Dr.Orpheus
2012-09-23, 11:27 PM
Now before you read too far into this I would like to thank my friends for coming up with the idea of the Bivore, it has been the most common adjective used to describe characters I have ever heard playing RPG’s with my friends, and this class is my way of spreading the word of this idea.
Note: I see this is not getting much attention, not that I expected it to. I will resume updating the EotB when I see people post here again.
Echo of the Bivore
“Duuuurrr!”
-Dur an Echo of the Bivore
To describe what is Bivore is difficult. When used as an adjective it means brutal physical power unsurpassed by any other form of power; it means muscle capable of anything magic is capable of; it also means clumsy and stupid, but with more than enough destructive force to make up for it. When used as a noun it means a creature that is a perfect embodiment of the adjective. It is like Godzilla and The Hulk combined with the brain power and reflexes of a drunk tortoise. When Bivore is used as a proper noun (although you are supposed to capitalize it no matter how it’s used) it means the original Bivore. The original Bivore is basically a deity it appears as a humanoid one or more size categories larger than the largest creature that can perceive it with a str and con equal to the strongest creature it has encountered squared, and it is immune to anything it cannot comprehend with its limited intelligence (any spell, spell-like, supernatural, some extraordinary, and some ordinary effects) it is studded with weapons like a missile launcher embedded in its shoulder and a Volkswagen bug jammed on his hand named the Power Fist. Now to describe this class it is a creative way to play a dumb hill giant barbarian, but as a higher tier with more options, not to say you couldn’t fluff it differently.
Abilities
The EotB is well suited with high strength and constitution (well duh!), but all other stats aren’t to be forgotten. Dexterity is also useful because only a true Bivore does not need to be accurate or dodge to win fights, and other stats although they shadow in comparison to strength and constitution may come in handy on rare occasions.
Races
Creatures of the giant type are often naturally grow into EotB, but any strong race may hear the calling of the Bivore. It is possible for miniscule weaklings to aspire to join, but it is a great hardship that kills many in the training.
Alignment
EotB are usually chaotic for many reasons, they find no law above them, they follow their gut instincts, and don’t let their rage calm with reason. Then again it is possible for an EotB to be lawful with a certain attitude where they follow self made laws, like never back down from a challenge, might makes right, and do your duty or die trying.
HD: d12
Skill points: 2+int mod (x4 at level 1)
Class skills: Balance (dex), Climb (str), Intimidate (cha), Jump (str), Listen (wis), Spot (wis), Survival (wis), Swim (str), Tumble (dex)
Starting money: Starts with one weapon it is proficient with.
Starting age: As rouge
{table]Level|BAB|Fort|Ref|Will|Special
1|+1|+2|+0|+0|Path of the Bivore, Powers of the Bivore
2|+2|+3|+0|+0|Bonus feat
3|+3|+3|+1|+1|Luck of the Bivore
4|+4|+4|+1|+1|Toll of the Bivore
5|+5|+4|+1|+1|Sent of the Bivore
6|+6/+1|+5|+2|+2|Bonus feat
7|+7/+2|+5|+2|+2|Speed of the Bivore
8|+8/+3|+6|+2|+2|
9|+9/+4|+6|+3|+3|Weapons of the Bivore
10|+10/+5|+7|+3|+3|Bonus feat
11|+11/+6/+1|+7|+3|+3|Rage of the Bivore
12|+12/+7/+2|+8|+4|+4|Toll of the Bivore
13|+13/+8/+3|+8|+4|+4|Mind of the Bivore
14|+14/+9/+4|+9|+4|+4|Bonus feat
15|+15/+10/+5|+9|+5|+5|Might of the Bivore
16|+16/+11/+6/+1|+10|+5|+5|
17|+17/+12/+7/+2|+10|+5|+5|Size of the Bivore
18|+18/+13/+8/+3|+11|+6|+6|Bonus feat
19|+19/+14/+9/+4|+11|+6|+6|Soul of the Bivore
20|+20/+15/+10/+5|+12|+6|+6|Reverberation of echoes[/table]
Weapon and armor proficiencies
An EotB proficiencies vary and are gained through Bivore powers. There tend to be few weapons an EotB can wield, but if they practice to many weapons they will forget how to use the ones they have not used in a while.
Path or the Bivore
Not just anyone can become an EotB it takes brawn, but unexpectedly it also takes a brain. Not a good one, but you must have strong willpower and bravery ether through stubbornness or stupidity. Upon your first level you must pick a path to follow if you are to be anything like a Bivore, this may be limiting in roleplaying, but a creative person should have no trouble crating a brute with a detailed personality. Below are the paths you may select from, each path has a unique ability that cannot be gained by anyone from another path that will advance with your level.
Regardless of what path is chosen an EotB will never use magic, it is for the weak. All spells, spell trigger magic items and spell-like abilities are taboo for an EotB with the exception of racial spell-like abilities or any spell from the strength domain. If they are ever in a situation where someone forces them to use magic they must attempt to exact revenge as soon as it is convenient.
Obliviously optimistic
An oblivious optimist is a being too dull to comprehend the dangers around him and acts without knowing consequence, but sometimes what you don’t know won’t hurt you. With this path an EotB gains a bonus equal to one half it’s level (rounded down) on all saves against mind effecting affects, fear, and sensory dependent effects.
Clumsy crusher
The clumsy crusher is an accident waiting to happen, when it stumbles structures crumble, and just wait to see it hit something intentionally. With this path whenever an EotB receives a non-self-inflicted attack penalty he gains a bonus equal to twice that penalty to damage on his first successful attack next round.
Reckless ragger
A reckless ragger is a massive body with a one tracked mind and soul forged of hate, it will stop at nothing to destroy those who anger it and it may just kill you anyways. With this path an EotB gains the ability to enter a rage like a barbarian twice per day, and if it already has the ability to rage it may rage two additional times per day. However when it enters a rage it cannot end it prematurely unless there are no hostile creatures left.
Hulking horror
Hulking horror’s are said to seem the most like the Bivore, their appearance, their roar, and the smell of their soiled pants all make people soil theirs. With this path an EotB gains a bonus equal to (str mod+con mod-cha mod-size bonus to attack and AC (note: Subtracting the bonus of a large or larger creature is subtracting a negitive number which is effectively adding))/2 on intimidate checks instead of adding the cha mod. They also gain a +1 to will saves against fear every 3 levels.
Huge n' hungry
Huge n' hungry EotB are described just by there name they are huge and hungry. With this path an EotB gains a 2 additional HP per level, but there movement speed is reduced by 5ft. and they take a -1 penalty on climb, jump, swim, and tumble checks.
Powers of the Bivore
Bivore powers can be the most powerful weapon, but also a versatile tool that allows them to keep up with smarter and more agile folk. Many underestimate an EotB thinking them only capable of smashing things, but they perform baffling feats with their strength that seem impossible to the weak. A few high end powers even seem that they must be magic, but the critics are wrong and even the laws of physics bend as if it were a were a adamantine bar being twisted in the Bivores massive hands.
Bivore powers mechanically work like feats they all have a prerequisite and an effect, but they can't be taken more than one time unless stated otherwise and do not actually count as feats. EotB may select one for each point of strength modifier it has as well as one each level. Below in the next post is the full listing available to all EotB.
Bonus feat
At 2nd level and every 4 levels after the EotB gains a fighter bonus feat or Bivore feat listed below.
Luck of the Bivore
The fights of Bivores never rely on luck, the Bivore just wins, but they need luck for many other things. At 3rd level once per day an EotB can reroll any skill check after seeing the result, but before knowing if it was successful.
Toll of the Bivore
At 4th level and every 8 levels after the EotB takes a -1 penalty to Dex or a mental ability score.
Stench of the Bivore
An EotB smell ranges from stinky to knockout gas giving trackers with the sent ability a +2 bonus when tracking a EotB. However this sent is sickening, at 5th level the EotB controls its bowel movements a number of times per day equal to their con mod. An EotB may let out a loud gurgling fart effecting creatures within 10ft. (or 20ft. if they have sent). To avoid being sickened creatures need to make a fort save DC (5+1/2 level+con mod), and the sickening effect continues as long as they are within range.
Speed of the Bivore
At 7th level The EotB gains greater speed a number of times per day equal to their con mod. When the EotB is in pursuit of a fleeing target they may increase his base speed by 10 ft until they catch up with the target or lose sight of them.
Weapons of the Bivore
At 9th level an EotB must select a weapon or set of weapons it owns and is proficient in to focus on with its one tracked mind for the remainder of their life. This weapon does not need to be an “weapon” it could be like the original Bivores Power Fist (a Volkswagen bug crumpled around his fist). The weapons base damage is 1d8 for a light weapon, 1d10 for a one handed weapon, or 2d8 for a two handed weapon the critical is x2 and you chose whether the weapon is slashing, piercing, or bludgeoning. The bond an EotB has with this weapon makes it indestructible although it may appear worn down so repairing will only effect how the weapon looks. The only thing that can truly sunder it is the Supreme sundering Bivore power, or an actual Bivore. As the bond grows so does the weapons power, the weapon is gifted with (1000 x EotB level) GP worth of enchantments, if the EotB dual wields a set of weapons this GP value may be split between them.
Rage of the Bivore
True Bivores can rage indefinitely, but anyone with the drive can push themselves to rage longer. At 11th level an EotB can rage like a barbarian once per day, or if they already could rage they gain an additional rage per day. However when the duration of the rage expires the EotB may push himself an continue raging and remains conscious even when below -10 HP, but takes 1 temporary str and con damage each round. When ether the str or con reach 1 the rage ends then str and con return to normal and the EotB becomes exhausted.
Mind of the Bivore
The Bivores mind is simple, simple to the point where enchanters can’t find anything to control. At 13th level the EotB becomes Immune to all mind affecting effects that do not instruct it to attack things. If a spell lets you charm or dominate the EotB the spell ends the moment you instruct them to stop attacking.
Might of the Bivore
The Bivore is always the strongest thing in combat, if another person joins the fray the Bivore will always be stronger then it. At 15th level the EotB may grow more muscle just to outdo the strongest opponent, once per day the EotB may increase his str and con to become double that of the foes with the highest str and con this lasts for the entire round then the EotB str and con return to normal.
Size of the Bivore
You never want to be the little guy Bivores need to step all over their opponents to show them who’s boss. At 17th level the EotB gains the power to grow one size category larger than the largest opponent once per day for a number of rounds equal to their con modifier.
Soul of the Bivore
After a lifetime of training an EotB matches the tone of the echo that the original Bivore shouted on its death and becomes one with beefiness. At 19th level if the Bivore dies 1d10 days later it takes over a new body of a different beefy creature in the world. Effectively the EotB is reincarnated as the druid spell, but the new creature must be of at least the same size and the EotB retains all its ability scores except the mental scores are all 1 lower.
Reverberation of echoes
These echoes of the original Bivore are faint, and as impressed as an EotB might be shouting war cries he has heard in his head, and as mighty as they sound they no longer resemble that of that original. At 20th level the EotB becomes immune to ability damage or drain on str and con, and when a mental ability score is reduced to 0 the EotB may still react to danger and fight, however they can’t do much else they no longer can distinguish between friend and foe, and will otherwise act as if sleep walking.
Note: I see this is not getting much attention, not that I expected it to. I will resume updating the EotB when I see people post here again.
Echo of the Bivore
“Duuuurrr!”
-Dur an Echo of the Bivore
To describe what is Bivore is difficult. When used as an adjective it means brutal physical power unsurpassed by any other form of power; it means muscle capable of anything magic is capable of; it also means clumsy and stupid, but with more than enough destructive force to make up for it. When used as a noun it means a creature that is a perfect embodiment of the adjective. It is like Godzilla and The Hulk combined with the brain power and reflexes of a drunk tortoise. When Bivore is used as a proper noun (although you are supposed to capitalize it no matter how it’s used) it means the original Bivore. The original Bivore is basically a deity it appears as a humanoid one or more size categories larger than the largest creature that can perceive it with a str and con equal to the strongest creature it has encountered squared, and it is immune to anything it cannot comprehend with its limited intelligence (any spell, spell-like, supernatural, some extraordinary, and some ordinary effects) it is studded with weapons like a missile launcher embedded in its shoulder and a Volkswagen bug jammed on his hand named the Power Fist. Now to describe this class it is a creative way to play a dumb hill giant barbarian, but as a higher tier with more options, not to say you couldn’t fluff it differently.
Abilities
The EotB is well suited with high strength and constitution (well duh!), but all other stats aren’t to be forgotten. Dexterity is also useful because only a true Bivore does not need to be accurate or dodge to win fights, and other stats although they shadow in comparison to strength and constitution may come in handy on rare occasions.
Races
Creatures of the giant type are often naturally grow into EotB, but any strong race may hear the calling of the Bivore. It is possible for miniscule weaklings to aspire to join, but it is a great hardship that kills many in the training.
Alignment
EotB are usually chaotic for many reasons, they find no law above them, they follow their gut instincts, and don’t let their rage calm with reason. Then again it is possible for an EotB to be lawful with a certain attitude where they follow self made laws, like never back down from a challenge, might makes right, and do your duty or die trying.
HD: d12
Skill points: 2+int mod (x4 at level 1)
Class skills: Balance (dex), Climb (str), Intimidate (cha), Jump (str), Listen (wis), Spot (wis), Survival (wis), Swim (str), Tumble (dex)
Starting money: Starts with one weapon it is proficient with.
Starting age: As rouge
{table]Level|BAB|Fort|Ref|Will|Special
1|+1|+2|+0|+0|Path of the Bivore, Powers of the Bivore
2|+2|+3|+0|+0|Bonus feat
3|+3|+3|+1|+1|Luck of the Bivore
4|+4|+4|+1|+1|Toll of the Bivore
5|+5|+4|+1|+1|Sent of the Bivore
6|+6/+1|+5|+2|+2|Bonus feat
7|+7/+2|+5|+2|+2|Speed of the Bivore
8|+8/+3|+6|+2|+2|
9|+9/+4|+6|+3|+3|Weapons of the Bivore
10|+10/+5|+7|+3|+3|Bonus feat
11|+11/+6/+1|+7|+3|+3|Rage of the Bivore
12|+12/+7/+2|+8|+4|+4|Toll of the Bivore
13|+13/+8/+3|+8|+4|+4|Mind of the Bivore
14|+14/+9/+4|+9|+4|+4|Bonus feat
15|+15/+10/+5|+9|+5|+5|Might of the Bivore
16|+16/+11/+6/+1|+10|+5|+5|
17|+17/+12/+7/+2|+10|+5|+5|Size of the Bivore
18|+18/+13/+8/+3|+11|+6|+6|Bonus feat
19|+19/+14/+9/+4|+11|+6|+6|Soul of the Bivore
20|+20/+15/+10/+5|+12|+6|+6|Reverberation of echoes[/table]
Weapon and armor proficiencies
An EotB proficiencies vary and are gained through Bivore powers. There tend to be few weapons an EotB can wield, but if they practice to many weapons they will forget how to use the ones they have not used in a while.
Path or the Bivore
Not just anyone can become an EotB it takes brawn, but unexpectedly it also takes a brain. Not a good one, but you must have strong willpower and bravery ether through stubbornness or stupidity. Upon your first level you must pick a path to follow if you are to be anything like a Bivore, this may be limiting in roleplaying, but a creative person should have no trouble crating a brute with a detailed personality. Below are the paths you may select from, each path has a unique ability that cannot be gained by anyone from another path that will advance with your level.
Regardless of what path is chosen an EotB will never use magic, it is for the weak. All spells, spell trigger magic items and spell-like abilities are taboo for an EotB with the exception of racial spell-like abilities or any spell from the strength domain. If they are ever in a situation where someone forces them to use magic they must attempt to exact revenge as soon as it is convenient.
Obliviously optimistic
An oblivious optimist is a being too dull to comprehend the dangers around him and acts without knowing consequence, but sometimes what you don’t know won’t hurt you. With this path an EotB gains a bonus equal to one half it’s level (rounded down) on all saves against mind effecting affects, fear, and sensory dependent effects.
Clumsy crusher
The clumsy crusher is an accident waiting to happen, when it stumbles structures crumble, and just wait to see it hit something intentionally. With this path whenever an EotB receives a non-self-inflicted attack penalty he gains a bonus equal to twice that penalty to damage on his first successful attack next round.
Reckless ragger
A reckless ragger is a massive body with a one tracked mind and soul forged of hate, it will stop at nothing to destroy those who anger it and it may just kill you anyways. With this path an EotB gains the ability to enter a rage like a barbarian twice per day, and if it already has the ability to rage it may rage two additional times per day. However when it enters a rage it cannot end it prematurely unless there are no hostile creatures left.
Hulking horror
Hulking horror’s are said to seem the most like the Bivore, their appearance, their roar, and the smell of their soiled pants all make people soil theirs. With this path an EotB gains a bonus equal to (str mod+con mod-cha mod-size bonus to attack and AC (note: Subtracting the bonus of a large or larger creature is subtracting a negitive number which is effectively adding))/2 on intimidate checks instead of adding the cha mod. They also gain a +1 to will saves against fear every 3 levels.
Huge n' hungry
Huge n' hungry EotB are described just by there name they are huge and hungry. With this path an EotB gains a 2 additional HP per level, but there movement speed is reduced by 5ft. and they take a -1 penalty on climb, jump, swim, and tumble checks.
Powers of the Bivore
Bivore powers can be the most powerful weapon, but also a versatile tool that allows them to keep up with smarter and more agile folk. Many underestimate an EotB thinking them only capable of smashing things, but they perform baffling feats with their strength that seem impossible to the weak. A few high end powers even seem that they must be magic, but the critics are wrong and even the laws of physics bend as if it were a were a adamantine bar being twisted in the Bivores massive hands.
Bivore powers mechanically work like feats they all have a prerequisite and an effect, but they can't be taken more than one time unless stated otherwise and do not actually count as feats. EotB may select one for each point of strength modifier it has as well as one each level. Below in the next post is the full listing available to all EotB.
Bonus feat
At 2nd level and every 4 levels after the EotB gains a fighter bonus feat or Bivore feat listed below.
Luck of the Bivore
The fights of Bivores never rely on luck, the Bivore just wins, but they need luck for many other things. At 3rd level once per day an EotB can reroll any skill check after seeing the result, but before knowing if it was successful.
Toll of the Bivore
At 4th level and every 8 levels after the EotB takes a -1 penalty to Dex or a mental ability score.
Stench of the Bivore
An EotB smell ranges from stinky to knockout gas giving trackers with the sent ability a +2 bonus when tracking a EotB. However this sent is sickening, at 5th level the EotB controls its bowel movements a number of times per day equal to their con mod. An EotB may let out a loud gurgling fart effecting creatures within 10ft. (or 20ft. if they have sent). To avoid being sickened creatures need to make a fort save DC (5+1/2 level+con mod), and the sickening effect continues as long as they are within range.
Speed of the Bivore
At 7th level The EotB gains greater speed a number of times per day equal to their con mod. When the EotB is in pursuit of a fleeing target they may increase his base speed by 10 ft until they catch up with the target or lose sight of them.
Weapons of the Bivore
At 9th level an EotB must select a weapon or set of weapons it owns and is proficient in to focus on with its one tracked mind for the remainder of their life. This weapon does not need to be an “weapon” it could be like the original Bivores Power Fist (a Volkswagen bug crumpled around his fist). The weapons base damage is 1d8 for a light weapon, 1d10 for a one handed weapon, or 2d8 for a two handed weapon the critical is x2 and you chose whether the weapon is slashing, piercing, or bludgeoning. The bond an EotB has with this weapon makes it indestructible although it may appear worn down so repairing will only effect how the weapon looks. The only thing that can truly sunder it is the Supreme sundering Bivore power, or an actual Bivore. As the bond grows so does the weapons power, the weapon is gifted with (1000 x EotB level) GP worth of enchantments, if the EotB dual wields a set of weapons this GP value may be split between them.
Rage of the Bivore
True Bivores can rage indefinitely, but anyone with the drive can push themselves to rage longer. At 11th level an EotB can rage like a barbarian once per day, or if they already could rage they gain an additional rage per day. However when the duration of the rage expires the EotB may push himself an continue raging and remains conscious even when below -10 HP, but takes 1 temporary str and con damage each round. When ether the str or con reach 1 the rage ends then str and con return to normal and the EotB becomes exhausted.
Mind of the Bivore
The Bivores mind is simple, simple to the point where enchanters can’t find anything to control. At 13th level the EotB becomes Immune to all mind affecting effects that do not instruct it to attack things. If a spell lets you charm or dominate the EotB the spell ends the moment you instruct them to stop attacking.
Might of the Bivore
The Bivore is always the strongest thing in combat, if another person joins the fray the Bivore will always be stronger then it. At 15th level the EotB may grow more muscle just to outdo the strongest opponent, once per day the EotB may increase his str and con to become double that of the foes with the highest str and con this lasts for the entire round then the EotB str and con return to normal.
Size of the Bivore
You never want to be the little guy Bivores need to step all over their opponents to show them who’s boss. At 17th level the EotB gains the power to grow one size category larger than the largest opponent once per day for a number of rounds equal to their con modifier.
Soul of the Bivore
After a lifetime of training an EotB matches the tone of the echo that the original Bivore shouted on its death and becomes one with beefiness. At 19th level if the Bivore dies 1d10 days later it takes over a new body of a different beefy creature in the world. Effectively the EotB is reincarnated as the druid spell, but the new creature must be of at least the same size and the EotB retains all its ability scores except the mental scores are all 1 lower.
Reverberation of echoes
These echoes of the original Bivore are faint, and as impressed as an EotB might be shouting war cries he has heard in his head, and as mighty as they sound they no longer resemble that of that original. At 20th level the EotB becomes immune to ability damage or drain on str and con, and when a mental ability score is reduced to 0 the EotB may still react to danger and fight, however they can’t do much else they no longer can distinguish between friend and foe, and will otherwise act as if sleep walking.