponent. However, it is strongly advised that one attack Hayato during the build up period of this acid, as he is most vulnerable when in this state. It has been noted that individual with especially tough skin, or a high reiatsu level are less likely to be affected by Hayato's Acid imbued blade, but should still proceed with caution.

Reiatsu Tarantula - There is a single tarantula found inside the Web Sphere on the butt of his Shikai naginata. The bite from Tarantula has a strong paralysis agent that paralyzes the portion of the body that the opponent was bit. The effects of this agent only last for a few minutes, and then completely dissipate, but it completely immobilizes that part of the body. When combating Hayato, it is highly advised you avoid being struck by this attack at all costs. Being bit by this is potentially a Death Sentence when fighting Hayato.

Backstory: Note: the Intel and the events that transpired in these archive records occurred over a 100 years before the revisement of the Gotei 13 to the Gotei 6.

According to Seireitei Archives, Hayato was born in District 64 in the North Rukongai. The Ichimyouri family was of moderate affluence and had a notable stature in the North District. Hayato joined the Shinigami Academy followed by his younger sister, Misaki Ichimyouri 6 years later. Both graduated with high-ranking in their groups and were issued to different divisions. Hayato joined 1st Division and his sister became an active member in 13th Division’s Mortal World Patrol. Hayato while in First Division made acquaintance with Isamaru Myojin, his superior officer at the time. As the years went on Hayato and his sister both ascended in the ranks with Hayato’s sisters reaching 5th Rank in the 13th Division, and Hayato being transferred to 5th Division as a replacement Vice Captain.

10 years past after Hayato’s promotion, Misaki Ichimyouri while on patrol in the Mortal World came into contact with a Rouge Arrancar. This Arrancar, responsible for the deaths of many dozens of Shinigami engage Misaki Ichimyouri. The outcome ended with Misaki losing the battle and left mortally wounded by the time reinforcements arrived to assist her. She died a few months later after this event despite the best efforts of 4th Division. Hayato distraught by his only sister’s death demanded that the Seireitei allow him to head a taskforce to seek out and kill this Rouge Arrancar shortly after her funeral. 13th Division was unable to mount a sizeable force to pursue this Arrancar, and this infuriated Hayato. Tensions between Hayato and his superiors became tense as he claimed nothing was being done to avenge his sister’s death.

Tensions reached a head when a few years later Hayato heard the news that 13th Division had captured the Arrancar that killed his sister and was killed, he became more infuriated. Hayato anger had apparently reached the point that just having this Arrancar executed was not enough satisfaction. He became hysterical when he confronted the Captain of 13th and 5th Divisions demanding an explanation to why he couldn’t have been placed on the team that was hunting this Arrancar. Hayato was placed under close watch after this event fearing he would act irrationally if left unsupervised. He finally snapped though when they found a few months later that the Arrancar executed by the 13th Division Taskforce had no relation with the one that killed his sister. With Misaki’s killer still on the loose, Hayato went rouge, taking the matter of finding and killing this Arrancar into his own hands, as he stated when he approached the Senkaimon. There were Shinigami who tried to deny him, and that was when he assaulted and severely injured 26 shinigami and kill 7 others. It was the actions of Isamaru Myojin who stopped Hayato’s rampage, though neglected to capture him, claiming the injuries he sustained from confronting Hayato prevented him from doing so.

A capture/execute order was put out on Hayato shortly after he went rouge and entered the mortal world, but it would appear his intellect and wits allowed him to evade our search groups until two years later when his reiatsu spiked significantly giving away his location. When a Taskforce arrived to subdue Hayato, they discovered what was a brutal battlefield, with the almost unrecognizable remains of an Arrancar that had Roaches with Hayato’s reiatsu voraciously feeding on the scattered remains. This body was later confirmed to be the Arrancar that kill Misaki Ichimyouri, which suggests that Hayato finally got his revenge, but knew he couldn’t return. Investigation of the battle site also showed that Hayato was significantly injured, but to no availed were any teams able to locate him. His reiatsu has never since spiked like it had previously for over nearly a 150 years. This lead us to conclude that Hayato either disappeared from the region, or that he had died after the battle.

If found alive Hayato Ichimyouri is still rated as a high-priority target of interest, and any shinigami who spots him is ordered to either subdue and capture him if able and/or report his whereabouts to the Gotei 6 immediately.

CMOTDibbler
2013-03-19, 07:12 PM
Name: Isamaru Myojin (Family name, Given name)
Position: 10th Division Vice Captain
Reiatsu: Jade (#3B604C)
Age: 729 (40's)
Height: 5' 10"
Weight: 160


Avatar Version:
http://3.bp.blogspot.com/_4IwLop8bBhg/StIisJ2ulpI/AAAAAAAAAJk/x-ogBF0TodM/S1600-R/rect3344.pngCredit to grubblybubblyWARNING! Big Picture:
http://lh4.ggpht.com/_59cmAupDLPM/S8D-WEvLbxI/AAAAAAAAACE/SjwKE5V9O0g/myojin3.jpgCredit to my Aunt Kim
Appearance: Myojin is 5ft 10in, 160lbs, bald, mid-forties looking, and decently buff. His eyes were once blue, but are now shrouded, melding with his pupil to create a white eye with a sky blue dot where the iris and pupil should be. As far as anybody can tell, he never blinks. He wears the standard shinigami uniform. However, he has personalized his, replacing all the white with sage green and adding steel-toed black leather combat boots. He also wears a hat like this one here, (http://213.131.232.114/medias/sys_master/708894_01_P_WE_8.jpg) pulled down over his eyes.

Personality: Myojin is very calm and collected, and is polite to a fault. He can also be very formal, calling even those closest to him by their title or last name until asked to stop, sometimes multiple times. That being said, he is a generally a nice person, and can be pleasant to be around.

Backstory: In life, Myojin was on the shogunate of Prince Hisaaki, and served as his second-in-command. After dying defending his commander, he found is way into the ranks of the Shinigami, almost immediately becoming the Vice Captain of the Tenth Division. He has held that position for as long as most can remember. He has spent many years speaking with other military leaders from different time periods and places, learning Sanskrit, English, Russian, and Mongolian.

Zanpakuto: Myojin's Zanpakuto has two names, Tatsumasa and Umezawa. The sealed form is an ōdachi (http://www.samurai-swords-for-sale.com/store/images/P/japanese-swords-rittersteel-great-katana-odachi.jpg), about 4 ft long, 1 ft being handle. The handle and about a third of the blade is black and inscribed with 'Tatsumasa' the rest is silver and is inscribed with 'Umezawa'. When fighting, Myojin's movements are deceptively slow. His years of fighting have allowed him to move and exert himself as little as possible to dodge attacks and time his swings perfectly. As spirits, Umezawa appears as a young woman with short black hair wearing fencing clothing, holding the helmet. She always stands next to Tatsumasa, and old man with long silver hair, wearing a shogun's uniform. He has a scar across his face, running from his left cheekbone to his right temple.

Shikai: Gaitou to Tanken(Cloak and Dagger) Break!: Tatsumasa and Umezawa glow bright white and split in two, bending and forming a pair of 4ft hook swords, like these (http://www.wle.com/media/W056-C.jpg). Umezawa is silver, Tatsumasa is black. These two swords can be attached at the hooks, and spun around Myojin to produce blades of energy 3ft long. When fighting in this style, Myojins attacks speed up considerably, and become more fluid.

Bankai: Saishuu Bushido (Ultimate Bushido): Myojin throws Tatsumasa and Umezawa into the air, and crosses his arms on his chest. Tatsumasa and Umezawa whirl about ten feet above him as pieces of jade green samurai armor fly out of nowhere and attach to Myojin. When he is completely covered in jade armor, Tatsumasa and Umezawa fall, Umezawa on his back in the form of an 8ft long Yari (http://en.wikipedia.org/wiki/Yari), Tatsumasa he catches in the form of a 6ft Kanabō (http://en.wikipedia.org/wiki/Kanab%C5%8D). Umezawa can be spun or swung to produce blades 4 ft long. When Tatsumasa strikes anything, he produces massive shock waves, throwing back or knocking over enemies in the immediate vicinity. In his Bankai, Myojins movements such as walking are slowed considerably, although his attacks are still fast. However, his armor is nigh impenetrable, making Myojin very hard to damage.

Abilities: Myojin is, as noted above, blind. He 'sees' by a sonar-like ability, which reveals walls and other objects to him. He sees people by their reiatsu, which to him forms the shape of their body and clothing. The more reiatsu a person has, the farther away he can see them. (Essentially, people with high levels of power Myojin can see vividly from far away. Very low-powered people, such as mortals that aren't spiritually aware, he has trouble seeing when they're too far away.) Myojin is also proficient in the followng Bakudos: 1, 9, 61, 62, 63, and 75.

Other: In Myojin's quarters, there is a tapestry and a book bought from the mortal world. The tapestry is of a battle between samurai, with Prince Hisaaki sitting on his horse on a hilltop in the center. If the tapestry is examined, however, a man in jade armor can be seen fighting, wearing a farmer's hat instead of the normal type of samurai helm. He looks very much like a younger Myojin. The book, bought at an auction, is a very old copy of Go Rin No Sho, or The Book of Five Rings.
His theme song is this. (http://www.youtube.com/watch?v=YbwJaLTZ4QE)

Tebryn
2013-03-20, 12:55 AM
Suzaku Fuyu
Age: Unknown
Gender: Male
Height: 5' 9''
Weight: 140 lb
Side: Soul Society

Appearance: Suzaku Fuyu appears as a youthful gentleman though is long gray beard, mustache and hair betray his age, his soft gray eyes seeming far off and filled with a wisdom only those well traveled can hold. A large pipe often hangs from his lips and for all appearances he carries no weapon on his person at any time. The smell of burnt leaves and kindling is said to hang about the older mans robes, the traditional black given way to a dark brown kimono. His kimono are generally altered for wider sleeves and higher collars, a pair of small glasses hanging at the edge of his nose.

Personality: Calm and what some might say grandfatherly, Fuyu is patient when the situation is most strenuous, calm when the world around him is set to boil over yet mischievous and cunning in an almost unpredictable and dangerous way.

History: (To come later)

Abilities: Fuyu is known as a master combatant, having trained under Izanagi no Mikoto during his time as Commander Captain and head of the First Division. Fuyu is known as one of the most proficient hakudo masters in all of Soul Society, tales of his legendary take down of the former Kenpachi whispered even by the Pack. A master of Hado spells, capable of chaining spells without incantation even for higher numbered spells. Fuyu is less skilled in bakudo kido though still quite knowledgeable with their use. Fuyu is rarely seen using Shunpo or his zanpakuto though one could easily glean he has some knowledge in their use.

Viera Champion
2013-03-23, 01:16 AM
Tsukino Hikaru (Family name, Given name)

Age: 426
Sex: Female
Reiatsu: Dark Purple (#871F78) Feels like being watched by unseen eyes
Height: 4' 7"
Weight: 75 lbs.
Station: Soul Society; Captain of Reconnaissance

Description:
Hikaru looks, for all intensive purposes, like a child. A small, blonde haired child. She's just small like that. She always does her hair up in a bun though, to at least give a little impression of her true age. As opposed to the usual Shinigami garb, Hikaru wears sleeker, tighter fitting garments, still in the same colors and design however.

Personality:
Contrary to her appearance, Hikaru has the mind, age, and experience of an adult, and she isn't a fan of people suggesting otherwise. She is pretty nice though, especially when it comes to her subordinates, but she does know how to put her foot down when she finds it necessary.

Take no Me (Eye of the Hawk)
Sealed State
In its sealed state, Take no Me takes the form of a plain katana strapped to Hikaru's back.

Spirit & Inner World
Spirit: Take no Me is a bookish young man who frequently changes his outfit between that of a Shinigami, and that of a modern day tourist. He's kind of clumsy, and rather goofy, but will mysterious switch personalities to deadly serious without warning.

Inner World: The important part of Hikaru's inner world is a cliff overlooking an endless ocean. On this cliff is a lighthouse, and at the top of the light house, where the light is held, sits Take no Me, eye glued to a telescope as if he is searching for something on the never-ending sea.

Shikai "Finish the hunt in secret, Take no Me!"
When released, Take no Me glows, and it's shape changes to that of a bowgun with a sight (http://www.blade-empire.com/Crossbows/Crossbow_Rifle-Gun_Stock-150_Pound.jpg). While in Shikai, it can also be changed back and forth between a katana and the bowgun. The bowgun shoots blasts of energy at the target, and has incredible accuracy, the plain energy blasts will even follow the target if Hikaru concentrates. They will explode on impact with an object however. The bowgun can also shoot strong nets to trap or slow enemies, and can fire an invisible tracker that sticks to targets and lasts for up to two hours. The sight on the bowgun can see for miles and also records and replays anything seen through it.

Bankai
Not yet achieved.


History:
Too come.

Abilities:
Zanjutsu: Swordplay isn't Hikaru's strongpoint. Being a captain, she has skill in it, but she tries not to rely on it as she isn't great. Her main skill with her weapon stems from its Shikai form. She is an incredibly accurate shot with the bowgun and very skilled at using it.

Hakuda: Hikaru is above average at Hakuda, but rarely uses it as she prefers remaining at a distance while fighting an enemy.

HouHou: Hikaru is very quick and has commendable skill in shunpo.

Kido: Hikaru has moderate ability with Hado being able to use up to #31. All with incantation, however. When it comes to Bakudo, she can use #26, #58, and #77, but only up to #21 otherwise. Only needs incantation for #77.


Wa-Den Eri (Family name, Given name)
Age: 267
Gender: Male
Reiatsu: CoolGray (#8C92AC) Feels like cold metal touching your bare skin
Height: 6' 1"
Weight: 160 lbs.
Position: Shinigami, Internal Security Vice-Captain

Description:
Tall and thin, Eri always has an angry look about his face. Not harsh, just angry. Like something is always pestering him. Something he can't remember. His eyes are a strange shade of pink, and his hair jet black.
Along with the traditional garb of Soul Society, his ears are pierced, each with a large, heavy lock (http://us.123rf.com/400wm/400/400/arogant/arogant1209/arogant120900045/15310515-ancient-rusted-old-lock-isolated-over-white-background.jpg) through them. Additionally, there is a patch on his outfit, directly over his heart, in the shape of another lock. Small chains attached to his outfit crisscross over the patch.

Personality:
Eri is kind of a grump. He takes everything way to seriously, and it has always had a habit of driving people away from him, a fact that has only worsened his attitude.

Aironmune (Iron Will)
Sealed State:
Eri's Zanpaktou, Aironmune, in its sealed form, takes the shape of twin tantō that Eri dual wields. Each have little chain tails at the bottom of their hilts, only a couple links long. These chains attach to a belt Eri wears, and swing freely from it when not in use.

Spirit & Inner World
Spirit:Aironmune is in the shape of a human, but any distinguishing features, including sex, are impossible to determine, because Aironmune is wrapped from head to toe in chains that cover him/her completely. There are many locks on the chains, but there seems to be one main lock in front that holds the whole thing together. Aironmune frequently tries to coerce Eri into letting him/her out, claiming it is how he "can unlock his true power", but Eri refuses, because letting the prisoner free goes against everything he is.

Inner World: Eri's inner world is a prison, with cells as far as the eye can see. At the very end of the prison, is the largest cell around. Inside is where Aironmune is held. He gets let out of his cell whenever he goes into shikai form, but he still remains constantly chained up.

Shikai: "Bind them, Aironmune!"
The chain tails of the tantō wrap around Eri's hands, enveloping them. At the same time, the tantō shrink and split. As the chains organize themselves, his opponent can see that he now has bracelets on each wrist, both with chains connecting to five rings, one on each finger. Another chain dangles from each finger, each with a spike at the end of it.

Eri can control these chains at will, shooting them out to stab his opponents, or using them to bind. The chains are very strong, and not easy to break.

Bankai:
Not yet achieved.


History:
To come?

Abilities:
For having a unique form of dual tantō use, Eri could be considered fairly skilled in this form of combat. I would put him at above average, but not amazing.

He is fairly average when it comes to speed and Shunpo as well.

Bakudo is where Eri's true talents lie. He can use #75 and below, and use up to #61 without incantation. Spells that include binding are his specialty, and are more powerful then normal. Spells that don't involve binding are less powerful than normal when he uses them however. (Binding spells: #1, #4, #30, #61,#62, #63, #75)


Arañita Azarola
Age: Appears to be in late 20s. Not that much older.
Gender: Female
Height: 5' 8"
Weight: 100 lbs
Station: Fracción to Daiki
Aspect of Death: Lust
Mask Fragment: A beautiful white collar in a spiderweb pattern
Hollow Hole: Where her right eye should be.

Appearance:
With long black hair, creamy white skin, and full red lips, Arañita is dangerously beautiful, and—especially for an arrancar—always delightfully well dressed. She is ashamed of her hollow hole, as it forced her to wear an eyepatch. she feels it is a mark on her beauty, though it does make her look badass.

Personality:
Though attractive, Arañita does not follow the stereotype, and is by no means dumb, though she does care very much about her appearance. She can have very strong passions, and she follows those passions with all of her heart.

She is head over heels in love with, and dedicated to Daiki. He is her world, and is more important to her than even her appearance. She would do anything for him.

Story So Far:
Arañita is in a relationship with Daiki.

She fell in love with him after he saved her and took her in when she almost destroyed herself trying to remover her mask willfully.

His dedication to his friends and allies amazed her and is what keeps her falling in love with him all over again.

Abilities:
Hierro is Arañita's strongest asset. Her skin is much tougher than it belies through her appearance, and this is even more true when she enters her Resurrección form. She is also quite skilled with her sword.

She is above average when it comes to use of Cero and Bala, but is less then astounding when it comes to sonido.

Zanpaktou: Aguijón
Her Zanpaktou is in the form of a sabre.

Resurrección: "Pierce the Flesh, Aguijón!"
When released, spider webs shoot up around Arañita until she is no longer visible. When she rips through them, all her clothes are gone. Her breasts are covered by the same spiderweb pattern that makes up her mask-fragment collar. Her mouth is now filled with very sharp fans and her eyes are bright red.

Most importantly, her lower half has been transformed into the shape of an enormous spider body. She has a terrifying stinger at te end of said body. That can inject deadly poisons.

She now has the ability to create webs across the battlefield that catch and slow/stop whatever touches them. She can also spit corrosive acid from her mouth.

Julian84
2013-04-10, 05:27 PM
Ryuu Sasaki


Age: Just shy of a century old, appears to be 18.
Gender: Male
Height: 5’8”
Weight: 120 ibs
Station: Junior Researcher &Specimen Collector for the Shinigami Science Institute

Description:
Ryuu is shorter than most men, with very nondescript features: Long brown hair, a slim frame, not very athletic or muscular. His eyes, however, are piercing and dark, which only serves to make the oppressive stares he gives all the more disturbing.


Personality:
Once a cheerful and happy person, Ryuu has since become bitter and withdrawn, cold to the outside world, though he puts up a workable façade of friendliness. That said, he is fiercely loyal to those who are loyal to him, viewing friendship and the bonds shared between people as the most important there can be. In this way, he can be fooled.




History:

As a young vagabond soul in Rukongai, Ryuu showed great aptitude for learning and observing the world around himself, often spending great amounts of time simply studying as much as he could. He lived under the tutelage of an elderly man named Yoru, who would give the young lad pearls of wisdom and knowledge.

This ended when Yoru was brutally murdered by bandits, all the knowledge he had collected put to the flame. Ryuu, once happy and bright, withdrew into himself, vowing revenge against the men who killed his mentor and friend.

Boasting adequate spiritual power to join the shinigami academy, Ryuu performed well in his studies of kido and combat, neither excelling greatly or doing poorly. He expressed interest in the world of living and being able to travel and see the worlds, preferring to separate himself from the people around himself.

His keen intellect and inquisitive mind brought him under the scrutiny of the Shinigami Science Institute, who brought him on as a researcher and expedition member. After a few decades, he earned the position of expedition leader, leading groups out into the many worlds to collect samples for study.

He has particular interest in mod souls and gigai technology, considering them to be the future of the Soul Society’s war with the hollows. He is trying to create a second-skin of sorts, a cocoon a person would wrap themselves in to absorb the damage the wearer takes, and slough off when its absorbtion ability is finally expended. So far, he has not been successful.


Story So Far:

Curious but wary of the politics so far, Ryuu is keeping to himself and waiting to advance his position to where he would like it to be. After defeating a curiously mutated Hollow in Hong Kong, Grand Sorcerer Sawada sent him to the Mortal World to watch over the growing empowered teenagers there and to test them.


Abilities:


Combat and Training

Ryuu is an experienced practitioner of kido and hoho, though generally relies on his natural toughness from being raised in the Rukongai to get him through sticky situations. His zanjutsu is poor, barely able to hold his own against warriors of true skill. He relies on trickery and kido to get the upper hand in a fight. As a glorified assassin of the SSI, his strength level is that of a third seat or lieutenant.

He carries with him at all times device for recording data, a few flashbangs for blinding enemies and providing distractions, a hollow bait capsule, and three mod-souls he created to act as pawns in fights with portable compact gigais for them to inhabit. These gigais are weaker than normal ones and can't take as much damage.

Ryuu’s primary research is to create a kido-based exoskeleton (http://images.wikia.com/bleach/en/images/1/19/Aizen_Chrysalis_form.png) designed to emulate the intense strength and durability of arrancars combined with the quincy ability to absorb and control reishi. While lowering the user’s speed and reaction time, it would give them an important edge in a fight, allowing for constant boosting of reiatsu and significantly improved longevity in a fight. In full production, the suits could be worn by any rank and file shinigami, allowing the Gotei 6+ to have a standing army of seated officer-strength or better armored warriors who could take on and stop the forces of Las Noches in their tracks.

The prototypes thus far are bone-white and only cover small portions of the user’s body. Ryuu plans for the full suit to cover the entire body for complete protection against any attack from any direction.

Zanpakuto: Koumori

Description: Koumori’s sealed form is that of a tanto with a dark blue hilt. Its tsuba has detailed carvings of fangs.

Spirit: Koumori’s spirit takes the appearance of a living shadow with luminescent green eyes. Koumori rarely ever talks, being a creature of action and directed force. Despite it’s disturbing appearance, Koumori is actually incredibly compassionate and kind to other individuals, often reminding Ryuu he needs to show his more human side at times.

Inner World: Ryuu’s inner world appears as a gigantic dark cave.

Shikai:

Release Command: Shriek

Description: When released, Koumori takes an odd form, creating a gauntlet extending up to Ryuu’s elbow, a long blade extending from just before the wrist out to two handspans from his middle finger.

Power(s): Ryuu and Koumori have learned three abilities thus far:

Kyoushin: Ryuu shapes his spirit energy to vibrate Koumori’s blade at highspeeds and swinging it through the air, creating a shockwave in whichever direction he swings. This attack is incredibly useful, for even if he misses with Koumori’s blade Ryuu can launch a shockwave into his enemy.

Saezuru: Koumori’s blade releases a sonic shriek, shattering glass and causing intense pain to anyone who hears it.

Jishin: Koumori’s strongest ability, Ryuu pushes the blade into the ground and invokes the ability, creating massive shockwaves.

Bankai: None

Description:

Power(s):



Picture:

http://i1253.photobucket.com/albums/hh599/Malganis84/ScreenShot2013-04-10at62551PM.png


Ean dos Ashezin

Age: Appears roughly middle-aged
Gender: Male
Height: 6’ 0”
Weight: 160 ibs
Station: Unaligned Arrancar

Description:

Ean is tall and pale, his eyes replaced by the flecks of his mask, leaving him blind. He has long purple and blue hair tied back in a ponytail. When he activates his resurrecion, he is almost entirely covered in armor, only his hands are uncovered by the bone-like plates. His mask appears bird-like, the beak sharp and cruel. He has thousands of feathers sticking out of his back, razor sharp and protected by hierro.


Personality:
Ean possesses little to no sentient thought beyond his will to kill “the red-masked hollow”.

History:


Unknown.


Story So Far: Ean wandered out of Hueco Mundo into las Noches, already turned into an arrancar, though he is unfamiliar to those who come across him.

Abilities:


Ean’s only marked ability is his proficiency at fighting. His cero is pathetic, but he rely’s on sonido and hierro to bring up his fighting power. He is incredibly fast, his thousand razor feathers sharpened and hardened by hierro to flay an opponent alive in seconds. When in his unreleased state he relies on physical prowress and martial arts to stay alive in a fight. His ability to sense reiatsu is second to none, allowing him to track enemies from great distances. Only geniuses like Sawada or true masters of spiritual pressure could evade him.

Arrancar:
Aspect of Death: Murder
Mask Fragment: Two small patches over his eyes, permanently blinding him.
Hollow hole: His hollow hole is located directly where his adam's apple would be.

Zanpakuto: Estornino
Description: When unreleased, Estornino takes the form of a small feather pin he keeps on his collar.

Resurreccion: Sing , Estornino
Description: Ean’s body doubles in size, his limbs and torso becoming thin and covered in bone-like armor. A bird-mask slides into place over his head, and a thousand tendril-like feather’s grow from his back and arms, sharpened by hierro and incredibly deadly.
Power(s): Sonido takes a marginal increase.



Ichikobushi

Age: Four years old, though he appears to be in his early twenties.
Gender: Androgynous, sounds like a guy though.
Height: 6’0”
Weight: 115 Ibs.
Station: Attack Mod-Soul conscripted to Ryuu Sasaki

Description:
In his personal gigai, Ichikobushi is tall and gangly, having a very athletic build. He has a mixture of red and navy blue hair, which he allows to be long and flowing. His eyes are pure red, denoting his odd abilities. He dresses in a European 19th century officer’s uniform, with a double-buttoned jacket and leather boots.

Personality:
Ichikobushi, as leader of Ryuu’s mod-souls, is a stern and reserved person, not much for idle chitchat or wasting time. He’s very goal-oriented and will not stop until his task is completed.

History: He was created by Ryuu for the sole purpose of fighting. He has served in this capacity for four years.

Story So Far: Nada!

Abilities:

As the leader, Ichikobushi is good at tactical thinking and analyzing his opponent’s attacks and combat style. His mod-soul powers allow him to devour matter and energy to restore damage to his physical form, which has enhanced speed and strength.




Nikokura

Age: Four years old, appears to be a 13 year old
Gender: Androgynous, sounds like a girl
Height: 5’3”
Weight: 95 ibs.
Station: Attack Mod-Soul conscripted to Ryuu Sasaki

Description:
In her personal gigai, Nikokura appears to be a thirteen year old girl with pierceing grey eyes and purple mascara, but absolutely no hair. Instead, she has spiky tribal tattoos. She dresses like a stereotypical punk rocker, with minishorts, black stockings, a black tanktop and a bright red minivest.

Personality:
Very contemptuous and bratty, Nikokura often mouths off to Ichikobushi and Ryuu, considering them to be “brainless peasants without an ounce of manliness between them.”

She constantly attacks Ichikobushi, making it very clear she intends to be the leader of the trio before long. She is the front-line fighter, very brash and aggressive, and very easy to provoke.


History: She was created by Ryuu Sasaki for the sole purpose of fighting. She has served in this capacity for four years.

Story So Far: None.

Abilities:

She hates to acknowledge it, but Nikokura relies on Ichikobushi’s tactical skill to direct her attacks. She is an utterly relentless fighter, which does not always work to her advantage. She possesses the same heightened strength and speed as her comrades, able to lift three tons easily and clock in at 70 miles per hour. Her mod-soul powers are based on the four classical elements of the Taoist five element system. Her Suzaku power allows her to create and exhale a compact reishi flame from within her body, her Genbu power creates healing tears for restoring spiritual damage, her Seiryu power allows her to create decoy bodies of herself grown from her own body, and her Byakko power allows her to raise the density of her physical form to the strength of iron.

The trade-off of her powers is that once she enters her physical form, she must set which power she is using, and cannot switch until she has left that physical form and entered it again, or has entered a new one.



Sanme

Age: Four, appears to be a 19 year old.
Gender: Androgynous, sounds like a guy.
Height: 5’8”
Weight: 105 ibs
Station: Attack Mod-Soul conscripted to Ryuu Sasaki

Description:
In his personal gigai, Sanme appears to be a normal high-schooler, though with ridiculously long black hair falling to his waist, tied back in a ponytail. He has blue eyes and a gentle smile, and dresses in a generalized school uniform.


Personality:
The most normal of the three, Sanme is personable and friendly, happy to meet new people and interact with stranger. He generally handles the spats between Nakokura and Ichikobushi.

History: He was created by Ryuu Sasaki for the sole purpose of fighting. She has served in this capacity for four years.

Story So Far: None

Abilities:

Sanme acts as the scout of the three, possessing an ability for ESP and reiatsu sensing. His third and final ability is to act as a host for all three mod-souls, becoming a combined entity with the powers, knowledge, and skills of each.

Spacewolf
2013-04-10, 09:46 PM
I get the feeling i should be dropping this here as well


Creon Toln-Hollow

Age: 300ish looks late 30s
Gender: Male,
Height: 6'2
Weight: 110Kg.
Station: Arrancar, Fraccion of Valentina

Description:
Heavily built with short bristly black hair. Doesn't really concern himself with appearance so wears a brown travelers cloak hiding most of his body and arms with only his face and hands being visible. With half his face being futher covered by whats left of his mask.

Under the cloak he has a white chitinous substance covering his lower left arm acting as a sort of shield while he usually keeps his heavy single edged Falchion like sword in his right while fighting.


Personality:
Creon is usually extremely direct when it comes to fighting opponents battering down their defences before finishing them off quickly. However if this isn’t an option he will weaken the opponent by whatever means he can to ensure victory. His mannerisms are also fairly brusque not bothering to talk to opponents or often other hollows unless the topic is one he is interested in.

History: Presumably the same as many other hollows Creon spent most of the time after retaining his identity alone stalking the sunless deserts for prey not really paying attention to the affairs of the world. Even after becoming a Arrancar he didn’t really do much but wander however he has taken an interest in the disturbance he as felt from the current selection process the new “leaders” of the hollows have been running and has decided to investigate, this being the first major group he had heard of since he broke his mask almost ten years ago. This is mainly a way to test himself against other Arrancars to see where he stands.

Story So Far: Became Vals Fraccion, Fought Randii in a spar, Went to the SS on a diplomatic mission, Himalayas, Other dissident hollows fought.

Abilities:

Possess a hugely strong Hierro due to his past as a Scorpion Adjuchas, notably this Hierro acts more like Armour than most being able to turn aside hits that would severely wound hollows at a similar level. However this also has a downside of multiple hits at the same point can cause a "crack" that afterwards would require very little effort to cause damage through.

Creon also possesses reasonable agility perhaps less than impressive speed. Mostly he relies and his skin to protect him until he can put his immense strength to work and crush his opponent under a hail of blows. If this doesn't work he has a good eye for weaknesses in others defense and will go on the defensive until he can finish it with one blow to the weak point.



Arrancar:
Aspect of Death: Disease
Mask Fragment: Covers most of his face and retains a mandible looking part infront of his mouth.
Hollow hole: Lower abdomen, about the width of a coke can.

Zanpakuto: Typhon
Description: Like a white Falchion (They have a good picture on wiki)

Resurreccion: Strike and devour Typhon
Description: Scorpion like hands and arms become Pincers with the pincer on the left growing from the shield chitin on his left arm and becoming more armoured than the right. Six legs increase mobility and stinger tail appears.

Power(s): Increased Strength and defense due to the chitin that covers his whole body. Increased mobility due to the extra legs. Stinger if hits injects poison that acts as an anticoagulant in Hollows and strong Soul reapers and a Nerve Toxin in Weaker soul reapers and humans. Does this by stopping them from using their Spiritual Pressure to control their blood and stop their bleeding.

Can also fire Ceros from both pincers and his tail either rotating (sort of like a gatling gun) the firing or firing all at once. However he has to dig all six claws into the ground to be able to fire like this due to the recoil.

Segunda Etapa: <Name of your SE here (if any)>
Description: What new form do you take?
Power(s): What new abilities does this release bestow upon you?

dancrilis
2013-04-16, 01:32 PM
Name: Sho Sabitsura
Age: unknown likely mid/late teens.
Gender: Female
Height: 5'4''
Weight: 112lbs.
Side: Seireitei.

Appearance:

A small woman with short brown hair and a slight frame, she normally has a bored expression on her face unless she is fighting when it verges between annoyed and adopting a sadistic grin.


Personality:

An ice and fire mentality she is normally reserved and even shy but she can really enjoy a fight with an opponent she can kill, it doesn't matter to her if they are stronger or weaker providing she can find a way to kill them no matter the tactics, and she has no problem running from a losing fight.


Abilities:

Sho is a tactician (not a strategist), in line with this she has worked to develop as much variety as possible, focusing on one area can leave gaps to exploit and force you to miss gaps that others have.
She has developed her skills in Zanjutsu, Hohō, Kidō and Hakuda to a high level and is cautious not to let one outstrip any of the others, though she does perhaps focus slightly more on Eishōhaki for the unexpected versatility it can offer.
Zanjutsu: She is a master knife wielder with either hand, outside of this she is sufficiently skilled with a regular sword to be a considerable threat to even skilled vice-captain level opponents. However other weapons are not something she has practice with and opponents using them cause her to be cautious.
Hohō: Her skill allows for prolonged distance jumps without tiring, and also for incredibly short movements for use in combat - however this finer control can be taxing. She also has sufficient control to maintain personalised Kidō affects regardless of Hohō - although this too breaks down somewhat in combat.
Kidō: A very skilled practitioner even if somewhat unique in application. Capable of using Bakudō to the 61 level Hadō to the 63 level and has sufficient skill with barriers such as El Escudo and other more general applicable affects all using using Eishōhaki, with skill and power behind them.
Due to the utility she has also mastered the use of Sentan Hakuja and Noren Mekuri. Her skill at Kaidō is developed along a dangerous self focused level, but it allows her to survive unaided even from injuries that should kill or wound her beyond normal use.
She is capable of generating these in unorthodox ways, however she has only little experience with Kōjutsu Eishō or Nijū Eishō, and due to her focus she is unable to use any ability beyond Bakudō 61 or Hadō 63 as the importance of mastering Eishōhaki is a core concern for her to regard them as functional.
When possible she does use the incantation regardless to ensure a better result and make her more familiar with the underlying areas for higher mastery.
Hakuda: While not as dangerous as when wielding a knife she is still at the level she would be at with a sword unarmed, and more then a match for nearly any opponent.

Strength: She is relatively slight and lacks much in the way of natural strength beyond her reiatsu

Durability: She is both highly durable capable of ignoring many enemies, and has good recovery from injury, allowing her to fight on or escape with even grievous wounds, they barely seem to slow her until she is physically incapable of further action.

She has over the years to be very good at masking her reiatsu which is comparable to captain level, she normally hold it at a seated officer level.

Zanpakuto:

Name: Karia
Release Command: "Kill, Karia"
Appearance: A short knife with a jagged edge on one side and a point that curves back away from the jabbed side.
Personality: Karia exists to kill, it is all the blade cares about, young, old, strong, weak it does not matter providing the death is achieved. As Sho wants a bit more of a challenge in the kill this causes some discord between them, particularly now that she is restrained more then she used to be.
Inner Realm: A beach of skulls with a sea of blood.

Shikai:
Abilities: The blood on the blade is a powerful poison which disrupts spiritual power nearby.
This has multiple affects:
Bloodmist: The first is a passive affect that is active regardless of the other abilities.
There is an air born toxin that saturates her reiatsu, this operates by breaking through the reiatsu of the people close by and then turning the skin to mulch at the joints and moving through the bodies into the muscles and the bones to destroy the bodies from within.

Against opponents that would normally be incapacitated by captain class reiatsu the mist destroys them fairly quickly.

However for anyone of moderate power who might be able to stand up to captain class reiatsu there own reiatsu acts as a barrier as such the mist would only weaken them leading to mistakes as wounds start to form but it would not be fatal (barring prolonged fights where there natural reiatsu strength wares down).

For those capable of fighting at captain class reiatsu without being affected, their own power protects them in the same manner it normally would.

A secondary affect of this power is the mild disruption of spiritual power affects, causing kido and similar abilities to become unreliable (weaker) and robbing the strength of stronger abilities (in line with the skill of the practitioner) this affect is pervasive affecting Sho's own Kido affects as much as an opponents.
For those that care about collateral damage this is a terrible ability, causing innocent people to suffer a cruel and careless death.

Blood Taint: The contact with the Sho's blood directly (either the blood generated by the Shikai or her own inner blood) causes a target to begin to suffer terrible though non-fatal illness, the affect is slow acting taking some time to kick off, but once it is in affect only a skilled healer can void it (or incredible spiritual power carefully used to burn it off over the space of a few hours).
Over a minute the target begins to get weaker and slower both physically and in spiritual power, after an hour they would be barely able to move, and after a day they would be able to do little other then curl up and wait for death.
Against weak opponents the blood mist would kill them making this power redundant, but against moderate opponents the blood taint could weaken them enough for the blood mist to be potentially fatal, and causing annoyance to vice captains and captain level opponents.
Sho is immune to this power.


Bankai:

Not achieved.



Background:

Sho doesn't remember much of her early life, growing up in the dangerous Sabitsura district from which she gets her name. Her earliest memory is when she was a young child standing in a collection of bodies with a knife in her hand and a wide smile on her face. The knife encouraged her to kill more.

Since then she made a habit of stalking and killing people as a hobby - not for the fight - but for the kill, the harder the kill the better to her mind.

However she was not cautious enough and attracted the attention of soul society's ruling elite as a potential troublemaker.

She found herself hunted by soul reapers, which in turn attracted her attention to new interesting prey ... although the first few presented no true challenge the latter ones presented more of a challenge eventually leading to an offer of recruitment where she could have access to new opponents and challenges by one canny individual sent after her.

Being sufficiently powerful to warrant recruitment (with very careful supervision) she was thrown directly into Shinōreijutsuin for fast track training.

The training was harsh on her not for the tasks and studies which she balanced very well (she hid her true power well), but for the fact that she had to for the first time interact with other people as something other then predator and prey which was confusing for her.

Some tried to make friends with her, others were annoyed by her attitude, others got a weird vibe from her all items she never had before ... but they at the least helped her see them as something other then targets or irreverent.

She had awakened her knife when she was young and when on a training exercise with other students they were attacked host of hollow lead by one stronger then anything she had encountered before.
She colleagues were being slaughtered she new she would have to act to either run or fight, and for the only time in her life she choose to fight to save others. It was a losing battle when she was holding back, and against greater numbers, and once her 'instructor' was dead she choose to take the fight seriously activating her Shikai to clear out the weaker ones (and some of her own people that were to close) thereby allowing her to focus on the strongest one - the fight was long and drawn out as the creature was stronger then her (a fact it mocked her of constantly at the beginning) however she fought defensively allowing her powers to weaken the creature until she could take her time with it.

Having shown some of her true power and terrifying the surviving students with both it and with her callous attitude to sacrificing them to clear out the chaff, the society now has a decision of what do do with her to make, one possible idea is the establishment of a conscript division where she could captain or vice-captain while pushing soul societies criminals to be useful to society by role of cannon fodder.


Purified Hollow - 'The Mist':

Age: Soul Society Estimate was 20 years a Hollow.
Gender: Unknown.
Height: Not Fully determined.
Weight: Not Fully determined.
Station: Unaligned

Description:

Designated "The Mist" by soul society the hollow appeared as a fine red mist to those spiritually aware with a core where a small body sat curled up, ready to unleash a barrage of stiletto tipped tentacles at any who got close.


Personality:

The hollow was a cunning and indiscriminate killer, targeting hospitals, schools, elderly homes, and once it gained strength weaker hollows and other spiritually aware beings, while fleeing and laying low against any opponent that might be a challenge ... it had no honour or respect and rarely spoke.


History:

The mortal life of the hollow was not recorded by soul society - thought the assumption was a criminal of some kind due to the sheer malevolence it seemed to have and the joy it took in killing the helpless.

As a hollow it survived for longer than many others during the time of peace between wars, it ran, it hid, it killed and ultimately it got stronger when soul society sent the initial troops after it it fled and disappeared, later encounters led to the deaths of some, and then entire squads as its power and cunning grew ... but these were spread out over years and reports were sketchy on it if was a single hollow.

It was finally killed when it absorbed enough power to begin to evolve into a menos, in the process losing a lot of stealth for power ... and allowing a senior soul society member to finally track and kill it.

The expectation was almost that it would would certainly go to hell for its crimes but it seemed to avoid that fate.


Abilities:

Mist: The extended body of the hollow was a mist form which chocked those who entered, allowing there bodies to be eaten alive by the creature at the center, this creature seemed to take a particular fascination with cutting them up first with long sharp tentacles, drawing out there pain as long as possible and feasting on the tortured soul within.

Hiding: In combat the creature could mask its presence to an extent and shrink its mist form to me less detectable.

Tentacles: Dozens of them, each razor sharp and resistant to being cut. Despite its personality of running and preying on the weak it was a master at using these to ward of attacks and launch counter attacks ofter simultaneously.

Body double: The hollow could infect a target roughly the size of a child so that they would exude an affect similar to the mist and demonstrating the spiritual power that it showed, it commonly used this before masking itself and fleeing, leaving attackers to target an innocent child.



Mortal Life and Death - Name Unknown:

Age: Very Young Child.
Gender: Female.
Height: 3'4''.
Weight: 30lbs.
Station: Unaligned

Description:

A small child with a bright innocent smile.



Personality:

Good kid who attempted to assist there parents and elder siblings as best they could - and who spoke with her imaginary friends maybe a bit more then was healthy.


Abilities:

None of real note other then spiritually aware, was enrolled in classes for martial arts by her parents and was regarded as a natural - except she had trouble committing as she didn't like hurting people.


History:

Relatively normal life had good parents and enjoyed school and making friends.

This was shattered when she became the target of a sadistic spiritually aware serial killer, he had seen her speaking to a ghost and after reading up on the occult determined that he could rule the afterlife of he fed it enough souls - as the dead are always bound to how they died.

He killed her family - barring a baby brother who he missed - in front of her to build fear, and then over a few days took her apart with a knife - slowly and carefully to ensure she could not die or pass out, he wanted to savor it.

When she eventually did die she would barely have passed for human rather then a grotesquely assembled parody of a body.

The hollow that erupted also didn't have a true clear body and it took had learned its lessons well - it took a long time to kill him as it fed on his soul, and then repeated this for years.




First Hour as a Soul in Soul Society.

The souls freed from "The Mist" appeared in roughly the same area, and at there center was an insane little girl - she instinctively recognized them as enemies and retained the power to do something about it. She slaughtered them with her bare hands as she had once done with her hollow body.

There were screams from many including a woman holding her son rocking back and fourth saying 'Sho, my dear Sho' over and over again, the name stood out to her as one of the few things that did.

One of the Shinigami that she had killed had materialized with his sword which she took instinctively during the fight and it helped her focus herself - the sword morphed into a knife and some of the madness left her.

This left her confused, and alone to wander the region and find out who she was, killing and training virtually the only things she could remember for her collected lives.

AnimeKid
2013-04-17, 03:45 PM
Kyoki, Rank unknown

Gender: Female
Age: ???
Weight: 115
Height: 5'5
Reiatsu: Deep Purple and of great strength, feels crushing and overwhelming when she lets go.
Aspect of Death: Madness

Appearance
Kyoki is of a slim build she is quite thin almost like a model. she has plum colored hair in a traditional female bob cut. She wears a black robe that comes down to her ankles. She almost always has a look of confused sorrow on her face. Very rarely does she ever smile.

Personality
Kyoki is nigh emotionless when it comes to her everyday life. Not because she chooses to be but rather because she doesn't know what emotions to show in which situations. One of the few emotions she can express is a sense of being overwhelms as evidenced by her catchprhase 'I don't know how to deal with (???)' She is however capable of expressing annoyance and anger even if she doesn't know what they are. She also has the tendency to go off into her own world and run on about insane rants. She spends most of her days just wandering around Los Noches


Zanpakuto:Ragunaroku

http://fc08.deviantart.net/fs70/f/2010/314/b/5/ragnarok_by_mr_darkboy2010-d32kfk6.jpg
Kyoki's Zanpakuto is interesting. This is because she has no visible weapon on her. You see when she was a hollow she had an aura of madness around her which drove other hollows to even more madness and they slaughtered each other and she took there power. Eventually she pull a Coyote Starkk and separated into to two, though not completely. Ragunaroku was a growth that came out of her back, though he had plenty of sentience. After she became an arrancar Ragunaroku disappeared, or so she thought. Instead Ragunaroku had become her blood, turning it black, however he is the dominate one of the duo most of the time bullying Kyoki.

Now her blood can be hardened instantly and is very hard to cut as Ragunaroku takes care of it. However when she needs a weapon a copious amount of blood rips from her back and forms into a long, medieval-like broadsword with a guard composed by his spiky band with three bands coming upward the blade, he has a long, probably for two hands, handle, the edge is pitch-black with a white stripe following it's whole length. The screaming mouth appears some inches above the bands. The mouth is capable of supersonic screams. These screams can hurt the ears of others except Kyoki and cause the blade to vibrate violently. This cause the effect to when she slashes once she is actually slashing dozens of times.

When he is not in weapon form Ragunaroku can come out as a growth from Kyoki's back. When he does he has a muscular body, large gloved hands, and spikes on several parts of his body. His face consists of a large egg shape, with no visible mouth and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with X's for pupils. His body is black. She can also use these moves with Ragunaroku

Bloody Needles: This attack can only be performed when Kyoki's blood has been spilled, transforming it into black needles that stab through the opponent if they get too close. They can also be used as a projectile attack.
Bloody Slicer: Kyoki will cut her own wrist and then make a flinging motion with the arm, when this happens Ragnarok will change the blood into a blade for medium ranged attacks. It also allows her a surprise attack as if the opponent tries to block with their blade the blood will flow around it.
Bloody Lance: With his/her writs cut, she/he flings it in a circle and a huge black-blood thorn appears in her front launching itself like a dart towards the enemy.
Resurrección
Provoca el final, Ragnarok: Bring about the end Ragnarok

After invoking this phrase there is a burst of purple light. After it clears Kyoki's robe had become skin tight and there are piece of armor on her upper chest and on her sides covering her ribs. The most distinct feature however is that she now has three arms. One of them is hers and the other two are Ragnarok's and they come out of her shoulders each of which wields a katana of average length while Kyoki uses her same old sword. Each has a mouth on it, allowing Kyoki to use her old sound attack only with three times the effectiveness thanks to it being amplified by multiple mouths. However the true strength of this form comes from the Dragon Emperor form. It is when Ragnarok takes the form of a European dragon that is coming out of Kyoki's back. He has claw and wings and amplifies all of Kyoki's attacks though this form uses all of her Black Blood except for her sword leaving her more vulnerable.
http://images.sodahead.com/polls/000300195/polls_Black_Dragon_4529_833099_answer_4_xlarge.jpe g
Abilities:Screech Alpha: Same as the Screech Beta but launch at the enemy as a projectile with explosive results.
Screech Beta: A powerful slash in the form of a creature (dragon-like) mouth
Screech Gamma: A multi-slashing attack in the form of a purple energy that can change direction multiple times and releases sound waves in succession.


General Abilites

Bala: Kyoki can use bala, but it is only of average strength so she manly uses it when she is trying to hit an enemy after they have just found out how good her defenses are and for surprise attacks.
Cero: Kyoki's has an amazing Cero for her level, the only problem is that she can't use it. Ragnarok has to use it by coming out of her back and firing the Cero. Another way to fire it is from Ragunaroku's sword form. This grants them a lot of flexibility with it, performing Cero slashes and the like. Their Cero is very powerful and aside from their signature abilities is their best move. Their Cero can equal or surpass Espada's. She never cared much to measure herself as she really just wanders where ever she pleases.
Hierro: Kyoki has an exceptional Hierro. You see Ragunaroku,who functions as her blood, even when is sword form is inside her body. This is why her blood functions as her Hierro, her blood is not hardend all the time and only does so when she is attacked, this makes her a defensive prodigy. She can still be damaged it is just very hard to do so, most hollows just give up upon finding they can not harm her. Her weakness is that a person with enough reiatsu can cut through her defense (It has to be very high though), a person who knows how to make their weapon vibrate can cut through her defenses, and a person who know how to do internal damage to her can hurt her.
Garganta: She can use it but doesn't perform it that often as she sees no point in going to the human world. Though sometimes Ragunaroku bullies her into it.
Sonido: She is not very good at Sonido, she can only leave behind two afterimages max when she does so for only two seconds. She mostly uses it for super sonic burst jabs.
Pesquisa: No skill at all.
Madness Aura: Kyoki when she was a hollow uncontrollably produced an aura of madness. it often drove other hollows to slaughter each other make combat easier for her. When she became an Arrancar she learned how to control it but it still flares sometimes when she is battle. When she is going all out her aura extends itself to it's max. Against hollows they will often go mad and try to slaughter anything they can find. Against other Arrancar it is a nice little distraction as they have to fight to keep themselves from going mad. Usually the aura influence those who have gone mad not to attack Kyoki. Experienced Arrancars can throw it off completely until she gets stronger. Generally the Aura is usually locked away by Kyoki's conscious choice. However when she uses the aura is basically acts like an ON switch and constantly battles with an opponents reiatsu to try and drive them insane. As long as the opponents reiatsu levels do not drop below 1/3 they should be able to resist it fairly well. This is the version where she concentrates the aura on one person. When she uses it's area of effect version of this power it functions on thier power level in comparison to hers. This version is unblockable but is far less potent. Even those who have only 1/3 of Kyoki's power will probably only become extremely wacky. Their fighting ability would only be hampered slightly. Anyone half as strong as her would merely get and annoying and distracting niggling in the back of their head.


Hollow Hole: Her left shoulder is the place where her hollow hole is.

Mask Fragment: Her mask fragment is actually what makes up Ragnarok's face. It used to look like a dragon.


Battle Stats

Strength: [40] Kyoki has higher than average strength for someone of her build but fairly average maybe even slightly below par for an Arrancar. She mostly relies on her swordsmanship and abilities for kills or her madness aura.
Offense: [85] Kyoki has a multitude of abilities that enable her to have a great offense in lieu of her average strength. Her excellent swordsmanship also helps her in the regard.
Defense: [100] Her Black Blood as her Hierro make Kyoki a defensive monster.She can be damaged if you know how or are strong enough but she will stop most other enemies cold in their tracks
Mobility: [30] Kyoki hasn't even thought of the concept of dodging and her Sonido is barely passable. She mainly uses it as a way to build up speed and power for thrusts.
Cero/reiatsu: [100] Kyoki's reiatsu is incredible thanks to her and Ragnarok working together. It is extremely potent and strong. The tinge of madness that it carries to it may mark Kyoki as somewhat unstable.
Intelligence [20] Kyoki is not very intelligent and is prone to mad ramblings that don't really help her case. Ragnarok is no help here because he has the I.Q of your stereotypical jock. Kyoki is also prone to acting very childish at times. When she occasionally go mad her Intelligence takes even more of a nose dive and she is operating on mostly instinct. The scary thing is that she fights even better like this and her power seems to increase.

Togath
2013-04-18, 02:07 PM
[WIP]
Humbert
Age: late twenties before death... about forty as a hollow
Gender: Male(or at least his original form was)
Height: 7'2"
Weight: 160lb, roughly
Station: Innumerable Class Arrancar

Description:
Humbert stands very tall and spindly, his form seeming sunken into his frame, giving his flesh a nearly skeletal appearance.
He wears a simple grey hooded cloak over his otherwise fairly plain clothes--a white buttoned jacket with long sleeves and a pair of grey slacks--in order to help hide his frail appearance.
he wears his long dark grey hair tied into a low ponytail, though his bangs appear more trimmed.
His mask fragments are a pair of large tusks attached to jawbone-esc segments running along his jawline.
Humbert's hollow hole runs through where his stomach would be, a lasting reminding of how he died.


Personality:
Twitchy about his appearance since he became an Arrancar(largely due to his nearly skeletal nature compared to most Arrancars), Humbert also has a love of feasting, both on souls as well as more mundane foodstuffs.

History: During Humbert's time as a human, he lived a poor life, having met his end due to starvation and sickness, and his own frailty.
His time as a hollow has been much more successful, his pre-Arrancar form having been a tall humanoid beast, with a mask resembling a stereotypical depiction of an oni, albeit one with very large tusks.

Story So Far:
hasn't begun yet:smalltongue:

Abilities:

Still possessing a few abilities from his lower forms, Humbert as skilled at climbing, and possesses a honed ability to track foodstuffs, including both mere mundane ones, as well as the more useful ability to track living creatures and shinigami by scent.
he also possesses moderate skill at cooking, since his transformation into an Arrancar anyway, though this is not an especially useful skill for a hollow to possess.
Finally he can slowly transfer himself between locations, taking roughly two to three seconds for each foot traveled. While transferring himself he is mostly immobile, and his form appears to flicker like a flame in both his current location and the one he's heading to, fading in and out at each in tandem.


Zanpakuto:

Name: Cazador a Matar

Release Command: "Finish it, Cazador Matar!"

Appearance: A heavily rusted Hunting Sword with two notches on it's blade, one close to the hilt, and another near it's apex.

Resurreccion:

Appearance: Humbert's form grows to nearly twice his height, and to a build closer to an orangutan, as his skin changes to a pale grey colour.
His mask extends to cover his head, now bearing a large mouth of fangs, largest of which are the two tusks visible on his mask fragment.
His back, and much of his upper body becomes protected by a thick chitinous shell, from which several spiked quills(each about a meter long) now grow, and his feet become more avian in appearance, growing scaly and thin.

Abilities: Humbert grows stronger and faster(about twice his normal strength, and three times his speed) in this form, and can fling his quills as long range attacks with very high accuracy, if not much(compared to his melee attacks) power. He can strike with his tusks in this form, or slash with his long(about three meters) armour plated tongue.

dancrilis
2013-04-21, 04:34 AM
Name: Jou Asura
Age: mid teens.
Gender: Female
Height: 5'6''
Weight: 115lbs.
Side: Seireitei.

Appearance:

Normally wearing a bright open smile, she is a thin young woman with long blonde hair normally knotted into a pony tail.


Personality:

Jou normally has a bubbly personality, trusting, open honest and respectful she is easy to like and tries to make friends.
What affect recent events will have on this remain to be seen.


Abilities:

Few, Jou is spiritually weak and in need of a lot of training. She does show some promise but many might wonder if she is truly suitable as a shinigami.

Her primary skill is that she is good as feeling spiritual power - allowing her to be a ok healer and carer. However she cannot turn this off and occasionally suffers phantom pain from others.


Background:

Jou died a few years ago of a brain tumor - dying peacefully in her sleep and entered soul society in Hokutan and quickly found a surrogate family. The innocent girl was well cared for and after a few years a shinigami passing through the area noticed the spark of power in her and being of good humour spoke to the family before taking her in - she and they were honoured and she has tried hard to live out the the responsibility she feel she own soul society.

In the academy she encountered Sho and sensed something off about the girl - but something she could not place. A loneliness and hunger at odds with one another but working together. She made it her mission to eliminate the loneliness and hopefully this was sate the hunger. To this end she made a point of talking to her and being friendly and even tried to teach her about areas of life that Sho did not seem to understand.

When the academy was attacked she felt the fight after Sho and was physically sick as the hollows killed students, she ran to get an instructor only to curl up on the ground in pain as she felt what Janiu and his team went through, all she could do was sob when Uira was destroyed.

As the power died down she noticed that even at the distance and through the walls of the academy she could tell who had been the killer, and her own skin had started to give out, a few more seconds and she would have died herself.

Arriving on the scene and the following events are a blur to her.

Entaris
2013-04-22, 07:12 AM
Lox Nyctores

Age: Born October 30, 1880
Gender: Male
Height: 5' 10"
Weight:155lbs
Station: Gotei Head Researcher

Description:
Looks (http://i575.photobucket.com/albums/ss192/msebby1/Anime%20Guy%20Eye%20Candy/Cool_Scientist_105589_900x700theAnimeGallerycom.jp g)
Feels (http://static.idesignnetwork.com/images/size/616x/ipadwalls/media/001980_full.jpg)
Smells (http://www.scimart.com/content/navigation/large/Industrial%20Chemicals.jpg)
Sounds a Bit Like (http://s248.photobucket.com/user/mourning_lemon/media/Ichimaru_Gin.jpg.html)


Personality:
Like to think in fractals and progressions, like a musical composer blended with a computer and a wheel rolling downhill. Sometimes begins speaking speed increases along with thought process, and colleagues have learned to let him know when he's unintelligible. Usually beneficial to social groupings, unless contested, then ruthlessly seeks victory.

History: A promising student of Nikolai Tesla, the man who became Lox ventured his considerable mind into the realm of sound and theoretical harnessing of sonic force, which he named Vi Sonus. Died in the fire of Tesla's home and labs. Came to Soul Society with mind set on projects yet unfinished and hasn't stopped inventing since.

Story So Far: Built both a Lightning Cannon (which is really just a Kidou amplifier tuned to Lightning-Type Hado (usually mounted to a wall or structure) and a smaller version for riot control known colloquially as the "Push and Stay Gun" as it amplifies Force-Type and Paralyze-Type Bakudo (about rifle size, fits over the forearm). Saw use in the field and at home against a range of subjec- er, oppositional forces. Has been lobbying for mass production and issuance to the guard and Security Team. Conducting experiments into deflection using pressurized sound waves.

Abilities:

Pros:
Zanjutsu
His Zanpakuto adding a kind of "Sound Blade" effect in Sealed form, Lox prefers maneuvers like Hozuri and Hitotsume: Nadegiri, as all he must do is be precise, the pressurized soundwave Sanus Aerugo projects a few inches ahead of the blade does the damage itself.

Kido:
Can use most at a moderate to skilled level. Prefers to use Sho and Seki to distance his opponents and to ring Sanus Aerugo when nothing else is available.
When Sanus Aerugo is in Shikai, Lox likes to finish a fight combining his personal version of Hyapporankan, in which the rods of crystallized spirit particles (which are highly resonant) land between himself and the opponent. He then strikes the rods and directs the geometrically increasing vibrations into one giant sonic blast he dubs "Finem Carminis", The End of the Song

Lox Nyctores is also a prominent Hakuda practitioner, enjoying the art enough to build sonic amplifier armlets to improve the power of his punches, especially his not-quite-mastered Ikkotsu and his just-stopped-hurting-himself-during-it Sokutsu. Favored Technique: Tessho.

Zanpakuto: Sanus Aerugo
Description: Bastard sword with two tines that ring like a tuning fork.
Spirit: Acts as Lox's Muse. Very protective of her Wielder and jealous of women, suspecting they are trying to steal his work, born of Lox's latent suspicions of Nikolai's former partners. Loves music and to sing, expressed by her resonating in every form she has to any melody she finds pleasing. (http://kreavi.com/data/user-kreavi/235-ndbx1fvk-comm-npc-harpy.jpg)
Inner World: Et Voluem (http://i.neoseeker.com/ca/ar_tonelico_3_conceptart_ySctY.jpg)

Shikai: "Sing Across the Ages!"
Description: Two large (5' long approx. and a foot wide) tubural tuning fork/hand bells
Power(s): Allows Lox, to create and control sonic vibration, mainly launching balls of sonic force, increasing the power of his weapon blows via concussive force or rending portions of the battlefield to better suit his straight-shot sonic shot tactics.

Bankai: Sanus Magnus Aerugo: Orchestra Exterminatore
Description: Colossal pipe organ with more pipes from the organ plunging into the ground
Power(s): As Lox plays the organs, sonic force is built within the pipes and the pipes planted into the ground grow beneath the battlefield. Four of the larger pipes simply bend at odd angles to launch powerful sonic blasts, a slot at the base capable of launching a radial wave of force to ward off short-range enemies until the final attack, "Cecinere Querelam Oblivioni",Dirge of Oblivion, in which the underground pipes, having ringed the battlefield completely, erupt from the ground and produce complementary sonic waves in increasing volume, crushing an ripping apart the adversary with counter-complementary sonic booms and a whirling vortex of variant pressures.

shaddy_24
2013-04-30, 09:21 AM
Calvin Thurstan

Age: Died in his mid thirties in 1863. Makes him about 150 since his death.
Gender: Male.
Station: Shinigami, Seated Reconnaissance Officer.

Description:
Calvin stands at 5'11" and is lightly built, with dark red-brown skin and curly hair he keeps short at all times. He typically wears the regular Shinigami uniform while in Soul Society, though he often switches into more casual clothing while scouting in the Mortal World. Even in Soul Society, he tends to wear a wide-brimmed hat while outdoors.

Personality:
Calvin is quiet and observant, as befitting his position as a member of the recon division. He quickly evaluates the situation before reacting or speaking, but he knows that often it is better to think of a plan quickly than spend time to come up with the best course of action. He prefers caution, often fleeing from unnecessary battles. When he does commit to a fight, he acts pragmatically, often seeking to end the fight as quickly as possible. He's also an avid explorer, interested in travelling around to as many places as possible.

History:
Calvin spent the first few decades of his death exploring Soul Society and the world beyond it. While he can't remember his previous life, he retained much of the survival and scouting skills he had. During this time, he overheard some Shinigami talking about the Mortal World and Hueco Mundo, and decided to join the Shinigami Academy to further his exploration into those areas.
Upon graduation, he was appointed to the Mortal World, allowing him great freedom to explore. He spent years there, travelling whenever he was allowed to. Since the great war 50 years ago and the formation of the 6 current divisions, he's been working his way up through the ranks of Recon, eventually getting placed as the third seat just recently.

Story So Far: Nothing yet in here.

Abilities:
Calvin's main skills are stealth and tracking. He's a master of Shunpo, and skilled with some Kido. He's more proficient with Bakuto than Hado, particularly ones that focus on tracking and aid in escape. While he's a competent fighter, he prefers to avoid melee, using his Shikai and Shunpo to remain at range from his opponents.

Zanpakuto: Wandering Traveller

Description: In its sealed form, Traveller is a heavy, double-edged tanto. It has no cross guard and the hilt is plain wood.
Spirit: Traveller's spirit is a figure clad in baggy, form concealing clothing. Calvin cannot even tell if the figure is male or female. Their hair is bound underneath a large hat and their lower face is concealed with a bandana. They typically wear heavy gloves, boots, baggy pants and a long coat that is always closed.
Traveller is almost always silent, simply walking with Calvin through his Inner World, sometimes leading, sometimes following.
Inner World: A large, wild expanse of the American west. Old trails lead back and forth across the landscape, canyons form huge expanses, only sometimes crossed by bridges, and large hills and mountain ranges can be found on occasion. Calvin has been exploring this world for decades with Traveller. He suspects that certain key places here are somehow connected to his previous life, and that such locations will be involved with unlocking his Bankai. He finally unlocked his Shikai after wrestling a pistol away from Traveller in the ruins of a small town. While there was no sign of any people there recently, he found one house that contained several pictures that resembled him. All were severely damaged, leaving only his face clearly visible.
He's recently found himself on a trail that seems to have some signs of civilization again. Occasional broken down wagons or abandoned farms dot the trail, and Calvin wonders what he will find along it.

Shikai: Draw, Wandering Traveller.
Calvin sheaths his tanto on his right hip and places his palm on the bottom of the hilt. As he speaks the command phrase, the dagger transforms into a six shot revolver.
Traveller gains the ability to fire bullets of compressed spiritual energy. Calvin has six "shots" with this before Traveller returns to its sealed form, but each shot can consist of multiple weak bullets or a single, more powerful shot. Calvin can modulate the power of each individual bullet, and he doesn't need to fire all of the energy from a single shot each time he pulls the trigger. However, he must use up a full shot before he can move to the next one. This means that he has to be careful how he uses his shots. If he leaves a very small amount of energy in one shot, he cannot make a more powerful bullet until he empties it and the cylinder moves to the next shot.
These bullets are capable of tracking and following their targets, depending on their strength. Weaker bullets move slower, but are better at turning and following, while more powerful shots cannot turn to follow their targets.
Bankai: <not gained yet>

Rhyvurg
2013-05-02, 02:18 AM
Takeshi Sato, Shinōreijutsuin instructor


Gender: Male
Age: 30 at time of death
Height: 6'5"
Weight: 600
Reiatsu: Deep black
Rank: Instructor
Known Affiliation: Gotei 6

Appearance:
To call Takeshi "imposing" would be a glorious understatement. Tall, broad-shouldered ("And not scrawny-armed like that has-been Zaraki" as he has been heard to say), the battle-hardened Captain cuts an impressive figure. His clothing always immaculate, his hair and beard trimmed and in order, he looks to always be in control. Perhaps the most distictive thing about Sato is his girth. He was a Sumo wrestler in life and continues his training after death. He claims to have defeated one thousand foes in the ring. Under his robes however, the Captain is a roadmap of scars. His great endurance and strength was earned the hard way, honed in countless battles.

History:
Sato died in the 1740's, and since his arrival in the afterlife he has sought conflict. Not out of some childish bloodlust, but because when he arrived he beheld that he had far to go yet in improving himself, mastering his own fate. He began to find work protecting others, a sure way to bring assassins to him. Every time a blade glinted in the dark, Takeshi thrilled inside. These were foes he could relish. They never came at him the same way twice, and he was forced to think one step ahead at all times. He joined the Shin'ō Academy as soon as possible, passing the entrance exam with such high marks he was placed in the first class, and graduated in five and a half years. He excelled in Zanjutsu and Hakuda and did passably in Hohō, but in Kidō he only had talent in binding spells. When he graduated and joined the Gotei 13, he was always seeking chances to improve his skills, challenging other Soul Reapers to spar, even Vice-Captains, and volunteering for dangerous missions, even those that did not concern his squad.

When he achieved Shikai, he was promoted to Vice-Captain as soon as a squad had a vacancy. Takeshi continued to distinguish himself for decades, always pushing hard to reach the next level of skill. As a Vice-Captain he was sent to deal with thousands of hollows, including several Menos, Gillians, and Adjuchas. When he achieved Bankai a promotion to Captain seemed inevitable. But shortly thereafter, the 13 squads began to whittle down to 6, and like many aspiring officers Takeshi was left without a purpose. He continued to train hard, ignoring those that said it wasn't needed. The fools seem to enjoy forgetting how easily hollows grow in power. He decided to teach at the academy, trying to impress the need for vigilance into the next generation, and was deployed to the world of the living many times to deal with hollows and pluses.

Takashi was one of those who rushed to defend the Soul Society when the Menos attacked, and was in District 78 when the hammer fell hardest there. He got as many people out as he could, but it was ultimately useless and the district was overrun. Since the initial assault he has redoubled his efforts at the academy and elsewhere. He has been heard to publicly call for the return of the Captains that passed into the Royal Guard, and for so-called "secret methods" of improving spiritual power need to be brought into the light of day, that the time for the selective training methods of the past is over.



Personality:
Takashi has no patience for the meek and fearful, and encourages his students to stand tall and not shy away from adversity. "Pain is the fire in which we are forged", he says.

Abilities:
Enhanced Strength:
Though not as strong as many famous Captains of the past, Takashi possesses prodigious strength, able to shatter brick walls, lift large boulders, and throw men dozens of feet with one hand.

Enhanced Durability:
More so than any active Captain, Takeshi has trained ruthlessly to make himself tougher and more resistant to pain. He sleeps on a bed of nails, encourages his students to attack him randomly during classes, and once let a Menos hit him with a Cero "just to see how it feels". He barely survived the experience, but would do it again to see how much he has improved.

Master Combatant:
Takeshi received top marks in school in both Zanjutsu and Hakuda, and puts most of his training efforts into improving these skills. He is one of the finer fighters the Soul Society has ever seen.

Shunpo:
While far from a master, Takeshi is skilled enough in Shunpo to keep up with most enemies.

Kido:
Takeshi knows every Bakudō spell developed by the Gotei 6, but possesses no skill whatsoever in Hado or Kaido.

Zanpakuto:

Kurassha
In it's sealed form, Kurassha is a common wakizashi with nothing remarkable about it.

Shikai:
"Rumble..."
Kurassha takes the form of a large hammer with a spiked head. When it strikes something, it creates shockwaves that can shake a building apart or send people sprawling. When striking an enemy, the vibrations make it hard for them to keep their footing and a hold of their weapon.

Bankai:
"Kurassha, endure all things!"
The weapon vanishes entirely, and Takashi is encased in a suit of gleaming armor with no visible gaps or weak points. The suit's metal gloves empower his strikes, increasing his offensive strength by 50%, but the real power of the armor is it's defense. It protects Takashi from everything. It wards off attacks of all kinds, touch-based effects cannot pass through it, and binding magic can't fully restrain him. He cannot be poisoned, drowned, suffocated, or drained. A sufficiently powerful force can damage and crack the armor of course. But this absolute defense comes at a cost, he is also warded from beneficial effects as well such as healing. When his bankai is active, Takashi must be able to stand alone. No Bala generated by any living being can damage the armor in the slightest.

Note: The armor's defensive nature would negate or greatly reduce the effectiveness of powers like that of Soifon's shikai or Zommari Rureaux's Resurrección special ability. They can touch the armor but not "touch" it, if that makes any sense.

In-canon things that can notably damage the armor:
Kenpachi Zaraki using Kendo
Hollowified Getsuga Tensho
Yammy in his release state
Soifon's Bankai
Yamamoto's Bankai
Lanza del Relámpago
Sustained attacks from a Vasto Lorde
Starkk's wolves, if he can get at least 8 of them latched on
Nelliel's Lanzador Verde would cause minor but visible damage
A Cero Oscuras or Gran Rey Cero can cause minor cracks
A Cero Metralleta has sufficient power, but without focusing the beams into a smaller area it can't inflict enough damage on any one part of the armor to damage it.

Inner World:
Mist-filled forest

Zanpakuto Spirit: Kurassha
Personality:
Appearing as a towering armored bearr carved from solid stone, Kurassha is gruff, impatient, and eager to fight. He prefers to let hardships happen, that he might better show his strength by enduring them.



Hataru, stabbing you to wellness

Age: 15
Gender: Male
Height: 5'7"
Weight: 160lbs
Station: High school student/wannabe delinquent

Description:
Hataru is in excellent shape, toned and fit, and wears a red vest over a black muscle shirt with urban cammo pants and black boots. His hair is dirty blonde and looks like it needs a trim, and looks like he just tolled out of bed. He almost always has a cocky grin on his face, and likes to put his sunglasses on before he fights. Also, he's totally rocking a sweet mullet.

Personality:
A wannabe womanizer and thug, Hataru loves to fight but also can't turn a blind eye to people who need help. This conflicting nature is reflected in his Fullbring power. He puts on a good facade of being callous and arrogant, but in the end he'll always act to defend others.

History:
Hataru is an orphan, and grew up in foster homes broken up by bouts of living on the street. He claims his Fullbring memento was left to him by his parents, but that's a lie. It's merely the first real possession he ever had, and refused to give it up no matter what. Ever since he was 6, it's never been out of his possession. When he turned 14, he was adopted by a well-meaning wealthy family that lets him do almost anything he wants, so long as his school work doesn't suffer. He decided this was an acceptable arrangement.

Abilities:

Hataru is a moderately talented Fullbringer. He delights in his ability to manipulate objects around him, and practices this on a daily basis.

Bringer Light: Hataru has only recently discovered this technique existed, and is strictly a rookie.

Physically, Hataru is in superb shape, on par with high-level athletes, but he's not superhuman in those respects just yet.

Personal Fullbring: Duo
In it's mundane form, Duo is a pair of wedding rings, a man and a woman's, on a chain he wears around his neck. He claims they belonged to his parents. When activated, the chain becomes a 5-foot long haft. At one end, the female ring becomes a forked spear blade about a foot long. The male ring becomes a metal fist on the other end of the haft.

Powers: The forked spear is a formidable weapon in it's own right, well suited to penetrating armor and catching and deflecting attacks. But when it wounds something, the metal fist opens and Hataru can direct it to grab someone. The metal hand can heal injuries, but only equal to the amount of harm the spear has inflicted on something else.

horngeek
2013-05-05, 01:34 AM
Wakahisa Daiki

Age: Looks around 30. Is far, far older.
Gender: Male
Height: 5'10"
Weight: 80 kg
Station: Tercera Espada
Aspect of Death: Loyalty
Mask Fragment: A slim fragment of white, running along Daiki's right jawline.
Hollow hole: He... doesn't seem to have one. At the very least, it's beneath his clothing. No one's seen it since he became an Arrancar, though.

Description:
Daiki appears as a man in his early 30's, with black hair, amber eyes that appear almost golden, and fair skin. He dresses in a standard Arrancar uniform, with a tanto tucked into the belt.


Personality:
Daiki is... an interesting man. He believes that as the Arrancar tore off their masks, they not only appear human once more, but have the capability to act as humans once more- no longer bloodthirsty beasts, but people who can act as civilised men do. He works towards making other Arrancar realise that too, by example and by words.

Personally, he's friendly, and although it takes a lot to earn his trust- or his loyalty- once given, it is not easily retracted, and the actions which would cause him to do so are likely to have lethal consequences for the once-ally if it's proven to him- not an easy task, for he'll believe one who's earned his trust over one who has not unless there's completely ironclad evidence.

He's friendly enough, with a somewhat dry sense of humor at times. Most importantly, he cares for his subordinates and his friends, and looks out for them.

History: To be expanded on, but the important points: He was a Vasto Lorde before Arrancarisation, he joined the Espada out of gratitude for said Arrancarisation, and he's currently mulling over what to do.

Story So Far: You can summarize here what has happened to your character during the game.

Abilities:

Daiki is a master hand-to-hand combatant, using a style of fighting that is brutally effective, focusing on punches and arm blocks. This is enhanced by the fact that the Hierro on his arms is strong, almost impenetrable in fact, although the rest of his body isn't much more durable than you'd expect from an Arrancar of his rank. He doesn't use his Zanpaktou as a weapon much at all, however, as his arms are more than strong enough to block blades.

The rest of his skills... are much as you'd expect from an Arrancar of his calibre. His Cero and Bala are both better than average, his speed on both remarkable effective- he can, generally, charge up a Cero about twice as fast as a normal Arrancar of his power level. Sonido is average, more for getting around than using any fancy tricks.

Zanpakuto: Guerrero (Spanish for Warrior)
Description: What does your personal weapon look like?

Resurreccion: Stand Ready, Guerrero!
Description: When Daiki releases his Resurreccion, he's engulfed in a column of light for an instant, before it clears to reveal that his form has drastically changed. His arms are now covered in a white, armor-like substance, quite thin and still allowing him full mobility, but covering all six arms. Yes, six- Daiki gains two additional pairs of arms in this form, above and below his normal set. Finally, his clothing above the waist is torn away, leaving him bare-chested. However, his Hollow hole still isn't visible.
Power(s): Six arms instead of two. Combined with Daiki's already formidable skills with unarmed fighting, this makes him an absolute nightmare to engage in close combat, as he takes full advantage of the six arms. He often uses one arm to grab an opponent and hold them in so two or more additional arms can launch devastating punches. His strength is increased dramatically as well. In addition, his Hierro increases, becoming about twice as durable, and finally, his Cero and Bala are more dangerous, mostly because he has more charge points for Cero- and yes, he can charge Cero from multiple arms at once.

The one, major disadvantage of Daiki's Resurreccion is that it blows his Sonido to hell. His reaction times are still good, but he only has about half the speed of Sonido that he does with sealed blade, if that.

Segunda Etapa: Gran Guerrero (Not yet achieved, although Daiki is working towards this)
Description: Daiki's entire body is now covered in the same white armour as his arms are in standard Resurreccion- armour that is noticably thicker on the arms themselves, incidentally. Finally, his Hollow hole is finally visible... in the center of his chest.
Power(s): Daiki's Segunda Etapa is quite simple: all the benefits and disadvantages of his normal Resurreccion, taken to greater lengths. Each punch has massive force behind it, he's even tougher, his Cero are now truly devastating. His Sonido is even slower. Essentially, he's a multi-armed tank with the strength of an entire army.

Demidos
2013-05-06, 12:07 AM
Tinja Corva, Quinta Espada

Tinja Corva
Age: 370. Appears 22.
Gender: Female.
Height: 5'7’’
Weight: 120 lbs.
Side: Hueco Mundo, Quinta Espada
Aspect of Death: Immobilization
Reiatsu: Feels heady and unrestrained.

Appearance
Tinja is of an average height, with golden skin and short black hair that reaches to her neck. Her mask fragment is a small, tear shaped bone fragment covering where her adam’s apple should have been. Her eyes are startling, a softly glowing orange that go well with the long gold chain she wears that curls up her left arm. She dresses in an ornately patterned orange outfit of a blouse and pantaloons. Perhaps uniquely among known hollows, rather than running through her torso, her Hollow Hole runs through the palm of her left hand. It is relatively small however, and thus does not inhibit her manual dexterity.

Personality

Tinja appears friendly and rather unthreatening, but this outer demeanor merely shrouds a vicious cruel streak. Tinja enjoys killing in gruesome fashion, perhaps as a holdover from her days as a pirate queen. This is a private pleasure rather than a public one, and she feels no need to crow while enjoying the untimely demise of her foes, rather doing it quietly, with a focused air. When dealing with superiors or equals, she shows a detached friendliness, although she will become somewhat embarrassed if questioned about her killing habits. She displays an impulsive need to be near the sky, and becomes restless if she remains indoors for too long.

History
Once a pirate queen, Tinja was the daughter of a former well known pirate. Begininng her career at the tender age of seventeen, she terrorrized the oceans, and was known for her brutal punishments to those who resisted or rebelled alike. Finally captured, she was thrown into the dungeons by the (British) Royal Navy (not sure if Britain exists in this world). She died with the chains still on her arms, in the deep darkness of the pit in which she was imprisoned.


Abilities

Tinja appears as somewhat of an oddity among Arrancars. She is relatively powerful, boasting an extremely quick Sonido, as well as (relatively) incredibly powerful Balas. Despite this, due to her having only recently begun her ascent as an Arrancar (having become an Adjuchas a mere 46 years before) Tinja is rare among Arrancar for never having once used a Cero. Her Hierro is somewhat above average among Arrancar, but nothing to boast about – she depends on her incredible speed to stay out of reach of harm’s way. Tinja’s Pesquisa is also only on a typical level, but she alone, among Arrancar, still retains the ability to use her Negacion. While she only recently rediscovered this capability, she has been training constantly to master it and can now summon, albeit clumsily and unreliably, the orange barrier, although she has yet to use it without a target. Despite this handicap, the ability to summon a near impenetrable wall (with her powers as immature as they are, the wall can still be collapsed with enough effort, although she relies on the fact that Negacions are widely known to be impenetrable to help hide that fact) that attracts friend or foe is powerful enough already.


Zanpakuto

Name: Tifón
Release Command: "Howl."
Appearance: Tifón takes the form of a golden chain connecting two daggers at either end. The daggers have hilts, allowing her to fight either in close combat with twin knives or at a distance with a whirling bladed chain. Tifón is usually wrapped around her arm in a shrunken state, but grows to actual size when she readies for battle.

Resurrección

When Tinja releases, she grows to nearly seven feet, and her head becomes that of a great predatory crow. Her feet also become talons, and graceful black wings emerge from her back. Her arms remain human, but her nails elongate into talons as tough as any zanpakuto. Her Zanpakuto also remains manifested, but takes the form of a variable length of chain attached to her manacled wrists. This odd weapon style shakes up many of her opponents, but she is familiar enough with it that she has grown accustomed to using it as a shield, a swordblocker, or in any of various other manuveurs.
The most powerful ability of this new form is the creation of a wind field in the area about her. Not only does it increase her reaction times, but it steals the momentum of objects, abilities, and foes in the area and transfers it to her. While in a normal combat this manifests as apparently quickened reaction times and speeds, in an extended combat it will slowly sap the speed of an opponent until eventually they grow too exhausted to continue, giving Tinja the opportunity to finish them off.

Esposas del Viento: To use this attack, Tinja snaps the chain hanging between her wrists, and utilizes each jagged half as a separate, animated chain, allowing her to attack out to a medium range with more power than that offered by her Bala.

Danza de las Cadenas: When using this ability, Tinja momentarily flattens her hands together as in prayer. Chains rattle out from her back, and move hungrily as if seeking prey. The chains can move independently of her actions, and seek to tangle opponents and tie them down, also they can also strike foes with great force. With this ability she can also animate ropes or other similar objects in range, including those worn by her foes.

Guillotina Mortifera: When this ability is activated, the target is trapped in wooden stocks that appear from the ether. Above them, a shining guillotine blade appears which falls quickly towards their neck. The restraining stocks dampen reiatsu, making the target have to release far more reiatsu than they normally might need to escape.

Segunda Etapa

Despite her abilities, being such a new Arrancar, Tinja has not yet developed her Segunda Etapa, but is getting close to developing her full power.

Hierro becomes near impregnable, and stronger with the more time she spent stealing the speed of others. Her Hierro is basically her former Hierro plus her speed plus her stolen speed.

Entrapment in the demi-plane of Chains.

Ability to fire very slow Ceros, but with much improved power.

Becomes immobile.



Vice Captain of the Ninth, Naganori Igarashi "Rashi"
Age: 2000 (25)
Gender: Male
Height: 6'1''
Weight: 210 lb
Side: Soul Society, Vice-Captain of the Ninth Division

Appearance: Tall and well built, Igarashi provides a contrast to his lanky captain. Looking very much younger than his age, he also has a very distinctive appearance, lacking two fingers on his left hand from a long ago battle with a low-ranked Arrancar, although it doesnt seem to impede his impeccable Bakudo. In addition to the regular uniform, he wears a variety of Egyptian lucky trinkets, including wedjat eyes, and even has an ankh tattooed onto the inside of his left forearm.

Personality: While initially seemingly intimidating, Igarashi is really a softie underneath. He loves playing with children and often spends the time he isn't training designing small toys to leave out in the district streets for children to find the next morning. To his superiors and equals he is usually outspoken, but oddly enough becomes more taciturn when dealing with subordinates, in large part due to his fear that he might again take the wrong path, but this time lead others down it as well. He is also not superstitious in the slightest.

History: A warrior-captain under Cleopatra, the last real Egyptian Pharaoh, Igarashi was killed when the last great Egyptian army was crushed under the iron fist of the Roman army. Igarashi, enraged at his seemingly hollow death (pun intended), became a hollow, and remained as such for nearly 1400 years, during which he garnered a fair amount of power. However, he was finally found out and defeated by a powerful Shinigami, and purified to be sent to Soul Society. Once there, he vowed to right the wrongs he had done as a Hollow, and to that end joined the Court Guard Squads, where he trained ceaselessly to learn warding and to gain his Shikai.

Story So Far:

Travelled from the World of the Living to Soul Society, where he met up with Setsurou.

Abilities: Iragashi is very gifted with Bakudo, as might be expected from the vice captain of the 9th division. While not as good as his captain, he is easily within the top 8 Bakudo users within the Seireitei, easily combining techniques of up to the sixties without the use of incantations. While gifted with quick reflexes, he is rather bad at Shunpo, only managing the slowest and clumsiest of flash steps. Thus, while he is a fair swordsman by vice-captain standards, he uses mostly bakudos (and some rather impressive dodging skills) to protect himself from attacks.

Zanpakuto:

Inner World: An infinite void full of mirrors hanging in space, each of which reflects glints of light, the farthest appearing almost like stars.

Zanpakuto Spirit: A mute glowing girl of about 10 years of age. She is rather shy, and communicates through gestures or by creating scenes/images on nearby mirrors.

Partial Release: Distort, Gin Rei Kagami
-- Makes images of Iragashi flash and disappear constantly, distracting and confusing the opponent (note, not for epileptic wielders/opponents.)

Shikai: Reflect, Gin Rei Kagami
-- Summons layers of encircling mirrors around a single foe or small group of foes. Iragashi can move freely between any two given mirrors, and has rough control over the fragments of any mirrors that might be broken, although this ability is not yet refined.

Niklas Jaeger, Bount
Age: Around two hundred. Appears as a young-looking 40.
Gender: Male
Height: 6'2''
Weight: 170 lbs
Station: Unaligned (im)mortal

Description:
Tall, blond, and lanky, with a swimmer's physique, Niklas appears like a fairly attractive, if eccentric, human. Although not usually visible, his body is covered in tattoos. However, there are none on his arms, and his usual jeans and long sleeves cover any that might otherwise be visible.


Personality:
A perfect gentleman, Niklas is well-spoken, courteous, and polite to a fault, as might be expected of someone who both graduated some of the top colleges in the world and also personally experienced the Victorian Era. He speaks with a faint English burr, and gives off an air of impeccable decorum. He also speaks flawless Spanish, Japanese and German. However, underneath this outward shell (which, despite being a shell, is completely truthful), Niklas conceals a Machiavellian interest in devious plots. He is also fascinated with the human genome and, more specifically, in meddling with it. He has published several groundbreaking papers on cancer research (under pseudonyms, of course), although his main focus is on DNA augmentation, or making people better than human.


History:
Born in London as a street urchin, Niklas underwent the typical rags to rich story, ultimately being adopted by a rich widow. He was raised along with her son, and the two became fast friends -- both had enough spiritual energy to see spirits, and as such they often spoke of things no one else understood. The widow died several years later, once both had reached their 18th birthday. However, it soon became apparent that Niklas was aging much slower than his friend (Thomas). The two investigated and found out the truth of Hueco Mundo and Soul Society from fragments gathered from dying Hollows and Shinigami. They were careful to avoid notice from either organization. When Thomas finally died of old age, he left everything in his will to Niklas, who continued his research and studies for the next 200 years. Eventually, he was seduced into the power of trying human souls, which increased his power mani-fold, allowing him to control even the bones of living creatures. Eventually moving to Japan sometime after the second World War, he now has moved to the Institute, teaching advanced science courses on a part-time basis. He owns a fair-sized house on a cliff near the ocean, near a hidden cove where he has the privacy to carry out his experiments.


Story So Far:

Nothing Yet!

Abilities:

Education: Graduated (various times) from Oxford with Honors. Special focus on Biochemistry and Bioengineering, with a PHD in both.

Swimmer: Wakes early (5:00 am) and swims for an hour each morning. In excellent swimming shape.

Incredible Strength: As a Bount, Niklas is incredibly strong, able to pick up cars with only a moderate effort.

Intelligence: Very High. Enough to graduate and get a PHD, and approaches things with a scientific mindset.

Violinist: Plays violin (badly). Yes. Despite nearly eighty years working at the darn thing. Yes. It is sad.

Reflexes: At a skilled athlete's level. While Bount possess superhuman physical attributes, Niklas has not concentrated overly much on this aspect of his power.

Doll:

Release: Zeige Dich, Leoni

Appearance: The shadow of a young woman whose body, upon closer look, is composed of a swarm of buzzing bees.

Personality: Leoni always calls for Niklas to allow her to release ALL her power, and cackles gleefully every time he/she takes control of another bone.

Powers: The power to manipulate and control bone. Each bone must be merged with a bee, which then takes control of the bone, granting it animation or increased/decreased durability/power. Bones can be extended into walls, shields, or weapons, bone monstrosities can be brought to life, and opponents can be paralyzed. The paralysis option requires large open wounds, however.

dancrilis
2013-05-07, 12:46 PM
Name: Kanomi Tarriz
Age: Late teens (in appearance), over 50 in fact.
Gender: Male
Height: 6'1''
Weight: 175lbs.
Side: Seireitei.


Appearance:

Tarriz is nothing special he is tall enough and broad enough but ultimately forgettable.


Personality:

Tarriz was a petty thug until he was taken into the academy and a large amount of that remains. However he does work very hard to be the best he can be and likes to boost of his ability.
He realises that their are people that are so much more powerful than him that he will never compete with them and it annoys him greatly, but still he tries and works hard.

He is also fairly loyal once it is earned.


Abilities:

As a student he is nothing special, top of his class in Zanjutsu but that is not saying a lot, his other skills are at acceptable levels for his training.


Background:

He barely remembers his mortal life but he spent his early time in soul society in a gang that formed, most of them died on the streets only himself and two others survived to be recruited - of them he is the only one left, the others dying in the recent hollow attack.

Tebryn
2013-05-07, 02:00 PM
K.I.A

Jyn'Hao
Age: Unknown
Gender: Male
Height: 5' 3''
Weight: 160 lb
Station:
Aspect of Death: Time
Mask Fragment: Three square earings in each ear
Hollow hole: Tongue

Description: Jyn'Hao is surprisingly thin, dressing in a traditional hakama though its hem is ragged and scorched. Jyn'Hao keeps his tanned chest and arms bare, a single jagged scar down his body from his shoulder to hip. Tattoos like tiger stripes mark his arms, dyed a bright red to match his long hair.

Personality: Cocky and outspoken, Jyn'Hao prefers to use combat as a means to solve disputes over words. Prone to speak his mind even when it is not needed, Jyn'Hao uses his virulent and often cruel outbursts as a method to keep those around him at arms length.

History: Before Las Noches there was spoken of a terribly worm that roamed the white sands of Hueco Mundo that would devour any foolish enough to enter it's realm. The bones of the fallen littered the wastes where ever it roamed. The King of Hollows, upon creating his kingdom, sought out the fearsome beast to guard his grand castle only to engage the beast in combat. All know the battle ended with a single strike against the beast but few know the fate of the monster. Taken deep into Las Noches, the being that would become Jyn'Hao was one of the first Arrancar created by the King of Hollows. Kept deep under the castle, Jyn'Hao was housed due to his violent behavior only to be released against the enemies of the Espada.

Abilities: Jyn'Hao posses formidable speed though seems to lack even basic hierro. Jyn'Hao's main strength lies in his cero which is arguabely one of the strongest in all of the Espada. A capable hand to hand fighter and swordsman, he prefers to use his nimble kicks and speed over his blade.

Zanpakuto: Arena Blanco
Description: Arena Blanco is a long bore rifle easily as tall as he is.

Resurreccion: Fade Away, Arena Blanco
Description: Jyn'Hao tosses his gun into the air after which it turns into a massive sandstorm that obscures his body. The sand collects around his body, muting his colors slightly. Once released, Jyn'Hao grows substantiated taller to almost eight feet. His eyes become black through out, his mouth filled with vicious teeth. Bone like plates form over his upper body and arms though provide minimal armor. Arena Blanco

The sand absorbs blows directed at him though can be worn off or depleted by forcing him to use it in his attacks and somehow managing to keep it from rejoining the main body. This sand can also be expelled from Jyn'Hao's body in a massive dust devil that cuts and wears against anything within though this is most certainly a desperation move.


Howling Blast: Jyn'Hao can launch a cero or bala wreathed in his white sand, obscuring the blast and flaying with even a grazing blow. Things hit by Howling Blasts reduce all in it's path to dust

Erode: Jyn'Hao can create cubes of force that disintegrate anything they touch. Armored foes or powerful Spiritual entities can reject these effects though due to their nature they grow substantially hard to resist with subsequent attacks.

Out of Time: Jyn'Hao can charge the sand around his body with his reishi, contact with which causes to lose inertia, rendering them much weaker than their initial attack.

horngeek
2013-05-09, 09:29 PM
Yukimura Akane

Age: Appears 23 or thereabouts- doesn't say her actual age much. As old as Kiba.
Gender: Female
Height: Average
Weight: Average
Side: Seireitei, Seated Officer of Reconnassaince

Appearance
Akane appears to be a young woman with light skin, short snow-white hair, violet eyes, and white cat ears, who dresses in the typical Shinigami uniform, with a katana with wooden hilt and sheath tucked into her belt.

Personality:
Akane often confuses her fellow officers, with a personality that can be playful and teasing or serious as the situation demands. Still, she makes friends easily, and often tries to act as a 'matchmaker' for her fellow officers ("It's not my fault they're so cute together!"), and always tries to provide a shoulder to lean on. The only officer who she's never serious around, it sometimes seems, is Kiba, the Vice-Captain (and now, the Acting Captain) of the Combat Division, who she never misses a chance to tease. Oddly enough, whenever people try to ask her questions about him, she deflects the issue or outright avoids it.

Abilities:

Zanjutsu: Akane's ranking in this is slightly misleading- in the pure art of sword-fighting, she's above average but not a master… but in the use of her weapon as a Zanpaktou, she's very skilled, and is very close to training for Bankai.

Kido: Fairly skilled, although with emphasis placed on Bakudo instead of Hado.

Hakuda: Average. Akane either has her Zanpaktou or she's fighting from range.

Hoho: Skilled. As a member of the Recon division, Akane needs to be able to get around quickly so she can support her squad.

Zanpaktou
Name: Kaze no Uta (Song of the Wind)
Appearance: A simple katana, with saya and tsuka mounted in the Shirasaya (http://en.wikipedia.org/wiki/Japanese_sword_mountings#Shirasaya) method.
Shikai: "Sing, Kaze no Uta"
Appearance: When released, Kaze no Uta takes the form of a simple Tonkori. (http://en.wikipedia.org/wiki/Tonkori)
Abilities: Kaze no Uta, at first, seems like it's... worse than useless. After all, you can't exactly fight with it, can you?

Then, of course, Akane starts to play, and all misconceptions about the Shikai's uselessness are dispelled, for as she plays, blades of pure wind and Reishi are formed- depending on how she plays, the blades either shoot off at enemies, block incoming attacks, or slash at enemies who are up close.

Overall, it earns its name as the most beautiful of weapons in all Seretei.
Bankai: Kyōfū no Sōdaina Shinfonī (Grand Symphony of the Wind) [NOT YET ACHIEVED]
Appearance: The Tonkori disappears, replaced by six instruments around Akane, floating in the air as if held by a group of phantom performers.
Abilities:Akane can direct these instruments, producing a storm of blades that only becomes faster if she uses her hands to conduct the beautiful and deadly symphony.

KerfuffleMach2
2013-05-12, 09:42 PM
Randii Mendez

Name: Randii Mendez
Age: 123, appears 18
Gender: Female
Height: 5'3"
Weight: 100 lbs.
Position: Fraccion to the Quinta
Aspect of Death: Being overwhelmed
Reaitsu: Like a never ending, pounding force.

Appearance:
If Randii were in the mortal world, the easiest description of her looks would be punk.

Her hair is cropped close on the back and sides, and a little longer on top. The color of her hair can vary, as she likes to change it. Usually, though, it is a shade not normally found in hair. She's changed it so often that even she doesn't remember what its natural color is. Hey eyes are a deep blue, which usually stand out from the pale skin surrounding them. She has an athletic build to her.

She has many visible piercings. Both ears have five, her right eyebrow has two, her right nostril has one, the left side of her lower lip has one, her tongue is pierced, and so it her belly button. Her mask fragment starts on either side of her nose at her cheekbone, travels back to her ears, around them, and follows her jaw line to meet itself at her chin, where it points up slightly. Her Hollow hole runs through her neck, parallel to her shoulders.

Her typical outfit will consist of loose fitting clothing. Her shirts are usually tank tops or tube tops of varying designs, colors, and states of being whole. Her lower body is usually covered by loose cargo pants of varying colors and styles, held up by a thick, studded belt. She'll usually have short chains hanging from them, as well. On her hands, she wears a pair of black leather half-gloves, and her feet are covered in large, dark combat boots.

Except for her hands, feet, neck, and head, Randii's skin is almost completely covered in tattoos of various styles and sizes. The biggest single image is on her back, and it depicts a phoenix in flight.

Personality:
Randii has a great dislike for authority, and will often do what she can to avoid people with it. That doesn't mean that she will ignore it completely, however. She just accepts it when it works in her favor.

Randii enjoys belittling others, no matter who they are.

She couldn't really be called a friendly individual. She doesn't actively seek others to befriend them, instead letting them come to her. The way she sees it, if somebody sees how she treats others and still seeks her out, then odds are good that she'll actually get along with them.

Zanpakuto: Refuerzos
Refuerzos are a pair of black combat knives, usually kept in sleeves hanging from her belt. Their appearance is fairly bland, especially for a Zanpakuto.

Resurrección:
Release Command: Call 'em in.

During her Resurrección, her knives meld into her hands, and from there, her tattoos start to glow, the light tracing the lines of the designs from her wrists up to her shoulders, down her torso, and finally reaching her ankles.

Her physical abilities do not change at all. What her Resurrección does is allow her to summon up various beings from her tattoos. When a creature is summoned, a part of it is still connected to her at the point of where it was on her body. The creature fights under her command, obeying her every thought. Doing this is a constant drain on her reiatsu, the size of the creature determining how much of a drain.

If the creature is defeated, it will meld back to its original place, the light of its lines fading away. She won't be able to use it for some time again. However, if somebody were to cut the connection between the creature and herself, it would dissolve on the spot, leaving an empty spot on her skin where it was. It would be gone forever that way.

The phoenix on her back is her largest and most powerful creature, thus making it the biggest drain on her energy.

She can summon multiple creatures at a time, but that creates even a larger drain of her energy, so she doesn't like doing that often.

She can still move about while using this, but as she has to concentrate on the creature as well, her awareness goes down somewhat.

Abilities:
Randii has very strong Hierro, to help her defense during her Resurrección. Her Sonido and Balas are of higher than average strength, while her Pesquisa is average. Her Ceros are below average, since her normal fighting style is focused on small, quick hits.

Spacewolf
2013-05-19, 02:31 PM
Castus Vern- SSI senior researcher
Age: 96 looks early 20s
Gender: Male
Height: 5'10
Weight: 80kgs
Side: Soul Society

Appearance: Blonde hair cut to a crew cut, brown eyes, athletic build and always smiling. His uniform is also kept to a high standard.

Personality: Usually fairly relaxed and cheerful Castus makes friends easily will most people who he meets. He also takes a lot of pride in keeping his appearance tidy and despite the occasional rule breaking is actually extremely disciplined when it comes to combat situations or other dangerous situations. He also gets excited whenever he gets his hands on a new piece of tech from the living world, often disappearing for a few days when one arrives spending the time learning everything there is to learn about it. Giving him good tech skills even compared to other science divison members.

History: Known in the science division for his constant interest in new technology from the world of the living and his sometimes misguided attempts to find uses for them, as well as this he has faced some disciplinary actions due to unauthorised trips to the world of the living including one 3 hour trip the sole purpose of which was to see a film.

However his relatively young age means he is usually counted as an asset to the science division due to the less traditional perspective he can bring to the fore plus his knowledge of the living world allowing him to blend in better than older soul reapers. On top of this his decent combat and kido abilities means that if the science division has authorised trips he’s almost always picked to join them.

Since being promoted to a Senior Researcher he has unfortunately had less time to spend doing pure Research, instead having to divide his attention between overseeing other members projects and studying combat techniques to make sure he was capable of leading teams into combat situations. Due to his new administration duties he has had to ration his time making sure he has at least a few hours a week to perform whatever experiments he had planned.

Abilities:
While he is a competent swordsmen Castus prefers to fight defensivly with it and use his impressive kido skills to deal the damage. Due to his defensive style his strikes are extremely quick being able to block even surprise attacks with ease, the downside to this is that while he can redirect powerful physical attacks his own slashes are usually too weak cut deep.

Kido abilities
Bakudo- 81st with full incantation, 61st by name, 21st with no incantation.
Hado- 63rd with full, 33rd by name. With no incantation he can only cast up to 13th

Note: While he can cast up to a high level he rarely uses above 61 in Bakudo and 33 in Hado. (Also note i just changed this after looking over some other Reapers and seeing Castus seemed to be pretty low on the scale.)


Zanpakuto: Hiso
Description: Looks like a standard Zanpakuto except with a smaller than average blade and handle allowing it to be easily wielded with one hand.

Shikai: "Riposte Hiso" After being released the sword takes on the shape of a Rapier.
Primary Ability: It can take any energy attack that touches the blade and add it to Castus' spirit energy, supercharging his kido attacks (this applies to Cero, Hado, Bakudo and Quincy arrows). It can also absorb the spirit energy from the surrounding area and given a few minutes can absorb even the bricks that make up the soul society, this ability takes to long to use in a battle but can be used to recover strength afterwards.

If the blade tries to absorb more energy than Castus can control then it can only be kept in the blade for a few seconds before being expelled from the point in a narrow beam. Examples of too much energy would be a Cero from an Arrancar or high level Kido from Soul reapers.

Secondary Ability: Can create reishi mines that when stepped on by an enemy create an explosion. The mines are created by tapping the tip of the blade on ground. Only 3 mines can be created at a time before Castus runs out of energy to power them.

Bankai: Not yet achieved

Story So far: Met Sawada, Turned on the shield at the white tiger temple.
Joined in the hunt for Sho at the phoenix temple, watched the duel then escorted the defeated Sho to the infirmary.
Science!
Went to Imhoteps prison
Revealed SSI army
Fought against Cult invasion of SS
Suspect of treason+ built railgun over first timeskip
Not so Cryptic talk with Li
Went to Kings prison

ShadowFireLance
2013-05-20, 09:24 PM
I think he's finished.

Natake Nihono
Age: 666 Years, Roughly.
Gender: Male.
Height: 6'5
Weight: 142 LB
Station: Privaron Espda

Description:
Appears like his form before his death; a Teen Human male, black short spiky hair, almost pale skin, and dark red eyes. Linky. (https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSAnrry9AN7CkDQT_e0qRLpy88tNnaEN a2hslcNYxPmgjY6XR4qaA)

Personality:
Natake was found as a Hallow by a Nameless Espda, broken and near death, in place of killing him however, The Espada began training him as more of a test project then anything, and as such, has adopted The Espada's outlook and personality, almost entirely emotionless, and he doesn't honestly care about what he does.
He however, does have a few emotions; Anger, and hate being the most prominent.

History:
He was that normal kid in class, the one who sat in the back and was pretty much ignored by everyone, which he mostly preferred, not being the talkative kind. He died in a violent car wreck, caused by a drunk driver, this also killed his girlfriend at the time, Viessii Minuerto. His fear right before it hit him and Viessii caused the Hallow Transformation, and he haunted the driver (Who survived) till he committed suicide.
Having no farther purpose, he left earth and went to Hueco Mundo, wandering around for years, untill The Espada found him, and taught him everything he knows now.

Story So Far: Nothing yet. :smallfrown:

Abilities:

Is focused mainly on melee combat speed, and in his years, has honed it to such a point where he can move nearly the speed of Yoruichi.
His Strength is about normal for a Soul reaper, nothing special about it, and is not exactly durable, but can take a few hits, nothing at the level of a normal Hollow however.
His Bala takes the form of a snake or dragon head on his hands when he fires it, is colored Black.
He possesses Sonido, as would be expected.


Aspect of Death: Fear
Mask Fragment: His Hollow mask is actually mostly intact, save for the mouth area, which is gone.
Hollow hole: His is where his throat should be, covering most of it.

Zanpakuto: Iyamureke
Description: A black English longsword, Iyamureke is serrated along his edge, almost like a sawblade.
Resurreccion:"Internal decay, Corruption run rampant."
Description: A Massive, Serpentine-like creature, with no limbs
Power(s): Mostly Focuses on blasts of energy from his mouth, and his terrifying speed.


Is this good?

Julian84
2013-05-22, 02:01 PM
Hatiba Azwadu

Age: 700 Years old
Gender: Male
Height: 6’04”
Weight: 165 ibs
Side: Seireitei, Seventh Divison

Appearance


Hatiba is an anomaly in the soul society, not only due to being a prisoner trained to be a soldier, but also because of his unique appearance and heritage. Hatiba is not human. Covered in shining, iridescent scales, he has a snub nose and wide, slitted eyes. His scales are shades ranging from bright green to a bloody crimson, and are rough and pointed. Beneath each arm is a thin membrane he can use to glide, though he rarely uses that ability. He has incredinly sharp fangs loaded with venomous toxins. He wears the standard shinigami haori, but with long sleeves, gloves, and a hood to keep his heritage from being exposed.



Personality:


Hatiba is cold and aloof from most people due to the prejudice he experiences. He has a treacherous personality, though not out of personal ambition, but simply because that is the way he is. His views of death and killing are more akin to a predator’s, and he has no qualms against killing someone if they insult or challenge him.

He bears a great dislike for his fellow shinigami, but continues in his duties of protecting the society that once hated him.



Backstory



Hatiba’s past is a mystery even to him. Acquiring the powers of a soul reaper early in life, he quickly became a common thug, a reaction to the inhospitality he received. He knew no parent or sibling, but wandered the streets a pariah. His imprisonment was one on the pretext of being an abomination, and he spent many centuries beneath the earth in the Maggot’s Nest.

It was there he learned to commune with his zanpakuto, who revealed a small amount of his heritage: Somehow, Hatiba is connected to the realm of hell, though in what fashion is unknown.

His ability and skill eventually landed him a position in the Seventh Division, from which he steadily rose through the ranks until the incident of the Scarlet Garden. In his time, he came under the tutelage of a kinder, more temperate captain, who taught Hatiba an iota of forgiveness and forbearance.



Abilities:


Due to having to survive in the Maggot’s Nest for centuries, Hatiba is a top-notch fighter, often relying on every advantage available to him to win. Interestingly, he has no ability to access most kido, only able to use the ability known as shunpo.




Shinigami

Zanpakuto:

Name: Tenma Koushaku

Release Command: "Reflect on your sins and weep, Tenma Koushaku!"

Appearance: A long Ōdachi, with a crimson hilt and a tsuba decorated with small, grinning faces.

Shikai:

Appearance: The blade grows into a large scimitar, a red tassel hanging off of the hilt. Inscribed into the blade are intricate characters from a language unknown to the soul society, unknown even to its master.

Abilities: Because of his connection to hell, Hatiba’s Tenma Koushaku has a few special powers.

Tenma Kasai Allows Hatiba to summon eternally burning hellfire only he can extinguish. This is a dangerous and powerful ability he uses only rarely.

Kugyou no Tenma Requiring Hatiba to prepare for his battle, Kugyou is a technique depending on a diagram drawn into the ground before its usage. It creates six openings in the ground running 30 ft. outward from a central point, from which erupt chains that bind and seal whoever Hatiba chooses until he decides to seal his shikai.

Bankai: Not attained yet, though he is training hard to access this power.

dancrilis
2013-05-22, 02:42 PM
Lucita
Age: Roughly 70 appears early 20s
Gender: Female
Height: 5'10
Weight: 140kgs
Side: Soul Society (Vice-Captain of Logistics & Medicine)

Appearance:

Lucita is physically one of the most beautiful woman in soul society and dresses to show it - enjoying making certain people uncomfortable. Blonde and tall she draws quite a lot of looks from people.
It is a common joke that students (or even officers) who get hurt and need medical attention or only going to visit Lucita.



Personality:

Easy going and flirty she can grate on the overly serious easily but most people would take her mannerisms (sometimes overly foolish) in good humour. She does however avoid this with captain Li out of respect - and she would joke in easy company when drinking to avoid causing the elderly captain a heart attack.
What Li makes of her is unknown to her - she has trouble reading the captain.


Abilities:

She has only moderate skill with Kidō (barring Kaidō which she has worked hard to develop) and Zanjutsu she is competent as would be expected for her rank but most 7th seats would be a rival to her. However she is a highly competent at Hohō and Hakuda rivaling most in soul society in these areas.
More over she has combined the Hohō, Hakuda and Kaidō together to allow her to incapacitate nearly any opponent without harming them by using pressure points in quick succession and Kaidō to drain the power from them of Reiryoku or to disrupt attacks and abilities.


Zanpakuto: Juttinsu

Name: Juttinsu
Appearance: A simple katana, with a light pink hilt and a bow at the guard. In shikai the appearance changes to a soft band of pink silk cloth that forms around her hand.
Shikai: "Bring calm to all, Juttinsu"
Inner World: An idyllic field of pleasant flowers and a relaxing smell with the sun shining down a soft breeze present.
Abilities:
Juttinsu is perhaps unique in all the history of soul society in its released form is is incapable of harming anyone.
It creates a near perfect illusion with no affect other then to ensure that any attack that intends to cause harm directly or indirectly simply either do not connect or connect in a manner that does no damage.
The exact limits of this power are unknown as Lucita rarely engages in combat, and when she does commonly avoids using Juttinsu at all preferring her own style.
Although the implications of what her style could do when combined with this power may worry some - as she would not intend to cause harm only to end conflict.


Background:

Lucita died in Vietnam a nurse who opposed the war but wanted to help people on both sides of the conflict as best she could - i.e directly rather than with protests.

Entering soul society she continued this approach, but decided that if this was heaven she would enjoy it - adopting an easy going personality and working to help people.
In the academy she excelled at hand-to-hand combat and her studies and would have been welcome at and division - she choose Logistics & Medicine to do the most good for everyone and to meet the most people.

Over the years she has had to deal with some very unruly patients and is always kind and fair to them - which while many calm down to this approach it greatly annoys some of the more serious minded, particularly if they get violent and find themselves face down barely able to move but feeling oddly well for it with a host of nurses giggling at them, as they are returned to their rooms.

She shirks her vice-captain duties to an extent - asking others to do her an tiny favor here and there until there is nothing left - some have mentioned that the work itself might take less time but she is quick to point out with a smile that it would likely not be as much fun that way.

5a Violista
2013-05-24, 11:05 PM
Ryuunosuke Peredur
Age: Appearance: twenties.
Male
Height: Average male height
Weight: 145 lbs
Alliances: Noble in Soul Society. In final year of Academy. Knows people from Central 46 (relatives).


Description:
Peredur looks like an average man in his mid-twenties. Has good fashion sense (at least, in his eyes). Dark eyes, dark hair.

Peredur is determined to become stronger so that ‘nobody else will have to die’. He’ll help others and heal others even when his own life is on the line. Rather than fleeing for his own safety, he defends others, sometimes even throwing himself in the crossfire, if necessary.

History: As a noble, he trained in combat. He was determined to work with Central 46, become a bodyguard for one member of it, and he helped out there. He felt he would fit the job better by going to the Academy and learning Kido better. In his final year (just before the start of the Roleplay), before graduating and moving on, the Hollows attacked Soul Society. Peredur, as a result, decided he could serve Soul Society best by joining the Soul Reapers.



Abilities:

Peredur is adept at some forms of Kido (healing and Bakudo) but is less adept at offensive magic. Similarly, his fighting style is more focused towards parries, blocks, speed, dodging, and avoiding rather than offensive attacks.

He’s fairly intelligent and well-rehearsed with tactics, strategy, and history.

Zanpakuto: Kyou Zou

Description: It's a katana.
Spirit: The spirit Kyou Zou is indeed a Doppleganger; his true appearance can never be seen, as he always looks like whoever is looking at him. Nearly exactly the same, but with a few key differences that cause an eerie effect: Glowing red eyes, horns, claws that only occasionally appear, teeth that appear sharp out of the corner of your eye, and so on.
Inner World: An endless world filled with mirrors. Even the sky is reflective.

Shikai: "Kyou Zou, Simulate!"
Description: The sword is extremely polished and shiny. It reflects everything around it with minute detail...except people. People, their clothes, their weapons, etc are not reflected at all in it. When hit by another weapon, it appears to ripple like water in a pond does.
Power(s): It has three powers that can be used in a combination. Each of them require saying the name of the powers.

Primary Doppelganger: Peredur looks like his opponent, just like a reflection of him. No visible differences between him and the other, except perhaps powers and strengths. And creepy red eyes. Every single reflection of his opponent has the same red eyes, and a grin. (Using this also makes his opponent's reflection visible in Peredur's sword.) It is, ultimately, just an illusion.
Secondary Doppelganger: Any Kido attacks used by Peredur into a reflective surface can be shot out of a reflective surface that has Peredur’s reflection in it. (If Peredur looks like someone else due to the First Doppelganger, then his opponent’s reflections also count because they’re the same reflection.)
Tertiary Doppelganger: All of Peredur’s reflections (including his opponent’s, if First Doppelganger is used) reach out of mirrors to try to constrain the opponent if he walks near a mirror.



Bankai: <will probably only unlock if after a 200+ year timeskip>
Description:
Power(s): He'll be able to create copies of himself from a mirror that fight synchronously.




Caeyrn Flaviu Citlali Belenus
Age: 22
Male
5’10”
Alliance/Day Job: Quincy of the Belenus family, Professional Actor


Description:
Caeyrn has light hair, he’s well-built and strong. Often has a leather jacket, sunglasses, and other things typically associated with movie stars.

He looks (roughly) half-French, half-Japanese, because he is.


Personality:
Caeyrn is a man who likes mortals. He’s fairly independent, famous, and likes to play sports. What he doesn’t like is when hollows, arrancars, or shinigami mess with mortal affairs, and he’ll threaten whoever he thinks shouldn’t be in the mortal world.
However, if there’s a mortal’s life in danger, he will temporarily set aside his disgust with the Shinigami or Arrancar and may even work with them, until the immediate danger is gone.

Basically, to him, any Spiritual Entity putting a mortal's life in danger is the worst offense known to man.

Caeyrn is also a little mocking and unhelpful when someone's life isn't on the line.


History: Caeyrn's Quincy family is from Europe; his mother's Japanese, so that's why he can speak Japanese fluently. Caeyrn's day job is as an Actor. He came to Japan to work in a Japanese film, and he stayed in Japan because he continued to get another acting job in a movie. Currently, they're filming a movie nearby The City. They've just started, as well, so he may be here for a while.

He's also a Quincy, so he occasionally takes care of Hollows when there's nobody else to take care of it or when he's not busy.


Abilities and Generic Objects:

Caeyrn is physically strong, fast. He has great endurance, good accuracy and reitsu absorption control. He also has studied, a bit, in College. He's good at acting.
He has a couple Ginto which he keeps on a keychain, next to his Quincy Cross (two squares offset by 45 degrees, with a circle in them.)
He also has 6 Seele Schneiders, which he generally uses as a sword. One of them is modified to be longer and thicker than the others.


Quincy Bow: Kiyoshi Ken

Description: The bow is actually a sword which can still launch large energy arrows (like a crossbow). The blade of this ‘sword’ are little tiny arrows that can be fired out as well.
Powers: As said above, it can fire both large arrows out the point of the sword, and many tiny sliver-like arrows along the whole side of the blade.


Zornhau der Seelen (Quincy Artifact):

Zornhau is a glove that he wears on his left hand, normally. There's three sockets for him to put the Ginto in. When he does this, it glows with Reitsu, and he places the modified Seele Schneider on it, and it begins spinning around faster and faster until it forms a shield-like disk.
So, it's basically a Spirit Chainsaw Shield.



[Reserved for Lugaru]


Story So Far: Peredur:
Peredur was present during the Attack at the Academy. He fought back, but was, in all, too weak. One of his good friends died in that attack, at the hands of a hollow. Even while injured, he still tried to heal and protect others, especially from Sho's Shikai.

The next day, he talked with Tarriz. They had a match, and Peredur learned his Zanpakuto's name after Tarriz became influenced by Sho's deadly sword.

Lugaru:
When the Espada Azmus was looking for a Fracción, Lugaru was one of the ones that stood up to the challenge. He lost, but did not die. Rather, he was merely knocked unconscious.


Caeyrn:
Caeyrn was sitting on the beach waiting for filming to begin, when two massive Hollows attacked at the pier, looking like they came right out of Greek Mythology. He ran there and helped Kenzan take them out. After the two Hollows merged and were defeated, Caeyrn and Kenzan parted on less than savory terms.

Tebryn
2013-05-27, 02:15 PM
Soul Society Ministry of Defense: The Ninth Division


Insignia: Stylized Ivy
Insignia Signifies: Dependence, Endurance
Division Color: Dark Green

History: Created from a split within the S.S.I, the Ninth Division began as two hundred dissenting voices within the organization and their role within Soul Society. Where as the Pack acts as the front line warriors of Soul Society and Internal Security roots out corruption and brings those who believe they're above the law to justice, The Ninth Division has a role born from the recent times within Soul Society. Sitting on the largest network of defensive structures, the Ninth Division is tasked to protect the innocent souls of Soul Society and keep as much damage as they can from occurring. Masters of Bakudo and Seals, the Ninth Division expresses the ritual and eccentric air of the S.S.I without the muddling of science. The Ninth Division also keeps a large home for Hell Butterflies, slowly taking over the task of keeping the insects healthy and running messages between the Divisions during peaceful times.



Major Locations

The White Tiger Temple: While still not fully built the White Tiger Temple and it's grounds on the edge of Soul Society and boarding the Noble Estates promises to stand as a new beacon of dedication and honor within Soul Society as a whole.

The Midnight Carnival: The temporary homes of the Ninth Division, a large tent camp that surrounds the temple grounds. A concentrated area of bars and all you can eat open air taverns catering to the workforce, The Midnight Carnival has an energy within it that seems almost made to defy the tragedy of recent weeks within Soul Society.


Structure of the NinthDivision

Captain: Hei Chen: MISSING IN ACTION

Vice Captain: Naganori Igarashi

Seated:

Unseated:



Hei Chen
Age: 220
Gender: Male
Height: 5'
Weight: 100 lb
Side: Soul Society, Captain of the Ninth Division
Theme: Fire Fire (https://www.youtube.com/watch?v=kLNgD5vsZsM)

Appearance: Hei Chen is a scraggly looking youth with a constant five a clock shadow and brightly dyed red hair which he grows long. Various piercings line his ears and face, his nails bit short. He often dresses in rather casual wear, a pair of finger-less gloves a hallmark of his makeshift outfits.

Personality: Loud is a good way to describe Hei, always up for a good bar trawling and holding a strong brotherhood with his Division. While many view him as lazy, Hei prefers to have a hands on approach with things not revolving around his job, confident in his peers and subordinates to do the grunt work. Known to be wildly eccentric as well, Hei's mannerisms when interacting with others could be called childish, referring to most with incorrect honorifics.

History: A promising member of the S.S.I for at least one hundred years, Hei's past is a check-board of arrests both from local Rukon authorities and the Internal Affairs Division. Spending most of the war in prison, Hei used the time to devise better defenses for the troops in the Sands. Some whisper that his constant fights and track record with the law was the only thing holding him back from becoming the Head Researcher of the S.S.I . However once the war was over he quickly felt his role was no longer needed and grew restless, his murmurs reaching the ears of the new Captain for the S.S.I causing his exile to the mortal world Shrines. While there however he and his team of one hundred and ninty nine people were given only a single task. Build a system that could defend Soul Society from the worst of a war on their home turf.

Abilities: A savant with bakudo, many of the seals and barriers created in the last one hundred years owe much to his research. While no where near as skilled with hado, Hei is still a kido user at heart and can utilize hado effectively all the same. While not the strongest swordsman or hand to hand fighter, Hei is quite swift and skilled with shunpo. His most unusual talents however comes from his years in prison where he learned to cook in the prison kitchens. Outside of prison he perfected his cooking style to fortify and restore reiatsu and to heighten one's natural healing potential. Many also know of his talent at therapeutic massage though he is quite tight lipped on where or why he learned this.


Zanpakuto: Jouki
Description: Jouki appears as a stuffed rabbit doll that hangs by it's ears from his sash. It's true form is a cooking knife.

Shikai: Boil them alive, Jouki! - Hei's blade explodes in a puff of white smoke, his upper arms growing four holes each which exude steam. Hei exhale steam or blast it from the holes in his arms which can either blow out as scalding heat or rejuvenating warmth. Hei can only expend so much at a time, the effects growing less potent with extended use. Hei also uses these steam clouds to great effect in clouding the battle field and to hide.


Bankai: Mushiki - Hei's uniform explodes away from his chest, leaving him in a loose hakama. More holes run along his back exuding steam which grow potent, capable of boiling flesh of unprotected or spiritually weak beings with ease or restoring reiatsu at an alarming rate. His steam reserves grow much larger and refill at a faster rate.


Vent: Ejecting steam into the earth, Hei can effectively extend his attack or healing range with a surprising distance as he creates large fissures near by that exude his steam.


Pressure Cooker: While his reiatsu lacks any supernatural power outside of Bankai, the heat his body creates to power his steam reserves increase exponentially while in Bankai. This heat bleeds into the world around him which combines with his spiritual pressure to create an area about him that is perhaps more dangerous than his steam. Those who have prolonged exposure find themselves growing weaker both physically spiritually as the heat saps both away.

Heavenly Riotous Sauna: By using his healing steam, Hei can create a make shift sauna when combined with his barrier powers, those who remain slowly rejuvinating their reiatsu and wounds. This power is mostly used to restore or heal large groups of people as the strain and amount of steam it takes would other wise be wasted

Black Purgatory Oven: One of Hei's most dangerous attacks, using his skill in creating barriers, exhaling the hottest steam he can manage into what essentially becomes a steam cooker. Like the Heavenly Riotous Sauna however, using this attack on only a single foe greatly diminishes it's effectiveness.

Jouki Seji: By fueling himself with the spiritual and physical energy drained away by his aura, Hei can fan his own spiritual power to enter an empowered mode. While in this mode he gains a boost to his kido, creating almost unbreakable barriers with ease. This mode takes it's toll however, burning up not only the stolen energy but his own as well and prolonged time in Jouki Seji can very easily kill Hei.

strawberryman
2013-05-27, 07:37 PM
Alexandra Dubois, Terror from the Dark [DECEASED]

Takenaka Chouko, Techno Beat in the Soul-hood

Age: 79
Gender: Female
Height: 35in/88cm without her prosthetic legs. Up to 84in/213cm with her prosthetic legs, but more usually 70in/177cm
Weight: 36lbs/16.3kg without her prosthetics. 426lbs/193.2kg with her prosthetics.
Station: Captain of the Engineering Division
Speech: #E5BA0F

Description:
Chouko, without her various robotic implements, is really just a torso and head. But given this is a descriptive exercise, certain things must be explained before pressing on to her more fantastic matters. She looks to be not much older than teens, without any blemishes (outside of the obvious) and porcelain-fine skin. Her blue-green eyes are usually hidden by some manner of visor or goggles, and her black hair is worn short so as to not get caught in any gears. While her torso is not quite developed to womanly whiles, she does have some degree of curves, but it's likely she'd only really be considered "attractive" to a very slim subset of people.

On the more fantastic end of things, Chouko is usually equipped with prosthetic limbs of a design not commonly seen on humans. Her legs are curved and tri-segmented and docked into a rapidly-shifting and rotating base around her hips, and while her prosthetic arms are relatively normal, she has seen fit to equip herself with two pairs of them. They are all fairly advanced demonstrations of robotics, and demonstrate strength about on par with an above-average shinigami. What's more, Chouko is often striving further into the evolution of advanced robotics and prosthesis, so her form is ever-changing (perhaps not on a daily or monthly basis, but every few years, as the mortal field expands as well).

Of her raiments, the girl normally "wears" jumpsuits fitted to her unusual frame, of various hues, but usually in shades of orange.

Personality:
To say Chouko is free-spirited would be an understatement. That doesn't particularly mean that she is unable to focus on anything, her achievements in the field of robotics would disprove that conception entirely. It is more that she clings to nonconformity and individuality like a robotic headcrab (she's built them, they're adorable). She loves to prove people wrong as much as she loves techno, rap, dancing, and robotics. When she's not making new schematics for advanced robotics, she's writing slick (terrible) rhymes and practicing her dance moves and disk-jockeying. She doesn't particularly care what anyone else thinks of her hobbies and profession, as long as she is pushing her limits and having fun.

Of particular interest are her ethics; she has readily shifting and amorphous ethics and morals, but her common ethos is one that sticks to the advancement of science, because human (spirit) flesh is weak. Science is eternal.

History:
Chouko was not always so bizarre in stature. She was "born" into the spiritual world a normal child, in the midst of a bamboo grove on the outskirts of the Rukon. Taken in by an tinkerer who didn't have the spiritual fortitude to join the ranks of the Gotei, she was able to build clocks and other relatively simplistic mechanics before her "physical" teens. But this girl had greater aspirations, and as she would have it, she was fortunate enough to win the spiritual lottery, and become one of the (relatively?) newer generations to join the ranks of the Gotei.

However, her troublesome nature would prove to her downfall, when she lost her left arm in a training patrol after foolishly taking on a Hollow ambush. The blade-armed Sworddancer was slain, but it was a grievous blow to the girl's career. Though she managed to pass the halls of the academy, she often faced ridicule for her bravado. Her self-esteem was about as low as it ever had been in her 'life', and she suffered from a severe lack of focus, floating around and not truly recognizing her talents in robotics until she received a fateful surgery from the Logistics and Medicine division, receiving a rudimentary prosthetic limb and renewing her passion in robotics with her excessive tinkering on the limb. From here, she applied for the SSI, and has gotten along famously since.

It is only more recently that she seriously began to advance in her self-induced prosthesis, but the steps she's had to take to get that far were many. She collaborated with members of the L&M division to create efficient robotic surrogates for surgery, as well as painstakingly going over every medical detail she could. Within the last few years, she has finally gone through with her many surgeries to combine her robotic passion into her very form. It has by no means been easy, but SCIENCE never is.

Story So Far:
After preparing herself for the occasion, Chouko's mechanical grafting surgery succeeded. However, the month she spent in recovery did not. She broke out of the Logistics & Medicine division, but was stopped from her mad dash for her lab at the Combat Corps training ground, where she dropped her mad rhymes on some newbies. Unfortunately, about this time, Jehoel came to Soul Society, so she joined the congregation around the northern gates to stop him (which proved unnecessary). Also unfortunately, she hadn't become proficient with shunpo with her prosthetic legs.

Her next exploits involved an intruder at SSI's library, Sabitsura Sho. Intercepting the rogue, she and a few others confronted Sho and led her out to a duel. From here, she spoke at length with Koutetsu Hideki on creating a new division of engineers more suited to her (and his) mechanical genius.

Abilities:
Master of Robotics: Chouko's prosthetics aside, she is almost always on some project to advance her field. She has at this point built robotic animals (one of her favorite pets is Samson, her robotic cat). This also expands to a capability of using kido and computing to animate her machines.

Medical Initiate: Chouko educated herself in rudimentary surgery procedures to create her automated surgeons.

Sick Rhymes: These rhymes are so sick you can't duplicate,
if you try you'll straight up conflagrate,
there's no competing with this champ of techno,
you might as well give 'cause you're straight up g-h-e-t-t-o.

Robotic Strength: Chouko's robotics provide her with a sizable boost to her strength and speed, but unfortunately as she was below average before her augmentations, this puts her at mostly just above average.

Hakuda: Chouko, after realizing the shikai form of her weapon, strove for a more hakudo-oriented form of combat. She is by no means the most skilled practitioner, but she is ever-advancing in the field in her "free time".

Kido: Chouko is more skilled in bakudo than hado, but her combat implement of kido is much more rudimentary than the common member of her squad. However, her research into the many forms and implementations of utility kido is much more notable.

Shunpo: Chouko has recovered the ability to implement shunpo with her false limbs, although there are still kinks to work out.

Zanpakuto: Sakadatsu (Deconstructor)
Description: Sakadatsu's sealed form is that of a short saw-toothed chokuto.
Spirit: A four-armed baboon, muscular and large with a strong, prehensile tail.
Inner World: A massive junkyard, with broken mechanical parts as far as the eye can see.

Shikai: "Break it down, Sakadatsu!"
Description: Sakadatsu reforms into that of two large mechanical gauntlets, with the constant click of gears and vicious claws at the end of each finger.
Power(s): Sakadatsu's true power is likely to evade the knowledge of most at first, but in practice, it provides much more destructive power to spiritual and even physical objects than flesh. A zanpakutou blade caught in Sakadatsu's grasp can be cracked or even broken with a simple squeeze(depending on the strength of the opponent), and pretty much anything that is not strictly organic can be dismantled with the most cursory amount of force.

Bankai: Hyate Sakushin Sakadatsu (Hundred-Hands Creator Deity Sakadatsu)
Description: Chouko's gauntlets increase in size and even begin to meld with her metallic arms, becoming full-arm-length gloves that also have attached shields. She also gains a pair of secondary gloves similar to her shikai on her secondary arms. But more fantastically, a horde of extra gauntlets float around her, it is not clear how many there are, because even when destroyed, they seem to be recreated, but given the name, it is possible she can have up to 100.
Powers:
Hundred-Hands Hakuda: Chouko's strength doesn't change much in her bankai, but every blow she makes can be mirrored by her floating gauntlets. The gauntlets are mentally directed and float of their own power, so she need not even be physically next to her target to do hand-to-hand combat anymore.
Bass Pump: The single spiritual attack Chouko is capable of in Bankai, she can clap her primary hands together to create a concussive sonic blast that is extremely damaging to objects, but still very damaging to spiritual beings as well, equivalent to a fully-chanted Tenran in ferocity.
Deconstructor: Chouko remains able to break apart non-"living" spiritual matter. However, she does so at greater efficiency; every gauntlet floating around her is capable of breaking down spiritual matter.
Salvage Queen: The fragments of every item Chouko breaks down are added to a halo of debris that floats behind her back.
Hundred-Hands Fabrication: Through crude manipulation of the debris Chouko has gathered, she is able to create objects from her gathered spoils. Though she can mostly do simple structures or items in the heat of battle, she is assisted in building by the remote gauntlets.

Yamada Katsuo, Unexpected Strongman

Age: 17
Gender: Male
Height: 66in/167cm
Weight: 116lbs/52.6kg
Station: Student, Unaffiliated
Speech: Yellow Green

Description:
For such a manly name, Katsuo... looks quite honestly like one could push him over and take his lunch money with ease. He is thin as a board, and slightly androgynous, with moderate-length brown hair and only partly remarkable green eyes. He normally takes to wearing... questionable clothes for males in japan, and in some cases, he could even be mistaken for a girl. His entire demeanor only exacerbates this fact, given he rarely looks anyone in the eye.

Personality:
Katsuo is reserved at best, and hopelessly shy at the worst. He appears to be more comfortable around girls than boys. But his femininity rarely does him favors either, so he mostly keeps to himself. His shy nature has only been amplified in the advent of his spiritual awakening, making things extremely hard on the troubled teen. That said, Katsuo is undeniably kind when one gets past his guard, and given his lack of friends, he is extremely devoted to any he makes.

Amongst his hobbies, Katsuo loves cooking, drawing and painting, and collecting and observing various kinds of spiders, butterflies, beetles, and all forms of insects and arachnids.

History:
Katsuo was always an odd boy. He was never truly into 'manly' activities despite his father often pressuring him into them. He more preferred a blank canvas, or a kitchen, or observing butterflies he captured, to the hustle and bustle of sports activities. He has a fantastic imagination, and in his youth often told stories about odd, robed fellows, and horrific monsters with white faces. This led him to be somewhat shunned by his family, only increasing his shy and withdrawn nature. When his mother, an architect, died, killed in a seemingly random building collapse, things only got worse. Being the only one she could truly relate to in his home, he continued to get more and more withdrawn from his family life, but hating how people treated him differently.

After his 16th birthday, it only got worse. At first, pencils and brushes started breaking in his hands. Then, he would start ripping doors off their hinges, breaking glasses in his hands by exerting the smallest amount of pressure, and various other completely unexplainable things that were as much a shock to him as those around him. This seems to have been the last straw for his father, as Katsuo was sent to live with his mother's sister in Ikari.

Story So Far:
Katsuo recently transferred to the school. Fortunately, tales of his breaking school property in his old school have been taken as extremely exaggerated. His first day in Ikari, during a walk, he sent a soccer ball on a meteoric trip, and crashed through a solid stone fence, meeting Shiba Yui and Yamamoto Rin in the process.

After a relatively boring day of school, Katsuo made his way to the park. During which his peaceful sketching was involved by an unfortunate incident involving a sneeze and a tree, and then the park was attacked by a bull-like hollow, Ragehorn. Katsuo succeeded where others failed, stopping the bull in its track with a well-placed flip. From here, he proceeded to the meeting with the rest of the kids, during which he was briefed (rather erratically) by the others. The meeting was eventually interrupted by a horde of hollow drones and larvae of some mysterious nature, and Shiki Sora entering his resurreccion.

Abilities:
Education: Katsuo is a rather bright boy, but is only in high school.

Superhuman Endurance: Though he has not really noticed it, Katsuo is able to shrug off things most normal humans would at least be temporarily crippled by. In battle, it's been observed that anything that doesn't strictly pierce through defenses can barely scratch him if it doesn't have a massive amount of power behind it. And even then... his great will leads him to be able to fight through wounds that would kill a lot of spiritual beings.

Quite Literally Super Strength: Despite Katsuo's stature, there is no doubting his extreme strength. And now that it's been tested... it's a sight to behold. There seems to be no upper limit to his strength, though he meets diminishing returns when it comes to straight exercise. Nonetheless, his power is titanic, being easily able to crush anything with his fists, or barrel through anything in his way on a run. His "muscles" seem to be equally balanced, as anything he does has to be careful and deliberate; in the course of his training, he's gained some amount of control over them.

Binding Breaker: Katsuo's strength is not only considerable, but it is reactive, and lends itself extremely well to breaking out and through bakudo. Spells of level 33 or less are easily broken by Katsuo, while spells above that range have varying effectiveness but will manage to keep him held for a decent amount of time. With his gauntlets on, he can break bakudo of level 50 or less with ease. It isn't limited to strict physical binding, either; something in his very soul seems to reject the concept of being held in place, and has a destructive effect on any bakudou or similar effect used to take him out of a fight.

Beginner Martial Arts: By training privately with Hasunaga, Katsuo has gained a basic grasp on martial arts. His strength regulation comes a bit more naturally to him, and he has knowledge of how to more efficiently use his strength. Though it's only beginner.

Hardening Shell: Katsuo can call out to the soul in an item to continually harden its surface against impact. However, he must keep in contact with it. In such way, he is capable of hardening his clothes into impromptu armor. However, it does restrict his mobility a little. This also makes him able to use impromptu weapons without breaking them instantly.

Personal Fullbring: Legacy of Hercules
A gift from his mother, this simplistic brass beetle necklace is Katsuo's fullbring focus; symbolic of his wish to have been able to save her. Unfortunately, it was far too much too late, and this depression caused him to lack control with his powers. Legacy of Hercules is the source of Katsuo's tremendous strength and endurance, in addition to granting him some extra abilities, now that he has realized his potential.
Hercules Gauntlets: Katsuo can call upon his fullbring focus to form yellow-gold chitinous gauntlets. While worn, his strength increases exponentially, being able to easily lift things four times as heavy as he normally can.


Further powers, as well as the source of his mysterious strength, may develop as Katsuo discovers more about himself.

Shizuka Misaki, "L" the Lust
Age: 25
Gender: Female
Height: 68in/172cm
Weight: 118lb/53.5kg
Station: Nominal member of the Moto clan and Zerreißen Himmel movement
Speech: #FF33A0

Description: (http://i.imgur.com/6gT2EpX.png)
Misaki's appearance is almost constantly changing. As a professional assassin for the Moto clan, she is constantly dying and using different stylings for her hair or wigs, wearing different-colored contacts, using advanced makeup, and generally going just short of cosmetic surgery in an attempt to obfuscate her true appearance.
Naturally, she is of japanese descent, with short black hair, amber eyes, and a thin complexion. Her body is somewhat muscular from her activities, but not overly so, because she simply keeps herself in attractive shape for "Moto-kun". Her curves are about average, but accentuated by her thin frame, and her bust is a solid B-cup.
Given she changes her physical appearance often, Misaki also wears a large selection of clothes. But one of her favorite articles of clothing is a magenta riding suit and helmet that fits tightly to her form, which she wears when riding her matching bike. (http://en.wikipedia.org/wiki/Kawasaki_Ninja_ZX-6R) Of course, she has a more subtle black set, as well.
Unlikely for anyone to find out is that she has an extensive cherry blossom tree tattooed from the lower-middle of her back, some of it leading to her front. It is rumored amongst those who know her in the Moto clan that she has a new blossom added for every life she takes.

Personality:
Misaki was raised to be a killer. When she has a job to do, even when she decides upon it of her own initiative, she is cold, and emotionless, only displaying emotion when it would be tactically sound to do so.
However, outside of this, she is extremely unstable. Utterly infatuated with the son of Moto Yui, "Moto-kun", she will not be satisfied until her love for him is properly displayed. This equates to, essentially, making him a true leader of the Quincy, with all the 'lesser' clans defamed and dismantled, the Moto clan reigning supreme.
When around "Moto-kun", she is entirely consumed by her infatuation. A single dissatisfied word can collapse her into depression. Praise can uplift her in a way nothing else can accomplish. She is like putty in his hands.

History:
Misaki was raised by her father, a strict, traditional quincy who believed a Quincy's only responsibility was the destruction of hollows and the improvement of their race. As Misaki displayed an uncanny control over spirit particles, she had a great potential for a (hollow) killer. Between her schooling and her relentless Quincy training, the girl had very little time for emotional growth. While she took well to the importance of removing emotion from combat (and anything related), this left a ravenous hole in her emotional state. When she left high school, her quincy training finished, she drifted for a while, filling this hole with... less than healthy activities.
It was her father who 'pulled' her out of this likely death spiral, recommending her to the Moto clan. It was then, a rebellious youth, with very little to truly live for, that Misaki fell in love. Moto Yoshiro, the son of the Moto Clan head, was, in her eyes... perfect. Of course, not having a truly stable emotional state, nor any real experience with romance, she pledged herself to him in such a way that is disturbing to other people. By vowing to herself to give him the glory he 'deserves' at the expense of herself. And many, many others.

Story So Far:
Was responsible in the assassination of a Japanese senator! Boring.

For a few weeks, stalked Charles Anderson for the purpose of setting up a frame on the Anderson family.

Killed Akiyama Kaede as part of the aforementioned frame. More or less pulled off without a hitch.

Was pulled into the Zerreißen Himmel cause by Moto Yui.

Abilities:
Intelligence/Education/Trained Killer: Misaki is by no means a tactical genius, but she is extremely skilled at killing. As her emotions are rarely, if ever, in charge of her, she is constantly calculating every tactical advantage available to her.

Polyglot: Misaki can speak japanese, mandarin, english, russian, and french.

Master of Disguise: Misaki is self-trained in cosmetic application and disguise-building, and as such, it is hard to recognize her without a trained eye.

Quincy Bowmaster: While achieving no true affinity with one quincy weapon, Misaki regularly carries around a veritable armory of quincy crosses. She has also mastered the ability to switch relatively quickly between them. Her accuracy is extremely high.
Shortbow: What this bow lacks in power, it makes up for in the fact that it shoots 3 arrows for every pull, and pulls faster than other bows. This 'cross' is a pentacle.
Longbow: A standard Quincy longbow. Misaki keeps about 3 of these crosses.
Razor Bow: This somewhat bulky-looking bow shoots relatively large, circular projectiles that, while slow to draw, have great damaging power. This 'cross' is a + symbol.
Refractory Bow: This bow has a rather intricate circular design on the limb. Every shot it makes, on impact with anything, explodes into a burst of a dozen arrows. This 'cross' is a small mirror.
Piercer Bow: This bow is relatively normal-looking, but has two "spikes" pointing forward from where the arrow is shot. Arrows from this bow have a high level of piercing power, going potentially out for a mile in one direction. This 'cross' is a double-dagger.
Repeater Bow: This bow is relatively small (but not as small as the shortbow), with curved designs. For every arrow fired from this bow (it draws at normal speed), a mote is left behind that hangs in the air, passively gathering reishi until it has enough for an arrow, at which point it fires upon the closest spiritual signature that isn't Misaki's. This 'cross' is an infinity symbol.
Sanction Bow: This bow is angled, with orderly, axiomatic measurements. Arrows shot from this bow stick in the foe for a minute, and dig into their wound to make it nearly impossible to remove without tearing their flesh (and dealing more damage than letting it dissipate). However, until it dissolves, the reishi it's composed of reacts violently to bursts of reiatsu caused by the exertion of spiritual abilities such as kido, cero, or quincy abilities, creating a small explosion and probably causing further internal damage, possibly even lethal. This 'cross' is a metallic, sun-like symbol.
Quincy's True Greatbow: This huge bow is designed to shoot nearly ballista-sized arrows. Although it takes a longer time to draw in the reishi for each shot. This 'cross' is simply a larger version of a normal quincy cross.
Greatbow of Castigation: This bow is somewhat smaller than the true greatbow, but it is still a very large bow. This bow is extremely hard to effectively use; arrows shot from the bow must be fired at an angle to benefit from their unique ability. The arrow gathers reishi in the air until it has enough gathered to explode downward in a cero-like path. As such, it is more efficiently used at long distances. This 'cross' looks like a relatively normal quincy cross, but it has a golden ring around it.
Gauntlet of Infinite Blades: This cross doesn't produce a bow, but instead a noticable reishi aura around Misaki's hands. She can create reishi "daggers" in her hands which she can wield normally, or throw at a velocity faster than she could normally produce with physical weapons. This 'cross' is a relatively standard quincy cross, but with an elongated bottom leg.

Seele Schneider Usage/Sword Expert: While not a master, Misaki is extremely skilled in the use of seele schneider. She regularly carries at least 2, and is occasionally known to dual-wield them.

Spiritual Crafter: Misaki, when she finds a need for it, is fairly skilled in creating new tools for "traditional" bow-using quincies.

Vertrauen: Misaki's vertrauen is an extremely light, black-colored suit of mail with a few plates that nonetheless proves stronger than earthly materials. It is not as capable in defensive power as others, but it makes up for it in mobility.

Sanrei: Misaki's Sanrei is rather simplistic, comprised of a set of two bracelets that are broken in the same manner as a normal glove with regards to initiating vollständig.

Ginto Initiate: Misaki, after her training with Nikolina, is much more proficient in Ginto usage, being able to cast basic spells with it mostly, but being capable of improvisation if necessary.

Hirenkyaku Master: Misaki is a skilled practicioner of hirenkyaku, and it's ability to open up tactical avenues swiftly.

Blut Expert: With her training, Misaki's imperfect grasp upon blut has been corrected. She can now manage both forms quite simply, taking a startling proficiency to it. Her Blut Vene can block most damage up to a captain's level, and her Blut Arterie remains dangerous with a fair degree of speed boost.

Ransotengai Expert: Misaki has a flawless grasp on ransotengai, given its undebatable usefulness. In addition, when she is in physical contact with someone, she can temporarily paralyze them by using the "reishi strings" to lock essential parts of their body that facilitate movement. However, she has to maintain contact to keep the hold. Given she mainly uses this as a simple means of assassination, however, it is more likely for her to simply kill the victim of this ability.

Vollständig: Taaviel (Passion of God)
Misaki's vollständig is a natural progression of her (relative) obsession and insanity. When she first initiates it, all of her clothes are burned away; then, she uses the reishi surge subconsciously to cover herself anew. From head to toe she is covered in a white form-fitting suit, with a head-encapsulating helm. On neat lines across her arms, up and down her torso, legs, and helm, are eyes that burn with her natural amber color, moving with disturbing life to allow the otherwise blinded quincy to see. As opposed to the traditional wings, Misaki has a wheel, not unlike a chariot, that floats and rotates behind her back. Yet more eyes are spaced around this spectral wheel. Floating above her hands are two smaller copies of the larger wheel, which she uses as the largest portion of her offense.
Misaki benefits from an all-around sight, making it nearly impossible to surprise her, and her general capabilities take a great spike. She can fire her heilig pfeil from any individual eye or all of them at once, the arrows taking on an orangish hue.
Wheels of Galgallin: The wheels created by Misaki's vollständig burn with a intense heat, and when used as weapons, can sear skin and start fires by simple proximity. Misaki can also throw these wheels, and they will invariably return to her. The larger wheel is much more awkward, but can be used as a weapon as well, possessing similar but amplified powers to the smaller wheels. It also does grant her flight, boosting her speed with explosive gouts of flame.
Passion: While Misaki's blut vene blocks the same amount of actual damage to her body, oddly enough it still transmits pain. However, in this maddened climax of her form, she finds pleasure within pain, simply adding to her strength. The temperature of her Galgallin wheels spikes with this pain, and her blut arterie's use also imbues a portion of this heat. However, this also translates to her becoming less and less coherent as the pleasure builds.
Euphoria: An extension of Misaki's passion, when she makes use of blut arterie, the temperature of her Galgallin wheels proportionately spikes, however it begins to degrade at a much faster rate. As well, because she is giving up her defensive prowess, it leaves her open to severe harm; however, if she survives, the translation of pain into pleasure still holds true, and the temperature spikes she receives while using blut arterie are much greater.

Moto Yoshiro

Age: 27
Gender: Male
Height: 70in/177cm
Weight: 144lbs./65.3kg
Station: Son of Moto Yui, Member of the Moto Corp board of directors
Speech: Dark Slate Blue

Description:
Yoshiro is a rather nondescript but attractive youth, with always-short black hair, brown eyes, fair complexion, and the hands of someone who has never seen a hard day's work. He has a tendency to dress up and keep his appearance well-trimmed. He very rarely carries his quincy cross around, given he has opted to be less involved in the Quincy arts.

Personality:
While Yoshiro is by no means a saint, he is by all means a friendly and good person. He will not stoop to practices that would put people out of work without necessity, or create undesirable conditions, as despite being a capitalist, he believes treating people under your employment well will increase productivity. In a casual setting, he is polite, and will engage freely in conversation.
He's taken to Shizuka Misaki's infatuation with him... quite halfheartedly. He doesn't truly love the girl to the degree that she does him, but given her past and her undying veracity for him, he simply can't bring himself to turn her down outright. However, some of the things she's done has elicited some horror from him, and he often tries to convince her to stop, quite unsuccessfully.
He also has a passing dislike of his mother's ruthless nature.

History:
Yoshiro is Yui's only child, his father forced into obscurity. It's not truly known why such an independent woman would bother with such things, but that is likely a question she'd answer. He was not an overly talented youth in the realm of the quincy, but he displayed an intelligent mind, and as such it was no surprise when he took up a mantle in Moto Corp, and worked hard to attain his position.

Story So Far:
Just an NPC.

Character Post 2! (http://www.giantitp.com/forums/showpost.php?p=15752883&postcount=61)

Draken
2013-05-27, 07:42 PM
The Court of the First Hollow King

Reene Lucaster, Queen of Hollows
Age: Very, very old.
Gender: Female
Height: 5'7"
Weight: 150 lbs.
Association: Court of the First Hollow King.
Aspect of Death: Desolation.
Mask Fragment: Reene's stigma is a discreet white necklace. Quite easy to mistake for a simple accessory. Her hollow hole is located where her navel would be.
Reiatsu: An olive aura with flickering specks of silver like a cloud of flies swarming within it. Reene's reiatsu inspires dread and a loss of conviction in those who feel the weight of her wrath. Reene's reiatsu is not lethal, but the emotions it instills may lead to questionable choices.

Description:
Reene has an imposing presence and a beautiful visage with long, straight black hair that reaches down to her waist and olive-tinted, imperious eyes, along with fair, white skin with no marks nor scars.

At present, her wardrobe consists of a shinigami shihakusho worn fully closed, with her zanpakutou wrapped around her waist like a belt and her stigma concealed by the clothing. Truth be said, she can't be told apart from a shinigami in this attire.

Personality:
Regal. Poised. Matronly. Bitter. Resentful. Driven. All too often has Reene had to suffer losing everything and everyone she loved and lived for. A millennium of disgrace did she need to endure at the hands of shinigami. But she never lost sight of the final goal.

And now, she is free to rebuild her family and her realm.

Reene enjoys a variety of pastimes. She likes to teach others what she knows, tell stories, as well as make minor crafts.

History:
Spoilers. Spoilers. Spoilers.

1500 years ago, Reene was Queen of Hollows, leading the court with her husband and their knights, as well as a small cadre of other loyal courtiers.

That changed when the shinigami took war to them. The court was defeated, and its most dreadful leaders imprisoned so that their secrets could be learned.

From her prison, without consent, Reene taught the shinigami to builds functioning souls from their least shards, but in time, her prison was abandoned, and without caretakers to supply her with needed nourishment, Reene was forced to turn herself into an arrancar to avoid starving to madness. With the barest freedom to move, weakened by hunger and with no company but mindless larvae to keep her company, she spent the following four centuries in introspective darkness.

Story So Far:
Lets see... She was broken out of prison by Death. Spoke to and gave a ring to Mikael. Held down her rampaging children in district 49 north. That is it for now!

Abilities:
Reene is an arrancar of the vasto lorde class, as such she has access to a number of standard combat and utility techniques, such as Cero, Bala, Hierro, Sonido and Garganta. She possesses a potent regenerative ability as well. She has great skill at both armed and unarmed combat, and boasts considerable physical strength, agility and resilience.

Enjambre (Swarm): Although she must release her resurrección in order to create eggs, Reene retains absolute control of her brood (larvae and drones) at all stages of release. Although limited in what their intellects can do, larva and drones can be given relatively complex orders to follow in the absence of Reene's all-encompassing will. She cannot control her children unless she is on the same plane as she is, but any standing orders remain until altered.

Arena de Plata Silver Sand: Argent dust blows in the wind at Reene's beckoning, the sands of Hueco Mundo, the ground dust of the hopes and dreams of millions of souls, cut short by the unleashing of horror in ages past.
This silver dust can fill the air and move viciously at Reene's command, and even assemble into solid objects should she wish, always with a silver sheen, although she can't make anything too large that it couldn't be blown by the wind move by her will alone, except to disassemble it back to dust. The silver sands once summoned do not simply disappear, but Reene usually has the decency to clean up after herself.

Zanpakutou: Gandra (Arid Land)
Release Command: Scour
Gandra is a long, flat white weapon with blades on both sides and on its tip, forming a long edge. It is segmented and can stretch out into a long whip-sword with proper movements from its wielder, the segments held together by chains. The hilt is wrapped in pale leather the same color as the core of the weapon.

Resurrección:
A heavy carapace covers Reene's body, her face is mostly hidden by an eyeless maw with a threefold lower mandible, her hair falling down behind the frill of the monstrous head, her body is visible on her underside, feminine curves accentuated by white carapace, but legs and arms fused into the animalistic form. Six long insectile limbs provide her with mobility ad weaponry, as well as two pairs of membranous wings. Trailing behind her is a segmented tail tipped by a mouth-like structure surrounded by six sharp claws.

Enjambre (Swarm): While Released, Reene can expel cadres of eggs from which her larva arise. She produces dozens of such eggs over the course of a month, and invariably needs to release them periodically. Eggs hatch at her mental command or when a creature approaches them, should she be away, releasing the larva within to try and take over a host to convert into a loyal drone.

Larva are soul fragments with a minor link to Reene's own power. Her state of health is reflected on the larva and their capabilities. When she is weakened, or when they are separate from her by planar boundaries, they become unable to take over hosts past a certain threshold of spiritual power. A larva resembles a large, bone-white, ten-legged spider with a vertebrae-like tail in place of an abdomen. They latch to the head of the host to convert it them into drones. Although simple and primitive, Larva are considered hollow souls by powers that check for such. When a larva is killed, it does not normally vanish, merely spilling silver sand into the area and lying still on the ground until removed in some manner.

Drones resemble their hosts, but covered in insectile white plate, with smooth heads bearing no features but a lipless mouth full of teeth. A long, prehensile tail trails behind them. Drones retain use of ay abilities and knowledge of the host, but without Reene's input they invariably resort to feral instinct to survive. The transformation brings with it a minor boost in reiatsu, speed, strength and resilience and even the ability to employ Sonido and fire balas with adequate proficiency. A drone is capable of transforming into the form of its host.

Any attack capable of purifying hollows frees the host from the larva control, excising the powers of the drone. Other attacks kill the host is used when the drone is not in its plated form, but free the host when the drone plate is destroyed. Attacks that destroy the soul invariably destroy the host.

Segunda Etapa: Reina Madre
Reene has it, but I am getting kinda tired right now.


Oscar Meyers

Age: Very, very old.
Gender: Male
Height: 8'9"
Weight: 560 lbs.
Association: Knight of the First Hollow King.
Aspect of Death: Violence.
Mask Fragment: Oscar's mask fragment is a pair of white bracers on each of his arms, the things have four indentations each, running their lengths.
Hollow hole: Oscar has one hollow hole on the palms of each hand. These are usually covered by thick gloves.
Reiatsu: Oscar's spiritual pressure manifests as a violet aura that causes everything in the area to feel heavier, as if a great force pulled them towards the ground.

Description:
Oscar towers over most people, being nearly nine feet tall and featuring a bulk of musculature to match. His hair is short and black, joining with his beard to frame his square face, he has dark blue eyes.

Oscar' current wardrobe is made by his friend Clovis, so he is mainly wearing dark business suits, since he spends much of his time in a gigai in the Mortal World, his sword is not usually visible, but he keeps the claymore strapped to his back.

Personality:
Oscar is good humored and boisterous, but also gentlemanly and even somewhat sophisticated. He does not like to dwell on problems, having always left such matters to his companions while he dealt with simpler matters that could simply be solved through brute force. But make no mistake, he is not unintelligent, merely impatient.

History:
Long ago, the adjuchas Oscar Meyers swore fealty to a hollow of incredible power that would be known as The First Hollow King, for centuries the group assembled around that creature held a large swath of Hueco Mundo under its control, until forces of shinigami from the newly formed Soul Society took battle to the creatures and managed to seal them off and imprison them in various parts of the world. Oscar was sealed in a tomb in Hueco Mundo itself, where he languished for centuries, until his release.

Story So Far:
Oscar has been released from his tomb by Clovis, Thomas, Sora and Isabelle. He then helped the Cult of the First Hollow King release the second knight, Vincenzo Scamozzo.

On the night of the same day, Oscar went after Sora after detecting her wildly flaring reiatsu. With a single blow he struck down the deranged living arrancar and took him back to the church after gathering information from an infestation of drones that Sora and the other mortal children had dealt with beforehand.

On the following morning, Oscar arrived in Antarctica with the cult, where they began to release the third knight, Imhotep, when a squad of shinigami arrived.

Abilities:
Oscar has all the better known abilities of an arrancar, he can employ hierro, sonido, bala, garganta and cero without anything special needing to be said about these abilities. His regeneration is average but he is capable of restoring lost arms immediately.

Heightened Awareness: Oscar has the sight, hearing and scent of five men.

Colossal Might: Oscar is immensely strong and physically resilient.

Combat Master: Few individuals in history can match Oscar's knowledge of offensive and defensive techniques in armed and unarmed combat. By all means, this is equivalent to masterful Hakuda and Zanjutsu technique.
Dirt Yields to Stone: A technique combining hand-to-hand combat and terraformación to shatter solid earth with a single strike.
Range-Humbling Hand: A technique that releases a wall of concentrated energy from an open palm, with the strength to drag or cast aside anything in its path.

Terraformación: Oscar has the ability to manipulate earth, clay and stone (doesn't deal very well with sand or silt, however). Within the nondescript range of this ability he can cause tremors, read vibrations on the ground or quite simply levitate, move and shape earth and rock. There is a limit to how much matter he can lift and how much precision he can achieve, but Draken would probably put numbers that makes no sense if he tried to, so lets leave it open and trust him to not go overboard.

Zanpakuto: Diez Manos (Ten Hands)
Release Command: Rend
Diez Manos is a claymore. It is well over seven feet tall and extremely heavy. Individuals smaller than Oscar would have great difficulty using it even if they somehow managed to lift it. The hilt and guard of the blade are, fittingly, decorated with ten interlocking hands.

Resurreccion:
Oscar grows eight times his height, becoming a towering colossus roughly eighty feet in height. Four additional faces appear on his head, staring in all directions, and eight additional arms grow from his torso, each one wielding a stony sword the size of a bus.

Mil Espadas: While in his resurreccion, Oscar can create a sword in any free hand he happens to have at the moment. Once created, these swords remain indefinitely.

Iluvia de Espadas: Oscar can cause a tornado of blades on a small area within 200 feet of him, only one such tornado can be active at any given time.

Gran Cruz: Oscar readies this potent attack by throwing ten swords around him in a circle with a radius of 100 feet. After this has been done, he summons another set of blades to his hands and smashes them on the ground around him, creating an energy resonance between the blades in his hands and the blades driven on the ground in preparation for the attack. Each of these resonating pairs erupts into a line of destructive energy akin to a Gran Rey Cero.
[/LIST]

Segunda Etapa
Ain't got it yet.


Vincenzo Scamozzo

Age: Very, very old.
Gender: Male
Height: 6'8"
Weight: 180 lbs.
Association: Knight of the First Hollow King.
Aspect of Death: Heresy.
Mask Fragment: Vincenzo's mask fragment frames the underside of his mandible and goes over his ears, stretching back like short horns or elongated ears.
Hollow hole: Vincenzo's hole is located over his heart.
Reiatsu: Vincenzo's reiatsu continuously increases the temperature over a wide area, peaking at several degrees above the highest midday temperatures in the earth.

Description:
Vincenzo has the looks of a siceliot with an angular face and light, brown hair. He is tall and thin, lanky even. His eyes are green and his nose is somewhat long, and a goatee tops his chin for a very distinctive look. His mask fragment frames the underside of his mandible and goes over his ears, stretching back like short horns or elongated ears.

Vincenzo's current wardrobe is made by his friend Clovis, so he is mainly wearing dark business suits, since he spends much of his time in a gigai in the Mortal World, his sword is not usually visible, but he keeps the bokken on a loose sash at his waist, which contrasts with the rest of his look.

Personality:
Vincenzo is 'that guy' among the knights, you know the sort. Everyone is serious, driven, polite. Except him. He's the slob, the joker, the odd man out except for the fact that the trope is basically demanded at such a point. He knows his role and he honestly wouldn't trade it for any other. Who wants to be the straight man, the stoic or the bitch anyway? No sir, not him.

Vincenzo Scamozzo, true to his name, is a scaly wretch with a nasty streak. Polite enough at times, funny in a derogatory way, ironically mannered. He stinks of trickery and mockery. Mayhap that untrustworthy aura is the real lie.

History:
Let's talk some more about the long, long past and ignore fifteen hundred boring years of "locked in a brass ball and used as a furnace". There is honestly not a whole lot of storytelling to be had about that.

When the spirit world was young and only barely shaped, great hollows strode the world in the void left behind by the fall of the eldest one. Vincenzo was not one such great hollow, he was one of the adjuchas and mighty by that alone, but his growth came to a halt.

That is when he met the thing that would come to be known as the Ancient Hollow King and the beginnings of his infamous entourage. That horrid thing offered Vincenzo the power he could no longer feel increasing, and he took the offer gladly, becoming a gleeful cornerstone of the reign that these hollows would create. They wove legends to mortalkind through the wide-eyed foolishness of mediums of ancient times and life was good.

And then began the war, the very first war between hollows and shinigami. And his side lost, its leaders and mightiest imprisoned. Him among them. And in such a way they would remain for centuries to come.

Story So Far:
Vincenzo was released from his tomb by Oscar and Alexandra, and converted into an arrancar on the spot.

Following that, he accompanied the cult expedition to the Antarctic to release Imhotep.

Abilities:
Among the common arrancar abilities, Vincenzo has notable skill in sonido, but his hierro is somewhat inferior to average. He is capable of regenerating wounds in the span of hours, but has no notable in-combat healing power. His bala, garganta and other general abilities have no remarkable characteristics.

Cero Incandescente: Vincenzo's cero emits tremendous heat. It charges exceedingly quickly.

Aura Abrasadora: Vincenzo overheats the air around him when he fights, creating a shimmering similar to a desert mirage. Not only does this effect pose a danger to anyone in close quarters (the heated air can cause severe burns and even heat up wielded items), the distortion can blur Vincenzo's actual position.

Sonido Ardiente: Vincenzo can leave behind a trail of tremendous heat in the path of his sonido, this effect is noticeable due to a wall of shimmering air. This wall of superheated air is dangerous, acting similarly to his Aura Abrasadora.

Piroquinesia: Vincenzo has the ability to generate and manipulate fire and heat - even fire-based kidõ is within his ability to control. He is capable of containing convection and dissipating heat as well.

Zanpakuto: Del Fuego (Of the Fire)
Release Command: Crown.
Del Fuego is a bokken (a wooden sword) within a wooden scabbard. Or at least that is what the wooden hilt would say at first glance. In truth there is no blade inside the scabbard, but the hilt creates a shaft of flame when unsheathed. Vincenzo's ability to control flame allows him to employ Del Fuego in a variety of ways, including as a sword, a whip, or even by shooting out projectiles of fire.

Resurreccion:
Vincenzo's body is lit wholly aflame, with a fan-like mass of flaming tails stretching out from behind him. His hands and feet have obsidian claws and the flames in his arms and legs stretch out like long feathers. His face is hidden by an elongated helmet reminiscent of a horse or a bird's head. His whole structure is twice his usual size. Smoke rises from his body and forms a halo above him, never going much further away from his body.

Corona: That flaming body is not for show. Vincenzo's presence creates waves of searing winds in the area, as hot air is funneled upwards from him. His burning aura cannot be put out even by full immersion in water. And lesser quantities of liquid are prone to evaporating upon nearing his body. Heatstroke is a real danger bearing down on those who are fighting Vincenzo in his resurreccion.

Cebar (Stoke): Fire heals Vincenzo. Enough said.

Hálito de Fuego: Vincenzo's cero is channeled into a breath of fire reminiscent of a legendary dragon's.
[/LIST]

Segunda Etapa
Not achieved.


Clovis Severin

Age: Pointlessly old.
Gender: Male
Height: 6'3"
Weight: 133 lbs.
Association: Court jester of the First Hollow King, Grand Archivist of His Cult.
Aspect of Death: Folly.
Mask Fragment: Clovis' mask fragment takes the form of a wide-brimmed, pointy white hat as well as a mask that goes over the eyes and the nose. Both are perfectly removable, as long as they either stay together or one of them stays on Clovis' head, the two items can glue together as one or split into separate pieces as necessity dictates.
Hollow hole: Clovis' hollow hole is in his forehead, hidden by his hat.
Reiatsu: Like shadows, lights and mirrors, paranoia lurks at the edge of the sight of those who are engulfed by Clovis' unsightly, radiant, prismatic spiritual power.

Description:
Clovis has the looks of an iberic man in his forties. His hair is black and shoulder length, his skin is tanned, his face features an elongated chin, a mouth made for wide grins, a small nose and small ears, and dark brown eyes under expressive eyebrows. He looks like a very nice fellow, very fun at parties. Considerably underweight, but by no means frail-looking.

These days, he wears a dark blue suit with a white tie, as well as a silver ring with three small jade stones on it.

Personality:
Clovis is a smart man, a funny man, a man with many, many layers ready to be shed for some practical japery. He is a jester, a magician, a wordsmith, a courtier of the highest caliber.

He is somewhat downcast by the fact that his current crowd is so completely mundane, oh, how the mighty have fallen.

But, the King is not gone, nor are his knights, or his queen, and most certainly not his jester. The court will be free again, and perhaps, maybe probably, his merry band of cultists will get something good out of it in the end. Not an immediate concern, or a concern at all, for that matter.

History:
Longer ago than most can or are willing to remember, Hueco Mundo was a wild place, untamed, like a jungle, danger lurking at every corner. Forget the white sands, please, we are talking about the forest here.

Well, a lot of the forest, and frankly the white sands, and plenty of whatever is beneath the forest, had a ruler. A monster without equal, a nightmarish horror whose touch blighted the pristine stone with most wretched...

Life.

Or well, something like it. Breathing, growing, nourishing, hungry and decaying, foul smelling, prickling, sticky, gruesome organic matter. Baiting hollows in search of these enticing proto-souls to their end in the slavering mouths of a pack of exceedingly dangerous menos.

Clovis was one of those menos.

His peers were his King, his Queen, the Knights. Those were the good days, laughing, killing, feasting, trading punches, unliving the unlife.

But, all good things come to an end, and Clovis and his pack were sealed away by a group of shinigami, scattered through the mortal and the spirit world, walled away in deep places that no one should ever have unearthed.

Well, a young mortal woman unearthed Clovis. And that is where their story began.

Story So Far:
Clovis arrived in Las Noches shortly after Jehoel had eliminated his former King and taken the position of lord of the city. After a brief and casual conversation, he gained the position of steward of the central palace of the city.

With this new rank, Clovis went through the archives of the former Hollow King, searching for clues on the fate of his ancient brethren. In one of the earliest diaries, he discovered the location of a hidden shinigami facility in Hueco Mundo, not too far from Las Noches. He took this information back to the cult in the Mortal World.

In the mortal world, Clovis found that Thomas had recruited a young living arrancar, Shiki Sora, and also that a crusader of the cult who was supposed to be in Europe had arrived following sad events in Romania. Together with Thomas, Sora and Isabella, he set off to Hueco Mundo to unlock the tomb.

Together with the three mortals, Clovis opened the tomb and eventually awakened Oscar Meyers, Knight of the First Hollow King, and turned the titanic adjuchas into an arrancar. He then took his companions back to the mortal world, before returning to Hueco Mundo once again.

Back in Las Noches, Clovis set to getting to know the palace he was steward of, until a shinigami appeared in the city. Clovis took note that Jehoel and the espada addressed the shinigami issue and kept out of the matter. When the shinigami committed suicide to deal grievous damage to the city and the espada. Clovis proceeded to the battle zone to offer healing to the wounded and then went to prepare the baths of the central palace to serve that very purpose.

Clovis was joined in the baths by Valentina, Azmus and Kyoki, and afterwards, leaving shortly after the last one arrived to return to his duties in the palace at large.

Abilities:
Clovis has all the better known abilities of an arrancar, he can employ hierro, sonido, bala, garganta and cero without anything special needing to be said about these abilities.

Prestidigitation & Acrobatics: Clovis has the strength of an arrancar, he has the endurance of an arrancar, but he does not have the agility of an arrancar. He is much, much more flexible and dexterous than all but a few. His fingers are too nimble, his feet are too fleet, and he is prone to walking upright on walls and ceilings.

Ancient Lore: Clovis knows many things about the past. Forgotten things, things men and shinigami thought themselves better off without. He knows where they can be found and how they can be awakened, and how very, very dull the world is without them.

Fabricator: Clovis can shape reishi into useful objects. He can make small, simple items such as daggers and pipes in a literal blink, and larger or more complex objects (and even mineral chemicals) given minutes or hours. This ability can be used in a small radius, but once made the objects have no momentum other than whatever they gather from gravity or from the limbs that wield them. Once made these objects are perfectly mundane... Well, perfectly mundane spiritual objects, that is, they will not degrade back into reishi on their own, but Clovis is capable of reshaping or unmaking them.

Zanpakuto: Taumaturgo (Thaumaturge or Wonderworker)
Release Command: Entrance
Taumaturgo appears as a pair of white truncheons made of hollow bone. Clovis likes to use his fabricator ability to attach blades, spikes and various similar add-ons to his weapons.

Resurreccion:
Form-fitting armor plates with a segmented motif cover Clovis' torso, neck and limbs, his hat and mask fuse into a helmet that looks somewhat like a grinning skull. He does not become significantly larger, by these changes alone, but underneath the plates of his neck, arms and legs, the limbs all but vanish, the plates held together by crackling streams of energy, capable of stretching out to ten times the usual length. Cutting the energy streams is pointless, but damaging the segments is not.

Luces Locas: Clovis can create and control intense, flashing, colorful lights within a relatively large radius. These lights can be dissonant or they can take shapes and become visual illusions and mirages. This ability has no effect on sound, the lights do not affect ambient temperature and ultimately have no substance.

Bala Prismatica: Clovis can fire balas of seven different colors, with seven different effects.

Red: Red balas burn like fire.
Orange: Orange balas are acidic, melting what they strike.
Yellow: Yellow balas are charged with electricity.
Green: Green balas carry a lethal poison that saps vitality.
Blue: Blue balas coat their target in a substance that quickly hardens in contact with other solids, restricting movements.
Indigo: Indigo balas carry a string of light connected back to Clovis' fingers. He can use these strings to manipulate his target like a puppet. The bala itself is harmless.
Violet: Violet balas spray their target in an ink of the matching color. This ink does not, at first, appear to do anything, but any creature fully covered in this ink slips through a garganta and drops into an aleatory place, in an aleatory plane (by all means, the target's player choses where). The bala itself is harmless.


Segunda Etapa
Ain't got it yet.



Tools of the First Hollow King

La Plaga Blanca (The White Plague)
Few creations of the First Hollow King match La Plaga Blanca in the morbid cruelty of its design, a terrible, insidious disease that fights viciously against any attempts to combat it and lingers on to the soul in callous disregard of life and death.

As soon as the white plague infects a victim, it begins a quick process that culminates in an attempt at hollowfication of the soul mere moments afterwards. It is possible for the victim to resist the disease fully or partially, even those with little to no spiritual power. Those who succumb to the disease turn into hollows, those who fully resist it suffer no further complications. Those who partially resist it require medical aid to stabilize their souls, which will otherwise heavily risk annihilation.

Which could be seen as a mercy, since those who contract the disease, succumbing or resisting it, become its carriers for eternity.

And eternity indeed, for the White Plague was designed, successfully enough, to stay with its host through the cycle of reincarnation.

And what a wrench in the wheels of reincarnation the White Plague is. The white plague lives in the spiritual flesh and fluids of its carriers, even during their mortal times. Being transmitted through ingestion and other forms of absorption of these infected materials, most insidiously spreading through the bonds formed during between husband and wife, and parent and child. The disease is harmless to living mortals, but rears its hideous face as soon as the soul is released in death, attempting once more to hollowfy the victim.

The White Plague refuses to fade away without a fight when faced with healing attempts. As the healing method (kidõ, vaccine or whatever) spreads through the host, the disease continuously congregates towards a point of the body that is still untouched by the effect. As soon as no space is given, the disease violently erupts from the host's body, shredding skin, bone and muscle and gathering the broken parts into a makeshift construct capable of moving for an escape. This mass of semi-sentient infected flesh attempts to find new hosts to infect, but isn't particularly capable of fighting back if attacked.

La Plaga Blanca has many strains, the most well-known being the Alpha strain which is usually found in infectees, and the least known being the Omega strain which is carried by the King and his entourage.

Carriers:
The First Hollow King had all of his knights infected with La Plaga Blanca. There are no other known carriers of the disease.

KnightDisciple
2013-05-29, 01:16 AM
Hiraku Masaru
Age: Late 20's (Apparent); 121 (Actual; partially due to Dangai time-warping)
Gender: Male
Height: 6'6"
Weight: 220 pounds
Station: Captain of the Combat Division (aka "The Pack")
Speech/Reiatsu: #2E2E2E

Description:
Masaru is tall and lean, but not "willowy" (though in his youth he was all knees and elbows). His frame is corded with muscle, but is not overly bulky. He keeps his black hair tied back in a ponytail, keeping himself clean-shaven. He has a slightly angular look to his face, his chin narrowing a bit (though certainly not unhealthily so), giving him a vaguely avian sense to his features; this is enhanced by his (slightly eerie) green eyes. Much of his torso, arms, and legs bear a multitude of small, faded scars, testaments to his determination and experience.
Masaru typically wears the regulation Gotei 13 outfit with three additions: a pair of jika-tabi, colored flat black all over (after seeing some in the Mortal World, he found one of the better cobblers in Soul Society and ordered many, many pairs), a loose haori patterned like a starry night (thought it can be flipped over to a dark navy blue with no pattern on it), and a dark brown conical straw hat. When fighting an opponent he does not take seriously, Masaru leaves these garments on; however, more serious opponents will cause him to remove and set aside his coat and hat to keep them safe from harm.
His twin blades are kept on his left side.
More recently, Masaru lost his left arm in a fight against Izanami. For a time he had a shadowy arm she had conjured/turned herself into. Ultimately this was purged from his being. His replacement is a high-end cybernetic limb developed by Researcher Chouko, made of glossy black metals and composites.

Personality:
There was a time when "Hirako Masaru" and "party animal" were basically synonyms. In fact, that time has only passed in the last couple of months (most of which he was either in the Hellpath, or in a coma). Since awakening, Masaru has shown a self-awareness that he lacked before. While still friendly and jovial, his "party hardy" philosophy is tossed out the door. As well, while he would always stop joking and laughin in a serious fight, now his attention and focus is as sharp as his sword's edge. Whereas before the Hellpath, he wanted to become a Seated Officer so that he could brag that he could/had, now he has realized his desire to apply his natural talents and skills to the Division's forces.
Masaru is the sort of commander many soldiers might appreciate. In downtime and otherwise casual settings, he is open, honest, friendly, and attentive to the soldiers under his command. When there's serious business about, Masaru's face slips into a mask of focused calm, and he often speaks in short, terse sentences. One thing he doesn't tolerate from anyone under his command is disrespect for himself, Vice-Captain Kiba, former Captain Kenpachi Osuma, or the Captain-Commander of the Gotei (whoever holds that position at the time). Masaru has made it clear his soldiers are free to bring legitimate concerns forward, but disrepectful complaining or other such talk will earn them a personal training session with Masaru or the Vice-Captain.
Masaru has a bit of a weakness for beautiful women, one he used to proclaim often and with decent volume; now, he simply keeps most of his thoughts to himself. It's part of his recent campaign of greater self-control.
After emerging from his years of training in a special Dangai-warped space, Masaru has become generally more serious and responsible than even before.

History: Masaru is the bastard son of a disgraced member of a terribly minor house that he doesn't even know the name of; he was graced with his mother's surname before she died a year and a half after his birth.
He was taken in by some shopkeepers in the mid-30s districts, and spent a few years just being a "normal" child in the Rukongai.
Of course, just as he was hitting his teens it became clear he'd need to go to the Shinigami Academy. Surges of his reiatsu were causing frightening things to happen when he was struck with slowly-more frequent nightmares; shadows moved, on their own accord...

In the academy, Masaru was generally a good, average student. He didn't do so well in Kido, but in comparison, his physical performance was top-notch, his written and verbal scores were good, and his swordsmanship was phenomenal. It was little surprise he ended up in the Combat Division...

Of course, it wasn't long after he graduated that Soul Society began experiencing some of its most turbulent times. In an almost unconscious coping mechanism, Masaru began to slip into the persona of a "party animal". He laughed and drank and feasted and generally had as much fun as possible. He forged a unique friendship with Takenaka Chouko of the SSI, despite her being something of a "nerd". Their love of loud music and rap battles cemented the friendship. He fought and trained and lived, but often it was as much existing as it was living (in the metaphorical sense rather than literal).
Still, his power and skill grew. He unlocked his shikai (or at least, part of it), and was on the cusp of becoming a Seated officer.
Finally, 5 months ago he entered the Hellpath...

Story So Far:It took six and a half weeks before Masaru successfully completed the Hellpath. For two of those weeks, he was sitting in a dark corner of the section inspired by Death By Darkness. Just...sitting there, his swords (which only appeared for that period of time, before somehow arriving back at their storage location) laid across his knees the entire time.

The rest of that time, something on the order of 3 and a half months, has been spent in a coma. The first half-month was spent minimizing the actual injuries, leaving him with nothing but a new collection of scars. The next month they worked on getting his energy restored and stabilized (as it kept spiking oddly during this time). But after that, he just...laid there, for two months, seemingly whole and healthy. A smile was on his face, and in the quietest part of the night some swore he whispered to himself (though the voice coming from his bed didn't quite sound like him, but was never really scary, just odd).

Masaru awoke to Hollows at the gates, and nothing went right from that point on.

First a confrontation with a group of Arrancar led by one of the oldest and most powerful Hollows...that ended in a truce proposal. One that everyone accepted.

Then, he went to try and stop a Cult from freeing a member...and was knocked unconscious before even releasing his sword.

After that, he woke up not long before Izanami, Death, seemingly snapped and threw a temper tantrum at the gates of the Seireitei...and was then pressed on him as a prisoner who demanded all of his attention.

Then, said prisoner decided she wanted to kill and destroy, and Masaru knew he was the only way to stop her. And so he kept her attention. And for that, he lost his left arm, only to "gain" a shadowy replacement that he's still unsure about being a good thing or not.

Now, Masaru has finally, after years spent in Dangai-time-warped place, cast off the crutch and burden that was Izanami's "gift". He has achieved Bankai.

And after a meeting with the Central 46, he has achieved Captaincy of the Combat Division. He hopes to lead them into a new, brighter future as Soul Society's strong sword arm.

Abilities:
Intelligence: Behind his "party animal" facade, Masaru has always had a keen intellect, especially for both the individual fighting arts, and the application of force on a larger scale (strategy and tactics). His spatial perception and reasoning is particularly adept, allowing him to quickly figure out the best places to have himself and his troops move to for the optimum result. His general ability to think through situations and remember things (large and small) is as sharp as his swords.
He is fluent in Japanese, English, Spanish, and Gotei Hand Signals.
Physical Strength, Endurance, and Agility: Masaru's strength is par for a shinigami of his stature and fitness, with physical endurance to match. His agility is top-notch, and has hit a point of near-legendary status; between his deft sword skills and his quiet steps, it's no wonder he's a danger for an unsuspecting opponent.
Stealth: While not quite as good as those of the Guerilla Squad who focus almost all their training on "stealth" and "fighting skill", Masaru is still quite good at remaining undetected when he wishes to remain so. He has a personal affinity for ending up in rafters and ceiling corners, perched in a way a human shape shouldn't be able to manage against gravity.
Hoho: Masaru is highly skilled in the use of the basic shunpo, having achieved Expert skill level. He moves quickly, precisely, with a fair degree of flexibility and quietly. He has not mastered (or tried to master) any of the more exotic Hoho abilities.
Hakudo: Anyone who is an Officer under Vice-Captain Kiba will end up fairly skilled at hand-to-hand, if not the level of expert the Acting Captain possesses. Masaru is no exception; while not a Master by any stretch, his hand-to-hand skills are nothing to sneeze at. He has taken inspiration from the Mortal art of Taekwondo, adopting a form that allows him to focus on leg-based attacks, meaning he can mix it in with his sword style as needed.
Zanjutsu: It is with his swords that Hirako Masaru truly shines. Sealed or released, he uses them as if they were extensions of his own arms, displaying an instinctive skill that will only grow more deadly with time. The raw talent that he has honed over the years, refined further in his Dangai training, has left Masaru as a true Master in the art of sword-fighting. His style is fluid and adaptive, able to accommodate foes armed and unarmed, with weapons large and small, short and long. He can fight with either blade alone in either hand, or both blades at once, with equal skill. One of his favorite "tricks" is to use only the katana of his Zanpakuto and move it between hands as the fight progresses, keeping his enemy off-balance as to which hand is his "primary" (neither, as he has long mastered being ambidextrous). Masaru's skill is such that, in a century or so he might found an entire style, having ground down the rough edges of his technique. All he needs to do now is forge ground in innovating more new maneuvers.
Kido: Masaru's time in the Dangai training area improved his Kido by leaps and bounds. He is now capable of a respectable number of spells, with solid control and finesse. It will never be his strongest skill, but he can now boast that he's as good as any other Officer, at least. Generally speaking, he could be classified as a Skilled Practitioner, with potential to eventually become an Expert (though not at that level yet).
-Bakudo: Masaru can cast Barriers up to the high 40s, and Bindings in the high 30s.
-Hado: Masaru is capable of Hado into the mid 40s.
-General Reiatsu/Reiryoku Control/Presence: Control of his Reiatsu comes naturally to Masaru; his time of training and meditation has honed this part of his skills to low Mastery levels. He is highly efficient in the use of his energies in all his attacks, and has utter control over the range and degree of effect from his Reiatsu. Those affected enough by his unleashed Reiatsu experience washed-out colors and tricks of the light in the corner of their eyes. Someone trying to pin down the "feel" of his presence and energy might be reminded of tattered silk cloth, or the cool of a darkened room.
-Cybernetic Arm: The black metal-and-composite-materials arm is a wonder of engineering. It is the same size/dimensions as Masaru's original left arm. It has the same level of speed and control his original flesh arm had, though the full-scope sensory feedback (sense of touch) is only about 90% of the original. It can channel his energy with no problems to allow for normal casting of Kido. In addition, it can channel energy (with no gestures or incantation) to produce a shield roughly identical to Enkosen (http://bleach.wikia.com/wiki/Enk%C5%8Dsen), maintained for as long as he can give it energy.
There is a "temporary overclock" feature that ups the speed and strength of the arm to 150% of normal operation; this requires an investment of Masaru's Reiryoku and does lead to some discomfort or pain if used for more than a brief moment. Currently, Masaru's favored tactic is a brief high-speed sword draw or slice to catch an opponent off-guard.
A handy additional feature is the presence of an integrated communications system, able to reach between dimensions, and over the majority of Soul Society or large swathes of the Mortal World.

Zanpakuto: Ancalagon
Description: In its sealed form, Ancalagon is a pair of swords, a katana and a wakizashi. While some swordsmen would struggle wielding them paired, Masaru's tall frame and natural dexterity mean they are a perfect match to him. Their guards are rectangles of dark bronzed metal inscribed with a dragon consuming its own tail. The hitls themselves, and their cloth wrappings, are dark navy, while the pommel shares the same metal and coloration as the guard. The blades themselves are seemingly painted a gleaming metallic black, with their sheathes matching the color of the hilt and its wrappings
Spirit: Typically shrouded in shadows, Ancalagon is an enormous dragon (http://fc07.deviantart.net/fs71/f/2010/017/f/a/Dragon_of_the_First_Age_by_rubendevela.jpg), large enough to cast shadows over a city with its wings and body. His scales are black as midnight, his claws gleam like black steel, and his eyes burn like the afternoon sun; smoke escapes in wisps from his nostrils and mouth at regular intervals. When agitated, he breathes flames as black as his own scales.
On rare occasions, he appears as a human-ish figure, clothed in fine silk robes, with a countenance like the old kings in Europe, his hair the same shining black as his scales, his eyes still that burning red, and smoke still escaping from his lightly-fanged mouth.
In attitude, Ancalagon is prideful, but pragmatic. For most of Masaru's life, he has been discontent with his wielder, finding his lack of focus or discipline frustrating. He kept the greater portion of his power held back even when Masaru discovered Shikai, waiting for the day his Shinigami-self would become worthy of his power. That day has arrived, especially after two weeks of intense discussions in the Inner World.
As well, Ancalagon has an eye for beauty, mostly in the form of beautiful works of metal or wood, or the form of beautiful women. His sense of humor is dark, and he holds grudges far longer than Masaru seems able to.
He does not particularly care how Masaru uses his power, so long as he does so with pride and discipline, composing himself as the container of such a powerful, noble being ought to.
Inner World: A blasted blackened mountain range, with four particularly large volcanic peaks surrounding an enormous Gothic castle around which Ancalagon often lounges, enjoying the heat from the magma trickles flowing down into a moat around the imposing structure. His head is positioned such that he can raise it a bit and speak with Masaru if his wielder climbs to one of the high towers in the castle.

Shikai: "Blot out the sun and drink up the stars! Crush the mountains! Burn the sky and boil the sea! Ancalagon!"
Description: In its shikai, Ancalagon becomes a pair of heavy curved broadswords (http://images3.wikia.nocookie.net/__cb20100319234429/bleach/en/images/d/d1/Katen_Kyokotsu%2C_Shikai_Image.jpg), with the blades becoming a flat black, the guards and pommel becoming a metallic silver, and the hilt wrappings and tassels a dark navy cloth speckled with tiny pricks of silver, as if they were the night sky.
Power(s): While the most obvious power is the alteration of his swords' shape, this is not actually the primary ability of Ancalagon. Instead, it's the control of shadows. The shadows he generates and controls are decidedly not normal, as they are just as powerful in broad daylight as they are in a dark room. That said, particularly bright, focused light can dissipate his shadow constructs, though he's always able to just create more shadows once the light dies down. And failing that, his swords can still slice things.
-Night's Blade: The simplest of Ancalagon's powers is the one Masaru uses the most. With but a thought, he can cover the blades in shadows, and cause said shadows to increase the length and size of the blades, up to about two-and-a-half times their normal size. These shadows are either as hard and sharp as the metal of his blades, or as massless and harmless as your own shadow, however Masaru happens to will them to be. These "shadow blades" can also be thrown off of his swords as a ranged attack, though they lose cohesion after about 50 feet. Still, within that range he can exert a degree of control over their course and velocity, an unexpected "twist" that might surprise an opponent.
-Night's Eyes: Masaru has the ability to see in all levels of darkness, even the pitch black of a completely light-less room.
-Night's Touch: Masaru can exert a degree of control over any existing shadows within 50 feet of his position, even without touching them. He can bend and twist them into simple shapes (typically weapons), and even cause a person's own shadow to attack them, or wrap around their eyes, blinding them. He can control 2-3 patches of shadow at a time, though any more than 1 reqires him to stop and actively concentrate without much other activity. These patches of shadow are more vulnerable to dispersion by sudden, bright light than his Night's Blade.
-Night's Step: Something of an extension of Night's Touch, Masaru is able to attack through a shadow under his control, typically by stabbing his sword into a shadow next to him and causing it to erupt from an opponent's own shadow. He is unable to fully move himself through these shadows, though.
-Night's Breath: Masaru's "ultimate attack" while in Shikai. Masaru draws in all the shadows he can within his "zone of control", and compresses them into his sword blades, where they begin to not-glow. Then he flings the collected and compressed shadows at an opponent, and when they strike, they burn, as flames of deepest black, seemingly drinking in the night around him. These flames burn as hot as "normal" fire for a good 30 seconds, before finally sputtering out. They can be washed away with water or something similar, but will not fully go out, and cannot be dispelled by light.
However, the use of Night's Breath leaves Masaru's swords unable to control shadows for a short time, meaning it is typically a "finishing" attack against a foe he wishes to die (rather than simply to overcome, as if in a spar).


Bankai:
Ancalagon the Black Death
Description: Ancalagon's two blades become shadow for a moment and flow together, merging into a great and terrible spear of black metal (http://wen-m.deviantart.com/art/spears-13360830) (OOC: 2nd from right design, is about 7 feet long); this spear is as sharp and solid and hardy as his swords. His body is clad in a shifting cloak of shadows that offers a greater measure of protection than simple clothes (though by no means is he invincible), with no particular strengths or weaknesses. All light within 5 feet of his presence dims just a bit.
The most noticeable affect, however, is the presence of Ancalagon itself. Or at least, a facsimile of the great and terrible sword-spirit. A stunning reproduction of the manifestation of his soul's will to fight, this version is only 50 feet long (a decent bit of that is tail, with some added by the neck), with a wingspan of 60 feet. It is a solid creature, with scales that feel somewhere between "natural scales" and "metal", and the same glowing red eyes (the only bit of color on him that isn't "black"). There is a simple, sturdy saddle strapped to his back, right where his neck meets his shoulders, giving Masaru an excellent perch to both see and "steer" from, as well as an ideal position to attack from.
Power(s): Masaru himself (and his spear) gain no additional abilities, and in fact cannot himself use Night's Breath; Night's Blade, Touch, and Step all work essentially the same way, though the range has been increased to 100 feet, and the shadows under his control are no longer vulnerable to light. He is more easily able to control shadows, and can affect up to approximately 15 square feet of shadow (connected or not) at a time. He can extend the reach of his spear from 7 to 20 feet, or fling a projectile of shadow out to (again) 100 feet. And of course Night's Eyes still work the same.
Most of the power increase is in Ancalagon himself. The dragon-construct is controlled by Masaru's sword spirit, though if it is somehow destroyed, Ancalagon is left ultimately unharmed.
-Night's Bones: Ancalagon is able to actually absorb light in a radius of 100 feet, casting that area (dome or sphere, depending on if he's ground-bound or airborne) into dim lighting that many would struggle to see in. Alternatively, he can actually absorb the shadows cast by people and objects; this offers no harm to those who "lose" their shadow (which seems to return after 15-30 seconds), other than perhaps disorientation. Either way, this absorption allows Ancalagon to heal himself of injury or at least partially replenish his strength (lengthening how long Masaru can maintain his Bankai, at least to a degree).
-Night's Strength: Ancalagon is a large flying dragon. He is very strong, and shockingly agile for such a creature; he could probably out-maneuver (though not out-run) any but the newest of jets in the sky, given the chance. His claws are as hard and sharp as swords, as are his teeth; his tail possesses great strength, and his is fond of swatting foes aside with it. He is even capable of delivering a bite in a strike not dissimilar to a snake's, his head flashing forward in the blink of an eye to tear an unwitting opponent in half. He is difficult, but by no means impossible, to harm; weapons like a spear work best, much better than swords or clubs.
-Night's Black Breath:Ancalagon can breathe great gouts of the same black flame that Masaru summons in his Shikai, reaching out 100 feet. These black flames burn hot and hard, and are difficult to extinguish. They fade after perhaps a minute's time. Ancalagon cannot simply walk around constantly breaking these "shadow flames", but neither is he exhausted after one breath; after each exhalation (of several seconds), he needs several moments to "gather his breath" before he can breath the Black Breath once more.. This is perhaps his most dangerous and potent weapon in this form, at least as much as his size and strength.



Thomas Abel, Bishop of the King

Full Name: Thomas Gregory Abel
Aliases: "The Mad Preacher", aka "The Apostle of Insanity", aka "Brother Thomas", aka "The White Bishop"
Age: Mid-30s
Gender: Male
Height: 6'2"
Weight: 200 lbs.
Species: Living Arrancar
Station: Bishop and Grand Proselytizer of the Cult of the First Hollow King
Speech/Reiatsu: #000840

Description:
In his Mortal body, Thomas looks like he always has.
He stands tall, is handsome and in his prime, and dresses impeccably.
His head is always shaved, leaving only a well-trimmed, stylish brown goatee. His blue eyes glitter with cunning, but sometimes with genuine joy. He is tall and fit, though not exceedingly so; generally average, if not for the fact he's clearly not of Japanese descent. Instead, he bears the looks of a man from Eastern Europe, though his skin bears a healthy bronzed tan.
Most of the time, he is dressed in simple black clothing with a slate-gray collar that makes him appear, at a glance, to be a priest from another, slightly older faith. Tucked in his pocket is a fine silver pendant formed in the image of the symbol of the cult; emeralds help give the three-lobed eye a beautiful contrast. Thomas will sometimes grasp the pendant in one hand, and sometimes drape it around his neck. His right hand's ring finger bears a sturdy ring with three polished pieces of jade. Outside he often wears stylish sunglasses, and on particularly bright or rainy days may don a simple black fedora.
During formal occasions, he dons a robe over his "basic blacks", a dark green affair trimmed in silver, bearing a large version of the Cult's symbol on the back, and patterned with traceries composed of strange words from dead languages.
He always has his beloved, well-worn book, the Utterances of the King, with him, whether tucked in a pocket or grasped in one hand.

His True body, his Living Arrancar form, is a bit taller and more filled-out than his mortal form. His clothing is something of a "photo-negative" of his Mortal clothes; his pants, shirt, boots, and coat (always buttoned up) are pure white, while his "priest's collar" is pure black. He has no jewelry in this form, and his only accessory is the sheathed dagger tucked inside his coat.


Personality:
Having had his greatest dreams fulfilled, Thomas is, if anything, even more fanatical in his devotion, and perhaps a bit less pantheistic in his "sermon" content, now emphasizing devotion to the First Hollow King a bit more. As well, he is somewhat more hostile toward Shinigami.
Beyond that, he's largely the same as before. This includes his sometimes doting care for his adopted daughter Isabelle, as well as his occasional bouts of over-protectiveness.
Thomas Abel merely wishes to spread the glorious word of the First Hollow King to the deserving masses. Few may find belief yet, but eventually even more will know the glory of the First Hollow King.
Brother Thomas is likely nearly as insane as Alexandra, but perhaps more disturbingly, it's very difficult to tell so. Oh, he's quite passionate about the message he spreads for the Cult, but in the same way others who are passionate about their beliefs work to convince others. To those in his "flock", Thomas is a helping hand, a friendly smile, and a wise, listening ear. This is what makes him truly dangerous; his ability to seem completely, utterly sane, when the truth is likely the opposite.
This is not to say that his care for the average member of the Cult is in any way insincere. Thomas truly does care about them, and really does try to help them.
No, his insanity is two-fold. First, the fact that he believes that the First Hollow King not only cares about Mortals, but would reward them in any significant way, especially the rather radical manner he proposes in his "sermons". And Second, the fact that he has literally no compunctions about doing whatever it takes to further the aims of the Cult. Just as he can be a kind, caring leader for those within the Cult, for those outside of it, he can be an unholy terror willing to commit terrible, dark deeds...

History: Much of who Thomas Abel is today can be laid at the feet of his childhood, and the person who raised him from an early age.
You see, Thomas was always a bright boy, but once upon a time, he was growing up in Romania with his family. Then, some tragedy that's just a haze of fear, blood, and death struck, and much of his village was left dead. Including his parents. Thomas himself, a lad of perhaps 6 years old, was left in the ruin of his house, smeared with the blood of his parents. And that was when Alexandra Dubois found him. And on a whim, decided to raise him as what she thought a son might be like (at least to her already-fractured mind).
So Thomas grew up in the "care" of Alexandra and Clovis. He learned early on to be fairly independent, as his caretakers would often disappear for days at a time. Yet for all that they were flawed in their general child-rearing, both of them did an excellent job of not only indoctrinating him into their mission of freeing the First Hollow King, they also helped foster his staggeringly brilliant mind. They taught him multiple languages, and Alexandra in particular introduced him to the idea of both a semi-formal set of doctrines (something Thomas has solidified on his own initiative), and the use of arcane scripts to reach desired effects. Of course, the latter has only been enhanced by his nature as a Fullbringer. He has taken to (when it's just the 2 or 3 of them) calling her "Aunt Alexandra".
Today, Thomas is only just below Alexandra in rank and prestige within the Cult, and is most often the "public face" of the group, whether it's to try and win converts, or convince concerned authorities that they are a harmless religious sect, who only preaches brotherhood, peace, and hope, after all. In the dark of the night he has done terrible things, but many of his days are spent doing what most perceive as simple good works. But nothing is ever quite simple with the Cult of the First Hollow King...

Story So Far: The Cult succeeded beyond its wildest dreams. First the Knights were freed one by one. Then the Queen.
Finally, the First Hollow King was retrieved from his prison in the void between worlds.
As part of his reward, those among the Cult who still lived and had not been blessed with Hollow powers were given said powers, Thomas among them.
Now he moves back and forth between the Mortal World and Hueco Mundo, still doing what he can to recruit mortals to the Cult, while also helping see to the business of re-establishing the holdings of the King.
Thomas has assisted in acquiring the freedom of all of the Knights of the Court, the Queen, and has finally found the being he worships as a god. Said being has, in part of his effort to free himself and reward his faithful servants, transformed Thomas into the "next stage of life itself".


Abilities:

Arrancar Nature:
Aspect of Death: Conviction
Mask Fragment: Thomas's Mask Fragment (http://static3.wikia.nocookie.net/__cb20080531184813/cnc/images/2/21/CNCTS_Kane.jpg) is fairly large, covering the upper left half of his skull (from the bottom of his ear to the top of the skull, stopping exactly halfway across the skull), though on the front only his left eye and upwards is covered. Over his ear there is a small dome shape which, if examined closely, has many small holes (likely to mimic a normal ear. His left eye is covered by a semi-translucent lens that is shaded a navy blue from the outside, but from the inside might as well be clear or not present. The whole mask is covered with intricate fine traceries carved into the bone, all in the Hollow Language.
Hollow hole: Rather than a single hole, Thomas has a total of 12 very small (perhaps a 1/4 of an inch) holes. Four are on each side (2 left 2 right) of his upper chest, just below his collarbone, while the rest run down the side of the front of his chest, spaced evenly. These do not affect his breathing in any way, but do sometimes give his voice slightly odd intonations.

Skills:
Intelligence, Cunning, & People Skills: Thomas is a brilliant man. He actually holds a Doctorate in Psychology from Oxford (mostly remote study, and he chose not to attend his graduation), with an additional Masters of Business Administration. He is a master of putting people where their talents match up best. As well, he makes what resources he has go as far as possible, a legacy of the beginnings of the Cult and the very meager funds they had.
Thomas is an incredible manipulator of people, able to turn friends against one another with a few carefully-placed words. Despite occasional suspicion from authorities, it is his razor-sharp wits that have kept the Cult from ever being thoroughly investigated. As well, while not a military genius by any means, he is capable of (if necessary) giving competent directions for those few members of the Cult who might take up fisticuffs in defense of their Brotherhood. Thomas is also an advocate of preparedness, manifesting itself in several "backup plans" for himself, Alexandra, Isabelle, and Clovis to (if necessary) leave wherever they are and move halfway around the world within 12 hours.
Fighting Skills: He is skilled in the basics of several forms of unarmed combat, though by no means an expert in any of them; his true strength lies in his unusual combination of them, an approach that seems slightly insane (which fits him perfectly). Recently these skills have had a natural, instinctive boost due to his new-found power. As well, he is an accomplished broadsword fencer and knife user.
Arcane Knowledge: Thomas spent years studying various ancient tomes and works. He knows many secret things, and his transformation brought with it even more knowledge, mainly of a large number of spells and how to cast and use them.


Base Power and Abilities:
General Strength/Speed/Endurance: Thomas's general physical attributes are fairly standard for an Arrancar formed from a newborn/low-end Adjuchas, or a lower-level Seated Shinigami. He tends to favor Strength over Speed a bit, but not by a large amount. His Endurance is more notable, as he seems to be able to keep fighting and operating for long periods of time without tiring overmuch.
Polyglot: Thomas can speak, read, and otherwise understand and interpret any and all languages ever spoken by sapient beings (including Baby and Dog).
Silver Tongue: Thomas is really, really, really convincing. Supernaturally so; he can often charm his way through whatever he feels like with regular mortals. Particularly encouraging or discouraging words might have more than the usual effect on those with spiritual power, though the stronger or more willful they are the less this power affects them. He also sings like an angel.
Cero: Thomas's Cero is not notable in power or scope, being average for someone of his particular level of power. However, it does have an odd sound, a deep *thrum* as it passes by that might occasionally disorient those who are missed by the beam but still close. Beyond that, it is distinguishable only by its color
Bala: Thomas's Bala are somewhat more unique. They are very pale compared to his Cero, and seem to rely entirely on physical impact, rather than physical impact and a small explosion of energy. They seem to compress all their energy into said impact, however; this makes them perhaps a bit more potent than average, depending on the circumstances. They also have an odd hum to them, rather than the more normal hollow echo. His speed with firing them is average.
Hierro: Thomas's hierro is a bit more potent than average in his sealed form, but otherwise isn't very remarkable.
Regeneration: Thomas's recovery does well with smaller wounds, but he needs time and outside assistance with more major wounds.
Sonido: Thomas is, again, of average skill with Sonido. He has no special tricks with it. As well, his tend to be louder than normal, which makes stealth a bit hard.
Garganta: Completely normal and average, though he's generally pretty accurate with them, and has excellent control of his energy to allow for a nice stable platform to move on.
Pesquisa: Extremely accurate. Very easy to perform and requires no words or gestures, and is quite subtle. He also has an always-on sense of direction.
Demon Arts: Thomas lost his Fullbring powers when he ascended to becoming an Arrancar. However, in exchange, he became capable of casting the Demon Arts first discovered by Ramza de Magier. Thomas is still new to this ability, but his years of study of eldritch tomes, banned books, terrible journals, and all manner of such things means that he's not clueless in this regard. He's definitely above an Apprentice or Novice, and it might not take him long to become an Expert, though Mastery will take some time for sure.


Zanpakuto: Hongo Escarabajo
Description: A simple dagger (http://upload.wikimedia.org/wikipedia/commons/8/8d/Gerber_Mark_II.jpg) with a black hilt bearing the TriFold Eye in green. The sheath is also black and bears the same design.

Resurreccion: Speak the seven thunders, Hongo Escarabajo!
Description: Thomas undergoes a radical change in his Resurreccion.
He now stands at 7'6", though due to his insectile legs, he can conceivably extend himself to 8' even. His whole body, barring his face, is covered in white bone armor that is shaped to resemble hard chitin.
His legs are thick and powerful, bearing reverse-jointed knees and feet that end in 5 (4 at the front 1 at the back) powerful talons.
His original arms are covered in flexible white plate, with the hands bearing many small plates to allow the same level of flexibility as before. But Thomas has a full 14, not 4, limbs.
On the side of his torso, spaced out evenly from his "true" arms, he bears 2 pairs of small "manipulator" arms. These arms are perhaps 1/3 the size of his (now proportionally larger) true arms, though they are approximately the same length. They have many, many joints, leaving them to operate almost like tentacles. They terminate in 4-digit hands, with each finger equally spaced out from the others, and bearing the same manual dexterity of his true hands.
Growing from his back and coming forward are 3 pairs of "fighting" arms. Each of them bears 4 joints, not counting the wrists; this gives them a good range of motion while still making them sturdy. These arms are about the same size as his true arms, albeit a bit more heavily armored. They terminate in 3 equally-spaced taloned digits that are still remarkably precise.
His True and Manipulator Hands are able to extend claws to become talons similar to his Fighting Hands.
His torso bears his Hollow Holes in the same general locations, and without a size increase (making them proportionally smaller). Otherwise it is heavily armored but still rather flexible.
His face is now completely uncovered, with his eyes retaining their original color, and his beard unmodified. However, beyond his face, his whole head is covered with the same chitin-like bone armor, including both ears being covered by the same dome-like structure he has in his sealed body. From his "scalp", a large collection of what seem to be limp antennae and chitinous tendrils fall down to his shoulders; these tendrils and antennae are almost constantly twitching. He is capable of extending a featureless plate of bone to cover his face, with only a seam down the middle giving a hint it might not be the natural state of his head.
Power(s):
-General: Thomas's Hierro is now very powerful, as it is somewhat "merged" with his protective bone plating. It is incredibly resistant to physical and energy attacks, though obviously not immune. Acidic and strong piercing weapons or powers have the best chance of getting through.
His Regeneration has been slowed further, however; at best it can take care of small, minor wounds, or stave off death if not aggravated further.
His Sonido is barely there at all; his regular speed has increased, but his Sonido is reduced to very short bursts of speed that simply make him a blurrier runner, rather than vanishing from view due to speed for a few moments.
His Bala and Cero themselves are gone, replaced by other abilities.
Garganta still work as normal.
His ability with the Demon Arts is curtailed; he can cast some of the simpler spells, but to accomplish the larger spells takes notably more time and concentration than before. He theorizes it's the somewhat more chaotic nature of his energy in release, combined with his armor "dampening" the spell-weaving a bit. He tends to rely on his release's unique abilities instead.
And he can still speak all languages, and sings even better than before!
-Echolocation: Thomas's Pesquisa is now almost constantly on, run through the new appendages attached to his scalp. Now using extremely high and low frequencies (beyond the detection range of even bats and dolphins/whales) along with reiatsu, Thomas is able to achieve 360-degree vision at all times (and process it with no ill effects), in all lighting conditions. Fogs, mists, clouds, miasmas, and similar obstacles server little barrier to this 6th sense. It cannot go through any but the thinnest of solid walls (perhaps rice paper or the like). Rain or a similar situation would blunt the effects but not eliminate them. Submersion in liquid ultimately blunts it less due to the consistent nature of the medium (the range increase of sound is offset by the different way it handles the sound). It has a range out to 500 feet, with the reiatsu-based Pesquisa ranging out to about half a mile by itself.
-Strength of Conviction: Thomas's strength is expanded alongside his Hierro. His increased foot speed is due to the powerful leg muscles he possesses. This also allows him to leap great heights and distances. Further, his Fighting Arms can fully hold his weight if anchored in stone or a similar material. He sometimes likes to anchor into a wall with 4 of his Fighting Arms and scuttle about, using his remaining limbs to fight and harry an opponent.
His strength in this form is sufficient to tear metal and crush rock with almost terrifying ease.
-Harrying Song: The first of Thomas's unique abilities, the Harrying Song is when he starts making clicking sounds with his Manipulator Hands that begin echoing strangely. These echoes (even if he's in a wide, flat expanse of sand) begin to disorient opponents (he can target who is and isn't affected). It is not a true illusion or the like; rather, it starts to induce the equivalent of fatigue or other such symptoms, causing slightly blurred senses, shaky hands, slowed reactions, and other similar detrimental effects. Skilled or powerful opponents can often ignore the effects, but as it is composed of sub- and ultra-sonic sound waves, someone who is deaf is just as vulnerable.
-Encouraging Song: By carrying a snappy tune with his True or Manipulator Hands, or by actually singing, Thomas can insert his own energy into the words and give them an uplifting affect. It can help encourage and uplift allies, giving them a chance to gather themselves again (though not actually restoring energy), or clearing their mind of something muddling, or even helping them focus against an illusion (though not breaking it in and of itself).
-Rending Song: A combination of his affinity for sound, his strength, and his excellent control Rending Song is Thomas's greatest offensive weapon. By concentrating his energy and clicking his talons on his limbs, he is able to generate powerful sonic shock waves of varying intensity. A single Manipulator hand can produce something about half as powerful as his sealed-state Bala. All 4 at once make something somewhere between his Bala and Cero. Each Fighting Arm can generate a wave not unlike a Cero. Each True Arm generates one about 25% stronger than his Cero. All of these shockwaves are invisible, and show themselves only by their impact, their sonic boom after passing by, and perhaps the disturbance of dust and the like.
By combining arms, he can generate stronger and stronger blasts. If using all 12 arms, it's an enormously powerful blast of sonic energy, though it can be quite draining for him.
If he adds in a verbal yell to the larger blasts, it can shape it into a cone, rather than the more straight-line or projectile-like blasts his arms themselves create.

Segunda Etapa: *Not Achieved*
Description: *Not Achieved*
Power(s): *Not Achieved*

Kuroimaken
2013-05-31, 09:02 AM
Hishikawa Setsurou (Last Name, First Name) - Returning Exile


Gender: Male
Age: 319 (appears to be either in his mid-to-late twenties, or early thirties; sometimes acts much younger)
Height: 1,90meters
Weight: 75 kg
Reiatsu: Like water washing over its path, either the kindness of a babbling brook or the terror and inexorability of a tidal wave.
Rank: Captain?
Known Affiliation: House of Hishikawa, the old Onmitsukidou, various artists throughout Seireitei.


Appearance:

Setsurou is a very unsettling man to be in the presence of. Though by no means the tallest of his peers, he is still very tall for someone so apparently gentle, absent-minded and, shall we say, goofy.

Despite all this and his reputation for being a klutz, he rarely seems to actually deal any real damage with the way he carries himself. His appearance is actually fairly common for a shinigami, dressed in a plain shihakusho, a hat of some kind often on his head (which frequently changes). He has long, black hair tied in a braid. His expression is often twisted into a large, harmless smile, and his eyes are frequently closed (if something grabs his attention, he will sometimes open one eye, sporting a blue iris. Opening both eyes is generally a bad sign).

He will often change into a number of disguises, many of which are fairly easy to recognize him in.


History:

The Hishikawa minor house was considered a fairly unimportant, but nonetheless proud integrant of the many that figured into the Onmitsukidou. Despite not wielding as much power of decision as their leaderships, its members were usually known for significant feats of espionage of some kind or another, often surfacing on the obscure mission logs of that shady organization. They were also fairly small in number, being fairly criterious about their choices of espouses.

Setsurou was, from an early age, not very interested in his family's heritage. He considered the grooming for his adult age a bore, being a much more intelectually-minded and artistic individual. Despite no small amount of talent, his life had been laid out for him from birth. He was born into a family of spies and fated to be a spy.

But what no one seemed to understand was that he didn't resent the grooming due to abhorring his fate. No, he resented the constant reminders because by age 12, he had already mastered many of the arts relative to spy work - subterfuge, stealth, camouflage, disguise, information-gathering, all of these were his toys. But he didn't wish to be pressed into service early, so he feigned disinterest and incompetence. He had each and every last member of his house fooled, save for his grandfather, whom compactuated with his ambition: to become the ultimate artist, a master of every art.

But eventually, even the "clumsy" Setsurou couldn't delay his entrance into military life any more. While he mantained a facade of general ineptitude, his service record was actually fairly impressive. Despite the occasional blunder or mistake, his missions always seemed to work by sheer luck, and even his mistakes eventually bore fruit. Because of this "luck", Setsurou found himself being promoted fairly constantly. Paradoxically, because of his lax "attitude", he never rose beyond the rank of 3rd seat, despite in truth being closer to a Vice-Captain in raw strength. This unusual combination of traits earned him the nickname "Kitsurou" or "Lucky Wolf" (after the kanji for wolf in his first name).

And yet for some reason, 55 years ago, Setsurou was assumed to have been KIA. His companions couldn't explain why, but on a seemingly routine mission, Setsurou decided to accompany a certain patrol. That same patrol met with an unusually strong ambush, and Setsurou was 'injured' and 'could not outrun the enemy'. The rest of the patrol returned intact, however.

And then one day, he waltzed back into Seireitei like nothing had happened...


Personality:
Setsurou looks like a stupid klutz most of the time, and rarely seems like he takes much of anything seriously. He speaks of things like sweets and horrible murder in much the same breath, then seems to realize what he says and shocks himself. The truth is that he prefers to be underestimated, and takes great pains to disguise much of what he does as luck or happenstance.

While those skilled in the arts he masters can sometimes see through the facade, he is a DAMN fine actor, so even they have a hard time telling for certain whether he's good or just too lucky for his own good.

The truth is that Setsurou is equal parts happy, idealistic, and grim. He has a kind heart and wishes the best for those around him, but he abhors hipocrisy and cruelty - which doesn't mean he is not cruel to those who threaten the happiness of those he cares about. Still, he's hard to get through. His real emotions surface so rarely that sometimes even he isn't sure whether he's acting or not.


Zanpakuto: Senbi Sourin (Thousand Beauties Gemini)

Unreleased Zanpakuto:

In its unreleased state, Senbi Sourin is an unmarked tanto, which looks like it might as well be something you buy in the street. He usually keeps it in the breast of his shihakusho.



Inner World:
A humongous museum with many, many rooms. Books, sculptures, paintings, everything is a testament to the arts.


Zanpakuto Spirit:

Personality:

Senbi Sourin loves Setsurou for his drive, but simultaneously pities him for the constant facade he must put up. Truth be told, without their support, Setsurou would have probably gone a bit crazier than he likely already is.

Appearance:

Senbi Sourin is a creepy pair of twin little girls with one wing each. The only constant about them is that they are always the same size and their wing is always visible. Otherwise, they are constantly changing.



Shikai:

Release Command: "Nake! Utae! Odore! Senbi Sourin!" (Cry! Sing! Dance! Thousand Beauties Gemini!)

Appearance:
See abilities.

Abilities:
Senbi Sourin is used by thrusting the tanto in his own body. In doing so, the sword disappears, and fuses with Setsurou's own body. What it does is change his blood into "living ink", which is controlled by his Reiatsu.

This alone grants him a small subset of abilities as he becomes able to turn Reiatsu into blood and control his own bloodflow, such as purging poison and stopping bleeding. He can also do the opposite and turn his own blood into Reiatsu, but this is considerably more dangerous: first, because controlling the exact volume to be changed is very difficult, and second, because the process of turning blood into Reiatsu produces much more Reiatsu than the opposite (so if we're talking math, 1 pint of blood equals 5 "points" of Reiatsu, but it takes 6-8 "points" of Reiatsu to regain 1 pint of blood).

Through this living ink, Setsurou can paint living "illusions" for myriad purposes, with strength proportional to his Reiatsu. Because there is a practical limit to how much "living ink" he can control (after all, he needs enough blood in his own system), there is a limit to the size of his illusions as well. This is fairly relative, however, as the living ink can be "reused" once an illusion has run its "course" - dispelled or struck illusions harmlessly evaporate and become a part of his "pool" once more, unless the "ink" is effectively destroyed (which usually requires fires or very high temperatures).

Finally, and perhaps most important, Senbi Sourin can inflict "suggestion" and "self-suggestion". Essentially, what this does is directly inflict the target with a very elaborate illusion - usually one that hampers the target in some way. For example, Setsurou might paint the target's leg with the word "bound" and the victim would feel as though his leg is bound, or he could paint an enemy's Zanpakutou with the word "Seal" and he would believe his sword has been resealed. Breaking any of these illusions is relatively simple: all it takes is the expenditure of Reiatsu focused on the illusion itself, which "burns" at it, but effectively wastes the target's Reiatsu as he "cleans" himself. And, of course, the target has to realize this for it to work; while the amount of Reiatsu it takes to "burn" through an illusion is equal to the amount of Reiatsu Setsurou spent on it, the victim may well go overboard. "Self-suggestion" uses the same principle, but applied to Setsurou, except it can be cancelled at any time (and any Reiatsu spent on it is gone). Common uses of this ability include:

Tempo up: Both the victim and Setsurou feel as though time has sped up. This can be extremely disconcerting, as most targets aren't used to changing speed in such a fashion in a fight. Tempo down does the same, but making targets slower.

Bound: Whichever part of the body is painted is now bound and cannot be moved. (There is no need to actually paint the target, this is a stylistic choice by Setsurou. It does, however, accurately hide the moment he projects his Reiatsu to inflict the illusion.)

Seal: Target believes it has had its powers back to a sealed state (Arrancars "lose" their Ressurreccion, Shinigami "reseal" their Zanpakutou, etc.).

"It's not working!": Setsurou illudes the target into thinking that whatever previous illusion they were trying to break simply isn't broken (an effective way to keep a victim expending Reiatsu uselessly to end an effect that has already ended).

The more powerful the suggestion, the more Reiatsu is invested in it. Multiple victims require multiple expenditures of Reiatsu. A given suggestion may have an "area" that affects anyone that enters it; in this case, the suggestion is broken when enough Reiatsu "burns" through it, whether by the efforts of a single victim or a combined effort of a number of victims.


General Abilities:

Hakuda: Excellent ability. To make up for his lack of physical strength, Setsurou has developed his own technique, which allows him to find a flaw, however minuscule, in the opponent's defense and body, and exploit it to great effect with relatively little effort. The technique looks remniscent of pressure point strikes in old styles of kung fu and is yet unnamed. He is also an avid practitioner of bare-handed blade blocking.

Shunpou: Well above average. While not the fastest practitioner, Setsurou nonetheless combines his unique Zanpakutou's powers to create his own special steps, in addition to the Shunpou techniques made infamous by the old Onmitsukidou. His Shunpou is absolutely silent - in order to track his movements, his opponent needs to have a very sharp intuition, or a very accurate form of Reiatsu tracking.

Zanjutsu: Average. Since his Zanpakutou does not create a specific weapon, but can rather create anything else, this is an area that Setsurou has not studied in-depth. That, however, is only from the point of view of "attack and defense". While he can't handle a weapon all that well, he can comprehend the arts of swordsmanship to an intimate level; given time, he can understand the technique behind nearly any enemy trick performed with a sword. Given training, he might even be able to replicate it.

Kidou: Average, for someone in his level of strength. Someone with his Zanpakutou is bound to find the constrained forms of Kidou rather boring: always the same forms of attack and defense, over and over! He has, however, developed several low-level utilitary Kidou to facilitate spy work. He can cast up to level 30 without a chant, and up to level 45 with it. As a matter of personal preference, though he knows it, he NEVER uses Kyokko. "Cheapens the art of stealth" is his personal opinion of it.

Artistic Master: If there is an art under the sun, Setsurou has studied it, practiced it, and strived to master it at some point. While he does have more aptitude towards some arts rather than others, like everyone else, Setsurou has such a deep understanding of the concept of art itself that anything he sees as art can be gleaned and comprehended by him at some level, and practiced with above-average skill. As of this point, he is a very accomplished actor, painter, sculptor, poet, writer, martial artist, musician, gardener, cook, interior decorator, dancer, singer, gambler and gamer. In addition to this, he has written or created several techniques on the arts of subterfuge, stealth, and disguise. In many senses, he is already one of the greatest artists and spies alive, though his overall demeanor tends to cloud much of the fame he would otherwise have.

Stealth: Because he despises Kyokko, Setsurou has perfected the ability to hide his Reiatsu and presence well enough that he doesn't need it. He can effectively turn invisible without the use of Kidou (though Shunpou may be necessary).

Tracking: Setsurou is an expert at tracking anything and anyone. In the event of teleportation, he can even pick up the trail from the exit point (provided not too much time has passed and he can find it). Escaping the Lucky Wolf's nose takes a hefty amount of luck of your own...

Obfuscating Stupidity: Yes, this is an ability. Read it up on TVTropes. Alternatively: Crouching Moron, Hidden Badass.

Edge
2013-05-31, 05:57 PM
Isabelle Nishimura
Age: 24
Gender: Female
Height: 6'1''
Weight: 183lbs.
Station: Crusader of the Cult of the First Hollow King
Reiatsu: Dark Slate Grey

Description:
http://i537.photobucket.com/albums/ff334/SoullessEnigma/IsabelleNishimura_zps8fd764df.pngIsabelle is a tall woman of mixed Japanese and French parentage with an athletic build featuring lean, powerful muscle and enough in the way of feminine curves to be counted average in that department. Her face possesses delicate features that others might well call beautiful, framed by dark eyes and even darker hair, which she normally wears in an immaculate bob cut.

In terms of clothing, she prefers practicality and comfort (in that order) to fashionable appearance, which sees her make frequent use of jeans, cargo pants and t-shirts. When required to dress to impress, she prefers elegant business suits to dresses.
Personality:
Isabelle is, in a word, devoted. The Cult of the First Hollow King gave her purpose, faith and family after the death of her parents. The Cult and its members are the centre of Isabelle's world, and she is more than glad to defend them when necessary. Almost equally strong is her love of Arthurian myth, and it is rare for her not be reading Le Morte Darthur or a academic text on the subject during the few moments of downtime she permits herself between training, research and prayer. She is a zealot, through and through, but an intelligent and perceptive one. She knows that preaching her faith in public or smiting the unfaithful does not help the cult's cause, and in fact probably harms it, and so she abstains. However, once a spiritual battlefield is opened, she takes the fight to the enemy with a fervour that is outright disturbing.
History:
Isabelle's parents met when her mother, a professor of Mediaeval Literature, was in Japan for research for a paper comparing the contemporary heroic literature of Europe and Japan. Her father was the curator at a local museum. Theirs was a whirlwind affair that resulted in marriage within the year, and Isabelle but another year after. Her mother told her stories of heroic knights and vile villains, and Isabelle became entranced by Arthurian legend, devouring every retelling she could get her hands on. She imagined Arthur and his men having adventures alongside or against the strange people she saw wandering around that no one else could. Her father impressed a strong work ethic and group before the self philosophy. Between her dedication and enthusiasm for an academic subject, it seemed like Isabelle would go far in life.

She was thirteen when her parents died. She and her parents were in their car, on a trip to a relative's
when their car was hit by something. When the rolling stopped and Isabelle scrambled out of the wreckage, she saw a shinigami wielding what looked like a wrecking ball (the right size and shape for the indent in the car's front half) and a Hollow standing between the shinigami and the Nishimura's car, not that Isabelle knew what either of them were.

It was in that moment she became convinced that the shinigami had killed her parents, and that the Hollow was attempting to protect her and her parents. The shinigami won the ensuing fight and fled the scene, leaving Isabelle to risk flagging down the next passing vehicle and get help.

It was Thomas Gregory Abel who adopted her, told her the truth about what she had seen that night, inducted her into the Cult of the First Hollow King and helped her realise her spiritual prowess. Since then, Isabelle has studied and trained, devoting her life to the betterment and preservation of the Cult.
Story So Far:
None.

Abilities:
Education: Isabelle has a degree in Mediaeval Literature, one she worked hard to attain. She is not a genius by any stretch of the imagination, but she is bright, and a hard worker.

Fitness: Isabelle has been training for spiritual combat since her mid teens, and has always pushed herself to excellency. Her natural, unenhanced strength, speed and agility are at near human peak.

Supernatural Endurance: Innate spiritual potency combined with years of training to push her upper limits have resulted in Isabelle's resilience reaching astounding levels. Whilst not on par with a shinigami or Hollow's supernatural toughness, Isabelle is vastly more resistant to harm than a normal human.

Bringer Light: Isabelle is competent in using Bringer Light to enhance her speed, and highly accomplished in using it to manipulate the momentum of her attacks and increase their effective strength.

Personal Fullbring: Lyonnesse
Description: Lyonnesse is a silver charm bracelet featuring three charms: a crucifix, a shield with a miniature coat of arms featuring a lion and a dragon rampant, and a fleur de lys. Each charm is technically a separate Fullbring, but the emotional source for each of them is the same.

Crucifix – La Lame: The crucifix charm's Fullbring is La Lame – The Blade. It transforms into a Western longsword with a cross-guard in the style of the fleur de lys and a hilt bound in black leather. Short chain hangs from the pommel, but it only consists of a few links, the last one of which is broken.

Shield – Le Rempart: The coat of arm's Fullbring is Le Rempart – The Wall. Upon activation, it armours Isabelle in a suit of black plate armour with silver trim. The armour's design features a number of fleur de lys, and several pieces of script are affixed with wax seals. Two small cloth tapestries hand from underneath the suit's pauldrons, hanging down to Isabelle's elbow, but the designs on them have faded and otherwise been ruined beyond any comprehensibility.

Fleur de Lys – La Foi: The fleur de lys charm's Fullbring is La Foi – The Faith. Upon activation, it transforms into an ornate silver amulet with black filigree that incorporates both the fleur de lys and the symbol of the Cult of the First Hollow King into its design.

Powers:
La Lame – Admonition of the Unclean: The blade of La Lame is encased in an invisible field of energy that disintegrates the spiritual matter of reishi on contact. However, it has no effect on reiryoku projections such as hado or cero. Since zanpakutou are as much an extension of an individual's soul as they are a physical object, they are immune to the effects of Admonition of the Unclean. Whilst in contact with reishi, the field flares into a visible pale blue aura around the blade that hums, crackles and reeks of ozone.

La Lame – Clemency of the Just: Any deathblow landed by La Lame guarantees that without any further outside interference, the target's soul will become a Hollow at the next available opportunity in the cycle of reincarnation.

Le Rempart – Resolution of the Zealous: Upon activation, Le Rempart surrounds Isabelle in an invisible field of absolute reiatsu. This field only extends a few inches away from the surface of her armour and provides no physical protection. However, reiatsu within the field remains constant, regardless of outside effects. This effectively renders Isabelle immune to negative of effects of being in the presence of reiatsu much greater than her own.

Le Rempart – The Invisible War: Whilst wearing Le Rempart, Isabelle is as intangible to the senses of the spiritually unaware as a shinigami or hollow is. In addition, Le Rempart empowers its wearer for the travails of the battlefield, increasing their strength to superhuman levels, and providing excellent physical protection.

La Foi – Miracles of the Devout: Whilst La Foi is active, Isabelle may hold the amulet aloft and concentrate on a prayer to the First Hollow King for several seconds. Upon finishing her prayer, she may bathe one creature other than herself in a silver light that rapidly heals their wounds.

La Foi – Judgements of the True: Whilst La Foi is active, Isabelle may hold the amulet aloft and concentrate on a prayer to the First Hollow King for several seconds. Upon finishing her prayer, a pillar of silver energy instantly falls from the heavens upon a target of her choosing. The potency of the blast is comparable to the cero of an Arrancar of similar reiryoku to Isabelle.

5a Violista
2013-05-31, 10:57 PM
Here's a Quincy Clan Write-up:

A Clan Divided: The Belenus Clan


The Quincies across the mortal world are very fractured in their ideology, nationality, and so on. The Quincy Clan spread throughout Southern Europe is possibly the most fractured of them all. At the moment, they’re split into three ‘ruling’ families, each vying for the leadership of the clan. One, in Portugal; another, in France; and the third is in Italy. At the moment, the French family, is in charge. What the leader commands, they all do, even if grudgingly. All three claim to be the original Great Quincy Family. All three are descended from siblings who split away from each other, so each claim may be valid.

Sure, they still see each other as family, so they won’t go as low as to physically injure one another. But they’ve been subtly manipulating politics to destroy the leading family. Over time, they’ve manipulated nations against each other to weaken the others.

This fracturing began soon after the beginning of this Clan, three hundred years ago. Its cracks and weaknesses amplified with the destruction of the Weisweide clan, one hundred and fifty years ago. Many of this European clan disagreed on what they should have done. One influential leader believed they should avenge their fallen brothers, the Weisweide, and declare all-out war on the Shinigami. He died in a duel before his plans were finished, and that possibly saved the Belenus clan from being discovered and destroyed by the Shinigami as well.

The differences between the three families in this clan are as marked as their similarities. While the family in Portugal believe neither Shinigami nor Hollow should even be in the mortal world, the French family are a bit lighter. They think Spiritual Beings should not put mortals’ lives at stake. If they visit the Mortal World to deal with Spiritual threats, that’s fine. But the instant their power grows out of hand, they should be shot on sight. The family fragment in Italy, on the other hand, would be as likely to help any Spiritual creature as they would betray it, depending on how much they like that person. The same goes with other mortals: if they like them, they live. If not…they’d better run fast.

They all similarly think that there’s nothing inherently wrong with destroying a Hollow. What exactly happens varies from belief to belief, but none of them see something morally wrong with using their arrows. Whether they believe the soul returns to Mother Earth, or what, it doesn’t matter to them.

The Spirit Weapons they use, in general, either appear as bows, crossbows, or swords. Occasionally, there's a shield made from a rotating Steele Schneider, as is the case of Caeyrn.

More recent and brief description:
As far as I remember, here's the three factions I made for the Belenus family:
1. French: The ones currently in charge. Are fine with Shinigami and other spirits (and, consequently, the Arrancar) so long as they mind their own business away from the Mortal Happenings. (i.e. Mortals don't get hurt or affected)
2. Portuguese: All powerful Spirits (Hollows, Shinigami, Arrancars) should be killed without mercy as soon as you meet one. So far, of course, they haven't gone out of their way to hunt them (yet), out of fear for being discovered and destroyed by the Shinigami.
3. Italian: Are willing to side with whichever side benefits them the most at the time and are willing to betray both sides to come out on top.

horngeek
2013-06-01, 02:08 AM
Quincy
The Quincy are a relatively new group on the spiritual stage- 300 years, after all, is tiny compared to the sheer age of Seretei and Hueco Mundo. Still, they may become mighty... if they survive the growing splits in the group.

The organisation was formed 300 years ago, as a collaborative effort between 5 families from both Europe and Asia, and while it has certainly expanded since then, those five families remain the heart of the group. Mortals who had all suffered at the hands of Hollows and watched as no one came to their aid, they all sought out others who had the same drive to make a difference- and they pooled their resources and knowledge to create the modern Quincy arts.

Recently, however, the Quincy have come into growing levels of contact with Shinigami, and although they have been quite successful as passing themselves off as simple spiritually empowered mortals instead of the growing organisation they truly are, the leadership realises that this cannot continue. And there lies the problem, for the Quincy are aware of the different effects on defeated Hollows that their techniques and Shinigami methods have, and they are aware that while Seretei may be willing to let induviduals use such methods, they will not stand for an organised group that does as such. They have proof of this, for the five families are now four, after the Bosch family entered into a conflict against the Gotei one hundred and fifty years ago, a conflict which wiped them out. All the families consider themselves fortunate that Seretei believed the Kurosawa were the extent of the organised Quincy, but this cannot last for much longer as the alert levels of the Gotei- and the size of the Quincy themselves- has increased dramatically over recent years.

The Quincy are a house dividing, now. The faction lead by the Akiyama family do not desire conflict with the Shinigami, for such would lead to both sides removing their attention from the Hollows- more to the point, they believe that purifying Hollows is a preferable path, and are advocating that the Quincy research how to do so, instead of permanently destroying souls.

The other faction, however, wants no alliance with Shinigami, who abandoned their loved ones to die. They want no mercy towards Hollows, who have killed family and devoured them. As of yet, the argument hase remained restricted to just that, argument. But there are fears that a spark- any spark- would lead to civil war.

Akiyama Clan
The Akiyama are one of the four remaining of the Five Great Quincy Families, and is based in Japan. Out of all the Clans, they are, perhaps, the one which is most interested in advancing and improving the Quincy arts- not all those under the Akiyama Clan are researchers, to be sure, but they have a higher proportion than any other of the Clans. At the moment, a large number of these researchers are pushing along various routes to figure out the difference between Quincy and Shinigami abilities as it relates to destruction vs. purification of Hollows. In addition, they are, perhaps, the most dedicated of the Quincy to peace as an ideal- in the eyes of the actual Akiyama Family, certainly, the Quincy were founded in order to protect mortals against Hollows, and having Shinigami as their enemies would only distract from this. Far better to find a way to work with the Gotei against Hollows, and by doing so protect even more people.

In terms of organisation, the Akiyama Clan are much like the other Quincy Clans- the Akiyama Family itself acts as the main branch of the Clan, with other families as vassals to the Akiyama in matters relevant to the Quincy. The current head of the Akiyama is Akiyama Kaede, with her daughter, Kohaku as the heir- Kohaku will have a lot to live up to when she steps up to head of the family, though, as her mother earned the informal title of 'Ace of the Quincy' for a very good reason, and has been able to keep many of the tensions simmering among the Quincy Clans from erupting through her skill. Her death may well preceded a major internal conflict among the clans, as cracks that were previously kept closed will reform.

And even the most optimistic estimate places her death as coming soon.

The Winchester Branch of the Quincy Family

In 1851, Jebediah "the Pariah" Winchester-Quincy left the main branch of his family under suspicious circumstances, headed across the Atlantic to America, and traveled west to seek his fortunes. Along the way he fulfilled his family duties by eradicating the many restless spirits of the wild west. In the entire time he was there, Jeb never saw a shinigami, which made him wonder if they just had no stake in that part of the world, or whether they even existed altogether.

He roamed all over the west from the Canadian Rockies to the Mexican desert all the way to the Californian coast, doling out his version of justice. He returned to the U.S.A. during the civil war and fought as a Confederate soldier, not out of any loyalty to the South or slavery, frankly he hated it. But most of the death and destruction was in the South and therefore so were most of the restless spirits. It was a few years after the civil war ended that some of his illegitimate children from conquests across the frontier began to display spiritual powers. Some were labeled as witches and executed out of superstition. Others were ostracized from their communities. Eventually Jeb learned of one child and realized there were probably many more. During the 1870's and 1880's he gathered whichever of his children he could find and started educating them in the ways of the Quincy, exterminating hollows wherever they went. He eventually settled down in a small ghost town in Texas. Before his arrival, the term 'ghost town' was much more literal.

The town of Pariah eventually prospered into a small community as his sons and daughters took wives and husbands, but Jeb had strict rules in the community and made sure that all of the families stayed and worked in town so he could find any potential grandchildren with Quincy powers before they suffered the same fate as his less fortunate children. Thus the Winchester branch of the Quincy family was born. Boys and girls alike were taught how to craft and use Quincy-grade weapons, which had long since progressed past the traditional bow into Quincy firearms. Daughters of the family who got pregnant were kept in the community so their children could be raised as what Jeb thought to be proper Quincy. Children fathered outside the community had little choice but to come and stay with the Winchesters or be ostracized for their abilities in the outside world. The Winchester family welcomed all who followed their rules with open arms. Jebediah died in 1934 at a ripe old age of 101, getting to know four generations of his children, but his traditions live on. The town of Pariah had to be relocated in 1957 when much of the family were slaughtered by shinigami who saw the Winchester family for the threat they were. The community was damaged and scarred forever, but not wiped out. They build the town of New Pariah and warded and hid it from Soul Society.

The "controversy" regarding Hollows and Shinigami is treated very simply in the Winchester family. The only good Hollow is a dead Hollow, and the only good Shinigami is a dead Shinigami. The best way to preserve any balance there might be is to wipe both sides out and leave a clean slate for all the "pure" souls. The Winchester family also does not believe that the known afterlife is the only afterlife, that there may be a step beyond even Soul Society, though admittedly their beliefs are based on faith alone. Nowadays the Winchesters often go out on expeditions to find and eradicate as many hollows and shinigami as possible, though they're usually much more wary about confronting the latter.

KnightDisciple
2013-06-02, 03:29 PM
Charles "Chuck" Leonard Anderson

Age: 17
Gender: Male
Height: 5'11"
Weight: 200lbs
Station: Student, Anderson Reiniger Clan Hunter (Senior Grade)
Reiatsu/Speech: #FF8000

Description:
Charles is a slightly stocky (in a fit sort of way), fairly well-tanned teenager. His face has a somewhat square look to it, and he's often wearing a smile. His eyes are gray with just a hint of blue in them. He wears his sandy hair in a slightly roguish cut. Not that people can generally tell, as he's almost always wearing a dark brown leather slouch hat with the right side pinned up. The rest of his clothing is equally robust; jeans, heavy-duty leather boots (complete with steel toes), leather belt with big round buckle, button-up primary color shirt (sleeves rolled up, top button undone) or t-shirt, a leather vest that matches his hat (and includes a few handy pockets), and a pair of slightly orange-tinted aviator shades.

In combat situations, Charles wears an outfit somewhat reminiscent of special operations soldiers.
The base layer consists of a long-sleeved shirt, BDU-style pants, and armored combat boots. All of these are a flat black. Space along his limbs, Charles has several small, strap-on plates of semi-stiff armor that is also flat black. His chest has a sleeveless vest that bears multiple pockets on the front, and seems to contain some of the same kind of armor plates. It, too, is black, though perhaps a slightly glossier shade.
His head is covered by a thick mask with two red glowing lenses (http://static4.wikia.nocookie.net/__cb20120408224426/masseffect/images/d/d9/Recon_hood.png). He can detach the bottom of the mask and pull it down (to bunch around his neck) and push the lenses/goggles up, giving him a more normalized appearance.
His hands are normally covered only by fairly thin black gloves, while his wrists each bear a gunmetal gray band with small runes on it. These bands can expand into flexible metallic gauntlets that encase his hands and cover his forearms almost to the elbow. The entirety of these gauntlets bear further runes, and a few key places carry what look to be small dark red gemstones.

Personality:
If Charles had to be summed up in one word, it would be "tricksy". He's got a downright playful spirit, always trying to get the most out of life, enjoying each day as it comes. He prefers comfort to formality. Taste to "healthy". And he's not afraid to, gently, let an attractive young lady know how her beauty enhances the world with its presence. He has a very "live and let live" attitude about the likes of Shinigami or empowered mortals that aren't his family; they leave him and his alone, he leaves them alone, by and large. Hollows don't get a free pass, but there's no real hatred when he takes them down. Just duty to protect the living, or innocent Pluses.
Even in the middle of a terrible fight, Charles will keep things light and fun, making sure to play up his Australian accent as much as possible. Unless someone he knows and cares about gets hurt. Then the jokes stop, and it's time for anyone he's fighting to get very, very worried. Because if Charles is not joking, and his accent is barely noticeable, it means every ounce of his focus is solely on "kill the enemy". That's not a place many would want to be.

History: Charles grew up as one of the "prodigies" of the Anderson Family. He may not be one of the ones being groomed for leadership in the Family Council, but he is being groomed to be one of the top soldiers for the family. His parents are descended from some of the first members of the family, albeit ones who abandoned their old names to fully cement their alliance to David Anderson's vision.
Even at the age of 5, Charles displayed enough talent to summon up a crude Spirit Weapon. Still, the Andersons believe in safety and oversight in training their younger members, so it wasn't until he was 12 and accompanied by his father (still the single best shot in the Family, with a 2.5-mile kill shot that has yet to be beaten) and uncle on his first hunt. He performed marvelously of course. It was clear he was going to be a great Hunter (the family's term for those who dedicated themselves to fighting Hollows and other spiritual threats).
Things were changing, though. The Family knew that something was going down, even if they didn't know what. There were rumors about the Akiyama Clan, and research and experiments they were performing. The Andersons inquired, and after a combination trade proposal and marriage contract were signed, the secret was revealed (but only to the Family Council): The Akiyama sought to change the very nature of what Heilig Pfeil did to Hollows. Instead of annihilation, they sought purification. It was unusual news, though perhaps not quite so much from the Akiyamas. They'd always had a soft spot for the Shinigami, moreso than even the Andersons could quite respect. They had professional respect for the Grim Reapers, but...well, even the misfits couldn't forget the death and destruction from centuries ago. Not completely.
It was determined that someone would have to go and keep an eye on things in the "home turf" of the Clan. And who better than the hotshot teenager who was a rising sensation within the Anderson Family, and the Next Big Thing when it came to the ranks of the Hunters?

Story So Far: Charles Anderson has spent a little under 18 months preparing for his trip to Ikari, Japan, a place that's not only a big bit of news in technology and sociology ("5 years ahead" and all that), but also (apparently) a hotbed of spiritual activity. He learned the Japanese language, and as many basic points of etiquette as possible. While he wasn't cleared to know just what the Akiyama clan was working on, he was given a general overview of the Clan's culture and attitudes, as well as a few "persons of interest" to keep his eyes on.

Upon arriving in town, Charles made fast friendships with Katsuo, Naito, and Shinji, and even began to train Naito in some of the basics of the Quincy skills and inducted his friend as a Trainee Hunter.
These four, alongside Tamaki and some of the other kids, clashed with local Hollows a fair number of times.
They met a rogue Shinigami, Alice, who kept tabs on them, and ran into Jehoel Yurius (and somehow decided that the Andersons, Las Noches, and Soul Society might end up living in peace).
Then, Naito's curiosity about origins became unbearable, and Naito, Charles, and Shinji traveled to an abandoned bunker where Naito might have been altered to possess powers.
It ended up that Naito was a tank-born being, one with a more sinister alternate personality. Also, Naito was apparently a girl. A fight with the atlernate personality, Alpha-1, ensued, and Charles, Katsuo, and Shinji only just escaped with their lives.
A few days later, Charles was part of the Anderson delegation that hammered out the Unseelie Accords with Las Noches and Soul Society, ensuring their recognition as an independent and sovereign nation. The meeting also gave the Andersons the means to begin Purifying instead of Destroying Hollows.
But a frame job left the Andersons looking responsible for the death of the Akiyama matriarch (among others), and without the time to try and clear their names, Charles and the others made to leave. But before he could go, Charles was cornered by Alpha-1, who proceeded to destroy every last bit of his hunting gear, break an arm and a leg, and only barely be driven back by the rest of the Andersons.
After a brief stop at the Kuzonoha house for healing, Chuck left Japan in disgrace, returning to Australia.

Now, 3 months later, he has returned, at the darkest part of the war between the Akiyama and Zerreißen Himmel, with new weapons, greater skill, and perhaps just a bit more maturity. Hopefully it will be enough to turn the tide against the encroaching darkness.

Abilities:
Skills
Intelligence: While not a genius or anything, Charles is still fairly smart. More than book-smarts, though, he possesses a finely-honed set of hunter's instincts, and a boatload of cunning (some of his cousins who keep getting pranked say too much cunning). Currently, he can speak Australian English, British English, and is conversational in Japanese (he has a bit more trouble with reading it, though he carries a small translation book inside one of his many pockets, and his goggles can translate for him).
He also really enjoys working with computers, but he tries not to let anyone know about that skillset (which is definitely still developing).
Survival Skills: Charles is excellent at surviving in hostile environmental conditions. I mean, he's Australian, and he's been trained, to boot. He can "live off the land" in a decent variety of landscapes.
He's also good at picking locks and generally getting into places he shouldn't. Sometimes even with a computer.
He's a solid driver, with emphasis on SUVs and motorcycles.
Hand-to-Hand Training: Charles has been thoroughly trained by his family, in a style that's a slightly-modified version of Krav Maga. He's equally adept at knife-fighting and unarmed combat (on top of his marksmanship).
Swordsmanship: Though he only has seriously trained with sword-length Seele Schneider for a few months, his skill is already nearly Expert level, though he has some ways to go before he is truly a Master. Charles is able to use a sword with one hand, and manifest a Streik der Purificatio or Fassen der Gerechten with the other. He favors the Fassen der Gerechten, which he uses as a sort of buckler shield while using a Seele Schneider as a sword. His sword fighting style is a blend of European and Japanese fencing, perhaps appropriate for the way Seele Schneider can pierce and cut from virtually any angle.
Spiritual Awareness: Charles has sharp eyes, sharp ears, and sharp spiritual senses.
His ability to locate and track spiritual signals of all sorts has grown by leaps and bounds, and at this point his awareness can cover a city, though it's at its keenest within the space of a mile or so.
If necessary, Charles can fight an opponent without sight, relying on hearing and his awareness to deal with them.
While it is not the perfect anti-stealth measure, it is difficult to hide from Charles if you're comparatively close to him. Dedicated stealth Kido or unique abilities can defeat this sense, but those simply trying to hide must have excellent control of their own Reiryoku and Reiatsu to not at least risk detection.
While he is decidedly an Expert with locating and tracking presences, Charles is lacking in the ability to "discern intent" with his Awareness. He cannot make determinations about the potential capabilities of an opponent beyond "powerful" or "not very powerful", either.
Reishi Absorption: Charles was trained in a continent that was very "feast or famine" with Reishi; while some of the cities and "old places" in Australia were fairly rich with the stuff, other sections were barely more saturated with Reishi than they were with water. Consequently, Charles is extremely efficient not only in his gathering of energy, but also his shaping, storing, and using of it.
Archery/Marksmanship: With a bow, Charles is a competent shot, able to hit the bullseye every time out to about 30 yards, and generally land a solid hit out to 100, depending on the size of the target.
Using his Bolt der Richter, Charles has regularly made half-mile shots, and could conceivably make longer ones given the chance to set up and "zone in" for a couple of minutes. Even on the fly, he can fire and hit reliably on virtually any target.
Using his Streik der Purificatio is only slightly less accurate, more due to the nature of pistols and lack of stock or bipod. Even firing them at full automatic he is comparatively accurate, though unless focusing on a single large target he typically uses automatic for suppressive fire. When using the burst fire mode his accuracy is good enough to reliably hit most targets.

Equipment
Seele Stechen: Charles's focus device is radically different from any Quincy Cross ever seen. But then, it's a Seele Stechen for a Reiniger. Instead of a cross or bangle, it is a pair of metal gauntlets that cover Charles's hands, wrist, and forearm, stopping a bit short of his elbow. The backplate on the hand has a cross pattern with red jewels at the center and each of the endpoints; the fingers, meanwhile, have small, simple cross engravings on them. The wrist is covered by a thinner, more flexible section engraved with runic patterns. From the end of the wrist to just before the elbow, the rest of the Seele Stechen is divided into 3 ring-like sections engraved with runes and patterns that, when spun around, produce 3 different designs on top. The 3 sections spin independent of each other, and when using Hohe Rotationsmodus they continually spin, though after 30 seconds they have to lock down to prevent overheating damage.
Seele Schneider: Charles typically carries 10 Seele Schneider in his vest's pockets. These sword-bullets are full-sized, though their handles are rounded instead of squared and they have some texturing for grips (since Charles's Bolt der Richter is purely energy, the possible friction isn't an issue). The blade produced is 3 feet in length, though no wider than the handle itself; it is colored a bright red, matching the rest of the manifestations of Chuck's spiritual power. When fired, the blade is compacted to a third of its length (1 foot projection), tripling its piercing power.
Ginto: Charles typically carries about 10 "Ginto Flashbangs" on his person at all times; these Ginto are a bit bigger than the "classic" model, but are specially designed to explode in an extremely bright flash of red light, accompanied by a fairly loud sound. They can be set for remote detonation, or timed detonation. Their actual damage is minimal. He also carries another 10 regular Ginto that he can load into his Bolt der Richter and fire as impact or proximity grenade rounds (this is accomplished almost subconsciously with his interface with Bolt der Richter), or use as components in the more standard Quincy Ginto techniques.
Hunter's Hood: Technically 3 pieces that lock together, the Hunter's Hood is a full-head mask with goggles (http://static4.wikia.nocookie.net/__cb20120408224426/masseffect/images/d/d9/Recon_hood.png). The upper "cap", the goggles, and the lower "mask" lock together in an airtight seal, but can be separated; the mask can be pushed down and ends up looking somewhat like a small scarf, while the upper section looks like a fancy knit cap. The goggles can be removed and stored in a pocket. The whole thing provides moderate protection against major airborne irritants, as well as excellent temperature protection. The goggles have multiple night vision modes, as well as spiritual sensors and a general HUD display, as well as windspeed indicators. They also have a scope-like zoom feature, but as it produces notable tunnel vision Charles only activates this when making a long-range shot.
Hunter Uniform: The all-black armored outfit Charles sports in combat situations is a semi-standard (as much as the Andersons have standard) uniform. The base layer provides comfort and temperature protection, and limited protection against irritants. The armor plating isn't the equal of Hierro, Blut Vene, or some Shinigami's dense Reiatsu, but it does protect against threats both material and spiritual (thanks to its weave of fine Spiritual Silver woven in).
Miscellaneous: Beyond his spiritual "arsenal", Charles tends to carry around several useful items. A multi-tool, a couple sets of lockpicks, a few zip-ties, an "Anderson Special" grapnel gun (up to 200 feet of line! can carry up to 350 pounds!), a smartphone with an excellent plan (unlimited minutes, text, and data, world-wide!), a strap-on filter mask good for about 10 minutes (hooks right onto his Hood), and a watch that automatically switches time-zones as well as keeping track of the day/month/year.

Powers
Reinigung Bow: Hochroter Beschützer (Purifying Bow: Crimson Protector): Charles's new bow, Hochroter Beschützer is manifested by concentrating his energy through his Seele Stechen. Hochroter Beschützer has 3 distinct forms/modes. While many Andersons only have 1 Reinigung Bow form, Charles has always been a believer in adaptability and versatility, and that seems to have manifested in his weaponry. It takes him approximately 3 seconds to switch from one form to the other. Charles has determined that the special ability of Hochroter Beschützer is, in fact, the very flexibility of form that it gives him.
-Hochroter Beschützer: Fassen der Gerechten (Crimson Protector: Grasp of the Righteous): The first mode, Fassen der Gerechten, manifests itself as two thick gauntlets on Charles's forearms (just a bit longer than the Seele Stechen is). These gauntlets are condensed Reishi, making them extremely durable, and they serve as impact amplifiers. While Charles himself lacks anything like "super-strength", the Fassen der Gerechten let him at least affect some of the tougher spiritual beings in the world. He can manifest a single glove of Fassen der Gerechten while using his other hand for somethign else. The major downside of Fassen der Gerechten is that his hands are actually encased and locked into a fist form, meaning he cannot manipulate objects or use items while it is active.
--Hochroter Beschützer: Fassen der Gerechten, Hohe Rotationsmodus (Crimson Protector: Grasp of the Righteous, High Rotation Mode): The 3 rings of the Seele Stechen begin spinning at high speed, which transforms the outer half of Fassen der Gerechten into a tightly-controlled spinning maelstrom of Reishi. This mode, which can only last 30 seconds before cooldown, gives Charles something like 6 times the normal damage from his punches, and adds a degree of penetration (through an effect not dissimilar to a drill) to those strikes.
-Hochroter Beschützer: Streik der Purificatio (Crimson Protector: Strike of Purification): The second mode, Streik der Purificatio, manifests a pair of machine pistols (http://upload.wikimedia.org/wikipedia/commons/9/97/Vbr-B.JPG) that are entirely red. These pistols are capable of single shot, 3-round burst, and automatic (1000 RPM) fire. Each shot is comparatively weak, but they are highly accurate and have decent penetration capability. Charles can manifest a single pistol in one hand to either manifest a Fassen der Gerechten glove on the other, or hold a piece of equipment in it.
-Hochroter Beschützer: Bolt der Richter (Crimson Protector: Bolt of the Judge): The third and final mode of Charles's Reinigung Bow, Bolt der Richter is a comparatively compact, but still lean and powerful looking, sniper rifle (http://en.wikipedia.org/wiki/Walther_WA_2000#mediaviewer/File:Walther_WA_2000.JPG) (lacking a scope or bipod) that is (like all manifestations of Hochroter Beschützer) completely red. By default, the barrel is the normal length, but with a bit of focus, it extends half again as long for truly long-distance shots. Using Bolt der Richter's extended barrel, Charles is able to fire out to a range of 1.5 miles fairly reliably. The rifle lacks burst or automatic fire, but Charles is skilled and steady enough to keep up a respectable rate of fire nonetheless. Bolt der Richter requires both of the gloves of Starke Reichweite be attuned to the same configuration mode.
Reinigung Pfeil (Cleaner Arrow): Charle's projectiles, now also red themselves, are an example of the new Purification technique the Andersons have embraced whole-heartedly. Having had time to resonate and practice with his powers, Charles's strikes have a 100% success rate at sending the target on to Soul Society, though there's still presumably some trauma to the affair (sadly unavoidable with Reinigung Pfeil; it can only be lessened with time). They lack the comparative raw power of his old Heilig Pfeil, but their penetration power is about 90% what it used to be, and his rate of fire has generally increased, making it a completely worthwhile tradeoff (in Charles's eyes).
Ginto Techniques: Charles is accomplished in the use of Ginto, but would not be considered an expert. He can perform Heizen, Gritz, and Wolke with average skill and power. He is a bit better at Sprenger, and has learned how to set up the pattern remotely, firing first the Seele Schneider, and then the Ginto itself, at a target area.
Hirenkyaku: Charles would be ranked as an Expert in the Flying Screen Step. He cannot generate platforms, but the basic high-speed movement comes easily to him, and it doesn't really exhaust him at all. He can perform quieter but slower Steps that he often uses when stalking prey. As well, he has discovered a way to combine Hirenkyaku and Ransōtengai to moderately increase the speed (and thus the kinetic energy) of physical blows with Seele Schneider or Fassen der Gerechten.
Blut: Charles is a low-level Expert with Blut. He can now use both forms equally effectively, and is able to switch between them given about 2 seconds of time.
--Blut Vene: Charles defaults to Blut Vene, and keeps a low-key version of it running most all of the time. At its fullest strength, he has protection roughly equal to a mid-Seated Shinigami or an equivalent Arrancar (who does not specialize for or against Hierro).
--Blut Arterie: Most often, Charles will use Arterie when in a heated Seele Schneider duel, making a strike with Fassen der Gerechten, Hohe Rotationsmodus, or when lining up a critical shot with Bolt der Richter. Currently the power increase is about twice his non-Arterie attacks. The main downside is the loss of all Vene protection, hence his tendency to use it only at critical moments.
Ransōtengai: Charles had no skill with the Heavenly Wild Puppet Suit when he was originally in Japan. At this point, he's still a comparative novice with it. At most, he can keep 1 completely disabled limb mobile, or shore up a couple of injured but functional joints. He is actually better at combining the reinforcing properties of his technique with a brief burst of Hirenkyaku to increase the speed of melee strikes with healthy limbs.
Vollständig: Romakhiel (Spear of God): Charles knows how to use Vollständig, but is somewhat reluctant to use it. Not so much for lack of skill, as there's a certain innate skill the power brings with it. Instead, the sheer, raw power flowing through his veins means he tries to avoid activating it unless absolutely necessary. Because he actually likes that power. A lot. Despite the risks of prolonged usage, at leas for now.
When in Vollständig, Charles is clad in armor of red light so dark it might as well be black, a positively medieval affair (http://static1.wikia.nocookie.net/__cb20120214074748/diablo/images/f/f3/D3Tyrael.jpg). From his back sprout a pair of wings that seem more like a collection of ribbons of crackling black energy that somehow manage to shine with black light. In his hands is a spear of the same black energy, but perfectly molded, a simple design with a 5-foot haft and a 1-foot blade shaped like a gladius's blade. He's still capable of using Seele Schneider in this form (as his control improves along with his power input), though the color of the blade shifts to match what is conjured by his spear.
-Sklaverei: A universal ability of Vollständig, while Romakhiel is active Charles's Reishi Dominance becomes far stronger, allowing him to dissolve and absorb spiritual constructions to fuel his powers.
-Dunkelklinge (Dark Blade): The spear Charles summons in Vollständig is his primary weapon. The entire thing is raw, condensed reishi; the haft is as hard as steel, while the blade has about 50% of the cutting power of a Seele Schneider. Charles can throw Dunkelklinge and, after it strikes an enemy (or he wills it), it will dissipate and reform in his hands. He can also fire Reinigung Pfeil from the spear, which have the same power as the projectiles from Bolt der Richter, along with the same fire rate; the projectiles share the coloration of Dunkelklinge, though.
-Dunkelheit Blitz (Darkness Lightning): Charles can dismiss Dunkelklinge and instead channel that same power into bolts of energy that resemble nothing so much as black lightning. These bolts hit with the same force as Bolt der Richter's projectiles, but can be held continuously on a target, or even make a single "jump" to between 1 and 3 other targets, though these secondary bolts carry 1/3 the power of the original and require the secondary target to be within a few feet of the original target.. As he can fire from both hands, Charles could hit a maximum of 8 targets (2 primary and 6 secondary). His range on this is only about 20 feet.
-Finsternis Licht-Schild (Darkness Light Shield): Charles can channel his power into producing a shield of dark energy that can withstand large amounts of damage. If Sklaverei is fully active this shield can extend upwards of 30 feet; without Sklaverei fully active, it can only go about 5 feet. He can make it into several basic 2-dimensional and 3-dimensional shapes. Once created, the shield is static; if damaged enough, it shatters. Alternatively, Charles can conjure small sections of shield along his arms, like a set of weightless bucklers on his shoulders, upper arms, and forearms. He cannot maintain both the arm-mounted shields and emplaced shields at the same time.
-Dunkelklinge, Das Schwert spaltet Böse (Dark Blade, Sword That Cleaves Evil): If Charles activates Sklaverei and channels most of that power into Dunkelklinge, he is able to shape the Dark Blade into its truest form, the Sword That Cleaves Evil. The haft shorteds to 4 feet long, thickening a bit. Meanwhile, the blade shifts and becomes a wide guard, from which emits a blade 1.5 feet wide and 8 feet long. This blade has the same cutting power as a Seele Schneider, and Charles is able to handle the over-sized weapon with surprising dexterity. In addition, Das Schwert spaltet Böse can, with but a thought from Charles, become harmless light for a few moments. In this way, he is able to cut only those he needs to, sparing the innocent while striking down the guilty.
--Dunkelklinge, Das Schwert spaltet Böse, Putzmitteilung (Dark Blade, Sword That Cleaves Evil, Shine Release): The culmination of Charle's Vollständig, Putzmitteilung gathers up every last shred of power he can spare, including the power vested in his ribbon-wings and everything he can gather with Sklaverei, Charles takes a strong, stable stance and raises up Dunkelklinge, Das Schwert spaltet Böse. He then brings it down in a powerful forward slash that sends off the entire blade of the dark sword at his enemy. The projectile-blade is guided by his will, and can only be avoided by fleeing at top speed, or possibly blocked by a truly powerful barrier. The power invested in Putzmitteilung is staggering, but if Charles uses it, it not only brings him out of Vollständig, it leaves him exhausted enough he needs a few minutes to recover his strength to even try reactivating the True Form of the Reiniger.


The Anderson Reiniger Clan
Family Home: Australia
Clan Age: About 200 years.
Clan Size: Approximately 175, with about 110 capable of Reiniger combat.
Clan Motto: Polite and Professional.

The Anderson Family is something of a...unique case...among the Quincy. While the other Clans are either whole "sections" of the original family, or founded by 1-2 charismatic, strong-willed individuals, the Anderson Family was founded by, well, the "dregs" of the other families. Over the years, it has grown slowly but steadily larger as those disaffected with their birth clan take walkabout, and somehow end up in Australia (likely from hearing rumors of a perhaps slightly insane family of Quincy living there).

This began in 1800 when several "malcontents" from the European families were loaded on one of the boats headed for the newly-founded colonies there and shipped off. After all, out of sight out of mind. On the journey over, the Quincy outcasts found each other. Most of them were young, hale, and headstrong. They were chomping at the bit to deal with whatever Australia held.

In this case, it held a lot of Hollows.

For while Australia had not, up until that point, had a very large native human population, it had always held plenty of animals. Many of which were aggressive and deadly, even to humans. All those animals, fighting and dying and struggling to survive. Somehow, more so than in any other places, the animals of Australia formed Hollows.

The Shinigami did what they could, but the numbers assigned to the Island Continent were never very large. They had a well-hidden "base" (more of a bunker, really), and they conducted regular patrols, and were even helped by a very small number of empowered mortals among the natives. But even still, there were a lot of dead animals all the time, and somehow, they kept becoming Hollows. The Shinigami relegated themselves to protecting the scattered humans, and purifying the Hollows made from human souls.

When the rag-tag group of Quincy learned of the situation (from a combination of observation, and overhearing a couple of tired Shinigami grumbling about how hard they had to work), they practically threw a party. One David Anderson helped forge them into a cohesive group that would start working to not only protect the living residents of this dangerous continent, but also "thin the herd" of the animal-based Hollows that roamed about.

So for the next two centuries, the group grew from about a dozen, to two dozen, and so on. Every once in a while, they'd get a few more "exiles" from different places around the world. At first it was intentional on the part of the original clans, but after a while, it was more these "lone wolves" ending up in Australia of their own machinations. As well, the Anderson clan wasn't too worried about marrying non-Quincy, though they did encourage their members to at least marry those with strong spiritual potential.

Meanwhile, they kept their heads low and avoided the Shinigami as much as possible. They didn't want the trouble, but they didn't really hold anything against the overworked psychopomps. Even without the animal Hollow problem Australia would be a tough assignment, and with all these new people moving in, it just got worse! So the Andersons focused on fighting from range, slowly finding ways to mold their bows (either through sheer willpower, or devices constructed to aid them) into the shapes of long-range rifles. Hollows were dispatched with single high-powered headshots that no one would ever properly hear out in the "sticks". Roaming packs of Hollows were erased, and the workload for the Shinigami eased every so slightly.

All the while, the "gear heads" of the family did their best to not only improve the tools at the disposal of the Andersons, but also bring in money by creating more "mundane" technologies (many of which focused on things like alternative power, wast disposal, water purification, and other techniques for living in remote sections of Australia and other parts of the world). Of course, many of those same technologies were being used by the Andersons in their ever-improving Family home, located in an abandoned opal mine a couple hours' drive outside of Sydney. The location is more than isolated enough to allow indoor and outdoor training, but close enough to "real civilization" to make life easier. Those members whose fighting prowess is lower help maintain the compound, or the family company based in Sydney (the one always coming up with new pieces of technology).

And of course, they're still a family of "misfits and malcontents", harboring not only a variety of (often eccentric) personalities, but also a fairly diverse ethnicity. The family emphasis on not marrying only Quincy, combined with the mix of pre-existing and "imported" people groups of the continent, means that there are interesting "mixtures" running amok in the family. Still, they're unified by their familial pride, accents, skill, and sharp sense of dress.

The recent introduction of the ability to Purify instead of Destroy has taken the family by storm. The adoption of Seele Stechen was swift and thorough, with most all old Quincy-style weapons being disassembled for recycling. Only a few heirlooms have been kept intact, and those have had a few components removed to render them mere display pieces. With the signing of the Unseelie Accords alongside the Kuzonoha Family, Las Noches, and Soul Society, the Andersons are now working to establish themselves as a true independent power. They have renamed themselves Reiniger, to signify their commitment to Purification instead of Destruction.

Notable Inventions:
-Spirit Sensor Visor/Scope: Even the most sensitive Reiniger can't naturally see in the dark or through mist. As well, not all members of the Anderson Clan have the same level of skill or sensitivity. But being the rough and tumble go-getters that they are, they decided that wasn't going to stop them from shooting some Hollows in the face from range. So the gear-heads put their heads together and came up with the Spirit Sensor Visor (SSV). These visors are all individually styled for their user, as some prefer 1 lens, some 2, and some a true *visor*. All of them greatly enhance resolution on spiritual signals, as well as helping see in low-light/no-light conditions, increase visibility in cloudy or misty conditions, and even provide things like wind speed and direction (to assist with making a long-distance shot). A few models even allow "normal" humans (the Andersons think the word "normal" is over-rated anyways) to see spiritual beings, though not with the same resolution someone truly aware could hold. They also produce Scopes that hold most of the same functions, albeit tweaked for use as a Rifle's Scope. The recent radical shift to using Seele Stechen means that many, but not all, Anderson members are changing the form of their SSV to more of a goggle or helmet setup. Still, the precise setup varies from
-Seele Schneider Bullets: The other major invention alongside their Rifles was the Seele Schneider Bullets. These SS are made shorter and a bit thinner, and if used as blades cannot achieve anything more than a long knife in length and width. But for all that their size is less, their edge and potency remain the same. And the biggest advantage is that they can be loaded and fired from many Seele Stechen-generated weapons, assuming the weapon allows for such a setup (instead of being, say, a sword or the like). Still, they fly even farther and truer than the regular arrow-bullets, and pierce even the strongest spiritual defenses, physical or magic. The Andersons tend to carry several on their person, but use them as arrows (they can still fire from a traditional bow) or bullets very sparingly. They're for "special" foes that require the extra power and penetration. (Note: Some Andersons now use regular full-size Seele Schneiders, or ones modified to switch between the more compact "Bullet" size and the regular "arrow" size. With the advent of Seele Strechen, there is less of a standard for usage.)

Draken
2013-06-04, 08:10 PM
Shinigami Post

Koutetsu Hideki

Age: 83.
Gender: Male.
Height: 6'.
Weight: 200 lb.
Station: Analytic Officer in the Surveillance Division, 5th seat.

Description:
Hideki wears lightweight metal plating on his shoulders, arms, legs, chest and waist, as well as a closed helmet with a glass visor, long hair flows from underneath the helmet and over his shoulders.

Beneath his mask, Hideki has a pretty normal appearance.


Personality:
Hideki appreciates the easy life, the calm, the peace, the placate song before a good, sudden refrain. This leads to an easygoing personality prone to bouts of enthusiasm whenever his attention is picked.

Hideki honestly isn't much a fan of his job present, but considers it an improvement over the stress he was starting to accumulate in the S.S.I. due to drug-addled 'seekers of cosmic mysteries' (damn junkies in his opinion) being steadily funneled into his team as Soul Society became complacent due to the lack of external threats.

History: A member of a minor noble family, Hideki led an easy life from the moment he was born, his needs provided, servants always at his call, his requests granted. Such a background allowed him plenty of time to exercise his true passion.

Explosions.

In his family's state, Hideki's playground was a forge and laboratory where he made a variety of fireworks and... "Stronger" fireworks, as well as the means of delivering them, sidearms, cannons, shoes, you name it, he set it on fire once, and then made it work after a few iterations. All in good fun, except for whatever poor animal his family went hunting on the weekends.

Hideki led an uneventful time in academy, other than dealing with the antics of his friend and underclassman, Takenaka Chouko, whom he eventually met again in the Shinigami Science Institute.

In the S.S.I. Hideki found his calling in weapon development, many of his projects never left the prototype stage on grounds of being excessive and unwieldy, if interesting to watch in action. His career in the division was promising, but at some point he left for personal reasons, transferring to the Surveillance Division and moving most of his projects into the realm of personal funding.

Story So Far: Hideki has ignored an old alarm that started flaring in the middle of a large number of other alarms during the espada visit of Soul Society.

Abilities:
Hakuda: Hideki finds the very prospect of fighting with his bare hands to be laughable.

Zanjutsu: Hideki stands proud among the most skilled weapon masters of soul society outside of the Combat Division.

Kidõ: Hideki has excellent proficiency with hadou... Not so much with bakudou.

Shunpo: Hideki can shunpo with some proficience, but some of the heavier weapons in his shikai limit mobility somewhat, so he never focused much on it.

Craftsman Genius: Hideki is exceptionally talented as an artisan, he has great knowledge of spiritual chemistry, electronics, and is a skilled blacksmith. His prime skill is in developing weapons and armor.

Kidõtech Armor: Hideki has built a special armor for himself, the plates are lightweight but provide localized defense equivalent to adjuchas hierro. His helmet in particular holds a number of useful devices, in its specially designed HUD.

Zanpakuto: Heiki (Weaponry)
Description: Heiki is a nodachi with a black hilt and guard, the later shaped like a cog with eleven teeth.
Spirit: Heiki is a man in simple attire, his hair, eyebrows and beard are unkept and dirty with cinders and soot, nothing else of his face is visible besides his long, crooked nose and a cinder-like glow on his eyes. On his back is a basket holding an improbable number of weapons.
Inner World: Heiki lives in a hut in the middle of a ruined plain that has seen a great battle, remains of which still dot the landscape.

Shikai: Opress, Heiki!
Description: Upon being released, Heiki becomes a weapon chosen from among twelve available to Hideki, at any given time it can change into the form of a second weapon, however each time it is released it is limited to two specific choices from among the total eleven.
Power(s): Heiki's shikai grants Hideki the use of two among eleven different weapons, chosen from this list. The projectile weapons available to him generate their own ammunition when needed, but have limited cartridges that require a few moments to reload once emptied.

Bolt Repeater: The bolt repeater fires projectiles that home in on their target. These darts can be dodged, but the more such a defense is used, the larger the cloud of darts tracking the target will grow. They stop moving once their momentum is broken, however, either by being blocked or by striking something else before they have the chance to turn. The bolt repeater's cartridge holds up to twenty darts at a time.

Bow: Heiki's bow fires arrows that penetrate deeply due to vibrating reishi tips. Unlike other ranged weapons, the bow has no cartridge, relying solely on Hideki's draw speed.

Carbine: The carbine is similar to the bow, but packs a heavier punch and is accordingly heavier, very few defenses can hold against it. It can shoot up to six times before it must reload.

Demon Cannon: The demon cannon is Heiki's most brutal weapon, it releases a burst of concentrated reiryoku that travels at an extremely fast speed until it strikes something, upon which it detonates into an explosion of flame similar to kido. The demon cannon has no cartridge, it requires a short loading time before it fires and it is too heavy for Hideki to move while using it.

Flame Bellows: This peculiar artifact emits a stream of flame when fired, it has a short range but the cone of intensely hot burning oil is perhaps Heiki's most destructive melee weapon.

Hammer: Heiki's Hammer boasts pneumatic augmentations on its head that add a secondary impact to each blow, as if an aftershock.

Machete The machete's vibrating reishi edge makes it ideal for fast attacks. It can be thrown, and the weapon invariably returns to Hideki's hand when such is done.

Mortar: The mortar is an emplaced, heavy cannon with long range, the longest of all Heiki's weapons besides the demon cannon. It fires explosive shells and takes awhile to setup each shot. Besides the shells that the cannon naturally generates, Hideki usually carries a variety of chemical bombs that he can manually load into the mortar and fire.

Musket: This weapon would be best called a shotgun, but Heiki insists on calling it a musket. It fires a hail of pellets over a large area and can be fire twice before needing to reload.

Pike: This simple spear boasts an edge of vibrating reishi, like the machete, it can be thrown and returns to Hideki afterwards.

Pistols: This weapon is unusual in that it comes in a pair (but still counts as a single weapon for the shikai), each pistol holds twelve shots.

Bankai: Not achieved.
Description: Who knows.
Power(s): Probably something to do with a very large number of weapons.

DiscipleofBob
2013-06-04, 11:14 PM
Charlotte Winchester
Name: Charlotte Winchester
Age: 21
Gender: Female
Type: Mortal/Quincy
Description: Charlotte is a youthful, attractive, bubbly blond woman who could pass for anywhere between 16 and 26. Her body is fairly busty and curvy, which is only highlighted that she usually wears very little. Her typical casual wear is a yellow bikini top and blue jean shorts, though she also sports a brown ten-gallon hat, finger gloves, and cowboy boots. Her left arm is adorned with various tattoos that she adds to every time she kills a hollow. Sometimes just a small mark, sometimes a full illustration of a particularly nasty hollow. Although she's caucasian, her skin is very tanned from the sun.

Personality: Charlotte is outgoing and kind to nearly everyone. She's slow to anger but quick to make friends. Although there are many things about Japan that ignore her (the lack of authentic barbecue being one of them), she tries to be respectful and embrace others' cultures as well as showcase some of her own. She can be quite the party girl and drinker given the chance and is used to traveling from town to town. Charlotte refers to all Quincies as "cousins" regardless of actual familial relations. And while she's not one to hold personal grudges, or even take personal offense to Hollows or Shinigami, she'll kill both without a second thought because that's what she was raised to do. She's never actually met or killed a Shinigami yet. That's what the other arm is for.

History: Charlotte was raised on her clan's compound, hidden from the eyes of hollows and shinigami alike until she was old enough to start roaming the world on her own. One of the few direct descendants of Jebediah Winchester, Charlotte's heritage and her skill (easily surpassing most of her class) earned her the right to carry Law and Order as she traveled the Old West. Recently, the Winchester family has tried sending members farther, both to possibly rekindle old relationships with other Quincies, to educate other possible mortals who would aid them in their quest, and to vanquish the evils of Hollows and Shinigami where no one else will. Charlotte was sent to Japan where she had her trusty van shipped overseas and is now searching to see if there's anything a good charity worker like herself can overcome.

Abilities:
Rudimentary Japanese - Charlotte read up on her Japanese before coming to town, but she still has a thick accent which betrays her origins.

Trained Fighter, Ghosthunter, Master Marksman - Charlotte like most of her clan has been trained to hunt and fight hollows and other spirits since she was old enough to hold a gun (by Texas standards mind you). She's a superb hand-to-hand fighter, well-versed in tracking hollows, and is one of the better shots in her clan, exemplifying the gunslinger sharpshooter stereotype. Instant quick-draw reflexes, the ability to fire her revolvers so fast they resemble machine gun fire, and able to hit her targets dead-on. She can even wield her guns as melee weapons proficiently.

Quincy Arms Crafter - Charlotte has been trained to create and craft objects out of Reishi, Soul-Infused Silver, Soul-Infused Glass and other materials. She can craft Ginto capsules, or even fashion them into bullets, and can make, repair, or upgrade Quincy weapons. She doesn't just specialize in Quincy items, but she's an accomplished tinkerer, engineer, and mechanic on her own that she can jury-rig quite a bit.

Reishi Absorption - Like all Quincy, Charlotte primarily fuels her abilities by absorbing spiritual energy from the atmosphere. Her ability to collect spiritual particles would be greatly enhanced in an environment like Soul Society or Hueco Mundo, though she's never been to either of those places.

Hirenkyaku - The Quincy version of Shunpo and Sonido, it can be used for dashes or for hovering on platforms of Reishi.

Blut - Charlotte is well-trained in both in Blut Vene (for defense) and Blut Arterie (for offense) by directing the Reishi into her blood vessels. She can only use one at a time, but she is coordinated enough that she can use Blue Vene in one limb while using Blut Arterie in the other. Either her Blut Vene or Blut Arterie when making contact with a spiritual being of any kind not only stops or strikes an opponent, but disperses a small portion of their spiritual particles which her body then naturally reads like an oscilloscope. It takes time for her body to process this information, but once it does, if she encounters her opponent again, she can make tailor-made Reishi bullets designed specifically for that opponent. These signature bullets arc slightly towards their given target (but can still miss), and are usually able to pierce the target's specific defenses. The best (but not only way) to block said bullets is to somehow alter the signature of their own defenses.

Ransotengai - Charlotte is skilled in forming and manipulating strings of Reishi with only her mind. If she's bound, she can use this technique to manipulate her weapons regardless of her condition, but she can also use this for low-level telekinesis, including manipulating her pistols in the air without directly having to hold them.

Equipment:
Utility Knife - Standard issue combat knife. Very useful. Nothing special.

Ginto Bullets - What to some Quincies are antiquated capsules, to the Winchester clan are specialized bullets capable of a wide variety of effects. She can also use the Ginto Capsules themselves as Reishi grenades.

Law & Order - Charlotte's primary weapons. They are both simultaneously valuable relics of her clan and part of her very being that she can dismiss and recreate almost instantly. Although they are six-shooter revolvers, neither needs to be loaded except when using Charlotte's special bullets. Charlotte can instantly fill each slot with a Reishi bullet that would be the equivalent of a Quincy Arrow. She has the most skill and familiarity with these two weapons.

The Last Rites - This Shotgun only needs to be cocked, never loaded, as like Law and Order Charlotte can fill the empty clip instantly, although the rounds in the shotgun are vastly different. What they lack in range they make up for in punch and a small cone burst. They aren't viable at long-range, and are still inaccurate at a medium-range, but the blasts can be very powerful at close-range.

The Death Sentence - This longbarrel rifle is Charlotte's go-to long-range weapon, able to hit her target accurately at 1500 yards. Charlotte can even alter the arc of the bullet mid-flight for extra difficult shots. It's not very practical in a close-up fight.

The Purifier - This flamethrower blasts waves of pure Reishi, only damaging to those with spiritual powers as it literally burns the particles that form their beings, constructs, and energy. It is by no means an auto-kill, but its flames can surprisingly hurt even bolstered defenses.

The Alamo - What looks like a beat up old hick van is Charlotte's main home and method of transportation. Not only is it reinforced with Soul-Infused Steel to make it highly resistant to even powerful spiritual attacks, with shutters on the windows for further protection, and all-terrain capability, but the rear doors reveal a set of stairs which lead down into a basement which can't possibly fit in the van. A small pocket dimension that contains everything Charlotte would need to store her weapons and perform her various crafts. There's even a small bed, kitchen, couch, and television. Jarring the van or destroying it doesn't actually destroy this 'garage' of Charlotte's, it just destroys the entrance until she can create a new one: something that's easy but time-consuming.

Special Attacks:
Twilight Spark - Charlotte fires two bullets simultaneously from her two revolvers. The bullets arc and spiral around each other, and collide usually just before the intended target. They then explode in an array of shrapnel and Reishi particles. Effectively becomes an exploding bullet.

Tackle Jack - Combines Hirenkyaku and Blut Vene to steel her body and then ram her target, turning her own body into a brutal battering ram.

Pinkie Shot - Her Ransotengai is well-practiced, but especially with her revolvers. She can aim and fire a revolver remotely with just her pinkie, and as long as one of her other weapons is already set up, she can use her pinkie to pull the trigger as well. She can use this strategy to pull off many difficult shots.

Rare Bullet - These special bullets are more difficult and time-consuming to create than her regular bullets which are near instantaneous. Unless she gets a break they're difficult to produce from Reishi in the middle of combat, just like her signature bullets. The Rare Bullets don't favor any target in particular, but they seem to just be lucky shots. If the enemy has the slightest chink in their armor, this bullet will somehow find its way to the center of that weak spot. If there's a piece of terrain that when shot could actually ricochet and hurt the target more, the Rare Bullet will strike it perfectly. If there is a one in a million shot, these Rare Bullets are the best bet to get it done. Unfortunately they are pretty rare, and Charlotte can only make about one a day.

Rainbow Dash - A special application of Hirenkyaku, Charlotte not only dashes with the platform of Reishi beneath her feet, but causes the Reishi to explode as her feet pass over them, creating a blinding display of light and pyrotechnics which can damage targets that happen to be close, or simply blind targets who are looking too closely.

Fluttershot - A maneuver which mostly involves Charlotte leaping through the air and firing so quickly with her gun(s) it may as well be rapid-fire. The recoil is enough to push her around or even make her hover with the sheer amount of bullets (somewhat redundant given Hirenkyaku), but the effect also produces a virtual wall of bullets.

Sanbo Kojin , the Apprentice
Name: Sanbo Kojin
Age: Appears to be a 12-year old. Actually probably over 1000, but she's not very forthcoming with her age.
Gender: Female
Type: Shinigami, former apprentice to Squad Zero.
Description: She's a short young child, freckled with very short unkempt hair, tomboyish in nature. She'll wear a Shinigami uniform if she absolutely has to, but normally chooses to wear a very thick, heavy set of armor that almost makes her look like a black tea kettle.

Personality: She may look like a child, but Spekio has the personality of a cranky old woman. She's short-tempered, poorly mannered, and expects everything to be done her way. Sometimes because that's how her craft HAS to be done, sometimes because she's just being picky, and there's not much of a way to tell the difference. Despite her temper and attitude, Kojin takes her craft VERY seriously. She will not tolerate goofing off around her forge or disrespect to any Zanpakuto or Asauchi. She rarely shows it, but Spekio has an appreciation for all things technological. She's more likely to respect someone that actually shows her something bold and new. She also speaks with a very thick accent, and whether this is something shared with her Master is unknown.

History: Little is known about Spekio or Squad Zero where she hails from. She apprentices under the master blacksmith responsible for most of the Zanpakutos used by Shinigami throughout history, including those regarded with legendary status. She claims she's the top apprentice and was sent down because of Squad Zero's absolute faith in her abilities to handle whatever sort of crisis was cooked up here. In reality, Squad Zero cares even less and her master sent down Kojin because she was the WEAKEST, UNTRAINED apprentice and needed to be taught a lesson in humility. She has plenty of training in the forge, but she lacks in other areas.

Abilities: Kojin is lacking in Zanjutsu, wielding a hammer instead of a sword and not getting much one-on-one practice, Hakuda, Shunpo, and Kido. She excels in Bakudo and various wards, a necessity for her practice. Her true value lies in working the forge, able to create Asauchi, as well as repair and maintain (and in rare cases, even upgrade) Zanpakuto.

Kojin's work as a blacksmith gives her a unique understanding of Zanpakutos. Even without her Soulforge (see below) she understands Zanpakuto enough to be able to seal a Shikai with a well-placed strike either from her hammer or her hand. The sealing strike needs to be precise, not just any touch will do, and it does nothing to prevent future releases. It also doesn't work on Bankai, Resureccion, or anything but the Shikai of a Shinigami.

Soulforge: Kojin's workship is the Soulforge, a large cylindrical building lined with thick layers of Sekisekki, and heavily warded on the inside and outside, resembling a giant kiln for good reason. Very few people can withstand being inside the Soulforge for very long even with endurance training. Inside the Soulforge, if Kojin wills it, a Zanpakuto can manifest its spirit into corporeal form. The fires of the Soulforge severely weaken its power, and even if the spirit tries to leave, or if the wards are disrupted, the spirit is instantly sealed back into the Zanpakuto, the very thing powering its existence no longer working. The primary purpose is to help foster communication between the Shinigami and their Zanpakuto, and the forge is also useful for Repairs and Purification.

Zanpakuto: Kamadogami
Kamadogami is permanently stuck in its Shikai form of a one-handed hammer, the same one Kojin uses for blacksmithing. Its spirit takes the form of a small man-sized fire elemental with a sarcastic but overall friendly personality, far more personable than Kojin. Legend has it that there was once an all powerful fire Zanpaktuo spirit: Kagutsuchi, so powerful it had to be struck down. It was split into eight fragments, one of which is Kamadogami. When working inside the Soulforge, Kamadogami takes (sort of) corporeal form and personally makes up the flames that power the Soulforge.

The hammer itself has several abilities. In combat, one side of the hammer destroys, while the other constructs. Using the destruction side of the hammer does more than just hurt its target, but weakens the structural integrity. Using the destruction portion of the hammer on a wall or ward, especially with repeated strikes, will erode and eventually break it down piece by piece.

Using the construction side, however, will actually strengthen and reinforce structures and wards. Hitting a cracked wall will seal the crack with repeated strikes, and afterward condense and thicken the wall to be far stronger.

If the Z-pac spirit isn't in the Soulforge itself, but residing in the weapon, the hammer has the additional ability to launch fireballs, about a foot in diameter, whose path can be mentally controlled by either Kojin or Kamadogami. These can be flames of destruction, signified by a black tinge to the flames, which do more damage than simply burn but seem to instantly disintegrate objects it comes into contact with. ((.Actual targets are not disintegrated automatically, but suffer more damage and pain than a mere burn.)) The flames of construction hurt as well, though not quite as much, and are purifying flames able to eliminate poisons, corruption, or other malevolent forces from a target. The flames of construction are particularly damaging to hollows even moreso than the flames of destruction.

Bankai: "Er... o'course I have Bankai? Why wouldn't I? Ah just don't feel like showin' it to ye. Now'r ever. Period."




Scarlet Whitechapel, Leader of the Combat Kido Squad
Name: Scarlet Whitechapel
Age: 124, appears to be a woman of early-20's.
Gender: Female
Type: Shinigami, Combat Division, Seated Officer, Leader of Kido Squad.
Description: In life, and in the beginning of her afterlife, she resembles a proper lady (at least for what was considered that at the time). Petit. Delicate. Now she's cut her bright red hair down to a more manageable state, her once extremely feminine body now muscled and toned, and although she is still somewhat short, she is less a petit flower and instead a fast, spry, Amazonian warrior.

Personality: Scarlet can vary between different moods. She can be an unforgiving combat instructor, an easygoing party-girl, a sensitive ear, a defensive mama bear, a doting mother-figure to those that need it, a big sister, a little sister, or in rare, unwanted cases, the same frightened girl she was when she died. No matter what, she tends to see denials as a challenge. When someone says she can't do something, her first instinct is to prove them wrong. Scarlet's not only the one often dealing with the paperwork, but dealing with negotiations from other Divisions, though the chaos of the Kenpachi's death has been an obstacle in that regard.

History: Scarlet Whitechapel is not her real name. Her death was so traumatic most of her mortal life was instantly repressed, including her birth name. Region and math figures her time of death in London in 1888, giving anyone with knowledge in history the impression she may have been one of Jack the Ripper's victims. It took her a long time to get over the trauma of dying, the name Scarlet coming from a nickname associated with her red hair, Whitechapel being one of the few details of her life she remembers. When Scarlet entered the academy, she displayed absolutely no aptitude for spiritual powers. Denied, Scarlet only tried again five more times, each time showing no aptitude whatsoever, until her persistence won out. At first she was always behind in her classes, but hard work and persistence eventually made her top of her class when it came to Kido. The previous Grand Sorcerer even took interest in her. An aptitude test she took near graduation suggested she would succeed the most in the SSI, and would do the most poorly in the Combat Division. Naturally, she forced her way into the Combat Division despite disapproval from her instructors. Once again she was at the bottom of her class, struggling to keep up, especially since her specialty in Kido didn't do her much good when it came to most of the training sessions. Everyone had expected her to quit over and over and over again, all except Kenpachi Osuma, who only pushed her farther. Ironically, the Combat Division actually mellowed her out a little, no longer seeing those around her as obstacles once it became clear that they were supporting her desire to suprass expectations. It took her four tries to complete the Hellpath over a three-year period, in large due to her unresolved issues with her traumatic death. Her final try took seven months, but she finally completed it, earning the rank of Seated Officer, her natural Kido talents finally coming to use as head of her own squad of combat kido practicioners. Although official numbered ranks aren't as prevalent in the Combat Division, Scarlet is usually ranked the lowest just by losing the most duels with her fellow Seated Officers, but for once she's actually okay with her position.

Abilities: Like her fellow Seated Officers, Scarlet is trained extensively in combat, able to keep fighting for days on end under extreme conditions without giving ground. She has trained under every type of condition the Thousand Deaths has to offer and although she usually loses to other Seated Officers of her division, she is a force to be reckoned with on the battlefield. She's also well-versed in the tactical plans of the Combat Division, as all members are supposed to be. Her Shunpo is on par for someone of her rank in her division.

Her specialty is in Kido, both Hado and Bakudo, especially combat applications. She's one of the better Kido users outside of the SSI, and is able to produce lower-level kido, up to the mid-30's of Hado and Bakudo not just without incantation, but, where applicable, fire Kido after Kido in quick succession, enabling her to rapid-fire Hakkasho or spam Bakudo barriers. Of course using the incantation produces much more powerful Kido instead, but isn't as easily repeatable.

Zanpakuto: Carbuncle
Command: "Reflect, Carbuncle!"
Spirit: A small blue faerie-like creature with a red jewel on its forehead.
Spirit World: A vast, infinite cavern illuminated by sparkling diamonds and other jewels embedded in the floors, ceilings, and seemingly naturally forming pillars. Carbuncle often bobs and weaves in between pillars, a playful spirit who enjoys hiding and seeking.

Shikai: Carbuncle becomes a gladius and buckler. The shield is adorned with various clear jewels, and the sword's blade seems to be made of crystal.

Carbuncle's special ability is to absorb spiritual energy, be it from a Kido spell, a hollow's Cero, a Quincy Arrow, or anything remotely similar. As long as it's up to Scarlet's current power level, she can store the energy either in the sword or the shield in one of the gems, the gem turning into a color to appropriately match the absorbed attack. The shield can then fire that energy at its full power then or later. If stored in the sword, the blade takes the properties and power-level of the absorbed energy or can be fired out of the blade as well. If the incoming attack is above Scarlet's current power level, say a powerful Cero, she can still absorb the attack, but since she is unable to store it she must instantly redirect it through whichever tool did not absorb it originally. Extremely powerful attacks, like a Gran Rey Cero, she can still absorb and redirect but the act of doing so severely fatigues her, and cannot do so repeatedly.



Takahashi Tetsuo, Internal Security Enforcer
Name: Takahashi Tetsuo
Age: 87
Gender: Male
Type: Shinigami, Internal Security, Unseated
Description: A gruff, middle-aged Japanese military man, despite being younger than many Shinigami who look far younger than him. If any of the mortal kids saw him they may immediately think he looks like their teacher Takahashi Tanaka, though without the American influence.

Personality: Tetsuo is friendly enough, but takes his duties very seriously and with pride. He's a career soldier, and his goal is to be promoted, but he's not overzealous in his ambition. He's reliable and follows orders, though not blindly so.

History: Tetsuo served in the Japanese military for many years and died in the line of duty, but not before fathering a son who is currently alive and well in the mortal world. He's progressing rather quickly through the ranks of Soul Society, but he's still an unseated. There were talks with his commanding officer about a potential promotion coming up soon, possibly to a Seated position, but with the chaos of the Arrancar attack, that talk vanished as there were more important things to do. Tetsuo didn't complain about the missed opportunity however. Another would eventually present itself, and right now Internal Security was needed to restore order.

Abilities: Tetsuo's one of the stronger unseateds. His primary duty is pursuing criminals and undesirables within the walls of Soul Society and the outside districts as well, and is good at his job. He's not extremely proficient in Kido, but he's trying to learn.

Zanpakuto: Ushioni
A medium-length jitte with a blunted edge, the better to stun and incapacitate fleeing targets.
Spirit: A green-skinned oni of stereotypical look.

Shikai: "Bludgeon, Ushioni!"
Ushioni becomes a dark-colored iron tonfa. At first this seems like almost a downgrade, but the tonfa can not only extend and retract at will, but it can suddenly grow new "limbs" which can also extrend and retract at will. The maximum distance is abstract, but Tetsuo has launched an extension as far as a football field, and created enough "limbs" to pin someone to the ground completely.

Plans for Character:



Tsukimoto Hikari, Doting Mother
Name: Tsikumoto Hikari
Age: died in her 60s
Gender: Female
Height: Tallish (to give the genes to Miya)
Station: Was a Substitute Shinigami

Description and Personality:
Old, kind lady.

History: Due to a chance meeting and a hollow attack during the last Hollow War, fifty years ago, Hikari became a Substitute Shinigami while she was still a young teenager. Before that, she was already spiritually aware and she saw becoming a Substitute as an opportunity to help those she couldn't before.

Near the end of the war, she let her friend Haro in on the secret. He supported her, and became very interested in the Spiritual World and how science applies to it. After all, every scientist is on a quest for knowledge, right? After the Hollow War ended, they got married, but were unable to have children for several years. Finally, they had Miya as a daughter.

Things were peaceful.

Hikari taught her daughter martial arts to protect herself in case the peace ended; however, she secretly hoped Miya would never find out about the Shinigami nor the Hollows, as that could ruin her life (she thought). Namely, she taught Aikido (a martial art that focuses on not harming the opponent) and Kendo (swordplay martial arts). Hikari also took up gardening (possibly on account of her Shikkai).

One hot summer day, when Miya was 3 years old, Hikari and Haro were outside, talking about the 'good old days' when she sensed a Hollow nearby. Upon chasing down the Hollow, she found it about to attack young Miya.

She quickly dispatched the Hollow, but was struck once in the shoulder by the Hollow. She thought it nothing, and her husband agreed with her.

Over the years, the wound didn't heal. Instead it festered and grew. Haro convinced Hikari to not go to the Soul Society to get it healed, and instead said he would take care of it. (They told Miya her mother had cancer.)

Finally, when it became apparent that Hikari's soul was becoming more Hollow-like due to the 'cancer', Haro took his family to Venezuela to spend time with Hikari's brother, out of the immediate view of Shinigami.

Haro told Miya that her mother died of breast cancer, and they returned to Japan; Haro, with a new top-secret (government?) job.

Story So Far: Somehow, Hikari is back from the dead, thanks to some unknown benefactor. Fully tangible and everything. She's not entirely sure how, but she is nontheless grateful, though she is VERY suspicious of any spirit-hunting mortals or Shinigami, especially after the latter failed to immediately purify her soul when she died.

Abilities: Hikari had reached Shikkai. Her Shikkai can control plants to do her bidding (attack, usually, or set traps) so long as the sword's in Shikkai state. Because of her extensive training (around fifty years as a Substitute!), she was agile, strong, and had a powerful Spiritual Energy. Definitely among Seated Officer level of power.

Hikari seems to no longer have her Zanpakuto or any abilities she had as a Sub Soul Reaper. Whether she has other abilities now is unknown, she seems to be a perfectly normal woman.



Dr. Nakiyama
Name: Dr. Nakiyama, first name not given.
Age: 67
Gender: Male
Type: Mortal
Description: An aging man, still in good health of course. A stereotypical Japanese doctor in prime physical condition. Though not a combatant by any means.

Personality: Dr. Nakiyama is neither overly friendly nor impersonal, and he doesn't rush patients nor does he waste their time. He is well-liked for his professional behavior and his patience with his many patients. He tends to keep quiet about the spiritual stuff.

History: Dr. Nakiyama is one of the senior doctors at Memorial General Hospital (or a different name if preferred). He's worked there since his internship way back when he was fresh out of med school. He practically lives in the hospital, often working 80-hour weeks, though it doesn't show in his performance. He's still a top surgeon and proficient in multiple medical fields. He just doesn't have much of a personal life. He's well-liked by the community. It seems every other week he takes in a patient who is seemingly lost but under his care makes a miraculous recovery. This isn't to say he saves every life that comes in. Many are just too far gone, even for him. He's even taken it upon himself to assume legal guardianship of orphans just so they continue their treatment at the hospital.

Abilities: Although he won't outwardly admit it, Dr. Nakiyama is able to see spirits and somehow has an instinctual knowledge on how to treat wounds of a more supernatural nature. He keeps this knowledge to himself, as he'd probably be laughed out of the hospital if he insisted ghosts were real, but if a patient suffering from a hollow attack or something similar comes into the hospital, Dr. Nakiyama can usually fix them up after an overnight stay. Somehow this knowledge seems to apply to even unique specimens, even those that might not even be human, or creatures that Dr. Nakiyama never has seen before.

Memorial General Hospital:
A large hospital in the city that does not register any spiritual activity, hollow, plus, or even spiritually powered mortals (barring one visiting of course). The only thing remarkable about it is how unremarkable it is, as inclinations that anyone has that the hospital might actually contain something interesting seem to be... repressed by a sudden sense of apathy.

Kuroimaken
2013-06-07, 07:34 PM
Ishinomori Koutarou, Justice Personified

Age: ??? (estimated 450+, apparent age mid-twenties)
Gender: Male
Height: 1,70 meters
Weight: Variable.
Eyes: Green
Hair: Black

Background


Koutarou was one of the many Rukongai citizens with nothing particularly worthwhile to note for a long time. He was a mostly quiet child, cared for by the neighboring inhabitants of the home he squatted in, and whom people didn't know to smile without really good reason.

The truth is, Koutarou never did like to see how hard life was for those on the lower rung of the strength scale. He was, himself, not too strong; bigger children and young adults would bully him, and try as he might, he never could do much about it. But nothing really incensed him like seeing other people be bullied and hurt. He would change completely then, and try against his better judgement to see to it that things stopped. Most of the time this ended with him in quite a bit of pain and bruises.

But one day that changed. One of the elders who cared for him ended deep in debt with the wrong people because of his no-good gambler son. Loan sharks being what they are, they came by to torment the old man often. The elder constantly told Koutarou not to get involved, but the boy didn't listen. One day, the debt collectors went a little too far. They beat the old man and knocked him unconscious in front of Koutarou.

The boy's rage reached an apex he didn't know was possible to begin with. He faintly remembers beating the crap out of the loan sharks with pure lightning.

A couple of weeks later, he was entering the Shinigami academy.

Koutarou's sheer determination and attitude allowed him to graduate summa *** laude, having obtained Shikai within his first year. He was a smart and strangely magnetic fellow, given his apparent effort to act stoicly and not draw attention to himself. In many ways, this simplicity of character was something that drew others to him, which made him a shoe-in for the command division. His lack of interest in politics and his inability to reach Bankai prevented him from rising beyond the post of Vice-Captain - and that's before considering the Commander-General herself.


Personality:
Calm, collected, strict but fair. In many ways, Koutarou wears the moniker of "Judge" well. While he has a tendency to place himself at risk before others if possible, and while he always acts towards the goal of 'everyone returns alive', the gruesome reality of war can be heavy on his shoulders. He never lets it get to him while on the job, however. Perhaps for this very reason, he seems to have trouble making friends if the initiative is up to him.

For him, the fight against Hollows is a matter of justice. If the Hollows didn't harm anyone besides themselves, that'd be one thing - heck, he might try to keep the weaker Hollows from getting eaten if he could. Luckily, he keeps such seemingly naïve notions of justice to himself.

This tends to come heavily to the fore, however, when he activates his Shikai.

Description

Koutarou's build is... average for a Shinigami. While some lean, wiry muscle is there, he doesn't look like he has much physical strength. His black hair is kept short with a few errant strands occasionally gracing his brow. Aside from the traditional Shinigami shihakusho and the Vice-Captain's emblem, he wears a billowy red muffler.


Abilities

General:
Hakuda: Average. See Zanjutsu.
Zanjutsu: While by themselves Koutarou's Zanjutsu and Hakuda are not particularly impressive, necessity has caused him to create a fighting style that blends unarmed attacks and weapon-based skills. This unique fighting form makes use of varying ranges and strengths to keep the opponent guessing, and also mixes slower and faster attacks to keep the enemy from learning his rhythm. Each attack is not particularly refined, but the flow from one movement to the next gives the outward impression of absolutely relentless assault.
Bakudou: Koutarou is surprisingly competent with this form of Kidou. He can cast up to level 81, and use up to level 64 unchanted.
Hadou: By contrast, his Hadou only reaches up to level 60, or 33 unchanted.
Shunpou:Skilled. One of Koutarou's most unusual characteristics is that Shunpou doesn't take quite as much out of him as it probably ought to. Stamina-wise, he can dodge pretty well, though he isn't particularly good at using his Shunpou to set up feints, preferring to attack head-on.

Zanpakutou:

Kokuden-ou (Black Legend King)

Release command: There isn't one. Kokuden-ou is a bratty Zanpakutou. It will go from the form of a katana to the form of a golden, scaled whip-looking weapon (which can be used as a whip, or locked into the form of a staff or sword, and discharge lightning on contact) at the owner's need and mental request. However...

Shikai: ...it will only release its true power when wrapped around his waist and worn like a belt, and upon Koutarou's cry of...

Heeeeeeeeeeeeeeeeeen...SHIN! (http://www.youtube.com/watch?v=qKAgoQ47LAs)

And then it grants him the ability to transform into Kamen Rider Rei!

Becoming Kamen Rider Rei allows Koutarou to change between different modes, or "forms", which boost him in various ways. Kamen Rider Rei has the following forms (known so far):

Rider Form:
The "balanced" form. In this form, Koutarou's strength, speed and defensive power are all boosted equally. Kokuden-ou forms a cloth-like armor around him, flexible but resistant to impact, complete with its whip-like form. When swung, the whip becomes lightning itself, which is about as devastating as you might expect. Alternatively, Koutarou can wrap it around his limbs to add a shocking effect to his unarmed attacks.

Finishing move: Rider Thunder Kick. Rei focuses the lightning in either foot and accelerates his leg with Shunpo to deliver a devastating kick. This can be a roundhouse or a flying kick.

Metallica Form:
The "attack" form. In this form, Koutarou's attack power increases substantially, but his defensive ability remains about the same as when he is not transformed, and his speed is only marginally boosted compared to Rider Form. Kokuden-Ou takes on the form of a monstrous-looking katana. When swung, the blade becomes "solid" lightning, so it has a shocking effect in addition to being a sword.

Finishing Move: Rider Bolt Slash. Koutarou focuses the lightning on the blade and delivers a particularly devastating slash.

Judas Form:

The "ranged" form. This form doesn't boost attack, defense or speed by as much as Rider Form, but it DOES allow him to summon lightning as either bolts or localized strikes, allowing ranged versatility. Kokuden-ou becomes a staff, which can be snapped in two to make "guns", doubling his fire rate but halving his attack power.

Finishing Move: Rider Storm Cannon. Focuses lightning into a massive, cannon-like blast that rivals some of the highest-level Hadou in terms of sheer destructive power.

Sabbath Form:

The "speedy" form. This form focuses on speed at the expense of both sheer attack and defense power. It does, however, allow for truly brutal attack sequences. Kokuden-ou becomes a pair of claw-like gauntlets and boots that allow for slashing attacks with hands and feet, which shocking effects as usual.

Finishing Move: Rider Lightning Tackle. Koutarou briefly BECOMES a lightning bolt and rams THROUGH the opponent, coming out on the other side. Unlike the other finishing moves, this does not have a charge-up, but it can only be "fired" in a straight line once it's started. It IS, however, very fast.

Blind Guardian Form:

The "defensive" form. This form focuses on defense at the expense of speed (Koutarou actually becomes a bit slower than his regular self), though attack power doesn't drop by as much. In this form, Koutarou can manipulate an electromagnetic field capable of diverting energy away or towards himself, making him able to attract the enemy towards him or deflect energy attacks. The more pressure (i.e. the more powerful) the attack, the more effort he must put into deflection. This EM field has a maximum range of 50 meters. Kokuden-ou's armor becomes thicker in this mode, and it becomes a large battlehammer.

Finishing Move: Rider Railgun. First, Koutarou designates a specific area underneath the opponent. Then, he tosses his hammer upwards and begins to accelerate the electromagnetic field downward until the hammer is caught up in it and promptly accelerated towards the unfortunate soul.

While in any form, Kamen Rider Rei can summon his trusty battle bike Kokurai to ride. It is much faster than his Shunpou, but it maneuvers like a motorcycle.

Eternis
2013-06-25, 07:27 AM
Erm, how's this for a character?
[WIP]
Chishio Zuiichi

Gender: Male
Age: Unknown, looks 16-18 years old (in human terms).
Height: 6'1" (1.85m)
Weight: 165lb. (75kg) [roughly]
Eyes: Ice-blue.
Hair: Very dark brown (nearly black, but not quite)

Background:

Chisio woke up in the middle of the street, with no memories apart from his name, which he remains certain is his. He had barely walked ten metres when he noticed an old man being beaten by thugs in the alley. Quickly subduing them due to an unexplained thrill of fear running through them, the old man thanked him, claiming that he would guide him to where he would both fit in and be of greatest use. Leading him to the Shinōreijutsuin, the man knocked on the door and told him to wait. ((This is where he is now))

Personality:
Chishio is unsure as to who he is, but when he sees people in trouble he feels the urge to step in and help. He doesn't quite know how to talk with people, making him seem aloof, and generally has a bad memory for faces, forgetting immediately any of what the old man's assailants looked like. Something comes out when he's fighting, however; A combination of exultation and ruthless efficiency, allowing him to plot out multiple courses of action based upon reasonably skilled predictive ability.

Description:
Chishio is slightly taller than average, but that's about it for unusually. His straight brown hair is loosely cropped, sticking up like a cockatoo's plumage at the back of his head, and his clothing makes him look like a nondescript worker.
Abilities:
As of yet, he is untrained in any official skills, only maintaining a high intelligence (Top 0.01%) and the various perks that go with it.
Current Location: Outside the Spiritual Arts academy.

Frozen_Feet
2013-07-04, 04:09 PM
The Faceless / Los Sin Rostro

Arrancars are the result of Hollows removing their mask. But an ordinary Hollow doesn't gain much from the process; at best, they recover a small bit of their former reason and identity in exchange of focusing all their power in a small and easily-destroyed device. Such "Fingido Arrancar" ("Mock-Arrancars") are not much more dangerous than the common Hollows fought by Unseated Shinigami troopers.

Only Menos-level Hollows really make worthwhile Arrancars. But there's a wee-bit problem - 90% of Menos are mindless, uniform Gillians that lack an identity of their own. They could never become Arrancars "naturally", as they would never think to purposefully remove their masks. Even if their masks were broken by accident, they would just heal back to how they were in time.

However, the process pioneered by Dainichi Nyoria can be applied to an ordinary Menos! The results are just... underwhelming. You see, normally when a Hollow's mask is broken, it is the person they were who is revealed underneath. But an ordinary Menos has no personality to speak of. So who will you find?

You find no-one.

Faces of such Arrancars are just smooth slates of white with two, usually empty black, eyes roughly where they should be. If sufficiently agitated, a thin line might appear to cross their faces and then open up into a maw filled with sharp teeth, but usually there isn't much to look at. Their skin is grayish-white, and their nails black, giving them a pallid, corpse-like appearance. They have no definite sexual features or navel, and are generally dull to look at. They are 170 centimeters tall, and weigh 65 kilos. Their Hollow holes go through the heart, and their Estigmata (Mask fragments) are just broken halves of their former masks set to cover the right side of their head. They are generally given leftover clothes, not because they need them, but so they can be told apart from one another.

Because they are all. The. Same.

These depressing creatures are called Sin Rostro, the Faceless. All of them carry identical, katana-like Zanpakuto, but show no signs of knowing how to use them. Measured in raw power, each could stand up to a Shinigami Lieutenant. However, they have not been created in great numbers since the Espada were chosen. They are, in many ways, even less useful to Las Noches than ordinary Gillians are.

How come?

Well, usually when you make an Arrancar, the basic instincts and endless hunger of a Hollow give way to reason, to higher forms of thought and personal ambitions. But ordinary Gillians have none of the latter. When you remove their hunger and their instincts, you remove even the last shreds of motivation or any sort of driving force from them.

And thus, Sin Rostro are perfectly content to just sit, stand or lay still, without doing a damn thing. Neither wanting or requiring anything from their surroundings, they are usually completely apathetic to them. They do not speak, or interact in any other way with each other. Only stimulant that commonly catches their attention is pain - if possible, they seek to avoid it, but if that is not possible, they will try to remove or fight source of that pain to the bitter end.

What should one do with such a creature? No-one really knows yet. They are a phenomenom that has never appeared before in history, so they're extremely ill-researched. For now, Las Noches has deemed the process of "Arrancarification" a waste on ordinary Gillians. They are more useful as mindless beasts, than they are as mindless no-bodies.


Powers:

Raw Strenght: The most notable quality of Sin Rostro. Each of them has raw strenght in excess of what is required to break Bakudo 60. This is way above what most Shinigami ever display. It is rather fortunate they are not particularly inclined to escape most bindings.

Hierro: Sin Rostro lose their powers of regeneration, but in exchange they become very durable physically. Asauchi-level Zanpakuto glance harmlessly from their skin. Only a very competent Shinigami could cut through them like one cuts through an ordinary Menos.

Kumon: Sin Rostro retain primitive dimensional travel ability from their time as a Gillian.

Cero: Each Sin Rostro can shoot a crimson Cero, roughly comparable to fully chanted Hado #50 in power.

Negación: It takes two Sin Rostro to create a Negacion field covering one square-meter in area, and extending a maximum of 1000 meters upward. For every two additional Sin Rostro creating a field, the area it covers is tripled. The field aligns itself to a plane's gravity, so it can't be created "on its side" etc. - it always manifests as a pillar rising upwards, no matter how its creators are aligned.

Resurrección: All Sin Rostro have Zanpakutos, so they theoretically have the capability to return to their gigantic past states. No-one has seen them do this, so what form they might take, or what new powers (if any) they might display is unknown.

Tebryn
2013-07-07, 05:47 AM
Kisaragi Saruhiko
Age: 800
Gender: Male
Height: 5' 2''
Weight: unknown
Side: Representative of the Royal Guard
Contribution: Creation of Kaido

Appearance: Kisaragi Saruhiko dresses in a long robe and almost knee length shawl that wraps about his body fully in oranges and golds. His lower face is obscured by a long scarf with a similar pattern and color. Long white hair flows almost to the floor, held back in a thick braid.

Personality: Few remember Saruhiko as he was before joining the Royal Guard, the man who has returned to Soul Society bares little resemblance to the man he once was. Quiet and cryptic, Saruhiko does his best not to interfere to directly in the affairs of Soul Society.

Abilities: Saruhiko is quite proficient with shunpo and kido though having been in the Soul King's palace for so long he has lost much of his physical combat skills. Even before he was transferred to the Soul King's palace he was only a passable swordsman and had little skill in hakuda. It's possible that both skills have completely atrophied in favor of his kido. Alongside his Shinigami powers, Saruhiko possesses the Oken, making his body insanely heavy or light at will along with several other potent abilities. Saruhkio's body regenerates from wounds swiftly, his flesh hard like iron.

Zanpakuto: Gyoza
Appearance: Gyoza is worn about Saruhiko's face, the long scarf it's true form.

Shikai: Until they're full! Gyoza! - Saruhiko pulls a length of cloth from his scarf, transforming it into a massive bamboo steamer basket. Saruhiko's reiatsu becomes warm and oddly filling for those around him, healing wounds and restoring spiritual energy just by proximity though this is quite slow. The steamer can create large gyoza as the name might suggest, ingesting these morsels restoring a person's spiritual pressure to full and healing their wounds with miraculous speed.

Bankai: Not achived

NikolaTesla
2013-07-12, 01:07 PM
Mikoto, Kokugen

Age: 136, appears roughly 28
Gender: Male
Weight: 160lbs
Station: Shinōreijutsuin Kido instructor and 4th seat in the Gotei Resevoir.

Description:

http://images2.layoutsparks.com/1/103972/Anime-Guy-Dark-BlueBlack.jpg

Kokugen Mikoto in gigai form

Personality:
As a general rule, Mikoto keeps up a rather relaxed persona, but every now and then he slips up. Though he despises himself for it, he thirsts for power, and is rather shrewd when it comes to maneuvering himself in politics. Though very much a believer in his own strength, he isn't too stupid to recognize when he's out of his league, and will (outwardly) graciously accept aid. Doing so bothers him on the inside though. Despite his relaxed nature, he can be rather stubborn.
History:
Mikoto is the second son of a minor noble family, though his older brother has no Reiatsu to speak of, and so it is an open secret that he will be the next head of the family. Mikoto enrolled in the Shinōreijutsuin at the age of 16, where he established himself as quite talented at Kido. Upon graduation, he was picked up by the Reconnaissance division as a foot soldier. Though his zanpakuto did not reveal itself to him, he proved himself a capable warrior when dealing with hollows in the world of the living, and by virtue of his excellent ability with Kido was promoted to a seated officer when he was 40, despite not having achieved shikai.

Though initially he led small teams gainst hollows that were to strong for one shinigami in the world of the living, he was drafted as a healer after a surprise raid on a healing center in Rukongai left the healing division a little short handed. He was a little sore about not being allowed to participate in the primary fighting anymore, but seeing as he hadn't even achieved shikai he couldn't really argue too much.

Following the war, Mikoto retired from active military duty and became a kido instructor at the Shinōreijutsuin. He began leading student excursions into the world of the living to fight hollows, but eventually returned to military duty as a researcher on some healing devices at the SSI, though he elected to keep his position as a kido instructor. Only then did his zanpakuto begin revealing itself to him.

It started small; a strange dream involving webs of energy, odd illusions here and there, but things really started getting interesting when he woke up one morning to find his zanpakuto glowing, and an ultra-thin strand of blue light leading out the door. Of course, he did the only logical thing to do: he grabbed his zanpakuto and followed the light.

The light seemed to lead toward a remote place in rukongai, but without realizing when it happened, Mikoto found himself in his inner world. One moment he was hurrying along through some woods, and the next he was exiting the woods into a floating island surrounded by a number of smaller islands, with a mound with a pool of blue reishi sitting in the middle of the main island. There were 10 islands, including the main one, and 5 of the surrounding ones were glowing. Intuitively knowing what he should do next, he lowered his zanpakuto's blade into the energy, where it stuck fast. Webs of energy appeared throughout island, and his zanpakuto materialized before him.

By the end of their meeting, Mikoto knew two things: one, his zanpakuto didn't want to tell him its name, and two, it had no intention of telling him its name. Instead, it instructed him in some advanced kido techniques, much to Mikoto's dissatisfaction, but a 6th island began glowing as he left.

Upon returning from his inner world, he was somewhat startled to find that his zanpakuto had not returned with him, and he has not been able to locate it since, though it is always present in the pool of reishi in his inner world when he returns there.

It has now been 9 years since then, and a 7th island began glowing when he fell in love with and married the beautiful Myu Igarashi, sister to Naganori Igarashi, and a former student of his. Having grown tired of the rampent immorality of the SSI, he recently transferred to the Gotei Reservoir, where he was appointed 4th seat.


Powers:

Zanjutsu:
While he does not currently carry a Zanpakuto, he's no pushover when it comes to swordsmanship. His preferred method of melee fighting is Hado 42 Tekkourankan (Moonbeam Fence), which creates two solid beams of reiatsu which can be wielded like clubs/swords. It is more or less a variation of Bakudo 62.
Hoho:
Slightly above average speed, gained from continual practice as a healer, though generally he prefers up front fighting to dodging around all over the place.
Kido:
Hado:
Capable of casting Hado up to level 54 without an incantation, up to 73 with an incantation. Favorite spell: Hado 42, Tekkourankan (Moonbeam Fence) which creates two solid beams of reiatsu which can be wielded like clubs/swords. It is more or less a variation of Bakudo 62. It's incantation (when he uses it) is: "Angel fall from on high, Lash out and blind, become servant of mankind"
Bakudo:
Capable of casting Bakudo up to level 58 without an incantation and up to level 75 with an incantation.
Healing Magic:
Proficient with all healing magic, has done some technical research on the subject at the SSI.
Other Kido:
Possesses some of the more refined skills with Kido than the cut and dry Hado and Bakudo spells (he is a kido instructor after all).

Zanpakuto:
Mikoto currently does not wield a Zanpakuto, though it has revealed itself to him. His Zanpakuto takes on the form of what appears to be a dark rift, and Mikoto still can't decide if it has limbs or not.



Ryoushi Jikuu (Currently does not possess.)

Zanpakuto: Ryoushi Jikuu
Description: Long slender blade that seems almost faded, almost as if it doesn't quite exist. In years to come it will be rumored that it's made of glass, though this is entirely untrue. The hilt consists of a crescent from which the blade extends, and a hexagram on the bottom.
Spirit: When he decides to step out from the void Mikoto currently thinks is actually him, he will appear to be a translucent man with one eye glowing blue and the other red.
Inner World: 9 islands slowly orbit a central one. Each island represents something that Mikoto must learn before his zanpakuto will entrust his power to him. The central island is barren except for a mound in the middle with a reishi pool, but the other 9 islands have a variety of ecologies. A dark rift hovers over the pool. When an island glows, it means Mikoto has learned that principle. The 7 principles currently mastered by Mikoto are: Magic, Healing, Ambition, Teaching, Mercy, Leadership, and Love. The two remaining islands represent Humility and Protection. When those islands glow, Mikoto will gain his Shikai.

Shikai: Rend, Ryoushi Jikuu! (Currently does not possess.)
Description: The Ryoushi Jikuu's blade disconnects from the hilt, though it still rigidly holds its position. It remains just far away enough that the circle that the crescent on the hilt would be part of has enough space to be complete (About 4 inches).
Powers: Ryoushi Jikuu has the following abilities:

Kuukan Yugami (Space Distortion): A bolt of reality distorting energy is fired from Ryoushi Jikuu, causing minor to moderate injuries. At it's lowest and fastest level, the distortion is minor enough that all but the weakest of souls are for the most part able to retain their form and receive only superficial injury. It is almost always fatal to humans however, as their innards are simply incapable of pulling themselves together when separated even by only a millimeter or so. The power of this ability can be adjusted, but as the distortion grows stronger, the speed of the bolt decreases. Alternatively, the bolt may be charged, then fired, eliminating the penalty to the actual speed of the bolt.

This ability has a variation: Shōten Kuukan Yugami (Focused Space Distortion) . With this technique, the distortion is focused to a single plane, which then distorts and causes things to be cut clean through. The necessary focus required, the amount of time that must be spent, and the sheer amount of reiatsu needed and make this ability work makes it extremely difficult to use, and losing focus can have dangerous consequences.

Uchuu Shifuto (Universe Shift): Two parts of space are temporarily linked, allowing for incredibly fast travel and even travel between dimensions. Connecting to and from the precipice world can be dangerous however, but only if Mikoto's concentration is disrupted.

Parareru (Parallel): A plane of space is chosen (generally vertical and through an enemy. Attacks that Mikoto makes with his Zanpakuto on his side of the dividing plane are mirrored on the other, splitting the power between the two attacks. With practice, some finesse can be aquired: splitting the power of the strikes unequally, and mirroring kido attacks as well as zanpakuto attacks. The dividing plane is always visible as translucent energy, and it can be moved in any direction with little to no effort. At no time can Mikoto cross this dividing plane, but his zanpakuto and kido can pass through, making it possible for Mikoto to actuall hit himself with this technique. Only the attack itself is mirrored however, so there is no mirror image of Mikoto that can also be attacked.

Tōgoku suru (Imprison): An octohedral field of energy imprisons the target and transports them to another dimension of Mikoto's choice (usually a a random spot in the precipice world), where the field is maintained by absorbing energy from it's surroundings. Hence, prisons transported to the world of the living generally last only a minute or so against even the weakest of souls.

This prison can be broken out of by brute spiritual force, but to avoid getting stranded wherever Mikoto sent you requires a bit more finesse, as the field must first be broken off from Mikoto's control, then fueled by the prisoner's reiatsu (you can't draw energy from your surroundings while traveling), and then directed back to wherever they want to go. A non-offensive version of this ability exists where Mikoto willingly transfers control of the energy field to the person inside so that they can travel accross dimensions. This field can transport more than one being at a time, but doing so requires more reiatsu.

This ability requires prior set up, and the field must be charged for a full minute before it actually teleports. Before teleporting, the prison is directly fueled by Mikoto's reiatsu, both for purposes of transport and for imprisoning, though control can be transfered. Those within the field are protected from outside harm.

Story So Far:
Accompanied Lieutenant Igarashi to the Dangai on a research mission, where he shared some of his discoveries at the SSI, that may lead to a method to block hollows from entering Soul Society. Shortly after their return, a large fight broke out at the Senkaimon. Worried that his old partner from the SSI might have tried something, he rushes over, but is stopped by a manifestation from his Zanpakuto, who tells him that the Senkaimon is open and may cause immense harm if the dangai is allowed to be drawn out by the powerful reiatsu outside. Mikoto sets up a negation field, and with some impressive help from the captain commander prevents the energy from doing much damage.

Afterward, a band of hollows tries to escape through a garganta, and while unsuccessful in stopping them, Mikoto manages to re-open the garganta behind them to possibly track them. Meanwhile, Death goes on a rampage, and so Mikoto goes to support the other shinigami in putting up barriers to contain her dangerous reiatsu.

KnightDisciple
2013-08-01, 01:08 PM
Michael Harada -- KIA (Killed In Action)

Age: 30 (Apparent); 200 (Actual)
Gender: Male
Height: 5'11"
Weight: 155 pounds
Station: Computer Science Senior Researcher, Engineering Division (Formerly SSI)
Speech/Reiatsu: Dark Green

Description:Michael is pretty clearly a "half-breed", even without hearing his name. His face is an interesting mix of English and Japanese features, and his hair is a light brown color, while his eyes are a darker shade of brown. He keeps his hair trimmed short, and his face clean-shaven.
His overall build is rather lean, though it's by no means "soft"; Michael's muscles are defined, he simply hasn't worked hard on packing a lot of them on to his frame. His general movements are very precise, smooth, and measured, reflecting his approach to the world.
He wears the traditional Shinigami uniform, but over the top of it he bears a white lab coat with many pockets. Most of them are typically filled with computer cables, compact storage media, and a small fold-out tablet PC that Michael himself designed.
However, when he knows he is going into a fight, the coat is left behind. As well, if he knows he's going to be using his "signature techniques", he will actually shed his upper body garments, usually just shrugging out of them and letting them hang back off of his waist.
Raikouhime is either in use as a "walking stick", or tucked through a special loop on his belt.

Personality:
Michael is brusque, focused, and weary.
Brusque, because he dislikes wasting time on unnecessary pleasantries.
Focused, because for him it's often all about the next test, the next result, the next program, the next invention.
Weary, because for many years he's had to deal with the twin problems of "almost nobody here respects my work" and "the few people who do are completely insane".
Mind you, he's not a bad man, and anyone who works with/under him can report he's very reasonable and willing to listen to concerns, ideas, problems, and so forth. He just tends to dislike wasting time on "trivial" matters.
For all that, he does shower praise and (if he can manage it) reward on those who make genuine breakthroughs. He appreciates invention in many forms, not just his branch of scientific study.
That said, he has a cold-burning temper, and carries a grudge for decades, as some have unfortunately discovered.
He's secretly an avid reader of trashy science fiction books from the mortal world, and will vehemently deny such a habit to his dying day.
Finally, he has an appreciation for symphonic metal music when he's in a "coding frenzy", though thankfully for his coworkers he doesn't crank the stereo as loud as Chouko does.

History: Michael has very hazy memories of his parents in Soul Society, having been one of the souls born on the spiritual plane, rather than being brought there from the Mortal World. But when your parents die after a bandit raid on your neighborhood out in the 60th district, and you're not even 10 years old yet, of course your memories will be fuzzy at best.
He wandered about the Rukon for a few years before one of the Academy recruiters determined he had potential and got him shipped off to the Academy.
He flourished in the academic environment, striving to excel in every area, though as time went on it was clear his best fields were science (still a burgeoning study, to be sure) and Kido.
Just as he graduated, he started to hear rumors among members of the Shinigami Science Institute (which, not long after joining, he wondered about the naming of) about some strange mortal device recently created in the country of "England". Michael, being curious at least in part thanks to his unique heritage, started looking into it.
And came across the work of Charles Babbage. It was pretty much love at first site for Junior Researcher Harada; the "Difference Engine" all but enraptured him. He simply had to have one!
It didn't take long before he'd copied all the plans and notes down, as well as making some roughshod drawings of the finished product, and he was back in Soul Society, ensconced in a lab and working hard. In the space of a week, Michael had produced a copy of the Difference Engine. But...what to do with it?
Well, as time went on and computing advanced in the Mortal World, Michael continued to push the edge in the Spirit World. There was a yearly fact-finding expedition wherein he and other researchers scoured the globe for any new developments. For about a century, those pickings were slim, even as Michael produced a fair number of unique contraptions that would make a mortal steampunk fan faint in delight.
It wasn't enough. But unfortunately, while he was brilliant, Michael lacked the ability to invent things faster than the Mortals. So for two decades, he set aside his work on his Calculation Engine, citing roadblocks in ideas and applicable uses, and focused on improving his more basic skills.
In particular, he became enamored with the records of the "Shunko" skill-set. It appealed to his love of Kido and his preference of precision over power. He dove into everything there was on it; the inventor had since gone on to Squad Zero, but had documented things rather well.
It took him two years, but finally reached a point where, while not a Master, he was skilled enough to safely use this skill in a fight. Of course, he'd had to take techniques from a few Mortal martial arts as well as the general Shinigami Hakudo techniques, but such was the way of things.
Reinvigorated thanks to focusing on something entirely different, Michael dove into his Calculation Engine research with renewed vigor. His best models were large and somewhat temperamental, but they proved their worth as aides in cataloging data in high volumes, as well as running complex, multi-part calculations.
Still, Michael was often left studying Mortal inventions in the field and improving on them to some degree or another. After a while, he accepted this, seeing as time went on, Computers became an enormous field of study. By the time of the 1980s, he'd gone much further than mortals in the areas of miniaturization, heat management, and so forth. And all without using so many of the exotic components the "tried and true" systems of old did. Some of those things were partially organic, and something about that just offended Michael's sensibilities.
Work continued, and today Soul Society, especially the Gotei, enjoys fairly easy access to a wide range of computing products that are at least 20 years more advanced than anything the Mortal World has to offer.

Story So Far:Michael has caught wind of Chouko and Hideki's efforts to create an Engineering division, and intends to join ASAP, likely taking several of his Junior Researchers with him.

Abilities:

Intelligence: Michael Harada is very much a genius, specifically in any and all matters relating to computers, both their hardware and their software. He's currently on the verge of creating a truly Sapient Artificial Intelligence, though the complexity and scope of this project is not currently known by many. He speaks a couple dozen languages, on top of knowing a dozen or so programming languages (including Assembly Code and Whitespace).
Equipment: While he does not fight with his inventions, Michael does carry a couple into battles with him. He has a modified reiphone that he's merged with one of his more basic palm computers and set in a bracer he can attach to his arm (usually left arm) with a pop-up holographic display. Further, he has a headset with an extendable screen just large enough to go over his eye, while it has a discreet pickup microphone as well as a high-quality earpiece.
Physical Strength, Endurance, and Agility: Michael is in great physical condition, his physical strength being slightly more than what his frame would suggest (though he is by no means a powerhouse). His physical endurance is above average, and his agility and flexibility are incredible. His reflexes and general foot-speed are definitely Seated Officer territory.
Hoho: Michael is a moderate Expert in Hoho. He does not know any of the more advanced techniques of the Flash Step, but his control is superb, with little to no wasted energy or movement. He can vary the speed and distance of his steps with ease, and has a decent ability to change direction mid-step. His overall speed is good, and his distance with each Step is on the high end of average.
Hakudo: Michael is even better at Hakudo than he is at Hoho, having taken a couple periods to "brush up" his hand-to-hand skills. Not only does he use the traditional Shinigami art, he has studied a few Mortal arts: Jujutsu, Akido, and Wing Chun. All are the sorts that focus on precision, quick strikes, and turning the opponent's power and strength against them.
Zanjutsu: Michael is capable enough with his sword, but it shows that it's his least-studied area. He is not even a low Expert in swordplay, and even when using his released sword, tends to rely on his Kido or Hakudo more. As well, he is unable to use his sword and Shunko together, and he has poor results mixing swordplay and unarmed styles, or even using most Kido alongside his sword.
Kido: Michael is a high-level Expert at Kido. While he cannot cast every spell wordlessly, he has extensive levels of control and skill, and can indeed cast some of the lowest-level spells with a flick of the finger and some concentration.
-Bakudo: Michael can perform up to Bakudo 35 without a chant, and knows (and can perform) spells in the 60s.
-Hado: Michael can perform up to Hado 30 without a chant, and knows (and can perform) spells in the 60s.
-General Reiatsu Control/Presence: Michael has incredible control of his own energy, and generally only lets a lot of Reiatsu leak out when he's trying to intimidate an opponent, or using it as part of a specific technique. His spells and Shunpo never waste energy, and thus it can sometimes be difficult to totally exhaust his reserves (which, while not the stuff of a Captain, are still considerable).
Shunko: Michael discovered texts on the "Flash Cry" years ago, and was immediately filled with a desire to master this skill. While he has not fully mastered it yet, he is certainly a moderate Expert in its use.
When he manifests it, an aura of crackling dark green reiatsu all but explodes from his back, arms, and upper chest before being somewhat restrained into a glowing aura about them.
Michael's best aspect of Shunko is his ability to counter and dispel incoming Kido, especially those his opponent hasn't finished casting yet. This works best on a spell he is familiar with (which is many, but not all), and currently only works on Kido (rather than broader ability sets). He is still working on the momentum-canceling effects of the technique, however, and cannot accomplish them at this time.
The more general destructive capabilities are almost as good as his "counter-spelling"; his punches and strikes carry downright explosive force, and he can fire off compact bolts of energy that hit with the force of a Level 20 Hado spell. The range on these "Shunko Bolts" is rather short (50 feet or less), though. The observed effect tends to act somewhat like electricity.
As he has not mastered it yet, and despite his excellent energy control, Shunko can be draining for him over longer fight periods. As well, while he can continue to apply his Hakudo skill-sets, he cannot successfully use his sword with Shunko active, and neither can he use Kido proper, though perhaps in time both of these limitations can be overcome.

Zanpakuto: Raikouhime

Description: When sealed, Raikouhime is a sword cane that lacks a curved handle, instead having a slight knob at the top that marks the pommel. The wood of the "walking stick" is a brown not dissimilar from Michael's eyes, while the blade itself is a fairly standard steel color.
Spirit: An older woman shrouded in robes of lightning, whose hair is a dark green, while her eyes (the only other feature showing through the robes) are a shining white. She is every inch a "princess", having a polite, well-mannered air that hides a mind and spirit as sharp as her physical self. She has a ruthless streak that's a bit wider than Michael's own natural personality.
Inner World: A tall white stone tower on a tall cliff, topped by 4 lightning rods. The whole place is constantly under a strong thunderstorm, with lightning hitting the rods at least once a minute.

Shikai: Shout, Raikouhime
Description: When released, Raikouhime becomes a bit thicker and longer, and the blade's shape changes. It is now more of a razor-like shape (http://fc02.deviantart.net/fs28/f/2008/048/8/c/Bleach__Benihime_by_chioky.jpg), with the end tip a straight line that still bears a cutting edge. The end of the hilt takes an angle downward, and the u-shaped guard and the pommel are a dark silver color, while the hilt itself is wrapped in black. The end of the pommel has a short dark green cloth tassel, while directly under the guard there is a thick cloth string of the same color. This string is tied such that there is a small bow on the top and bottom of the hilt, with the bottom trailing a decorative chain of metal "talismans" the same color as the guard and pommel; there are 5 of the lightning-bolt-shaped talismans total.
Power(s):
All of Raikouhime's powers derive from taking Michael's energy and focusing it into shapes without requiring Kido, as well as charging it with electricity.
-Sing, Raikouhime: Fires an arc of energy directly in front of Michael that stretches a few feet in either direction, and has decent range. It carries mostly concussive force, with some secondary electrical nature.
-Emerald Lightning Shield: A dodecagon of green energy crackles to life in front of Raikouhime. It is a powerful shield that is roughly equal to a 60-level Barrier Bakudo. However, its size (approximately 4 feet side-to-side) cannot be altered.
-Bolt, Raikouhime: Fires a crackling, arcing bolt of green lightning in a line out from the blade. This line can travel through air or along the ground, and often will leap between 2-3 enemies (though Michael can control if it leaps or not). He has limited control over its direction.
-Bind, Raikouhime: Creates and flings a net of green energy over a target, typically seeking to anchor to the ground, a floor, or a wall. Resembles a net of lightning.
-Emerald Bolt, Roaring Thunder: Raikouhime's "ultimate attack", Michael must have Bound the target first. When activated (by stabbing the blade into one of the anchor "threads" of the net), it causes the net to surge with electricity for several moments, before exploding in a single huge bolt of lightning, equal to a Level 80 or so Hado. This completely consumes/destroys the net.

Bankai: (Not Achieved!)
Kagayaku Raikouhime
Description: Michael takes Raikouhime's sheathe (unchanged in Shikai) and tosses it into the air, where it turns into a huge bolt of green lightning. This bolt slams back down onto Michael, obscuring him for a few moments.
When it clears, there is a faint aura of electrical power present around him. His sword has completely transformed, becoming a shakujo with a green wooden haft and a golden head and end-cap. The head of the staff has a design that resembles 3 lightning bolts twisting together, with a smooth round circle mounted perpendicular to the main shaft. Each side of the circle bears 6 small golden rings that constantly strike each other; instead of the normal metal-on-metal sound one would expect, this contact generates the faint sounds of rumbling thunder (enough to notice, but not enough to impede conversation or anything).
Meanwhile, 12 orbs of dark green lightning orbit around Michael's body, and his eyes are shrouded behind crackling green electricity.
Power(s): All of Raikouhime's previous abilities are present, and amplified by about 50%. Michael himself gets no physical boosts or the like, with his Bankai focusing entirely on his mastery over lightning.
-Lightning Mastery: Michael can conjure up raw lightning/electricity, and fire it from his shakujo, hands, or even eyes. These bolts are generally about the strength of Level 30 or so Hado, but he can fire them quickly, easily, and accurately, without any verbal component. If he pours more energy and concentration into it, he can cause a "chain lightning" effect that can jump 2 times after the initial target, though each jump is half as powerful as the previous strike.
Furthermore, Michael has limited ability to bend naturally-occurring lightning, or lightning summoned by other spells and abilities, to his will. He cannot completely take over such spells or natural phenomenon, but he can redirect targets and the like. He has a limited ability to negate electrical damage to himself, but it is not infallible, and it is primarily achieved by shunting the energy into the ground or a very close wall or the like. In completely open air he has no way to negate this.
-Lightning Wizard: Michael can (and often does) imbue any/all of his spells with lightning. Binding Bakudo deliver a stunning shock to their target, Barriers deliver a shock to someone trying to physically break it, and Hado can be lent two elemental effects. The downside is that these spells can be interfered with by the right effects (such as water), and could be vulnerable to another person taking them over given distance from Michael. In general there is a 10% potency increase, but a 15% energy cost increase.
-Lightning Orbs: The 12 orbs that circle Michael's body can, at his will, be sent out to explode into any one of his Shikai-based abilities (but at his Bankai's potency). 2 are required if he wishes to Bind and then use Emerald Bolt, Roaring Thunder. These Orbs renew slowly during his Bankai; perhaps 1 every 30 seconds, until he has 12.
Alternatively, they can be used to cancel out an incoming energy attack, or slam into an opponent in melee range and deliver a powerful shock. In either case, the orb is spent.
-Positive Charge, Negative Charge: Shining Raikouhime's most radical but most subtle ability. If he has several moments to study an opponent's attack, Michael can simply point the head of Raikouhime's form forward, trace a circle in the air, and negate the attack. Unlike his Shunko, this is not restricted to Kido only. However, it is not a one-size-fits-all ability; for each type of attack (Cero, Bala, Kido, Sword, Fist, more esoteric abilities, etc), he must take a few moments to study them. From then on he can negate them...for that particular opponent. It is a useful ability, but each fresh foe requires more study to properly counter them. The delay between observation and his ability to counter can give an opening for a quick enough opponent to strike.

strawberryman
2013-08-03, 10:48 PM
Kobayashi Momoka
Age: 298, temporal shenanigans make this an unknown, looks mid-to-late-20s
Gender: Female.
Height: 66in/167cm
Weight: 102lb/53.5kg
Station: None, detainee, former SSI member
Reiatsu: Like the tickling of flying leaves
Speech: #00CC99

Description:
Momoka is a moderate height woman, with a fit build and fair skin. What's most notable about her, however, are her immaculate dreadlocks, her many piercings (several on each ear, anti-eyebrow piercings on her left side, a stud through her right eyebrow, one through her right nostril, one to her left bottom lip, and quite possibly more out of sight), her tattoos (an elaborate sleeve on her right arm with vines, blowing leaves, and heavy mists, a recreation of Kobayashi Eitaku's painting of Izanami and Izanagi on her back, and a kyuubi tail along her left thigh to the bottom of her shin), and the strong scent of incense (and other scents) that permeates her presence.

Personality:
Momoka is... a mystery in many respects, but she has an extremely unconventional view of authority, which is visible by the modifications to her body. She doesn't completely ignore requests from authority figures, but she usually finds her own way to perform them, which in Japanese culture is nearly as infuriating as denying it. She has an extremely laid back and lackadaisical personality in most circumstances, but she also has a great love for pranks. She also has arguable ethicality with regards to conning people (she exploits people who buy into the rumors that she's a fortune teller). However despite her personality and love of tricks, she is remarkably driven, and somewhat deceptively insightful and cunning. If she has a scheme in mind for you, you had best hope she has good intent towards you.

History:
Much of Momoka's past before the academy is a mystery, and her story changes every time she tells it.

What is known, however, is that Momoka was a talented student, with excellent reiatsu control and notable prowess with kido. As such, she was a shoo-in to join the SSI. However, she was flagged for minor points of concern in her solitary yet manipulative personality, it had not yet come to any harm. Momoka was mostly of no note for most of her tenure, aside from achieving a senior researcher position for her developing new kido and applications of existing kido, specifically barriers. However, she was eventually caught sneaking into and perusing intensively classified (up to captain-level) information with regards to forbidden kido and other topics. It is not considered that she had time to master any of these kido before her detainment, given it would be of great ease to escape if she had, but given her propensity for trickery it is unknown for sure.
Momoka has mostly been a well-mannered prisoner for the last 30 years she'd been locked up, disregarding messing with guards with offhanded comments.

Story So Far:
N/A

Abilities:
Hakuda Initiate: Momoka is average in Hakuda. Her strength is sub-par.

Shunpo Intitiate: Momoka is slightly above average in shunpo speed and distance, but her precision with the art is uniquely greater than one would expect.
Utsusemi: Though not overly talented with Shunpo, Momoka is capable of leaving behind an afterimage for a few fractions of a second.

Kido Master: Momoka is a kido expert first and foremost. She has most focus upon bakudo, but her hado is still of considerable strength. She is easily capable of eishohaki for spells of up to 50, and has created several kido catalogued by the SSI.
Crafted Bakudo:
Bakudo 29: Shadow Trade: The caster speaks the incantation or name once to leave behind a shadowy afterimage. Speaking it again trades the caster's current location with the shadowy image, a few moments after which the image disappears.
Bakudo 44: Misty Detachment: The caster can cause themselves or another to be held in an incorporeal, partially visible state where they are incapable of interacting with "physical" objects but are still able to move and view them. This manifests itself as a thin ghostly ribbon the caster wraps around themselves or the target. This state makes them almost entirely immune to harm until they remove the ribbon. Barriers are still capable of stopping the recipient of this spell.
Bakudo 48: Shielding Shadow: Much like Danku, but easier to perform. This dark barrier blocks hado of up to its level.
Bakudo 48: White Flame Spell Prison: This spell is created with the express intent of combining it with another kido, with or without incantation. The spell in question is held in place until the caster calls the number and name of the partner spell.
Crafted Hado:
Hado 50: Path of the Jade Dragon: "Scales of emerald spread to the west wind! Ivory fangs bared at black clouds to the south! Sapphire feathers rain on the eastern rivers! Ascending to the sky, pillars of green burn away the hateful sun!" A ball of green energy forms in the caster's hand just before a path of green pillars of flame explodes forth from them. The path continues forward and can be directed by moving the orb, and will do so until the caster lets go of the orb, at which there is an explosion of flame of greater size and height.
Hado 54: Black Flame of the Marsh: "The cauldron of hell bubbles, spewing forth its fumes. Black rain falls from the heavens. Smoke congregates on the mountains and spills forth into the valleys. Death cannot be escaped!" This spell creates a black, fiery orb of energy that moves slowly towards its intended target, leaving behind a burning black trail that harms any who pass through it. Contact with the ball creates a sizable explosion.
Hado 60: Breath of Cherry Blossoms: "Seasons travel east! The wolves of the north cry out! Tear forth, death of white!" This spell creates dozens of tiny balls of energy that dart forth immediately with lines of energy that pierce with deadly effectiveness. While not as destructive as most kido, it is nonetheless highly lethal if aimed right.
Reverse Incantation/Counter Incantation: With enough forewarning, Momoka can directly oppose a hado by casting the exact same spell in direct opposition to another. The degree of success depends on the strength and kido aptitude of the foe, but success results in the energies cancelling each other out. In addition, Momoka knows enough about the composition of kido to steadily unravel bakudo, even those that hold her, by breaking it apart efficiently with her own reiatsu.
Twin Incantation: Momoka can "double" the yield of kido she casts, but as of yet she can only manage up to 40s, and the incantation is practically required for such a spell to have any potency.
Intensification: Momoka can greatly enhance the effects of a cast kido, at the cost of greater spiritual exertion. She can only truly manage this in extended capacity for spells up to 60.

Intelligence: Momoka is extremely intelligent, having passed the academy with ease and researched kido for many decades.

Great Perception/Insight: Momoka has considerable perception over the common shinigami, able to spot things most people cannot and see through illusions with alarming proficiency. She also has a great insight into people, that she can see beyond emotional facades and acts is the simplest degree of her insight, and it makes her keen at spotting someone in a lie.

Stealth: Even without her zanpakutou's abilities, Momoka is talented at going unseen and unheard.

Zanpakutou: Yuuazamusha (Ghostly Deceiver)
Description: A standard length katana, with a leaf crossguard.
Spirit: A woman with a raccoon's tail and ears, who never seems to be in the same place for long.
Inner World: A vast, misty forest, with swamps and mountains ever at the distance.

Shikai: Hide from the world, Yuuazamusha.
Description: Yuuazamusha dissolves into mist down to the hilt. The mist is nearly undetectable to the naked eye, but can cover a space of 10-15 feet, or can be split to include several areas of smaller proportion.
Powers: The mist created by Yuuazamusha's shikai can be mentally directed, and can be used to deaden senses in several ways. Momoka is unaffected and can always see through the mist.
Hiding Mist: If Momoka wishes, anything inside the mist generated by her shikai can be rendered nearly undetectable by sight, hearing, and even smell. Even Kaku****suijaku can fail to locate anything in the mist, but it is still capable of tracking a trail. Pesquisa is also foiled, failing to reflect anything from inside the mist.
Deceiving Mist: Secondly, Momoka can mirror almost anything in the immediate area of her mist, to create rudimentary illusions based on the environment. She may also duplicate reiatsu sources to make illusions more realistic, however the reflections face an obvious flaw in that they are passed through on touch and reflect nothing with Pesquisa.
Blanketing Mist: Finally, Momoka can channel the mist offensively, to a sense, in that she can almost completely deaden the senses of someone inside of it. Vision outside of the mist becomes intensely hazy and difficult to track, hearing becomes muffled, and smell becomes muddled. Pesquisa, reiatsu sensing, and the like are equally impaired.

Bankai: Unknown.
Quite unknown. It is probably illusion-based, though.


Princess Felicia Lucaster-Von Geister
Age: 188, looks 15-16, bound for a long time.
Gender: Female.
Height: 56in/142cm
Weight: 84lb/38.1kg
Station: Princess of the Court of the First Hollow King
Reiatsu: A disturbing, noxious feeling in one's entire body
Aspect: Plague
Mask Fragment: Bone fragments along the back of her neck.
Hollow Hole: Above her left hip, 1 inch in diameter.
Speech: #CC33FF

Description:
Princess Felicia is a diminutive, thin wisp of a girl, looking to be in her teens. Her hair is black in a pixie cut, her eyes seemingly shift color often. She doesn't have much in the realm of chest and is almost preternaturally pale. Her nails are at a point, easily capable of piercing flesh, and her canines are unusually long (though not overly so).

Personality:
At first meeting, it is possible to mistake Princess Felicia as friendly and not exploitative of her 'royalty'. However, the friendliness is a lie. She is a manipulator and sadist, who enjoys turning people on their heads or tricking them. It can certainly be seen her connection to the First Hollow King, of those who know him directly. She rarely involves herself in combat, however, and does her best to not push the boundaries of her manipulation to snap people to the fact that she is a vile little monster.

History:
One of the youngest members of the Court, and the only other one of direct relation to the King himself, in a way, Felicia was born from the Queen's eggs, and modified by the King, and combined with a rather interesting hollow who was captured inside his court. Overriding the resistant hollow's personality and modifying its abilities to be suitable to some end goal of his, the King created Felicia, setting upon her a royal title, and "raised" her as his daughter.
However, a time would come when the shinigami would come to defeat and bind the court, dispersing them to all ends of the mortal and spiritual world. Felicia was of... particular interest. Her blood being transmutable into nearly any disease, she provided an interesting study into mortal and spiritual plagues, and thus, in secret, several "science" minded shinigami kept her bound in a secretive laboratory in the mortal world along with other specimens related to the King, his queen, and his subjects.
Unfortunately for them, this backfired. One cannot be sure exactly what happened, but all that is known is that they were forced to abandon, seal, and sink the prison into the ocean, where Felicia there rested in solitude and half-consciousness for many years.

Story So Far:
Released from the Forgotten Laboratory.

Abilities:
As an ex-adjuchas arrancar, Felicia is about in the middle tiers of strength, however her strength lies less in straight power and more in potential.

Intelligence: Felicia's knowledge may be outdated, but she is certainly intelligent, and has adapted to modern mortal society rather quickly.

Stealth: With padded feet and a diminutive frame, as well as the natural prowling instincts of a tiger (hollow), Felicia is an extremely stealthy individual.

Hollow Abilities: Felicia is about average in most aspects of hollow ability, however, some carry unique capabilities.
Caustic Energy: Felicia's balas and cero carry a fast-acting yet short-lived virus that some might compare to an acid. It eats away matter down to the flesh, eating away clothes, armor, almost anything, then slowly dissolving flesh, be it from a human or spirit. This also extremely weakens hierro in affected areas.
Shadowed Sonido: By rapidly using sonido yet paradoxically staying in one position, Felecia can make her form blurry and indistinct. Her sonidos lack the audible component when used in this manner, making it an effective stealth tool.
Retroviral Resistance Hierro: By absorbing energy levied against her and subconsciously converting it into a retrovirus, Felecia can temporarily increase her resistance to specific energy types, bolstering her hierro against spiritual attacks of the same source or similar "energy type" kidos. However, her system can only keep one resistance at a time, and absorbing new energy flushes the old one out.

Cloud of Deception: Felicia is capable of breathing a roiling, black smoke that she can will to follow her around like a veil, obscuring her position, or leave in one place (but it will eventually dissipate). The smoke is noxious, but not overly so; however, elonged exposure can cause slight nausea and fatigue.

Plaguespreader: Felicia's blood, saliva, and pretty much everything about her, is, at its very nature, unclean. It carries within it the potential to be transmuted into any virus or disease-causing bacteria known to man. Though she can "repress" this if she wishes, there is very rarely a time she would care to do so. These potential diseases exist in both a physical and spiritual sense, so consuming or really coming into contact with any amount of her blood or various liquids carries the potential of developing just about any disease, and it's usually the fatal kinds (though spiritual beings may have greater resistance to the still-quite-normal effects). Also Known As The Curtain Death Sentence.
Pestilent Communion: By concentrating to a point of vulnerability, Felicia can focus on a person (or spirit) she has knowingly infected, linking with their senses and surroundings, and being able to read their surface thoughts, along with communicating via telepathy.

Zanpakutou: Quimera Pestilente (Pestilent Chimera)
Quimera Pestilente is a relatively short straight blade that constantly drips a liquid similar in effect to her blood. This makes it unique in that it has an ability outside resurreccion, and makes cuts from it somewhat dangerous in practice.

Resurreccion: Spread, Quimera Pestilente
Felicia grows coursing, tiger-like fur on the backs of her arms, hands, back, and on her legs, her feet and hands melding between catlike and human, with great talons. A great snake tail, with the head of a snake extends from her spine, and her six tentacles poke out once more from her body. Finally, her fangs are elongated and drip with the same liquid Quimera Pestilente was imbued with, as do her claws.

Nube de la Muerte: A greenish-black cloud of smoke continually pours from Felicia's body with every exhalation, dispersing at a certain distance but making it harder to see the closer one is to her. In addition, staying in the smoke, while at first only causing nausea, eventually attacks those within it with innumerable diseases that act at an accelerated rate while within the smoke. The diseases vary, but every minute carries with it greater risks and there is no guarantee the disease will disappear when out of the cloud.

Caustic Plague: Felicia's balas and cero's caustic virus expands in power, working faster and living longer. As well, it carries an additional virus to attack the target's immune systems, making the cloud of pestilence around Felecia even more dangerous.

Chimeric Hierro: An adaptation of her retroviral hierro, Felicia can gain a complete nigh immunity to a single "stored" type of energy attack by absorbing the energy into her system. However, it is dispersed as normal if she chooses another type.


Vanessa Adler, Knight of the Hollow King's Skies

Age: 440, bound for a long time, looks mid-20s.
Gender: Female
Height: 72in/182cm
Weight: 126lb/57kg
Station: Knight of the First Hollow King
Reiatsu: The crackle of electricity passing through the air like lightning just struck
Aspect: Pride
Mask Fragment: A circlet of bone, with a single decorative wing on the right side of her head.
Hollow Hole: Above her stomach, in the middle of her chest. About 3-4 inches in diameter.
Speech: #006633

Description:
Vanessa is a tall, lithe woman as an arrancar, with some visible muscle. Her curves and womanly assets are average and subdued, but that doesn't mean she doesn't try and exploit them. Her hair is mostly a short, greenish blonde of feathery texture, and her eyes are a mix between humanoid and that of a raptor (the bird), allowing her for greater sight.

As a hollow, she was an avian creature with four wings, her mask stretched into a long beak with decorative miniature wings. Her arms ended in vicious talons, but she could transform either of them into longsword-length blades.

Personality:
Vanessa is a cold, calculating sociopath. Most of her interactions are based around how best she can benefit, and she will rarely consider an alliance unless a foe is strictly stronger than her, or of more value simply thinking of her as an ally. To say she is emotionless would be a mistake, because she shows amusement when her plans work, and underneath her otherwise emotionless facade is an unquenchable rage. She reacts violently or craftily to any imagined slight, as needed.

History:
Vanessa, or Valkyrie, was one of the Knights of the Court of the First Hollow King, most responsible for patrolling the skies above the King's domain. Under the command of a horde of lesser avian hollows, she was a force to be reckoned with. Unfortunately, with the siege on the First Hollow King's court, she too, was sealed away in the mortal world, hidden for milennia.

Story So Far:
A knight under the service of the First Hollow King, Vanessa was held in a prison of the old shinigami. Until now...

Abilities:
As an awakened knight of the First Hollow King, Vanessa is an extremely skilled and dangerous combatant. Her strength is a bit lower than average for an arrancar, but still impressive (superhuman). Her endurance and Hierro are slightly above average. However, where she truly excels is speed, maneuverability, footing, and by extension, Sonido. Her bala and cero are fairly strong, as well, making her a versatile combatant, capable of closing if needed, or fighting at a distance if a foe is too strong in melee combat.

Tactical Fighter: Vanessa is an intelligent combatant, well-versed in the theater of battle. She knows how to lead a small handful of fighters, and has a good eye for weaknesses and combat pattern recognition. As such this makes her a dangerous, intelligent foe.

Flight: Vanessa is capable of summoning wings, independent of her resurreccion, making her able to traverse the skies in places it would not normally be possible (those with sekkisekki to prevent air-walking, or the like). She is quite fast, as well.

Sword/Spear Combat: Vanessa is an expert in swordsmanship, and fighting with many kinds of polearms.

Heightened Sight: Vanessa is capable of sight at distances mostly reserved to aerial predators, and her close-up vision is alarmingly acute.

Electrokinesis: Vanessa can control electrical discharges within a decent sphere of influence, about 60-100 feet.

Zanpakuto: Sentencia (Sentence)
In its sealed form, Sentencia is a relatively standard european-style longsword, engraved with clouds, breezes, and lightning.

Resurreccion: Armas Del Juez (Arms of the Judge)
Vanessa is armored in a light breastplate of peerless bone and clawed gauntlets, and Sentencia extends into a longspear with a cruel, curved blade. Though the armor does not look like much, it is extremely hard, and blesses Vanessa with a stronger hierro than she is normally capable of.

Thundrous Bala: Vanessa's bala become electrified, and more compact, but are faster-travelling in this form, and even should they miss their target, they leave behind a cracking of thunder, that deafens and buffets those closer to the bala's path.

Judgement Cero: Vanessa's cero do not have to be directly charged in her resurreccion; instead, she discharges the energy of her cero above her head some distance in one quick burst. From there, the energy rises and builds with a rate normal for a cero, and then explodes downward, much like a lightning bolt.

Lightning Eater: A protective field around Vanessa generated by her armor absorbs ambient electricity in the air, healing her wounds to a varying degree. As such, spiritual powers that emulate electrical attacks are useless against Vanessa.


Quidel Alamilla, Aspect of Quetzalcoatl
Age: Somewhere around 700 years old, looks 20-30
Gender: Male
Height: 72in/182.8cm
Weight: 162lbs/73.4kg
Station: Tercera Espada
Reiatsu: Like the warmth of the sun, uplifting or terrible in aspect
Aspect: The Sun
Hollow Hole: The middle of his torso, just above his abdomen.
Speech: #CC6600

Description: (http://i.imgur.com/D2vYZ98.jpg)
Quidel is a semi-tall fit male with dark skin; his hair is naturally grayish-white and feathery in texture, his eyes a darker shade of gray. His mask fragment is a plate just above his forehead, with a pair of holes through it, the remnants of his uppermost pair of eyes as a Vasto Lorde. He usually sports some manner of necklace made of beads, bones, and feathers around his neck, and occasionally headdresses of various styles, and is prone to walk around shirtless. His face and body are commonly painted with tribal markings. He is also quite fond of gold.

Personality:
Quidel is a distant individual, but also very proud, and fierce when brought to anger. He is not against helping his fellow arrancar, after all his powers are well suited to it. But those who insult him are more likely to face his ire. He is as the sun; a provider, a nurturer one moment, and a scorching brilliance the next.

History:
Quidel, though he went by a different name he does not recall, was a farmer during the Aztec era of Mexico. A part of the lower class, he was expected to provide grain for many, nearly a slave in his debts. One year, when it came to providing food for his family, a great drought and the furious rays of the sun insured his and his family's starvation. As a hollow, he ate his family's souls, and terrorized the afterlife of the region, eventually growing in power and becoming a inspiration for the god Quetzalcoatl, due to his strange serpentine nature. He eventually migrated to Hueco Mundo as all hollows do, and along the years evolved into an adjuchas, a great being with dozens of 'serpent' heads, scales of rainbow hue, and a body made of the strange folding of multiple wings.

Eventually, after centuries of hunting, however, a chaotic event brought him to take advantage of his fellow hollows' confusion; in the wake of crashing rocks from the depths of Izanami's gullet, he went on a feeding frenzy, amassing a large amount of power in a short time, enough to become a Vasto Lorde (if an unstable one). From there, he walked on to the great city of Las Noches...

Story So Far:
I don't use these.

Abilities:
As an awakened Vasto Lorde (admittedly, one who had yet to gain full control of his powers), Quidel's power is considerable. His hierro is middling in strength, but still able to weed out most foes. His bala hold respectable destructive power, but his Cero are truly powerful, a true testament to his right to the seat of Tercera Espada. The energy of his cero are also blindingly brilliant beyond that of a normal cero, leaving those who observe it temporarily without sight.

Touch of the Sun: With a touch, Quidel can use his own reiatsu to restore another's, sharing a similarity to Kaido, however Quidel's touch is much more efficient and also assists regenerative ability. With the same touch, however, he can also forcibly extract reiatsu to sustain himself, causing wounds to spontaneously erupt on the contact point, and over time spreading to the rest of the body. The touch is not limited to spiritual beings, drastically accelerating the growth of plants, or drying them out, withering them away. Any such effect that could be caused by the sun's power can be emulated.

Zanpaktou: Serpiente del Sol (Sun Serpent)
Serpiente del Sol is a short blade reminiscent of a greek xiphos seemingly made of rough gold material, with a primitive handle and somewhat dulled blade that make it a poorer weapon than Quidel's mere touch.

Resurreccion: Glow
Quidel's skin turns to a rainbow hue in places as he is covered in iron-hard scales, his hierro boosted in these locations, able to hold off non-Captains in strength. However, if he wills it, he can cover his entire body in the scales. His hands and toes twist into predatory shape and end in sharp talons, easily implemented for offense. Tufts of feathers, brilliant in aspect but ultimately cosmetic, stick out in certain places from under the scales. A helmet much like a stylized falcon rests on his head, part leather, with a feather headdress on the back, and a metallic beak.

Aspect of Sun: The most fantastic aspect, however, is a semi-illusory orb, sunlike in aspect, that follows closely behind him. The orb grows as Quidel uses its power to steal reiatsu, and shrinks as he uses it to restore reiatsu.
Ray of Health: Much like Quidel's healing touch, this ray, a spotlight-like glow from the orb, restores reiatsu and heals wounds.
Ray of Wrath: Much like his harming touch, this ray steals reiatsu and causes spontaneous wounds as it is quite literally torn away.
Quidel can direct as many rays as he needs and can focus on, and the versatile nature of his touch can also be levied for extra utility (growing plants, etc.). As a last ditch resort, he can direct the sun orb directly to a location, and expel all of the stored reiatsu inside, either providing the effects of a ray of health en masse, or creating a massive explosion.

Kusuma, the White Orchid
Age: At least 1500 years
Gender: Male
Height: 6'4"/193cm
Weight: 204lbs/92.5kg
Station: Royal Executioner
Reiatsu: Like a burning sensation on the skin
Speech: Dark Gray

Description:
Kusuma cuts an imposing figure, with a considerable height and being built of lean muscle. His hair is kept to a scalp cut, being of a steel gray color, and his eyes are a matching shade to boot. There's several scars and nicks from battle across his body, and his skin is a shade of tan typical of an individual from the area that is now known as Indonesia. His wardrobe is mostly white, with long-sleeved vests and jackets that reveal his chest, and white hakama to match.

Personality:
Kusuma can be many things. He can be laid back in many circumstances. When it comes to the purpose of his station and the laws of Seireitei and the Soul King, he can be driven to enact the word and intent of the law, and is very knowledgeable about all facets. Nonetheless he still finds enjoyment in everything he does, from the gritty particulars of his job to the hobbies he pursues. But in everything he does, there is a pure unfiltered emotion that pervades his existence: Confidence. He is supremely assured of his victory, and by extension the cause of those he assists. It is not even that he doesn't believe he can fail, but that eventually, things will turn his way.

History:
Kusuma, like many of the Royal Guard, is one of the founding members of the Seireitei, acting as the arbiter and executioner of many of the organization's laws. He personally executed many troublemakers, and in some cases even fought them to the death when they resisted their judgement. His ascension was attributed to his creation of the Sokyoku, which admittedly was more of a coordinated effort with the Black Tortoise (to create the shell for the weapon), but it was ultimately his concept and effort that brought it to reality.

Abilities:
Hakuda Master: Even now, Kusuma maintains his knowledge of Hakuda, and pairs his expertise with an impressive level of strength.
Flaming Shunko: Kusuma also exhibits the capability to use shunko, his reiatsu manifesting into living flames upon his body that hold much more scorching capacity than normal shunko.

Zanjutsu Master: Kusuma is one of the archetypal practitioners of Zanjutsu, even if he does not quite meet the levels of the school's creator or Izanagi himself. As an executioner he always seeks to keep his blade sharp, even as the last call for his duty was a long time ago.

Shunpo Master: Though not reaching the lofty peak that Wan Li Lin exhibits as the creator, Kusuma still exhibits a high level of skill in its practice. He hasn't exactly mastered the ability of leaving behind afterimages, but his speed and precision with shunpo is still considerable.

Kido Expert: One of the aspects of shinigami training he is less versed in, Kusuma's spiritual prowess and ingenuity more than make up for his shortcoming in knowledge. He mostly specializes in hado, and can cast spells up to 40 with eishohaki. The exception being with fire-and-light-elemental spells, he exhibits a proficiency and ability much higher, achieving much more potency with the chant and being capable of eishohaki up to level 70.
Pyrokinesis: An innate ability that is kido-based in nature, Kusuma exhibits the ability to manipulate flames with simple focus.

Knowledge: Kusuma is supremely knowledgeable in the laws of Seireitei and the Royal Realm, capable of quoting errant details from memory.

Zanpakutou: Homusubi
Description: A long blade that is almost close to a nodachi in length.
Spirit: A humanoid figure with imposing red samurai armor... or perhaps a carapace? It is hard to tell. Every inch of him burns with fire and shimmers with heat and light.
Inner World: The cauldron of a massive volcano, with the sun ever shining above. Patches of earth and cooled magma continually cycle through breaking apart and being recreated.

Shikai: Blind, Homusubi
Description: Homusubi's blade becomes composed of pure burning light, leaving behind a heat wave with every swing.
Powers: Homusubi becomes capable of cutting nearly any matter, reishi or kishi alike, obliterating it with condensed energy. As if that weren't enough, the blade is capable of emitting waves of heat or light, scalding skin and inducing heat fatigue or blinding those who witness it other than its master, respectively.

Bankai: Flaming God Kagu-tsuchi
Description: Homusubi's shikai form is still present in bankai, however the more pressing addition is the conjuration of a great armored being that appears almost as a fiend or oni, with skin of molten lava, cracks in its form shining with pure brilliant light. It holds a great glaive of molten rock with a brilliant blade much like Homusubi's.
Powers:
Kagu-tsuchi: The giant conjured by Kusuma's bankai can grow or shrink as willed by its master, and holds an independent intelligence, attacking tactically and in tandem with its master. It has all the cutting power of Homusubi, and emits an aura of heat and light that exhausts both the eyes and the body.
Izanami's Bane: Kusuma oft claims that he was instrumental in the death of Izanami, but whether or not this is true is open to speculation. Nonetheless, Kusuma's bankai opens the capability of an energy technique of phenomenal power. Though it is nameless in execution, Izanami's Bane is supposedly aptly named, being one of the deciding blows against the mad goddess. By channeling reiatsu into his blade, Kusuma can release a cutting wave or piercing pillar of pure light by either aiming a slash or a thrust. It possesses all of the cutting properties of the blade, except projected over an effectively infinite plane. The slash covers more area, but is weaker than the thrust, which in turn covers a much smaller, pinpoint area.

TherianTheorist
2013-08-14, 06:13 PM
((All names Western order unless noted.))

Torahiko Tachibana, Manga Fan, Zerreißen Himmel Soldat and possibly History Eater?
Age: 16 years.
Gender: Male.
Height: 162cm.
Weight: 55kg.
Reiatsu: Feels like Feels like a warm, heavy mist.
Station: Unaligned Aligned, very aligned Student/Fullbringer and New Member of Der Zerreißen Himmel Entwicklung, Soldat. Also currently on leave from the school's Kendo Club.

Description:Torahiko is an average boy, with green eyes and short, scruffy black hair. He has bushy eyebrows, and his overall form is slender and angular. When seen out of his school uniform, he'll be wearing a logo tee with jeans and an open jacket, he prefers bright colors. He is rarely seen without a messenger bag containing his phone, school supplies, and a manga volume.

Since his rescue, he's been wearing the lower class Vertrauen of a Soldat, and his usual bag has gone missing.

Personality:Torahiko is a laid-back individual, spending most of his time watching and waiting, in the event that something catches his interest, he'll ask to join in on it. Surprisingly, when he does put up an effort, he takes it quite seriously. He is an inquisitive person, picking up any bits of trivia that catch his interest. And has a distinct way of handling conversations, making slightly bemused statements interrupted by the occasional point plank question. He maintains attachment to what few friends he has, and will rarely contradict their opinions. In his free time, can be found leaning against a wall in any location he finds sufficiently interesting (often with a manga volume in hand).

Due to recent developments, he's picked up a knack for unnecessary amounts of leading questions, and considered himself indebted to the ZHE...

History: Torahiko has lived alone with his mother in an apartment for as long as he remember. He doesn't seem to remember his father. As he grew older, his mothers work became more demanding, and she began leaving him home alone, where he picked up his habits of reading near-obsessively to kill time, and staring out the window, watching people go about their lives.

Eventually, he joined the school kendo team, both to get some exercise, and try something new. It also gave him a group of people he felt he could speak to easily, forming the basis for most of his friendships with other students.

Story So Far:
Arrived to kendo club, only to be offered to a match by Miya, which he accepted, and lost after a short struggle. May seek out a rematch sometime.

Was late for class, Hasunaga was not amused. Signed up for "1000 Tales of Ghosts". Has realized that several of his classmates (and some other people) all suddenly having excuses to leave. And what is the nature of the strange power he feels radiating from them, anyways? When he tried skipping kendo to investigate "the power", Hasunaga stopped him as soon as he tried, then ended up taking him to the park to talk about spirits, also about not getting involved with spiritual matters...

Then, while running an otherwise ordinary errand, a mysterious woman appeared to warn him of the coming storm, after he pointed out her vague warnings of disaster as strange, she ran off, but not before convincing him to search for Katsuo.

After seeing Katsuo's gauntlets and explaining he already knew about spirits, he found himself unable to answer if he ever believed he had powers, and began questioning his past and motivation. Then Katsuo ran off in the storm.

A few days later, he searched the park for spiritual presences, triggering a vision of a man being killed by a hollow. Unfortunately, he ended up meeting a hollow in person shortly after.

After being caught, he was about to be strangled. Then came a Nachfolger of Der Zerreißen Himmel, who saved his life.

Driven by a sense of emptiness, and a cold-burning frustration with his situation, Torahiko joined the Zerreißen Himmel...

...After a short period of intense training and undergoing a Quincy ritual to restrain the hollow reiatsu within him, he was briefly involved in the transport and unveiling of Demitrio, an arrancar "Reprogrammed" by the ZHE.

Abilities:Speed: Torahiko is unusually fast for high-school student, capable of traveling a fair distance in a short amount of time.

Strength: Torahiko has average strength for a boy his age, nothing too noteworthy.

Endurance: Torahiko, and just about everyone else that's seen him put up an effort, knows his endurance is below average, favoring quick bursts over sustained activity.

Kendo Club Membership: As a member of the school kendo club, Torahiko has a solid grasp of the basics of swordsmanship. Though he has no make that, limited experience in actual combat.

Intelligence: As a "B average" student, Torahiko is certainly not the worst in the school, but not the best either.

Spiritual Awareness: Spirits are naturally visible to Torahiko, but that isn't the only way he can sense them, he can faintly feel their presence without looking at them. More notably, by focusing on one presence, he can gain a general feel for their position relative to his own, giving him a sort of limited spiritual radar, though far from precise, it can provide a general heading.

Zerreißen Himmel training and equipment:
Vertrauen: A generic suit of quincy armor common to all Zerreißen Himmel Soldat.

Marksmanship: After a week-long crash course, Torahiko has gained a basic proficiency with firearms, though his practical experience is rather shallow.

Qunicy Assault Rifle: Der Zerreißen Himmel has supplied Torahiko with an assault rifle for combat use. Since he isn't a Quincy, they've given him some special ammunition, hollow-point silver bullets they called "Ginto capsules". That explode rather fiercely upon hitting a target. Each clip only has 30 bullets, and he only has five of them, so he better watch what he does with them.

Currently, Torahiko has 130/150. Ginto remaining. (These possessions have been lost, for the time being.)

Fullbringer/Quincy? Traits:

"B" The Barricade: Torahiko's Schrift grants the ability to create barriers that shut off certain pathways and angles of attack, or even seal off a space from the outside world. At its upper limit, its' effect is comparable to, or possibly even exceeds, kido barriers or seals up to number 90. Though as a Quincy ability, it's limited by reishi in the environment, as well as the would-be Zerreißen Himmel member's limited experience. As a result the average barricade use in the mortal world would only hold to kido in the 30's.

Basic Reishi Manipulation: The innate ability of all Quincy, to reshape Spiritual matter to one's will. Though without training or experience, it's not refined enough to make a working weapon, nor any lasting item.

Universal Fullbring: Torahiko has only just begun to tap into the power of fullbring, and has yet to find any real uses beyond the most basic. He's actually unlikely to, given the damage he's done to himself by mishandling Die Totenkreuz...

Psychometry: According to some fullbringers, in addition to souls, material objects also possess memories. Remnants of events it's owner experienced, engraved onto its soul with each touch. Torahiko is the type who reads everything he gets his hands on, so what happens when he gets his hands on an object's soul? He reads. Torahiko is capable of the memories of an object, receiving glimpses of it's past with a touch, recent events, or "Those close to the surface" take less effort to read, while major events involving strong emotions or spiritual forces, "Those more deeply engraved", lead to a clearer vision.

High-Speed Movement: Despite lacking the necessary skills and experience to use bringer light, Torahiko has developed a primitive form of high-speed movement that increases his already high speed, surpassing the upper limits of what could be considered human speeds.

Stigma Body: Hollows are fatal poison to Quincy, this is meant to be an absolute fact. Tachibana Torahiko was a human with a partially hollowfied soul, before becoming a Quincy though manipulation of Die Totenkreuz. This contradiction is false rather, the seal placed on his original skillset is all that keeps his soul from corroding itself into it's component particles.

Blut: Blut Vene and Blut Arterie are the hallmark of pureblood Quincy, the ability to infuse the spiritual silver in their blood with charged reishi particles. It should not be a surprise that the Avatar of the Cross has this ability, even if the usage is only instinctual.

Auswählen: The Auswählen is the ability "to transfer". It grants him the ability to grant Schrifts "The Holy Names", recall Schrifts from those that hold them, to give Quincy powers to others, strip Quincies of their power and to restore Quincy crosses made from pieces of die Totenkreuz. Using the Auswählen on an unwilling being is highly difficult, requiring the user to strike their victim with a beam of light, and to sustain that contact between the victim and the holy light for a moment before the process can begin, slowly stripping away the purity of the subject's Quincy blood. In addition, the user may sense which Schrifts are being used, regardless of distance, or even plane of existence.

Seele Stechen, the Reiniger crosses, the result of Shinigami meddling in Quincy affairs, are a joke to Torahiko, and an insult to Die Totenkreuz. He cannot completely remove the abilities of those using such tools, nor grant them additional power.

Quincy Cross/Personal Fullbring:Quincy Cross/Personal Fullbring: Crafted from the metal of Die Totenkreuz in the image of his original Fullbring memento, it resembles an stylized feline skull interconnected with a ZHE pentacle, and is worn around his neck on a chain made of the same material.

Due to the vast difference in the nature of his two skillsets, he cannot use both weapons at once, outside of Volstandig, which combines the two releases into a single weapon.

Bow: ???
Description: Due to a lack of even the most basic knowledge of his abilities, he has yet to develop a bow or other personal reishi weapon.
Bow Powers: Unknown, but quite likely.

Fullbring: Beastmaster's CrestWhen used as a fullbring, his cross forms a zweihander-like sword, blade emerging from the jaws of a stylized representation of some unknown beast's head that serves as a guard. A silver chain extends from the pommel, leading to an arrowhead-like point.

Fullbring Powers:
Chain Manipulation: The chain attached to Torahiko's fullbring can be manipulated freely, even changing length as needed, allowing him to use it as a whip or restraint.

Besides it's direct usage as a weapon, the Beastmater's Crest grants two abilities, the first the ability to create barriers with any form he wishes, the second ability is to "Devour Memories" Gathering information from objects, and possibly even living souls, given time to develop the technique. Put together, they're ideal for mimicking others techniques without any understanding of the underling principles.

The connection between these seemingly unconnected effects stems from the exact nature of the young Fullbringer's wish, which is to

Barrier Creation: The practical combat application of the Beastmaster's Crest's powers. Torahiko has an instinctive knowledge manipulating hollow reiatsu in a manner resembling shinigami kido, or quincy ginto techniques in appearance, but closer an elemental ability in nature. Creating barrier or seal effects that he can shape like clay. While he may freely move and reshape such constructs, both size and durability are limited by the energy he invests in it. In addition, he can only maintain one barrier at a time. Overall, it's more versatile than The Barricade, but not nearly as efficient.

Incantation Specialist: Torahiko needs neither verbal commands nor incantations to use his ability, but rather chooses to, stringing along words and phrases that hold some hidden meaning in an arbitrary order. The longer the incantation used, the greater the increase in power. Of course, there's a similar increase in opportunities to interrupt such techniques.

He divides such artificial spells into three subcategories;

Mantras: Straight-up barriers and temporary objects made from barriers, Torahiko's true area of specialty.

Curses: Barriers shaped to directly inflict damage or restrict others. This is the category for attack and binding spells.

Charms: Barriers shaped for direct use in melee combat, the more physical oriented counterpart to curses.

First Mantra: Scale Shield

A basic defensive barrier. It repels attacks with a transparent, circular shield of energy between Torahiko and the enemy. As a benchmark, it can withstand hado up to number five without breaking.

Incantation: ???

Second Mantra: Crystal Seal Blade

Forms a sword shaped barrier, capable of cutting or defending. While Torahiko's preference is a katana, he's capable of altering the size or style of sword if necessary. As a benchmark, it can withstand hado up to number fifteen without breaking, but a sword isn't the best thing to be blocking that kind attack with anyway... It does, however make for an excellent defense at closer ranges.

Incantation: ???

First Curse: Shining Fang
A barrier compressed into a small sphere and fired it as a concentrated stream of energy. Based on appearances, this may actually be an attempt to mimic a cero. It strikes with force comparable to a hado numbered five.

Incantation: "All things in this world, melt and flow!"

Second Curse: Retraining Chain.

A binding spell that restrains the target with a rope-like mass of crackling green reishi that winds around their arms and body, immobilizing them. It is all but identical to a bakudo numbered at five.

Incantation: ???

First Charm: Silver Claws

Enhances unarmed strikes with additional force, as well as adding a slashing or piercing effect. The added force is roughly equivalent to hado number one.

Incantation: ???


Vollständig: With the power of the entire Quincy bloodline twisted around his soul, it would be baffling if young Tachibana did not have the potential for Vollständig. Though given the current state of his body and soul, using Vollständig is highly unpleasant for him, and often more draining than it's worth.

That aside, and assuming he can maintain it, he gains a broken, roughly horseshoe-shaped halo that hovers behind his neck and massive wings that do not actually connect to his body, but rather merge together at a point a few centimeters behind him, also extending from this point is a long, flexible band of reishi that frays into white flames at its tip, giving the impression of a lion's tail. This Reishi construct is extremely durable, even beyond the barriers created with "The Barricade", and is used for flight, defense, and even a weapon. In addition, his clothes are altered, becoming a variant on the ZHE's uniform.

Vollständig Apokryphen: Should Die Totenkreuz be present when he initiates Vollständig, he may completely absorb the relic into the armor granted by the transformation, further amplifying the effects of the Holy Form...


Numeros 19: Bernadette Almira, Luxurious perfectionist

Age: Looks to be in her mid-twenties or early thirties. (Not that it proves anything in an arrancar.)
Gender: Female
Height: About 150 cm.
Weight: Approximately 57 kg.
Race: Arrancar.
Reiatsu: Almost like a high gravity zone, everything seems to be pulled towards her.
Station: Hueco Mundo, 19'th Numeros.
Aspect of Death: Greed (More in the sense of indulgence than hoarding money)
Mask Fragment: The left half if a jackal skull, complete with a golden "ear", on the left side of her head.
Hollow hole: Sideways though her head, from the eye socket of her mask fragment. Usually covered by her hair on the other side.

Description: Bernadette appears to be a blond-haired young woman of just-shorter-than-average stature, with shoulder length straight hair, and dull red eyes. She typically wears something resembling a modern running suit paired with a heavy, fur-collared jacket (Thinking about it, what is the average temperature in las noches?), both in the white and black that is normally seen in hollow city's military uniforms, and at other times, animal prints that resemble no earthly creature. She has wrapped her sleeves and leggings in a crossing pattern of white leather belts with decorative golden buckles, inspired by the guards of zanpakuto she's seen since becoming an arrancar.

Personality: A list of Bernadette's characteristics would include haughtiness, arrogance, and passion. She believes that everything she does must be perfect down to the smallest detail, and possesses a sharpness in her speech that is... unbecoming of a lady. In the end, it's best to think of her like a monster driven by a desire for social interaction and status, as well as obtaining perfection, if only for a minute.

She feels she is "meant to be an artist", and constantly produces minor works in several fields, writing and singing songs, fashion design, and metalwork. She cherishes the clothes she has created the most, but continues the rest of her work merely out of a desire to "obtain more of everything, including skills.", and for whatever payment she can earn doing it.

Retained from her time as a hollow is something almost as terrifying as a the hunger of a Menos, her persistence. Once she begins chasing someone or something, she will never stop until she catches them, until she no longer wishes to capture the focus of her personal crusade, but merely refuses to give up out of a mistaken sense of pride.

History: Bernadette's memory of human life is hazy at best, though she remembers being surrounded by people, one of which had a poison sword in hand, it's blade in her chest, she remembers being unable to leave her mansion, tied to the building by chains, she remembers her body warping as she vomited white ooze, and she remembers the hunger that drove her to hunt, and then wanting more, and more and more. She became more powerful, wandering the earth like a roving twister in the final days before she found hueco mundo.

Then came a new stage, an empty wasteland that she intended to beautify with her magnificent presence... But not right now, she needed to be stronger first. It's not clear exactly how long she maintained that chain of thought before becoming a menos, but her transformation into a gillian could easily have been predicted, given her force of personality. from here things got much harder for her, barely making it to adjuchas without having a single bite torn from her body, and this luck failed her soon after, leaving her "stranded" unable to progress anymore towards perfecting herself, she formed a group of lesser hollows she kept as servants, and wandered the sands for many more years.

Then came las noches, a hazy shadow that devoured the horizon, intrigued she came closer, and upon seeing what was inside, jealousy overtook her composure. She no less than demanded that she be changed into an arrancar, becoming a citizen of a city where her idea of "perfection" could be applied to things other than herself.

Story So Far: This space intentionally left blank.

Abilities: Speed: Lacking, Bernadette makes slow, deliberate movements and rarely bothers to run.

Strength: Bernadette's strength is certainly in the realm of "inhuman", capable of punching through brick or stone.

Hierro: Bernadette's hierro is a bit more powerful than you'd expect of a arrancar of her level, but focused of one part of her body at a time, as such, she will never develop a full body defense.

Sonido: While Bernadette has shown bursts of increased speed, she has yet to learn how to use sonido properly.

Cero: Bernadette possesses a cero capable of shattering concrete and cracking steel, though she takes more time charging than most arrancar, nearly as long as a full kido incantation.

Bala: Bernadette has a bala below what would be expected, which, while fast, is far from damaging, and has no chance of breaking all but the most fragile of barriers.

Fashion design: the "greatest" of her talents (In her own mind, at least), Bernadette is known to create a variety of clothing items, blending modern earth fashions (as viewed on the occasional "hunting trip", as she calls it.), blended with motifs from the "natural" world (Though "natural" may not be the right word, seeing how she draws inspiration from "wild" hollows). Her end goal in this field is to create a line of clothing worn across all of las noches. Or given the recent peace, the soul society. (The mortal world would be a bit harder, what with the whole "kishi // reishi" thing, and that's only the beginning. and in her own words "They wouldn't understand my art")

Zanpakuto: Alquimia. Description: More how one would picture a ceremonial sword than a functional one. Alquimia is an ornate longsword, from it's seemingly golden blade it's ash black hilt. it's scabbard is similarly stylized.

Resurreccion:"Refine, Alquimia."Description: Bernadette's mask fragment slides over half her face as the other half grows back, leaving only her lower jaw exposed, while her body becomes that of a jackal-like humanoid, her overall build seems to loose muscle. Most noticeable is a series of golden lines similar in appearance to a computer's circuits. Finally, her hollow hole relocates, now horizontally through her stomach, just above the waist.

Power(s):Tendrils: When in resurreccion, Bernadette can extend serpentine tentacles from her body, each tipped with three knife-like claws. While normally only one or two are seen active at once, she actually has five in total. Each being roughly five meters in length.

Vitriolo: Wounds inflicted by Bernadette's tendrils are painless, they don't even bleed, and could even go unnoticed by the unlucky victim, but will gradually "amplify" existing wounds, causing them to slowly eat away at the victim. A similar effect occurs in inorganic substances she strikes.

Reforja: Bernadette's blood in resurreccion form behaves in unnatural ways, and she can easily shape and harden it into any object imaginable, made from from any kind of material (say, a glass crown or a sword made from stone), with nothing more than her bare hands. Though such items still bare traces of their origin in the form of odd discolorations. Such items rapidly break down into their component reishi unless properly treated to create a permanent item. (Read: by a currently unspecified method, but assumed to be a lengthy process that cannot be preformed in battle or under duress.)

Plans for Character: Join a subplot and work on longer posts.

Random Databook Facts:Hobbies: Collecting matching sets of things, creating various works of "art".
Talents: "Am I not a artist to rival the gods?" (In her own mind, at least).
Likes: Herself, and "That kind of person".
Dislikes: Moderation.

Kaoru Yoshida, The Sound of Bells

Age: Unknown, an appearance based guess would mid 20's, but there's no way he's that young.
Gender: Dude looks like a lady.
Height: 185 cm.
Weight: 67 kg.
Race: Shinigami.
Reiatsu: Feels like a gentle wind. Color is orchid purple with red tips
Station: Technically, a seated officer in Gotei Reservoir. division of Gotei 10. In practice; Noble in Soul Society.

Description:
Kaoru has an extremely androgynous physique, maintains a slim, almost feminine build, and is often mistaken for a young woman, this upsets him to no end, the fact that he just has a girlish sense of style does nothing to help. With that out of the way, a more detailed description of kaoru would (and does) include a triangular face with narrow features, short, wavy hair in an unnatural orchid purple color, and dull yellow eyes spend the vast majority of time hidden behind a pair of glasses that he spends most of his time adjusting, probably due to a lack of ears on the side of his head... Oh right, I haven't mentioned those yet.

Kaoru's most notable feature by far is a pair of orange-ish-red fox ears sticking out of his hair, doing their best to make him stand out no matter how much he tries not to be the center of attention for once, it's not his fault he has them.

He usually wears the standard shinigami uniform with a variety of hairclips, and can often be seen wearing a pair of headphones at an incredibly awkward tilted angle. He speaks with signs of a kansai regional accent and slips completely into a Nara dialect when stressed. Kaoru spends most of his time smelling like wild fox. When attending political functions he smells like a combination of roses, grape, and vanilla.


Personality:
Kaoru is cheerful, energetic, and almost childish. to the point that at times his presence may resemble a particularly energetic storm passing though the area. While he often fails to take the situation as seriously as he should, he prefers not to take actual risks until he has weighed them against their benefits, and has a natural ability to make an impact on the moment, whether you like it or not. Because of his family, he tends to feel alienated from others, but he retains his bright character anyways.

When attending political meetings and events, his cheerful personality completely vanishes, replaced a mask of cool, stoic, grace. Completely different than his usual image, the transition is so seamless that some question of which of these sides is the "real" Kaoru.

He has a very strange sense in taste and fashion; and it's common for his opinions to disagree with people, though his choices makes sense if you realize the motive behind them.

History: According to Yoshida family records, Kaoru was adopted by the Yoshida clan shortly after his arrival in the soul society. Where he was immediately put through strict training regimens to prepare him for the day he would represent the family, the records on the exact kind of training, and in what, however are sealed.

After he was revealed to the public by the Yoshida clan, he didn't volunteer to be a shinigami so much as he was manipulated into doing it for the good of the family, but he's trying to make the most of it.

As he's intended to take the family's future interests into consideration, he's doing his best to learn the political climate of the soul society and integrate himself into it.

Story So Far: Kaoru has recently graduated from the academy and been assigned to a division.

Abilities:
Basic physical abilities: Kaoru is fairly average in all aspects, you could say he's well rounded, but you could also say he needs improvement across the board.

Zanjutsu: his skills with a sword are quite good, at least in theory, in practice, he's too hesitant for actual combat.

Hakuda: His hakuda isn't actually that bad, he's got a superior grasp of the basics compared to most, now if only he wasn't so reluctant to hit anyone...

Hoho: Not much to say here. He can preform a flash-step, but he doesn't get that far in just one.

Kido: Kaoru's kido is almost fit for a lieutenant... at least when it comes to bakudo and kaido, his hado is merely better than average.

Political presence: As a member of a noble family, Kaoru has an increased political presence compared to normal shinigami, and is able to gain attendance to special events and call in minor political favors, though his ability to exert this presence comes with the expectation not to abuse it or harm the family name.

Knives: Kaoru carries a set of eight small throwing knives hidden in his sleeves, they posses no special qualities.

Zanpakuto
Zanpakuto: Kuchinawa no Kane (Meaning: Bell Serpent) <鐘 の 蛇> (Someone may want to correct me on that, if I am wrong, please do.)
Description: Kaoru's Zanpakuto, Kuchinawa no Kane, is sealed in the form of a Katana. With a orchid purple tsuba in the shape of a pair of folded wings, with a bright pink hilt-wrapping and white sheath.
Spirit: Appearance: A young man with yellow eyes and long black hair. His attire consists of a white shirt with an added pair of black belts crossed to form an "X" over it, under a white jacket, with torn legged black jeans and white metal boots. he wears a White gauntlet on his right arm and a black ring set with a pink stone on the middle finger of his left hand. A white belt sits on his waist. He wears a White crown tilted at such an angle that appears on the verge of falling, yet it remains firmly in place.

Personality: Unlike what his appearance would lead you to believe, Kuchinawa no Kane is actually quite civil, preferring to lounge around his otherwise empty castle is Karou's inner world than give him direct challenges, instead all but the final trial he put Kaoru though to earn Shikai were all to have him to find a specific bell and bring it back. Although not cowardly, he prefers avoiding conflict altogether, and he particularly delights in the downfall of powerful opponents without fighting at all.

he's a good councilor and an excellent source of advice, but exacts a price for it, and his methods are Machiavellian to the core: although his goals may be noble as Kaoru's, he will encourage the use of deceit and treachery to attain just ends. True, he does have a (arguably unnerving) tendency to joke about the prospect of backstabbing people, and prefers easy victories to hard work. Nevertheless, he does possess a certain sense of honor and loyalty--despite how slow (or even reluctant) he is to give it.

Inner World: The main part of Kaoru's inner world is an island, centered around a massive western-style castle, it lacks any other visible landmarks to navigate by, save for the occasional cherry tree, branches filled with bells, all different. Though these become more scarce as Kaoru approaches the shore. Everything, save the castle, has a purple tint to it, the land, the sea, even the sky.

Shikai:
Shikai: Uncoil, Kuchinawa no Kane!
Description: Kuchinawa no Kane remains the same in shikai, save for a short, black ribbon tipped with a small white bell hanging from it's hilt. Four similar ribbons, though longer, appear tied to Kaoru's wrists and ankles, also with bells.
Power(s): Kuchinawa no Kane is a poison type zanpakuto. In shikai, it's blade is coated in a poison that causes fatigue, sensitivity to sound, and difficulty concentrating, these effects increase with each hit, until the victim collapses from fatigue, or the booming sound of bells.

Plans for Character: Get aboard the SS politics.

Delusion
2013-09-19, 07:43 AM
Alicia Astenjo

Name: Alicia Astenjo
Age: Looks late twenties to early thirties. True age around 650
Gender: F
Height:Taller than average
Build: Slim but athletic
Side: Las Noches
Reiatsu: A scream of desperation, heard just at edge of hearing. (Color= white)

Appearance:

Alicia looks like an European women dressed as Japanish lady. Her Kimono is white safe for the black sash. Her hair is white and reaches halfway to her waist. Her mask fragment is a white choker on her neck. She is about 5'11'' tall. Her hollow hole is hidden under her neckline.
There is large scar on her left hand that is usually hidden unding clothing.


Personality:

Polite and observant yet arrogant.

She keeps seeking out challenges and duels for herself to overcome with almost religious fevor, especially if they involve swords.


History:

Even in life, Alicia was able see spirits. So she occasionally saw the Shinigami as they ran around killing Hollows willy-nilly visited the mortal realm. Despite being woman in 14th century Europe, she was still the best sword fighter in the area, her father being a rather eccentric knight who had trained her from the early age and yet she marveled the skill these strange men and women wielded their weapons. She wanted to become one when she died.

Alas, a Hollow got her first, and the Shinigami sent to purify her deeply underestimated the newborn Hollow. The result was that Alicia the Hollow gained a nifty new sword. When she started targeting Shinigami in particular, she gained the nickname "Wraith With a Sword."

She disappeared often, once for two centuries when she evolved to a menos but she always returned. She would follow locate other hollows and then wait in ambush for the shinigami to come hunting that hollow.

Then two things happened, first when she went back to Hueco Mundo as she often did to hunt down enough other hollows to stop herself from regressing back to a gillian, she lost a fight with another adjuchas who took a bite out of her arm. That wound ment that she couldn't ever evolve to a vasto lorde. It ment that her only option, that she considered worthy, of gaining more power was to simply become better at using her sword.

But when she returned to the mortal world, she got the challenge that she had dreamed of but that she wasn't prepared for: she met a shinigami captain. She lost the ensuing battle badly, the Shinigami captain slicing her blade in half and almost killing her.

Alicia just managed to escape with her life and retreated back to the dephts of Hueco Mundo. Her sword broken, her dreams of ascending to the true height of hollowdom crushed, she attempted a ritual suicide by tearing of her mask, but the results were not what she had expected.

It took her long to recover from her Arrancarification and even after she had regained her strength, she spent three decades training her Zanjutsu. She has now finally decided to return to her old hunting grounds, only to hear of this new war that is brewing.


Abilities:

First and foremost, Alicia is a monster in Zanjutsu, having spent over half a millenia in perfecting her skills, and viewing sword-fighting the highest form of battle.

Another specialty of hers is Sonido. Her control of their direction and momentum is high, and the speed is very good even in her unreleased state. In her Ressurrecion it raises to truly frightening levels.

Her Balas and Cero are average in power, though she is good at mixing Balas in between her sword attacks in melee.

Her Hierro is about average, and like most Arrancar, she traded regeneration for higher base stats.

Cero y Espada: This is more of a favored special maneuver than special ability. When performing it, Alicia first fires a Cero at the enemy then uses Sonido to close the gap in order to strike with her sword immediately after. When in her Ressurreccion, she is fast enough that the sword attack can arrive at the same time as blast from Cero.

Zanpakuto: Sombra con una Espada

Appearance: When unreleased, Sombra appears normal Katana with a silver tsuba.

Release command: Cut down all challenges, Sombra con Espada.

Ressureccion:

Alicia changes colors entirely to balck and white and becomes more wraithly like. Her Kimono becomes torn and sways in nonexistant wind and she hovers above the ground instead of walking. Her proportions don't seem to match and she looks more like an ink painting with brush strokes changing as she moves than three dimensional object. She retains a sword in this form, though it too, looks like a painting.

While this form increases her attack power and toughness somewhat, its true strength lies in speed. The speed of her Sonidos is multiplied and she is now fast enough to leave behind afterimages when she uses sonido, that often confuse her foes as they make keeping track of where the real Alicia is difficult.


Embrujar: Alicia focuses her reiatsu and her killing intent on single enemy. The effect depends on the strenght and willpower of the victim. The weakest are paralysed completely by fear. While the rest suffer effects of having trouble breathing and movements becoming sluggish if they are weaker than her, down to only seeing hallucinations of movement at the edge of their vision of those of similar or higher strenght than she. The more wounded the opponent becomes, the greater the effect the Haungting has on them.
The Haunting reguires eye contact to work.

Cero Gesta: This almost entirely black Cero with small whirling strokes of white is Alicia's most powerful attack. Cero Gesta channels the power of every cut, Cero and Bala of Alicia that has caused pain in the last three days.

She has to be careful when using it however, as each use drops the counter back to zero.

Tebryn
2013-11-12, 10:55 AM
Hein Wiesweide
Age: 90
Gender: Male
Height: 4' 7''
Weight: 80lb
Station: Head of the Wiesweide family and Leader of the Zerreißen Himmel Movement

Description: Hein is an old man who wears the mantle of the trying times he has lived through like a well worn robe. Bleach white hair pulled back into a tight pony tail and a neatly trimmed mustache and floor length beard frame his wrinkled and weathered flesh. Pale cloudy blue eyes peer out from behind a thick pair of glasses that always seem to hang just at the edge of his nose. Unable to walk without a cane, Hein dresses in heavy clothing though typically well tailored and neat all the same.

Personality: A warm and congenial old man, Hein has witnessed several generations of Quincy come and go through his rigorous training. Viewing the Quincy "Race" as his children in his twilight years, he is fiercely determined to cement their position in the physical and spiritual world and despite his aged frame will do his best to accost any who speak out against the Wieswiede family. After witnessing his family butchered at the hands of the Shinigami in ages past, Wieswiede harbors a deep and passionate hatred for the Shinigami and views Hollows as merely an infection on humanity. Those under him claim an almost regale and indomitable spirit within the old man though the ever humble Hein would never admit to such.

History: With no birth record it's difficult to peg the actual age of Hein though much of early Quincy history, only two hundred years long, speak of him and the once proud and just Wieswiede family that lived scattered through present day Germany, Belgium, Luxembourg and The Netherlands. Considered the creator of the modern day Vollständig, Hein is well known (if only by name) by most of the modern day Quincy though his advanced age and non-violent stance has left him little more than a relic of bygone days. Some claim he is the last of the Wieswiede family, the rest slaughtered by the Shinigami almost a century ago. In present day, Hein has used his last remaining years to cement his final legacy on the Quincy in forming the Zerreißen Himmel in a stark shift from his non-aggression stance against the Shinigami by rallying any young and able bodied Quincy to form a concentrated force against the Death Gods.

Abilities:

Spirit Weapon: Feurwerfer - Feurwerfer is worked into the handle of Hein's cane, a nozzle forming capable of spraying out a plume of sticky spiritual energy that clings and incinerates anything it touches much like spiritual napalm.

Ransōtengai: It is assumed by those Quincy close to Hein that a great deal of his present mobility is in thanks to this technique though few postulate this within ear shot in fear of offending the old man.

Blut: Hein is an expert in both forms of Blut though much like the rest of his power it is unknown how worn down either is with his age.

Hirenkyaku: Presumably Hein is a master of Hirenkyaku though with his advanced age and physical state it's safe to say he won't be zipping around an time soon.

Vollständig: The inventor and main proponent of the Vollständig Technique, Hein was the first to master this powerful addition to the Quincy arsenal. It's impossible to know what kind of strain this would put on his body at his current state, some fear it would even kill him. None in living history have seen Hein's Vollständig though no Quincy with the capability of the technique has held the title of R since his birth.

Ginto: As an Elder Quincy, Hein has a level of understanding over Ginto that few other Quincy can boast with access to ancient and long forgotten spells unused since the early days of the Quincy. The weight of Silver Tubes however makes completion of any of these all but impossible however.

Frozen_Feet
2013-11-12, 12:18 PM
Akiyama "Hex" Hoshi

Age: 67
Gender: Female
Height: 161 cm
Weight: 60 kg
Station: Quincy of the Akiyama clan

Description:
Hoshi a wrinkled old lady who wears her hair on a very tight bun and seems to have a perpetual frown on her face. When dealing with spiritual affairs, she wears a white dress tied at the waist with a black belt, and a black-and-white mantle with the Quincy pentacle both at the front and back.


Personality:
Somewhat blunt and ill-spirited; a compassionate heart hiding behind decades' worth of accumulated cynicism. Has a soft spot for her niece, but finds her too inexperienced to lead the clan yet. Quick to demand formality from others, while disregarding it herself.

History: Akiyama Kaede, the 'Ace of the Quincy', has a sister. She isn't talked about as much, as she rather deliberately stepped in her sister's shadow and stayed there.

Hoshi was 17, just about finished with her training as a Quincy, when the 50 year dearth of Hollow activity began. When it became apparent the Hollows plagueing Earth were becoming less numerous, and less powerful, she took the opportunity to drop Hollow-hunting, leaving those duties to her sister, while herself focusing on academia and finding a good husband.

To a degree, she was succesfull. She got married at 22 with a plain-but-diligent man, got two kids with him and continued her life as a housewife. Neither of her "half-breed" kids (oh how she dislikes the term) inherited her family's powers, but they went on to build their own careers and start their own families. Her husband died five years ago from a brain aneyrysm. Since then, Hoshi has served as a researcher in a small company funded by her clan. Officially, she is a construction materials scientist, though in practice much of her time has been spent on studying differences between Quincy and Shinigami abilities.

Ever since getting married, Hoshi has been very vocal about how she considers the whole Quincy lifestyle to be obsolete. When Hollow activity dropped, she quickly deduced the Shinigami would have little trouble taking care of the rest. While humans getting eaten by Hollows is tragic, she considered it so infrequent, on the level of people getting eaten by sharks, that it no longer warranted a concentrated effort on part of those alive to deal with. Compared to what she considered "real problems" of the world, such as disease, famine, traffic accidents and women's rights, Hollows were a drop in the ocean.

She argued both her clan and others should bury the war-axe and forget about the spiritual world. In her opinion, now that Hollow activity had lessened, the Shinigami would be more likely to take note of the Quincies - and consequently, the chance of all of them meeting the fate of the Wiesweides would skyrocket.

Now... the situation has changed. Apparently, the Hollows are back... but now, they are either at peace or allied with the Shinigami. Hoshi sees this as a big red warning sign for Quincies to count their blessings and get their hands out of spiritual matters ASAP. Why? Well, since Quincy destroy souls, it would be likely for both Shinigami and Hollows to consider them abominable, or at least rival predators. With the increasing activity on Earth, the chances of Quincies being found out again have already doubled, and will get even higher. If Quincies stick to their guns (and bows), Hoshi sees it as inevitable for them to end up suffering some serious (un)holy retribution for their sins.

Unfortunately, other clans are already drawing the opposite conclusion. Needless to say, Hoshi finds Zerreißen Himmel utterly revolting, and thinks poor Hein Wiesweide has gone senile...

Story So Far: Due to strained relations between different Quincy families in Europe, Hoshi decided it was time for Akiyamas to make peaceful contact with the Shinigami, before Zerreißen Himmel would make... less than peacefull contact. For this, she asked an old friend, Shiba Yui, to talk to Hazuki Tsubame behind the back of her sister.

While Yui was out doing the legwork, Caeyrn Belenus, a half-French, half-Japanese Quincy called Hoshi and asked for a meeting. Hoshi accepted and they met at a beach movie studio somewhere in Japan. The young man asked for advice concerning strained relations within his family. Hoshi told him what she could and explained her plans. This eased the young man somewhat.

However, while they were talking, Yui called and told that Hazuki had declined. This made Hoshi decide to go to Soul Society personally. She asked for Caeyrn to come with her, and together they took a car to Ikari to ask the Shinigami to open a way to afterlife.

Abilities:

Expert Archer: In her younger years, Hoshi might have been able to compete in archery olympics. With her Quincy bow, she can still hit a bullseye from a kilometer away. Fast-moving targets are easy to hit as well if they're a good distance from her. In close combat, her reaction speed isn't good enough anymore to keep hitting them.

Expert Blut: While Hoshi hasn't considered hunting Hollows here business for decades, she's not foolish enough to leave herself undefended in case a stray beast comes at her. Her Blut Vene is superb, making her a tough cookie to chew for even strongest Hollow, and she keeps it active almost constantly. She can also use Blut Vene to theoretically pierce even Hierro of an Arrancar, but of course doing so would leave her frail human self subject to injury for few seconds.

Expert on Shinigami anatomy and powers: During her later years, Hoshi has focused on studying differences between Shinigami, humans, and Quincies. As such, she knows about as much as is just possible about how Shinigami powers work and manifest for a person who has never undergone their specific training. Somewhat worryingly, she has noted these new Arrancars all carry Zanpakuto. Have the Shinigami started teaching Hollows how to do their jobs?

Quincy Bow: Hexenbogen
Quincy Cross: A black pentacle carried on a silver chain around Hoshi's neck.
Description: Hexenbogen takes on a material form when manifested, appearing as bow made of still-living branch of yew, with the bowstring made of vines.
Powers: The arrows Hoshi shoots carry her signature ability: Hexing.

Hexing has two effects. Firstly, it "paints" a target with Reishi, making it easier to hit with subsequent arrows. After hitting a target three or more times, Hoshi can easily hit it without even trying to aim and just shooting her arrows in whatever direction - the arrows seek their target automatically. The range of this ability starts at roughly 1 kilometer, and then increases exponentially from there. Yes, this means that if Hoshi has hit something enough times, she can shoot at it from across the globe if she wants to. At that point, a target better be able to outrun her arrows, or it is doomed.

The second effect is more... insidious. Hexed arrows cause pain completely out of proportion for injury they cause. Even if the skin is not pierced, being hit by them feels about as nice as being stabbed hard by a needle, and it gets worse from there. (Think stubbing your toe, then spraining your ankle, then spraining your back, then getting mother of all migraines... and then, all of them at once.) After ten or so arrows, a target with low pain treshold is usually reduced to squirming on the floor. Twenty or more arrows can make even a hardened warrior cry for mommy. Getting hit by this many arrows at once usually knocks a person unconscious, even if not injured - the mind simply shuts down temporarily so it doesn't have to deal with all the pain.

Fortunately, the pain only lasts 2 seconds... to the power of arrows that have hit you. Get hit by twenty, and you'll be suffering for almost two weeks.

The reishi "stain" wears off gradually, but can take months; to rapidly get rid of it, the stain must be physically scraped off from skin and all wounds. Depending on depth and severity of those wounds, this may require surgery.

The pain can be counteracted by large enough doses painkillers. Whether drugging yourself to silliness is preferable is entirely different question.


Niklaus "W" Gottschalk-Belenus

Age: Looks between 30 and 40, and that's what his passport claims too. In truth, he is 94.
Gender: Male
Height: 171 cm
Weight: 68 kg
Station: Kaiserlich Rössel - Captain of Zerreißen Himmel

Description:
While not the most imposing man by stature, Niklaus's body is like stone-hewn muscle and he walks with bearing of soldier and a strongman. He has brown eyes, shaggy brown hair with silvery streaks, and considerable sideburns. He usually walks around in a white frieze overcoat with black buttons, keeping the neckguard always turned up for some unfathomable reason, and a white cap reminescent of an old german officer's cap with a Quincy pentacle emblazoned on it. He has very hairy hands, and very prominent canines.


Personality:
Niklaus very rarely speaks. When he does, he is terse, practically barking orders at his men. His face is stone-hewn, only his eyes betraying any sort of emotion. He has a tendency to stare coldly at those who annoy him. He loves canines of all sorts and is generally nice to other animals as well, but cats hate him.

While it's exceedingly rare for him to adress anyone by anything else than their rank or surname, he privately calls Hein 'Hans'. This because he misremembered Der Kaiser's name once, thought it was funny, and repeats it as a sort of in-joke. He stills speaks it in the same terse, matter-of-fact manner.

History: Niklaus is a not a native German. His mother was from some nordic country, and she fell passionately in love with a charming Parisian actor who was visiting. She eloped with him to France... only to find out he already had a lover there. Awkward. Heartbroken, his mother returned to her country of origin, and faced scorn of her relatives for her naivety. She was also pregnant and gave birth to you-know-who.

While his childhood left a lot to be desired, he found his place in the national guard, which organized sports and other activities for young boys. From there, the logical progression was to the army, and he was a soldier in two wars his country fought against the Soviets.

During that period, his route gained an unexpected turn. His country sought support from Germany, and ended up loaning a battalion's worth of men there, to help in their war efforts against the Soviet Union as well as learn military skills. Hence, he found himself fighting in the lines of Waffen-SS.

But what goes around, comes around. Eventually, Niklaus returned home... and then, his country lost. As part of conditions of their surrender, they had to turn against their former brothers-in-arms and drive all the Germans out of their soil. Somewhat disillusioned by this event, towards the end of that war Niklaus deserted, fleeing overseas to Southern America, and continuing to the United States from there...

... where he decided to join the army. Again. Because military life was the only thing he could to properly, it seemed. There were quite a few hoops to jump through on the way, but eventually he succeeded in enlisting, and became a rookie... at his thirties.

Through displaying expectional motivation and fitness, Niklaus earned citizenship in the USA and became a Special Forces operative. Fate had a sense of irony, as he found some familiar faces there, out of all places. Years and years later, he was sent to yet another war - Vietnam.

There, Niklaus finally had enough. Having lost his drive and sense of purpose, tired of fighting and killing, he simply jumped out of a helicopter to the middle of a raging battle. He was presumed killed-in-action.

Of course, he wasn't dead. He'd found out long ago that things that tore other men to shreds had little effect on him. He didn't really know why, but he didn't particularly care either.

For years, he lived in the jungle, living off the land and the occasional human stupid enough to get in his way. But in time, playing dead got boring, so he returned to Europe, to Germany, and took on his current name.

There, by pure happenstance (or so he thinks), he met Hein. The man made an impression to him - he still had morals, Niklaus thought, that he had long since forgotten. Hein also recognized him for what he was, and provided answers to questions Niklaus had never even thought to ask. Humbled by the other man's wisdom, Niklaus silently pledged allegiance to him, and has stayed by his side ever since.

Story So Far: After receiving message from Hein Weisweide for the Zerreißen Himmel to mobilize, Niklaus immediately traveled to Amsterdam to meet up with him.

Abilities:

Beastly strenght: Niklaus can tear, and has torn, grown men apart with his bare hands, and can extend the courtesy to even lower-level Arrancars. Even getting buried by an avalanche is not guaranteed to stop him. As such, Niklaus is a fearsome hand-to-hand combatant, even if his style can't exactly be called 'refined'.

Heightened senses: Niklaus has abnormally good senses of smell, hearing and taste.

Expert Hirenkyaku: For a man who usually walks with hands behind his back and rarely takes a running step, Niklaus can move eeriely fast and silently. In close combat, however, he rather relies on his strenght for speed, running around on all fours like a wild beast.

Expert Blut: Infantry firearms can't even scratch Niklaus's Blut Vene. Even Cero and Bala of Arrancars would find it difficult to injure him. Niklaus's Blut Arterie is likewise very strong, but he rarely sees it fit to lower his defense for an offensive boost, usually relying on his already superhuman raw strenght.

Expert marksman: Whether we're talking about a traditional longbow, an assault rifle, RPG or a vehicle-mounted minigun, Niklaus has probably used it and can easily hit targets at the edges of its accurate range. He rarely uses his Spirit Weapon at ranges greater than 400 meters, though it's theoretically capable of taking shots up to 2 kilometers away. Usually, he settles for even less, preferring to shoot at assault ranges (50 to 150 meters).

Sklaverei: At really close ranges, ie. when Niklaus is tearing a spirit's face off with his nails and teeth, he has the ability to tear off Reishi they are made off and make it a part of his own body. This can be used to mend injuries, but more importantly, it is a quick-and-dirty way for Niklaus to immunize himself to an opponent's Reiatsu and thus gain resistance to their attack forms.

Vertrauen: The best that can be said of Niklaus's knightly vestment is that he has it. He has not yet figured out how to really incorporate it to his fighting style, so it mostly gathers dust in his quarters.

Spirit Weapon: Silber Gewehr
Quincy Cross: The focus for Niklaus's weapon is a plain cross of tarnished silver he carries in his breast pocket.
Description: Sibler Gewehr is a black infantry rifle as long as Niklaus is tall, with a silver bayonet (actually a Seele Schneider) attached to the barrel. If the bayonet is removed, the rifle shortens and turns into a large crossbow-like weapon.
Powers: The Gewehr has rather low rate of fire for a Quincy weapon, comparable to normal semi-automatic rifle, buts its shots travel with great speed and can punch holes through armor and abilities such as Hierro. If turned into a crossbow, its shots are lower in power to level of normal Quincy arrows, but can be fired at much greater speed and quantities, comparable to an assault rifle. The bayonet has all the normal qualities of a Seele Schneider.

Sanrei glove: Niklaus doesn't have a real Sanrei glove, but he has two steel bracelets that he always wears around both wrists. They enable his Vollständig.
Vollständig: Niklaus's Vollständing comes with a halo and pair of wings, increasing the magnitude of his abilities greatly. He is not well-versed in using it, and dislikes activating it for that reason.

W stands for Werwolf.

Dorizzit
2013-11-23, 11:53 PM
Character Post 2 (Mortal World)

Alpha-1
The Blade Of Purity

Age: 17.
Gender: Female(?).
Height: Tall.
Weight: "Irrelevant."
Favorite Food: Water.
Side: Quincy
Reiatsu: Feels like harsh light and cold steel.
Theme Song: Awakening the Chaos II (http://www.youtube.com/watch?v=S-dBMhAOx4I)
Call it Alpha-1.

History

Just like Naito, Alpha-1 was created by the Quincy splinter cell known as the meek. An artificial soul and the brainchild of Inari Toyoda, the Meek's foremost scientist, Alpha-1 was designed to be a mind for the most powerful weapon ever created. Toyoda sacrificed her own soul to complete it, resulting in the soul inheriting her hatred and mental instability, ultimately corrupting the completely logical and obedient weapon it was originally intended to be. Now, having seized control of its rightful body, Alpha-1's intentions are a mystery.

Appearance

Alpha-1 currently inhabits a modified version of Naito's body. It is female, possessing extremely pale skin and hair due to its albinism. Its eyes appear to be blue, but this is in fact the result of a pair of advanced contact lenses that provide superior sight capabilities. Alpha-1 always wears a thick, form-concealing blue jumpsuit that covers every inch of skin below its neck. Alpha-1 wears its hair in a braid that hangs below its back.

Personality

At first glance, Alpha-1 seems completely cold and mechanical. This is not true. Despite its behavior, the intentions for Alpha-1's behavior were heavily corrupted by its method of birth. While large aspects of its personality are dispassionate, analytical, and logical, Alpha-1 also has its own motivations and thoughts. Foremost among them are cruelty and hatred; Alpha-1 possesses a vicious temper that it suppresses, with moderate success, most of the time. It also delights in inflicting pain on others, although it usually limits itself to excuses allowed within its programming parameters. Despite the rebellious aspects of its personality, Alpha-1 is also truly dedicated to its assigned mission, the obliteration of Shinigami and Hollows, and the advancement of "true" Quincy.

Abilities

Master Quincy: Alpha-1 possesses an encyclopedic knowledge of Quincy techniques, and is able to utilize them with a very high degree of proficiency. Alpha-1 also has an immensely powerful Blut, but does not have Naito's adaptability in this area. Alpha-1 has a high-level grasp of Naito's Hollow powers, but rarely uses them in favor of equivalent Quincy techniques. The exception to this is the Cero, which Alpha-1 can produce using a long charge time but with extraordinary power, and regeneration, which Alpha-1 can use to regenerate severe injuries in very short periods of time.
Modified Body: Alpha-1's body is very close to superhuman in all respects. It also has extraordinarily high tolerance for pain.
Rot Venen (Red Veins): Alpha-1's entire body is suffused with spiritual energy, allowing it to use its own blood in place of Gintō for Quincy spells. It is fond of severing its own fingers and using them as stand in Silver Tubes.
Engelhaft Karrosserie (Angelic Body): Alpha-1 possesses ridiculous regenerative abilities, exceeding what is naturally possible by even the strongest Hollows. It naturally combines Reishi manipulation with its Regeneration, allowing it to bind local Reishi particles to its body to replace lost flesh. This allows it to regenerate from even the most grievous injuries, but also makes regeneration more draining than it would be naturally.
Expert Knife User: Alpha-1 is capable of creating large numbers of knives, which it can wield or throw with impressive skill. It can also direct them through the air as projectiles.
Technology Interface: Alpha-1 can directly connect to any form of computer in its immediate area, and can read, store, and delete any data found within. It is slowed by firewalls, but can break through cyber-defenses and encryptions with unrealistic speed.
Lagerung (Storage): Alpha-1 can, given sufficient time, break down any physical object and recreate it at a later date.
Bernstein (Amber, lit. "Burn Stone"): Alpha-1 possesses the knowledge necessary to create small white crystals, or "steins," with a single opening that hang in the air once created. These crystals can launch arrows on command, or redirect arrows fired into them. If Alpha-1 fires a Cero into one of the crystals, it is redirected to fire through the stein's opening, destroying it.
Quincy Bow: Rachsüchtig Würger (Vengeful Shrike): A large, traditional Quincy bow, Rachsüchtig Würger is all sharp edges apart from the handle. It functions in all ways like an ordinary bow, and can serve as a secondary melee weapon if necessary. Alpha-1 generally prefers to use knives, but the Bow is stronger when an extra punch is needed and a Cero is too imprecise.
Vollständig: Lahavel (Blade of God): When Alpha-1 engages Vollständig, it gains a spiked halo and becomes covered in advanced, bladed armor (along the lines of this (http://www.fightersgeneration.com/np5/blaz-cs/sprites/2/v13-stance.gif)). The armor is perfectly fitted, allowing surprising freedom of movement in addition to its potent defensive capabilities. In this form, its primary inherent weapons are the blades floating behind it, which it can control and direct at high speeds for both offense and defense. In a neutral state, these attendant blades hover at her back, and can serve as wings. These blades have edges bearing the properties of Seele Schneiders. The various blades attached to the armor itself are also useable in combat, serving as a secondary offense and defense.
Klingen Sturm (Blade Storm): While in Vollständig, Alpha-1's area of Reishi mastery, allowing it to create constructions of Reishi, is significantly increased. It is highly adept at almost instantly creating, launching, and breaking down blades in rapid succession, allowing it to bombard its opponents with dozens of attacks from a safe distance.
Räumliche Steuerung (Spatial Control): Alpha-1 possesses the limited ability to warp the fabric of space. This ability has two uses; firstly, Alpha-1 can create a column of expanded space. Within this area, marked by a sigil on the ground, anyone caught within must expend greater than expected time or effort to break free. The amount of energy used simply doesn't allow the expected amount of movement. This also creates a floating effect if the target is airborne. Second, Alpha-1 is capable of teleporting to any known location. This ability has a significant charge up time, taking almost a minute to activate.
Vermächtnis Rand (Legacy Edge): Alpha-1 draws a steady stream of Reishi into a rapidly spinning disk in front of it, which launches a massive stream of blades at extraordinary speeds at the target. While the raw power of this attack is low, it fires extremely rapidly, and activates and connects almost instantly, allowing it to take opponents off guard. This attack can be sustained for several seconds, but requires a steady stream of Reishi and forces Alpha-1 to remain still.
Sturzbach Bollwerk (Torrent Bulwark): To use this technique, Alpha-1 must curl into a ball and remain immobile. The attendant blades form a diamond surrounding Alpha-1, then project a powerful forcefield between the blades. This field has properties similar to Seele Schneiders, but Alpha-1 must remain completely immobile while using it and the technique cannot be sustained for very long.
Metallisch Ägide (Metallic Aegis): Creating a circle of blades in front of it, Alpha-1 generates a force field between them. This ability is similar to Sturzbach Bollwerk, but stronger, and easier to circumvent.
Heilig Schwert Von Zerstörung (Holy Sword of Destruction): A powerful technique that requires significant preparation to use. Due to how slowly it fires, Alpha-1 generally has to immobilize a target before it can hit. Alpha-1 directs all of its attendant blades above its head, where they fuse into a single circle of Reishi. From this circle, a massive sword falls onto the opponent. This sword, aside from being the size of a small building, also possesses enhanced Seele Schneider properties.


Tetsuhiko Naito
The Child Without Color

Age: 17
Gender: Male
Height: Decently tall.
Weight: Athletic high school student.
Favorite Food: Steak.
Station: High School Martial Arts Captain
Side: Mortal World
Reiatsu: Feels like pure battle-lust, devoid of either positive or negative intent. Notable for feeling like a perfect fusion of Hollow and Quincy Reiatsu.
Themes: "Superhero" - Simon Curtis (http://www.youtube.com/watch?v=jK-iHTjTTyY), "Catch Fire" - Jenix (http://www.youtube.com/watch?v=DpSARXWyCO4)
Call him Naito.

Appearance

Naito is a tall, striking youth. Naito, in her default state, has a very distinctive appearance; specifically, he is albino. Naito also has CAIS, meaning that while s/he is genotypically male, Naito is physically female. This issue has been exacerbated by Naito's own ambivalence to gender self-identity. Her skin is extremely pale, his eyes have red pupils, and her hair is a bleached white. Despite this, he has taken to dying his hair black, and obscuring her skin color with subtly-applied make-up. This makes it very difficult to tell that his appearance is unusual under most circumstances. She has a slender but well muscled build, and moves with purpose and focus. Naito prefers dark, covering clothing and always wears a pair of mirrored sunglasses, as his eyes are quite sensitive due to her albinism. He also prefers to wear a trilby hat at all times.

After recovering from possession by Alpha-1 and working through some of her issues, Naito has begun being less deceptive about his appearance. She has stopped dying his hair completely, although she regularly streaks it with various colors. He has completely stopped using cosmetics, making her albinism extremely obvious even with the sunglasses and hat, now worn for style rather than concealment. In his physical body, Naito still prefers loose, dark clothes, but has made some concessions for other colors and has taken a liking to fashionably ripped clothing, particularly around the right kneecap. She also (sometimes, very rarely) is now willing to wear skirts or dresses, although he keeps more practical clothing on underneath.

Naito has also created a combat outfit typically used when expecting trouble. This outfit consists of boots, loose pants, and a tank top, all in black. A trenchcoat is worn over this. The outfit also incorporates greaves, elbow and knee pads, used more as weapons than armor. Naito is able to dynamically manipulate the properties of this outfit, allowing him to make it as light, heavy, or hard as it needs to be. This helps to prevent the coat from getting in the way.

Personality

Naito is a calm, cool individual. He tends to be reserved and quiet, keeping her thoughts close to his chest. Despite this, he will open up and relax a bit more around people she is close to. Although generally mature for his age, Naito has a sarcastic streak and frequently takes actions that she expects will get a rise out of those around him. Naito is quite responsible, and cares deeply for her friends. Underneath this cool-as-a-cucumber exterior, however, Naito is an extremely insecure individual. Naito is constantly worried that he will be judged due to her appearance, behavior, or gender. These insecurities have caused him to prevent anyone from getting close to her for a long time, a large part of the reason why Naito has few close friends. This is compounded by Naito's extreme capabilities; being simply better than everyone around him for most of his life has caused many people she might have otherwise befriended to resent Naito, becoming less tolerant of an already aggravating personality. He also has numerous insecurities connected to her family; Naito has never gotten on as well with his parents as his siblings, who are all biological offspring. Despite both sides caring deeply for each other, Naito is in a constant state of friction with her family. This cycle is self-propagating, preventing simple solutions.

Post-possession, Naito has started to confront his issues, but hasn't yet dealt with them.

History/Recent Events

Naito was adopted by his parents as a baby. Apart from his albinism, he seemed to be an ordinary young boy. He has had an essentially normal childhood, and is now in high school. He is a good student and captain of his school's martial arts club. Naito has always been able to see ghosts, a fact he has kept to himself.

In truth, Naito was the result of bio-engineering by a rogue Quincy cell. He was designed to be an ultimate weapon against the Hollows, but the cell was destroyed by other Quincies soon after his creation for the cell's amoral methods. Unsure of what to do with Naito, and unwilling to kill a child, the Quincies put him up for adoption.

Abilities

General Abilities

Spiritual Awareness: Naito is a fully spiritually aware individual. As a result of this, he is able to see and interact with spiritual beings such as Hollows, Pluses, and Shinigami. She can also sense Reiatsu, but possesses only average skill for his level with this ability.
Knowledge Templates: Naito has a built-in but locked knowledge of the spiritual world and all kinds of spiritual beings. While she has no direct access to this information, when prompted or when specific information is relevant he is able to provide it without thought. Naito's knowledge templates primarily relate to Shinigami, Quincy, and Hollow combat capabilities. Naito has started to unlock these templates, being able to access information without direct prompting and alter the entries based on his own experience.
Reishi Control: Naito possesses the instinctive knowledge of the Quincy ability to gather ambient Reishi to fuel her abilities. Naito can either break down Reishi he absorbs in order to give her more energy and increase his speed and strength, or use it to power conventional Quincy techniques.
Advanced Reishi Control: Naito is able to incarnate fully physical objects made of Reishi. Naito has full control of the movement of these objects, even after creation. Objects created in this way cannot be exceptionally complex or exceedingly large (smaller than an adult human unless extreme energy and total focus is used), but can mimic more complex objects. Naito can alter the shape and properties of objects created in this way at will, and dissolve them into component Reishi for reuse. Due to her ability to control the properties of his creations, Naito can switch the material of his equipment to be weightless or harder than steel, depending on whether she needs to move freely or defend.
Genius Quincy: Having received formal training, Naito has been able to develop his Quincy abilities with extreme speed, possessing an instinctive aptitude for Quincy techniques. She can learn any technique within a few hours of training, and master it within a few weeks.
Perfect Body: Naito has, from a combat perspective, an essentially perfect body. Leaving his albinism aside, she is in peak physical condition, and has extraordinary natural fitness. He has an eidetic memory, and has high degrees of social, creative, and academic intelligence. She also never gets sick, and heals at a very (although not superhuman) rapid rate from injuries.
Quincy Bow: Hagane Tora (Steel Tiger): Naito's "cross" is actually a thick bracelet of leather with a cross-shaped inlay. Naito wears two. Hagane Tora manifests a pair of black steel gauntlets encasing Naito's forearms, leaving the hands bare except for a fingerless glove attached to the weapon. These gauntlets contain an integrated barrel that fires between the forefinger and thumb of each hand. Bullets fired by Hagane Tora are loaded with a highly volatile substance similar to Ginto, created from Naito's internal energy reserves. This makes shots extremely powerful, but the bow's design ensures that long- or even mid-range accuracy is difficult. Close range detonation does not risk damaging the bow or Naito, so the shells can be launched point blank to empower Naito's punches.
Blut: Naito's Blut capabilities are relatively low, despite his ability to use them instinctively. Where she excels, however, is rapidly switching between Vene and Arterie, allowing him to access both the offensive and defensive capabilities of Blut when he respectively needs them most.
Devourer Engine: Naito's most inhuman physical feature, she possesses a synthetic organ made of modified Hollow flesh replacing his heart. The Devourer Engine feeds on Naito's inherent Reiryoku, then outputs a significantly greater degree of mixed Quincy and Hollow Reiryoku that Naito can use, effectively multiplying her energy reserves and potentially allowing him access to Hollow powers. Due to the unique nature of the Hollow used to create it, the Devourer Engine also feeds off of "corruption" that enters Naito's body, preventing it from affecting him. "Corruption" can range anywhere from poison, to disease, to particularly foul junk food. In extreme cases, the Devourer Engine can also regenerate Naito's flesh and bones using her Reiryoku, but this is very unpleasant and dangerous. The Devourer Engine camouflages itself when not in active use, appearing to be a normal heart and rendering itself visible and detectable to non-spiritually aware entities. While the Devourer Engine functions passively, it can be put into an overdrive state. Naito's power increases from this, but his Reiatsu becomes purely that of a Hollow, and she loses access to his Quincy abilities while in this state.
Visier: Calling upon his Hollow powers, Naito is able to generate a Hollow's mask (http://www.bodyart.su/masks/White%20Warrior/White%20Warrior%20Mask%20005.jpg). This produces effects similar to a Visored, easing Naito's use of Hollow abilities and providing her a large boost to his Reiryoku and physical capabilities.
Bala: Quite strong. Naito is naturally inclined towards Bala, and can even encase the projectiles from her bow in the Bala shots to boost their force. This also significantly lengthens the accurate range of the weapon.
Cero: While not terribly strong, Naito has excellent control of his Ceros, allowing him to charge them quickly for weaker blasts or build up for more powerful shots, varying the Cero to what she needs.
Hierro: Underwhelming, but noticeable. When combined with Naito's similarly average Blut Vene, however, the two form a formidable defense.
Pesquisa: Naito's basic Pesquisa is almost totally undeveloped in favor of more traditional forms of detection, but he is quite skilled with the Indice Radar technique due to its unparalleled analytical capabilities of a lone opponent.
Sonído: Naito prefers Hirenkyaku to Sonído, as that was what she was trained with.
Kagutsuchi: As a unique, Hollow-based ability, Naito is able to generate potent black flames. Fire created in this way is extremely hot, and has a nearly physical presence, weighing down anything touched by it and being highly resistant to being put out. Naito can use this fire as a projectile, and can quench it at will.
Inner Manifestations

Alpha-1

Has its own section.

Snake Eyes

Fully Realized Hollow: Snake Eyes has full control of all basic Hollow abilities, detailed below. While in combat possession of Naito, it also creates changes to his body similar to a Visored's Inner Hollow. In this state, Naito's skin becomes scaled, alternating in color between black and white. A serpentine Hollow mask covers his face. Plates of armor cover his head, neck, back, and portions of his arms and legs. His hands and feet also grow claws. Finally, a long tail also sprouts from his tail-bone. Snake Eye's Reiatsu is green, and feels like being brushed with smooth scales.
Cuerpo Del Serpiente (Body of the Serpent): Snake Eyes can project chains of bone adorned with a serpent's head from its hands or feet. These chains can be used to attack, drag Snake Eyes around, pull enemies to it, or restrain opponents. These chains can separate from Snake Eyes while still retaining their mobility.
Acid Touch: Snake Eyes' skin produces a powerful acid that dissolves most materials that it comes into contact with. Brief contact with an opponent will usually cause light chemical burns, but prolonged contact can melt through flesh and even bone if not broken.
Muda Piel (Shed Skin): Snake Eyes can instantly displace itself from the outer layer of its skin, reappearing nearby. This ability can be used to leave decoys or evade attacks. The skin left behind crumbles to nothing after a few seconds if not damaged.
Alucinación Garras (Hallucination Claws): If Snake Eyes slashes an opponent deeply enough with its claws, it can inject a powerful venom into the opponent that causes weakness, hallucinations, and unconsciousness. The effects are proportionately stronger the larger the gap in power between Snake Eyes and the target.
Consumo Corrupción (Consume Corruption): Snake Eyes can absorb corruption that is on or near it. As noted above, the definition of corruption can be vague, but in general most poisons, acids, and bases will have very little chance of working. Using this ability heals and strengthens Snake Eyes.
Camuflar (Camouflage): Snake Eyes can alter its skin color to blend in with its surroundings. This is not invisibility nor a substitute for such, but can make the Hollow difficult to pinpoint or track if it manages to break line of sight.

Hollow Powers
Cero: Snake Eyes' ceros are fairly weak; while still dangerous, they are outclassed by most attacks of similar magnitude.
Cero Tóxico: By charging a Cero through its mouth, Snake Eyes can generate a special Cero that leaves a potent, toxic residue on anything it targets, similar to a more potent version of the Hollow's acid skin.
Sonído: Snake Eyes is highly adept with Sonído. It can outpace most beings of a similar power level.
Bala: Snake Eyes cannot rapidly produce Bala, but its individual strikes with this technique are abnormally strong. Its Bala also take an unusual shape, tapering to a point rather than forming a blunt strike.
Hierro: Nonexistent. Literally.
Pesquisa: Quite sharp. Snake Eyes can easily ferret out the locations of any nearby subjects of interest.
Descorrer: Snake Eyes can generate Garganta with proficiency.


Advanced Capabilities

The following are personal techniques developed by Naito and fully utilizing his unique capabilities. Naito refers to these techniques as Chaos techniques due to mixing light (Quincy) and dark (Hollow) power. Also because she is a bit of a ham.

Chaos Spear: A high-power Cero that uses Quincy Reishi manipulation to focus the blast beyond what would normally be possible, creating a concentrated lance of extremely potent energy. The energy composing this technique appears as a rapidly shifting pattern of black and white. Naito can also cause the technique to detonate rather than pierce, releasing a sudden, powerful blast.
Empty Step: An instantaneous movement technique. Creates a platform of Reishi under the user's feet, then propels it with an explosion of Hollow energy. Leaves a vacuum path in the area the user travels. Combines aspects of Hirenkyaku and Sonído. Naito can use a variant of this technique to fly at high speeds rather than instantly moving between two points.
Blood Magic: Because of how heavily Naito's body is charged with spiritual energy, he is able to use his blood as a catalyst for a unique form of spell casting similar to Quincy Gintō magic. While individual spells do not use much blood, Naito must still be very careful with her use or risk excessive blood loss. It also requires a wound be open on his body. Additionally, as this is a purely personal ability, Naito has a very limited number of spells he has discovered.
Zanshin (Remaining Mind): Projects a small seal in front of any part of Naito's body, which remains for about a second. Anything impacting the shield has its momentum and force completely canceled.
Black Eruption: Thick, two-dimensional black lines slide from Naito's source injury to the ground or other surface, where they slide along until they reach a desired destination. At this point, the blood almost instantly forms into a complex seal before erupting in a Cero-like blast.
Sanguine Ribbons: Initially similar in appearance to Black Eruption, Sanguine Ribbons creates red lines that seek out enemies in Naito's area. If they can find a contact point, they slide up the enemy's body and try to immobilize their limbs. Although the lines have no physical substance, they act as a restraint on anything they are in physical contact with. They can, however, be broken with sufficient force or a powerful outpouring of Reiatsu.
Hand of Greed: Naito's hands begin glowing while this technique is active. If she makes physical contact with his opponent's flesh, she begins siphoning their Reiryoku into himself.
Hagane Tora: Kirin (Steel Tiger: Kirin): An optional upgrade to Hagane Tora. While activated, Hagane Tora's form shifts, becoming sleeker, more organic in appearance, and more jagged, almost like a carapace. It also fuses to Naito's arms, rather than being a worn weapon. This form completely covers Naito's hands, as well, giving him claws over her finger tips. While Kirin is engaged, Naito can project similar patches of steel-like carapace from anywhere on his body. Kirin is also a necessary prerequisite for Candanga Negra.
Raijin: While Kirin is activated, Kagutsuchi is able to take on electrical properties rather than flaming ones. This also makes the technique faster and gives it more raw power, but makes it more narrowly focused and impossible to finely control.
Zeroshiki (Zero Stance): A technique very similar to Shunkō. Naito wraps her body in a chaotic cloak of destructive energy very similar to that of a Cero. The energy cloak also has burning attributes similar to Kagutsuchi. This enhances his speed and strength, as well as making the immediate area around her extremely dangerous and allowing him to launch powerful attacks from the cloak. She can use these projectiles to empower shots fired from his bows, giving them additional destructive destructive force. The technique also has three sub-variations, which Naito can switch between on the fly.
Zeroshiki: Tenshi (Zero Stance: Angel): While in this version, the Cero cloak focuses around Naito's back, forming two large, wing-like projections. This dramatically increases the speed boost Zeroshiki gives Naito, as well as enabling him to freely fly. The projectiles launched from the cloak also gain a significant boost in power. This comes at the cost of offensive strength, reducing the overall power and concentration of the cloak.
Zeroshiki: Akuma (Zero Stance: Demon): Concentrates the Cero cloak around Naito's arms and legs, wreathing them in extremely powerful energies almost as strong as a full strength Cero. While this dramatically increases her physical power in melee, this comes at the cost of the technique's usual speed boost, and reduces the cloak's defensive aspects due to its smaller area of effect. This form also eliminates the ability to fire projectiles.
Zeroshiki: Ōkami (Zero Stance: Wolf): This form combines the speed, maneuverability, and range of the Tenshi stance with the concentration and raw offensive power of the Akuma stance. As a result, it lacks the weaknesses of the other two stances and is extremely powerful. Because of this, using the Ōkami stance drains power at an alarming rate, bottoming Naito out after a very short time. Due to this, it is only suitable for use in emergencies.
Vollständig: Zeruel (Arm of God)

When activating Vollständig, a many-angled halo appears over Naito's head, and his entire body becomes covered in sculpted, form-fitting white armor. A pair of angular wings appears at her back, but these can be retracted into the armor. In addition to the standard abilities of Vollständig, Zeruel increases the physical quality of objects made with Naito's Reishi Manipulation, making them harder, better weighted, and sharper as appropriate. It also dramatically increases Naito's strength, even in proportion to the other physical increases that are to be expected. This can actually work against him, however, as he isn't used to controlling that level of power, and the speed is not modified.

Resurrección: Candanga Negra (Black Devil)
Annihilate, Candanga Negra

When Naito activates this ability, he undergoes a number of changes (https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQx1ZTHTbj2YB8PFDP_sUjpcEq2KbPiY PP9ShAFACwF5pVvvvwG). She stretches out a bit, becoming taller and longer in proportion, but also gaining some muscle. His skin becomes rubbery and tough, and she grows claws at her hands and feet. Naito also sprouts a long, prehensile, and deceptively strong tail. In Resurrección, Naito's Quincy powers are disabled, but his speed and to a lesser degree her strength are both dramatically increased. The strength of his Hollow powers are also boosted. Finally, while in Resurrección, Naito's perception of time slows down, allowing a longer time to process and plan, as well as better control the Resurrección's overwhelming speed.
Bruma Oscura: a black mist emits from Naito's skin while in this state. This mist can be condensed into a physical form at Naito's will.

Chikara No Hado (Surge of Might): A fusion of his Resurrección and Vollständig, Chikara No Hado is Naito's most powerful technique. When she uses the technique, a number of changes occur. The armor created by his Vollständig turns as dark as her body, then shrinks and merges with his body. Her hair returns to its natural color and begins glowing softly with an inner white light. His veins and arteries begin glowing with a red light, becoming very visible, the wings of Vollständig vanishing if they are present. In addition, his eyes fade to a glowing red color as well.

Chikara no Hado combines the effects of Naito's Vollständig and Resurrección and amplifies them, leaving him enormously powerful. It also allows her to use his most powerful techniques with relative ease. Unfortunately, she also cannot maintain the form for very long, forcing him to end the battle quickly. Naito also has to recharge for several days after using the technique, as it burns through her energy reserves.

Dark Ougi: Flame God's Birth: A simple but extremely powerful technique. Naito gathers power for a few moments, then spins and unleashes a massive blast of black flames. This technique is essentially an omni-directional Kagutsuchi attack, but at a higher power level.
Dark Ougi: Thunder God's Indignation: Equivalent to Flame God's Birth for Raijin. After gathering power for several seconds, Naito creates a set of sigiled seals in air around and above her opponent, creating a powerful barrier. If they cannot break free in time, a titanic lightning bolt falls on them.
Divine Ougi: Tyrant's Fist: Usually requires Naito to immobilize an opponent to use effectively. Naito grabs an opponent with one of his fists, then the corresponding Hagane Tora expands into an massively over-sized pile bunker (http://www.youtube.com/watch?v=jieIfETxaJk&t=0m24s) which she proceeds to slam his opponent with. The technique hits with titanic force, but is all but impossible to use under most circumstances, rendering it generally impractical.
Divine Ougi: Radiant Terror: After charging up for a few seconds, Naito releases a powerful particle beam of Reishi at his opponent. This technique is large, powerful, and straightforward, but relatively easy to dodge.
Chaos Ougi: Messatsu Akumetsu (Annihilating Destruction of Evil): After charging up for a few seconds, Naito projects a seal in front of her body. If the opponent or their weapon makes physical contact with the seal, they are completely paralyzed and a significant portion of their strength, speed, and Reiryoku are drained into Naito. This gives him a few seconds to deliver an unstoppable beat-down to her opponent. While the effect of the technique is active, Naito radiates an intense, magical darkness that is nearly impossible to penetrate through most methods, enveloping himself, his opponent, and their immediate surroundings.
Chaos Ougi: Kokuretsuken (Land-Rending Fist): Naito's absolute strongest technique. Raising one hand in the air, she pulls in large quantities of Reishi from everywhere within a vast area around him. While not as powerful as Sklaverei, the pull from this initial technique is still significantly stronger than ambient Reishi absorption, pulling trace amounts of Reishi out of existing constructs and causing discomfort or pain in spiritual beings.

After finishing this pull-in, Naito instantly converts it into energy and forms a fist. She then slams his fist into the ground or her opponent, releasing all of the built-up energy at once along with his own power and inflicting massive damage on whatever is hit. Just as dangerous is the shockwave released by the attack, which devastates the surrounding area and anyone inside of it as well.

Using this attack fully consumes Naito's energy reserves, leaving him exhausted for days afterwards.



Isalda and Nikolina "F" Kummerow
The Twin Angels of Fire and Ice

Age: 19.
Gender: Female.
Height: Short.
Weight: "No way, Jose."
Favorite Food: Wiener Schnitzel/Shave Ice.
Side: Quincy (Zerreißen Himmel).
Letter: F
Station: Kaiserlich Rössel
Reiatsu: Feels either very hot, and full of malevolent intent or numbingly cold, devoid of any intent or feeling.
Theme Song: My Songs Know What You Did In The Dark (Light Em Up) (http://www.youtube.com/watch?v=LkIWmsP3c_s) - Fall Out Boy (Isalda), Blumenkranz (http://www.youtube.com/watch?v=pdAoYar8Y0c) (Nikolina)
Call her by her first name.

History

Isalda and Nikolina Kummerow are twins. Born into the poorest part of Frankfurt, the earliest parts of the children's lives are a blur of unpleasant memories. They never knew their father, a fling of their mother's who likely never knew of them. Their mother resented the children, but did her best to care for them as long as she was alive. Soon after the twins turned six, they were attacked by a Hollow due to their growing spiritual power. Their mother was killed and eaten almost immediately. Nikolina attempted to protect her sister, but was pushed out of the way and sadistically forced to watch as the Hollow tore her sister in two before her eyes. Pain, fury, and desperation caused the sisters to simultaneously activate their latent powers and obliterate the Hollow where it stood.

Dying, Isalda's spirit fled her body and fused into Nikolina's, creating a single body with both souls of the sisters. This situation has persisted for the rest of their lives; the two take turns controlling the body, a process that is mostly amiable but does cause inevitable conflicts due to the conflicting personalities of the sisters.

Following the awakening of their powers, Nikolina and Isalda lost all interest in the rules and laws of humanity. They took what they wanted to and went where they pleased, perplexing the German police with their strange powers and slaughtering Hollows the whole way. Eventually, the attention they attracted from the law enforcement became too much of an irritation for them to deal with, and they began hopping from country to country, continuing their dangerous lifestyle.

It was in this part of their life that the twins were discovered by Hein Weisweide. Hearing of their exploits and seeing in them an extremely powerful potential asset, Hein tracked the twins down. He made them a simple offer: even more power, and the opportunity to accomplish something with their strength, to mean something to the world as a whole. The girls accepted with some hesitation, and soon proved to be extremely adept Quincies, training in secret with the faction controlled by Hein.

A few years later in Italy, the twins (seemingly completely by coincidence) saved a Belenus strike team from a large group of Hollows. Jumping at the opportunity to possess such power, the Italian Belenus family convinced the twins to join them, offering them both money and influence in exchange. The twins rapidly rose to become the ace of the Italian Belenus family, despite their adoption. In truth, this was all arranged in order to give Hein eyes and ears within the Italian Belenus family, as the twins were psychologically very well suited to the self-centered, uncaring philosophy of the Belenus branch family.

Once Hein sent out his ultimatum, however, the time for pretenses was over. The twins left their position with the Belenus and officially aligned with Hein as a member of the Kaiserlich Rössel.

Appearance

As the twins share a body, their two appearances are technically identical. Due to their radical differences in personality, bearing, and fashion, however, it is rarely difficult at all to tell which twin is currently in charge of the body. In its base state, the Kummerow body is short and slender, with pale skin and a moderate if note-worthy figure. Her face is beautiful, but with a hard edge to it that manifests in both individuals. Her black hair flows to her upper back. Finally, regardless of dress, the Kummerow twins carry a large shoulder bag with them at all times, containing a change of clothing for when the other twin takes control.

Isalda generally takes a "less is more" approach to dressing herself. She always dresses as if in the tropics, as her powers leave her in a state of constant overheating. She generally prefers tank tops and shorts regardless of the weather, and rarely wears anything more than practical sandals on her feet. She also generally dresses in bright colors, preferring reds, oranges, and yellows. Isalda is generally quite cheerful and open in appearance, making little effort to restrain herself. She typically wears her hair messily loose or more commonly in a pony tail or pig tails.

Nikolina, by contrast, prefers to dress appropriately to the Siberian tundra. She is almost always seen in a long, flowing overcoat, often matching a thick dress, gloves, boots, and sometimes a hat and scarf as well. She prefers darker colors, like blues, browns, and blacks. Nikolina is much more reserved and much less outwardly emotional than her sister, keeping her face neutral most of the time. She regularly wears her hair restrained but loose, or in a tight braid. Unlike her sister, Nikolina also makes use of cosmetics, although it is difficult to notice due to her skill and tendency towards the subtle.

Personality

Both sisters share two traits. The first is a tremendous loyalty to one another. The sisters love each other dearly, and despite their (frequent) bickering, they will both go out of the way to make the other as happy as possible. Attempts to exploit any splits between the two or take advantage of the shared body will lead to finding a united front. Second is the near sociopathic disregard the sisters possess for anyone other than them. As far as the sisters care, they are the only people in the world that matter, and will lie, steal, and kill without remorse if they deem it necessary. Or want to.

Additionally, both sisters are uncharacteristically loyal to Hein Weisweide, showing him a true respect they have for no one else.

Isalda, the "younger" sister, is aggressive, bold and open. She rarely thinks more than a few days into the future, and her only goal in life seems to be to have as much fun as possible as often as she can. She is also very volatile, possessing a hair-trigger temper, and loves violence and fighting more than almost anything else. She does, however, respect her sister and will usually listen to her advice when it is strongly worded enough.

Nikolina, the "elder," is the opposite. Her behavior is much more demure than her sister's, and her emotions are much harder to read; she is polite and unwaveringly formal with everyone who isn't named "Isalda Kummerow." She also detests violence and prefers more sedate pursuits. She generally serves as the voice of reason and practicality to Isalda. Despite this, however, her sociopathy exceeds even that of her sister. While she has better self control, once she stops trying to restrain herself Nikolina possesses a capacity and desire for cruelty far beyond her sister.

Abilities

High-Level Quincy: the Kummerow twins are both exceptionally skilled Quincies, together possessing high levels of skill in all areas of Quincy ability. Both are exceptionally dangerous individuals, but Nikolina generally outpaces her sister, being stronger with her powers and possessing a more tactical mind for combat.
Hirenkyaku: Nikolina is quite skilled in Hirenkyaku; she can move long distances with extreme precision, but she has difficulty making multiple leaps in rapid succession. Isalda, by contrast, is one of the foremost experts of the world on Hirenkyaku, possessing extraordinary skill with it. Her speed, distance, efficiency, and control are all top-notch.
Gintō: Isalda lacks the patience or tactical mind that Gintō requires, causing her to rarely use it. Nikolina, by contrast, typically keeps a number of Gintō vials with her at all times, and regularly incorporates them in her fighting style.
Blut: Each sister specializes in one half of Blut. Isalda has a high degree of skill with Arterie, enhancing her already prodigious skill at offense to horrifying levels. Nikolina is highly skill at Vene, making it very hard to actually injure her in combat. It is very rare to see one of the sisters use the other variant of Blut.

Archery: Nikolina is an exceptionally skilled archer, and is able to launch a large number of shots with terrifying precision from her bow. Isalda, by contrast, has poor accuracy unless she tries harder than she is usually willing to. She makes up for this with her volume of shots, blanketing an area in fire until there is nothing left.

Hand-To-Hand: Isalda is a master of a very aggressive style of hand-to-hand combat, relentlessly and aggressively overwhelming her opponents with raw power and aggression. Nikolina, conversely, is highly skilled with Aikido and Judo, and can easily nullify most attacks or turn her aggressor's force against them.

Seele Schneiders: The sisters carry a number of Seele Schneiders. Isalda likes to use them as blades, which she is highly proficient with, while her sister uses them as arrows and also for some of her Gintō spells.

Bow: Gefroren Blume (Frozen Flower): Nikolina's bow. The twins share a single Quincy cross, a bangle with a flowing, traditionally styled cross worn at the wrist. Nikolina's bow takes the form of an elegantly flowing, solid bow of normal size and weight. Nikolina can channel her unique powers through the bow.

Bow: Brennen Motte (Burning Moth): When Isalda uses the cross, she splits it in half down the middle to form her bow, which takes the form of a pair of pistols. These pistols fire standard projectiles by default, but can also channel Isalda's powers much like Nikolina's.

Vertrauen: Nikolina and Isalda have a very complex dual-mode set of Vertrauen. In its base state, the suit of Vertrauen armor is much lighter and more flexible than most, restricting movement not at all but providing minimal physical protection. In addition, the armor has been modified to naturally absorb Reishi in the air, using it to further increase the power of the user's attacks. When Nikolina is in control, the suit shifts, expending the stored Reishi to make a more complete and solid set of armor that provide a high degree of defense instead.

Kaiserlich Rössel's F: Frostfeuer: A unique ability possessed only by the Kummerow twins. Like most of their other abilities, the power of F comes in two forms depending on the sister in control.
Isalda's Feuer: Isalda can mentally create and control flames with her mind. This is done through a combination of molecular agitation and Reishi manipulation, allowing for fire to be created even in a vacuum or other situations where it should have no fuel to draw upon. The flames created by Isalda are under her absolute control, and burn hotter and more persistently than any natural fire. Once she stops directly controlling it, the flames become more mundane, requiring fuel to continue existing and being put out easier. Isalda can also control existing fire, but does not make it more powerful.
Nikolina's Frost: Nikolina possesses mental command of ice. Like her sister, she creates ice through a combination of molecular enervation and Reishi manipulation. Also like her sister, ice directly controlled by Nikolina is much colder than normal and nearly unbreakable, being roughly comparable to diamond in hardness. Unlike her sister, Nikolina can also reinstall these qualities in ice that she has stopped directly controlling, or instill them in naturally occurring ice.

Vollständig: Nuriel (Fire of God): The Kummerow twins possess an extraordinarily powerful Vollständig. It also comes with severe drawbacks, however, and as such they almost never use it. While in Vollständig, the Kummerow twins gain flowing wings composed of thousands of small Reishi constructs. These constructs are similar in size to hail, and swirl through the area occupied by the wings at an extremely fast rate, making them appear semi-solid. Despite their fragmentary construction, the wings can be used to fly or as a shield, as the constructs cluster together when necessary. In addition, they also manifest a burning halo of fire over their head. As well, their entire body becomes covered with a mesh of Reishi, concealing their skin.

While in Vollständig, the Kummerow twins have their soul forcibly merged into a single entity. This irreconcilable conflict of personalities causes the resulting fusion, which the twins appropriately refer to as "Nuriel," to be nearly mindless, singularly focused on the destruction of the twin's enemies without concern for friends or collateral damage. A side effect of this mindless state is that once the Vollständig has been started, Nuriel will not stop destroying until it runs out of energy, going after innocents or even allies once all enemies have been killed.

Like their souls, the powers of the twins are also merged in Vollständig, creating an entirely different effect. Nuriel can explosively deconstruct anything it touches, reducing the contacted area and a large part of the structure it was attached to into dust and shrapnel. This ability is less effective on flesh than inanimate objects, but a single touch is still going to be fatal under most circumstances. Nuriel can also fire blasts of destructive energy from its hands, but these blasts lack the raw power and indefensibility of Nuriel's hands.

Kuroimaken
2013-12-16, 08:07 AM
Kamogawa Shinji, AKA Kuzunoha Shiki XLV

Age: 16
Gender: Male
Height: 1,55 meters
Weight: 45 kg
Station: Fourty-fifth successor to the title Kuzunoha Shiki

Description:
[spoiler]Shinji is a teenager of very, very slight build, almost feminine in his features. He is constantly seen as wearing his school uniform, although said uniform includes an oddly-styled cape and a number of... "holsters" underneath, which seem to contain a number of flasks. The boy himself sports white hair and purple irises, though his skin is not pale enough that he could be mistaken for an albino. His hair is kept short and seems to be naturally "spiky".

He also seems to be often followed by a green-eyed raven.


Personality:
Shinji is a gentle boy, and one who does not care for bullying or injustice. He is also, however, a bit on the quiet side, which may lend the impression of being distant and uncaring. He takes his duty as the 45th Kuzunoha Shiki very, very seriously, and despite his young age appears to be very intelligent.

History: The Kamogawas are one of the oldest families present in Ikari. Many of them seem to deal in real estate, with a number of its members becoming priests and priestesses instead.

In reality, the Kamogawas are descendants of Abe no Seimei, and tasked with the protection of the town from supernatural disaster. Every member of the family is spiritually gifted in some small way: at a young age, their fates as spiritual protectors are divined and their growths are likewise steered in different directions.

Each generation has a member of the family take on the title of Kuzunoha Shiki, signifying their commitment to the family's task. Shinji was chosen as the 45th successor and trained from a very, very young age to take up this mantle. He spent much of his childhood and early teens touring the country and learning techniques from other familial branches of the descendants of Abe no Seimei. His most recent was a trip to Mount Osore, where he learned the art of barriers.

It is unclear whether the onmyoudou that Shinji practices is a variation of the powers of Quincies or something completely different (there are certainly similarities). The Kuzunoha and most families of the Quincies are familiar with each other, though their relationship tends to vary from member to member. For those versed in such matters, the Kuzunoha have long been employed as political advisors behind the scenes and therefore hold a certain air of authority that some may or may not be comfortable with. But as a general rule, the Kuzunoha do not interfere with Quincy matters and vice-versa. What matters is the protection of the people, at least as far as the onmyouji are concerned, and thus the only real reason they might have for butting heads would be the abuse of their spiritual power for personal gain, which is infrequent enough (and destructive enough) that it pretty much never comes up.

Story So Far: IT'S THE NEW STUDENT, YA'LL.

Abilities:

The similarity of Quincy powers and the Kuzunoha style of onmyoudou stem from ambient reishi manipulation. However, the difference lies on the source: while the Quincy manipulate loose Reishi in the "air", the Kuzunoha draw in energy from the earth, in the form of its leylines. In doing so, they "borrow" power from the planet rather than consume it for a given effect. (According to the Kuzunoha, this is one of the reasons Ikari has such a number of supernatural effects - the whole city sits smack atop a "node" of geomantic energy called a Dragon's Eye.)

Shinji can use specific chants and/or tools to produce a variety of effects. However, he is limited to a total of twelve "counters" for the number of effects he can sustain at once. In the case of instantaneous effects, he needs to have a number of free "counters" available to use those effects.

Shikigami: Shinji can summon a number of creatures to act as his spies, stand-ins or even for fighting purposes. These creatures vary wildly in strength and form and can, thus, be used for many different tasks. The more power a Shikigami holds, the more difficult it is to mantain, and the less of them can be. The Kuzunoha typically keep a number of Shikigami of the spy variety in a network that covers large portions of the town, and communicate amongst themselves as necessary. Each Shikigami bears a specific "mark of method" that allows anyone versed enough in onmyoudou to identify its creator. Cost: Typically one to six counters, depending on power. The spy variety is often very weak so it consumes no counters (unless a sufficient number is deployed).

Kekkai: Shinji can create barriers. They have two varieties: inner and outer. The inner kind is used to keep something from leaving an area while the outer kind is used to keep something from entering an area (anything is allowed to follow the opposite direction). Shinji needs to specify what is and isn't allowed to enter/leave (at least one keyword) and a condition for entrance/exit that must be followed (and cannot be something impossible to fulfill, though it can be very, very difficult). Cost: Two to twelve counters, depending on the size and strength of the barrier. A weak barrier covering a large area would cost as much as a strong barrier covering a small area. At the most, Shinji can cover a four-story building with the weaker variety, and it would take all his concentration to do so.

Metsu: Blasty spells. Shinji can use any of the five elements of Wuxing (Fire, Water, Wood, Metal and Wind) as a base to create harmful effects. He can also set them as traps by leaving ofuda behind. The more power invested, the bigger the area and destructive power. Cost: One to five counters (he can't really create anything bigger than that. In addition, he must have free counters available to use this.)

Fuuin: Sealing stuff! When something is too strong to deal with, this is the onmyoudou standard method of dealing with a problem (and thus create bigger problems for the next generation). By directing a portion of nearby ley energy towards a previously prepared pattern or seals, Shinji can lock the spiritual energy of a given being or item. In order for this to work at its best, a permanent structure of some kind is often necessary. Because the seal tends to keep a creature from moving (and therefore feeding), a given spiritual entity CAN be starved to death in this way (though this can take hundreds of years depending on the creature). The seal tends to lose power over time, though it can be renewed. Seals placed upon living/moving creatures are significantly less effective, and may wear off in a matter of hours if resisted, or even broken outright. A permanent seal typically won't cost the onmyouji anything but time and preparation (though the process of sealing itself can be extremely exhausting, to the point of being life-threatening), though the latter kind does require some personal expenditure of power. Cost: None for the prepared variety, minimum four per creature for the latter kind (the greater the creature's power, the greater the cost, though the minimum is always four counters. A creature like a gillian would probably cost eight counters to trap. Anything beyond the twelve counter limit cannot be trapped in this way. Similarly, the prepared kind cannot trap anything with a power greater in magnitude than 24 counters).

Bukijutsu: Shinji can transform an ofuda into a weapon. The weapon always looks white (as if made from paper) and is very light in his hands; it returns to its normal form if it leaves his hands involuntarily. Shinji can only create melee weapons this way. Cost: One counter per weapon mantained.

Augment: Shinji can increase his strength, agility or endurance by applying ley line energy to his body. This is a dangerous technique, as it requires harmonization of the body with the ley line energy. Each counter spent in this fashion increases any one of his strength, agility or endurance by a degree of magnitude. Going over the limit of one's control inflicts crippling pain upon the user, and completely breaks his concentration over any effects he's mantaining. At one counter, Shinji goes "slightly over the human limit" (that is to say, not quite superhuman, but not really human for someone of his frame). At two counters, Shinji can keep up with an unseated Shinigami in matters of strength, speed and endurance. At three counters, Shinji is about the level of a low-seated officer. Cost: One to three counters (Shinji cannot go above that limit at this point).

AnimeKid
2013-12-16, 09:12 PM
Updated Post Training Sheet

Name: Haroda Tamaki
Age:17
Gender:Male
Occupations:School genius and unaligned Fullbringer

Appearance
Tamaki a bit unusual by other peoples standards. He is of Japanese descent yet he is a good solid 6'3 with blonde hair that has a sort of poofyness to it. He has crystal blue eyes and pale skin, though not to the point of looking sickly. These features of his often get him called a 'gaijin' (foreigner of alien) by those who do not like him. For being the schools resident genius he is oddly well muscled. He wears a pair of glasses and is always seen with a book in his hand, reading. His casual clothes consist of black shirt and jeans. Oddly enough, not matter what he is wearing he is never seen without his trademark long and blood red scarf wrapped around his neck.

Personality
Tamaki is usually a quiet person. He is respectful and will speak if he is spoken to. He speaks in refined tone of voice and often will attempt to correct people when they are wrong. He is slightly competitive and gets annoyed if he is rudely interrupted by other when talking or reading. He used to actually be a lot more reclusive before he moved in with his uncle because of his home life with his parents. His still frosty personality is the cause for most of his problems with other students. However he still wants to help other people often saying 'If we can't help others, how can we ever expect help for ourselves?'

History
Tamaki has been gradually defrosting over the years, however he used to be a lot worse. People around him actually used to think that he was emotionless.This was because his parents had an argument over something he couldn't understand when he was about 4. It only escalated from there as it continued for 10 more years. His father started drinking heavily and his mother was around less and less. They still loved their son but they couldn't stand each other and that was interfering with their care taking of him.

Eventually they filed for divorce, but it was clear that both had issues so instead he went into the custody of his uncle Keiichi. When he came to his new home his uncle had given him a coming home present. A blood red scarf. Tamaki accepted the gift but gave no outside recognition of it, though he had loved his present. However he did not know that it would be the key to unlocking the power that was the result of one spiritual encounter


Abilities
Tamaki is extremely smart. However this is mostly because of his eidetic memory. This is part of the reason he was so cold. He could perfectly recall every argument, every nasty curse thrown, and every regretful word that had been said in anger. However he could not properly challenge himself mentally anymore instead he focused on improving himself physically by studying Karate.Personal Fullbring:Red Joker
Description:Tamaki's memento takes the form of his red scarf he got as a homecoming present from his uncle. The actual Fullbring is armor at least on the surface. He only found out about this power about 9 months ago ago.(pic below)

Powers:The power of Red Joker is the power of imagination and the realization of it. As Joker's are wild they theoretically have no limit. However to be most efficient Tamaki created a sort of grid in his mind to represent his building space (Think gummi ship builder in the Kingdom Hearts series). While his power theoretically has no limits Tamaki very much does.

Each of his creations is permanent so he has to think carefully about what he makes. Also each creation has a sort of 'file size' Tamaki at this moment only has enough proficiency with the Red Joker to create three objects. As his fullbring upgrades itself he will have more 'memory blocks' with which to save his new creations. As of now he has the Red Joker armor, Plasma Vulcans, and Adjudicator. The inspiration for these creations were the superheros that he watched on tv that he desperately wanted to be. This also unfortunately means that Tamaki will never be able to use his powers to their full extent. Unless he were to some how transcend the limitations of his humanity he will only be able to use a portion of his power.

The Red Joker armor is focused more on mobility and accuracy over raw protection. Also it boasts substantial firepower, in the form of a predominantly plasma-like spiritually powered array of weapons.

Plasma Vulcans- These spiritually powered paired gatling guns are the Red Joker's primary method of attack. They are stored in the armors arms when not in use.When deployed, the protective sheaths retract, allowing the guns to 'pop up' for rapid fire. The firing mechanisms are stirrup-grips clenched in Tamaki's fists, preventing his hands from being used while the gatlings are deployed. They even have advanced heat sinks and coolant circulators, to better regulate waste heat buildup.

Adjudicator-The initial melee weapon of the Red Joker. A crimson kite shield bearing the Red Joker's emblem, the Adjudicator is both shield and sword at once - When the spirit energy beam emitters lining the edges of the shield are triggered, a powerful cutting field expands beyond the cover area, forming a double-ended cleaving blade. The Adjudicator is balanced to be swung with comparatively little effort, and conceals a Pile Bunker weapon - A retractable pneumatic spike - in the tip, to compensate for the lack of a proper stabbing point.

However, the energized blades draw power from the left-arm Plasma Vulcans, rendering them unusable while the cutting fields are active. The Pile Bunker also has an effective range of less than a meter, and is slow to retract - Effectively rendering it a close-range (but extremely lethal) last-ditch weapon.

Crisis Arm- The Crisis Arm is a power fist composed of superdense alloy, inspired by many a mecha anime. When manifested, gravimetric suspensors support the titanic weight - Allowing the user to throw punches of appalling force. When focused on a single target, the directed-gravity system can be disabled just before impact - Ensuring that the opponent takes the full force of the blow.

Due to the tremendous energy requirements of the Crisis Arm, it gradually drains the user's energy while in use. This means that it is best to use a equip, attack, and then quickly de-quip weapon. Either way it is a great addition to the Joker arsenal.

Plasma Castor- A powerful close-range cannon, which fires a massive short-range blast of cohered plasma. The blast rapidly disperses, rendering it ineffective at long range; However, it's a lethal infighting weapon. However with incorperation the same systems as the primary Vulcans the Plasma Casters The spread has been reduced by a 'smart-choke', allowing the delivery of a greater payload at a longer effective range.

...It's still pretty much a Plasma Shotgun, though.

Assault Shroud- A nanomaterial reservoir, in the form of a long coat/duster made of tessellated hexagons that originates from Tamaki's scarf when engaged. It is colored black with an Ouroboros symbol on the back. It provides a kind of ablative armor, reducing the effect of enemy attacks.

The Shroud is a potent defense against impact and low-velocity assaults; Reinforced by silver filaments, the Assault Shroud is also more resilient to cutting attacks - However, energy attacks continue to pose a problem, as they disrupt and corrode the Shroud itself.

The Shroud can also:
1.) Create afterimages to confuse targets, at the cost of rapidly depleting the Shroud's nanomachines.

2.) Jettison 50% of its mass, to create a mobile decoy. These decoys dissipate after receiving a single attack - But to most targeting sensors, they're indistinguishable from yourself, posing a potent distraction.

3.) Be deployed to create a superdense physical barrier of overlapping hexagons. This completely depletes the Shroud, but offers substantial protection until destroyed; The barrier is immobile, but can be dispersed at will. Also known as the Assault Shroud's 'Fortress Mode', it creates a potent defense, at the cost of surrendering all offensive capability.

tl;dr - You can't shoot out of the barrier, or see very well out of it; It is, however, extremely difficult to destroy it.
http://suptg.thisisnotatrueending.com/archive/19903741/images/1342433289706.jpg

Tebryn
2013-12-23, 10:54 AM
Der Zerreißen Himmel Entwicklung

The Zerreißen Himmel movement began almost a century is the past when the Quincy were at the height of their power. Begun by the Wiesweide branch of the German Empire, Zerreißen Himmel was begun to throw off what the fanatical branch family viewed as spiritual meddling in taking care of Hollows. Their arrogance and devotion to tearing down Soul Society and it's Shinigami denizens spelled the end of the branch family and any who dared side with them, a single member surviving to present day as a reminder what the hubris of man could cause. Now revived by Hein Wiesweide, sole survivor of the branch family, Zerreißen Himmel has not lost it's wide eyed and hopeful goal of establishing a human-centric organization to take out Hollows and keep Shinigami from interfering in the living world's affairs. News of the recent Shinigami/Arrancar truce has spread a massive recruiting blitz and propoganda engine through out the human spiritual world in hopes to bring like minded or naive humans into the ranks.


The Kaiserlich Rössel

The Kaiserlich Rössel form the fighting wing of the Zerreißen Himmel Entwicklung, acting much like the Captains or Espada of Soul Society or Las Noches, the Kaiserlich Rössel serve as the direct agents of Hein on and off the battlefield. Each member of the Kaiserlich Rössel is capable of Vollständig and is assigned a letter upon their induction to the upper echelons of the organization, because of this the organization is often refereed to only as The Letters. Each member is also given a suit of armor known as Vertrauen, the pinnacle of Quincy Technology, which provides each member of the Kaiserlich Rössel armor which complements a users Blut and gives each member physical armor comprable to hierro and increases their natural speed and reaction time. Kaiserlich are expected to attend to their Vertrauen and modify it as they see fit.


The Nachfolger

The Nachfolger are comparable to both Vice Captains and Seated for Shinigami or the Numeros or Fraccion of the Espada. The Nachfolger serve the entire Kaiserlich Rössel and can be assigned to a Letter depending on their expertise and skill set. Members of the Nachfolger are permitted a lesser suit of the Vertrauen model which augments their physical capabilities beyond the human norm.



Organization of Der Zerreißen Himmel

Emperor: Hein Wiesweide, The Ressurection (R)
The Kaiserlich Rössel: Niklaus "W" Gottschalk (W)
The Kaiserlich Rössel: Gabrielle Merkel, The Holy Knight (K)

ImpSyndrome
2013-12-24, 11:46 AM
Takakura Satoshi
Age: ~260 yrs.
Date of Birth: June 2
Satoshi's Day: March 14

Gender: Male
Height: 5' 11"
Weight: ~175 lbs.
Station: Shinigami, IntSec

Description:
Early 20s in appearance with thin, lean build. Short black hair, dull amber eyes. Small, mottled scar on lower neck, right-profile side.

Personality:
Driven by a strong sense of duty, but enjoys his free time. Works well with kids and is usually regarded as a "big brother" figure. Curious and inventive; often takes interest in R&D research and field tests. Displays oral-retentive traits; often chews on pens/straws/toothpicks. Exhibits strong ties to his hometown and the people in it and is extremely protective of them.

History: No family with spiritual talents; mother and father worked a farm to help feed their district of Rukongai (District 63, Haidani). Awakened to Shinigami powers unexpectedly seven years ago after surviving a lightning strike; honed his new powers and was accepted to Shinōreijutsuin one year later.

Story So Far: Recruited to Gotei 13 Recon division upon appointment as fully-qualified Shinigami. Reassigned to Internal Security for a role in Operation Suikoden; underwent submission-based Hakuda training under specialist Urameshi. Dismissed for three days leave to visit home. Encountered and defeated a Hollow, codenamed 'Spitkill', in Haidani on Day 3 of leave.

After returning to Seireitei, completed training under Urameshi and studied standard policing tactics. Deployed to Seireitei as Operation Suikoden operative. About three months later, recalled to Seireitei and placed on standby. Currently attempting to (to be determined).

Abilities:

Kido Specialist: Exceptional skill and diversity for his level.
--[I]Bakudo: Up to #37 (Tsuriboshi), at least to #9 (Geki) unchanted
--Hado: Up to #33 (Sokatsui), at least to #12 (Fushibi) unchanted

Fleet Of Foot: Relatively quick for his level. Able to quick-step at short-range a few times in succession or once at long-range; max range is about 250 feet.

Adaptive Fighter: Able to handle a number of weapons, conventional or improvised, with moderate dexterity. Comfortable with switching combat styles and/or weapon type/style in the midst of battle.

Crippling Graze: Newly-learned unarmed combat style which uses soft-but-precise strikes delivered at high speeds. The transfer of kinetic energy subverts the target's defenses and deals internal damage.
Low Strength: Lacks raw strength to launch or repel powerful physical attacks.

Fragile: Unable to withstand heavy damage.
Description: Katana with eagle image etched into pommel.
Spirit: Large, golden-plumed avian with deep green eyes. Speaks with a old woman's voice.
Inner World: A massive thunderhead cloud, high in the sky.
Command: "Crash and strike down" ("衝突して 打ち倒せ", "Shototsu$hi+e uchitaose")
Description: Short spear with long, bladed tip for piercing or slashing.
Powers: Stores electricity to increase damage and paralyze. Kido enhanced, especially electric-based Kido. Movement speed and quick-step frequency and distance increased.
Description: Swallow-style twin glaive.
Powers: Stores electricity to amplify attacks or to discharge in controlled blasts. Electric-based Kido heavily enhanced. Movement speed further increased, and dexterity and reaction times boosted to enable super-fast combat maneuvers.
Theme of Takakura Satoshi: Shibuya (https://www.youtube.com/watch?v=0ISIAacMDcc)
Theme of Satoshi the Electropath: Lightning Battle (https://www.youtube.com/watch?v=Uxnc2eoPjSs)
Theme of Garuda Satoshi: Suwa Foughten Field (https://www.youtube.com/watch?v=mzmdW7JPPpY)

Neknoh
2013-12-28, 12:26 PM
Gabrielle Merkel

K - Die Kreutzritter (The Holy Knight)


History
Once upon a time, her family slew dragons. Those were the stories told to Gabrielle when she was a child, and she would always ask her father where he was off to in the middle of the night. "Why, to kill a dragon." her father would answer.

And then, one day, her father did not come back, and her mother would not answer where he had gone. Other children at school would whisper that her father left her, but she knew better, a dragon took him. Gabrielle would pour over fairytales of knights defeating dragons, when she was twelve, she started with archery classes, when she was fourteen, she went on to learn the longsword and the rapier, until one day, when out and about, she heard a dragon roar.

Gabrielle never knew what a Quincy or a hollow was until that day, until the day when a seventeen year old girl was saved by her quincy mother from a dragon called a hollow. Some would say that training at seventeen was much too late for a quincy, but not for Gabrielle.

"Wunderkind" she could have been, had her mother only trained her earlier, now, she was merely exceptional, backing her not completely perfect techniques with raw bursts of power. Through her years, though she never knew, but her parents did, the reishi would condense and drip from her fingers as she slept, like Draupner, the ring that multiplied.

Gabrielle forged her own bow for war at nineteen, a heavy reishi construct that materialises into a bow so massive it cannot be carried, but is rather planted on the ground and pivoted. Drachenhertz she calls it, Dragonheart. With it she focuses her cascading energy into massive bolts, they may be crude and unrefined, but they are raw as hatred and filled with purpose, to slay.

At twenty one, in a battle against a hollow that would not die from the arrow and charged her, she reached into the pulsating, blue reishi protruting from the hollow and tore it free, wielding it like a sword to defend herself, subconciously bending the shape of the arrow into that of a more fitting weapon.

Now, three years later, she recieved the call from the emperor, calling all who would rise to serve as a knight at his court, calling all who would stand in this age of dragons. Calling Gabrielle, the dragonslayer, Die Ritter.


Description
Age: 24
Letter: R
Favourite food: spareribbs
Haircolour: Brown
Eyes: Blue
Height: 171
Weight: 62

Her hair is cut short, right allong her jawline, it's scruffed and ruffed and never much cared for. Her chin is sharp, her cheekbones sharper, she does not posess what one would call beautiful feminine traits, but her looks are still feminine.

Gabrielle often wears a green scarf with her clothing, harking back to the fields and forest of her home, she is tightly built, muscle more than beauty, and her hands are calloused and worn.

She will look you in the eye.


Personality
Gabrielle's life is that of a fighter, she rises, she goes through her routine and she will fight any one who takes her up on a duel or a sparr.

She wont, however, back down willingly, she has had a few close calls where she has had to be pretty much forced to step down by higher authority, although she will not like it. There is a certain look that comes over her, a certain stare with eyes too open and a recklessness and ruthlessness that follows. Unless ordered otherwise, she will kill you, sometimes even if ordered not to.

Gabrielle burns with hatred, it fuels her, it tears away at her, she is not as composed as one might expect from a knight, but she has the hatred needed for war.

She enjoys it just a bit too much.

Abillities
Gabrielle is a Quincy, and as such she posesses the normal levels befitting one of her level, her Hierenkyaku is fast, but there are those who are faster, her abillities with sorceries are fair and her standard equippment is not much more than standard.

Her Blut is where she revels, for she nearly never exits Arterie. The defense of Vene is, to her, not of importance unless she truly needs to defend herself, this has led to the occasional wound as she is not always fast enough to switch between the two.

With the Vertrauen however, she worries little for her own safety, since the passive boons of the Vertrauen allows her to stay in her Artierie through nearly every fight, significantly boosting her damaging abillities.

Her Vertrauen furthermore has been modified to look more akin to a 15th century german harness, with a sallet and fluted pauldrons and a kastenbrust.



Sallet (http://fc08.deviantart.net/fs70/f/2010/100/9/2/Sallet_armet_by_Ugo_Serrano.jpg)

Pauldron (http://ugo-serrano.deviantart.com/art/Shroud-armour-160208819)

Kastenbrust (http://en.wikipedia.org/wiki/File:Konrad_Witz_Sabobai_And_Benaiah_(1435)_fragme nt.jpg)



But truly, even her blut is not so much of a mastery as a prefference, her true masteries lie in her letter and title, Die Ritter.

Letter "K"
Die Kreutzritter.
Gabrielle's foremost arts of war lie in the way of the Archer and the way of the Swordsman, for she has perfected her sword and her bow is still developing.

Outside of Vollständig, she has access to her two weapons, Drachensterb and Rozenkreutz.

Drachenhertz is a massive bow that she cannot move and fire with at the same time, it is a long distance weapon focused on blowing away any hollow or other threat with massive bolts of raw reishi.

Rozenkreutz is her sword, she pulls pure reishi from the air and focuses into a large, erratic sword nearly the size of herself, she has yet to meet a blade that can best it.


In Vollständig, her abillities crystallize and focus into deadlier forms.

The arrows of her Drachenhertz take the form of true arrows, or more like spears, although no longer wide enough to engulf a man, their flight is faster, harder and far more destructive, if one had seen her fire normally, one would be hard pressed to expect the sudden speed or even track the arrow's flight with their own eyes.

The blade of Rozenkreutz slims down and hardens, to pierce dragonscale or blut vene alike, the sword dissipates what reishi it touches, burning as much as cutting. She has never drawn her sword in Vollständig against a true enemy.

Mabn
2014-01-24, 08:02 PM
Age: unknown, appears to be in his late 20s
Gender: Male
Height: 190cm
Weight: 80kg
Station: Arancar

Rethlin has death-white skin and hair, eyes, and tongue that are a solid monochrome dark blue. He has a small hollow hole that goes from the palm of one hand through his body to the palm of his other hand. The remnants of his mask are in two halves in the back of his head that stick out through his hair in 6 twisted horns. His teeth are pointed and his mouth is often slightly open as if he was drinking in and tasting his surroundings. He wears loose pants and a loose shirt the color of his hair. His Reiatsu is hard to detect and feels, if anything like a faint numbness.
Rethlin is a quite but curious individual, obedient but seldom expressive. He seems unnervingly patient and attentive without ever seeming to exert himself. He is fascinated by other people, usually watching them from a distance or occasionally moving alongside them to see something more closely or ask them something.


Rather than emitting Reiatsu he seems to absorb any Reiatsu near to him.
his physical and magical strength is very low but his movements are graceful

Cero: his cero dissipates almost the moment it leaves his fingers. If he charges a cero in his hand he can strike with it to drain a large amount of spirit energy from whatever he touches.
Bala: Similar to his cero he can create bala on his fingertips to use like claws, but they flicker out of existence outside his touch.
Hierro: Rethlin's Hierro is basically negligible
Garganta: Garganta are unusually easy to open for him
Pesquisa: Rethlin has excellent sensory powers
Sonido: Although he can not accelerate to the extent of other Arancar he can use Sonido very fluidly and maintain it well
Regeneration: Rethlin regenerates so quickly it seems like attacks go through him
Negacion: Rethlin never learned to do this because his Resurrección made it seem pointless


name: Meerauge
release command: Meerauge
appearance: An oversized estoc with a basket hilt which Rethlin uses with both hands, moving one hand along the hilt and blade

Rethlin's hair and shirt lengthen considerably, the later becoming a billowing robe, and both float in his Reiatsu like they were inside an underwater current. Blue-green shadows move across his skin like he was underwater, his arms lengthen, his nose becomes two slits, and his feet and hands grow claws

While in this form, areas inside his Reiatsu can suddenly seem to take on immense distances, objects inside them feeling no resistance but seeming to move very little with respect to their surroundings. He can create and hold bala and cero with his mouth, horns, or any hand or foot while in this form.

Average_Joe
2014-01-27, 05:03 PM
Tasuku Yoshida


Age: 240, looks to be 18
Gender: Male.
Height: 5"8 / 175cm
Weight: 74kg
Station: Gotei Reservoir recruit


Description:

Yoshida is Average sized male with a lean and athletic build, it is rare to see him without a smile on his face. Yoshida keeps his black hair short and in spikes, and you will often see his brown eyes shining in amusement.

He will often be found wearing a sleeveless Shihakushō, finding the traditional outfits sleeves a hindrance he tore the off and left it as it was.

Personality:

Yoshida tries to enjoy every second life has to offer him, and because of this he tries not to let problems weigh him down, often trying to diffuse a tense situation with a joke. Despite this he takes his work seriously, his jokey and laid back personality often leading people to underestimate him in this regard.

History:

Yoshida doesn't speak often of his past, he grew up in the district 78, but as soon as he was able he entered the Shinōreijutsuin, this was about 7 years prior to the devastation of the outer districts. Despite his class clown attitude he did learn a lot often to the surprise of his instructors, by no means at the top of his class he was far from the bottom that was expected of him. Unsurprisingly he was devastated by the fate of his home district and while he does his best to hide behind his optimistic and jokey attitude he is easily rattled when it comes to this subject.

Story So Far:

No idea at the moment any help would be appreciated

Abilities:

Yoshida shows no real aptitude with kido, he can manage a few basic spells but the higher intricacies of the kido art are lost to him. And while capable and perhaps above average in both zanjutsu and hakuda, his real strength lies in Hohõ and specifically in shunpo.


Zanpakuto: Fuyu no õ

Description: At the moment just a katana
Spirit: An old man with a long flowing white beard.
Inner World: a mountain top in a blizzard

Shikai: unknown, as a newish recruit has yet to release his zanpakuto

Banzai: unknown

Kuroimaken
2014-01-31, 08:06 AM
Name: Hasunaga Heiaki (name first, surname second)
Age: Officially 56, off-the-record: 90
Sex: Male
Eye color: Blue
Hair color: Ordinarily grey, otherwise brown.
Background:
Hasunaga was born in September 12, 1920. He was an ordinary kid with a normal life (with the exception of being orphaned by his mother), until the Japanese decided to invade China. Against his father's wishes, the by then adolescent boy enlisted in the Imperial Army, entranced as he was by patriotic propaganda, in the year 1936.
It is no mystery that war can change a man. When it comes to those who have potential for spiritual awareness, this becomes doubly true. Hasunaga spent the majority of his time in service on the front lines of the campaign to take Shanghai. Almost half a year was spent as the troops from both sides engaged in what was primarily urban hand-to-hand combat. As a result, Shanghai quickly became populated with the angry spirits of the deceased, a truly haunting scenario all its own - and the shock that came with the slow, mounting realization that he had blood on his hands combined with that gruesome setting to awaken his spiritual powers. Shortly after the definite fall of Shanghai, Hasunaga was discharged and sent home, unable to fight anymore from what was essentially incredibly amped-up PTSD.
It was around this time that he first encountered a Hollow. Instinct took over when the body felt threatened. His spirit fought back when his heart had given up on living. Slowly, Hasunaga began to realize the existence of the spiritual word and, for the most part, its intricacies. He also began to realize he wasn't the only one with special abilities. And as tends to happen, he organized his own little motley crew of spirit world do-gooders. Parallel to this second life, he also began to restructure his own, taking up Japanese at the University of Tokyo.
In an attempt to repent for his past as a soldier, Hasunaga took up to exterminating Hollows with extreme prejudice. It was his own personal mission, his one great purpose in life.
As tends to happen with those who only see one thing, he became blind to all else. During a hunt for one particularly dangerous Hollow, his right eye was grievously injured. One of his companions died that day - the rest dispersed after the incident. The very same Hollow was eventually vanquished years later, but Hasunaga's revenge was empty.
Since then, he is known by those in contact with the spirit world to have "retired" from active fighting, spending his days as a "common" Japanese teacher at Ikari High School.
Personality: He's grumpy and grouchy. Has a nasty smoking habit, though no cough. Though he still hates Hollows with a passion, he leaves Soul Society to deal with most of them now. If he finds that other students have powers, he tries to quietly discourage them from going down a path similar to his, and denies any information they might ask for (at least at first). If anyone who may be considered a threat to his students enters the school, he tends to call them aside for a nice chat, during which he makes it clear he doesn't like trouble. His students are the only thing he cherishes, and he will do everything he can to keep them safe. Not surprisingly, he's quite the loner.
Description: Typically, Hasunaga can be seen wearing a simple black suit with matching trousers and tie, as well as black leather shoes, with a white shirt underneath. He wears an eyepatch over his right eye, and has a thick-ish mustache that's as grey as his hair. Though slightly receding, he is not bald. The only thing that deviates from his otherwise entirely normal business suit is what looks like a bandana tied around his left arm.
Powers: Hasunaga has two basic powers. One of them is the ability to summon a suit of oversized "armor" made of concentrated Reiatsu. This suit can either be "worn" or float about freely within a certain radius of him, roughly one hundred and fifty meters in size (if any part of it exceeds this distance, it dissipates; the "suit" can break into separate pieces such as legs, gauntlets etc). However, the most distinctive feature of this power is that it's completely invisible to the naked eye. Each piece as well as the whole suit can be heard, felt, or smelled, but without an extremely acute ability to sense Reiatsu, it cannot be seen. It diverts ambient light around it in such an efficient fashion that its outline is also invisible: Hasunaga is able to effectively turn invisible when donning the armor.
His second power is the ability to "steal" Reiatsu from his enemies for his own purposes by touching them either directly or through the suit. This Reiatsu can be used as "rocket fuel" to increase the speed of the suit, either by individual piece or as a whole, which enables something of a jetpack analog, or fired in blasts of varying speeds and potency from the suit itself. As "fuel", it can be "burnt" either in bursts (allowing rapid, if brusque evasive maneuvers) or in sustained form. His ability to "steal" is limited by two factors, however:

1) Hasunaga can only "steal" a fixed amount of Reiatsu at a time, proportional to the size of his opponent's Reiatsu. "Stealing" more requires prolonged contact. It also does not weaken the target noticeably until a certain amount of it is gone, at which point the target typically realizes the ruse. Said amount tends to vary by opponent.

2) Hasunaga has a "maximum" capacity for Reiatsu. Once he reaches said capacity, he cannot "steal" more until some of it is used (at a minimum, the fixed rate he'd normally "steal" from an opponent). Thus, if an opponent is sufficiently stronger than him, he's unable to "steal" at all (provided his "tank" is full).

The overall strength of the suit is proportional to the amount of Reiatsu Hasunaga has in storage. At full strength, it could probably lift a semi truck with relatively little effort.

The suit actively absorbs energy in pure form as well. Weaponized energy below a certain threshold of power (roughly equivalent to 40-level Hadou) is completely absorbed, and even the power of any blast that overcomes this property is lessened. This ability can be "turned off", but doing so is a conscious effort. It can absorb kinetic energy: though it doesn't do so as efficiently, this basically means the suit is impervious to conventional firearms up to and including personnel-grade ground-to-air missiles. For the purposes of this ability, sufficiently rapid successive impacts to the armor count as a single strike.

Hasunaga's suit is normally up to the size of a compact car by comparison, but he can make it grow larger. Anything beyond this "compact" size increases the strength and defensive power of the suit relative to its size, as well as the radius its individual pieces can be controlled, but causes it to lose its stealth properties. The suit isn't solid from the inside out; as a construct of Hasunaga's powers, it is entirely controlled by him and cannot suffer structural failures. The old teacher typically enlarges it to one of two sizes, which he affectionally calls "Real Robot" and "Super Robot" sizes. At "Real Robot" size, its absorption rate goes as high as blocking up to level 50 Hadou, while its "Super Robot" equivalent can withstand impacts as astonishing as a level 60 Hadou equivalent (unchanted). "Real Robot" size is up to 20 meters tall. "Super Robot" size is up to 40 meters tall. Naturally, making bigger suits consume more energy than mantaining his usual, human scale suit - and thus are typically only used against threats that require that caliber or scale to match.

His powers also have a rather strange side effect. When first activated, Hasunaga's age visibly regresses. If by the time the suit is dissipated he has a certain amount of Reiatsu left, Hasunaga regresses FURTHER, roughly to fifteen years of age, and remains in that predicament for an amount of time proportional in hours to the amount of Reiatsu left. The upside is that while in this "age" his eye temporarily heals, including the scar it would normally have, so he becomes considerably less conspicuous. Usually, when this happens, he feels incredibly hungry.

While technically more of a strange property than a power itself, it bears mentioning. Hasunaga's body is unable to produce Reiatsu on its own. Instead, it needs to absorb ambient Reishi or convert the food and drink he consumes into Reiatsu. Despite the efficiency of the process, the "rate" remains such that he must consume great amounts of food and drink to mantain fighting shape. As a side-effect to this, Hasunaga needs no sleep. (He may feel tiredness and the need to rest, and can fall unconscious, but he needs no sleep.) His body "works" more like a spiritual body in this regard, despite being very much physical.

His more "mundane" skills include familiarity with firearms, expertise in close-quarters combat, and good observational skills despite the lack of depth perception. Despite having a passing familiarity with explosives, he prefers to avoid them.

KnightDisciple
2014-04-17, 10:39 AM
Turiel Vulkenssen
The Blacksmith
Aliases: The Blacksmith; Wyrm of the Mountain; The Tarasque; Behemoth; Metal Master; Big T; Golden Duke of the Court of Dragons
Age: Old. Very Old. Ancient, even.
Gender: Male
Height: 6’10”
Weight: 275 lbs
Aspect of Death: Covetousness
Side: Las Noches, Hueco Mundo
Station: Segunda Espada
Speech/Reiatsu: #B37400

Description:Mask Fragment: Two thick pieces replacing his eyebrows, with slight horn shapes at the outside ends
Hollow hole: A single hole, about 3 inches wide, on his upper left chest (roughly top of the lung on a human).

Turiel is a big man. He towers over most others, and his wide-shouldered frame is practically piled with muscles. His
skin is unnaturally dark, and has a slight sheen to it. Many say he is carved from obsidian. His eyes contribute to the mystique, with his sclera shining like polished marble, and his irises appearing like metallic gold. His bright smile shows off perfect teeth that also seem almost like marble. His head is bald.
His hands have a multitude of small, light scars on the backs, knuckles, and palms, with a couple more scattered on his forearms. The rest of his body is scar-free.
All in all, he would appear to be a large, vigorous, extremely fit man of perhaps 30-some years old.
He typically dresses in thick, robust clothes, opting for off-white pants and shirt with black boots. Around his waist is almost always a blacksmith’s toolbelt, a pair of heavy black leather gloves tucked in one side. As often as not he wears a heavy leather blacksmith’s apron as well.
On more formal occasions, he pulls a bright, pure white three piece suit.

Personality:To many folks, Turiel is a genial giant, offering smiles, laughs, and the occasional back-slap (that never reduces the recipient into bloody mist).
When he’s working, Turiel is quiet and focused. Some might seem him as too focused, but as blacksmithing and the associated arts are ones that require focus, patience, and steady hands, it is not likely out of malice.
When speaking with someone about his trade, Turiel is animated and excited.
He also enjoys speaking about music, though he has a strong preference for older music (be it soaring classical orchestral pieces, or bawdy, rowdy bar songs). He is, however, open to new experiences and music.
He generally only uses lines like “back in my day” and “kids these days” as humorous jabs at others, in virtually the same breath where he’ll call himself an “old fogey”.
Turiel seems to fall into a natural sort of “counter balance” with Jehoel when they’re interacting. Jehoel is the serious, restrained one while Turiel is more relaxed and animated.
Those with exceptional insight into psychology, human behavior, and so on, though, might realize that Turiel is always observing everyone around him, and there’s a certain calculation in his eyes. It’s the trained eye of an experienced warrior who’s constantly wary of subterfuge and attack. As well as a sort of judgement, a weighing and measuring of those around him. If they could follow him for days they might observe he seems to find most others wanting in some way or another. Yet for all that he judges many of those around himself to be something less, he displays no wanton cruelty, no “dehumanization” of them. He simply carries on with his cheerful, polite self.

If pushed into a genuine, serious fight, Turiel himself becomes serious, and will typically go for a set of tactics that result in maximum lethality in minimum time. He prefers to not waste too much time on fights, and especially not on the posturing that some seem to enjoy. Unless the other person really annoys him; then he will crank the melodrama and posturing up to 11.

One quirk is that he tends to refer to Shinigami as “Psychopomps”, likely reflecting his somewhat more European outlook and culture (or at least adopted culture).

History: While in the present day the truly ancient and terrifying Hollows are few and far between, their impact on the myths of the world cannot be denied.
From the court of the Ghost King came those who would inspire legends of guardians of the underworld, while the Ghost King himself resembles the most terrible legends of sanity-shattering horrors.
Jehoel, the Primera Espada, is the inspiration of stories of terrible dragons and sea serpents.
Turiel, then, is the inspiration for the myths of roaring dragons that dwell in mountains. He is Behemoth. He is the Tarasque. He is a dozen different great, pondering dragons that never take to the skies.

Some say he was the King of Dragons, but Turiel himself will deny this. He took part in that mighty court in the ancient days, a court that sought but never claimed Jehoel as a member, and a group that clashed with the Ghost King’s capricious lot when their days came about.

Turiel himself was always more “low-key” than Jehoel; while the latter would be known for towering, thundering rampages that ravaged the land, Turiel was lurking in caves and mountains for decades, his presence seeping into the area until Mortals slowly moved away and marked the map with “Here There Be Dragons”.
Those bearing treasure were often waylaid and consumed by the Wyrm of the Mountain; their souls and their metals both sated his appetite.
Sometimes, the Psychopomps would come and try to claim him. Always, his hide turned their blades and his teeth and claws shed their blood and claimed their power into himself.
Eventually, the hunger became too much, and he fully retreated into Hueco Mundo. There he claimed one of the rare clusters of mountains and hills as his territory, putting him as one of the “anchor points” of the Court of Dragons’ territory.
And for centuries, he found himself as content as a hungering Hollow could be, for he had his wits about him, strength in his limbs, flesh in his belly, and metal in his mouth.

And then the Court of Dragons was shattered by the Court of the Ghost King. Turiel himself clashed with Oscar the Hundred-Handed, their titanic strengths colliding. Turiel survived the fight, but was thoroughly outclassed, his body almost shattered, much of his power torn away. He retreated to his mountains and began to dig, finally breaking into the Forest of Menos.

There he spent centuries more hunting and feeding, his ever-growing bulk lurking from shadow to shadow. He spent but a brief time as a mostly-mindless Gillian, quickly ascending to the power of an Adjuchas, his reborn self showing more power and resilience than ever.
Still he hunted and lurked and fed. He began searching for a new domain, a search that had him using “shortcuts” through the Mortal World on rare occasions. Such shortcuts gave birth to new rounds of legends about him, born from his altered form. The Psychopomps thought him some entirely new Hollow, and sent unprepared troops to face his ancient, canny self.
Finally, after what was likely a thousand years of slow but steady growth, he achieved the pinnacle of his strength. He became a Vasto Lorde. His shining presence was a beacon of...well, there wasn’t much in the way of “hope” in the White Sands, but he was one of the fairer points of power among the sands, though his hatred of the Court of the Ghost King (for their role in the downfall of the Court of Dragons) was somewhat legendary.

And then the Ghost King and his forces were laid low, and even that was denied Turiel. After a time, he left the small “court” he had been “in charge” of and began simply wandering the desert. He would stop at the occasional community of Hollows, his fearful presence still bringing an odd sort of comfort to many. He would craft trinkets and tools, sometimes build stone buildings, and then move on.
Eventually he reached a positively huge mountain that he’d never encountered before. Curiosity overtook him, and he delved down into it. Deeper and deeper he went, and word of his presence soon stopped.
For centuries he was gone from the knowledge of Hueco Mundo. Tales of his existence passed around, but many took him to be a myth.
Finally, a veritable giant of a man with a hole through his chest and skin like obsidian was sighted on the white sands. He claimed the name “Turiel”, but appeared as one of the dreaded Reapers. Surely a jest!
His power with just his bare hands proved the scoffers wrong, and soon the Blacksmith became the new legend. He could take any metal, mortal or spiritual, and forge wondrous tools and even weapons from it.
For Hollows, weapons were rarely needed, but some found his unique inventions (metal overlays for claws, spiked rings for horns, or other, even more esoteric items) to give them an advantage that won them a fight.
And so Turiel the Blacksmith grew in legend, power, and skill. Especially skill. He learned more ways to fight, but (more importantly to him) he also learned more and more ways to work metal and stone. To take dull lumps of rock and turn them into masterpieces of gold and silver and steel. He moved about the Mortal World sometimes, his presence hidden from all, simply watching and learning.
In this way, he’s also kept pretty well abreast of what the human world is like, major innovations, and so on.


Story So Far: Having heard of the re-emergence of Jehoel Yurius, of how he’d laid claim to the fabled city of Las Noches, how he was seeking to change the very foundations of the afterlife, Turiel Vulkenssen could not stay away.
So he came to Las Noches. For a time, he hid himself among the people, unknown except, perhaps, to Jehoel, though it had been over a thousand years since they’d last met. And then, when the time was right, he made his move.
The former Segunda Espada, Wakahisa Daiki, was bloodlessly deposed from that lofty perch when Turiel arrived and, in two non-lethal blows, knocked the other Arrancar senseless. Daiki's precise fate is unknown, though it's unlikely he was eaten or something so crass.

Abilities:General Abilities:
General Physical Ability: Turiel is strong. Stronger by far than even his large frame would suggest. He can dent and bend metal with his bare hands, and has been known to crush stone without effort at all. His general resilience (even aside from his Hierro) is phenomenal as well. But while his reflexes and general speed are above the level of many, that is only because he himself is very powerful. Compared to others anywhere close to his “tier” of power (such as Jehoel), Turiel is fairly slow. His defensive reflexes are better than his offensive reflexes and general operating speed, though.
Intelligence: While he may look like dumb muscle, and often acts like a friendly, if skilled, workman, Turiel is not stupid. You can’t be as old as he is and be stupid. While not a genius scientist or the like, Turiel is intelligent, and has had plenty of time to learn plenty of things. He has what you might consider a broad general education, picked up in bits and pieces over the years. Beyond his crafts, he’s got an excellent head for mathematics, numbers, business, monetary systems, finance, and related subjects.
Fighting Skill and Style: While he can use most any weapon he makes with a fair bit of competence, staff fighting is where Turiel has few peers. He’s assimilated styles and moves from all over the world, making him quite possibly the best staff-user in the world, or certainly in the top few of them. His hand-to-hand skills are also excellent, though not quite to the same degree; in this regard, his skill is helped by being very broad, more so than how deep he’s delved into any one style. Turiel relies very much on a “use what works” style, which often means brutally cracking or crushing bones or otherwise using his immense strength to take an opponent completely out of the fight. He does seem to favor styles that use grappling or kicks, though.
Expert Stonesmith: While it is not his focus area, Turiel is good at working with stone. He lacks the skill to do small, detailed carvings and the like, but larger works (such as walls, archways, doorways, and so on) are perfectly within his skill range. He’s done a few life or larger size sculptures that turned out alright. Part of this is simply experience working with stone that was keeping pieces of metal buried within it, and his efforts to use the bits of detritus left over by that process.
Legendary Blacksmith: Turiel is so good at working iron and steel and bronze and metals into tools and weapons, he has inspired myths and legends. Even before his transformation into an Arrancar he had crafted wonders. Some of his works were left at the doorstep of mortals, or on a couple of rare occasions gifted to the mortals directly (when said individuals had notable amounts of power). These weapons, while not possessing the powers of the blades of Shinigami or Arrancar, are nonetheless without peer. They are light, sturdy, sharp, and whatever other positive aspects one wishes to apply. He is capable of crafting mostly-decorative pieces, but his greatest joy comes from making swords and other items from exotic metals, using a fairly practical pattern. He is familiar and equipped to use just as many new, cutting-edge techniques developed in the modern mortal world as he is to use classical methods.
Legendary Jeweler: More surprising is that equal to his skill in forging weapons and tools, Turiel is capable of making pieces of beautiful jewelry. Crowns, necklaces, bracelets, the list goes on. He has as much of a knack for precious metals as he does with the baser sorts, and while he doesn’t have quite the same connection with precious gems, his skill is fine enough it doesn’t overly matter. At least a few of his works in this field have made their way into the mortal world, where they’ve become incredibly sought-after items. AS with his other metalworking skills, Turiel embraces technology and progress rather than rejecting it.
Well Traveled: Turiel has been to a lot of places over the years and years and years. He’s seen a lot, heard a lot, read a lot, learned a lot. Chances are he’s been somewhere someone else is describing, or has an idea of where it is. Better still are the chances he can speak a particular language. You pick a few things up when you live long enough to see empires rise and fall.

General Hollow Abilities:
Reiatsu/Reiryoku: Or, put another way, his sheer power. Which is quite sheer; Turiel is very old and immensely powerful. His physical stamina is exceeded by his spiritual stamina. He is very much a peer of Jehoel, though it’s hard to tell how close their power is. Both Arrancar are reluctant to simply unleash the full measure of their power in any world, so truly gauging how they measure up is difficult. Turiel does lack quite the same level of control as Jehoel. While the Primera can make himself completely undetectable, the Segunda is only capable of reducing his presence to that of an average Plus. He can somewhat mask his Hollow nature, especially to those sensing him from far away; up close, the more astute are likely to realize what he is even if he disguises his Hollow Hole and Mask Fragment. If unleashed, his presence is suffocating, and feels like you are wrapped in heavy chains of iron, dragging you to the earth.
Hierro: Along with his generally incredible power and physical stamina, Turiel has a rather powerful Hierro, allowing him to withstand or even ignore many attacks from those of insufficient spiritual power.
Regeneration: While he has not traded away his regeneration entirely, Turiel does not have high-speed regeneration of any sort. Instead, his regeneration requires him to be relatively still and resting; in that situation, and assuming he can stay alive, he can regrow virtually anything. He can regrow organs, but the trick at that point is keeping him alive long enough, as it can take a couple of hours to regrow something that complex. Simple burns, cuts, and breaks heal within a few minutes of rest. Limbs and organs take hours. He would die if you cut off his head, so he can’t regrow a new one or regrow from it (unless you did something really bizarre and then it’d be from his head while the decapitate body withered).
Sonido: Turiel is fast, but that’s mostly a function of his high levels of power. Within his “weight class”, his speed is solid but not incredible; Jehoel can run rings around him with ease. He also does not know any specialized techniques with Sonido. He is fairly maneuverable with it, however.
Cero: Turiel’s Ceros tend to feel very hot, though they don’t really start fires. He can keep one going for several seconds, sweeping it across an area. Their charge time is the typical few seconds. His real trick is that he can fire them from his hands, mouth, or even in front of his eyes, with his eyes not requiring a gesture or warning.
Bala: His Bala are average, though they carry the same sense of heat. He can only fire them from his hands/fingers.
Pesquisa: Turiel’s ability with Pesquisa is decidedly average. He can use it, and track people with it more accurately than general spiritual senses. But he has no special techniques with it or particular affinity for working with it.
Descorrer: Turiel’s Garganta open quickly and smoothly, and he can support a number of passengers on a pathway with no trouble at all. He can open and maintain a single Garganta screen in close proximity to his person, with the other end being no further than 1,000 kilometers away.

ZanpakutoName: Behemoth
Release Command: “Crush”
Appearance: Behemoth is a 5-and-a-half-foot-long steel fighting staff. It bears no handgrips, and is the same polished matte steel finish along the whole weapon. When not in use, it can seamlessly contract in on itself to half of its starting length and store in a leather sheath strapped to his back.
Resurreccion:Turiel holds Behemoth in a vertical line, and molten rock pours out of the top, quickly cocooning him and hardening into a solid shell. After a few moments, said shell fragments outward as his new form is revealed.
Description: Turiel becomes a true beast, his form growing until he’s as big as a tractor-trailer, not counting his tail. While not the normal mental image of a dragon, it’s not hard to see how he inspired many tales of dread and woe.
He has a long, thick torso that’s encased in a gleaming white armored shell (which vaguely resembles that of a tortoise, top and bottom). The dorsal side of this shell bears a half-dozen sharp ridges of bone with small spikes rising at regular intervals along their length.
Growing from the side of the torso are six legs; they are thick, powerful limbs covered in dense black fur that is as rough as the skin of a shark. Each leg ends in a paw with four fingers and two thumbs (one on each side) that can extend gleaming silvered claws. The paws are as dexterous as a hand, but obviously are typically engaged in more mundane tasks.
From his hindquarters sprouts a tail covered in white armor scales that ends in an extendable “stinger” that more resembles a retractable sword, right down to its shined finish.
His head bears a mane like a lion’s, but has features that are a strange, equal mix of lion and dragon, including a “crown” of white horns growing up out of the black fur. His eyes are glowing red pits, resembling the furnaces he loves to work with so often. His teeth gleam the same silvery steel color that his claws bear.
Power(s):
-General: While he can still use Sonido, Turiel is noticeably slower in this form (though for many opponents he is still shockingly fast, especially for his size). His skill with Descorrer is lessened, while his Pesquisa remains unchanged. His Regeneration also stays at roughly the same level as before.
He can still speak, in all the languages he knows.
But it is his strength, his stamina,and his Hierro that show the most increase. Turiel, in his Resurreccion, becomes a nigh-unstoppable powerhouse of destruction and indestructibility. His shell provides an even greater degree of protection, seemingly focusing some of his released power into solid defensibility.
He can now only fire Bala from his tail (more rapidly than he could previously), and only fire Cero from his mouth.
In short, Turiel becomes a creature of legend and, once more, proves he is a peer of Jehoel Yurius, and likely not trying for Primera out of respect for the other Arrancar.
-Aliento ardiente Acero: (Burning Steel Breath) Turiel’s most remarkable, and signature, ability in his Resurreccion: He is able to expel liquid metal from his mouth at incredible velocity. This metal is always at or above the temperature required to melt that particular element. Because Turiel can actually alter the type of metal he expels. He tends to favor the following:
--Molten Gold is hot and heavy but cools quickly enough to become a serious impediment. He can fire it in a cone, stream, or small “globs”.
--Molten Mercury is heated well above its melting point, and in fact comes out not far from boiling. But it moves fast, and Turiel can control its trajectory to a degree. Further, it’s a contact heavy metal poison that might at least temporarily slow down or negatively affect an opponent. He can fire it in streams or globs.
--Molten Steel is the metal he can produce in the greatest volumes. As well, he can alter the area it is fired in on the fly. When he first breathes it out, the steel is almost white-hot, though it quickly cools to red-hot.
--Molten Tungsten is perhaps his most dangerous iteration of this ability, as tungsten’s melting point is the highest of any element. Turiel breathes it out at temperatures around 4000 degrees Celsius. The downside is that he can only fire small streams of it with little control. Still, the liquid tungsten clings to whatever it touches, and obviously takes a long while to cool down.
--Metal Caesium is the competitor with Tungsten for “most dangerous”. While Tungsten comes out incredibly hot, Caesium just keeps burning. Water does not quench it, it only feeds it. Air provides it fuel. It will burn and burn and burn until there is none left.
-Armor forjado: (Forged Armor) The shell on Turiel’s back and stomach is incredibly resistant to damage; it is to Hierro what Hierro is to normal skin. Few enemies can truly hope to pierce this part of his hide. Further, if he so chooses, Turiel can withdraw into the shell, locking himself within its impenetrable depths. While locked in like this, wounds to his tail or limbs heal at a very slow rate, while his torso/organs and head heal a bit more rapidly than they might otherwise. He cannot move or attack in this manner, but is generally aware of his surroundings, and can speak through the shell. He can unfurl in the blink of an eye to strike down an unsuspecting opponent. It is not possible for him to only extend a single limb from this “lockdown” mode; its nature means it is an “all or nothing” defense.
-Vientre de la Bestia: (Belly of the Beast) Turiel can consume metal to help accelerate his healing or even just replenish energy. Just about any metal, mortal or spiritual, will do; he has even consumed the sealed form of Zanpakuto in this way.

Segunda EtapaName: Oro Bestia Tierra (Golden Earth Beast)
Description: A golden light begins to shine from within Turiel’s bestial form, until his entire body is glowing, and then there is a flash of bright golden light that obscures his form.
When he emerges, he is humanoid once more, and actually smaller than he was in his fully sealed state. He stands only 6 feet tall, and is overall smaller, though his build has the lean look of an apex predator. His weight, however, clocks in at 400 pounds.
Considering he seems to be an animated golden statue, that’s understandable. Every inch of his skin is the color of polished gold. His irises are the color of polished rubies, while his sclera are polished sapphires; his pupils are vertical slits of black. Upon his head is a thick, flowing mane of hair that is half as wide as his shoulders, and tapers down to a point a bit below his waist. The hair seems to be in a multitude of small spikes that wave gently in the breeze.
His upper body is bare, while his lower body is adorned with simple flowing black martial artist pants. His waist is encircled by a belt composed of shining black metal threads, though at a glance one might take it for a simple cloth belt. His feet are bare. His fingers and toes end in slight claws.
Power(s):-General: Turiel’s strength experiences only a slight increase in Segunda Etapa; the fact that it was already stupendous means it’s not a huge loss for him. What does improve greatly is his speed; his initial release might as well be standing still compared to how he can move as the Oro Bestia Tierra. His golden skin and hair bear the same defensive strength that his shell bore in Resurreccion. His Cero and Bala have not increased in power from his initial release. His regeneration speed has improved, though.
-Aliento ardiente Acero: (Burning Steel Breath) Turiel can still expel various liquid-hot metals from his mouth, but now he is also capable of summoning Molten Gold from each of his hands. Gold is the only metal he can conjure in this way. The volume he can produce, and the speed he can produce it at, is increased.
-Vientre de la Bestia: (Belly of the Beast) This power remains essentially unchanged, though the sheer volume he can consume at once is, by simple dint of size and shape, reduced.
-Luminoso Garras de la Bestia: (Shining Claws of the Beast) The claws on Turiel’s extremities are extremely sharp and durable, proving themselves a match for any Zanpakuto, and even proving enough to harm mundane tungsten and diamonds.
-Afilado de pelo de la Bestia: (Sharp Hair of the Beast) Turiel’s flowing hair is a weapon all its own. With the concentration of but a moment, he can harden part or all of his hair into a mass of spikes that can slice and pierce any foe unwitting enough to try and use his luscious locks to their advantage. He can also whip the mass of hair about as a weapon to extend his reach and surprise his foes.
--Agujas para Perforar Cabello: (Piercing Hair Needles) Turiel can fire off his hair-needles as projectiles at opponents, imbuing them with a bit of the heat of his molten breath weapon. He can expend up to about half the mass of his hair, which renews itself within a couple of minutes.
-Shining Molten Cero: Turiel’s “ultimate attack”. He summons up a mass of molten metal, but instead of flinging it at an opponent he holds it in his hands for a few moments until he summons up a larger-than-normal Cero. Then, when fired, his Cero bears with it a swirling mass of molten metal melting and burning its way through most any target.

Segunda District
District Itself:
Much of the Segunda's District is just recently constructed or renovated, and the whole thing is well-crafted and fairly orderly.
It is populated with various buildings that are clearly large forging and smithing centers, metal refineries, stonemasonry centers, and other such industrial-focused efforts.
Other areas, done up like relaxation and enjoyment sectors, seem to have small streams and rivers and even ponds of molten lava.
Still other areas are half-covered by steam; large hot springs and saunas, some open to the air.
There is also a giant restaurant that cooks food over fast-moving streams of lava.
In the center of the District is a square tower that rises above the rest of the buildings, though not by a large margin. This is the Tower of the Segunda Espada.

Turiel's Tower:
It is actually many-tiered, with various square sections of rooftop popping up in a not-quite-spiral to the uppermost section of the building.
One of the lower rooftops has a lava waterfall gracefully flowing down the side of the building. Another couple have open-air forges and blacksmith work areas, manned by several diligent Arrancar.
On the topmost rooftop there is a set of sturdy-looking doors, which are operated by a pair of guards in body-concealing outfits of flowing cloth who share similar (large) builds.
From these doors descend a set of stairs into a circular central room, with doors going in several directions.
Among the amenities this "penthouse suite" (which actually encompasses several floors with multiple similar floor layouts around central rooms) possesses include:
-Several small saunas
-Several washrooms/bathrooms
-Several large closet/dressing rooms with clothes available for any guests invited in
-Several bedrooms with full luxury accommodations (most of which have a bathroom attached that can also be accessed from one of the main corridors)
-Several meditation rooms, each with a different "theme" (one has a small stream of lava, one is done up like a desert, one has many plants, etc)
-A multi-story library
-Several smaller studies
-A couple of large group entertainment rooms; there's a small theater room, a billiards room, and a couple others
-All rooms have indicator flag systems to help discreetly signal for assistance in most any matter

In short, the private domain of the Segunda is a luxurious stay for any guest he deems worthy.

Turiel's own quarters are actually right in the middle of the overall penthouse suite, with extremely limited access (by way of hidden doors in staircases and the library that only he or a few designated individuals can open) giving him even greater privacy.
In general his area resembles the rest of the penthouse, though his personal bathroom includes a nook that lets him take a shower in lava if he desires. As well, his meditation room includes not only a literal pool of lava that he sometimes swims in, it is also constantly at a very high temperature.
In lieu of some sort of game or entertainment room, Turiel has a personal workshop where he does most of his jewelry work as well as his high-end forge work; two of the walls have discreet windows that can open to allow fresh air to flow through the room, to prevent nasty build-up of fumes or the like.

AnimeKid
2014-08-05, 11:49 PM
Post Timeskip

Name: Haroda Tamaki
Age:17
Gender:Male
Occupations:School genius and unaligned Fullbringer

Appearance
Tamaki a bit unusual by other peoples standards. He is of Japanese descent yet he is a good solid 6'3 with blonde hair that has a sort of poofyness to it. He has crystal blue eyes and pale skin, though not to the point of looking sickly. These features of his often get him called a 'gaijin' (foreigner of alien) by those who do not like him. For being the schools resident genius he is oddly well muscled. He wears a pair of glasses and is always seen with a book in his hand, reading. His casual clothes consist of black shirt and jeans. Oddly enough, not matter what he is wearing he is never seen without his trademark long and blood red scarf wrapped around his neck.

Personality
Tamaki is usually a quiet person. He is respectful and will speak if he is spoken to. He speaks in refined tone of voice and often will attempt to correct people when they are wrong. He is slightly competitive and gets annoyed if he is rudely interrupted by other when talking or reading. He used to actually be a lot more reclusive before he moved in with his uncle because of his home life with his parents. His still frosty personality is the cause for most of his problems with other students. However he still wants to help other people often saying 'If we can't help others, how can we ever expect help for ourselves?'

History
Tamaki has been gradually defrosting over the years, however he used to be a lot worse. People around him actually used to think that he was emotionless.This was because his parents had an argument over something he couldn't understand when he was about 4. It only escalated from there as it continued for 10 more years. His father started drinking heavily and his mother was around less and less. They still loved their son but they couldn't stand each other and that was interfering with their care taking of him.

Eventually they filed for divorce, but it was clear that both had issues so instead he went into the custody of his uncle Keiichi. When he came to his new home his uncle had given him a coming home present. A blood red scarf. Tamaki accepted the gift but gave no outside recognition of it, though he had loved his present. However he did not know that it would be the key to unlocking the power that was the result of one spiritual encounter


Abilities
Tamaki is extremely smart. However this is mostly because of his eidetic memory. This is part of the reason he was so cold. He could perfectly recall every argument, every nasty curse thrown, and every regretful word that had been said in anger. However he could not properly challenge himself mentally anymore instead he focused on improving himself physically by studying Karate.Personal Fullbring:Red Joker
Description:Tamaki's memento takes the form of his red scarf he got as a homecoming present from his uncle. The actual Fullbring is armor at least on the surface. He only found out about this power about 9 months ago ago.(pic below)

Powers:The power of Red Joker is the power of imagination and the realization of it. As Joker's are wild they theoretically have no limit. However to be most efficient Tamaki created a sort of grid in his mind to represent his building space (Think gummi ship builder in the Kingdom Hearts series). While his power theoretically has no limits Tamaki very much does.

Each of his creations is permanent so he has to think carefully about what he makes. Also each creation has a sort of 'file size' Tamaki at this moment only has enough proficiency with the Red Joker to create three objects. As his fullbring upgrades itself he will have more 'memory blocks' with which to save his new creations. As of now he has the Red Joker armor, Plasma Vulcans, and Adjudicator. The inspiration for these creations were the superheros that he watched on tv that he desperately wanted to be. This also unfortunately means that Tamaki will never be able to use his powers to their full extent. Unless he were to some how transcend the limitations of his humanity he will only be able to use a portion of his power.

Thanks to expansions in his power and various upgrades The RED JOKER power armour now combines both mobility and defensive capability, with interlocking crimson plates of a ferro-fibrous alloy over an endosteel core. While not as comprehensively protective as heavier grades of armour the frame's internal structure has been reinforced with bonded ceramite and plasteel weave, with an enhanced myomer musculature system that has significantly increased the armour's overall resilience.

Primary Weapons

Plasma Vulcans- These spiritually powered paired gatling guns are the Red Joker's primary method of attack. They are stored in the armors arms when not in use.When deployed, the protective sheaths retract, allowing the guns to 'pop up' for rapid fire. The firing mechanisms are stirrup-grips clenched in Tamaki's fists, preventing his hands from being used while the gatlings are deployed. They even have advanced heat sinks and coolant circulators, to better regulate waste heat buildup.

Nova Cannon: Also known as the TAU GUN, this massive, double-barrelled monstrosity of a weapon resembles a 'H' turned on its side, bristling with thick cables and the fractal tracery of industrial-strength heat sinks. Well-sculpted with narrow fins and vanes, the waste energy it produces - Even in standby mode - churns the air around with to a full, roiling boil, the charging elements within at a constant smoulder. This waste energy is Reishi that it gathers from the surrounding area.

In marked contrast to the rapid-fire devastation of your Plasma Vulcans, the NOVA CANNON is a specialized single-shot gun; When both triggers are depressed, this weapon releases a low-gauge beam of charged particles (Also known as the 'tracing beam), which energizes the passage between itself and the target.

A split-second later, it releases an compressed projectile of Reshi and Kishi in the form of air, which - On impact - combine and acts as a destabilizer, violently interfering with the fundamental interactions of matter. The stresses caused by this reaction results in a very high powered explosive concentrated on the target.

While highly destructive, the Nova Cannon has a substantial delay between blasts, resulting in a low rate of fire. Due to the weapon's massive energy requirements, it cannot be used simultaneously with the Plasma Vulcans.

(tl;dr - The Nova Cannon is a heavy-duty, cumbersome weapon that replaces the Plasma Vulcans, when selected. It fires once, releasing a weak targeting ray that 'tags' the target - And, after a brief delay, the violent Reishi-Kishi blast that makes it *explode*. A direct hit does *hideous* damage, but it's hampered by a heavy reliance on accuracy (The affected area is relatively small) and long recharge times.)

The Sinistral: The upgraded form of the Adjudicator. Embossed with a grinning Joker crest, this chrome bracer is locked in place by countless needle-thin silver filaments - Actually a complex array of micro-circuitry linked to the armor's systems. When activated, the Sinistral's networked emitters trigger in sequence with the internal power source, generating a localized photonic barrier in the form of a shield.

As a virtual construct created entirely by a hard-light drive, the Sinistral can never truly be destroyed, only temporarily disrupted: Thanks to built-in redundancies, the overloaded ray-shield projectors can be 'cycled out' to recover, allowing a new shield to be created within moments.

Due to the need to conserve energy, most of the Sinistral's emitters remain on standby - However, they can be manually triggered, both to improve defensive capabilities and to generate powerful cutting blades...Which, conversely, results in a longer recharge time when the defensive field *is* overloaded, due to the increasing number of emitters being brought to bear.

LEVEL 1:

At the default level, the Sinistral creates a plane of crackling white light the size and shape of a heater shield. While highly resistant to kinetic impact, energy attacks will quickly chew through the magnetic containment field, shorting out the barrier and collapsing the autoreactive energy shield.

When disrupted, the Sinistral's limiters channel the resulting feedback away from the user - Resulting in a short-ranged but potent concussive pulse that can be directed at an opponent. The shield can be deliberately overloaded, for the same effect.

LEVEL 2:

When enhanced by the charging element in the bracer, the secondary banks of emitters go active, expanding the Sinistral's field lattice: At this level, the kite shield generated is capable of withstanding both ballistic and energy attacks, rapidly dispersing any direct impact. Also, the Sinistral's phase blades deploy, effectively turning the shield into a double-edged axe - One that can be swung at incredible speeds.

On command, the Sinistral can absorb a single energy-based attack directed at it, taking on the attack's properties until the barrier is next disrupted. (i.e. A fire-based attack results in a flaming shield.) The Sinistral's mimetic properties greatly increases the field's resistance, exerting a repulsive force against follow-up attacks of the same energy type.

(tl;dr - You can activate the Sinistral's phase blades, and enhance the shield's defensive properties, by linking it with the charging element in your gauntlet: You can't activate other weapons - With the same arm - for the duration.)

Crisis Arm- The Crisis Arm is a power fist composed of superdense alloy, inspired by many a mecha anime. When manifested, gravimetric suspensors support the titanic weight - Allowing the user to throw punches of appalling force. When focused on a single target, the directed-gravity system can be disabled just before impact - Ensuring that the opponent takes the full force of the blow.

Due to the tremendous energy requirements of the Crisis Arm, it gradually drains the user's energy while in use. This means that it is best to use a equip, attack, and then quickly de-quip weapon. Either way it is a great addition to the Joker arsenal.

Special Weapons: These weapons require the build up energy which Tamaki has instigated a meter to monitor. This meter buildes by Tamaki taking damage and dealing it out. The more of each the more the meter builds.


TIER ONE

Triskelion Launcher: 3% Meter/Missile.

An auxiliary missile launcher, mounted on your left arm; It's capable of launching up to eight semi-guided rockets at once. Four per launcher and barrages can be fired in rapid succession.

Plasma Castor 10% per shot- A powerful close-range cannon, which fires a massive short-range blast of cohered plasma-like spirit energy. The blast rapidly disperses, rendering it ineffective at long range; However, it's a lethal infighting weapon. However with incorperation the same systems as the primary Vulcans the Plasma Casters the spread has been reduced by a 'smart-choke', allowing the delivery of a greater payload at a longer effective range.

...It's still pretty much a Plasma Shotgun, though.

Tier Two:Weaponry is activated at 30% Meter

Fusion Annihilator 4% per charge, six charges possible: A Fusion beam array that accumulates charge - Before releasing it in a massive blasting ray. The greater the number of Charges accumulated, the greater the size and duration of the beam. As an alterntive the Fusion Annihilator can discharge individual blasts in rapid succession instead of unleashing a single focused beam. However, it takes a brief period for the Annihilator to cycle up to full charge, and a little longer to fire. The Fusion Annihilator has been outfitted with armored feeder cables and three linked accumulators. Thanks to this Fusion Annihilator accumulates energy faster and is significantly less volatile as a weapon - Allowing the 'holding' of charges without the chance that a hard shock could cause a premature close range detonation.

Other Equipment

Assault Shroud- A nanomaterial reservoir, in the form of a long coat/duster made of tessellated hexagons that originates from Tamaki's scarf when engaged. It is colored black with an Ouroboros symbol on the back. It provides a kind of ablative armor, reducing the effect of enemy attacks.

The Shroud is a potent defense against impact and low-velocity assaults; Reinforced by silver filaments, the Assault Shroud is also more resilient to cutting attacks - However, energy attacks continue to pose a problem, as they disrupt and corrode the Shroud itself.

The Shroud can also:
1.) Create afterimages to confuse targets, at the cost of rapidly depleting the Shroud's nanomachines.

2.) Jettison 50% of its mass, to create a mobile decoy. These decoys dissipate after receiving a single attack - But to most targeting sensors, they're indistinguishable from yourself, posing a potent distraction.

3.) Be deployed to create a superdense physical barrier of overlapping hexagons. This completely depletes the Shroud, but offers substantial protection until destroyed; The barrier is immobile, but can be dispersed at will. Also known as the Assault Shroud's 'Fortress Mode', it creates a potent defense, at the cost of surrendering all offensive capability.

tl;dr - You can't shoot out of the barrier, or see very well out of it; It is, however, extremely difficult to destroy it.


Argus System: A miracle of miniaturization, the module for the Argus System appears to be nothing more than a multi-faceted green gem embedded in the chest: However, upon examination, it appears to contain a sophisticated sensor suite that interfaces directly with the user's (Tamaki's) armour - Combining the functionality of radar and sonar. When activated, the module begins to emit a directed sensor sweep that radiates outwards in the indicated direction, 'tagging' and identifying targets. The tracking function allows for limited homing capabilities, as the user can now fire at where the enemy *will be*.

While the sensor sweep can potentially be detected, the millimetre-wave is capable of piercing through most of the materials - Specifically, materials that aren't heavily reflective like a mirror or superdense.

Kuroimaken
2014-08-07, 06:58 AM
Name: Margrave "Beyond the Grave" Anderson
Age: 42 (looks 10 out of "suit")
Gender: Obviously male
Weight: 93 pounds
Height: 6,1" (4" out of "suit")

Station: Trusted Hunter of the Anderson Family, and brother to Chuck's father

Margrave looks mostly like a regular ten-year old with long black hair and tan skin. (Where in Australia he acquired such a tan is a mystery.) He typically dresses in black jeans, a white undershirt, and a matching vest, with black sneakers completing the ensemble.

The "suit", as he calls it, gives him a much taller look. Not only does he "grow" to fully adult size, his clothes change to a dark suit with matching shoes, a white undershirt and no tie. The pants legs and suit arms have straight red rims, and on the back of the suit is stitched a silvery celtic cross. Attached to his arms are chains that help him hold up a large, spiked, creepy-looking coffin. On his face is a pair of shades with the left eye crossed out.

Margrave is what you might call 'laid back'. He doesn't seem to think ahead much and he lacks a bigger temper. Generally speaking, he is a duty-bound man, though he tends to have a funny way of showing it. Because of the way he believes he fits into the world, he doesn't hold himself accountable for anything.

With that said, he has no patience for those who would abuse the weak. This goes double for his family. His lapse into a cold-hearted fury is something that you generally want to run away from really, really fast.

One day, many, many years ago, Chuck's grandfather came home with a baby. He never explained where the boy had come from or why he decided to adopt him. Suffice to say, Chuck's father now had a brother. Both became famous hunters in the Anderson family, though for different reasons.

Margrave was afflicted with a strange spiritual disease that makes him physically age more slowly. It is unknown to what extent the disease actually affects his life expectancy or other biological factors. In order to make up for this fact, Margrave honed Ransoutengai to the point that he could create a fully-functional, adult-sized "golem" of himself, which he rides. He thus earned the nickname "Beyond the Grave" for a significant number of situations where he was believed dead when he was, in fact, not.

Being an adopted kid wasn't particularly easy on Margrave, but he never resented the fact. He thanked his lucky stars there was someone to adopt him at all. When asked if he knows or wants to know about his birth parents he just shrugs and dodges the question.

About five years ago, he married another Quincy from a different clan called Maria.


Spirit Weapon: Left Head and Right Head - Margrave's two massive handguns. Its rate of fire isn't anything to write home about, but each shot packs a considerable punch. In addition to this, Margrave typically employs a self-taught form of Gun Fu based loosely on Baguazhang that makes him an extremely deadly close-range combatant.

The Coffin: The unique ability of Margrave's bow is his ability to create a variety of "bullets". The Coffin is just a convenient way to concentrate firepower. Asides from being able to use the Coffin itself as a melee weapon (because it hits like a ton of bricks when swung, as its density increases when used for this purpose) and a makeshift defensive wall, the Coffin can usually shift the balance between rate of fire and individual bullet damage. It can manifest as a heavy machinegun, a multi-warhead rocket launcher, or the dreaded Cerberus OverDose. In order:

Heavy Machinegun (Bullet Dance): The greatest rate of fire, the lowest damage per bullet. Each bullet hit is still comparable, in real-life terms, to a large assault rifle shot.

Multi-warhead Rocket Launcher (Doom's Rain): Macross Missile Massacre! The warheads themselves are the slowest of all of Margrave's available shots, but they deal considerable damage individually, in addition to blooming into sizable explosions.

Cerberus OverDose: By far the lowest rate of fire, plus it needs a charge time. Margrave is effectively grounded and unable to move when he's preparing this shot. It is, however, the apex of his non-Volstandig firepower. The Coffin opens up into what is effectively a small artillery cannon. Margrave sticks the Left and Right Head into it, charging a massive amount of energy before it fires. It is fairly difficult to dodge on account of both the warhead velocity and subsequent explosion. The Cerberus OverDose has easily enough firepower to level a two to four story building.


Ransoutengai: Margrave is an undisputed master of this art. Not only is he able to create his "fighting suit", a fully visible, adult-sized puppet he controls and through which he fights, he can actually use the 'strings' in such a way as to alter the velocity and flight pattern of his bullets, making their patterns much more difficult to predict and therefore dodge (he cannot do this with Bullet Dance). He calls this ability the "Chrono Trigger" and claims that he has never killed a target he actually took aim at.

Blut: This is the other reason Margrave earned his nickname. Admittedly, the defensive kind is the only one Margrave actually practices - and thus it is one he is quite efficient at. Combined with the fact his suit conceals where his actual squishy bits are, it can be hard to so much as slow him down from injury.

Hirenkyaku: Perhaps because he is forced to use Ransoutengai to such an extent, Margrave's ability with Hirenkyaku might be considered subpar for his skill level. Still, "subpar" for his level is still "oh now that's just cheating" to most people. Margrave's high-speed movement is comparable to solid mid-tier Vice-Captain levels.

Ginto: As one can expect of a hunter, Margrave uses Ginto typically to set up traps. He can actually load Ginto into his bullets to such effects as slowing down his opponents and limiting their range of movement further, but by far his favorite use of this is an enchantment to lower the defensive power of his opponents.

Volstandig: In Volstandig, Margrave's "wings" are actually composed of seven coffins. His "halo" takes on the shape of a cowboy hat, and his suit turns into a tailcoat. Generally speaking, he becomes faster, stronger, and more resilient. In addition to this, each of his coffins are capable of firing the same kinds of weapons the original Coffin does (although they can't use different kinds of weapons at the same time). This includes the Cerberus OverDose, but for each additional coffin beyond the first, the charge time increases significantly.

Sklaverei: It's hard to tell exactly how Margrave's Sklaverei actually works. The main focus of this ability for him is not so much to increase the quantity of absorbed Reishi as it is to increase the "quality". Margrave's Sklaverei is based on point of contact, not range. A portion of any Reiatsu/reishi-based attack he is forced to defend against with his coffin(s) is absorbed and turned into bullets; these 'bullets' are typically unusually good at piercing the defenses of whatever opponent originally shot them (but not any others). For starters, Margrave seems to reutilize the same Reishi for his attacks over and over with barely any waste in the process, which basically gives him infinite ammunition.

ThisIsZen
2014-10-25, 10:07 AM
Yin Cao, Guardcaptain of the Yi Family

Age: 124
Gender: Female
Height: 5'9"
Weight: 157 lbs
Race: Shinigami
Reiatsu: A ghostly, lucent white, cold as a night wind.
Station: Yi Family Palace Guard


Yin is comparatively fairly tall, with an athletic build and a posture that almost always manages to look pensive or thoughtful, regardless of her actions or other qualities. Her hair is jet black, cut to exactly the length of her shoulders and bound tightly back into a small bun that rests at the nape of her neck, tied with a short white ribbon. Her eyes are striking - they are a gray that matches the color of her reiatsu, giving her a piercing stare and making even her neutral or pleasant expressions somewhat unnerving. She moves with a sort of fluid grace that suggests experience in combat, but doesn't actually make her seem particularly imposing, particularly for someone who holds the chief security office of a criminal organisation's HQ, where one might expect a strong, weathered individual.

A tattoo in the form of a solid black line runs from her lower lip down the full length of her neck before disappearing under the collar of whatever clothing she happens to be wearing - other than this, she wears no ostentatious or apparent makeup, and whatever the extent of the tattoo might be, it does not emerge anywhere else she shows skin... which would, under most circumstances, consist solely of her wrists and palms. She no longer wears the uniform of a shinigami, favoring form-fitting white clothes in a variety of styles most often custom-made for her, all of which feature geometric patterns in black cloth prominently. Notably, Yin does not wear sandals - she favors a pair of black leather boots acquired from the human world, though these have gone a very long time without replacing and are very clearly worn and well broken in.



Yin is cool, and would almost seem aloof if it weren't for the absolute professionalism with which she carried out her duties. Those under her authority maintain discipline and perform well or they do not hold their positions for long - she demands perfection from her subordinates and punishes failure immediately. In this regard she seems fairly similar to the Shinigami she is now hiding from, not the crimelord's lieutenant that she has become. Her loyalty is unflinching and her dedication to the protection of the Yi family holdings is absolute.

Personally, however, the story is somewhat different. Yin is aloof when not involved with her duties or some other immediate task - she is absolutely unsuited to life when she doesn't have some sort of immediate direction. She says little and polite conversation always seems somewhat awkward - long periods of silence can go by when it is her turn to speak. Some think this is some sort of mystique or indication of a deeply-thoughtful individual, but the truth is that Yin often takes forever to speak simply because she is floundering for words. This disarray extends into the majority of her life - her office is pristine and perfectly kept, but her quarters are an absolute trainwreck. Half-read books on a dozen subjects lie scattered haphazardly throughout, insufficient to hold her attention through to the end. She employs a servant specifically to make up for her own shortcomings in this area, but the room still feels chaotic and messy despite the hired help's best efforts to the contrary. Her dedication to her family is at least partially because she needs that sort of purpose in order to function - if she was forced to live on her own in the Rukon, she'd quite possibly either starve or go stir-crazy.

Among those who can get more than a few soft words out of the guardcaptain, she distinguishes herself as a bit of a self-taught intellectual, but her knowledge is spotty and subject to her own inability to focus on personal matters. She is also characterized by a very uncharacteristic abject terror of Shinigami - while she's capable of interacting with them, it's always extremely stressful and even her normally impeccable work life tends to suffer for a few days after if a situation necessitates it.



Yin Cao was, at one point, 5th Seat of 3rd Squad. Her training prior to that point, and her service in the time immediately after her joining the Gotei 13 were nothing of particular note - she was competent, skilled enough, carried out her duties to the letter and was, essentially, an ideal subordinate, but did not actually distinguish herself significantly. Her promotion to ranking member of a squad came about as a result of consistent, competent service and demonstrable skill, rather than battlefield heroics or being particularly noteworthy. This actually left her at odds with some of her compatriots - this was, after all, the time when the Gotei still stood on a warfront. Her lack of distinguishing characteristics in favor of pure dependability made her seem too normal for a ranking seat. She had to deal with some degree of workplace politics nearly from the moment she took her position, and in truth, Yin was horrible at politics.

However, though she never did manage to shake off the stigma that followed her, her career did begin to become noteworthy after her promotion. For one, any unit placed under her command enjoyed noticeably improved performance, discipline and coherence - her aptitudes as a military commander became immediately evident and she enjoyed the rewards of skilled leadership. Furthermore, now that she was participating in more notable battles, the strange qualities of her shikai began to get some display. She became known for her rapid resolution of conflicts she was needed personally for, but it was an open secret that she would not progress any further in rank simply because of the nature of her zanpakuto. She was not particularly bothered by this, as she was not particularly ambitious, and the responsibilities and purpose afforded her by her current position was more than satisfactory to her.

How does a rock-solid 5th Seat become a criminal hiding on the edge of the Rukon, then? Quite simple, really. Politics, misunderstandings, and poor intel. On a routine field mission with her unit, Yin Cao was attacked by a quite overpowering enemy - an Adjuchas-class Menos with a bizarre power set. Beset by sudden paranoia and violent fear, her unit essentially cannibalized itself - and given that she was the only seated Shinigami there, with a particularly powerful Shikai at that, Yin Cao killed most of her own soldiers herself in berserk terror. They managed to send out an SoS shortly before being completely overtaken, so a rescue effort was mounted, but they found a listless, unresponsive Yin standing amidst the bodies of her soldiers, nearly about to be executed by the foe. Timely intervention saved her, but ambitious colleagues damned her anew.

The story was spread that Yin Cao had intentionally murdered her unit, rather than being affected by any outside force. The case raised was rather compelling - there was absolutely 0 intel on any Adjuchas in the area, the appearance of the Hollow was unexpected, and turncoats in the ranks were not wholly unheard of. Unfortunately for Yin, while it was likely that the case would be dismissed, the paranoia and suspicion of other Shinigami imposed on her by the Adjuchas did not dissipate with its death, so when an attempt was made to bring her in for new questioning on the matter, she killed those sent to collect her and fled before anyone realized what had happened. This legitimized the claims against her, and she is well aware that if she's ever captured again that execution is likely all that faces her.
Fleeing to the Rukon, she wandered aimlessly and it was only by running into the Yi family and Shen Yi that she was able to again bring some semblance of order to her life. Her tasks were different but her dedication to them was no less intense, and eventually she found herself the head of security and captain of the guard for the Yi family's castle, which in technical equivalence was the highest rank she had ever held (though in practice probably not).

More recently, her life has gone topsy-turvy again because her home and charge fell out of the sky and landed in Russia, and she's relatively stranded there all of a sudden without any idea what to do or how to proceed, so she's going somewhat nuts. And also freezing.



Zanjutsu: Yin is a skilled combatant with her sword. As she does not like to release her shikai unless it is needed, simple swordfighting forms the cornerstone of her fighting style. Her style is fluid and committed more to constant motion than to direct attack - she disables an opponent by attacking weaknesses in their form, rather than powering through or going for immediate, risky finishing blows. This has required her to develop substantial endurance, as otherwise simple attrition would end fights in her opponent's favor.

Hakuda: Yin's second specialty, and an intrinsic part of her combat style as sometimes an opening would not be available to a blade but is for a foot or fist. Yin trained herself to be ambidextrous and can fight shifting her sword from hand to hand, and weaves unarmed attacks in and out of a combat generally. Her shikai requires her to fight like this, so she's as good here as with her swordfighting.

Hoho: Rather strangely, Yin is only of average skill in Hoho, despite being a skilled Hakuda practitioner. The reasons become clear when she fights in Shikai - her combat is very technique-focused and very grounded, not given to extraneous movements (though it is mobile) and punishing them in others. Yin is actually more capable of combating opponents who use Hoho than she is using it herself - the only non-utility use of shunpo she makes use of, for instance, is closing against opponents who fight at range.

Kido: Another case of 'average and unremarkable', Yin's skill with Kido is passable and not much else, with a focus on Bakudo rather than Hado. The only notable thing about her Kido use is that she has overcome her middling aptitude with a very small number of Bakudo arts through sheer determination and practice, and is able to use them without incantations. The two spells she is able to use this way at the moment are Hainawa and Seki, and she uses them much as she uses her sword and hakuda - to punish gaps in an opponent's form and disable them piecemeal.



Name: Gekkou (Moonbow, Moonlight Rainbow)
Appearance: A normal katana in form, though cosmetically it's rather different. The blade appears to be made out of platinum, rather than the typical steel, and the crossguard is made of polished white wood. The hilt is wrapped in silver cloth, rather than black.
Spirit: An impossibly tall woman with long black hair and a mirror-silver mask covering her face. Gekkou speaks in a whisper that can be heard anywhere within Yin's inner world, and moves like the wind.
Inner World: An enormous, white sand beach in a state of permanent deepest night, staring up at an impossibly-large full moon. A forest stretches out behind but there's a sense that nothing can be gained there. The sea is actually liquid glass and reflects the night sky almost perfectly, and laps at the coast with jagged tongues. Gekkou most often is found sitting on a rocky outcrop made of unrefined silver.

"Be and fade, Gekkou."

Appearance: The sword vanishes, becoming a set of geometric silver psueo-tattoos that glow faintly against Yin's skin - a pattern which is visible even through clothing. While Gekkou is active, every motion she make is characterized by a silver-white afterimage that seems to flow fluidly behind her, which makes her motions beautiful but somewhat difficult to actually trace.

Power: While active, Gekkou actively misdirects and masks Yin's actual motions through a combination of light tricks and illusions. Combined with her near-perfect technique, this leaves opponents reacting to feints she doesn't even make, and can give the sense that her actions are disconnected from their effects. On its own, that would make Gekkou a powerful shikai, but its other powers make it both more and less powerful simultaneously, because they heavily constrain the way that Yin must act and the timeframe that she has to act in.


Glimmer: Immediately after releasing her Shikai, Gekkou's radiance is soft and uncertain. At this point its misdirective powers are at their greatest, and Yin's body is semi-translucent, now even harder to track than it normally would be. Like each of the three stages, Glimmer's duration is short, and extending it requires a substantial expenditure of reiatsu as it is literally holding a natural progression of events back from occurring. Because of how difficult she is to see, Yin while in Glimmer seems to be literally insubstantial - blades and other attacks pass through her form harmlessly. In actuality, she's simply not where the attacks are landing.
Glow: The tattoos flare, becoming burning brands of white light and the most significant visual aspect of Yin's appearance for the duration. While in Glow, her fists strike with white fire, and contact with her in any way is harmful unless she actively chooses for it not to be. Glow is the portion of Gekkou's activation where Yin's strength is at its greatest, but there is no misdirection here - every action she takes is starkly visible. However, the light shed by Gekkou's markings is almost blinding and presents its own difficulties to overcome. She also has the ability at this point to fire off bolts of moonfire, but doing so rapidly expends the energy and the radiance of her markings decreases notably each time she does so. Yin is most likely to extend this phase of Gekkou, as cycling through the entire series is inconvenient and she's most likely to need power immediately.
Reflection: The weakest and at the same time arguably most dangerous of the three phases, Reflection is characterized by the complete death of any luminosity from Gekkou's markings. The power comes from the fact that at this point, it gains one power that seems to be at odds with the others, which Yin has taken to calling being able to touch the moon through a pool's surface. Namely, though it lasts minutes at the longest, while the Shikai is 'dying,' Yin is capable of striking at opponents through reflected images. This is incredibly disconcerting and probably the hardest to combat, but while she can disable opponents in this form actually killing them presents a challenge as all of her physical capabilities are wholly unaugmented by her shikai in any way. This is also obviously highly situational - on an open dirt plain, it's nearly impossible for her to utilize and the shikai essentially ends at Glow, but in a hall of mirrors she'd be nearly undefeatable. Yin despises Reflection, though, as it requires the sort of abstract tactics that are essentially incompatible with her fighting style.

In order to continue use of her Shikai, she must reactivate it again. This style of combat is both extremely energy-inefficient and tactically undesirable, as Yin cannot necessarily control her own transition from state to state and 'running out of time' could leave her vulnerable at the worst possible time. For this reason she was never going to be promoted, but the intense power of Glow and her own unrelated proficiencies mean that unless she's severely outmatched, her fights are ended quickly. She has never been forced to cycle Gekkou more than once, and the only time she did cycle Gekkou, she was busy killing comrades irrationally.



"All of eternity means less than a moment. One second outweighs years, one breath, one heartbeat, one motion. Shine brightly, then die, Iroazayaka na Gekkou!" (Brilliant Moonbow)

Appearance: Iroazayaka na Gekkou becomes a brilliant corona of white light that seems to fragment apart into a prismatic chaos anywhere it ends, centered like a halo behind Yin's head. The tattoos of the shikai form remain but are in permanent Glow state, and her presence is radiant like a small imitation sun. Notably, while the moonfire of Gekkou's Glow was actually hot to the touch, Iroazayaka na Gekkou is actually completely without temperature of any sort. It goes without saying that the normal misdirection of the Shikai form is abandoned completely. However, compensating for this is the fact that the weapon again takes a physical form - six mercurial, metallic ribbons, three of which are wrapped about and commanded by each of Yin's arms. Iroazayaka na Gekkou is a supremely abstract combat form and will take a great deal of both personal growth and training on Yin's part to become useable by her, even ignoring the gulf of power between her present state and that required. However, she will be terrifying for it.

There are two specific qualities that Iroazayaka na Gekkou takes on.


The Lake Becomes the Moon: When released, Iroazayaka na Gekkou makes all physical objects within a considerable radius reflective, resembling the surface of a pool of mercury more than any conventional mirror or glass. Furthermore, the entire duration of Iroazayaka na Gekkou's release is subject to a Reflection effect, as her Shikai, but amped up and basically on steroids. She can make attacks with each of her bankai's six ribbons (which are deadly-edged and burn to the touch with heatless moonfire) through any available reflection, including those of other ribbons - meaning an opponent will have to fend off attacks coming from surfaces that carry their image, possibly in an array beyond their ability to even perceive. If she were to ever achieve bankai, Yin would be able to end fights in a matter of moments, but that is important because of the next point...
Total Collapse (Wind Disperses Mist): Iroazayaka na Gekkou slows down Yin's perception of time and speeds up her cognitive speed, allowing her to act much more rapidly than she would otherwise. She perceives herself as spending a full, undisturbed equivalent minute within the state, and can push herself to up to double that time period, but doing so directly threatens her life due to the reiatsu costs. However, Iroazayaka na Gekkou lasts for an exact total of ten seconds, twenty if she extends it. The only way to circumvent this limitation is to actually disable all of the special powers of Iroazayaka na Gekkou and use it purely as a martial weapon - while this certainly leaves Yin more powerful than she would normally, it is akin to hobbling her Bankai down to Shikai levels. The moment she engages its reflective powers, Total Collapse takes place. This is even more restrictive than her Shikai, because there is no cycling or second chance. If she does not end the fight she is involved in within ten seconds, the bankai ends, and it takes with it a majority of her power as well. After ten seconds she is exhausted, unable to manage shikai and fighting at the lowest end of her mundane combat ability. After twenty seconds, she passes out and requires immediate kidou medical attention.

Razade
2014-10-25, 04:34 PM
Shen Yi the Demon Smith

Age: 500
Gender: Male
Height: 6' 11''
Weight: 200
Side: Yi Family

Appearance:

Shen Yi is a slim and flamboyant man who looks only in his late 20s with boyish features. His long and wild hair is dyed a variety of shades from red to whites and his slim arms and chest are covered in tattoos and ritual scars. Often wearing sleeveless vests and flowing hakama, light weight clothing and plenty of room to move are what Shen Yi favors. Nothing escapes his keen green eyes and a cocky grin seems creased on his features at all times.

Personality:

Shen Yi treats those he considers family exceptionally well, viewing himself as a big brother to the large crime family he has created around himself. Shen Yi views only strength as a measure of ones worth, scoffing at those either not inclined or unable to fight. Shen Yi views Soul Society and the Noble Families as the height of his enemies, the normally calm man swiftly switching to a berserker fury if ever catching wind that one of his enemies is within a distance of engagement. One does not control a massive criminal organization without some level of ruthlessness however, the Ex-Smith cut throat and unforgiving to anyone who crosses him.

Abilities:

As a former apprentice to the forgers of Zanpakuto, Shen Yi is a master smith with a keen understanding of weaponry and various fighting styles and has learned to blend his kido and blade skills into a terrifying combat method that makes him dangerous as an opponent. Considering his personal motto of overwhelming force, Shen Yi favors hado over bakudo and the bias shows in his shoddy barrier work. Shen Yi views hand to hand combat as crude as it forsakes weapons he feels are the masterworks of craftsmen and thus dishonors such artists as their work gathers dust. Along with his personal abilities, Shen Yi controls one of the largest criminal organizations within Soul Society and thus has access to a large network of spies and officers who can move the supplies and income that the Family has control of.

Zanpakuto:

Name: Yogan Yojimbo

Release Command: Forge, Yogan za Yojimbo

Appearance: Unlike many traditional zanpakuto, Yogan Yojimbo appears as an ornate two handed metal hammer

Shikai: Upon release Shen Yi's hammer glows with a bright red heat before being coated with a layer of magma. The head becomes super heated and ignites most things on touch and is capable of melting through normal metal and stone. Shen Yi can also detach the head of the hammer and connect it to his staff with chain links made of molten earth and use it as a powerful comet hammer with a stunning range. When attached, the hammer can be struck against the ground and create great rifts in the ground where lava erupts in powerful geysers.

Bankai: The true name of Yogan no Yojimbo is Dei Hendo Akuma and it's true form is a corona of molten metal and rock that surrounds the feet of Shen Yi about a foot from his body. This corona forms when Shen Yi enters Bankai, the head of the hammer melting down to the ground and turning the haft to ash before igniting and forming a yard high swirling wave of magma about the Shinigami. Shen Yi can control this wave with a mere thought and can turn it from it's near liquid form to a solid wall of reinforced rock in an instant. He can also form a deluge of weapons from the magma which he can launch at foes with stunning precision or merely turn the entire wave into a large wrecking ball like orb in which to decimate his surroundings and anyone who might be within his range.


The Yi Family

Created by Shen Yi when he fled from Soul Society for various crimes against the nobility and his Division alike, the Yi Family is one of the largest crime syndicates in the Rukon and has gained enough power and notority to shrug off all but the most recent attempts to abolish them. Dealing with illegal arm sales, prostituiton, gambling and a myriad of other illicit activities the Yi Family has enough wealth and eager young men and women looking to join to keep their ranks swelling. Based in the wilderness beyond the Rukon in a large palace, Shen Yi rules his "family" with an iron though often soft hand. With the Shinigami's most recent attempts at urban renewal however the crime syndicate has begun to worry about their standing in the underworld and what Soul Society might do now that their world is much smaller and basing locations for the order in which the Gotei 13 revel might spread. Most worried is SHen Yi who has used the seedy underbelly of the Rukon and the wildernesses beyond as a shield to escape the "justice" long awaiting him.

Selinia
2014-10-31, 01:42 AM
Naomi Ostberg Hisakawa
Text Color: Coral
Age: 24
Gender: Female
Height: 5'7"
Weight: 132 lbs./ 59.4 kg.
Station: Art School Graduate, Certified Adult

Description
Assuming there was absolutely nothing else noteworthy about her, Naomi would stand out in an Okinawa crowd simply for her appearance. Between her height (little more than average in her mother's home country, but almost unheard-of in Japan), her copper hair, her athletic build and her Nordic skin tone, she is well used to drawing stares like a tiger in a pen of... pretty much anything, really. Tigers are just sort of alarming regardless of context. Beyond her eccentric genetics, Naomi tends to dress in bright, often clashing colors, paying more heed to 'what colors feel right' than to any sane metric of matching attire to a common palette. A single black-star tattoo sits on her left breast, a relic of a rapidly aborted attempt to apply her artistic skills to her own body that Naomi has yet to bother to have removed.

Personality
Imagine, if you will, a bottle of fruit soda. You have no way of knowing the condition of this soda, beyond the fact that it is almost certainly going to be colorful and sweet. It might explode. It might be completely flat. It might be pleasantly bubbly and then give you diabetes. This serves as a fairly direct analogy to what you might encounter in your interactions with Hisakawa Naomi. The young woman's drive and general good cheer - even in the face of mockery or adversity - is unimpeachable, but her direction can be questionable at best, and she too-often cycles between inspired dedication to her artistic passions and vague fumbling at the endless miscellanea that do not come so readily to her.

Naomi brings that energy and optimism to her love life, and has grown accustomed to letting Umeko anchor her back in reality whenever she starts to drift too far into mental realms of her own design. Some might be intimidated by the single-minded passion of an Olympian, but as far as Naomi is concerned, that grit and resolve lies at the very heart of her girlfriend's charm. Particularly in light of her own struggles focusing on her own talents, Naomi often finds herself drawing on Umeko as a source of inspiration - both personal and artistic. Still, not wanting to fall into relying entirely on her well-to-do (and moderately famous) girlfriend, Naomi retains her own home seperate from Umeko, and remains hesitant to sacrifice that independence to move in permanently despite years of dating.

History
Despite what appearances might suggest, Naomi is in fact a natural-born citizen of Japan, having left the country only occasionally to visit with her mother's family in Norway. Said mother, Petra Ostberg, unintentionally conceived Naomi in a brief fling with an American soldier while spending time in Japan to study away from home. By the time Naomi's due date was near, her mother had entered a more stable relationship with a Japanese voice actor by the name of Hisakawa Susumu and - after extensive discussion on the topic of whether or not Petra intended to stay in the country permanently - chose to be married rather hurriedly so as to save their first daughter the logistical nightmare of Japanese naturalization.

Of course, citizenship or no, growing up with fire-red hair (that thankfully dulled to copper around puberty, for what little good that did) in a nation as ethnically homogenous as Japan was hardly easy on the girl, despite love and support from her parents. Endless teasing about her height, coloration, or just general spaciness was eventually countered by a glorious wall of quietly ignoring negativity in its various forms. 'Be yourself' is common advice to children, but Naomi probably took her self-be-ing a little too far to be healthy in a society that expects a certain degree of polite conformity. When situations escalated (as the did, on occasion), the tomboyish Umeko was ever-present, like some sort of gorgeous beach-going knight errant.

Now graduated from college, Naomi faces a future in which she has to do things that are actually hard, like make money. Something that artistic talent alone, however great, cannot really account for entirely. Disagreements with publishers have prevented her works from being distributed beyond what she posts to her erratically-updated webcomic/art dump/blog. Even so, she holds down a job in a costume cafe known for its seasonal thematic shifts - her occasional flakiness outweighed in the eyes of her employer by the enthusiasm she puts into customizing her outfits and playing her role.

Abilities
Naomi is an almost uncannily gifted artist and a skilled storyteller, though she falters with many of the formal conventions of writing. She also has a job with a living wage (once you count side jobs here and there), a room large enough to lie down in, a stable relationship, and the freedom to more or less dictate her own schedule. As far as she's concerned, those are basically superpowers. Naomi is also quite fit (though hanging around Umeko has given her a somewhat unrealistic standard to shoot for), and enjoys martial arts practice and swimming, showing some skill at both - though she would almost certainly be unable to bring herself to actually hit someone in a real fight.

strawberryman
2014-10-31, 02:01 AM
Minor Character Post
These characters have either no combat ability to speak of, have low-utility abilities, or are extreme subordinates to a character. They're more or less not meant to have a massive wide-reaching impact story, so much as are just around for amusement value.

Asahi Umeko, Volleyball Champ and Future Mother to Horrorterrors?

Age: 25
Gender: Female
Height: 66in/167cm
Weight: 118lb/53.5kg
Station: Unaligned Mortal/Women's Olympic Beach Volleyball (Coach/Trainer)
Speech: Maroon

Description: (http://i.imgur.com/ApTjFjY.jpg)
Left on the reference picture.

Umeko is a definite example of the Olympian ideal. She's a pretty young lady of japanese lineage, with short black hair (with red highlights), brown eyes, and a lithe musculature that would suggest she herself is no slouch when it comes to the noble beach sport. She has the tan of someone who spends her days outside as she is quite a bit, but always uses adequate sun protection. While it's easy to miss, those with keen eyes might be able to detect a slight discoloration of her skin that looks like a scar across her abdomen from her mid-right to lower-left above her hip, a long slash that probably has an interesting story behind it. It's quite obvious she won the genetic lottery, being several inches above the national average, but the rest came through hard work and perseverance.

Personality:
Umeko is a fairly grounded individual, not fit to flights of fancy, beyond a dream she has already accomplished. Of course, a champion's mindset is one of discipline and grit, and she has those in spades. Even though her career in the actual Olympics has ended, she still keeps up her routine from day to day, partly because she is still a coach and trainer, partly because she legitimately enjoys the continual push to be in shape. As a coach, she is demanding and no-nonsense, knowing the standards the best of the (normal) world set, figuring she is not doing anyone on this path any favors if she settled for any less than above those standards. She won't mince words if you're lacking, but she's definitely compassionate enough not to be mean-spirited about it.

In her love-life, she is accepting of her girlfriend's flightiness and eccentricity, although she does occasionally try to push Naomi past her inability to focus on one particular thing, so she can manage to succeed at something. But of course, when she fails, Umeko usually just shrugs, chuckles, and moves on. Due to the social climate, she does respect Naomi's bid for some personal space, but naturally, there's always that personal desire for a little bit more. Though personally she doesn't indulge much in things like TV or video games, she's catered her hobbies to Naomi's, simply enjoying sharing in these things with her girlfriend.

Naturally, she uses her somewhat celebrity status at times to speak out for LGBT rights in Japan, being an open lesbian herself. Though she won't admit, she hasn't still fully emotionally recovered from being attacked, and gets rather defensive against criticism of her social stances, and is highly susceptible to people acting suspiciously.

History:
Umeko was raised primarily by her father Ichirou, a rather laid-back fisherman. Her mother apparently left her with the young father for reasons she's never really managed to get out of the man. Her uncle Jirou also played a large part in her childhood, being a retired baseball player who left the professional league quite early for personal reasons and always regretted not following his passion. Out of this, Umeko developed into quite a tomboy early on due to not having much feminine energy in her household. As such, she was easily drawn to young Hisakawa Naomi, who received some teasing and near-bullying due to her parents and not being genetically japanese. Umeko turned these little disagreements into scraps, and the two became childhood friends from the get-go.

Of course, by middle-school she began to get involved in volleyball, taking quite well to the sport. Having since then developed a desire to both prevent living the same sort of life as her father or uncle as well as doing something great with her life, she resolved her path towards the Olympic circle. From there, it was a tough life, with not much personal time, but the glory of the gold was ingrained into her head. After her graduation from highschool, she finally managed onto the japanese women's beach volleyball team at 19, and on that year, she helped accomplish what Japan hadn't done in several decades, and placed at silver (losing to the US in a close match). The honor of the medal was real (her father and uncle couldn't be more proud, supporting her the entire way), however, and she wanted to go back... but first, there was something she promised herself she'd do in the event she won a medal.

Though Naomi had subtly (and not so subtly, but Umeko was too tired or busy to notice) hinted at her interest, Umeko never really reciprocated due to being tired from both school and olympics-level training, so most of it went over her head. That wasn't to say she didn't feel the same way... and so, she fulfilled her promise to herself and asked Naomi out. And so a childhood friendship became more. But, Japan was not a very friendly place for lesbians at the time, so they kept it quiet. Not that Umeko had much time to spend with Naomi, but she resolved next that if she made the team again, she would make use of some of her famous influence. And so, she did. And she became a spokesperson for equality.

During those games, however, just before the medal qualifying rounds, Umeko was jumped on the streets by a stalker. She doesn't talk much about it, and the press has not been informed of the full details. All that's known is the man was hospitalized, but so was she, easily put out of the games, and though all of her teammates were capable it just wasn't the same team without her, and so Japan didn't manage to place any medals. Injured, nearing the end of her prime, and controversial from hereon, Umeko hung that life up. She was still offered good money to help coach the next rounds of Olympians, but in truth, she is quite happy with where she ended off. She got glory, perhaps not gold, but she did something great nonetheless. She had more time to explore her relationship, to advance as a spokesperson for the rights of her demographic and those like her, and just generally slow down from the highly competitive life.

Abilities:
High School Graduate: Umeko's not a genius, but she's not a dummy, either. She studied hard even despite her devotion to a non-academic path. And so, she's roughly average in intellect, to above-average, with no secondary education to speak of.

World-Class Volleyball Player: Umeko is a silver-medalist volleyball player. So, yeah, she's really good.

Athletic: Always spending some time every day exercising, with an active job, Umeko is around the peak of physical ability.

Mid-Level Martial Artist: Umeko has dabbled in martial arts over the years after the attack, her physical strength and discipline lending well to the activity.

The Orchestra
Chouko's latest achievement, the young genius used coding lessons from Michael Harada as well as examining what she knew of Samson's AI to begin creation of a group of specialist response androids.

Age: Three months or so.
Gender: No Gender, but effectively male personality, in most cases.
Height: 74in/188cm
Weight: 210lb/95.25kg
Station: Seireitei, Engineering Division
Speech: Red

Description:
The Orchestra are, without their 'uniforms', completely identical androids (http://media.tumblr.com/36da9079c183d345ea5ad5e25ebc3996/tumblr_inline_mfgt0a8JZV1r7p4ic.png). With chassis of pure white metal, and disturbingly light forms for something made of metal, each member of the orchestra is an interesting case of near-human physiology. Their faces, however, are more indicative, with pointed mouths and slits for visual sensory input.

Each member of the orchestra also wears the same 'uniform', though it is decidedly casual; a red ball cap, a black hoodie, grey sweatpants and sneakers. The only thing that sets them apart is that their names are printed on their hoodies.

Personality:
The Orchestra are a varied bunch. It is really quite terrifying in aspect that these beings seem to have such individuality, but they are loyal to Chouko and thus loyal to the Seireitei. They display some Samson-like behaviors at times, being much more grounded and practical than their creator.

However they still can't pass up a rap battle.

Abilities:
Generally, the Orchestra's specialty abilities are what set them apart. Otherwise they are roughly equivalent to a lower seated officers strength, with great similarity in fighting style to Chouko herself. The known Orchestra members are listed below, however given Chouko's ever-insane schedule, it is likely she will create more.
Bass: Designed roughly after a kido gun built to distribute a tenran blast, Bass' specialty is a sonic cannon that not only does a good amount of damage to spiritual beings, but also carries enough resonance to affect even mortal structures to a great degree.
Duet: Sort of an odd name for a singular android, don't you think? Well, Duet is equipped with a pair of swords that vibrate to a highly damaging effect, and has kido-based speed boosters that make it roughly capable of shunpo.
Interlude: Interlude is equipped with an electromagnetic disruption cannon.
Presto: Equipped with smaller kido guns, Presto is somewhat similar to a Western Gunslinger, firing fast-paced kido bullets from its fingers. Its 'draw speed' is extremely fast.
Waltz: Waltz is relatively uncomplicated, having high-speed boosters for shunpo, and a resonating energy field around "his" fists, forearms, shins, and feet. Waltz is agile and skilled at hakuda.
Mute: Mute not only disrupts sound waves with an internal engine so as to make speech and kido incantations impossible, but also disperses ambient reishi. Both of these effects work within 20 meters.


Fukui Haruka, "Queen Bee"
Haruka is one of the unfortunate victims of Felicia Von Geister, transformed into a hollow fully under her control. She takes the form of a large humanoid bee hybrid (http://psg.wikia.com/wiki/Queen_Bee), over 14 feet in height. In her gigai, she is a fiery redhead with moderate-length hair. She is somewhat stronger than the average hollow.

Apoidea Domination: Bee and wasp-like hollows have a strange compulsion to listen to Queen Bee, but naturally, as with any type of mental dominion, it can be fought through with willpower.

Mind-Destroyer Venom: Queen Bee's venomous stinger erodes willpower, making the recipient more receptive to command. And as she is usually the most imperious being around, this can mean they fall under Queen Bee's control.

Wasp Spawn: Queen Bee can grow and let loose small, bee drones that are really just an extension of her will, attacking with their stingers. They share Queen Bee's poison, and can latch onto a target and link their stinger into them to make an effective mindslave to QB. Of course, this can be remedied by destroying the drone.

Minami Etsuko, "Hell Wasp"
Etsuko is by extension another victim of Felicia, specifically murdered and hollowfied by Queen Bee. She takes the form of a humanoid wasp hybrid, closer to a normal human's height (seven feet) than Queen Bee. Her gigai has short, light-brown hair just past her ears. She functions as a striker for Queen Bee, most of her power focused in strength and speed. She can "equip" two stingerlike lances to each of her primary arms, and the stinger on her thorax is larger than the others.

Utsusemi: Despite not being of arrancar strength, Hell Wasp is capable of high speeds similar to sonido or shunpo. Her speed-jumps are capable of leaving behind afterimages which last for a second at the most, long enough to throw off a rookie combatant.

Paralytic Venom: Hell Wasp's venom causes no small amount of pain, and slowly paralyzes those she injects it into. She can inject it through either of her lances, or her stinger.

Yoshida Kohaku, "Honey Bee"
Kohaku is another victim of murder and hollowfication by Queen Bee. She takes the form of a humanoid honey bee hybrid (duh), just six feet tall in height. Her gigai has long, black hair. Her attributes as a hollow are average, she is much more of a utility hollow than anything. A quirk of her abilities is that she is always drooling a honey-like substance, slurring her words and making her hard to understand in her natural form.

Sweet Nectar: The honey that Honey Bee drools is quite tasty. However, it also has a comparatively low freezing point. When exposed to air outside of the usual body heat of a human for longer than a few seconds, the substance hardens, becoming considerably tough to break for an average human, and even spiritual beings with a low degree of strength. Otherwise, it is perfectly safe for consumption. Yep.

Cold Venom: Honey Bee's venom causes a target's body heat to drop, making her honey able to freeze over them more easily.

Tsukada Minako, "Rumble Bee"
Minako is another victim of murder and hollowfication by Queen Bee. She's the stoutest of the crew, middling at just over five feet in height. She takes the form of a humanoid bumble-bee hybrid, a bit more plump and fuzzier than the others. Her gigai has middle-length blonde hair. She's a bit timid, but she is actually a secret powerhouse of the bee crew, just under Queen Bee in general strength and ability. She has less direct strength and speed than Hell Wasp, but her powers make up for it.

Wing Beat: By flapping her wings, Rumble Bee can generate differing degrees of sonic disturbance over a large area. The simplest extent of this can be used to disorient foes, but naturally, sound is a very versatile tool.

Shatter Venom: It'd be easy to mistake Rumble Bee for not having a stinger, but she does! Her venom makes its victim more sensitive to sonic disturbance, bumping their hearing up to superhuman levels. This is probably actually more of a hindrance than a boon, but perhaps a creative and strong combatant could make use of it.

Cyber Punk
2015-02-08, 07:29 PM
Soichiro Daisuke

Age, Gender & Station:
Age: Appears to be 15, but is much older.
Gender: Male
Height: 5'2" (Orihime's height).
Weight: Well, standard.
Station: Combat division, 5th seat.

Description:
Portrait:
http://i57.tinypic.com/2affupu.jpg

Personality:
Blood Knight, loves battle. Likes winning at everything. Hangs out with the Kenpachis and Captains, following and shadowing them in order to learn more from them. Has a soft spot for weak defenseless children; also has an extreme dislike for spoilt brats, both due to them reminding him of a barely-remembered past. Driven by the desire to become stronger, to win and to fight. Likes strong people. Thinks in terms of what is most likely to benefit him, or people he regards as friends or allies. Deceptive, fights using any tactic at his disposal. Honor is foreign to him, he has learnt to defeat the enemy at all costs. (This applies to everyday life as well.)

History
Daisuke was born in a wealthy home to loving shinigami parents, one of the high-ranking houses. As an only child, he knew comfort and love, and was spoiled rotten for most of his childhood. All that changed when an attack on his home left him an orphan, with only an older cousin of his to take care of him. This older cousin was irresponsible, always out drinking or partying, and made Daisuke have to fend for himself. In this environment, no one cared about who he was. One day, this older cousin of his came home to find the house empty, as Daisuke had stolen some money and ran away from the house, as he was no longer willing to live with someone who cared little for him.

From there, it was only from bad to worse. The spoilt child had the spoilt part of him beaten away with time, as he had to learn to fend for himself and protect himself from harm. Pride and stubbornness kept him from even attempting to return home. He also made some friends, the kind of friends young kids have no business making. With these friends, he saw a lot of death, he learnt to kill and steal for survival and enjoy it. Eventually, Daisuke had gone from a spoilt and pampered child to a jaded child who had lost his innocence, one who had killed hundreds of adults for survival... and for pleasure. With time, spoilt little Daisuke was dead. In his place was one who was willing to do anything to survive.

One fateful day, however, Daisuke was defeated by a Kenpachi and was left severely weakened, though that didn't stop him from wanting to fight more. Impressed by the boy's determination, the kenpachi took him under his wing and trained him. The training was harsh and brutal, but at the end, this kenpachi had turned Daisuke from a killer to a warrior... who was a killer. During his time with this Kenpachi, he learnt how to properly wield a sword, he learnt humility and determination, and most importantly, he learnt maturity. Though still young-looking, one look at his eyes and one would see maturity.

Inspired by his time with the Kenpachi, Daisuke decided to enlist into the Shinigami Academy, and years later, graduated and became a Shinigami. His division was, naturally, the Combat division. However, Daisuke had no desire to become a Kenpachi, because his experience with the Kenpachi made him want to serve under Kenpachis for the time being, for he'd come to realize that he still had much to learn, and he had the belief that he could do so best under Kenpachis. Therefore, he developed the tendency to hang around Kenpachis.

His Zanpakuto gives him the ability to manipulate gravity, an ability he's learnt to adapt with his fighting style.

Abilities:

High Combat Prowess, Zanjutsu (his small size makes him a pint-sized powerhouse).
Has a large amount of reiatsu
Close to his Zanpakuto spirit, he treats it like an extension of himself (doesn't mean they don't have arguments).
Gravity Manipulation via Zanpaktou
Hohou (shunpo)
Knows only one Blast Spell (Hadou 35: Blue flame crash)
Street smarts


Weaknesses:

Inability to do Kidou (as above, knows only one Blast Spell. Doesn't know any Bind Spells.)
Can't create senkaimon.


Fighting Style: Typically uses both the blade and the sheath of his Wakizashi to fight; in shikai mode he uses both his polearm blades and his powers to fight.

Zanpakuto: Juryoku-o
Description: In its sealed state, it looks like a Japanese Wakizashi worn on the back or on the waist.

Spirit:
Appearance - A man with a bird mask that covers the left side of his head. Wears a tuxedo, resembles a Battle Butler.
Personality - Loyal to Daisuke. Is seen as a father-figure by Daisuke, but sees Daisuke the way a butler sees the child he knew from childhood. Solemn, strict, civilized. Believes in keeping distance from your enemies, and tries to advise Daisuke accordingly.

Inner World: In this mindscape, there are a series of floating islands. Gravity is haywire here (the gravity of a given place can change at any time), and color-wise, black is white and white is black (i.e. the colors are inverted).

Shikai: Twist
Description: Wakizashi becomes a polearm with blades at both ends, suited to fighting more than one enemy at a time. Resembles two Wakizashi with a pole separating them. The pole has a point where it can be detached in the middle, making the weapon able to be used as nunchaku.
Power(s): Increased range (weapon ability), Gravity manipulation.

Gravity and Weight Manipulation within a radius of 20m (making objects or self heavy or light)
Can be extended to long range via gravity-altering energy attacks
Can solidify gravitational force to use as a close-range shield, or a long-range attack
Can be used to change the direction of gravitational force. Useful to attract or repel objects towards/from a certain spot

adam_starrk
2015-04-06, 09:30 PM
Adam Starrk

Age: About 200
Gender: Male
Height: 1,80 cm
Weight: 80 kg
Station: Número Arrancar

Description:

A tall and slim young man with dark-brown shoulder-length hair. He has clear, silver-colored eyes and the lower part of his hollow mask covering his neck. He wears a white coat with a black lining, showing his chest and his hollow hole, standard white shihakusho pants and his zanpakuto at his waist.

Personality:

Cold, distant, cinical.

History:

Coyote Starrk's little brother. In the past, Adam always felt guilty for not being strong enough to approach his brother without being crushed by his reiatsu. When his brother joined the Espadas, he left in a journey to become stronger. After finding about his brother's death, Adam returns with only one purpose. To crush the shinigami.

Story so far:

Finally reaching Las Noches, Adam decides to become a número, in order to become the Primera Espada, like his brother.

Abilities:

Cero Mastery: He is able to use all kinds of Cero, including the Cero Gigante.

High-level Hierro: He possesses an extremely strong Hierro, being able from a low ranking Espada.

High-level Sonido: His Sonido his above average, however, he doesn't use it much because it requires that he stops shooting.

Zanpakuto: Alcateia
Description: A regular katana with a blue sheath.

Ressurrección: Uiva, Alcateia
Description: Adam's hair grows chest-length, his clothing changes into a white trench, coat with grey fur in the neck and sleeves, a white vest with steel adornments, black pants and white boots with fur and steel protections. He uses a black handgun with silver adornments, just like his brother's and a cannon with the same color and silver adornments.

Queen of Thorns
2015-06-02, 02:40 PM
Ayaka Hayama
Vice Captain—Command Division
Age: 357
Gender: Female
Height: 5'10"
Weight: 130 lbs
Side: Seireitei

History:
While in Rukongai, Ayaka lived in the middle districts happily with the family was created. When it was discovered she had reiatsu, she cried as she was taken to the academy, but she went willingly. She grew tougher at the academy, both physically and mentally. She had above average marks, especially displaying her prowess for leadership in group activities and challenges. She was initially assigned as a member of the Combat Division, where she trained hard and obtained her Shikai. Shortly after, through her own request and initiative, she was transferred to the Command Division where she has recently been working her way up the ranks.

Appearance:
Ayaka is a tall, muscular women with curly black hair and dark green eyes. Her dress is fairly average for a Vice-Captain, except her clothes stop short, forming a skirt that only goes down to just above the knee. Her hair is tied into a ponytail by a red ribbon.

Personality:
Ayaka is a reasonable leader, she commands respect but also knows how to be respectful to her superiors. She is full of self-confidence. She gets very exasperated with overly dramatic individuals and those with over-the-top personalities

Abilities:
Hakuda: Ayaka is fairly average in terms of Hakuda
Zanjutsu: Zanjutsu is Ayaka's specialty. She thrives with her weapons in hand, replying on speed and force to apply precise but powerful strikes.
Bakudou: Up to 30, only up to 9 without incantation.
Hado: She excels at Hado, channeling it through her weapons. She can use up to 73 and up to 54 without incantation.
Shunpo: Ayaka is well above average in shunpo, though she is far from being called a master.

Zanpakuto—Kasaikaze
Release Command: "Spark and ignite, Kasaikaze!"

Appearance: In its sealed state, Kasaikaze takes the form of twin sai with short red ribbons tied around the hilt of each.

Shikai: Upon release, the ribbons on each of the sai catch fire and the weapons are engulfed in flame. When the fire dies down the sai have transformed into wind and fire wheels (http://en.wikipedia.org/wiki/Wind_and_fire_wheels). The one on the left projects fire from it, shooting it at her enemies. The one on the right controls wind, sending slashing waves of wind at Ayaka's enemies. When used in unison, the wind amplifies the fire allowing her to do more powerful attacks such as cyclones of flame. The power of each, while strong, doesn't have a very large effect. The fire balls created are about the size of a man's head, and the blades of wind are half the size of a man and rather thin. When she uses their combined power, the area of effect grows much larger, spreading out all around her and the power increases, posing a much greater threat to her enemies, but after using the powers combined for a short period of time, her zanpakuto goes back to it's sealed state. Ayaka is currently working to strengthen herself and her abilities so she can permanently maintain the combined power usage.

Rater202
2016-01-04, 01:17 PM
Permission has been granted to post here again

Sarah

Age: About 14
Gender: Female
Height: five feet
Weight: 100 pounds.
Station: Unaligned mortal(for now)

Description:
Sarah looks like a... relatively healthy teenage girl, though she's a little small for her age due to mild malnutrition and she's clearly used to roughing it. She has lightly tanned skin where it's exposed and pale where it's not, due to spending a lot of time outside.She has a light gray, almost silver, colored hair, which is usually straight and kept short. When her fullbring is inactive, she dresses in whatever clothing is the most practical for her current location and the time of the year, though she sometimes has difficulty getting a hold of it. She carries a backpack with her in which she contains all of her possessions-whatever clothes she has, a few days worth of food, a bed roll, and sometimes books pilfered from a school or library(they were going to throw them out anyway.)When she has access to a safe place to bathe, she smells like a teenage female normally would, though otherwise the smell of accumulated sweat and dirt over powers her natural scent. She speaks just loud enough to be herd in an even and sometimes even monotonous tone.


Personality:
Sarah is somewhat cold and distant-she doen'st want to form strong attachments because she doen'st want to be hurt, physically or emotionally, ever again. For this reason, she tends to wander from place to place.

She's an intelligent child, but a lot of her knowledge comes from self education-reading in public libraries or from pilfered textbooks. she has a rather lax attitude topetty theft or con artistry, due to needing to do so to sustain herself in such ways, but she tries not to do so to people who'd be hurt by it too badly.

History: Picture if you will, a town in the middle of nowhere. It's only claim to fame being the large number of tourist traps-assorted psychics, fortune tellers, mediums, and the like. Many would think it a town of con artists, but they were in fact a community consisting almost entirely of spiritually aware and empowered humans. Unfortunately, while aware of spirits, they were not aware of hollows, and so when a pack of them were inevitably drawn to the town, almost the entire population was slaughtered and eaten,leaving only children with little to no spiritual power-the least appetizing souls. The survivors were eventually found by the mundane authorities and taken to other places for foster care, but Sarah somewhow absorbed some of the left over hollow energy in the atmosphere during the time between the attack and her being found. The life threatening danger of the situation and the absorbed enrgy both increased her power and when the stress and trauma of the situation caught up to her, her powers awakened. However, the large amount of hollow enrgy she was exposed to caused a mutation in her soul-rather than become a medium, she became a Fullbringer.

Her Foster Family never really understood her, after all, how could they? If she had told them what had really happened, they'd think she was insane. She eventually ran away, and has been living on the streets ever since, using her powers to earn or steel what she needs to survive.

while wandering the country, she ran into another person with powers like her. He taught her what it was called, helped her learn all of the individual tricks, and complete her Fullbring. He had acted so nice, even letting her stay with him... But all her really wanted was to take her Fullbring for himself to make his own stronger. He wan'st expecting how durable her armor was, however, and she was able to injure him and run away. Now she doesn't let anyone in anymore than is necessary.

Story So Far: A'int nothing yet.

Abilities:

Personal Fullbring: Aegis of the Death Knight
Heart's Desire: To Never Hurt Again.
Description: Sarah channels her Fullbring through a simple bracelet, a thin loose fitting silver chain with a simple silver skull charm, that once belonged to her mother. When activated, her Clad Type Fullbring becomes a durable set of full plate armor of a dark black metal, which is in turn decorated with semi-stylized bone in a metal as silver as her mother's bracelet, though otherwise having the properties of the black metal. Under neath the armor, her clothes become/are replaced by a tight fitting outfit of black clothe. The armor has boots, gauntlets, grieves, pretty much the entire suit of full plate, however it only has a lower jaw and teeth face plate in place of a helmet,though the coth garment reaches up to cver her entire head save her eyes.
Deathly Aegis: It's armor. The metal it's made from is incredibly durable and capable of deflecting or redirecting impacts to prevent injury. but unlike most metals is a poor conductor. The cloth outfit underneath can also absorb shock and reduce impacts, while serving as an excellent insulator making the Fullbring a highly potent defense.
Absorption of energy: Due to the unusual method by which she developed Fullbring, Sara's armor, when active, constantly absorbs a portion on the ambient energies in an area and store them within itself or it's bracelet form.
Protection from spirtual attacks: The Armor's absorption abilities are much more effective against concentrated energy effects directed against itself: Reishi or Reiyoku based attacks like a Quincy's arrow of a hollow's Cero, certain types of Kido, and even certain elemental type releases are reduced to 3/4 effect against Sarah while her Fullbring is active.
Evolution: Theoretically Unlimited:There are certain upper limits to how much enrgy can be contained in a single object, then it has to go somewhere. Aegis of the Death Knight gets around this problem by using the enrgy it stores to fuel it's evolution-even though it's technically complete, it can still continue to grow and develop new abilities, once enough enrgy has been absorbed. Theoretically, specific types of enrgy being omnipresent in the reserves could influence exactly how it evolves, but this could only happen within the existing parameters of Aegis of the Death Knight's theme and purpose.

Spiritual Power: With the frequent use of her powers and occasional fights with hollows, Sarah has built up a reserve of spiritual power roughly equivalent to a lieutenant shinigami.

Universal Fullbring: Sarah has a lot of experience in using her fullbring and can use it quite precisely-to open locks or temporarily shut down security systems, to open doors without leaving evidence of her presence and clean up after herself, to climb trees/buildings/whatever, to walk on water or stand on the air, levitate objects, and the like.

High Speed Movement: With her great proficiency in Fullbring, the ability to Fullbring the ground to be more elastic, her shoes to give more lift when pushing way,and the air to limit resistance, for a platform for double jumping, or push her forward, she can move quite quickly, almost on par with low level shunpo, though the green bringer light can sometimes give it way.

Unarmed combat: Completely honest, she sucks at it. While she's picked up some experience, her style is mostly just clumsy street brawling, counting on the fact that she's moving fast and wrapped in super durable metal to make up the difference. So far it's worked, but as she gets stronger, so do the hollows she sometimes attracts... Eventually, it won't be enough.

Cero:Sarah can use basic ceros

Ammutseba
2016-07-01, 05:42 AM
Name: Nuala Byrne
Race: Human; fullbringer
Age: 23
Height: 5’ 4”; 162cm
Weight: 130 lbs; 59kg
Affiliation: Nonessentia

Regardless of her outfit, Nuala looks like a one-woman riot just waiting to happen. Her body is toned and fit, with a full figure and a tanned, warm autumn complexion, covered everywhere in either freckles or ink. Nuala’s chest, her back, neck, shoulders, arms, hips and legs are covered in tattoos, depicting a continuous, interwoven mural of snakes, flowers, skulls, wings, eyes and more. She sports hardware in silver and steel, with snake bites, a medusa, industrial bars, and piercings through her labret, bridge, septum, left eyebrow and navel. Her hair is a rich, natural red, held back in dreads longer than half her back, and decorated with many white bone tubes and solid steel wrecking balls.

Regardless of which outfit she’s wearing, Nuala will not be found without her boots, her bag and her bangle. Her boots are calf-length, fawn gray suede, covered with molded steel plating, spikes, chains, buckles and silvered leather images of skulls. Her bag, on the other hand, is a starkly white hybrid of messenger bag and tactical backpack, with a few silver accents in no particular pattern, which is slung over her right shoulder and can be accessed either behind her or from her left side. On her left wrist, she wears a simple but reinforced Quincy bangle, designed for long-term use.

Outfit #1
Nuala’s most preferred outfit, and also by far her simplest. It consists of little more than an emerald green ao dai with a soft grey inseam and black embroidery on its front, and a pair of midnight gold glasses with small lenses in the John Lennon style. Since the ao dai feels light and free, but isn’t billowy or gauzy, it’s perfect for most environments and times of day. Great for the curating researcher on the go.

Stay tuned for more outfits!Nuala is a collector. Despite her wild appearance, her personality is Badass Librarian. She's very well-studied, intellectual, and worldly. She's been all over, gathering things for her collection. Although she would rather have a civil conversation with someone, preferably over tea, she takes absolutely no crap, and is always ready to see violence as the solution to a problem.

She has a certain kind of jealousy that can easily be seen as curiosity. If she doesn’t have it, she wants it, and if she can’t have it, she wants to know about it. She has experience and practice with her fullbring over a much longer time, and from a much earlier age, than most fullbringers. At the same time, she has been actively researching her abilities, and those of others, by traveling the world; plumbing libraries old and new and; meeting, learning from and studying with other spiritually-aware humans and spirits. These two sides of knowing her abilities and her limits manifests as understanding and ability well beyond the norm for her kind.

Honesty is not a virtue Nuala is highly familiar with. Dishonest and suspicious but charming, she relies on herself first and foremost, and sees other people as little more than tools to an end. She makes no friends and few enemies, but allies and acquaintances freely. When her loyalties and responsibilities are tested, she simply absconds. She rarely speaks formally, unless she’s being sardonic, and peppers her vocabulary with slang.

Nuala fears oppression and losing loved ones, leading her to becoming antagonist and sometimes even combative of authorities, and hesitant to downright evasive of forming strong personal connections. At a glance, she is unburdened by either the joys or the shackles of sentimentality. She craves both knowledge and affluence, but also trophies that commemorate and chronicle her adventures and acquisitions.

She is prone to absentmindedly taking things apart and putting them back together when bored, Nuala also has a habit of clicking her tongue, and often gives names to inanimate objects. She has a personal peeve, bordering on extreme prejudice, against uncomfortable chairs.For too much of her life, Nuala has had no true family of her own. At the age of seven, her father gave her over to foster services. Her Fullbringer powers had manifested much earlier on, before she had even turned three. For her father, it was simply too much. His wife had been plagued by the supernatural, and it eventually lead to her death. Though he loved his wife, her death seemed too mysterious, and he was investigated for any role he might have had in her passing. From then on, he was distrustful and cold to his daughter, as wherever she went, the paranormal followed. In time, he began to suspect Nuala's strangeness was the cause.

She was well-accustomed to her own unique abilities, and felt that she must be unique and special. Her conceit followed naturally. She had always been trouble for foster and group homes. No lock could contain her, no child could befriend her, and foster parents had always "returned" her within days or weeks. Nuala spent much of her time in solitude, in places far away from other people in the city where she lived. She would sleep sometimes in parks, or dark holes that no one else could reach. It was better than be elsewhere, where other orphans put gum in her hair while she slept, or adults claimed they wanted her to live with them, but became liars soon after.

Nuala's studies into the spiritual realm began with a Quincy. Another spiritually-aware human.

At nine, she ran from such a ghost as she saw kill her mother. With her powers, even the halogen glow of a streetlight could become a deterrent. Even a storm drain could help her hide, and she knew many ways to evade and chase them away. What she didn't know of was a way to fight back, so when she saw arrows of light pass her and eliminate entirely the ghost that plagued her, Nuala had to know. At its source was just a person, a girl her own age, dressed in white, and holding a bow. And then others, older, but like her. Nuala was saved and destroyed.

Still alive, but suddenly... no longer special. It awoke in her a fire. Jealousy. Other people, with similar awareness of the spiritual realm, doing things she couldn't do. Having friends. Or family. To have it, she must understand it. She introduced herself, asking questions. It was the most natural and inconspicuous approach. Katarine Priska Ursler. That was the other girl's name. She was ten years old. Nuala called her Priska.

She learned there was a lot that she didn't know, and while she might be a little special, she was nothing like unique. She liked being unique, and simply by existing, these other people took that away from her. Because they had something she didn't, and couldn't have. Quincy is a bloodline, not something you can just learn or pick up and use. Through the Urslers, she learned about and met other Quincies, who were interested in why Nuala was spiritually aware, alive, and not of the Quincy bloodline.

They learned from one another, and eventually Nuala was accepted by the Urslers as a close family friend. Foster services considered her a runaway, and she spent nearly all of her time with the Ursler household, even so much as eating and sleeping there. She and Priska formed an inseparable bond; they were like sisters. They went everywhere together, especially when Priska was training, or out hunting Hollows. Nuala's ability to draw out the potential in other things was a big help for a budding Quincy, especially one like Priska, who needed a bangle to help her harness her abilities properly.

During a hunting and training expedition, a particularly strong Hollow got the drop on Priska and Nuala while they were away from their chaperones. Rather than run away, Priska stood her ground and readied a shot, Nuala providing back-up. Priska died.

The Urslers blamed Nuala for Priska's death, claiming that her presence inflated the Quincy girl's sense of ability, and falsely lead her to believe that she was in control of the situation. Nuala was grieving and in shock, traumatized from seeing her best friend die before her eyes. And then suddenly, the people she'd come to think of as family turn-heel-faced and told her to never return. She complied, but stole as much of her friend's Quincy gear as she could. "Mementos," she told herself.

Nuala haunted her friend's Plus from afar, out of Quincy sight, until a Shinigami came to deliver her friend into the afterlife. Another spiritual person she'd never heard of. When the Shinigami arrived, the Quincy were curiously nowhere to be found. Nuala was beside them in a heartbeat.

She learned again. That there was more to the spiritual world than just herself, Quincies and Hollows. When the Shinigami performed the soul burial, Nuala tried to follow them, but was cast out of the dimensional rift and found herself elsewhere. A completely different country. Clearly, she had much more to learn. And she did.Quincy Bangle: Foremost, Nuala does not store Priska’s keepsake in her Craein Seithe. She might one day, but until then, she wears it around her left wrist. In theory, she could use the bangle for herself to fake her way into Quincy powers, but an important rule of fullbringing is the investment of memories. The more memories that can be imprinted onto an object before it is awakened through the fullbring transformation, the stronger that fullbring’s power becomes. Nuala has held onto the bangle for ten years, giving the bangle time to collect those memories.

Nonessentia: Far from something that Nuala can pick up and take with her, this is the place that she retreats to between adventures and excursions. Simple, small and out of the way, Nonessentia is part tea shop, part museum, part library and all hole-in-the-wall. It also contains Nuala’s humble basement apartment and more varieties of tea than you knew existed.Spiritual Studies Expert: A consummate collector, Nuala’s quest for acquisition is fueled first by knowledge. Starting with the Quincy from an age as early as nine, and expanding outward from there, she has traveled the world to learn about and become an expert on all things relating to the spiritual world.

She has a detailed and practiced understanding of her own Fullbring powers and the nature of Fullbring; on Quincies, their abilities and their various implements; on Shinigami, their signature Zanpakuto and their Kidō; on Hollows across all their development from demi-Hollows to Vasto Lordes and their Arrancar variants and; on the wide variations of other spiritually-aware humans and creatures, such as Mediums, Pluses and Jigokucho.

Mixed Martial Arts Practitioner – Karate, Kickboxing, Sikaran, and Tae Kwan Do: A basic fact of the human body: legs are longer and stronger than arms. As Nuala treks across the globe, she frequently makes sure to stop and spend time with martial arts schools, developing her skill with a diversity of combat styles that teach quick kicks, powerful kicks, adaptable kicks and any mix of the three. Combining these styles into a single, kick-heavy style, Nuala further underscores the terror of her kicks with a judicious appliance of her fullbring and the studded, spiked, and thoroughly customized armored boots she wears.

Fencing Novice: Nuala has taken instruction in and practiced swordplay with the saber and other fencing swords. However, she finds great difficulty in not wielding them like bats and tennis rackets, or all but forgetting she is holding one and instead kicking someone. If there’s one thing she excels at as a swordswoman, it’s taking amateurism and second-hand embarrassment to a whole new level.High Speed Movement: One of the most basic applications of fullbring, Nuala pulls on the souls of her surroundings, letting Nuala move and react at extreme speeds, allowing her to keep up with the high-speed abilities of similar creatures.

Enhanced Strength: A Fullbringer’s abilities are founded in their physical strength and stamina. As Nuala has been using her fullbring since before her own conscious memory, she is commensurately much stronger than she looks. Likewise, her endurance is top-notch, exceeding the apparent limits of humanity.

Enhanced Durability: Like many spiritually aware beings experienced in combat, Nuala is difficult to injure. She weathers blows and blasts much more brutal than her human appearance would indicate.

High Spiritual Energy: As a competent and experienced Fullbringer, Nuala boasts high spiritual energy. Fullbring Specialist: At its most basic level, the ability to manipulate the souls within all things. Not without limits, the technique is yet extremely versatile, and even more so in the hands of such a well-studied and experienced user as Nuala. A fullbringer “pulls” on the soul within an object, drawing out its inherent or conceptual qualities, its imprinted memories, its desires and its potential, which manifest into the outward body of the object and its abilities or functions.

A flicker or splash of green light accompanies not just Nuala’s movements, but dances like water along all of her body as she fights, executing fullbring to enhance every step in utterly destroying an opponent. Her fullbring isn’t limited to herself, of course. Anything she has at hand can be transformed into a weapon, a defense or a wild card for her advantage, from an ally to an enemy, and from the clouds above to the ground at her feet.

Cero Completa: A complex application of fullbring to a Hollow’s Cero and high-speed movement. Nuala quickly juggles a Cero between her hands, preventing it from exploding or collapsing, while she also moves the Cero about and angles it back in a more favorable direction, often at the Hollow that delivered the Cero in the first place. At the same time, she uses fullbring to draw forth the Cero’s maximum destructive potential. Despite that this technique often leaves Nuala with singed hands, she greatly prefers the opportunity to use it over la Infinidad, below.The Ginto techniques of the Quincy have very little that differentiates them from the equivalent Demon Arts of the Shinigami. With research, adaptation and training, Nuala has been able to adapt the Ginto and liquid reiryoku, via fullbring transformation, to a medium that she can make use of. She calls these spells "Eagna Uisca." As much stolen from the Quincy as Nuala developed it for herself, these skills are as Hollow as they are Human, and as a result, they are somewhere halfway between techniques (Sonido) and spells (Ginto).

Eagna Uisca makes use of a specially-prepared liquid reiryoku, called "drúcht anam," stored in a soul-synthesized silver orbs, called "clocha," to provide the energy create fast and powerful effects. The drúcht anam is released from one or more clocha as a mist, usually invisible until manipulated, and then transformed via precision-intensive universal fullbring to create spells. As more Eagna Uisca spells are cast, they "burn through" drúcht anam, and particularly powerful spells will deplete the liquid more quickly.

Snigh (Irish for "Snake"): Drúcht anam is compressed into sheets of pressure, giving the fullbringer elevated mobility and control within its confines, such as for dodging and sidestepping, for brief instances of time. This can also be used to shift from a defensive position into an offensive position, or vice versa. The effect is poor outside of short, personal movements, so even if it were used in conjunction with a high speed movement technique, the effect would be negligible. Snigh spends drúcht anam very slowly, so it can be maintained for quite some time.

Gan Teorainn (Irish for "Unlimited"): A highly advanced spells that turns the fullbring ability in on itself, using the drúcht anam to enhance itself and the fullbringer's own abilities at the same time. Gan Teorainn creates a recursive loop of growth, accumulating liquid reyryoku into a mass of raw power too great to contain. When released, it forms a bright green blast very similar to a Hollow’s Cero.

Though powerful, Gan Teorainn is also a dangerous technique. It takes time and considerable effort to form the spell. Since it is born from using using fullbring on itself – which both feeds into the next loop of power growth and maintains the fullbringer’s ability to form the effect – one must take care to consciously sever the loop before it becomes too powerful. Failure to do so can exhaust and harm the user, since after the loop is complete, the fullbringer will no longer have the enhanced stamina that was necessary to create it. In addition, creating a Gan Teorainn nearly always burns up all of the drúcht anam nearby.

Sleagh na Móinéir (Irish for "Spear of the Meadows"): A more powerful and precise variant of Gan Teorainn. By compressing the effect of the blast, the fullbringer fires a brilliantly lime green ray, which travels further, hits harder, and is more likely to penetrate a victim than the standard Gan Teorainn. In addition to the fundamental dangers of the spell, this variation must be balanced between both hands as it is formed, and even a single mistake could cause it to explode preterm.

Slabhraí na Marbh (Irish for "Chains of the Dead"): A highly dangerous technique. Drúcht anam is transformed, wholesale, into a multitude of large, metallic chains, which encompass the fullbringer and the area around them. These chains restrict the movements of the cage's prisoners, forbidding them from leaving the area until at least one of them is dead or unconscious. A release of sheer power can break through the chains, but it would take an enormous volume of spiritual energy. Nuala is hesitant to use this spell, as its requirements are very harsh.

Fhathaigh Greim (Irish for "Giant Bite"): This very powerful spell uses an odd number of at least three clocha to form an anchor of centripetal force. The clocha spin swiftly around the center of the anchor, converting inertial energy into a trap that it contents inside, but allows new victims to enter the area freely. The more clocha that are used in Fhathaigh Greim, the more powerful the effect becomes. However, regardless of how many clocha are used, the spell always burns through their drúcht anam within a minute.

Slabrhaí na Bardach (Irish for "the Warden Chains"): Drúcht anam becomes orange-hot chains that form a dome around the fullbringer, sealing them away from reach. Contact with the chains causes them to wrap around the offender, offering a searing penalty for the enemy foolish enough to test their protection. By burning additional drúcht anam, a fullbringer can create additional chains, making the barrier more powerful and more dangerous, even after it has already grabbed a victim.

Scáth ar an Ngealach (Irish for "Shadow on the Moon"): Cracking the drúcht anam like a whip, a fullbringer uses this spell to produce a rippling green shockwave. The wave repels anything from its center a great distance away, and though it was developed for defense, Nuala quickly realized it had other potentials, as well. It has poor drúcht anam efficiency, burning through an entire cloch's mist in just one or two uses.

Breith ar an Ngealach (Irish for "Catch the Moon"): By arresting control of and freezing the drúcht anam within an area, a fullbringer can likewise immobilize a target. It can be used equally on creatures, inanimate objects and even spiritual effects such as ceros and kido, but lasts for seconds under even the best conditions. When a person is frozen by Breith ar an Ngealach, however, their perception of time is frozen along with them, and so it is easy for an unprepared victim to be disoriented in its wake.Craein Seithe:
Slung by its single strap over her right shoulder, and resting near the small of her back and her left hip, Nuala wears a strange bag stitched and repurposed out of a Quincy’s traditional uniform. The original patterns of the design were in only minimally preserved; preferring instead the optimizing of its storage capacity, secure compartments, and the accessibility of its contents. Seemingly equal parts messenger bag and tactical backpack, Nuala carries more in this bag than its meager size would imply. The essentials of fresh clothing and personal effects aside, though, Craein Seithe’s extradimensional qualities would appear to be simultaneously the greatest and the least of its atypical features.

Craein Seithe’s manifested abilities lie in its nature as a container. When Nuala transforms the bag, it trades the space with her normal accessories inside it for a second space, with the spiritual artifacts she has collected inside it. When she draws out one of these items, the majority of the bag’s manifested potential goes with it, transforming that item in turn. A veritable bag of magic weapons, but the tradeoff is that she can use only one item from the bag at a time. So far, Nuala has collected these different artifacts of the spiritual world:

Ginto: A bundle of seven soul-synthesized silver tubes, each about 5 centimeters in length, bound together in a honeycomb shape by similar silver wire. The Quincy use these to store their own reiryoku in a liquid state, and then transform it into complicated, magic-like effects.

Out of the different items she has collected, Nuala is the most likely to draw this one from Craein Seithe when pressed into combat. When the ginto are pulled from the bag, they are transformed into an array of seven fist-sized, engraved clocha which float in positions around and close to Nuala. Each sphere is covered by a design that appears to separate it into three winding sections, and is filled with an unusually thick concentrate of drúcht anam. Each cloch can provide the energy for a distinct spell, allowing Nuala to use many different spells in sequence or simultaneously. Alternatively, multiple clocha can be used on a single spell, increasing its effective power.

Priska’s Seele Schneider: As a user of the Quincy bangle, Priska also wielded her Seele Schneider extensively, but fired it rarely. Instead, she let it build up a great charge of reishi, and then saved it for emergency occasions. As a result, she became almost as proficient with the sword-like arrow as she was with her own bow, even going as far as to learn tricks of the wrist for shaving additional reishi off her Hollow victims. Foremost, Priska used her Seele Schneider as a weapon, despite the rarity with which she actually employed it.

When transformed by Nuala’s personal fullbring, Priska’s Seele Schneider develops into a glorious, flare-tipped saber with a heavy, hand-and-a-half swept hilt, which sings clearly with every flick and slash. Cycling around its edge at the phenomenal rate of three million revolutions per second is a thin chain of glowing blue reishi teeth. As the weapon strikes spiritual things, it tears reishi off them and adds it to the teeth around its blade, enhancing its chainsaw-like quality and its sharpness.

Ancient Seele Schneider: A far older and more experienced device, Nuala does not know who first owned or used this weapon, but has found its imprinted memories and transformation to be much to her liking. When transformed by Craein Seithe, this Seele Schneider takes on the form of a large, reishi-bladed dart on a soul-synthesized silver chain of variable length. The dart’s chain is in turn attached to a gauntlet that covers her left hand and wrist. Reishi stolen by the dart’s blade is transferred along the length of the chain, enhancing its protective qualities, and causes additional armor to form further up her arm, which eventually begins to spread to the rest of her body.

Jigokucho: A hell butterfly, displayed and preserved in a resin disk. Obtained from a novelty shop, where the proprietor claimed it was unique, and the craftsmanship was beautiful. To the proprietor, and most people who viewed the disk, it appeared to be a resin cast of a butterfly, containing no such creature, but the perfect detail of one. If he’d only known what he really had, Nuala would have paid a hundred times more than she did.

The memories of the preserved jigokucho Nuala purchased are steeped in travel and curiosity. When drawn, it takes on the form of a resplendent but ghostly hell butterfly. As her device, Nuala can employ the butterfly to create tears through space in which to travel across short distances, and travel to and from the Precipice World. She can also use it to listen in on other lines of communication, such as certain kidō techniques, telephone lines, or the existing network of actual hell butterflies. While using the butterfly to travel through the Dangai, Nuala is protected from its Koryu and Kototsu.

Razade
2016-07-02, 03:08 AM
Red Pheasant Wan Li Lin
Age: Unknown
Gender: Ambigious
Height: 6' 7''
Weight: unknown
Side: Representative of the Royal Guard
Contribution: Creation of Shunpo and the Omitsukido

Appearance: Wan was a handsome Shinigami who in the past dressed in vibrate red kimono despite its job as the first Assassin of Soul Society however times have changed with its appointment to the Royal Court Guard. Wan now dresses in a reserved coat and slacks with a bowler hat and heavy woolen scarf that obscures its mouth and the former Assassin now carries a cane it goes.

Personality: Few records remain of the Captain formally known as Wan Li Lin however it is said that its original tenure as the first Captain of the Second Division and the creator of Shunpo that it favored as little effort needed to complete a task and was exacting and meticulous in this mindset. Wan Li Lin brooked no argument from those beneath it in station and was known for wild and terrible punishments for any who disobeyed its orders. Wan had little remorse for the enemies of the early Soul Society, one of the few remaining records speaking of a terrible atrocity where a previously powerful Noble House murdered each other after hosting the Assassin, who it is said did not lift its blade even once.

Abilities: As the inventor of Shunpo Wan is understandably an unparalleled master of the technique and can create multiple copies of itself with ease. Wan is also an expert at hand to hand combat and non-lethal take down and the art of Assasination which paired with its Zanpakuto make it a dangerous foe for those it catches unaware. As a member of the Royal Guard it is well trained in the use of kido and is adept with it blade. Along with these abilities it has all the abilities conferred to it by its station as a member of the 0 Division.

Zanpakuto: Chinmoku

Appearance: Chinmoku appears as a cane sword of unparalleled quality made of redwood.

Shiki: Hush, Chinmoku - Upon release the world grows silent and even things that would make a good deal of noise are muted as if underwater however the weapon itself remains unchanged. Afterimages move before and after Wan, making it difficult to judge when and where its attacks will come from which along with the silence that the presence of Chinmoku brings makes the Royal Court Guard an unpredictable enemy to fight against. Strikes from the blade itself also become unpredictable, slicing into sections of Wan's foes where they were not touched. The truth of the weapon is that it is a condensed form of the Assassin's Killing Intent, the unpredictability in truth a dozen invisible and silent blades that hover about Wan at all times.

Bankai: The true name of Chinmoku is Mu and the blade of the main weapon disappears entirely and also grows to the size of a zanbato though remains as light and effortless to use as a butter knife, the accompanying phantom blades also increase in size. All blades leave a telltale waver as if heat mirages in the air which makes them "visible" to keen eyes. The true strength of Wan's Bankai is that its blades become so sharp they no longer cut like a physical blade, instead severing the very concepts of those things they touch. In simple terms this means that Mu cuts that which holds things together, capable of cutting the concept of the rigidity of stone or even the spiritual power of Kido spells and barriers, negating them. In the case of other beings however the power becomes more terrifying for while the blades cause no physical harm on their own they can cut a person's speed, rendering them slow, or even their will to live which drives even resolute and mentally healthy beings into a dark and terrifying spiral.

igordragonian
2016-07-12, 06:33 PM
Igor Dragonov

Age:
Gender:
Height:
Weight:
Station:
Reaitsu:

Appearance:
Sealed Form:[/B]
W

Inner World:
A la.

Zanpakuto Spirit:
.

Shikai:

Bankai: (Not reached yet)
To be determined.


Abilities:
.




Under construction

Nicklance
2016-08-04, 03:41 AM
Name Antonio Blandelli “Akiyama Kousaka”
Appearance: http://picpaste.com/9gaN5TVZ.png
Antonio Blandelli or Akiyama Kousaka, appears Pan-Asian, Japanese with Italian. Brown eyes and hair with a tall and lean athletic build. Piercing gaze and confident aura. His Italian heritage can be identified from his complexion, nose and chin which are sharper than traditional Asian features. His height and build is a giveaway too.

Age: 24
Gender: Male
Height: 1.8m tall
Weight: 90kg
Side: Echt Quincy, Akiyama-Blandelli family
Reiatsu: Gentle Polar Blue that feels cool

After suffering a humiliating defeat by Abe no Seimei, Ashiya Douman left Japan seething in shame and rage. Travelling far to the West with his family, they settled in a foreign land that would eventually be called Italy and changes his family name to Akiyama. However the leaving wasn't perfect as there was a skirmish that resulted in many of Douman's relatives and family captured and held by the Kuzunoha Onmyouji family.

With their mystical powers, they soon found themselves under the interested observation of another supernatural family in Italy, the Blandelli family whom before encountering the Akiyama family were just Echt Quincy with nothing particularly special or extraordinary about them, with the distinction of being the Italian branch of the Belenus. But as the two families begin intermarrying selectively while keeping the Echt bloodline pure, both families eventually became one and formed one of the most powerful noble families with considerable influence and might.

Unable to release the grudge against Abe no Seimei, Douman continued to hone his Onmyoudo while studying the Blandelli Quincy bloodline and powers, trying desperately to find a niche which could be the decisive edge when his descendants return to Japan to unseat his hated rival. He found that the ability for Quincy to absorb reishi and generate their own reiryoku is a step better than simply using spells and talismans in the Onmyoudo system to create spells and effects.

Unable to reconcile Quincy energy with spirits and familiars, Douman gave up on those aspects of Onmyoudo and instead concentrated on exploiting the Quincy mastery of energy to infuse more reiryoku into ofuda and inscribing ofuda symbols within the Quincy ginto capsules. Stepping away from the more utility aspects of Onmyoudo for more overt displays of power for offense and defense, the Akiyama/Blandelli family eventually turned into the predecessor-prototype of modern monster-hunters and exorcists.

This blended family, with their distinct pan-Asian appearance due to the intermarrying (although pure Blandelli and Akiyama bloodlines exist as branch houses) eventually infiltrated/assimilated into one prominent and influential sect of Christianity, where the Akiyama-Blandelli techniques became further refined and contextualized into exorcism codes and techniques.

A required tradition for every main branch family member is to have both an Italian and Japanese name, with the Italian version carrying the Blandelli family name and the Japanese version carrying the Akiyama name. This is to prepare for a day when the Akiyama family returns to Japan, despite not looking fully Japanese, to be better to assimilate into the general population and begin their long plot to undo the achievements of the Kuzunoha family and supplant them as the new mystical clan of Japan.

This family however was almost eradicated when they joined forces against the army assaulting Las Noches, resulting in several members captured in Las Noches. Nearly extinct the remaining members fled back to Italy to lick their wounds and regrow their numbers.


Antonio/Kousaka is a typical elite member of the Ashiya-Blandelli family with one major unique contribution to the family techniques, he has managed to convert the Quincy ginto into bullets, allowing him to fire magical payloads disguised as ordinary firearms an increasingly modern world that is obsessed with firearms. With this method, the members of the family can perform their Hollow slaying duties without having to manifest their spirit bows, this helps in hiding their presence as supernatural beings. More than one pesky Shinigami has had a bullet torn his soul asunder not suspecting that the bullet was actually an explosive ginto.

Several Ashiya-Blandelli members who joined the military has also made use of this technology to shoot Hollows feasting on battlefields without manifesting their spiritual bows as well.

With the latest news coming from Japan, Antonio/Kousaka has been dispatched to “work” as an assistant priest in Tokyo, he has been tasked to investigate and send frequent reports back home through various planted family members for the main house to determine the next course of action.


Antonio/Kousaka is cool under fire and highly observant and is a little cold and aloof due to his spiritual-supernatural heritage. He views those who possesses enough skill to manipulate spiritual powers or beings possessing of spiritual power with some respect and a little condescending to ordinary humans. But he knows how to play a role very well and his latest assignment as an assistant priest lets him interact with people in ways that help foster bonds and develop rapport with the flock.

He likes sweets and will smile when eating one.

He has no passions when eliminating Hollows, dispatching them in a very cool and calm manner. He hates Shinigami on the other hand for nearly driving his family into extinction and will often target Shinigami enemies first because they are the more dangerous of foes compared to Hollows.



Language Proficiency: Kousaka knows Italian, Japanese, German, English and French and is currently studying Spanish in his free time.

Keen Intellect & Strategic Ability: Mastery of the Onmyoudo arts requires a broad and deep mind with great agility in tactical and strategic thinking. Kousaka is cool in midst of action and deduces his strategic advantages very quickly, allowing him to battle opponents stronger than him and emerge victorious.

Exorcism: With the ability to manipulate reishi particles, Kousaka can purge possessions and eradicate Hollow reiatsu tainting spiritual bodies effortlessly.

Physical Fitness: Despite being supernatural, Kousaka’s physical prowess is only comparable to a typical Olympic athlete. More a caster/sniper person, he can only match up physically to powerful supernatural beings when he uses Rasotengai.

Expert Swordsman & Hand to Hand Combatant: Kousaka studies swordplay extensively and can easily be a master swordsman amongst mortals. Against Shinigami or other supernaturally-empowered fighters he relies on Rasotengai to fight on par with them.

High Spiritual Power: Kousaka has displayed a high amount of spiritual energy. He has mastered the Quincy ability of Reiryoku absorption, taking in spirit particles and spirit energy alike. This, on top of his own energy reserves, lends him plenty of strength in combat

Master Marksman: Kousaka is an extremely competent marksman with both his Spiritual Bow and all forms of firearms. He is more comfortable with firearms and therefore prefers to use them with his ginto bullets. Kousaka is also an expert with throwing ofuda infused with reiatsu, the spiritual powers not just infused into the ofuda to create specific effects, but also allows the normally flimsy piece of paper to be thrown like shurikens.

Ofuda: Kousaka always carries a packet of infused Ofuda with him, consisting of at least 50 pieces in total on his person. Each Ofuda can be thrown like a shuriken which explodes with the magical force equivalent of a Hado #1 Sho. The most he can throw with maximum efficiency is 5 ofuda in 5 different directions or all at the same target. Kousaka however is able to paste the charms onto any surface and trigger a detonation at will, thus is able to place as many as he wants to a specific location for a really massive explosion.

Apart from mimicking Hado, Kousaka can use his ofuda to mimic bakudo and other Kido spells. He can manage #30 with incantations and #20 without incantations at half power.

Communication Ofuda: Kousaka can use any Ofuda and infuse an extra vein of reiryoku to turn it into a communications device, allowing a two-way telepathic communication and allows anyone holding his communication ofuda to act as his spotter for Spada's precision shooting mode, giving them the ability to see Spada's normally invisible blue reishi dot. Kousaka can maintain up to 5 of such Ofuda at any one time.

Ginto: Kousaka's ginto can contain enough liquified reiryoku equivalent of a #5 kido. He carries about 20 of them at all times on his person disguised as loose rosary beads.

Ginto Bullets: Kousaka has ginto bullets but the laws in Japan prohibit possession of firearms, hence he cannot use them unless he can manage to obtain a firearm.

Expert Hirenkyaku: Kousaka is very agile on his feet and moves blindingly fast.

Expert Blut: Kousaka is comfortable using Blut with a preference for the defensive aspect due to his confidence in his offensive capabilities.

Master Rasotengai: Kousaka likens this technique to an Omnyoudo magic marionette spell and is able to utilize it well enough. Despite looking fit and healthy Kousaka relies on this technique very frequently when facing foes with superhuman physical capabilities because his body’s physical prowess is not able to keep up with his mental quickness and analytical skills. With his strong willpower and reiryoku manipulation, Kousaka can fight at optimum levels despite grave injuries.

Quincy: Vollstandig “Imperial Vestment of the Sorcerer”: Kousaka gains a billowy onmyouji’s vestments with wings made from ofuda, with the onmyoudo pentagram for his halo. In this form, he gains the typical benefits:

Complete Reishi Dominance: This allows Kousaka to absorb a large amount of Reishi at the tip of their Spirit Weapon to use in a powerful attack. In this form, Kousaka's capability for Reishi absorption increases drastically. They can absorb the trees, sand, rocks, and even the buildings in Hueco Mundo or Soul Society.

Flight: Kousaka can use the Ofuda wings generated by the technique for high-speed flight.

Enhanced Spiritual Awareness: Kousaka can sense Reiatsu to a far greater level, allowing him to surpass any ability which would hide one's presence if he is more powerful than the opponent in question.

Spirit Weapon “Spada”:
Quincy Cross: The focus for Kousaka's weapon is a silver cross at the end of a necklace of rosaries that he wraps around his left wrist.

Description: Spada takes the form of a bladed yumi, a 2 meter tall Japanese bow where a pair of Seele Schneiders form the arms and a link of reishi forms the string. At will Kousaka can dismiss the string and simply use the bow as a two-bladed sword.

Powers: Spada fires in two modes, explosive mode or precision mode. Explosive mode uses ginto or ofuda as ammunition with the "arrow" portion of the weapon serving to propel the charged item to deliver an explosive payload. The size and intensity of the explosion depends on the amount of time Kousaka is able to prep the payload. If assuming normal payload for maximum firing speed, Kousaka can deliver 1 TNT level of explosive blast at 20 shots per minute.

Precision mode lets Kousaka snipe at targets as far as 4 miles away, though his eyesight is only good till 1.5 miles. It has a unique "laser dot" sight that anyone who Kousaka shares his special ofuda with can see and can thus act as a spotter.

Sanrei Glove: Kousaka’s Sanrei Glove is disguised as a rosary necklace that wraps around his left wrist and his Quincy Cross is attached at the end of it. It is where he manifests his Vollstandig.


Nuala Byrne, a Fullbringer with Quincy sympathies, currently in Las Noches. [To Rescue]

Torahiko Tachibana, a Fullbringer who has become de facto leader of captured ZHE Quincies, in custody of Kuzunoha. [To Rescue]

Die Totenkreuz, a relic claimed to be the source of Quincy powers, stored in the Kuzunoha sanctuary and studied by Torahiko Tachibana. [Investigate, Verify and Retrieve if Confirmed]

Hawkflight
2016-08-28, 06:03 PM
<Suguri Lupin>
Age: 6
Gender: Female
Height: Average
Weight: Average
Station: Unassigned

Description:
Suguri is a small child with short, mousy, golden-brown hair and hazel eyes. She has a pair of large, pointy dog ears and a large, fluffy dog tail, both covered in the same golden-brown fur. She wears a simple dog collar, a red dress, and a Huggies pull-up.

Personality:
Suguri is a cheerful little girl who is obsessed with puppies and My Little Pony. She doesn't like conflict, and many things are still scary to her. When she gets scared, she gets angry and let's her dog side take over. She's very sensitive to other people, and likes to play and be pet like a dog. She always thought she was a dog, for most of her life.

History:
When she was a baby, her family had several dogs. One of these dogs was actually a cursed werewolf, one who had become completely animalistic due to removing her heart. When she was a baby, the dog abducted her, treating her as it's own puppy. When the dog bit her, inadvertently giving her some of its own spiritual power, her mom put the dog down, but ever since she's had a preternatural ability with dogs, and always thought she was one.

Story So Far: YOU DIED.

Abilities:
Suguri has enhanced canine senses, allowing her a great deal of awareness and empathy. In addition, when she goes berserk, she gains a tremendous amount of power, despite not wielding a blade.