etrpgb
2012-09-21, 10:33 AM
Do you know a good buffing spell?
Post its name, level, type of spell, handbook and quick comment about why it is great here. I will try to keep this post with the list we make.
E.g.:
Resistance, level 0, PHB. It is a level 0 spell and a +1 to all saving throws might always be useful.
I would like to make a list like the famous one about spells that remove targets from combat (http://www.tgdmb.com/viewtopic.php?t=31950).
List like those might help a lot players and DM alike, so I would like to do as many as possible.
(On the other hand, if just my google-fu failed hard and you already know a good list... post the link directly.)
See also Best ``I win'' spells (http://www.giantitp.com/forums/showthread.php?p=13935643#post13935643).
The list:
CA: Complete Arcane
DRC: Draconomicon
PHBII: Player Handbook II
RofD: Races of the Dragon
SpC: Spell Compendium
Note: many buffs that specifies a single target and has a range greater than touch can applied to the whole party using the Chain Spell metamagic feat from CA.
Burning Rage: Subject takes 4 points of damage/round, but gains attack bonus and DR. (PHBII) (Sor/Wiz 1)
Fist of Stone: Gain +6 Str and natural slam attack. (SpC) (Sor/Wiz 1)
Nerveskitter: Subject gains +5 bonus on initiative checks. (SpC) (Sor/Wiz 1)
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. (SRD) (Clr 1, Law 1, Pal 1, Sor/Wiz 1)
Alter Self: Assume form of a similar creature. (SRD) (Asn 2, Brd 2, Sor/Wiz 2)
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). (SRD) (Brd 2, Sor/Wiz 2)
Wraithstrike: Your melee attacks strike as touch for 1 round. (SpC) (Assassin 3, Sor/Wiz 2)
Bite of the Wererat: You gain the Dexterity and attacks of a wererat. (SpC) (Druid 2, Sor/Wiz 3)
Fly: Subject flies at speed of 60 ft. (SRD) (Sor/Wiz 3, Travel 3)
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. (SRD) (Time 3, Brd 3, Sor/Wiz 3)
Magic Circle against Evil/Good/Chaos/Law: As protection spells, but 10-ft. radius and 10 min./level. (SRD) (Clr 3, Sor/Wiz 3, [Pal 3 against Evil or Chaos], [Good 3 against Evil], [Law 3 against Chaos], [Chaos 3 against Law], [Ass 3, Evil 3 against Good])
Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). (Drd 3, Rgr 3)
Magic Vestment: Armor or shield gains +1 enhancement per four levels. (SRD) (Clr 3, Strength 3, War 3)
Magic Weapon, Greater: Magic Weapon, Greater: +1/four levels (max +5). (Clr 4, Pal 3, Sor/Wiz 3)
Mighty Wallop, Greater: +1 size category of bludgeoning weapon/four levels (maximum 5). (RofD) (Sor/Wiz 3)
Bite of the Werewolf: You gain the Strength and attacks of a werewolf. (SpC) (Druid 3, Sor/Wiz 4)
Blink, Greater: Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level. (SpC) (Clr 4, Death 4, Drd 5, Pal 4, Repose 4)
Death Ward: Grants immunity to death spells and negative energy effects. (SRD) (Clr 4, Death 4, Drd 5, Pal 4, Repose 4)
Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. (SRD) (Clr 4, War 4)
Favor of The Martyr: Subject gains immunity to nonlethal damage, charm and compulsion effects, and other adverse conditions. (SpC) (Pal 4)
Freedom of Movement: Subject moves normally despite impediments. (SRD) (Asn 4, Blg 4, Brd 4, Clr 4, Drd 4, Liberation 4, Luck 4, Rgr 4)
Mirror Image, Greater: As mirror image, but gain an additional image each round. (PHBII) (Brd 4, Beguiler 4, Sor/Wiz 4)
Polymorph: Gives one willing subject a new form. (SRD) (Sor/Wiz 4)
Bite of the Wereboar: You gain the Strength and attacks of a wereboar. (SpC) (Druid 4, Sor/Wiz 5)
Draconic Polymorph: You change into a dragon's form. (DRC) (Sor/Wiz 5)
Magic Fang, Superior: Your natural weapons gain +1 enhancement bonus per four levels. (DRC) (Drd 5, Sor/Wiz 5)
Bite of the Weretiger: You gain the Strength and attacks of a weretiger. (SpC) (Druid 5, Sor/Wiz 6)
Heroes' Feast: Food for one creature/level cures and grants combat bonuses. (SRD) (Brd 6, Clr 6, Community 6, Creation 6)
Bite of the Werebear: You gain the Strength and attacks of a werebear. (SpC) (Druid 6, Sor/Wiz 7)
Elemental Body: You take on the qualities of a type of elemental. (SpC) (Sor/Wiz 7)
Holy Transformation: You change into hound archon getting its subtype, gain abilities. (SpC) (Cle 7) (see also http://www.d20srd.org/srd/typesSubtypes.htm#archonSubtype )
Mind Blank: Subject is immune to mental/emotional magic and scrying. (SRD) (Liberation 8, Mind 8, Protection 8, Sor/Wiz 8)
Moment of Prescience: You gain insight bonus on single attack roll, check, or save. (SRD) (Luck 8, Sor/Wiz 8, Beguiller 8, Time 7)
Polymorph Any Object: Changes any subject into anything else. (SRD) (Sor/Wiz 8, Trickery 8)
Astral Projection: Projects you and companions onto Astral Plane. (SRD) (Clr 9, Sor/Wiz 9, Travel 9 )
Foresight: “Sixth sense” warns of impending danger. (SRD) (Drd 9, Knowledge 9, Sor/Wiz 9)
Shapechange: Transforms you into any creature, and change forms once per round. (SRD) (Animal 9, Drd 9, Scalykind 9, Sor/Wiz 9)
Post its name, level, type of spell, handbook and quick comment about why it is great here. I will try to keep this post with the list we make.
E.g.:
Resistance, level 0, PHB. It is a level 0 spell and a +1 to all saving throws might always be useful.
I would like to make a list like the famous one about spells that remove targets from combat (http://www.tgdmb.com/viewtopic.php?t=31950).
List like those might help a lot players and DM alike, so I would like to do as many as possible.
(On the other hand, if just my google-fu failed hard and you already know a good list... post the link directly.)
See also Best ``I win'' spells (http://www.giantitp.com/forums/showthread.php?p=13935643#post13935643).
The list:
CA: Complete Arcane
DRC: Draconomicon
PHBII: Player Handbook II
RofD: Races of the Dragon
SpC: Spell Compendium
Note: many buffs that specifies a single target and has a range greater than touch can applied to the whole party using the Chain Spell metamagic feat from CA.
Burning Rage: Subject takes 4 points of damage/round, but gains attack bonus and DR. (PHBII) (Sor/Wiz 1)
Fist of Stone: Gain +6 Str and natural slam attack. (SpC) (Sor/Wiz 1)
Nerveskitter: Subject gains +5 bonus on initiative checks. (SpC) (Sor/Wiz 1)
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. (SRD) (Clr 1, Law 1, Pal 1, Sor/Wiz 1)
Alter Self: Assume form of a similar creature. (SRD) (Asn 2, Brd 2, Sor/Wiz 2)
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). (SRD) (Brd 2, Sor/Wiz 2)
Wraithstrike: Your melee attacks strike as touch for 1 round. (SpC) (Assassin 3, Sor/Wiz 2)
Bite of the Wererat: You gain the Dexterity and attacks of a wererat. (SpC) (Druid 2, Sor/Wiz 3)
Fly: Subject flies at speed of 60 ft. (SRD) (Sor/Wiz 3, Travel 3)
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. (SRD) (Time 3, Brd 3, Sor/Wiz 3)
Magic Circle against Evil/Good/Chaos/Law: As protection spells, but 10-ft. radius and 10 min./level. (SRD) (Clr 3, Sor/Wiz 3, [Pal 3 against Evil or Chaos], [Good 3 against Evil], [Law 3 against Chaos], [Chaos 3 against Law], [Ass 3, Evil 3 against Good])
Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). (Drd 3, Rgr 3)
Magic Vestment: Armor or shield gains +1 enhancement per four levels. (SRD) (Clr 3, Strength 3, War 3)
Magic Weapon, Greater: Magic Weapon, Greater: +1/four levels (max +5). (Clr 4, Pal 3, Sor/Wiz 3)
Mighty Wallop, Greater: +1 size category of bludgeoning weapon/four levels (maximum 5). (RofD) (Sor/Wiz 3)
Bite of the Werewolf: You gain the Strength and attacks of a werewolf. (SpC) (Druid 3, Sor/Wiz 4)
Blink, Greater: Controlled blinking between the Material and Ethereal Planes grants defenses for 1 round/level. (SpC) (Clr 4, Death 4, Drd 5, Pal 4, Repose 4)
Death Ward: Grants immunity to death spells and negative energy effects. (SRD) (Clr 4, Death 4, Drd 5, Pal 4, Repose 4)
Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. (SRD) (Clr 4, War 4)
Favor of The Martyr: Subject gains immunity to nonlethal damage, charm and compulsion effects, and other adverse conditions. (SpC) (Pal 4)
Freedom of Movement: Subject moves normally despite impediments. (SRD) (Asn 4, Blg 4, Brd 4, Clr 4, Drd 4, Liberation 4, Luck 4, Rgr 4)
Mirror Image, Greater: As mirror image, but gain an additional image each round. (PHBII) (Brd 4, Beguiler 4, Sor/Wiz 4)
Polymorph: Gives one willing subject a new form. (SRD) (Sor/Wiz 4)
Bite of the Wereboar: You gain the Strength and attacks of a wereboar. (SpC) (Druid 4, Sor/Wiz 5)
Draconic Polymorph: You change into a dragon's form. (DRC) (Sor/Wiz 5)
Magic Fang, Superior: Your natural weapons gain +1 enhancement bonus per four levels. (DRC) (Drd 5, Sor/Wiz 5)
Bite of the Weretiger: You gain the Strength and attacks of a weretiger. (SpC) (Druid 5, Sor/Wiz 6)
Heroes' Feast: Food for one creature/level cures and grants combat bonuses. (SRD) (Brd 6, Clr 6, Community 6, Creation 6)
Bite of the Werebear: You gain the Strength and attacks of a werebear. (SpC) (Druid 6, Sor/Wiz 7)
Elemental Body: You take on the qualities of a type of elemental. (SpC) (Sor/Wiz 7)
Holy Transformation: You change into hound archon getting its subtype, gain abilities. (SpC) (Cle 7) (see also http://www.d20srd.org/srd/typesSubtypes.htm#archonSubtype )
Mind Blank: Subject is immune to mental/emotional magic and scrying. (SRD) (Liberation 8, Mind 8, Protection 8, Sor/Wiz 8)
Moment of Prescience: You gain insight bonus on single attack roll, check, or save. (SRD) (Luck 8, Sor/Wiz 8, Beguiller 8, Time 7)
Polymorph Any Object: Changes any subject into anything else. (SRD) (Sor/Wiz 8, Trickery 8)
Astral Projection: Projects you and companions onto Astral Plane. (SRD) (Clr 9, Sor/Wiz 9, Travel 9 )
Foresight: “Sixth sense” warns of impending danger. (SRD) (Drd 9, Knowledge 9, Sor/Wiz 9)
Shapechange: Transforms you into any creature, and change forms once per round. (SRD) (Animal 9, Drd 9, Scalykind 9, Sor/Wiz 9)