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View Full Version : How Many Disciplines are too many? (3.p)



rollforeigninit
2012-09-24, 08:33 PM
So I know it's called the book of 9 swords. I'm okay with it. It fails to mention any other weapons or limit disciplines to the said 9.

I have been slowly testing a Pathfinderized Swordsage (my favorite of the 3 classes in ToB) drawing inspiration from various sources to reforge Swordsage into a chassis that can be used in as many ways as anyone would like. This version of the Swordsage gets to pick any 6 disciplines at 1st level instead of having a set 6.

In that spirit, I'd like some opinions on what disciplines (if any) to add to the base 9. I like Sleeping Goddess from the Demented One but that's the only one I've toyed with. Also would like opinions on any Disciplines that might be merged or maybe overlap others too much. (If we can avoid a flame war, It'd be great.):smallbiggrin:

Manly Man
2012-09-24, 09:09 PM
There's one that basically turns you into a Looney Tunes character. Bonus points if your character has a speech impediment.

rollforeigninit
2012-09-24, 09:30 PM
I scared up the Age of Warriors thread. There's a LOT here. How did it all turn out? I don't have time to read it all to see what should be included.

eggs
2012-09-24, 10:50 PM
Just for reference, here (http://www.minmaxboards.com/index.php?topic=6265.0)'s the homebrew Martial Discipline Compendium. There are a lot of disciplines to choose from. Tempest Stormwind's Falling Star was probably the widest-used homebrew discipline I can think of, but it's disappeared.

I'm using ErrantX's Raging Storm (http://www.giantitp.com/forums/showthread.php?t=177063) and Closet Skeleton's Gentle Breeze (http://www.giantitp.com/forums/showthread.php?t=40885) on a Storm Sentry build in my current game. They're working very well, but there are enough complicating factors and weird bits of houserules and class modifications sticking out of the game that I can't really pretend it's a playtest.