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Mangles
2012-09-24, 07:12 AM
Brick Builder



Brick Builder
{table=head]Level|BAB|Fort|Ref|Will|Special

1st|+0|+0|+2|+0|Brick Construction

2nd|+1|+0|+3|+0|Construct Minifig

3rd|+1|+1|+3|+1|Light Bricks

4th|+2|+1|+4|+1|Improve Minfig Construction

5th|+2|+1|+4|+1|Animate Minifig

6th|+3|+2|+5|+2|Construct Heroic Minifig

7th|+3|+2|+5|+2| Sound Bricks

8th|+4|+2|+6|+2|Improve Minifig Construction

9th|+4|+3|+6|+3|Quick Brick Construction

10th|+5|+3|+7|+3|Construct Heroic Minifig

11th|+5|+3|+7|+3|Power Bricks

12th|+6/+1|+4|+8|+4|Improve Minifig Construction

13th|+6/+1|+4|+8|+4|Awaken Minifig

14th|+7/+2|+4|+9|+4|Construct Heroic Minifig

15th|+7/+2|+5|+9|+5|Force Bricks

16th|+8/+3|+5|+10|+5|Improve Minifig Construction

17th|+8/+3|+5|+10|+5|Telekinetic Brick Construction

18th|+9/+4|+6|+11|+6|Construct Heroic Minifig

19th|+9/+4|+6|+11|+6|Soul Bricks

20th|+10/+5|+6|+12|+6|Body of Bricks, Masterful Minifig Construction
[/table]
Alignment: Any
Hit Die: 1d6
Starting Gold: 5d4x10

Class Skills:
Balance, Concentration, Craft, Disable Device, Knowledge (Architecture and Engineering), Profession, Search, Sleight Of Hand, Use Magic Device
Skill Points at 1st Level:(4 + Int modifier) ×4.
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armour Proficiency
A Brick Builder is proficient with all simple weapons, and light armour, as well as any Lego models they construct.

Brick Construction
Using a Craft(Lego) check, a Brick Builder can create any number of Lego models using the methods listed bellow. Should she wish to salvage a Lego model, she can gaining back the number of bricks used in its creation. This also allows her to modify and add to existing Lego models without penalty.

The Brick Builder can use another's Lego models with a successful disable device check. The DC is equal to 10 plus the level of the character who constructed the Lego model. To salvage the Lego model and keep the bricks, she uses the same check but the DC is 5 less.

In addition, she gets a bonus to her Craft(Lego) checks equal to her levels in this class.

The Difficulty Class for a saving throw against a Brick Builders Lego models is 10 + 1/2 the Brick Builder’s level + the Brick Builder’s Intelligence modifier.

Construct Minifig
The Brick Builder can create a fine construct called a Minifig. The Minfigs have hit dice equal to half the Brick Builder who created them and take 3 bricks to create. A Brick Builder can control a number of Minifigs, up to his Brick Builder level, as a move action, depending on the conditions a Brick Builder may need to make a concentration check to be able to control the Minifigs. Each Minifig controlled above the first adds +5 to any concentration check DC.

Light Bricks
A Brick Builder may now use Light Bricks during the construction of Lego models. Any elemental damage her models cause do 1d6 damage.

Improve Minfig Construction
At level 4 and again at levels 8, 12, 16 and 20, a Brick Builder may select one of the Minfig Improvements and apply it to all Minifigs they construct.

Animate Minifig
A Brick Builder can animate her Minifigs, giving them a semblance of life. Animated Minfigs will perform any task they are directed too by the Brick Builder without requiring control. To change the task, a Brick Builder must spend a move action to direct them in the new task. She may have up to half her Brick Builder level in Minifigs Animated at any time.

Construct Heroic Minifig
The Brick Builder can construct a Heroic Minifig. This Minifig is imbue with a portion of the power of a great hero. This hero doesn't have to have existed, it is the idea of this hero that powers the Minifig. The Minifig is considered a Cohort and has class levels equal to the characters level -5. Use the same character creation rules for the Heroic Minifig as you used to create the Brick Builder. The Brick Builder gets an additional Heroic Minfig at levels 10, 14 and 18.

Sound Bricks
A Brick Builder may now use Sound Bricks during the construction of Lego models. Any elemental damage her models cause also have a chance to cause deafness in a target for 3 rounds. A Fortitude Save

Quick Brick Construction
It now takes half as long to construct, modify or salvage a Lego model that the Brick Builder has created. In the case of Lego models that take a full round action or less, the action is reduced by one step.

Power Bricks
A Brick Builder may now use Power Bricks during the construction of Lego models. Any elemental damage her models cause do 2d6 damage and also have a chance to daze a target for 1 round. A will Save negates the daze effect. A successful will save means the target cannot be affected again for 24 hours.

Awaken Minifig
The Brick Builder can now truly give life to her Minfigs. This ability functions like the awaken spell but with no xp cost. Treat the Minifigs as trees for the purpose of the spell's effect. The Brick Builder can have a maximum of one quarter her brick builder levels in awakened Minifigs.

Force Bricks
A Brick Builder may now use force Bricks during the construction of Lego models. Any elemental damage she deals is affected as though it was dealt by a Ghost Touch weapon.

Telekinetic Brick Construction
The Brick Builder no longer needs to use her hands to construct Lego models. She can construct a Lego Model purely with her mind. Depending on the conditions a Brick Builder may need to make a concentration check to complete the construction of a Lego Model.

Soul Bricks
A Brick Builder may now use Soul Bricks during the construction of Lego models. Any elemental damage her models cause do 3d6 damage and also have a chance to kill a target. A Fortitude Save negates the death effect. A successful will save means the target cannot be affected again for 24 hours.

Body of Bricks
A Brick Builder rebuilds herself, literally becoming a Lego model herself. She keeps all her current traits and also gets the benefits of the Construct traits with none of the draw backs. In addition she can produce up to 10,000 regular bricks everyday from her body. Any unused bricks are not kept the next day. She gains the Augmented subtype.

Masterful Minifig Construction
A Brick Builder's Minifigs reach the height of construction. They now all have an additional Hit Dice or Class Level. As a swift action she can break herself apart, becoming a swarm of 10,000 Minifigs. She can resume her normal form as a standard action.


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Minifigs


Size/Type: Fine Construct
Hit Dice: 1d10 (5 hp)
Initiative: +1
Speed: 5 feet
Armor Class: 19, touch 19, flat-footed 18 (+8 size, +1 dex)
Base Attack/Grapple: 0/-19
Attack: Slam +5 str-based (1d2-3)
Full Attack: 2 Slams +5 str-based (1d2-3)
Space/Reach: ½ ft./0 ft.
Special Attacks:
Special Qualities: Brick Built
Saves: Fort 0, Ref +1, Will 0
Abilities: Str 5, Dex 13, Con —, Int 0, Wis 11, Cha 1
Skills: -
Feats: -
Enviroment: Houses
Organization: set (2-8) or bucket (any amount)
Challange Rating: 1/4
Treasure: 2 Bricks
Alignment: Always Neutral
Advancement: 1-20 HD (Fine Construct (http://www.d20srd.org/srd/typesSubtypes.htm#constructType))
Level Adjustment: —

Brick Built
Minifigs are constructed by bricks instead of the

Construction
Minifigs are constructed from 3 bricks per hit dice and requires 1 minutes work to create. Should they become damaged they can be repaired by their creator. This takes a Full round to complete and provokes attacks of opportunity. It costs 1 brick to repair the Minifig by 5 hp. A Minfig can be improved as its creator becomes more skilled, this takes 1 minute of work and requires 3 bricks per hit dice.

Improving Minifigs
When a Brick Builder gains Improved Minifig Construction, she may select one of the features bellow. All minifigs constructed by her have this ability in addition to their current abilities.

Castle: All minifigs receive DR 1/- and models have an extra point of hardness.

Knight: The bonuses from minifig weapons and armour are doubled.
Requires: Castle

Pirate: A pair of minifigs working in conjunction to reload a weapon may act as if there were 3 minifigs performing the reload function.

Captain: Can have an additional 2 awakened and 1 animated minifig.
Special: Must have the ability to animate or awaken a minifig before they can get the additional minifigs.
Requires: Pirate

Astronaut: Vehicular movement speed is doubled at no cost increase.

Spaceman: Vehicular construction only costs half as many bricks.
Requires: Astronaut

Civilian: Minifigs may consider a single skill a class skill with max ranks in it for their HD. The skill is chosen at the time this improvement is taken and cannot be changed.

Police Man: Minifigs gain a +4 bonus to their chosen skill. In addition they can take 10 with this skill even when rushed, threatened or distracted.
Requires: Civilian

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Items and Pieces


Bricks
A single gp can buy 10 Lego bricks which can be used in the construction of Lego models and Minifigs. Alternatively, 10 Lego bricks can also be used as a 2 pound bag of caltrops. In addition to regular bricks there are several other types of bricks available for construction. All brick abilities can be activated or deactivated as a swift action, although only one can be in use on any particular Lego model at any time.

{table=head]Brick|Cost
10 Regular|1gp
Light|20 gp
Sound|40 gp
Power|60 gp
Force |80 gp
Soul |100 gp
[/table]

- Light Bricks: These bricks give off illumination as a torch, this lasts for 1 minute/level in Brick Builder class. Should a weapon strike an enemy with an activated light brick, it deals fire damage equal to the brick builders elemental damage, and destroys the light brick.

- Sound: These bricks create a piercing screech, alerting users to the wielders presence. This lasts for 1 minute/level in Brick Builder class. Should a weapon strike an enemy with an activated sonic brick, it deals sonic damage equal to the brick builders elemental damage, and destroys the sonic brick. Any creature struck by a sonic brick has a -10 penalty to move silent and hide checks for 1 round/Brick Builder level.

- Power: These bricks can be used to power different models. A single brick can provide enough lasts for 10 minute/level in Brick Builder class. Should a weapon strike an enemy with an activated power brick, it deals electricity damage equal to the brick builders elemental damage, and destroys the power brick.

- Force: These bricks are infused with magic and can be used to overcome or provide damage reduction. Force bricks are always considered activated. When used in a weapon a force brick negates the first 2 points of any damage reduction and deals force damage equal to the brick builders elemental damage. This destroys the force brick. If used in the construction of an object or armour, they provide two points of hardness and Damage Reduction 2/-.

- Soul: The peak of brick production. Soul bricks are infused with a small portion of a souls energy. This allows them to provide unlimited energy to any model that requires it. Should a weapon strike an enemy with an activated soul brick, it deals true damage equal to the brick builders elemental damage, and destroys the soul brick.

Brick Separator - 50 gp - 1lb
Aids in the use of creating and salvaging Lego Models. It will reduce the time taken to salvage a Lego model by half. It is considered a masterwork tools and add +2 to Craft(Lego) checks and disable device checks to salvage Lego models.

Minifig Armour
Minfig Armour provides a Minifig with a natural armour bonus of +2. It takes 1 minute to create and outfit a Minifig with the Armour and takes a single brick to do so.

Minifig Weapons
Created from a single brick, these weapons improve one of a minifigs natural slam attacks as if it had increased in size. They can also modify the damage type to be piercing, slashing of bludgeoning. The weapons vary in size and shape and may be made to look like many normal weapons. It takes 1 minute to create a Minifig Weapon from a brick.

Ole Kirk's Bag of Bricks - 2000 gp
An essential item to most brick builders, this bag is a modified version of Heward's Handy Haversack. It allows any number of bricks stored inside to be retrieved as a swift action that does not provoke an attack of opportunity. The bag can hold an infinite amount of bricks within it, plus 10lbs of other items. These items cannot be above 1lb each and have to be searched for like they were stored in a regular backpack.


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Lego Models

Lego models are crafted using a Craft(Lego) check and can be salvaged using a successful Disable Device check. Lego models can provide one of three functions. They can be used in melee or ranged attacks, used in defence, can help with a particular skill, or be used to duplicate a feat.

Lego models also come in three different types. Portable, which is any model which can be carried by a single character. This includes weapons as well as many other devices. Stationary, which is any model which requires multiple characters or a vehicle to transport it. This includes houses as well as stationary siege weapons and everything in between. And Vehicular, which covers any model that is able to move under its own, or some sort of provided power.

The Craft DC required to create these Lego models is equal to 10 + (number of bricks/100). Unless otherwise stated, the Lego Models listed are made from regular bricks. Each Lego model weighs 1lb for every 100 bricks that make it up.

Types

Portable: The base of a small Lego model requires 300 bricks to create, and can have up to two functions attached to it. These models are easy to carry and wield. A portable model requires the use of a hand to function.

Stationary The base of these Lego Models requires 1,000 bricks to create. They can have up to 5 functions on a single model and any weapon functions have their damage dice increased in size twice and the crit modifier increased to x3. These models are unwieldy and may not wielded by a character smaller than Huge. Characters smaller than huge can still use any function of the model as long as it is fitted to the ground or a vehicle. They take up a the same space as a medium sized creature, often they have room for a single medium character to use them from inside.

Vehicular Vehicular Lego models have some sort of movement mode built into them and can also have up to two functions. The amount of bricks required for construction depends on the movement that this model has as well as how many creatures it can carry.

A Large vehicle model can carry a single medium creature and takes 10,000 bricks to create. Each size increase can carry double the amount of medium sized creatures and takes 10 times as many bricks to create. Each size increase also allows an additional function to be added to the model. The maximum size a model can be is Colossal. One medium spot must be left free for the driver to control the vehicle. From there he can operate any functions the vehicle has.

Ground based movement requires 100 bricks per 10 feet of movement speed. With a maximum movement speed of 40 feet. An extra 100 bricks per 10 feet give the vehicle a climb speed as well.

Swim speed that only allows for above water use requires 100 bricks per 10 feet of movement speed. With a maximum movement speed of 40 feet. An extra 100 bricks per 10 feet allow the vehicle to be submersible.

Fly speed requires 400 bricks 10 feet of movement speed. With a maximum movement speed of 40 feet. The model has average maneuverability.

Functions

Weapons: Lego Models can have a weapon function. During a successful attack a Lego Weapon deals 1d6 damage. This function takes 200 bricks to create. If this is a ranged weapon it has a range increment of 80 ft and its ammunition costs 1 Brick to create. The ammunition can be made out of any brick type and reloading the model takes a full round action. If it is a Melee weapon than up to 5 additional bricks can be added to the model of any brick type. These can be replaced using the same rules for reloading, and also takes a full round action to complete.

These base weapon models can be modified. The damage dice can be increased to 2d6 for an additional 300 bricks. The critical threat range can also be increased to 19-20/x2 for 200 bricks.

In addition on a ranged weapon, provisioning for Minifigs may be made. Seats with a wheel, cog and pully system may be attached to allow a Minifig to help with reloading. This costs 100 bricks and allows you to reduce the reload action by 1 step. From a full round action to a standard action, or from a standard action to a move action. Two such spots can be created on a ranged weapon, allowing up to two Minifigs to provide assistance.

Defence: The defence Lego models come in two distinct forms, Armour and Energy Resistance. The armour function may be added to models to increase their hardness. This also acts as damage reduction against attacks. For each point of hardness it costs an additional 100 bricks to create, up to a hardness of 5. A second set of the defence function can be added to continue increasing the hardness beyond 5 with the same cost.

Energy resistance can also be added to a Lego model. A single type of energy resistance 5 can be added at the cost of 100 bricks for cold, electricity or fire, or 200 bricks for sonic or acid. This can be increased up to a maximum of energy resistance 20 for a single energy type. A second energy resistance can be added to a model but takes up an additional function.

Skills:
A Lego model can be crafted to assist with a single skill check. The model acts as if it performing the Aid Another action and can have skill ranks equal to the creators levels in Brick Builder class in its chosen skill. This takes 500 bricks to create. These Lego models have can house a single power or soul brick. While activated, these bricks provide the model with a +3 bonus to its aid another check.

A Skill Lego Model can be modified to allow a Minifig to make the check. In this case the Minifig is actually doing work using the skill ranks from the model. This requires an additional 100 bricks to create, and still allows for the aid another action of this Lego model to function.

Feats:
Lego Models can duplicate a feat. This allows a model to bestow the use of that feat to the person using it. Any prerequisites for the feat must be held by the person using that model, except for prerequisite feats, which must also be duplicated by the Lego model. For each feat a model has, it requires 3000 bricks and takes a single function. A character can only benefit from each feat once. For example if two Lego models had the toughness feat, the character would only get the benefits from one of the two.

Mangles
2012-09-25, 09:16 AM
This class is a minion and crafting class. The Brick Builder uses the many Minifigs to power anything that she constructs. They can also easily provide the party with unique ways out of situations, constructing not only weapons but vehicles and other devices.

I have nearly completed the building rules for Lego Models. At this stage I need to finish the Defence model function and add in more bonuses for using the Power and Soul Bricks in different Lego Models.

Example contraption in progress.
Gargantuan Vehicular Model (40 feet Fly speed)
1x Balista (2d6 19-20/x2, move action reload)
1,002,600 Bricks

2x Large Balista turrets, mounted on vehicle (4d6 19-20 x3, move action reload.)
22000 bricks

1x Large Operations Unit
feats and skills.

So What does everyone think of the class.

Anecronwashere
2012-10-07, 04:56 AM
At first look this is a great class (and I am using it in a game to use as an army)
But I came up short due to 1 single line

"The Brick Builder can have a maximum of one quarter her brick builder levels in awakened Minifigs."

Having 4 Minifigs that act autonomously simply isn't worth it, no matter how many Bricks you put into them
4 lvl16 Heroic Minifigs, 4 Awakened Minifigs, 10 Animated Minifigs and IntMod Minifigs does not an Army make



I do like the capstone of 1 Classlevel on each Minifig, as it allows a specialization for them (giving a Prestidigitation spell to the Maid Minifig for instance) but the "Become 10,000 Minifigs" is either Overpowered or Useless, depending on whether or not they have a chance of hitting at all.

Also consider making the Heroic Minifigs based on Level, not Lego Builder level to allow for better multiclassing abilities, because at -5 they are going to struggle anyway, 6+ there isn't a point
And the ability is useless at Epic Level anyway, a lvl16 (20 (your Builder level) -5 +1 (capstone)) character is cannon fodder to a level21 character and it will never improve.


You should also consider making some feats, there is little distinguishing one Brick Builder from the other, but making some variants between Minifigs and some Feats and Feat Chains will make them very distinct from each other.



You should also consider this: A Ranged Weapon with a Move Action reload requires 2 Minifigs to reload it. So you can have:
-2 of your 8 Hero/Awakened Minifigs reloading for you
-use 2 of your 10 Animated Minifigs
-use a move action to command 2 of your IntMod Minifigs.


Honestly, apart from the thematic thing of using Lego, a better minion class would be Dread Necro because they have a much higher number of Minions of various levels and the ability to increase that cap even more.

Mangles
2012-10-07, 06:35 AM
Wow I got a reply. I didn't think anyone read this. I will finish up the construction abilities in short order.

To go through your queries:


Having 4 Minifigs that act autonomously simply isn't worth it, no matter how many Bricks you put into them
4 lvl16 Heroic Minifigs, 4 Awakened Minifigs, 10 Animated Minifigs and IntMod Minifigs does not an Army make

I didn't want to over extend the action economy of this class too much. Breaking action economy is a fantastic ability, and I thought with too many minifigs on the board at once, it would create a class who's turn takes 10 mins and he can achieve anything in it.

Also note that you can change your int mod minifigs that you have controlled at any time. So if you stop using the two on your bow, you could change to two that do something else. I changed it to level instead of int mod though. If you can make the concentration check it shouldn't matter. I will consider changing the animated/awakened and the level of the heroic, but not right at this moment.


"Become 10,000 Minifigs" is either Overpowered or Useless,

Its actually meant to be more flavour + situational escape rather than damage output, like a lot of core capstones. In addition you aren't actually 10,000 stated minifigs, you are a minifig swarm with all the swarm traits. This includes auto hitting your attack for whatever squares you are in. I might need to clarify this ability some more. I was thinking similar to the swarm shifter LA that undead can get.


Also consider making the Heroic Minifigs based on Level, not Lego Builder level

Your right. I'll change the scaling to go with level. Not sure about making it more than level -5 though. These guys could be any class. Some good ones are Artificer, Bard, Warlock. I can just see one of each, with the artificer giving some serious buffs to constructs, the bard also buffing, and the warlock is a great constant infinite poke damage. Hell if you took 4 warlocks you would get a huge damage increase, something like 32d6 or aprox 112 damage each round for ever, and they would be near impossible to strike with weapons due to their fine size.


You should also consider making some feats

I will. I didn't think anyone liked this project so I stopped before finishing it. It was a bit disheartening.


a better minion class would be Dread Necro

Probably. The idea is not to have an army of minifigures, but rather a gigantic lego flying tank powered by them. You could easily create a squadron of minifigs, but not an army. I will think on how to make a more balanced approach to the minifigs.

Also, thank you for critiquing this. Please argue with me about any of the points I have made above.

Anecronwashere
2012-10-07, 07:58 AM
If you are concerned about action economy why don't you simply employ this class feature:

Pile of bricks
In any one battle or area (area as defined as a circle 100ft in diameter) there may no be more than BuilderLevel * X Lego Models (Lego Models being any creation created through a Feature given by the Brick Builder class that costs 1 or more Bricks of any type). If any new Models try to join the area exceeding that limit they are automatically Deactivated

Then add onto the Minifig and the other models this feature:
Deactivate: The power source behind it's animation has left it temporarily. Only a creature with (Creator's Brick Building level) -4 may reactivate it
To Deactivate requires a Full Round action by the Creator or the current wielder (if it has been sabotaged by the disable device skill). This deactivates as many Models as the Deactivator wishes that are eligible targets (usually only those Adjacent to the BrickBuilder unless they have Telekinesis)
When deactivated it is perceived as dead in all possible ways but cannot be brought back to life by any spell. They cannot use their abilities or count as a Lego Model for the purposes of Pile of Bricks.
Reactivation is a Standard Action that Reactivates up too IntMod Lego Models


Deactivation is mostly so if a DM is playing an Evil Lego guy they can make a more extended boss fight by Reactivating reinforcements
or having some way of recouping losses between fights without returning to base


I'm typo g this on my phone so apologies for any typos. And sorry if the above abilities are longwinded, I havent gone through and edited out the redundant bits or made it more concise
When I wake up tomorrow I'll do another more detailed critique

And don't be disheartened by not getting reviews, sometimes even the best Homebrew can be missed here on Giant

EDIT: just flicking through randomly and read through Feats in the Model section:
The way it's read it can give an Epic Feat for 300 bricks. That is a bit OP when you get 100k bricks a day + 1 other level. Or even without Epic, taking every Metamagic Feat and Arcane Thesis for them too? For a few hundred GP? your wizard will love you.
300/feat, 10 bricks for 1 GP, means a feat is 30 gold pieces
I would suggest either a cap on the number of Feats any one person can have at any one time and a second

Anecronwashere
2012-10-07, 02:52 PM
Ok here is my overall critique. Note that this is my own opinion and others will likely have their own opinions as well.
Especially since someone else I know is using this class in a PbP game (or signed up to use it)

Okay starting off:
First thing I notice is the wide stretchy screen. Not enough to make me need to scroll but it's always good form to Spoil every picture for reading discretion

1/2 BAB and 1 Good save, this is not a Combat class at all, especially with the D6 Hit Die.
Which fits with the Minion role


Looking at the template there doesn't appear to be any dead levels (though I am wary of the Light/Sound/Power etc. Bricks) so that is a Plus.

Moving onto the skills I can see a thematic and game use for all the skills there except Use Rope. Why did you add it? Use Magic Device applies too, as Lego is innately non-magical though that can be explained a bit more.

Brick Construction
So you can make and deconstruct with no penalties, sounds alright.
Bonus to Craft = to level, also good. Though does Craft give any bonuses from having a really high score? Looking down in Models it doesn't look like it. It only gives a cap on the number of bricks used (which is somewhere in the thousands, limiting the bigger and more expensive options)

The Brick-Builder can salvage another's lego Model's with a Disable Device check, DC Brick-Builder's level. So a 10th level Brick Builder has a DC10? Or did you mean 10 + Brick builder's level. Because sinking one rank into Disable Device lets you pretty much auto-salvage any other Brick Builder's things.

Construct Minifig
3 Silver pieces for a Minifig *level
At levels 3-8 you will have a swarm of them, simply moving them from room to room would take minutes of commanding but you will never run out.
And since it's a +5 only when needing to make a Concentration check the Brick Builder will take control of the Action Economy with a swarm of 40+ Minifigs. Which (at level 5) cost 1.5 GP, so 60 gold.
There needs to be some sort of limit, a Hard cap (not a soft one, or one that only applies some of the time). Maybe 5 + 1/2 level?

Other Bricks:
Who would ever use a Light Brick in a weapon Or at all? 1d6 extra Fire damage is nothing, it's much easier to simply use them as inexpensive Torches or just never buy them at all
The same goes for Sonic and Power. Maybe not Power when there are things that require it to function.
Soul gets the same pass as Power in that there arent anything that needs power

Improve Minifig
Needs filling in

Animate Minifig:
Starts at 2, goes up to 10 by the end of the class, since they follow instructions they would best be used in repetitive tasks every round (like Reloading) but their lack of numbers makes Animated Minifigs valuable compared to the expendable Normal Minifigs
Either more of them, or make it a basic upgrade to the Minifig would be best (maybe an optional add-on that adds to their Pile of Bricks if you implement that feature onto them?)

Heroic Minifig:
-5 Character level is good, when having 4 Cohorts it can get OP if too close and useless if there isn't enough class levels to make it competitive
I do like the change to Character level instead of Brick Builder level

Quicken:
I am unsure of the standard times for making a Lego Model, but cutting it in half seems like a fine ability

Awaken:
5 Autonomous beings at any 1 time. Discounting your 5 Cohorts of course.
This number should probably be bumped up.

Telekinetic Is a good upgrade, letting you have LoS rather than Touch to assemble it

Body of Bricks:
Can you list the traits considered a positive and which are 'drawbacks'?
And 100,000 bricks a day is generating 10 Million GP of profit by selling off Soul Bricks. Maybe add an addendum that the bricks may only be used by you to create Lego Models and not sold off for money. And reduce the number of bricks produced (maybe also increase GP-Brick conversions and reduce some of the larger costs of Lego Items)

Masterful COnstruction
Please detail the Minifig Swarm the Builder can become. And I do like the +1 level.

Minifigs: What advancement do the little guys get for their HD increase? Construct traits? What level do they grow in size if they do at all

Minifig Armour/Weapons: Do they stack? Can one apply Minifig Armour twice to gain a +4 Nat Armour for 2 Bricks? or 2 Weapons increasing the size by 2?

Vehicle:
You do realize it requires a base 110 Craft check to make a basic Vehicle right? 10,000 /100 = 100. 100 + 10 = 110. And to increase it by 1 size adds 900 to the craft DC.
And even if it didn't, where would the Builder get upwards of 15k bricks for a good vehicle before lvl20?
And why is the vehicle speed stuck at 40ft? and Average maneuvering for the fliers

Weapons: 1 brick/shot is a little much. Maybe 1 brick /quiver? with the quiver having 10 shots in it

Skills: So it has max rank -3 -multiclassing? Right up until the Builder multiclasses or hits 20 they will have a full assortment of independent Skill-Minifigs running around doing the whole range of skill-assortments

Feats: 30gp +30gp/feat? Yes please. Especially when I hit lvl21 and get the prereq for Epic spells. Hellooo Bracers of Perfect Two-Weapon Fighting, Epic intelligence x10 and as much Toughness as I want

Mangles
2012-10-08, 07:45 AM
Moving onto the skills I can see a thematic and game use for all the skills there except Use Rope. Why did you add it? Use Magic Device applies too, as Lego is innately non-magical though that can be explained a bit more.


Use rope was added due to those tiny little ropes you used to get in the old Lego models. Mostly they have been phased out but you still see them in winches from time to time. I can really take or leave use rope as a skill in there so don't mind leaving it behind at all. That leaves 9 skills for a 4 + int class. Most people are going to have the majority maxed. That's not always a bad thing though.



Brick Construction
So you can make and deconstruct with no penalties, sounds alright.
Bonus to Craft = to level, also good. Though does Craft give any bonuses from having a really high score? Looking down in Models it doesn't look like it. It only gives a cap on the number of bricks used (which is somewhere in the thousands, limiting the bigger and more expensive options)


Even a portable device has a DC. Say you wanted to make a ranged weapon with the rapid reload feat and 2 minifig seats. It would cost 300+200+300+200 = 1000 bricks
That means it has a DC of 20 to create. I'm not saying this is a huge DC, but for a weapon that is viable to create at level 1, the bonus is nice.



The Brick-Builder can salvage another's lego Model's with a Disable Device check, DC Brick-Builder's level. So a 10th level Brick Builder has a DC10? Or did you mean 10 + Brick builder's level. Because sinking one rank into Disable Device lets you pretty much auto-salvage any other Brick Builder's things.

Yep mistake, fixed



Construct Minifig
3 Silver pieces for a Minifig *level
At levels 3-8 you will have a swarm of them, simply moving them from room to room would take minutes of commanding but you will never run out.
And since it's a +5 only when needing to make a Concentration check the Brick Builder will take control of the Action Economy with a swarm of 40+ Minifigs. Which (at level 5) cost 1.5 GP, so 60 gold.
There needs to be some sort of limit, a Hard cap (not a soft one, or one that only applies some of the time). Maybe 5 + 1/2 level?


The hard cap is there. They can only control a levels worth at once. It doesn't really matter about the uncontrolled ones, they are inert and just do nothing.



Other Bricks:
Who would ever use a Light Brick in a weapon Or at all? 1d6 extra Fire damage is nothing, it's much easier to simply use them as inexpensive Torches or just never buy them at all
The same goes for Sonic and Power. Maybe not Power when there are things that require it to function.
Soul gets the same pass as Power in that there arent anything that needs power

The damage does scale (albeit slowly) as you go up in level. Plus the status effects it can create are all staking. A fire arrow created from a light brick at level 20 does 3d6 fire damage, a chance to cause deafness in a target for 3 rounds. A Fortitude Save, chance to daze a target for 1 round. A will Save, a chance to kill a target. A Fortitude Save, and is considered a ghost touch weapon. For 20 gp. That's a lot for not much. In fact I am considering this may be too powerful.



Improve Minifig
Needs filling in

Yes it does. Working on this one is the most time consuming.



Animate Minifig:
Starts at 2, goes up to 10 by the end of the class, since they follow instructions they would best be used in repetitive tasks every round (like Reloading) but their lack of numbers makes Animated Minifigs valuable compared to the expendable Normal Minifigs
Either more of them, or make it a basic upgrade to the Minifig would be best (maybe an optional add-on that adds to their Pile of Bricks if you implement that feature onto them?)

This is a hard one. On one hand I feel that all your minifigs should have this. On the other, I think this ability has the most potential for abuse.



Heroic Minifig:
-5 Character level is good, when having 4 Cohorts it can get OP if too close and useless if there isn't enough class levels to make it competitive
I do like the change to Character level instead of Brick Builder level
Yeah brick builder level wasn't enough for multi-classing. It's like having a liability hung round your neck.



Awaken:
5 Autonomous beings at any 1 time. Discounting your 4 Cohorts of course.
This number should probably be bumped up.

This is similar to the Animate problem. I may have started too harsh on the ability, but it was to try and ensure my homebrew wasn't a win everything class. Expect both to get reviewed later, once I've finished the improvements.



Body of Bricks:
Can you list the traits considered a positive and which are 'drawbacks'?
And 100,000 bricks a day is generating 10 Million GP of profit by selling off Soul Bricks. Maybe add an addendum that the bricks may only be used by you to create Lego Models and not sold off for money. And reduce the number of bricks produced (maybe also increase GP-Brick conversions and reduce some of the larger costs of Lego Items)

Sure I could list what I think, but why not let the person who gets the ability decide. Also I will clarify, the bricks per day is regular bricks, not soul bricks. I'll also clarify in the OP.



Minifigs: What advancement do the little guys get for their HD increase? Construct traits? What level do they grow in size if they do at all

They already have construct traits, and minifigs don't grow in size. I haven't decided to do technic men or whatever they are called. Just sticking with minifigs for now. Any increase in hit dice gives them a construct hit die. All the info can be found on the SRD, but I will link it in the OP and here (http://www.d20srd.org/srd/typesSubtypes.htm#constructType)


Minifig Armour/Weapons: Do they stack? Can one apply Minifig Armour twice to gain a +4 Nat Armour for 2 Bricks? or 2 Weapons increasing the size by 2?

No they don't stack, but weapons and armour never have in D&D. Do I need to make that more clear. I thought it was clear enough.



Vehicle:
You do realize it requires a base 110 Craft check to make a basic Vehicle right? 10,000 /100 = 100. 100 + 10 = 110. And to increase it by 1 size adds 900 to the craft DC.
And even if it didn't, where would the Builder get upwards of 15k bricks for a good vehicle before lvl20?
And why is the vehicle speed stuck at 40ft? and Average maneuvering for the fliers


Yeah the DC is way to high here. Probably the cost too. Expect a review later on vehicle construction.


Weapons: 1 brick/shot is a little much. Maybe 1 brick /quiver? with the quiver having 10 shots in it

Actually 1 brick per shot is the same cost as the price for arrows. That is how I ended up pricing the regular bricks in the first place. Also see above for the power of the special bricks.


Skills: So it has max rank -3 -multiclassing? Right up until the Builder multiclasses or hits 20 they will have a full assortment of independent Skill-Minifigs running around doing the whole range of skill-assortments

Yes they could. If they were going to invest that heavily in the skills. I could limit it to physical ability only skills, but I think I'm going to let this one slide. The only way to limit this would be to make it only an Aid another check. I can do that but I don't feel this function needs the nerf. Am I wrong here?



Feats: 30gp +30gp/feat? Yes please. Especially when I hit lvl21 and get the prereq for Epic spells. Hellooo Bracers of Perfect Two-Weapon Fighting, Epic intelligence x10 and as much Toughness as I want

Each portable device can only have 2 functions. Each feat is a function. the best two weapon braces you can buy are Improved Two-Weapon Fighting. Sure you could have a vehicle with perfect two weapon fighting, but how are you using those feats while driving the vehicle. You can't even use the braces to get another model to have the prerequisite feats. I'm not saying the models are a perfect system, but with some minimal DM intervention I think the feat section works.

Mangles
2012-10-08, 07:47 AM
COMPLETED: The defence section of functions
Lot's of edits thanks to necron.
More discussion and ideas.

The Zoat
2012-10-08, 07:50 AM
I'm pretty interested in playtesting this.

Mangles
2012-10-08, 07:53 AM
I'd love to know how that works out for you, and any opinions you have on the class.

Hanuman
2012-10-08, 08:25 AM
I like the complicated aspect of this class, as well as how much creativity it affords the player, but I'm astounded that it doesn't utilize shapesand as a base mechanic.

Shapesand is an affordable item on it's own, the sandshaper is a good example of how to boost it's effect with class features and how to balance that.


Also, I'd like to see a builder Su power that turns any sundered object or part of, up to (5'x5'x5') into a brick version of itself that can be pocketed and placed anywhere else to it's original size and condition; minecraft à la mode.

Anecronwashere
2012-10-09, 12:31 AM
For the Feats: Ok, it's a bit better if they can only stack 2 feats, but something like Improved Toughness can be used multiple times and has no prerequisites. For a mere 45gp per feat I can get as many as I want to buy, making me Immune to damage through having so much of it. Except for maybe a few Ubercharger builds or the D2 Build that gets NI damage I can ignore it.

Construct Traits:

No Constitution score. (Doesn't apply except against harmful effects that work against CON)
Low-light vision.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality. (Can heal damage on their own but the other ways work too)
Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. (Not destroyed at 0, but immune to massive damage)
Since it was never alive, a construct cannot be raised or resurrected. (Ignored)
Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table.
Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
Proficient with no armor.
Constructs do not eat, sleep, or breathe. (Except when they want too)\
Only counts as a Construct when beneficial, Harmful spells must affect both (original type) and Construct to effect the Brick Builder

Those are the traits I'd adjust. Others may have a different opinion for various reasons.
But that's the point, unless you stat out what they get there will be arguments from Players and DMs about what exactly is a beneficial trait.

Hanuman
2012-10-09, 05:42 AM
I'd like to see a bag of tricks which produces lego figures.

Also I took that guys pokemon test.
http://www.dragonflycave.com/wpay/alakazam.gif (http://www.dragonflycave.com/newpay.aspx)

Anecronwashere
2012-10-09, 05:56 AM
A Bag of Tricks that makes Lego would be cool, but easily abused.
Simply take apart the summoned creature, put the bricks into another minion and repeat.

And there wouldn't be a variation between them as the Minifigs are the only minions right now.

I'm actually thinking of creating a PrC to this (and maybe an Epic PrC or Epic Destiny).
Based around certain sets, creating a Jedi model, or a Castle Builder (well, making buildings and rooms that can be stacked up together)

Mangles
2012-10-09, 07:18 AM
Fixed the feat stacking issue, sure you can still have more feats than you should, but at least now it is only 1 of each. Expect the next big update before this weekend. Until then just minor fixes as I find them.

Updates as requested to be completed in order of priority
The Improved Minifig feature.
Feats.
Fixing the vehicle construction rules.
More feats.

anything else you guys suggest in the mean time i will add to the list.
Thanks to your castle suggestion I might have an idea on how to fix the awaken/animated minifig debate. More on that idea later.

Jack_Simth
2012-10-13, 04:12 PM
anything else you guys suggest in the mean time i will add to the list.
Thanks to your castle suggestion I might have an idea on how to fix the awaken/animated minifig debate. More on that idea later.

Let's see... many things have saves, but no DC is listed.

The capstone lets you make a very large number of bricks... but you have bricks of different types, and it doesn't specify what types of bricks you produce.

900 regular bricks for a portable item that grants two feats (300 base for a portable item; two functions: one feat per function, each is 300 bricks), with a DC 19 craft check (1 per 100 bricks) , and weighs nine pounds (one pound per 100 bricks). Regular bricks only, and at a cost of 1 gp for 10 bricks (or 1 sp/brick), that's 90 gp for two arbitrary feats. Oh yes, and very little limit as to how many of them you can wear.
...
Feats are significantly more valuable than that, by a rather lot. Assuming they're all slotted in some manner, you can have some fourteen of these on you.

Mangles
2012-10-13, 05:26 PM
Let's see... many things have saves, but no DC is listed.


Its actually in the Brick Construction text.

The Difficulty Class for a saving throw against a Brick Builders Lego models is 10 + 1/2 the Brick Builder’s level + the Brick Builder’s Intelligence modifier.



The capstone lets you make a very large number of bricks... but you have bricks of different types, and it doesn't specify what types of bricks you produce.

True, toned down the amount of bricks due to a lot of concern and clarified that it is only regular bricks that it produces.



Feats are significantly more valuable than that, by a rather lot. Assuming they're all slotted in some manner, you can have some fourteen of these on you.


The feats have been the biggest sticking point it seems. The portable items now must be wielded in a hand to be used. Meaning if you use both hands and use all 4 functions as feats you can only gain 4 feats from this with no other functions. Also the feats can only stack on the models separately. Hopefully this is enough to make it worthwhile to take a feat function on a model doing something else, like a weapon model.

Mangles
2012-10-13, 05:27 PM
Improved minifig construction is now a feature!

The listing are in the minifig section of the model. Next up is feats, and maybe some more improved minifig constructions.

I think I covered the 4 most basic of lego themes well in the improved minifig feature.

Jack_Simth
2012-10-17, 07:01 AM
Its actually in the Brick Construction text.

The Difficulty Class for a saving throw against a Brick Builders Lego models is 10 + 1/2 the Brick Builder’s level + the Brick Builder’s Intelligence modifier.

Ah, so I just missed it; OK.


The feats have been the biggest sticking point it seems. The portable items now must be wielded in a hand to be used. Meaning if you use both hands and use all 4 functions as feats you can only gain 4 feats from this with no other functions. Also the feats can only stack on the models separately. Hopefully this is enough to make it worthwhile to take a feat function on a model doing something else, like a weapon model.
Consider a Cleric and a Builder in the same party.

The Builder buys 90 gp of bricks (900 bricks), and Builds a handheld item that grants Scribe Scroll and Brew Potion, which he then gives to the Cleric. He buys another 90 gp worth of bricks, and Builds a handheld item that grants Craft Wondrous Item and Craft Magic Arms & Armor. He then buys another 90 gp worth of bricks, and Builds a handheld item that grants Forge Ring and Craft Staff. He then buys another 60 gp worth of bricks, and Builds an item that grants Craft Wand.

For 330 gp, he's now handed the Cleric almost the entire item crafting line (Craft Construct requires both Craft Magic Arms & Armor and Craft Wondrous Item, so can't be done via Lego with handheld items). The Cleric need only use one at a time.

He could do the same with metamagic feats. Or Sudden Metamagic Feats (some of them, anyway). Or Martial Study / Martial Stance (Tome of Battle: Book of Nine Swords) feats. You can get some serious crazyness going on here at fairly low levels.

Perhaps if the feat components had to be made almost entirely out of Soul Bricks? Hmm...

Anecronwashere
2012-10-17, 07:13 AM
Why not set an Attunement time?
You have to spend an hour focusing on the Lego to use the Fuction (except for Weapons).
EDIT: Clearly this would only apply to Portables and Stationary that are wielded by a Huge or bigger character. Stationary Models that are set in the ground or a vehicle wouldn't need to be attuned.

It might not work on Crafting but that's a niche the BrickBuilder will be filling himself with ease.
(Maybe a feat letting a BrickBuilder use 10xBricks instead of GP to Craft nonLego and another to let BB count as having all spells and CL of a Wiz for the purposes of Crafting?)

Anecronwashere
2012-10-18, 06:42 AM
Perhaps if the feat components had to be made almost entirely out of Soul Bricks? Hmm...

That would work for prices but would also mean it is locked out until 19th level (when you can use SOul Bricks)

Sorry for the double, just thought Id point that bit out

Mangles
2012-10-18, 05:37 PM
So the issue is no longer feat stacking, but rather the price. I can work to fix that simply by increasing the amount of bricks required to create a feat function. It would increase the DC as well but that isn't really a bad thing.

So how much should it cost. Twice as much. Ten times as much. What would you pay for a feat you can only use when you wield an item?

I'll try work something out.

Anecronwashere
2012-10-18, 10:00 PM
300GP each? So it costs 630GP to make a 2Feat item.

Mangles
2012-10-20, 05:05 PM
300 gp is actually too low it turns out. The cost of a masterwork weapon is 300 gp and gives a slightly lesser bonus than the weapon focus feat. The flexibility of the feat should increase it more than the masterwork weapon cost. At this point I'll adjust it up to 300 but I don't see it staying so low.


Did people like the minifig improvements or were they a bit lack luster?

Anecronwashere
2012-10-20, 06:27 PM
They don't really seem like Bonuses that are THAT powerful or flavourful
Also you get 5/8 of them

You should bump them up in power more (Spaceman and Astronaut are ok, Civilian and Police are not)

Also don't just think of Increased Numbers, give each something special.
Like this:
Caveman: You have the caveman set. With it you can make a wider range of Minifigs
For an extra 3 Bricks you can add the Caveman template onto a Minifig.
Caveman is +Str, -Int, LA+1 and a few cool abilities.

Knight might give a Knight Template etc. but only 1 Template can be applied (except if you take Collector!)


I found a good rule of thumb for abilities in Homebrew is you get 1/4 to 1/2 of the abilities listed at level twenty from an Improved thing like that.