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View Full Version : Zinc Saucier 8: Just what kind of adept are we talking about?



mattie_p
2012-09-16, 06:49 PM
Welcome one and all to the eighth Zinc Saucier challenge, where Playgrounders come to test their skill in the art of beautiful and bizarre (and bizarrely beautiful :smallwink:) builds.

The challenge? To come up with a build that has the same abilities and feel as the Secret Ingredient WITHOUT actually using it!

For the eighth challenge get ready to marshall your skills for a Martial Adept from the Tome of Battle, the Warblade! (http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2)

Our challengers will have about 2 weeks to build a complete build from levels 1-20 using a 32 point buy and all official 3.5 material (excluding dragon magazine, but including any WOTC online enhancements) with the abilities and feel of a Warblade without actually using any levels in it.

Entries must be submitted by Saturday, 11:59pm GMT, 29 September, 2012.

Contestants will be judged and awarded a score out of 5 in each of 5 categories;

* Innovation (Uniqueness in character concept, race, class, etc)
* Power (How powerful and versatile it is compared to the base class)
* Elegance (What can only be described as how well the build "flows", i.e not using lots of 1-2lv dips, sacrificing flavour for power or using flaws)
* Fluff (How well the characters back-stories and classes mesh)
* Ingredient (How well the build captures the abilities and feel of the base class)

Presentation would be best in the style of how the iron chef does their presentations, however any style is allowed so long as it is clear on how the build was made.

Recommended style:NAME OF ENTRY
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

2nd|New Class Level|
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3rd|New Class Level|
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4th|New Class Level|
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5th|New Class Level|
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6th|New Class Level|
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7th|New Class Level|
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+x|Skills|New Feats|New Class Abilities

8th|New Class Level|
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9th|New Class Level|
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10th|New Class Level|
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11th|New Class Level|
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12th|New Class Level|
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13th|New Class Level|
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14th|New Class Level|
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15th|New Class Level|
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16th|New Class Level|
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17th|New Class Level|
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18th|New Class Level|
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19th|New Class Level|
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+x|Skills|New Feats|New Class Abilities

20th|New Class Level|
+x|
+x|
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+x|Skills|New Feats|New Class Abilities[/table]

Code:NAME OF ENTRY
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

2nd|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

3rd|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

4th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

5th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

6th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

7th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

8th|New Class Level|
+x|
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+x|Skills|New Feats|New Class Abilities

9th|New Class Level|
+x|
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+x|Skills|New Feats|New Class Abilities

10th|New Class Level|
+x|
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+x|
+x|Skills|New Feats|New Class Abilities

11th|New Class Level|
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12th|New Class Level|
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13th|New Class Level|
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14th|New Class Level|
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15th|New Class Level|
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16th|New Class Level|
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17th|New Class Level|
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+x|Skills|New Feats|New Class Abilities

18th|New Class Level|
+x|
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+x|
+x|Skills|New Feats|New Class Abilities

19th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities

20th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities[/table]

For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage). For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list, similar to this:
Spells per day/Spells Known
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|-|-|-|-|-|-|-|-|-

2nd|-|-|-|-|-|-|-|-|-|-

3rd|-|-|-|-|-|-|-|-|-|-

4th|-|-|-|-|-|-|-|-|-|-

5th|-|-|-|-|-|-|-|-|-|-

6th|-|-|-|-|-|-|-|-|-|-

7th|-|-|-|-|-|-|-|-|-|-

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10th|-|-|-|-|-|-|-|-|-|-

11th|-|-|-|-|-|-|-|-|-|-

12th|-|-|-|-|-|-|-|-|-|-

13th|-|-|-|-|-|-|-|-|-|-

14th|-|-|-|-|-|-|-|-|-|-

15th|-|-|-|-|-|-|-|-|-|-

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17th|-|-|-|-|-|-|-|-|-|-

18th|-|-|-|-|-|-|-|-|-|-

19th|-|-|-|-|-|-|-|-|-|-

20th|-|-|-|-|-|-|-|-|-|-[/table]

Code:Spells per day/Spells Known
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|-|-|-|-|-|-|-|-|-

2nd|-|-|-|-|-|-|-|-|-|-

3rd|-|-|-|-|-|-|-|-|-|-

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17th|-|-|-|-|-|-|-|-|-|-

18th|-|-|-|-|-|-|-|-|-|-

19th|-|-|-|-|-|-|-|-|-|-

20th|-|-|-|-|-|-|-|-|-|-[/table]

Please do not post details of your build on the board before it is ready, so as not to spoil the surprise for others.

Sauciers may submit as many builds as they want but please don't use leadership, as we dont want to overfeed the judges. :smalltongue:

Entries should be submitted via private message to the chairman.

Previous challenges;
Soulknife (http://www.giantitp.com/forums/showthread.php?t=225187)
Bard (http://www.giantitp.com/forums/showthread.php?t=229736)
Monk (http://www.giantitp.com/forums/showthread.php?t=233749)
Assassin (http://www.giantitp.com/forums/showthread.php?t=239294)
Barbarian (http://www.giantitp.com/forums/showthread.php?t=243627)
Warlock (http://www.giantitp.com/forums/showthread.php?t=247169)
Paladin (http://www.giantitp.com/forums/showthread.php?t=252932)


A few administrative notes:


Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. Alternate rule systems from UA such as gestalt are not allowed, as they create a different playing field. Also, item familiars are forbidden because I hate 'em. This comes up often enough to bear mention in the rules: Dragon Compendium is allowed.

Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.

Elegance could bear a little elaboration. It basically measures how skillfully you put your build together, and whether you sacrificed flavor for power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, will lose you points. Please note the following change: a legal source's relative obscurity should not be considered as penalizing Elegance, excepting the aforementioned issues with Unearthed Arcana. Using too many sources may be an Elegance deduction at the judges' discretion, but a book's relative obscurity may not.

This competition is inspired by the Playground Iron Chef Competitions and uses mostly identical rules.

Also it comes with double prize money.

Allez Sauciers!

eggs
2012-09-16, 08:42 PM
I had two ideas that were too obvious, so I scrapped them.
Then another that was almost a cliche that I had to ignore.
Then two others that were just too capable to work.

Then I thought of one more thing that I just know everyone will hate; I figure that's how you know it's a good call.

Thrice Dead Cat
2012-09-16, 08:58 PM
Were said ideas using Crusader and/or Swordsage? It's definitely not going for style, but that is there.

Kuulvheysoon
2012-09-16, 09:18 PM
Were said ideas using Crusader and/or Swordsage? It's definitely not going for style, but that is there.

If I was judging (and I probably will, if I don't compete), I'd take off marks in Innovation there. It'd be like using Wizard for a Wu Jen -pretty much the exact same thing, with only a small difference.

Eurus
2012-09-16, 10:33 PM
Do it with a Sorcerer. Come on. You know you want to.

eggs
2012-09-16, 10:35 PM
The other ToB classes didn't even occur to me, but now that I think about them, I'm having trouble not looking their way longingly.

mattie_p
2012-09-17, 04:21 AM
Kuulvheysoon, I'm going to try to drum up at least one other judge, so please don't feel obligated to, you know, just because you've judged the last 5 or so.

ShneekeyTheLost
2012-09-17, 05:52 AM
I think I have several of ways of doing this. One is Known Cheese, one is just painful even thinking about doing it, and one is going to get an extremely low Creativity score.

The Underlord
2012-09-17, 08:17 AM
Kuulvheysoon, I'm going to try to drum up at least one other judge, so please don't feel obligated to, you know, just because you've judged the last 5 or so.

I'll judge.

mattie_p
2012-09-17, 09:00 AM
I'll judge.

Great, thanks, The Underlord! That's one. I'll go find us another.

Looks like a lot of interest in this round, I look forward to all the entries.

Thrice Dead Cat
2012-09-17, 01:42 PM
Sign me up to judge, too. Let's see how this goes!

The Underlord
2012-09-18, 04:57 PM
I'll be working on my judging criteria later.

OMG PONIES
2012-09-18, 08:25 PM
Hmm, never peeked into this particular flavor of Iron Chef. Color me interested as a judge.

Coidzor
2012-09-18, 08:49 PM
Wow. This one looks to be a tough one.

mattie_p
2012-09-18, 09:00 PM
To all the volunteer judges, thanks a lot. We can't do it without your help.

@ Coidzor: If it were easy, this would be the Iron Chef competition :smalltongue:. After all, we do come with double the prize money.

To all competitors - the battle has begun. Let us see what you can whip up!

Coidzor
2012-09-18, 09:03 PM
@ Coidzor: If it were easy, this would be the Iron Chef competition :smalltongue:. After all, we do come with double the prize money.

Yes, but I can usually see some way of accomplishing it. This... I just don't see any way. I suppose I've not memorized the entire body of spells, but very few come to mind as working to really recapture the spirit and style of martial adepthood.

So I'm going to be particularly impressed at any successes.

Midnight_v
2012-09-18, 09:05 PM
This is a really hard goal to reach. I feel kinda bad, I fear my for my innovation score. ;(

mattie_p
2012-09-18, 09:11 PM
Fear not, Midnight_v, for all sauciers doth suffer under the same constraints!

And honestly, martial adept was requested, and I really am interested to see how it goes.

legomaster00156
2012-09-18, 09:17 PM
I wish to see someone capture the feel of Warblade 20 using only Fighter 20 or Barbarian 20. :smallamused:

mattie_p
2012-09-18, 09:20 PM
I wish to see someone capture the feel of Warblade 20 using only Fighter 20 or Barbarian 20. :smallamused:

While build speculation if discouraged, even in jest, I would find that fascinating as well.

mattie_p
2012-09-21, 01:03 PM
Just a quick bump to remind everyone this competition is still open.

While the competitors work on their builds, what other classes should I consider in the future? I am deciding between two right now, but some discussion may help clarify where I want to go and give ideas for future contests.

Howler Dagger
2012-09-21, 06:23 PM
I'd really hope for Ranger. Also, Druid would be nice.

This challenge is beyod me though. I have no idea what to do for this one, so I'll sit this one out.

mattie_p
2012-09-22, 07:49 AM
I'm sorry to hear that, SheepInDisguise. Hopefully you'll have more ideas in the next round.

motoko's ghost
2012-09-22, 09:42 AM
I've got a couple ideas I'm playing with, however I just realised my favourite one (core only martial adept using fighter) won't work, so we'll see if I can get something I'm satisfied with before the deadline.

mattie_p
2012-09-22, 11:03 AM
So sorry to hear your first option didn't work out. I'm sure you'll be able to come up with something, motoko.

motoko's ghost
2012-09-25, 03:37 AM
Well I managed to get it working...better, its no longer core though and I ended up dropping the {redacted} levels completely. The second backup one I was working on hit an even worse snag, so thats scrapped, luckily I've been inspired so I might have another couple of ideas by the time the deadline rolls around.

mattie_p
2012-09-25, 05:05 AM
Well I managed to get it working...better, its no longer core though and I ended up dropping the {redacted} levels completely. The second backup one I was working on hit an even worse snag, so thats scrapped, luckily I've been inspired so I might have another couple of ideas by the time the deadline rolls around.

Whoah! no speculation in the thread, please, regarding builds.

motoko's ghost
2012-09-25, 09:01 AM
Whoah! no speculation in the thread, please, regarding builds.

Whoops, sorry.

mattie_p
2012-09-25, 10:47 AM
Any progress by other contestants?

eggs
2012-09-25, 12:21 PM
I've got a few builds very close to complete (just skills and items left). I think it's just going to be a matter of resigning to one of them, and then actually writing the entry out. I'll definitely have something in by Friday.

mattie_p
2012-09-25, 03:31 PM
I've got a few builds very close to complete (just skills and items left). I think it's just going to be a matter of resigning to one of them, and then actually writing the entry out. I'll definitely have something in by Friday.

Awesome, glad to hear it. Anyone else?

motoko's ghost
2012-09-27, 12:08 PM
Same, they just need skills and items

ShneekeyTheLost
2012-09-27, 06:31 PM
I got nuttin. I'll go ahead and post my ideas after the contest is over, but there isn't one that is worth statting out and submitting.

mattie_p
2012-09-28, 05:55 AM
Well, this one was a little more difficult than our usual fare. I do have some interesting ideas for the next competition, which should be more palatable for a larger number of competitors.

Kuulvheysoon
2012-09-28, 10:06 AM
I had an idea that I thought wasn't too bad, but I suffered from a distinct lack of time to put it together.

mattie_p
2012-09-28, 02:51 PM
So we have three entries so far. Hope to see some more come in before the deadline!

mattie_p
2012-09-29, 01:47 PM
Due to circumstances I may be a little delayed in posting the entries. You have until I fipost to enter.

mattie_p
2012-09-30, 07:14 PM
Time for the big reveal. As always, please refrain from posting until the all clear. And sorry for the delay.

mattie_p
2012-09-30, 07:17 PM
An adept of the arcane arts, perhaps...


Jadite



http://i537.photobucket.com/albums/ff334/SoullessEnigma/TheWitcher.png
My first incarnation was an elf,trained in the mystic art of the duskblade,blending mystical and martial might. It might explain why I have nostalgia for those bodies.
Hmmm? I see you're confused, allow me to explain, this isn't my first lifetime or even my second, it's been...well let's just say more than a few.
You see my path for both mystical and martial perfection had led me to a fellowship of swordsages called the Masters of the Jade Phoenix, together we grew ever stronger seeking the perfection of our art and path.
And for a while, several years which then seemed a lifetime but now seems laughably brief, it was...good.
Then the souldrake came and wrought its unholy devastation across the world, we arose to stop it and stop it we did, even at the cost of all but 13 of us and the rest as they say is history.
I have lived through many things over my lives, the rise and fall and rise again of Vecna,the ascent and decline of empires and still I guard on, as my soul hangs here in this body, weighted and weary.




The abilities of this circle of the mortal coil;

32 point buy
STR14 DEX14 CON16 INT16 WIS8 CHA8 at character creation
STR16 DEX14 CON16 INT19 WIS8 CHA8 after level increases
STR22 DEX20 CON22 INT25 WIS8 CHA8 after items


A step by step detailing of how this incarnation regained its ancient knowledge;

NG human duskblade5/abjurant champion5/jade phoenix mage10

{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Duskblade 1|
+1|
+2|
+0|
+2|concentration4, know(arcana)4, know(history)2, know(religion)2, sense motive4, spellcraft4|Combat reflexes(human), Stand still|arcane attunement (3+int/day), armoured mage(light)

2nd|Duskblade 2|
+2|
+3|
+0|
+3|concentration1,know(arc)1,sense motive1,spellcraft1,tumble0.5(CC)|Combat casting(bonus)|-

3rd|Duskblade 3|
+3|
+3|
+1|
+3|concentration1,know(arc)1,sense motive1,spellcraft1,tumble0.5(CC)|martial study(steel wind)|arcane channelling

4th|Duskblade 4|
+4|
+4|
+1|
+4|concentration1,know(arc)1,sense motive1,spellcraft1,tumble0.5(CC)|-|armoured mage (medium)

5th|Duskblade 5|
+5|
+4|
+1|
+4|concentration1,know(arc)1,sense motive1,spellcraft1,tumble0.5(CC)|-|Quick cast 1/day

6th|Abjurant Champion 1|
+6|
+4|
+1|
+6|concentration1,know(arc)1,spellcraft1,sense motive0.5(CC),tumble0.5(CC)|martial study(action before thought)|abjurant armour, extended abjuration

7th|Abjurant Champion 2|
+7|
+4|
+1|
+7|concentration1,know(arc)1,spellcraft1,sense motive0.5(CC),tumble0.5(CC)|-|swift abjuration(1st lv)

8th|Abjurant Champion 3|
+8|
+5|
+2|
+7|concentration1,know(arc)1,spellcraft1,sense motive0.5(CC),tumble0.5(CC),diplomacy0.5(CC)|-|swift abjuration(1st&2nd lv)

9th|Abjurant Champion 4|
+9|
+5|
+2|
+8|concentration1,know(arc)1,spellcraft1,sense motive0.5(CC),tumble0.5(CC),diplomacy0.5(CC)|marti al stance(punishment stance)|Arcane boost

10th|Abjurant Champion 5|
+10|
+5|
+2|
+8|concentration1,know(arc)1,spellcraft1,diplomacy 1(CC),ride1|-|martial arcanist, swift abjuration(1st-3rd lv)

11th|Jade Phoneix Mage 1|
+11|
+7|
+2|
+8|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|-|Arcane wrath, Rite of waking

12th|Jade Phoneix Mage 2|
+12|
+8|
+2|
+8|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|martial study (iron heart surge)|mystic phoenix stance

13th|Jade Phoneix Mage 3|
+13|
+8|
+3|
+9|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|-|-

14th|Jade Phoneix Mage 4|
+14|
+9|
+3|
+9|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|-|Empowering strike

15th|Jade Phoneix Mage 5|
+15|
+9|
+3|
+9|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|defensive sweep|-

16th|Jade Phoneix Mage 6|
+16|
+10|
+4|
+10|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|-|Firebird stance, jade phoenix master

17th|Jade Phoneix Mage 7|
+17|
+10|
+4|
+10|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|-|-

18th|Jade Phoneix Mage 8|
+18|
+11|
+4|
+10|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|Power attack|quickening strike

19th|Jade Phoneix Mage 9|
+19|
+11|
+5|
+11|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|-|-

20th|Jade Phoneix Mage 10|
+20|
+12|
+5|
+11|concentration1,diplomacy1,martial lore1,sense motive1,spellcraft0.5(CC),tumble1|-|Emerald immolation
[/table]


The arcane energies brought to bear in this age;

Spells per day/Spells Known
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th

1st|3|2|-|-|-|-

2nd|4|3|-|-|-|-

3rd|5|4|-|-|-|-

4th|6|5|-|-|-|-

5th|6|5|2|-|-|-

6th|6|6|3|-|-|-

7th|6|6|5|-|-|-

8th|6|7|6|-|-|-

9th|6|7|6|2|-|-

10th|6|8|7|3|-|-

11th|6|8|7|3|-|-

12th|6|8|7|5|-|-

13th|6|8|8|6|-|-

14th|6|9|8|6|2|-

15th|6|9|8|7|3|-

16th|6|9|8|7|3|-

17th|6|9|8|7|5|-

18th|6|9|9|8|6|-

19th|6|10|9|8|6|2

20th|6|10|9|8|7|3
[/table]
spells known;

0-acid splash, disrupt undead, ray of frost, touch of fatigue
1-bigby's tripping hand, lesser deflect*, ray of enfeeblement, stand, true strike
2-see invisibility, seeking ray, sure strike, swift fly
3-dispelling touch*, doom scarabs, energy aegis, greater magic weapon, regroup, vampiric touch
4-enervate, dimension door
5-chain lightning, polar ray
*=abjuration(automatically extended and also quickened if 3rdlv or less)



The martial abilities remembered at this time;

{table=head]Level|Maneuvers known|Maneuvers readied|Stances known|New maneuvers/stances

1st|0|0|0|-

2nd|0|0|0|-

3rd|1|1|0|Steel wind

4th|1|1|0|-

5th|1|1|0|-

6th|2|2|0|action before thought

7th|2|2|0|-

8th|2|2|0|-

9th|2|2|1|punishing stance

10th|2|2|1|-

11th|3|2|1|Foehammer

12th|4|3|1|Iron heart surge

13th|5|4|1|revitalising strike

14th|5|4|1|-

15th|6|4|2|Divine surge, Thicket of blades

16th|6|5|2|-

17th|7|5|2|Entangling blade

18th|7|5|2|-

19th|8|6|2|Radiant charge

20th|8|6|2|-
[/table]



Equipment;

*+1 illusionbane magebane martial discipline(devoted spirit, iron heart) longsword (50'315gp)
*+5 ghostward mithral breatplate (45'350gp)
*+5 ghostward buckler (36'165gp)

*amulet of health+6 (36kgp)
*belt of giant strength+6 (36kgp)
*cloak of minor displacement (24kgp)
*headband of intellect+6 (36kgp)
*gloves of dexterity+6 (36kgp)
*vest of resistance+5 (25kgp)

*ring of wizardry I (20kgp)
*ring of wizardry II (40kgp)

this is not meant to be exhaustive(only about half the WBL is used) but it gives a rough idea of what the character's looking for




An explanation of the individual;

like warblade in that it has;
*full BAB
*good fort,bad ref
*martial progression not quite as good but spammable spells&class abilities help make up for it


has several swift action buffs and a couple of immediate action interrupts/blocks
quite frankly stupid number of low-lv slots allows spamming of arcane boost and JPM's abilities
also has several spells that can deal damage from a distance or fulfil other utility roles that most melee characters might not have

can initiate a melee lock-down thanks to combat reflexes+stand still+defensive sweep

attack bonus can reach as high as the low 40s which combined with power attack and something like divine surge can do a nice amount of damage

at lv 20,spells per day are 6 22/20/10/8/4 (inc.rings&INT bonus),CL18,save DC17+splv
which is probably enough





CM-abjurant champion
MIC-ghostward enchantment,illusionbane enchantment,magebane enchantment
PHB2-Duskblade,defensive sweep
ToB-JPM,martial disciple enchantment
XPH-stand still

mattie_p
2012-09-30, 07:22 PM
A bearblade, you say?



Burt Battleaxe, barbearian


http://media.wizards.com/images/magic/daily/li/li149_pBear.jpg
Bears, now made from 100% concentrated rage.

Burt's story:

Burt's saga begins, as they so often do with a child's proclivities failing to live up to their parent's expectations.

Burt Battleaxe was the son of a minor buisness owner in the dwarven city of uruz.
Burt's father wishing for his son to take up his mantle later in life sent him to be educated, to his dismay Burt focused almost solely on tales of mighty psions and their head exploding powers and the sagas of warriors and battles long past, Burt had no passion for the other such schoolings he did recieve, for Burt knew what it was he liked to do.
Burt wanted to fight.
Burt was never happier than when he could really flip out and smash and destroy and beat everyone and everything around him, Burt had decided t take upon the mantle of the beserker.
Burt soon learned to focus on his rage to increase his combat prowess and thus he kept trying to rage harder and harder,studying ancient martial texts such as the Talariic codex as well as the journal of grandmaster Ember and warlord Krusk in order to greater stoke the wrath within him.
Burt focused and concentrated and refined his emotions, his will more and more until one day his will cleaved reality in twain and granted him the secrets of the mind.
Burt, you see had awoken the latent psychic germ hidden in all life and began to harness the power of the psychic warrior he had red of in his youth.
Burt with his new powers set out to find and fight and train against like-minded and like-abled warriors so that he might master the secrets of the Talariic codex, all the while pushing his rage further, learning to augment it with his will and abilities in order to perfect his combat prowess.
Burt's mind focused more and more on those primal fight insticts, concentating round them like the mind of wild animal until one day there was no difference.
Burt's mind and rage and psychic powers and primal instincts had solidified and curdled into the form of his spirit animal, a great bear, composed of his rage-fueled psyche, burt had learned to summon the bear, to become one with it, as he still does today.

Now you know the saga of Burt Battleaxe, the barbearian.



Abilities:

32 point buy
STR16 DEX14 CON14 INT12 WIS14 CHA8 at creation
STR16 DEX14 CON16 INT12 WIS14 CHA6 after racial
STR18 DEX14 CON18 INT12 WIS15 CHA6 after level increases
STR24 DEX14 CON24 INT12 WIS21 CHA6 after items
STR28 DEX14 CON28 INT12 WIS22 CHA6 after inherent




Breakdown by level:

N Hill Dwarf barbarian5/war mind10/bear warrior5
ACFs;trapkiller,whirling frenzy

{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Barbarian 1|
+1|
+2|
+0|
+0|balance2(CC),intimidate 2,Knowledge(psionics)4,know(history)2,listen 4,survival 4|education(history,psionics)|fast movement, illiteracy, rage 1/day

2nd|Barbarian 2|
+2|
+3|
+0|
+0|balance0.5(CC),intimidate1,know(psionics)1,list en1,survival1|-|uncanny dodge

3rd|Barbarian 3|
+3|
+3|
+1|
+1|balance0.5(CC),intimidate1,know(psionics)1,list en1,survival1|Wild talent|Trapkilling

4th|Barbarian 4|
+4|
+4|
+1|
+1|intimidate2,know(psionics)1,listen1,survival1|-|rage 2/day

5th|Barbarian 5|
+5|
+4|
+1|
+1|intimidate2,know(psionics)1,listen1,survival1|-|improved uncanny dodge

6th|War mind 1|
+6|
+6|
+3|
+1|concentration1,never outnumbered|Power attack|chain of personal superiority +2

7th|War mind 2|
+7|
+7|
+4|
+1|balance0.5(CC),survival0.5(CC),concentration1|-|chain of defensive posture +2

8th|War mind 3|
+8|
+7|
+4|
+2|balance0.5(CC),survival0.5(CC),intimidate1|-|DR 1/-

9th|War mind 4|
+9|
+8|
+5|
+2|balance0.5(CC),survival0.5(CC),concentration1|E xtra rage|Rage 4/day

10th|War mind 5|
+10|
+8|
+5|
+2|balance0.5(CC),survival0.5(CC),intimidate1|-|Sweeping strike

11th|War mind 6|
+11|
+9|
+6|
+3|concentration1,intimidate2|-|DR 2/-

12th|War mind 7|
+12|
+9|
+6|
+3|concentration2,intimidate1|Intimidating rage|chain of personal superiority +4

13th|War mind 8|
+13|
+10|
+7|
+3|concentration1,intimidate2|-|chain of defensive posture +4

14th|War mind 9|
+14|
+10|
+7|
+4|concentration2,intimidate1|-|DR 3/-

15th|War mind 10|
+15|
+11|
+8|
+4|concentration1,intimidate2|Instantaneous rage|chain of overwhelming force

16th|Bear warrior 1|
+16|
+13|
+8|
+4|handle animal1,intimidate1,listen1,survival1,swim1|-|Bear form(black)

17th|Bear warrior 2|
+17|
+14|
+8|
+4|handle animal1,intimidate1,listen1,survival1,swim1|-|-

18th|Bear warrior 3|
+18|
+14|
+9|
+5|handle animal1,intimidate1,listen1,survival1,swim1|Improv ed unarmed strike|scent

19th|Bear warrior 4|
+19|
+15|
+9|
+5|handle animal1,intimidate1,listen1,survival1,swim1|-|-

20th|Bear warrior 5|
+20|
+15|
+9|
+5|handle animal1,intimidate1,listen1,survival1,swim1|-|bear form(black or brown)
[/table]


Powers powered by RAGE:

{table=head]Level|pp(class+racial+bonus)|powers known|highest lv power known

6th|5(2+2+1)|1|1

7th|9(5+2+2)|2|1

8th|14(9+2+3)|2|1

9th|20(14+2+4)|3|2

10th|27(20+2+5)|3|2

11th|36(28+2+6)|4|3

12th|46(37+2+7)|4|3

13th|57(47+2+8)|5|4

14th|69(58+2+9)|5|4

15th-20th|102(70+2+30)|6|5
[/table]
powers known:

1-expansion,offensive precognition
2-psionic's lion's charge
3-epathic transfer,hostile
4-psionic dimension door,psionic freedom of movement
5-no powers of this level



Equipment:

*+1 wrathful healing greatsword(32'350gp)
*necklace of natural attacks(156'600gp)
bite&2 claws;+1 caustic surge ghost touch magebane wounding

*+5 ghostward mithral full-plate(46'650gp)
*+5 animated ghostward heavy shield(64'170gp)

*amulet of health+6(36kgp)with an additional +6 wisdom(+36kgp according to MIC)
*belt of giant strength+6(36kgp)
*boots of speed(12kgp)
*cloak of resistance+5(25kgp)

*manual of bodily health+4(110kgp)
*manual of gainful health+4(110kgp)
*tome of understanding+1(27'500gp)



The side-by-side comparison:
like a warblade because;
*full BAB
*good fort,bad other saves
*d11 HD
*uncanny dodge&imp.uncanny dodge
*crazy powers that allow it to hit somethings weak point for massive damage

rage=+4str,+2 dodge to AC&ref svs,+1atk/full atk,all atks at -2. At lv 16 this becomes +8str,+2dex,+4con,plus above and at lv 20 it becomes +16str,+2dex,+8con,plus above

can just rage out, causing everyone within 30ft to become shaken for the duration
in bear form can use Improved unarmed strike,coupled with your bear natural attacks to get 7 attacks per turn

powers allow for extra attack and damage

thanks to high constitution cautic surge can add a little extra damage as well as mess up any trolls you might face

can teleport or charge into melee with ease, so there is less focus on ranged attacks
can heal self with either hostile empathic transfer or his greatsword


Sources and methods:
ECS-education
CS-never outnumbered
CW-bear warrior,extra rage,intimidating rage,instantaneous rage
DMG2-caustic surge
DS-trapkiller
Enemies&allies-wrathful healing
MIC-ghotward
UA-whirling frenzy
XPH-war mind,wild talent

mattie_p
2012-09-30, 07:26 PM
A true disciple of the blade




"Wee A-bu! Wee A-bu!"
--Spectators at Fightingman's Gladitorium, administering the traditional victory-paddling to their tiny tournament champion.

THE LEGEND:
Not all of history's giants are born into greatness or plus-sized pantaloons. Some have to claw and wrestle their way into glory, despite their baggy children's britches. One of those heroes was Abdullah Hamma, better known by his hated childhood nickname "Wee Abu."

Some stories speculate it was Abu's small stature that pushed him to make his name known. Some say it was his love of naming fighting moves that put him in the ring, and fame emerged from there.
But they all agree that there was a period where the fighting tournaments were manhandled by a tiny fighter with a penchant for coining and shouting multisyllabic fighting terms – the progenitor of such contemporary fighting staples as the Seven-Sharktooth Windsurf Springboard Parry and the notorious Pepper-Crusted Third-Entrιe Codfish Strike.

The only tangible evidence that still remains to substantiate the rumors is a chain of nine monasteries heralded by the enigmatic title "Wee Abu's Fight an' Magic Dojo."

THE BUILD:

BROAD STROKES:

Human Monk 2/Swashbuckler 3/Disciple of the Word 10/Shou Disciple 5

STARTING ATTRIBUTES:

Str 14 Dex 16 Con 14 Int 16 Wis 8 Cha 8

LEVEL BREAKDOWN:

{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st |Monk 1 |
+0 |
+2 |
+2 |
+2 |Balance 4 ranks, Bluff 1 rank, Diplomacy 4 ranks, Escape Artist 4 ranks, Hide 4 ranks, Jump 0 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 4 ranks, Truespeak 2 ranks, Tumble 4 ranks |Carmendine Monk, Hidden Talent (Dimension Hop), Stunning Fist|Bonus Feat, Decisive Strike, Unarmed Strike
2nd |Monk 2 |
+1 |
+3 |
+3 |
+3 |Balance 5 ranks, Bluff 1.5 ranks, Diplomacy 5 ranks, Escape Artist 5 ranks, Hide 5 ranks, Jump 0 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 5 ranks, Truespeak 2.5 ranks, Tumble 5 ranks |Combat Reflexes |Bonus Feat, Evasion
3rd |Swashbuckler 1 |
+2 |
+5 |
+3 |
+3 |Balance 5 ranks, Bluff 2.5 ranks, Diplomacy 6 ranks, Escape Artist 6 ranks, Hide 5.5 ranks, Jump 1 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 5.5 ranks, Truespeak 3 ranks, Tumble 6 ranks |Psionic Weapon |Weapon Finesse
4th |Swashbuckler 2 |
+3 |
+6 |
+3 |
+3 |Balance 5 ranks, Bluff 3.5 ranks, Diplomacy 7 ranks, Escape Artist 7 ranks, Hide 6 ranks, Jump 2 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 6 ranks, Truespeak 3.5 ranks, Tumble 7 ranks | |Arcane Stunt (Expeditious Retreat)
5th |Swashbuckler 3 |
+4 |
+6 |
+4 |
+4 |Balance 5 ranks, Bluff 4.5 ranks, Diplomacy 8 ranks, Escape Artist 8 ranks, Hide 7 ranks, Jump 3 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 6 ranks, Truespeak 4 ranks, Tumble 8 ranks | |Insightful Strike
6th |Disciple of the Word 1 |
+4 |
+8 |
+6 |
+6 |Balance 5 ranks, Bluff 4.5 ranks, Diplomacy 8 ranks, Escape Artist 9 ranks, Hide 7 ranks, Jump 3 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 7 ranks, Truespeak 9 ranks, Tumble 9 ranks |Psionic Meditation |Word of Movement Sublime
7th |Disciple of the Word 2 |
+5 |
+9 |
+7 |
+7 |Balance 5 ranks, Bluff 4.5 ranks, Diplomacy 9 ranks, Escape Artist 10 ranks, Hide 8 ranks, Jump 4 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 8 ranks, Truespeak 10 ranks, Tumble 10 ranks | |Word of the Stance Unyielding
8th |Disciple of the Word 3 |
+6 |
+9 |
+7 |
+7 |Balance 5 ranks, Bluff 5 ranks, Diplomacy 9.5 ranks, Escape Artist 11 ranks, Hide 8.5 ranks, Jump 5 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 9 ranks, Truespeak 11 ranks, Tumble 11 ranks | |Word of Health Restored
9th |Disciple of the Word 4 |
+7 |
+10 |
+8 |
+8 |Balance 5 ranks, Bluff 5.5 ranks, Diplomacy 10 ranks, Escape Artist 12 ranks, Hide 9 ranks, Jump 6 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 10 ranks, Truespeak 12 ranks, Tumble 12 ranks |Deep Impact |Word of Movement Perfected [retrain Arcane Stunt (Expeditious Retreat) to Arcane Stunt (Blur)
10th |Disciple of the Word 5 |
+7 |
+10 |
+8 |
+8 |Balance 5 ranks, Bluff 6 ranks, Diplomacy 10.5 ranks, Escape Artist 13 ranks, Hide 9.5 ranks, Jump 7 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 11 ranks, Truespeak 13 ranks, Tumble 13 ranks | |Word of the Reflexes Exalted
11th |Disciple of the Word 6 |
+8 |
+11 |
+9 |
+9 |Balance 5 ranks, Bluff 6.5 ranks, Diplomacy 11 ranks, Escape Artist 14 ranks, Hide 10 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 0 ranks, Move Silently 12 ranks, Truespeak 14 ranks, Tumble 14 ranks | |Word of the Strike Unstoppable
12th |Disciple of the Word 7 |
+9 |
+11 |
+9 |
+9 |Balance 5 ranks, Bluff 7 ranks, Diplomacy 11.5 ranks, Escape Artist 15 ranks, Hide 10.5 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 0.5 ranks, Move Silently 13 ranks, Truespeak 15 ranks, Tumble 15 ranks |Power Attack |Word of the Fist Unraveling
13th |Disciple of the Word 8 |
+10 |
+12 |
+10 |
+10 |Balance 5 ranks, Bluff 7.5 ranks, Diplomacy 12 ranks, Escape Artist 16 ranks, Hide 11 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 1 rank, Move Silently 14 ranks, Truespeak 16 ranks, Tumble 16 ranks | |Word of Harm Avoided
14th |Disciple of the Word 9 |
+10 |
+12 |
+10 |
+10 |Balance 5 ranks, Bluff 8 ranks, Diplomacy 12.5 ranks, Escape Artist 17 ranks, Hide 11.5 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 1.5 ranks, Move Silently 15 ranks, Truespeak 17 ranks, Tumble 17 ranks | |Word of Mystic Deflection
15th |Disciple of the Word 10|
+11 |
+13 |
+11 |
+11 |Balance 5 ranks, Bluff 8 ranks, Diplomacy 13 ranks, Escape Artist 18 ranks, Hide 12 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 2 ranks, Move Silently 17 ranks, Truespeak 18 ranks, Tumble 18 ranks |Expeditious Dodge, Weapon Focus (retrained from Power Attack) |Word of Speed Unfettered
16th |Shou Disciple 1 |
+12 |
+15 |
+13 |
+11 |Balance 5 ranks, Bluff 8 ranks, Diplomacy 13 ranks, Escape Artist 19 ranks, Hide 13 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 2 ranks, Move Silently 18 ranks, Truespeak 19 ranks, Tumble 19 ranks | |Unarmed Strike
17th |Shou Disciple 2 |
+13 |
+16 |
+14 |
+11 |Balance 5 ranks, Bluff 8 ranks, Diplomacy 13 ranks, Escape Artist 20 ranks, Hide 14 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 2 ranks, Move Silently 19 ranks, Truespeak 20 ranks, Tumble 20 ranks |Power Attack |Bonus Feat
18th |Shou Disciple 3 |
+14 |
+16 |
+14 |
+12 |Balance 5 ranks, Bluff 8 ranks, Diplomacy 13 ranks, Escape Artist 21 ranks, Hide 15 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 2 ranks, Move Silently 20 ranks, Truespeak 21 ranks, Tumble 21 ranks |Robilar's Gambit |Martial Flurry (Light)
19th |Shou Disciple 4 |
+15 |
+17 |
+15 |
+12 |Balance 5 ranks, Bluff 8 ranks, Diplomacy 13 ranks, Escape Artist 22 ranks, Hide 16 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 2 ranks, Move Silently 21 ranks, Truespeak 22 ranks, Tumble 22 ranks |Improved Initiative |Bonus Feat
20th |Shou Disciple 5 |
+16 |
+17 |
+15 |
+12 |Balance 5 ranks, Bluff 8 ranks, Diplomacy 13 ranks, Escape Artist 23 ranks, Hide 17 ranks, Jump 8 ranks, Know (Arcane) 1 rank, Know (Shou) 2 ranks, Move Silently 22 ranks, Truespeak 23 ranks, Tumble 23 ranks | |Martial Flurry (Any)[/table]
GENERAL TACTICS:
The general strategy is to use swift buffs and powers to form provide a variety of combat actions, throwing in attacks with rider effects like damage boosts, touch-resolution and high-CL dispels.

Disciple of the Word's consolidation of skills, saves and various other abilities onto the Truespeak skill allows it to invest heavily in that one stat and get high returns across the build.

Monk levels make Manifester Shuriken somewhat less cheesy than normal, facilitating inexpensive endurance on Dimension Hop power.
LEVEL CROSS SECTIONS:
LEVEL 5

Between Insightful Strike, Decisive Strike and Psychic Weapon, Abu is able to deal respectable damage for his level in a variety of circumstances. With swift Dimension Hop and Expeditious Retreat abilities and full Tumble ranks, he's very mobile for a level 5 fighter. Monk levels push high saving throws and a decent armor class. With some stealth skills, Dimension Hop and at least enough social skills for the party not to deliberately gag him, he should be able to reliably contribute outside combat environments.

LEVEL 15
Abu has just obtained the Disciple of the Word capstone. Between ranks, intelligence, a silvertongue amulet and paragnostic assembly membership and a masterwork tool, he should be able to hit the DC 50 check for immediate action movement 85% of the time (strong for setting up full attacks or decisive strikes, and very powerful for dodging out of attacks' way). DotW levels give Abu the abilities to make a CL 46 targeted dispel against anyone he hits with a melee attack, to negate an attack against him with a Truespeech check, and to punch through Epic DR without even rolling. With Deep Impact, Power Attack, a Collision Quarterstaff and Decisive Strike, Abu is able to make a nearly irresistible attacks at high damage output (and with Dimension Hop and Word of Speed Unfettered, setting the strike up is not particularly difficult).

LEVEL 20
The combination of Combat Reflexes, Robilar's Gambit and Decisive Strike makes Abu a dangerous character to target with melee attacks, and Word of Speed Unfettereed makes him a difficult character to target with other attacks; between the alternative choices of Flurry or Decisive Strike, plus Word of Speed Unfettered, he should be able to position himself to remain a credible damage-dealer, and Word of the Fist Unraveling (and its associated +53ish targeted dispel) allows him to target defenses other than AC and HP.

WARBLADICITY

Going from general feel to specific details:

In the broadest sense, it's a melee build with things to do beside attack and move. But the way it manages resources has parallels to the warblade: there's a heavy emphasis on regulating swift and immediate action maneuvers, making economic decisions with per-encounter resources, exploiting its intelligence bonus in combat. And, of course, in having abilities whose names might upset certain people's sensibilities (the difference is that Disciple of the Word does necessarily narrate along with its moves in the fiction).

In more specific terms, this build mimes some of the specific details of the warblade, like its ability to substitute static or low defenses with high opposed rolls, to punch through AC with touch attacks or to ignore DR that gets in its way. Breaking down maneuver mimicry:

Maneuvers:

Emerald Razor: Deep Impact, and also used per-encounter.
Sudden Leap: Dimension Hop mirrors its short-range swift movement at low levels. Word of Speed Unfettered can allow faster movement later in the build.
Wall of Blades: Word of the Harm Avoided similarly negates most attacks with an opposed roll. It doesn't affect spells (though Abu's touch AC is high) but the Truespeak check it's based on is easier to boost than an attack roll.
Mountain Hammer: Word of the Strike Unstoppable overcomes any DR on its own. Alternatively, the build could just shell out for a Transmuting enhancement on an Adamantine weapon, which has about the same effects anyway.
Iron Heart Surge: You don't like a magical effect? Punch it out of existence.
Ruby Nightmare Blade: Decisive Strike. It has the disadvantage of being a full-round action, but there are enough inexpensive movement methods for that not to be crippling (Dimension Hop, Word of Speed Unfettered, Chronocharm of the Horizon Walker, Boots of Battle), plus Decisive Strike has the advantage of doubling damage during AoOs and other bonus attacks (from Snake's Swiftness and similar).
[Various counters and status relievers]: Word of Mystic Deflection can essentially negate any undesirable spell effect that allows spell resistance (unless the caster is able to keep its CL up with your skill check).
Action Before Thought: Word of Reflexes Exalted is basically exactly that, with Truespeech substituted for Concentration.
Bounding Assault: Between Arcane Stunt effectively doubling the build's move speed and Word of Speed Unfettered giving immediate-action movement, both of the main uses of this ability are relatively closely mirrored.
Roots of the Mountain: Word of the Stance Unyielding similarly provides huge bonuses against abilities that would move or otherwise manhandle this character.

RELEVANT GEAR:

The normal ability, weapon and armor enhancements and resistance bonuses are as useful as ever, though armor and resistance are in slightly lower demand (and armor can largely be obviated with a wand of mage armor spells). Strength should be the first priority, followed by Dexterity, followed by Intelligence and Constitution in about equal degrees.

As a Truespeech-user, a Silvertongue amulet is a high-priority purchase/acquisition, as is Paragnostic Assembly membership [alright, that's not an item, but it draws from the same resources].

As a psionic monk, the build has a better claim than most to abuse Manifesting shuriken. This can inexpensively facilitate as many Dimension Hops as desired.

Because longer-range swift movement is not acquired until a ways into the build, Chronocharms of the Horizon Walker or some Boots of Battle would be more useful than normal, in a minimally abusive capacity.

A 2k gp adamantine weapon would be useful for carving through obstacles and doing all those things Mountain hammer is lauded for adding to the Warblade's versatility. Add a Transmuting enhancement if DR is still a problem.

The Collision enhancement is also relevant, for complementing use of Decisive Strike.

As a melee character with short weapon reach, highish dex and combat reflexes, purchasing a Permanent Enlarge effect does Abu well.

Ki Straps (MIC) don't hurt, but your Stunning Fist uses are going other places, and the saves aren't really reliable anyway.

VARIANTS/ADAPTATIONS:

With Flaws, it's possible to get Power Attack into the build much earlier, to make use of the Decisive Strike + Power Attack + Deep Impact combination.

If Oriental Adventures' tumble rules are in effect, Abu hits the 10ft free action movement DC relatively quickly. With that and Dimension Hop, Abu should be able to handle tactical movement fairly easily without impeding full attack actions.

With Item Familiars, Truespeak can be cranked much higher. And if commissioning a standard [competence] skill-boosting item is an option, take it.

If setting-crossing is permitted, Kalashtar (RoE) provides some resources like a developing PP pool and Fist of Dal Quor (SoS).

If you want to go for the low-hanging fruit in Warblade mirroring, items like Crown of the White Raven/Iron Heart Vest/Diamond Mind Rings get the job done, but I'd like not to incorporate those into the build itself.

SOURCES:


Disciple of the Word – Tome of Magic
Decisive Strike, Robilar's Gambit, Retraining – Player's Handbook 2
Psychic Weapon, Psionic Meditation, Hidden Talent, Deep Impact, Collision and Manifester enhancements – Expanded Psionics Handbook
Dimension Hop – Complete Psionic
Shou Disciple – Unapproachable East
Carmendine Monk – Champions of Valor
Arcane Stunt – Complete Mage
Swashbuckler – Complete Warrior
Paragnostic Assembly – Complete Champion
Transmuting Weapons, Ki Straps, ability enhancement rules, Boots of Battle, Chronocharms of the Horizon Walker
Expeditious Dodge – Races of the Wild

mattie_p
2012-09-30, 07:31 PM
An adept in possibly every sense of the word...


An adept's adept


http://ih1.redbubble.net/image.9144456.8327/flat,550x550,075,f.jpg

My first memories are of the old monastery and master Nazbek.
I grew up as a foundling of the Jasite monastery of the ruby goddess, my days spent in contemplation of our stern lady, studying such limited magics as would be needed for our duties, studying of the local plants and their healing properties. What I'll always remember most though was...is master Nazbek and his combat drills, learning to use our faith and devotion as a means to preform feats of martial skill most would call supernatural.
It wasn't an exciting life but nor was it an onerous one, and I was...content.
That all changed when the war began.
Our mistress may be the ruby sorceress but she is also Death's guardian and thus what those...demons that dared to profane the title of necromancer with their foul works rose up, she called upon us, her faithful to strike them down.
The early days were the worst as I so clearly recall us falling back before the undead hordes as darkness fell again and again, I would not fail my lady though, I learnt to bring forth the daylight myself and to shape it into a weapon against them.
And it seemed like so soon afterwards that the war was done, the enemy armies broken and their leaders cast down and I was left without purpose again, with my light and spells and martial techniques and my little herb dagger now so magical and nothing, nothing to use them on and no idea where to go from here.
My goddess did not leave adrift but rather secretly sent forth one of her faithful with an offer of a new purpose, new training, a chance to serve her as one of her ruby knights!
I often wonder if old master Nazbek knew this would happen, did the same happen to him long ago? Is this why he taught us what he did so long ago? I will not let them down, I will make my master and my mistress proud.

Abilities -
32 point buy.
STR14 DEX12 CON14 INT12 WIS15 CHA12 at character creation
STR16 DEX12 CON16 INT12 WIS16 CHA12 after levelling
STR22 DEX18 CON22 INT18 WIS22 CHA18 after items
STR22 DEX18 CON22 INT18 WIS26 CHA18 after inherent


Breakdown by level -

LN human Adept8/Master of Radiance2/Ruby Knight Vindicator10
NAME OF ENTRY
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Adept 1|
+0|
+0|
+0|
+2|concentration4, know(nature)4, know(religion)4, hide2(CC), intimidate2(CC)|improved initiative(human), martial study(crusader's strike)|-

2nd|Adept 2|
+1|
+0|
+0|
+3|concentration1, know(nature)1, know(religion)1, hide0.5(CC), initimidate0.5(CC)|-|summon familiar(hawk)

3rd|Adept 3|
+1|
+1|
+1|
+3|concentration1, hide0.5(CC), intimidate0.5(CC), knowledge(nature)1|martial stance(martial spirit)|-

4th|Adept 4|
+2|
+1|
+1|
+4|Spellcraft1, know(nature)1, hide0.5(CC), intimidate0.5(CC)|-|-

5th|Adept 5|
+2|
+1|
+1|
+4|Spellcraft1, know(nature)1, hide0.5(CC), intimidate0.5(CC)|-|-

6th|Adept 6|
+3|
+2|
+2|
+5|Spellcraft1, hide0.5(CC), intimidate0.5(CC), survival1|Devoted bulwark|-

7th|Adept 7|
+3|
+2|
+2|
+5|Spellcraft1, hide0.5(CC), intimidate0.5(CC), survival1|-|-

8th|Adept 8|
+4|
+2|
+2|
+6|Spellcraft1, survival3|-|-

9th|Master of radiance 1|
+4|
+4|
+2|
+8|concentration1, heal1, know(nature)1, move silently0.5(CC), spellcraft1, spot1|martial study(shadow jaunt)|Radiant aura 1/day, turn undead

10th|Master of radiance 2|
+5|
+5|
+2|
+9|concentration1, heal1, know(nature)1, move silently0.5(CC), spellcraft1, spot1|-|Searing light

11th|Ruby Knight Vindicator 1|
+6|
+5|
+2|
+11|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, heal1|-|-

12th|Ruby Knight Vindicator 2|
+7|
+5|
+2|
+12|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, knowledge(religion)1|martial study(foehammer)|divine recovery

13th|Ruby Knight Vindicator 3|
+8|
+6|
+3|
+12|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, heal1|-|-

14th|Ruby Knight Vindicator 4|
+9|
+6|
+3|
+13|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, knowledge(religion)1|-|-

15th|Ruby Knight Vindicator 5|
+10|
+6|
+3|
+13|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, heal1|faith unswerving|armored stealth

16th|Ruby Knight Vindicator 6|
+11|
+7|
+4|
+14|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, knowledge(religion)1|-|-

17th|Ruby Knight Vindicator 7|
+12|
+7|
+4|
+14|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, heal1|-|Divine impetus

18th|Ruby Knight Vindicator 8|
+13|
+7|
+4|
+15|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, knowledge(religion)1|minor shapeshift|-

19th|Ruby Knight Vindicator 9|
+14|
+8|
+5|
+15|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, heal1|-|Divine fury

20th|Ruby Knight Vindicator 10|
+15|
+8|
+5|
+16|concentration1, hide1, move silently0.5(CC), sense motive1, spellcraft1, knowledge(religion)1|-|-[/table]


Crazy powers -

Spells by level -

{table=head]Level|0lvl|1st|2nd|3rd|4th|5th

1st|3|1|-|-|-|-

2nd|3|1|-|-|-|-

3rd|3|2|-|-|-|-

4th|3|2|0|-|-|-

5th|3|2|1|-|-|-

6th|3|2|1|-|-|-

7th|3|3|2|-|-|-

8th|3|3|2|0|-|-

9th|3|3|2|0|-|-

10th|3|3|2|1|-|-

11th|3|3|2|1|-|-

12th|3|3|2|1|-|-

13th|3|3|3|2|-|-

14th|3|3|3|2|0|-

15th|3|3|3|2|1|-

16th|3|3|3|2|1|-

17th|3|3|3|2|1|-

18th|3|3|3|3|2|-

19th|3|3|3|3|2|0

20th|3|3|3|3|2|1[/table]

spell list -

0-detect magic,ghost sound,read magic
1-CLW,command,obscuring mist,protection from evil
2-CMW,bear's endurance,invisibility,see invisibility,web
3-CSW,daylight,lightning bolt,tongues
4-CCW,minor creation,polymorph,restoration
5-heal,wall of stone

this is just an example of what she usually prepare

Martial abilities by level -

{table=head]Level|Maneuvers known|Maneuvers readied|Stances known|New maneuvers/stances

1st|1|1|0|Crusader's strike

2nd|1|1|0|-

3rd|1|1|1|Martial spirit

4th|1|1|1|-

5th|1|1|1|-

6th|1|1|1|-

7th|1|1|1|-

8th|1|1|1|-

9th|2|2|1|Shadow jaunt

10th|2|2|1|-

11th|2|2|2|Thicket of blades

12th|4|3|2|Foehammer, Leading the attack

13th|4|3|2|-

14th|5|3|2|White raven tactics

15th|5|4|2|-

16th|6|4|3|Tactics of the wolf, Divine surge

17th|6|4|3|-

18th|7|4|3|Radiant charge

19th|7|5|3|-

20th|8|5|3|Flanking maneuver
[/table]



Equipment -

*+5 holy undead bane dagger(128'302gp)

*belt of magnificence+6(200kgp)
*boots of elvenkind(2500gp) bonus increased to +15 would be 22'500gp according to DMG
*robes(just regular robes) with +8 armor bonus to AC(+64kgp according to MIC) and +5 deflection bonus to AC(+50kgp " ") and +5 enchantment bonus to natural armor(+50kgp " ")
*vest of resistance+5(25kgp)
*ring of chameleon power(12'700gp)
*ring of invisibility(20kgp)

*tome of understanding+4(110kgp)

*collection of potions/scrolls of remove curse,neutralise poison,etc


Explanation -

This was mostly just an attempt to make a martial adept using the NPC adept class:smalltongue:

similar to warblade in
*has a horrible reflex save
*has a small selections of manoeuvres and stances

however -
*BAB,hp&fort save isn't as good

at 20th lv -
202hp(12d8+8d6+120)
AC32 t19 ff28(+8armor,+4dex,+5deflection,+5natural)
Saves19/14/29(8/5/16-base+6/4/8-stats+5/5/5-vest)
spells 3 5/5/5/4/2(inc. wis bonus),save DC18+splv
8 manoeuvres known(5 readied),3 stances known,IL15(10RKV+1/2 other lvs)


Sources -
adept -DMG
master of radiance -libris mortis
RKV -ToB
belt of magnificence -minatures handbook

mattie_p
2012-09-30, 07:33 PM
That should do it. Four entries this time around. Judges, please proceed with judging. Spectators, feel free to comment, but see below. Sauciers, kick back and enjoy yourselves, you've earned it!


Any criticisms/questions on build legality and comments on judging from the competitors should be sent via PM to me, to protect the innocent and the integrity of the competition.

motoko's ghost
2012-09-30, 07:38 PM
Somebody used Truenaming! :smallbiggrin: That's always interesting, not only that but its my favourite truenamer Prc. I kinda wish I'd remembered it now.

eggs
2012-09-30, 08:09 PM
I was expecting to see some psychic warrior/meditants. That power list has a lot of appropriate abilities, and the Psychic Meditation PP-recharge really feels like a ToB class.

I even started on one of those tables before real life, originality doubts and completely underestimating how long those tables take to fill in got me to ditch it.

Kuulvheysoon
2012-09-30, 08:34 PM
I was expecting to see some psychic warrior/meditants. That power list has a lot of appropriate abilities, and the Psychic Meditation PP-recharge really feels like a ToB class.

I even started on one of those tables before real life, originality doubts and completely underestimating how long those tables take to fill in got me to ditch it.

I had a bit written up about a psion/fighter/slayer, using Psychic Mediation and Combat Forms to replicate the abilities.

Too bad I ran out of time, I think that it would have fun.

mattie_p
2012-09-30, 08:34 PM
Of course, now that the builds are revealed, everyone can feel free to add their 2 cents on what everyone should have done. :smallbiggrin:

I suspected magic users of various sorts were going to be strongly represented in replicating a blade magician.

The Underlord
2012-09-30, 08:41 PM
I was expecting to see some psychic warrior/meditants. That power list has a lot of appropriate abilities, and the Psychic Meditation PP-recharge really feels like a ToB class.

I even started on one of those tables before real life, originality doubts and completely underestimating how long those tables take to fill in got me to ditch it.
Pro-tip, quote the opening post and copy paste the table format. That's what I usually do.

Truenaming completely surprised me. It is not often I think "Hmmmm, my DM won't let me play ToB, so I'll use a truenaming PrC!"

mattie_p
2012-10-01, 05:48 AM
I don't think it is so much the DM won't let me play this class, so I'll build a character just like it anyway and show them up. I think of it more as an exercise in using the wide breadth of rules to get the same results in a different way.

But on another note, while I don't want to speak for everyone, ToB seems to be banned a lot because it "just doesn't make any sense! LOL! Melee can't use magic!" Tome of Magic already uses magic, so it seems "right."

ShneekeyTheLost
2012-10-01, 12:12 PM
I don't think it is so much the DM won't let me play this class, so I'll build a character just like it anyway and show them up. I think of it more as an exercise in using the wide breadth of rules to get the same results in a different way.

But on another note, while I don't want to speak for everyone, ToB seems to be banned a lot because it "just doesn't make any sense! LOL! Melee can't use magic!" Tome of Magic already uses magic, so it seems "right."

Most of the entries have a ToB PrC in there, though. That kinda defeats the purpose.

The Bearbarian has an alignment conflict, going from never lawful Barbarian to must be Lawful War Mind.

I would also say that it doesn't matter if you have Monk levels, Manifesting Shuriken is just Known Cheese.

My ideas were the following:

1) Dungeoncrashing Zhent Fighter with most of the bonus feats sunk into maneuvers and a stance. Goes into either War Mind or PsiWar/Slayer.

2) PsiWar/Ranger/Slayer

3) ClericZilla. Refluff certain spell selections as maneuvers.

motoko's ghost
2012-10-02, 09:41 PM
The Bearbarian has an alignment conflict, going from never lawful Barbarian to must be Lawful War Mind.


XPH says that War Minds just have to be non-chaotic, So if the build is XN(any neutral) it should still work.

mattie_p
2012-10-08, 08:35 PM
So, how are the judges doing? Also, any ideas for the next competition are appreciated. I have a few ideas, but I make no promises.

Lord_Gareth
2012-10-08, 09:00 PM
So, how are the judges doing? Also, any ideas for the next competition are appreciated. I have a few ideas, but I make no promises.

If I have an idea, should I just state it or PM it to you?

eggs
2012-10-08, 09:00 PM
Divine Mind could be neat. And Spellthief, but there might be a worry about people gravitating to the same trick or two.

EDIT:
Would the longer Savage Species racial classes be fair game? Some of them get some unique tricks that might prompt some more interesting builds than the likes of Samurai or Wu Jen.

Amechra
2012-10-08, 10:59 PM
My idea was something along the lines of a psychic warrior build, using the fact that you can expend your psychic focus to recover a maneuver (hey, there's a feat for that.)

Then, just retrain as I increase in level, and I'll get some pretty sweet maneuvers.

mattie_p
2012-10-09, 06:25 AM
If I have an idea, should I just state it or PM it to you?

If you have an idea, just toss it out here for discussion. I make no promises regarding if or when it will be used, though.

Lord_Gareth
2012-10-09, 09:04 AM
Factotum, then.

mattie_p
2012-10-11, 05:35 AM
Judges, any progress on the results?

mattie_p
2012-10-14, 09:41 AM
So... any judges at all? First judging will end the contest, I believe. Then we can move on.

The Underlord
2012-10-14, 10:34 AM
I'll try to get something up today.

mattie_p
2012-10-14, 10:53 AM
I'd be much obliged. I should have bumped this beforehand.

mattie_p
2012-10-15, 07:06 PM
I hate to beat a dead horse, but The Underlord? Or any other judges?

mattie_p
2012-10-19, 01:47 PM
Well, in the absence of outside judges, I won't call it yet. But I will post a new competition shortly. My apologies to the competitors for the long delay, hopefully we'll get some more action with the new one.

The Underlord
2012-10-19, 05:26 PM
I'm sorry I couldn't judge, I have a concert that I have been preparing for for the last week in two hours and Region Orchestra auditions(which is a big solo competition) tomorrow. So I've been kind of busy.

mattie_p
2012-10-27, 03:54 PM
Alright, no judging is going to occur, apparently, despite my best efforts. I will judge later. However, in the meantime, I offer you the following PRC for Zinc Saucier Treatment, thePyrokineticist (http://www.giantitp.com/forums/showthread.php?t=259654)!