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View Full Version : [3.5] Alternative Concept Gnoll



falloutimperial
2012-09-18, 08:33 PM
After a Dawn of Worlds game, Gnolls in my setting are a good deal different from the generic gnoll. I'd like to ensure your thoughts on these are congruent with mine in terms of balance.

Racial Traits:
-+2 Strength, -2 Charisma. Gnolls grow strong, but their interpersonal skills are weakened by recent political turmoil.
-Medium: As Medium creatures, Gnolls have no special bonuses
or penalties due to their size.
-Gnoll base land speed is 30 feet.
-Low-light vision
-Signature Weapon: Gnolls each create their own weapons as a coming of age story. These are often twisted, peculiar, or confusing. As such, a Gnoll character may choose any non-magical weapon that costs under 100 gold. That character starts with a special weapon of that type. The Gnoll is automatically proficient with that specific weapon, not all similar weapons. Furthermore, it counts as an exotic weapon for the purpose of others wielding it.
-Automatic Languages: Common and Gnollish. Bonus languages: Asherati, Thrach (A homebrew race), Pathik, and Ordana (another homebrew race)