Reality_Czech
2012-09-21, 02:26 PM
Hello all,
Just looking for some ideas on my campaign. I'm looking to run a "shell game" where my BBEG inserts himself into the group as one of the players for a while, then another, then another.... one at a time.
My campaign is Gestalt, with the players being level 14 currently. The BBEG is level 16 and is a changeling. "Right side" of his build is Factotum 11/Warblade 5 and the "left side" is Changeling Rogue 1/Marshal 1/Hexblade 3/Cabinet Trickster 5/Chameleon 6. As such, he's a consumate deceiver and can easily take on the appearance and personality of any of the players.
What I'm struggling with is how I remove one player from the party (currently in a large city) without the others noticing. Once they're gone, the BBEG will replace the character and use the position to gather information, nudge the group toward his agenda, and ensure his own survival through creative application of lies before returning the original member to the party.
I'm going to pull the player aside who has been "replaced" and have them roleplay the villian (though they won't necessarily realize t's the BBEG), then at a time of my choosing swap them back their real character. I'm going to return the PC to the group, but not before convincing them through roleplay they have good reason to keep secret that they've been absent. Once the PC has been returned to the party everything will go back to "normal".
My goal is more complicated, unfortunately. I'm going to do this with several of the players one at a time until they catch on or someone spills that for the last week they've been gone and if the others didn't notice it was an impostor.
What I'm really looking for here is ideas on how a PC can be removed from the group and replaced without tipping the others. Magic (spells OR items), trickery, con games, etc. are all fair game, and if necessary the BBEG could recruit NPCs able to cast spells he can't handle personally.
Any thoughts?
Just looking for some ideas on my campaign. I'm looking to run a "shell game" where my BBEG inserts himself into the group as one of the players for a while, then another, then another.... one at a time.
My campaign is Gestalt, with the players being level 14 currently. The BBEG is level 16 and is a changeling. "Right side" of his build is Factotum 11/Warblade 5 and the "left side" is Changeling Rogue 1/Marshal 1/Hexblade 3/Cabinet Trickster 5/Chameleon 6. As such, he's a consumate deceiver and can easily take on the appearance and personality of any of the players.
What I'm struggling with is how I remove one player from the party (currently in a large city) without the others noticing. Once they're gone, the BBEG will replace the character and use the position to gather information, nudge the group toward his agenda, and ensure his own survival through creative application of lies before returning the original member to the party.
I'm going to pull the player aside who has been "replaced" and have them roleplay the villian (though they won't necessarily realize t's the BBEG), then at a time of my choosing swap them back their real character. I'm going to return the PC to the group, but not before convincing them through roleplay they have good reason to keep secret that they've been absent. Once the PC has been returned to the party everything will go back to "normal".
My goal is more complicated, unfortunately. I'm going to do this with several of the players one at a time until they catch on or someone spills that for the last week they've been gone and if the others didn't notice it was an impostor.
What I'm really looking for here is ideas on how a PC can be removed from the group and replaced without tipping the others. Magic (spells OR items), trickery, con games, etc. are all fair game, and if necessary the BBEG could recruit NPCs able to cast spells he can't handle personally.
Any thoughts?