Pika...
2012-09-19, 06:13 AM
Hello everyone,
Somehow I am ending up running a second campaign. I usually run one bi-weekly on Saturdays, but now I will also be running weekly on Sundays for a mix of two players I have recently met and some of my Saturday players.
So, we all met up at Denny's last night and after introductions and some chitchat we discussed what we wanted to play/what I was gonna run. Half the players have played sine the old-school 1ed/2ed days, and being that I essentially got the more mature players of my Saturday night I figured I'd throw out the idea of running a 3.5 Darksun campaign. The idea was immediately an instant hit.
So here is my dilemma. While in my normal campaign I already run a DM Vs. Players mentality (which the new players liked), and it already has a bit of a survivalist mentality, and I already have a player's/PC's actions have consequences (either good or bad ones) mentality (for example, after a few years of playing with me my players know to take things like Winter Outfits when traveling. :smallbiggrin: ) I have never done this on a level which I believe Darksun calls for.
I need help/ideas/inspiration on how to run such a harsh, and survivalist focused campaign. Help/ideas/inspiration on how to run the Darksun settting period would also be appreciated please!
I am about to order some Darksun books off Half.com, and I know there is a semi-official website that has a lot of updated Darksun material for 3.5 (anyone have a link to it please?), but even with the material I would appreciate any advice and help on how to condition my mind and imagination to run such a game.
I am not an outdoors person, and have never even been camping, so I fear I am not skilled enough to run Darksun. I am thinking of watching a Survivorman marathon or something. Maybe some Mad Max type movies too (have never seen it, though)?
I remember I brought Athans up once before on these forums, when my party took a brief Spelljammer visit, and I still remember a quote from one of you. It went something on the lines of "You have NOT played Darksun until you have sat down as a group and discussed who would be the first one the party would kill (and maybe eat) if resources got low". Now THAT is the feel, experience, and mentality I want to give/show my players through my DMing. I want to make/run a campaign where the players have to think, plan, work together, and reason just to survive without even getting to the overall plot.
Many, many Pikas in advance folks!
Ps.
In Darksun, what percent of the game should be survival/resources focused, and what percent plot/campaign arch focused?
Pss.
I already gave the group an initial plot start to think about. Essentially, they are going to start the campaign off on a Spelljammer ship who's captain found a map to this obscure and mostly forgotten Sphere. When the PCs enter Athans they are essentially going to be blown out of the sky my one of those epic preserver ascended beings (sorry, it's name escapes me) who feared the ship would suck even more life from the planet. When they awake in the sand/on the shipwreck they will find that the jammer and maybe most of their supplies are missing. So basically they will be non-Darksun minded and equipped PCs who have crash landed on Athas.
I want to do this for two reasons:
a) The players don't have the old 2.0 material, and only two players are old school and know of/have played Darksun.
b) I hope that this will give me the option of letting the PCs leave Athas if I find I am inept at running a Darksun campaign, and instead I can run some Spelljammer which I am way more familiar with.
Psss.
By the way the party currently consists of:
1. A High Elf Adept (my version of an upgraded Adept for my low-magic cosmology).
2. A Wild Elf (probably a Ranger or Monk knowing him).
3. A Racial Progression Minotaur.
4. Unknown.
5. Unknown.
Pssss.
What level should I start the PCs, as I know most of the Darksun races have at least a +1 LA due to the survivalist nature of Athas?
Somehow I am ending up running a second campaign. I usually run one bi-weekly on Saturdays, but now I will also be running weekly on Sundays for a mix of two players I have recently met and some of my Saturday players.
So, we all met up at Denny's last night and after introductions and some chitchat we discussed what we wanted to play/what I was gonna run. Half the players have played sine the old-school 1ed/2ed days, and being that I essentially got the more mature players of my Saturday night I figured I'd throw out the idea of running a 3.5 Darksun campaign. The idea was immediately an instant hit.
So here is my dilemma. While in my normal campaign I already run a DM Vs. Players mentality (which the new players liked), and it already has a bit of a survivalist mentality, and I already have a player's/PC's actions have consequences (either good or bad ones) mentality (for example, after a few years of playing with me my players know to take things like Winter Outfits when traveling. :smallbiggrin: ) I have never done this on a level which I believe Darksun calls for.
I need help/ideas/inspiration on how to run such a harsh, and survivalist focused campaign. Help/ideas/inspiration on how to run the Darksun settting period would also be appreciated please!
I am about to order some Darksun books off Half.com, and I know there is a semi-official website that has a lot of updated Darksun material for 3.5 (anyone have a link to it please?), but even with the material I would appreciate any advice and help on how to condition my mind and imagination to run such a game.
I am not an outdoors person, and have never even been camping, so I fear I am not skilled enough to run Darksun. I am thinking of watching a Survivorman marathon or something. Maybe some Mad Max type movies too (have never seen it, though)?
I remember I brought Athans up once before on these forums, when my party took a brief Spelljammer visit, and I still remember a quote from one of you. It went something on the lines of "You have NOT played Darksun until you have sat down as a group and discussed who would be the first one the party would kill (and maybe eat) if resources got low". Now THAT is the feel, experience, and mentality I want to give/show my players through my DMing. I want to make/run a campaign where the players have to think, plan, work together, and reason just to survive without even getting to the overall plot.
Many, many Pikas in advance folks!
Ps.
In Darksun, what percent of the game should be survival/resources focused, and what percent plot/campaign arch focused?
Pss.
I already gave the group an initial plot start to think about. Essentially, they are going to start the campaign off on a Spelljammer ship who's captain found a map to this obscure and mostly forgotten Sphere. When the PCs enter Athans they are essentially going to be blown out of the sky my one of those epic preserver ascended beings (sorry, it's name escapes me) who feared the ship would suck even more life from the planet. When they awake in the sand/on the shipwreck they will find that the jammer and maybe most of their supplies are missing. So basically they will be non-Darksun minded and equipped PCs who have crash landed on Athas.
I want to do this for two reasons:
a) The players don't have the old 2.0 material, and only two players are old school and know of/have played Darksun.
b) I hope that this will give me the option of letting the PCs leave Athas if I find I am inept at running a Darksun campaign, and instead I can run some Spelljammer which I am way more familiar with.
Psss.
By the way the party currently consists of:
1. A High Elf Adept (my version of an upgraded Adept for my low-magic cosmology).
2. A Wild Elf (probably a Ranger or Monk knowing him).
3. A Racial Progression Minotaur.
4. Unknown.
5. Unknown.
Pssss.
What level should I start the PCs, as I know most of the Darksun races have at least a +1 LA due to the survivalist nature of Athas?