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DrK
2012-09-25, 03:37 PM
The Campaign is set on the Inquisitorial Frigate "The Sin of Pride" under the command of the mildly puritanical Lord Inquisitor Tiberious Theocles of the Ordo Hereticus (the lord is a self-given title rather than his inquisitorial rank). The campaign will involve the party executing Inquisitor Tiberius's commands as he searches for corruption in the Calixian Sector.

The Original 16

1. What game system are you running

Dark Heresy - Rogue Trader - Deathwatch

2. What 'type' or variant of game will it be?

The game will begin on the Rogue Trader/Inquisitorial vessel the "Sin of Pride"

3. How many Players are you looking for?

I am looking for ~4 players. But each player will need a DH, DW and RT character.

4. What's the gaming medium?

On these forums, looking for at least once per day.

5. What is the characters' starting status (i.e. experience level)?

Dark Heresy - Rank 4 - 2500 XP
Rogue Trader - Rank 2- 2000XP
Deathwatch - Rank 2 - 4000XP

6. How much starting funds will the characters begin with?

Dark Heresy - 1500 thrones to equip your guy.
Deathwatch - obviously mission dependant
Rogue Trader - Equip you character with anything you deem suitable- but don't take the piss as I'll have a look at everything before the game begins. Anything I think is a bit too-much will either be removed (if excessive) or have to be rolled for (if just a little OTT)

7. Are there any particular character classes, professions, orders, etc. that you want.

A balanced party that will work.
For DH- you have to be a useful team
For RT- You have to be able to function and pilot a ship
For DW- You're marines, who cares (though avoid things like Black templars + librarians)

8. What races, subraces, species, etc. are allowed for your game?

DH - Disciples dark gods, inquisitor handbook & core
RT - Core & tracking down Battlefleet Korvonas
DW - Core only

9. By what method should Players generate their attributes/ability scores and Hit Points?

Standard methods. save that you can roll 11 sets of 2d10 and assign them to any of the 9 stats dropping the lowest 2.

If you roll a "1" on your wounds D5 count it as a "2".

10. Does your game use alignment? What are your restrictions, if so?

Don't be a mutant. Slightly corrupt, slightly insane is fine though. Lord Inquisitor Tiberius Theocles is a mild puritan and monodominant so would not accept obvious mutants working for him. While distrusting of psykers he accepts their use and just watches them closely for signs of corrupting influences.

11. Do you allow multi-classing, or have any particular rules in regards to it?

When taking alternate advances from Inquisitor's Handbook, you can leave after spending 1000 XP into wherever you would otherwise be.
And you're limited to only 1 "other package" so no Gun-metal types who also been into vaults and on the tyrantine cabal.

12. Will you be doing all of the die rolling during the course of the game?

Most dice rolling should be done in the IC thread in spoiler tags. Same as most normal games.
Some things like passive perception checks or initiative rolls I may make.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

All classes may, ''swap'' 1 characteristic progression rates. For instance, Arbites may gain a +5 to Toughness, Intelligence, or Ballistic Skill for 100 XP as a Simple characteristic advance. For example an Arbite may swap his BS and WS advance rates so simple BS costs 250XP and simple WS costs 100XP.


14. Is a character background required? If so, how big?

RT: For the Rogue Trader characters you should all have a short bio-explaining you're character and how they came to be Lord Inquisitor Tiberious's trusted acolytes and assigned to the Sin of Pride.

DH: Background explaining how you were plucked form obscurity and brought into Tiberious's service. None of the DH characters are actually senior enough to have spoken to the slightly insane Inquisitor directly but they may know the RT characters who probably are the ones that recruited them and pass on the directives from Tiberious.

DW: As basically a psychotic monk with no social skills (ah the life of a space marine) some background on any notable things you may have done would be good- such as why you were chosen for the Deathwatch And your basic personality and outlook.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

The DH teams will do a little of everything.
The DW teams will do mostly hack'n'slash as they are the marines.
The RT team will do more Roleplay, ship combat and "global strategy".

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

DH: Core, Inquisitor handbook, Disciples Dark Gods
DW: Core
RT: Core, Eye of the Storm, Battlefleet Koronus




The Warrant of Lord Theocles
The warrant for Lord Theocles came during the Forging of the Imperium after the destruction of the Heresy. His family has maintained the line for millenia always being cautious to maintain the status quo and serve the Imperium. With politics they received their warrant through the influence of the Ecclesiastical powers after compelling many senior Archbishops to assist them. This was paid back during the original Angevin Crusade to pacify the Calixis Sector. A crusade in which Drusus himself set foot upon the bridge of his ship, further honouring the glory of the Ecclesiarchy. His contacts in the Adeptus Mechanicus allowed him to seek their help and acquire the Sin of Pride for his further work. A task that he still plans to to keep quiet and using his front of other Rogue Traders for to keep his enemies from becoming aware of him.

History of The Warrant "The Forging" SP10 PF 8
"Stable line" SP 8 PF 6
"Ecclesiastical Bequest" SP 8 PF 6
"Angevin Crusade" SP 10 PF 4
"Adeptus Mechanicus" SP 10 PF 4
"Unknown" SP 10 PF 8




The Sin of Pride


The history of the Ship

The Sin of Pride founded in the holy shipyards of Mars in the 36M has seen over 4000 years of war and conflict. Serving in the Imperial fleet it was amongst the first to join the Calixis Crusade, is a veteran of the famed Angevin Crusade and was said to have been once boarded by Druss himself.
During M39 while part of the Segmentum Obscuris fleet the ship was damaged in a battle with unknown Xenos and drifted helplessly into the rifting, tearing warpstorms of Cinefus Maleficum. There the ship was reduced to a daemon infested hulk for over a thousand years. In the heart of the 40the Millenium it drifted to edge of the Maleficum and was salvaged and towed to the famed Lathe Worlds in the Calixis sector. There it was refitted and refurbished and then requisitioned by Lord Inquisitor Theocles to hunt down heretics and those who desire the Tyrant Star to continue its baleful influence.

The Ship is a modifed Endeavour class light cruiser. This one as partof the original crusades in the Calixis Sector was retrofitted with forward launch bays to supplement the powerful torpedo tubes. The endeavour class was a stopgap- heavier than a frigate, but not quite as well armed as battleship. It can however survive on its own, packing a powerful punch with the abty to travel for long distances. The Sin of Pride has been modifed according to the slightly mad Lord Theocles instructions with only officers allowed in the thin gothic palace on the stern housing the bridge, the navigator's quartend the Drusian shrine where the small Deathwatch contigent have made themselves at home.

Total:- SP 56 (76 due to Inquisition bonus) PF 36

The Sin of Pride
Endeavour Class Light Cruiser
Dimensions: 3.8km Long 0.5km abeam at the fins
Mass: ~ 22 megatonnes
Crew: ~67'500
Accel: 3.9 Gravities

{table]Speed|6|Maneuverability|+9
Detection|+20|Hull Integrity|60
Armour|20 (22 Prow)|Turret Rating|2
Space|58|SP|57
Population|100/100|Morale|101/101
Weapon Capacity|Port 1 Starboard 1 Prow 2||[/table]

{table=head]Component|Power|Space|SP|Notes
Available|60|58|76|
Angevin Crusade|-|-|3|+10 BS, -40 Silent Running, +10 Charm/Intimidate
Base Hull|-|-|57|
Jovian 2|-|12|0|
Strelov 2|12|12|-|
Warpsbane Hull|1|-|2|+10 to Navigation (Warp) tests, reroll Warp Encounters
Void Shield|5|1|-|
Command Bridge|3|2|1|+5 BS/+5 Command, chance to become unpowered
Vitae Pattern Life Sustainer|5|3|-|
Bilge-Rat Quarters|2|3|-|-3 Max Morale, reduce depressurization Population losses by 2
M-201.b Auspex Array|5|0|-|+5 Detection
||||
Voss-Pattern Torpedo Tube (Prow)|1|-|-|Strength 2 (12 plasma torpedos - 2d10+14, Crit 10, Rating +20, Term. Pen. 3, Speed 10, Range 60)
Hecutor Plasma Battery (Prow)|8|3|2|Strength 3, Damage 1d10+2, Crit 4, Range 11, rolls of 1 or 2 on Critical Hit chart affect 2 components
Archaeotech Prow Bay | 1 |- | -|Strength 2, Holds 8 (3 fighter, 3 bomber, 1 assault boat, 1 aeronautica
Stygies Macrocannon (Port)|4|3|1|Strength 3, dam 1d10+2, Crit 5, Range 5, Pen3
Stygies Macrocannon (Starboard)|4|3|1|Strength 3, dam 1d10+2, Crit 5, Range 5, Pen3
Reinforced Prow|0|3|1|+2 Prow Armour, +1d5 Ramming Damage
Pilot's Chamber|1|1|1|+2 to Attack Craft Rating
Small Craft Repair Deck|2|2|1|Chance to Recover Damaged Attack Craft
Cargo Hold and Lighter Bay|1|2|1|+50 Trade/Criminal Achievement Points, -3 Manuverability
Temple-Shrine to the God Emperor|1|1|1|+3 Max Morale, +100 Creed Achievement Points
Librarium Vault|1|1|1|+10 to Investigation Tests while Aboard
Drop Pod Launch Bay|1|3|2|+50 Military Achievement Points, Can Launch Drop Pods
Brig|1|1|1|+1 Max Morale, +5 to Intimidation Extended Actions, +25 Achievement Points when used
||||
Total Left|1|2|0|[/table][/QUOTE]

Traits/ Oddities and Past History:
Veteran of the Angevin Crusade (3SP)
Emperor's Crusader: Ships weapons get +10 to BS tests
Righteous Arrogance: Receive a -40 on silent running tests
Glorious Deeds: Crew gain +10% to charm/intimidate if the opponent know what ship they are from

Machine Spirit Oddity: (1d10)[6] Skittish: Fearful of another century in the grip of warp storms and abandoment it speed is 1 less in battle but reduces interstellar travel by 1d5 weeks.
Past history: (1d10)[9] Finance: The debts of influence and favours that Lord Theocles owes to the Tech Priests of the lathe worlds means that much of the power and prestige or profit that the crew acculmulate go to the lathe worlds. On the plus side it's always a safe place to dock. At least as long as the crew stay on the ship. Each endeavour grants 1 less profit factor but at the Lathe worlds you get +10% on upkeep/ acquisition tests relating to the ship




Could everyone please post their PC's in their first post and choose a colour. The post should look something like Intro's post here (http://www.giantitp.com/forums/showpost.php?p=11528580&postcount=28)

As far as I'm aware the the play list is the following:
{table=head]Player|RT|DH|DW
Caimheul|Seneschal|Arbitrator|Dark Angels Devastator
Starbin|Missionary|Assassin|Storm Wardens Assault Marine
Bluntpencil | Rogue Trader | Adept | Assault marine
[/table]

The Rogue Trader IC thread (http://www.giantitp.com/forums/showthread.php?p=11588450#post11588450)

Black Crusade thread
(http://www.giantitp.com/forums/showthread.php?t=258688)
The DH in character thread (http://www.giantitp.com/forums/showthread.php?p=11643160#post11643160)

Deathwatch IC thread (http://www.giantitp.com/forums/showthread.php?p=11807609#post11807609)

Out of Character Thread I (http://www.giantitp.com/forums/showthread.php?t=210549&page=1)

DrK
2012-09-25, 03:45 PM
The NPC Crew

Anastasia Xan'Tai : Navigator
Anastasia Xan'Tai
Origins path
Home World: Forge World
Birthright: Child of the Creed
Lure of the Void: Duty Bound: Humanity
Trials and Travails: Dark Voyage
Motivation: Prestige
Lineage of Renown: A Proud Heritage: Heir Apparent
Navigator Lineage: Nomadic Houses
Career: Navigator
Ship Role: Warp Guide
Age: 50
Hair: Black
Skin: Pale
Eyes: Black
Height: 1.8 meters
Wounds: 13/13
Fate points: 4/4
Insanity Points: 1
Corruption Points:

Characteristics

WS 26
BS 41
S 38
T 40
Ag 42
Int 57
Per 55
WP 44
Fel 35

Breakdown:

WS 34 - 5[Homeworld] -3 = 26
BS 35
S 38
T 40
Ag 42
Int 44 +5[Homeworld] +5[Advance] +3[Lure]
Per 44 +3[Homeworld]+3[Birthright] +5[Advance]
WP 44
Fel 35


Skills
Speak Language (High Gothic, Low Gothic) (Int)
Common Lore (Navis Nobilite) (Int)
Forbidden Lore (Navigators) (Int)
Forbidden Lore (Warp) +10 (Int)
Literacy (Int)
Logic (Int)
Navigation (Stellar, Warp) (Int)
Psyniscince (Per)
Scholaist Lore (Astromancy, Navis Nobilite) (Int)
Awareness (Per)


Talents
Navigator
Pistol Weapon Training (Universal)
Technical Knock
Unshakable Faith
Talented (Awareness)
Talented (Navigation (Warp))
Talented (Psyniscience)

Traits
Common Lore (Tech, Machine Cult) untrained Basic Skills
Credo Omnissiah: Technical Knock
Stranger to the Cult: -10 to Tests involving knowledge of Imperial Creed, -5 Fel interactions with Ecclesiarchy in formal settings
Lore of the Wanderer: Talented (Navigation(Warp))
A Taste for the Warp: Spend fate point to automatically suceed in using a Navigator power by 1d5 degrees of success with 5 counting as 0
Scorn of Dirt Dwellers: - 10 Fel dealing with locals of a planetary body


Ship's Role:
Warp Guide: +5 to Navigate (Warp) tests for purposes of traveling through the warp

Navigation Powers
The Lidless Stare
Tracks in the Stars

Navigation Mutations
Disturbing Grace: Unnatural Agility x2

Equipment
Best-Craftsmanship hellpistol
Best-Craftsmanship metal staff
Best-Craftsmanship Xeno-Mesh Armour
Emperor's tarot deck
silk headscarf
Nobilite robes
micro-bead

Advances:

Rank 1: 5000/5000
Awareness - 100 XP
Per (Simple) - 100 XP
Int (Simple) - 100 XP
A Proud Heritage: Heir Apparent - 100 XP
Trade (Astrographer) - 100 xp


Insanity/Mutation rolls:
Insanity: [roll0]
Mutation: [roll1]


Background:

Unlike the majority of house Xan'Tai, Anastasia had the grave misfortune of being born on a planet while her mother was in the middle of negotiating exchanging the services of the House's Navigators for repairs on the Forge World of Perinetus. As the oldest great-great-granddaughter of the ship's matriarch, the unfortunate nature of her birth was hidden from the rest of the House, as such information would be invaluable to her ancestor's enemies in the constant scheming and maneuvering for power within the House. Anastasia underwent the education of all navigators, that they were created by the God-Emperor himself, and as such it was their duty to serve those unfortunates lacking the Emperor's gift of the Third Eye. The danger of her origin coming to light lead to her mother giving her those assignments that would keep her away from the House's flotilla, ostentatiously to allow the relatively young navigator to develop her already formidable skills and bring honour to the House Xan'Tai. Her assignment as an assistant to the chief Navigator of the Sin of Pride was to be her last as a journeyman, although this was not known when the assignment began. While attempting to traverse what was considered a relatively calm section of the Warp, the ship was caught in the midst of a sudden Warp storm beset by immense forces while unspeakable creatures explored the edges of the Gellar field, seeking the tiniest of cracks to slip through. The chief Navigator struggled to find a some way to escape, instead only managing to drive himself completely insane from the visions his Third eye showed him. Even as he began madly gibbering, Anastasia took his place, effortlessly guiding the ship through the dangerous forces. This action became her Masterpiece, warranting the title of Master Navigator and the right to select her vessel. Anastasia Xan'Tai decided that continuing to aid the Inquisitor was an endeavor worthy of her time, more so than aiding the other lesser beings, and so the haughty Navigator continues to travel on the vessel.



Master Pilot Regias Von Haust
Master Pilot Regias Von Haust

Quick Bio:Brother to the Sin of Pride's Master Helmsman, Carnelia Von Haust, Regias shared a similar early life as the son of a noted admiral in the imperial navy. Having acquired a reputation as an expert pilot and commanding officer, he was appalled when the news erupted of his sister's scandal. Both for the offence against his sister and for the besmirching of the Von Haust family name, he has sworn vengeance against the family responsible for disgracing her, starting a feud that continues to this day.

He has also followed her to the Sin of Pride, determined not to let her out of his sight again. Thus far, his efforts to keep her out of trouble have proven ineffective at best. Even worse, she keeps on getting him implicated in her little scandals.

In person, Regias is usually far less stern and authoritative than his sister, coming across as the more personable of the siblings. His friendly and approachable manner makes him well-liked by his fighter crews, and his devotion to his duty and the imperial creed have won him the staunch support of the Ecclesiarchy. He does wish that he didn't keep having to confiscate picts of his sister from the pilots and crew. It gets a little embarrassing, and some are starting to whisper that he might be keeping them for himself.Statblock:Character Name: Master Pilot Regias Von Haust
Origin Path: Battlefleet -> In Service To The Throne (Born To Lead) -> Zealot (Favoured of the Faithful) -> A Product of Upbringing (Rivals) -> Prestige
Career Path: Void Master
Rank: 1 (5,000 XP)

Characteristics:

(Traded Willpower for Fellowship progression)
Weapon Skill: 37 ([25] + Roll [12])
Ballistic Skill: 41 ([25] + Roll [16])
Strength: 36 ([25] + Roll [11])
Toughness: 32 ([25] + Roll [15] - Born To Lead [3] - Favoured Of The Faithful [5])
Agility: 47 ([25] + Roll [17] + Advances [5])
Intelligence: 37 ([25] + Roll [12])
Perception: 32 ([25] + Roll [12] - Homeworld [5])
Willpower: 44 ([25] + Roll [14] + Homeworld [5])
Fellowship: 62 ([25] + Roll [18] + Homeworld [3] + Born to Lead [3] + Favoured Of The Faithful [5] + Rivals [3] + Advances [5])

Basic Skills:
Awareness (Per): 16
Barter (Fel): 31
Carouse (T): 16
Charm (Fel): 31
Climb (S): 18
Command (Fel): 72
Concealment (Ag): 24
Contortionist (Ag): 24
Deceive (Fel): 31
Disguise (Fel): 31
Dodge (Ag): 24
Evaluate (Int): 19
Gamble (Int): 19
Inquiry (Fel): 31
Intimidate (S): 18
Logic (Int): 19
Scrutiny (Per): 16
Search (Per): 16
Silent Move (Ag): 24
Swim (S): 18

Advanced Skills:
Common Lore (Imperial Navy) (Int): 47
Forbidden Lore (Xenos) (Int): 37
Literacy (Int): 37
Navigation (Stellar) (Int): 37
Pilot (Flyers) (Ag): 47
Pilot (Space Craft) (Ag): 67
Scholastic Lore (Astromancy) (Int): 37
Scholastic Lore (Tactica Imperialis) (Int): 37
Speak Language (Battlefleet War Cant) (Int): 37
Speak Language (Low Gothic) (Int): 37

Traits:
Officer on Deck: All Command tests at +5 while aboard a spacecraft.
Ship-Bound Fighter: Initiative -2 and double BS penalty for range while on a planet. Does not apply in enclosed spaces.
Void Accustomed: Immune to space travel sickness and zero- and low-gravity environments are not considered difficult terrain.

Talents:
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Nerves of Steel
Peer (Ecclesiarchy)
Rival (Nobility)
Talented (Command)
Talented (Pilot (Space Craft))

[b]Experience: 5,000/5,000

Rank 0 (4,500 - 4,999)
In Service To The Throne (Born To Lead) - 200xp
A Product of Upbringing (Rivals) - 100xp
Agility (Simple) - 100xp
Fellowship (Simple) - 100xp

Equipment:
Starting:


Corruption & Insanity:
Corruption Points: 0
Insanity Points: 0

Wounds:
Current: 8/8
Critical Damage: 0
Fatigue: 0/3

Fate: 3/3

Master Helmsman Carnelia Von Haust
Master Helmsman Carnelia Von Haust

Quick Bio:
Born into the Imperial Navy, Master Helmsman Cornelia Von Haust is the beloved daughter of a noted admiral. An absolute prodigy of a pilot and every bit the devout, upstanding officer she was expected to be, her career looked promising. Unfortunately, she just has a few... let's just call them bad habits, eh? Drink and other indulgences, let's say. Lots of other indulgences, actually, some of which involved whips and leather. She was very careful about keeping it all behind closed doors, but someone, somehow, found out. Lots of someones, actually, judging by all the different recordings he had.

Needless to say, this someone had demands, in exchange for keeping everything all hush-hush. A transfer to another ship was the first, which upset her father a little, but he could understand her wanting to make her own way. Other demands followed. Small things at first, growing steadily larger and more distasteful. Eventually she had enough - she was no one's toy (and being on the other end of those whips was much less exciting). She called his bluff and left. Turns out? He wasn't bluffing. Her reputation was quite thoroughly tarnished.

One rather hurried retirement later, and she was serving aboard the Sin of Pride. She's mended her ways after that little disaster, and her behaviour since has been exemplary. Except for that one little scandal a while back, which nobody will mention. And those rumours drifting about the lower decks about what she does in her off-duty hours. The large collection of whips probably doesn't help either. The pict recording that somebody uploaded to the noosphere a few months ago certainly didn't. Look, just ignore the scandal, alright? She's a damn good pilot.

She's poised, refined and dignified, acting every inch the imperial noblewoman. Her inability to keep it both in her pants and unrecorded persists, but she's firm in her conviction to never submit to anyone's control again.
Statblock:
Character Name: Master Helmsman Carnelia Von Haust
Origin Path: Battlefleet -> In Service to the Throne (Born to Lead) -> Duty Bound (Duty to Humanity) -> Press-Ganged -> Prestige
Career Path: Void Master
Rank: 1 (5,000 XP)

Characteristics:

Weapon Skill: 34 ([25] + Roll [9])
Ballistic Skill: 38 ([25] + Roll [13])
Strength: 32 ([25] + Roll [7])
Toughness: 30 ([25] + Roll [8] - Born To Lead [3])
Agility: 49 ([25] + Roll [19] + Advance [5])
Intelligence: 47 ([25] + Roll [16] + Duty to Humanity [3] + Born To Lead [3])
Perception: 35 ([25] + Roll [15] - Homeworld [5])
Willpower: 42 ([25] + Roll [12] + Homeworld [5])
Fellowship: 42 ([25] + Roll [14] + Homeworld [3])

Basic Skills:
Awareness (Per): 18
Barter (Fel): 21
Carouse (T): 15
Charm (Fel): 21
Climb (S): 16
Command (Fel): 42
Concealment (Ag): 25
Contortionist (Ag): 25
Deceive (Fel): 21
Disguise (Fel): 21
Dodge (Ag): 25
Evaluate (Int): 24
Gamble (Int): 24
Inquiry (Fel): 21
Intimidate (S): 16
Logic (Int): 24
Scrutiny (Per): 35
Search (Per): 18
Silent Move (Ag): 25
Swim (S): 16

Advanced Skills:
Common lore (Imperial Navy) (Int): 57
Common lore (War) (Int): 47
Forbidden Lore (Xenos) (Int): 47
Literacy (Int): 47
Navigation (Stellar) (Int): 47
Pilot (Flyers) (Ag): 49
Pilot (Space Craft) (Ag): 79
Scholastic Lore (Astromancy) (Int): 47
Scholastic Lore (Tactica Imperialis) (Int): 47
Speak Language (Battlefleet War Cant) (Int): 47
Speak Language (Low Gothic) (Int): 47
Trade (Voidfarer) (Int): 47

Traits:
Officer on Deck: All Command tests at +5 while aboard a spacecraft.
Ship-Bound Fighter: Initiative -2 and double BS penalty for range while on a planet. Does not apply in enclosed spaces.
Void Accustomed: Immune to space travel sickness and zero- and low-gravity environments are not considered difficult terrain.
Jealous Freedom: Willpower test to avoid reacting violently at the prospect of imprisonment or loss of freedom.

Talents:
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Nerves of Steel
Talented (Pilot (Space Craft)

Experience: 5,000/5,000

Rank 0 (4,500 - 4,999)
Born to Lead - 200xp
Agility (Simple) - 100xp
Scrutiny - 100xp
Trade (Voidfarer) - 100xp

Equipment:
Starting:
Best Craftsmanship Mono Sword
Best Craftsmanship Hand Cannon
Guard Flak Armour
Micro-Bead
Void Suit
Blessed Ship Token
Re-Breather
Imperial Navy Uniform
Amasec (2 Bottles)
Pict Recorder
Vox Caster

Corruption & Insanity:
Corruption Points:
Insanity Points:

Wounds:
Current: 9/9
Critical Damage: 0
Fatigue: 0/3

Fate: 4/4

Chief Gunner Cort Relden
Chief Gunner Cort Relden

Quick Bio:
Born on a fortress world set to guard the Screaming Maw, he was a violent and troubled youth. His world had seen only small incursions in recent times, the Daemons and cultists seeming to have almost given up. This was not enough for him, driven by his thirst for violence and his burning hatred for the enemies of man, he signed on to a crusade as a gunner. Since then, he has dutifully served with the imperial navy, steadily working his way up to the rank of Master of Ordnance.

After a disastrous mutiny by the lower ranks, lead by infiltrators from the pirate group they was pursuing, he was left stranded in an escape pod. He was fortunate enough to be recovered, but the perceived failure and his advanced age lead to his forced retirement from the navy. Unwilling to cease the violence that is his life's work, he signed on to the Sin of Pride.

By this point he is old, bitter and full of hate. He grumbles frequently and watches with rest of the crew with a paranoid glance, but will follow orders with impeccable discipline.
Statblock:Character Name: Chief Gunner Cort Relden
Origin Path: Fortress World -> Stubjack -> Crusade (Call To War) -> The Hand of War -> Vengeance
Career Path: Arch-Militant
Rank: 1 (5,000 XP)

Characteristics:

Weapon Skill: 33 ([25] + Roll [8])
Ballistic Skill: 70 ([25] + Roll [20] + Homeworld [5] + Stubjack [5] + Call To War [5] + Advances [10])
Strength: 35 ([25] + Roll [10])
Toughness: 35 ([25] + Roll [10])
Agility: 36 ([25] + Roll [11])
Intelligence: 31 ([25] + Roll [11] - Homeworld [5])
Perception: 38 ([25] + Roll [13])
Willpower: 44 ([25] + Roll [14] + Homeworld [5])
Fellowship: 29 ([25] + Roll [14] - Homeworld [5] - Stubjack [5])

Basic Skills:
Awareness (Per): 19
Barter (Fel): 15
Carouse (T): 18
Charm (Fel): 15
Climb (S): 18
Command (Fel): 15
Concealment (Ag): 18
Contortionist (Ag): 18
Deceive (Fel): 15
Disguise (Fel): 15
Dodge (Ag): 36
Evaluate (Int): 16
Gamble (Int): 16
Inquiry (Fel): 15
Intimidate (S): 45
Logic (Int): 16
Scrutiny (Per): 19
Search (Per): 19
Silent Move (Ag): 18
Swim (S): 18

Advanced Skills:
Common Lore (War) (Int): 41
Secret Tongue (Military) (Int): 41
Scholastic Lore (Tactica Imperialis) (Int): 31
Speak Language (Low Gothic) (Int): 31

Traits:
Constant Combat Training: Social interaction tests at -5 regarding non-combat topics.

Talents:
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Heavy Weapon Training (Launcher)
Hatred (Chaos)
Hatred (Mutineers)
Hatred (Void Pirates)
Hatred (Xeno Sympathisers)
Nerves Of Steel
Peer (Military)
Quick Draw
Sound Constitution

Experience: 5,000/5,000

Rank 0 (4,500 - 4,999)
Crusade: Call to War - 150xp
Ballistic Skill (Simple) - 100xp
Ballistic Skill (Intermediate) - 250xp
Equipment:
Starting:
Good Craftsmanship Hellgun
Good Craftsmanship Mono Sword
Micro-Bead
Void Suit
Enforcer Light Carapace
Bolt Shell Keepsake
Medikit
Manacles
Arms Coffer
Corruption & Insanity:
Corruption Points: 0
Insanity Points: 7

Wounds:
Current: 13/13
Critical Damage: 0
Fatigue: 0/3

Fate: 3/3

DrK
2012-09-25, 03:48 PM
Reserved for any useful things you guys may need or want.

Could you all please post your character sheets as your first posts.
How much XP have I given you in the various systems?

Tome
2012-09-25, 05:27 PM
Speech: "Bold red."
Thoughts: Italic red.

Enginseer Prime Victris Alverse Explorator

Description
Dressed in the standard red robes of a Techpriest, though he endeavours to keep his in a far cleaner state than most Adepts, his form seems relatively unaugmented. Three Mechadendrites ruin this illusion, one on each shoulder and a third, ending in a manipulator claw, mounted on his lower back which he tends to lean on when otherwise distracted.

His youthful face usually bears a nervous smile, his messy fringe of blonde hair falling over his eyes - themselves one of his few visible augmetics, expertly crafted to seem indistinguishable from the real thing at a casual glance. Aside from the eyes, the only other augmetics visible on his face are a fine tracery of circuitry around the left ear, his Vox Implant.

His mannerisms are shy and nervous, and he generally seems uncomfortable in social situations, though strangely he never seems to go out of his way to avoid them. On his own, or when distracted by a task more suited to his abilities, he seems far more confident and displays a propensity to engage in long, rambling discourses on his favourites topics, regardless of whether anyone is actually listening or even present.

Background

Born on the Forge World of Belacane, Victris was groomed as a Techpriest from an early age. His sharp mind and logical nature attracted the personal favour of one of the higher ranking Magos, Magos Oratin, who began to groom Victris as either a heir or an assistant - to this day Victris is never sure which. However, Victris' insistent curiosity and opposition to certain elements of cult dogma, particularly those relating to non-cult members, eventually drove a wedge between him and his mentor, leading to his eventual fall from favour.

Finding himself distanced from his peers due to his falling out and deviant philosophy, Victris found his talents being wasted, pushed into almost menial make-work tasks, most of them an exercise in futility. Frustrated at being kept from what he saw as his duty to help the common throngs of humanity, he resolved to leave his world behind for the stars, where he hoped he would find more freedom from what he felt was the insular, self-destructive philosophy shared by the rest of the Forge. He soon signed on with a Rogue Trader looking for additional Enginseers, leaving Belacane behind.

Since then, Victris has travelled the void on a variety of vessels, proving his skills to the wider Cult Mechanicus and rising in rank. Only one incident, a terrible event in which a Gellar field failed mid-transit and exposed the the entire ship to the warp, mars his recollection of the years since. Although it was that self-same incident, and his actions to lead the repair of the Gellar field even as the rest of the crew fought off the marauding horrors of the warp, that led to his most recent promotion and position of Enginseer Prime aboard the Sin of Pride.

Character Name: Victris Alverse
Origin Path: Forge World -> Savant -> Duty Bound (Duty to Humanity) -> Dark Voyage -> Prestige
Career Path: Explorator
Rank: 2 (7,500 XP)

Characteristics:

(Traded Strength for Fellowship progression)
Weapon Skill: 29 ([25] + Roll [9] + Homeworld [-5])
Ballistic Skill: 36 ([25] + Roll [11])
Strength: 34 ([25] + Roll [9])
Toughness: 40 ([25] + Roll [13] + Savant [-3] + Simple [5])
Agility: 34 ([25] + Roll [9])
Intelligence: 79 ([25] + Roll [20] + Homeworld [5] + Fit For Purpose [3] + Savant [3] + Duty to Humanity [3] + Advances [20])
Perception: 34 ([25] + Roll [9])
Willpower: 36 ([25] + Roll [11])
Fellowship: 40 ([25] + Roll [15])

Basic Skills:
Awareness (Per):17
Barter (Fel): 20
Carouse (T): 20
Charm (Fel): 20
Climb (S): 17
Command (Fel): 20
Common Lore (Machine Cult) (Int): 79
Common Lore (Tech) (Int): 79
Concealment (Ag): 17
Contortionist (Ag): 17
Deceive (Fel): 20
Disguise (Fel): 20
Dodge (Ag): 17
Evaluate (Int): 39
Gamble (Int): 39
Inquiry (Fel): 20
Intimidate (S): 17
Logic (Int): 89
Scrutiny (Per): 17
Search (Per): 17
Silent Move (Ag): 17
Swim (S): 17

Advanced Skills:
Forbidden Lore (Archeotech) (Int): 79
Forbidden Lore (Adeptus Mechanicus) (Int): 79
Forbidden Lore (The Warp) (Int): 79
Literacy (Int): 79
Medicae (Int): 79
Secret Tongue (Tech) (Int): 79
Speak Language (Explorator Binary) (Int): 79
Speak Language (Low Gothic) (Int): 79
Speak Language (Tech Lingua) (Int): 79
Tech-Use (Int): 89
Trade (Armourer) (Int): 79
Trade (Technomat) (Int): 79

Traits:
Stranger to the Cult: -10 on tests regarding knowledge of the Imperial Creed, -5 on Fellowship tests to interact with the Ecclesiarchy in a formal setting.
Duty to Humanity: -1 Starting Profit Factor
Mechanicus Implants

Talents:
Autosanguine
Basic Weapon Training (Universal)
Binary Chatter
Logis Implant
Mechadendrite Use (Utility)
Melee Weapon Training (Universal)
Talented (Tech-Use)
Technical Knock
Total Recall

Experience: 7,500/7,500

Rank 0 (4,500 - 4,999)
Mechadendrite Use (Utility) - 500 xp

Rank 1 (5,000 - 6,999)
Autosanguine - 200 xp
Secret Tongue (Tech) - 100 xp
Trade (Armourer) - 100 xp
Int (Simple) - 100 xp
Int (Intermediate) - 250 xp
Int (Trained) - 500 xp
Int (Expert) - 750 xp

Rank 2
Medicae - 200xp
Binary Chatter - 200xp
Toughness (Simple) - 100xp

Equipment:
Starting:
Boltgun
Best-Craftsmanship Shock Staff
Enforcer Light Carapace
Multikey
Void Suit
Injector
Sacred Unguents
Micro-Bead
Combi-Tool
Dataslate
Servo-Skull Familiar

Additional:
Good-Craftsmanship Augur Array
Calculus Logi Upgrade
Manipulator Mechadendrite
Memorance Implant
Good-Craftsmanship Mind Impulse Unit
Optical Mechadendrite
Utility Mechadendrite
Vox Implant

Corruption & Insanity:
Corruption Points: 0
Insanity Points: 2

Wounds:
Current: 12/12
Critical Damage: 0
Fatigue: 0/3 (Int): 43

Fate: 2/2

Sergeant Lilitas Imperial Guardswoman

Description
Lilitas is a towering figure with a muscular build, her tanned skin dotted with the scars of countless near-and not so near-misses. Short blonde hair pokes from under her helmet and her face seems perpetually locked in a scowl. Her facial features are hard and angular, with one particularly large scar crossing a nose that has obviously been broken more than a few times.

She wears her carapace, painted in dark grey urban camo, at virtually all times. A laspistol and chainsword are holstered on each side of her hip and a grenade launcher is strapped to her back next to a pack that usually contains what few personal possessions she bothers to keep.

When she speaks, it tends to be in a deep growl unless addressing her superiors or members of the Ecclesiarchy. To them, she shows the upmost respect and formality.

Background
Lilitas was raised in the Schola Progenium, her parents' identities erased from all records. Even Lilitas knows nothing of them, not even the family name they left for her, but she doesn't mind (or so she says to herself). If she was quicker to anger than the other children, well, it certainly wasn't due to a lingering sense of betrayal over what she certainly doesn't view as her parental abandonment. Just like her fierce faith in the Emperor couldn't possibly derive from a need to believe that whatever reason keeps her from knowing about her missing parents is a good reason.

Her upbringing has given her a strong faith in the God Emperor, and driving urge to do His work - typically in the form of ventilating the skull of whatever heretic, mutant or Xeno He so sees fit to place in her path. For a time she trained to join the Adepta Sororitas, but reconsidered after realising that they spent far too long praying, and not enough time smiting the enemies of mankind for her tastes. Her training as a Guardswoman was far more productive, and she graduated straight into the Guard.

Since then, she has fought on a score of different worlds, against a slew of different foes. Her aggressive nature found a focus in battle, and a check in the discipline of the Guard. Her skills were considerable, but her lack of leadership ability rendered her unsuitable for promotion to sergeant. She was put up for Stormtrooper training instead, her superiors being loathe to waste her talents. However before her training could begin, for reasons entirely unknown to her, she was transferred to the Sin of Pride under Inquisitorial mandate. She has continued to serve to the best of her abilities, but privately wishes to return to return to her career in the Guard. Or, at the very least, receive an explanation. But the discipline drilled into her, and her origins, leave her loathe to actually express such.

Character Name: Sergeant Lilitas
Homeworld/Origin: Schola Progenium
Career Path: Guardsman
Divination: "There are no Civilians in the battle for survival."
Rank: 5 - Veteran (4,850 XP)

Characteristics:

(Traded Perception for Willpower progression)
Weapon Skill: 41 ([20] + Roll [16] + Advances [5])
Ballistic Skill: 46 ([20] + Roll [16] + Advances [10])
Strength: 40 ([20] + Roll [15] + Advances [5])
Toughness: 40 ([20] + Roll [13] + Divination [2] + Advances [5])
Agility: 42 ([20] + Roll [12] +Advances [10])
Intelligence: 31 ([20] + Roll [11])
Perception: 32 ([20] + Roll [12])
Willpower: 32 ([20] + Roll [12])
Fellowship: 28 ([20] + Roll [8])

Basic Skills:
Awareness (Per): 32
Barter (Fel): 14
Carouse (T): 20
Charm (Fel): 14
Climb (S): 40
Command (Fel): 14
Common Lore (Administratum) (Int): 15
Common Lore (Ecclesiarchy) (Int): 15
Common Lore (Imperial Creed) (Int): 15
Common Lore (Imperium) (Int): 15
Common Lore (War) (Int): 15
Concealment (Ag): 21
Contortionist (Ag): 21
Deceive (Fel): 14
Disguise (Fel): 14
Dodge (Ag): 52
Evaluate (Int): 15
Gamble (Int): 15
Inquiry (Fel): 14
Intimidate (S): 50
Logic (Int): 15
Scholastic Lore (Philosophy) (Int): 15
Scrutiny (Per): 16
Search (Per): 16
Silent Move (Ag): 21
Swim (S): 40

Advanced Skills:
Drive (Ground Vehicle) (Ag): 42
Literacy (Int): 31
Pilot (Military Craft) (Ag): 42
Secret Tongue (Acolyte) (Int): 31
Secret Tongue (Military) (Int): 31
Speak Language (High Gothic) (Int): 31
Speak Language (Low Gothic) (Int): 31

Traits:
Sheltered Upbringing: -10 on Charm/Command/Deceive/Scrutiny tests when dealing with the worst examples of humanity.
Tempered Will: Very Hard Willpower tests only inflict a -20 penalty.

Talents:
Ambidextrous
Basic Weapon Training (Flame)
Basic Weapon Training (Las)
Basic Weapon Training (Launcher)
Basic Weapon Training (SP)
Crushing Blow
Melee Weapon Training (Chain)
Melee Weapon Training (Primitive)
Pistol Weapon Training (Las)
Pistol Weapon Training (SP)
Quick Draw
Rapid Reload
Resistance (Fear)
Step Aside
Sure Strike
Swift Attack
True Grit
Two-Weapon Wielder (Ballistic)
Two-Weapon Wielder (Melee)
Unshakable Faith

Experience: 4,850/4,850

Rank 1 (0 - 499)
Weapon Skill (Simple) - 100
Ballistic Skill (Simple) - 100
Strength (Simple) - 100
Awareness - 100
Swim - 100

Rank 2 (500 - 999)
Dodge - 100
Basic Weapon Training (Launcher) - 100
Quick Draw - 100
Two-Weapon Wielder (Ballistic) - 200

Rank 3 (1,000 - 1,999)
Ballistic Skill (Intermediate) - 250
Toughness (Simple) - 250
Rapid Reload - 100
Ambidextrous - 200
Swift Attack - 200

Rank 4 (2,000 - 2,999)
Crushing Blow - 200
Melee Weapon Training (Chain) - 100
Two-Weapon Wielder (Melee) - 200
Basic Weapon Training (Flame) - 100 xp
Intimidate - 100 xp
Secret Tongue (Acolyte) - 100 xp
Sure Strike - 200

Rank 5 (3,000 - 5,999)
Elite Advance: Unshakable Faith - 200xp
Resistance (Fear) - 100xp
Dodge +10 -100xp
Intimidate +10 - 100xp
Agility (Simple) - 250xp
Agility (Intermediate) - 500xp
Step Aside - 100xp
Climb - 200xp
Pilot (Military Craft) - 100xp
Secret Tongue (Military) - 100xp
True Grit - 100xp


Equipment:
D'Laku Crusade-Pattern Hellgun
Exterminator
Hellpistol
Additional Hellgun Capacitors x2
Overcharge Pack x1
Grenade Launcher
Frag Grenade x12
Chainsword
Knife
Enforcer Light Carapace
Street Clothes
Re-Breather
Photo-Visor
Microbead
Backpack
1 week Corpse Starch Rations
Imperial Infantryman's Uplifting Primer
Dog tags
128 Thrones

Corruption & Insanity:
Corruption Points: 1
Insanity Points: 8

Wounds:
Current: 11/11
Critical Damage: 0
Fatigue: 0/4

Fate: 3/3

Wishlist:
Ballistic Skill (Trained) - 500 xp
Ballistic Skill (Expert) - 750xp
Weapon Skill (Intermediate) - 250 xp
Weapon Skill (Trained) - 500 xp
Weapon Skill (Expert) - 750xp
Strength (Intermediate) - 250xp
Strength (Trained) - 250xp
Ciphers (War Cant) - 100xp
Common Lore (Imperial Guard) - 100xp
Secret Tongue (Military) - 100xp
Drive (Ground Vehicle) +10 - 100xp
Drive (Ground Vehicle) +20 - 100xp
Pilot (Military Craft) - 100xp
Pilot (Military Craft) +10 - 100xp
Pilot (Military Craft) +20 - 100xp
Navigation (Surface) - 100xp
Navigation (Surface) +10 - 100xp
Crippling Strike - 100xp
Die Hard - 100xp
True Grit - 100xp
Iron Jaw - 200xp
Demolition - 100xp
Climb - 200xp
Bulging Biceps - 100xp
Heavy Weapons Training (SP) - 200xp
Arms Master - 100xp
Pistol Weapon Training (Bolt) - 100xp

Wolf Scout Ivar Space Wolf Devastator

Description
As a Wolf Scout, Ivar typically garbs himself in his own personal set of Scout armour, customised over long years of use. While he may have repainted it for his service in the Deathwatch, the various trophies and talismans he adorns it with are still ever present. The most noticeable of these is the belt of thunderwolf hide he wears at his waist, and the necklace made from it's teeth, though there are innumerable others, all trophies of notable kills he has made.

The man himself has the bearing and pronounced canines of an experienced son of Russ. His skin is worn and leathery, due both to the Canis Helix and the centuries he has spent hunting across the most hostile planets in the galaxy. His hair, now completely gray, is kept short by the standards of his fellow Space Wolves, and his face relatively clean shaven, though numerous braids holding minor trophies and charms dot the scraggly mess. His eyes, constantly surveying his surroundings, now resemble those of a wolf.

In temperament he seems friendly to most, showing the gregarious nature his chapter is known for, but when pushed or on the hunt he becomes cold and merciless, sacrificing cheer for brutal efficiency. He is proud of his skills as a hunter and as a marksman, and does not tolerate any mockery of them. In particular, he has grown to detest the association that his skills have with the inexperienced neophytes of other chapters.

Background
A veteran Wolf Scout, Ivar has served his Legion Chapter for centuries. Were it not for his solitary nature and fiercely predatory approach to combat, he would be considered a Long Fang by now. Instead, he has spent those years since his days as a Blood Claw practising the more subtle arts of war. Alone, or in loose groups with other Wolf Scouts, he has tracked, hunted, ambushed, outflanked and assassinated the enemies of man from one end of the galaxy to another and endured the most hostile of environments.

His recent hunts have not been as fulfilling as they once were, however. It has been years since he felt that a quarry tested his skills, and he fears that he may have grown rusty. It was for this reason that he requested that he be the one to serve his chapter's due to the Deathwatch, in the hopes of finding more challenging targets.

Character Name: Ivar
Chapter: Space Wolves
Specialty Wolf Scout [Devastator]
Demeanors: Calculating, The Sons of Russ
Rank: 2 (19,400 XP)
Renown: 21

Power Armour: MKVI Corvus Pattern
History:
-MK7 Elements (Helmet)
-A Fury Like Lightning (+5 Agility, +1 Initiative)

Characteristics:

Willpower traded for Ballistic Skill Progression.
Weapon Skill: 39 ([30] + Roll [9])
Ballistic Skill: 62 ([30] + Roll [17] + Advances [15])
Strength: 41 ([30] + Roll [11])
Toughness: 50 ([30] + Roll [15] + Advances [5])
Agility: 59 ([30] + Roll [14] + Advances [10] + Speciality [5])
Intelligence: 43 ([30] + Roll [13])
Perception: 59 ([30] + Roll [19] + Chapter [5] + Advances [5])
Willpower: 41 ([30] + Roll [11])
Fellowship: 38 ([30] + Roll [8] + Chapter [5] - Speciality [5])

Basic Skills:
Awareness (Per): 62
Barter (Fel): 19
Carouse (T): 25
Charm (Fel): 19
Climb (S): 41
Command (Fel): 19
Concealment (Ag): 59
Contortionist (Ag): 29
Deceive (Fel): 19
Disguise (Fel): 19
Dodge (Ag): 59
Evaluate (Int): 21
Gamble (Int): 21
Inquiry (Fel): 19
Intimidate (S): 41
Logic (Int): 21
Scrutiny (Per): 29
Search (Per): 59
Silent Move (Ag): 69
Swim (S): 41

Advanced Skills:
Common Lore (Adeptus Astartes) (Int): 43
Common Lore (Deathwatch) (Int): 43
Common Lore (Imperium) (Int): 43
Ciphers (Chapter Runes) (Int): 43
Drive (Ground Vehicles) (Ag): 59
Forbidden Lore (Xenos) (Int): 43
Literacy (Int): 43
Navigation (Surface) (Int): 43
Scholastic Lore (Codex Astartes) (Int): 43
Shadowing (Ag): 59
Speak Language (High Gothic) (Int): 43
Speak Language (Low Gothic) (Int): 43
Survival (Int): 43
Tactics (Recon and Stealth) (Int): 43
Tracking (Int): 63
Wrangling (Int): 43

Traits:
Behind Enemy Lines
Unnatural Strength (x2)
Unnatural Toughness (x2)

Solo Mode Abilities:
Burst of Speed
Feat of Strength
Wolf Senses

Talents:
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Counterattack
Deadeye Shot
Deathwatch Training
Heightened Senses (Hearing, Sight, Smell)
Killing Strike
Mighty Shot
Nerves of Steel
Patient Hunter
Quick Draw
Resistance (Psychic Powers)
Signature Wargear ('Stalker' Pattern Boltgun & Stalker Rounds)
Talented (Silent Move)
True Grit
Unarmed Master
Unarmed Warrior

Experience: 19,400/19,400


Rank 0
Deed: Canis Salient: Stealth Operations - 300
Ballistic Skill (Simple) - 200
Mighty Shot - 500

Rank 1
Agility (Simple) - 200
Agility (Intermediate) - 500
Ballistic Skill (Intermediate) - 500
Ballistic Skill (Trained) - 1000
Perception (Simple) - 200
Toughness (Simple) - 500
Tracking +10 - 200
Tracking +20 - 200
Search - 400
Swim - 200
Wrangling - 100

Rank 2
Elite Advance: Wolf Scout Advanced Speciality - 200
Survival - 200
Deadeye Shot - 500
Patient Hunter - 1000
Signature Wargear - 500

Wishlist
Rank 2
Greater Follower (Fenrisian Wolf) - 1500
Command 300

Rank 3
Evaluate - 400
Signature Wargear (Master) - 1000
Target Selection - 500
Crack Shot - 500
Demolition - 400
Scrutiny - 400
Rapid Reload - 300
Awareness +10 - 300

Rank 4
Marksman - 500
Storm of Iron - 500
Bolter Drill - 800
Sudden Attack - 1500
Ballistic Skill (Expert) 1500
Rapid Reaction - 500

Rank 5
Dodge +10 - 500
Sharpshooter - 600
Evaluate +10 - 400
Awareness +20 - 800
Hip Shooting - 500
Fellowship (Simple) - 750
Tactics (Recon and Stealth) +10 - 400
Tactics (Recon and Stealth) +20 - 600
Perception (Intermediate) - 500

Rank 6
Last Man Standing - 500
Agility (Trained) - 1000
Agility (Expert) - 1500
Perception (Trained) - 1000
Concealment +10 800

Rank 7
Fearless - 1000
Signature Wargear (Hero) - 1500
Eye of Vengeance - 1000
Evaluate +20 - 400
Silent Move +10 800
Shadowing +10 800

Rank 8 5750/5000
Dodge +20 - 600
Perception (Expert) - 1500
Concealment +20 1000
Shadowing +20 1000
Silent Move +20 1000

Equipment:
'Stalker' Pattern Boltgun
Stalker Rounds
Astartes Heavy Bolter
Backpack Ammo Supply
Astartes MKVI 'Corvus' Power Armour
Astartes Scout Armour
'Stalker' Pattern Silenced Bolt Pistol
3x Astartes Frag Grenades
3x Astartes Krak Grenades
Astartes Combat Knife
Repair Cement
Totem of the Sun Wolf

Preferred Requisitions:
00 - Deathwatch Scout Armour (Rites of Battle)
00 - 'Fenris' Pattern Wolf Helm (Rites of Battle)
20 - Camo-Cloak (Rites of Battle)
05 - Stummer
10 - Red-Dot Laser Sight
10 - Great Wolf Pelt (First Founding)

Corruption & Insanity:
Corruption Points: 0
Insanity Points: 0

Wounds:
Current: 20/20
Critical Damage: 0
Fatigue: 0/10

Fate: 3/3

Warp Seer Sid Miles Human Psyker
Description:Sid acts like he's perpetually stoned. While he does occasionally dabble in narcotics, he usually just high on life (or the warp). He comes across as friendly, easy going sort of fellow, and for the most part he is. Which means plenty of folks underestimate Sid. Not many of them get a second chance though.

Living among the heretics, criminals and scum of the galaxy has given Sid a serious edge, and a bit of a talent for being a lying, cheating, backstabbing son of a grot if he needs to be. On his own, he's happy to fade into the background, stare at the warp and just space out. But he doesn't like pressure, he doesn't like anyone telling him what to do and he seriously doesn't like being pushed around. When someone gets in Sid's face, he knows how to push back, either with his wits or with a whole heap of telekinetic overkill.

His ultimate goal is apotheosis, ascension into a Daemon Prince. The temptation of an eternity to just chill out in the warp is too strong for Sid to resist and it's one of the few things that can get Sid up and motivated. He's infatuated with the warp but has yet to commit to a god, though he's leaning towards throwing his lot in with Slaanesh - all of his favourite vices, you know?

Background: Sid has always been pretty chill. So chill, in fact, that before he was even an adolescent the arbites had already arrested him several times for possession of illegal narcotics. None of it stuck though. Whether by luck, or by actually being innocent, he never seemed to have anything on him when they came by to pick him up. Nowadays he can't even remember if there was anything for the arbites to find, or if he was just high on life. But either way, it pushed him into back alleys and shady places, places where you don't see many arbites.

He emerged as a wyrd in his teens, and didn't think much of being shipped off to Terra for whatever the feth they do to psykers there. So he went underground. Fell in with a bad crowd, but that's okay. These chaos dudes are cool. They don't bug him much if he just does the psyker thing every so often. Leaves him with a whole lotta time to experiment, see all the wonders of the Warp. And the Warp? Has a whole lotta wonders. Better than any drug he's ever tried. He fething loves the Warp, it's so goddamn beautiful. He could, like, just stare at it for hours.

Name: Sid Miles
Race: Human
Archetype: Psyker
Pride: Devotion
Disgrace: Betrayal
Motivation: Ascendancy

Characteristics:

Weapon Skill: 31 ([25] + Roll [6])
Ballistic Skill: 33 ([25] + Roll [8])
Strength: 24 ([25] + Roll [4] - Pride [5])
Toughness: 37 ([25] + Roll [12])
Agility: 35 ([25] + Roll [10])
Intelligence: 35 ([25] + Roll [10])
Perception: 36 ([25] + Roll [11])
Willpower: 61 ([25] + Roll [16] + Archetype [5] + Pride [5] + Motivation [5] + Advance [5])
Fellowship: 34 ([25] + Roll [9])

Infamy: 24
Corruption: 8

Skills:
Awareness (Per): 36
Common Lore (Adeptus Astra Telepathica) (Int): 35
Common Lore (Imperial Creed) (Int): 35
Deceive (Fel): 34
Dodge (Ag): 35
Forbidden Lore (Psykers) (Int): 35
Intimidate (Will): 61
Linguistics (Low Gothic) (Int): 35
Psyniscience (Per): 36
Trade (Chymist) (Int): 35

Traits:
The Quick And The Dead: Gain a +2 bonus to Initiative rolls.
Chaos Psyker: Gain Psy Rating 3 and 1d5 Corruption.

Talents:
Jaded
Unremarkable
Warp Sense
Weapon Training (Las)
Weapon Training (Primary)

Psy Rating: 4
Strength: Unbound
Powers:
Telepathy
-Thought Sending
-Mind Probe
-Delude
-Compel
Telekinesis
-Mind Over Matter
-Force Bolt
-Force Storm
-Telekinetic Shield
-Precision Telekinesis

Experience: 2,500/2,500
Psy Rating 4 - 750xp
Willpower (Simple) - 250xp
Psychic Power (Compel) - 100xp
Psychic Power (Force Bolt) - 200xp
Psychic Power (Force Storm) - 350xp
Psychic Power (Precision Telekinesis) - 100xp
Psychic Power (Telekinetic Shield) - 200xp
Deceive (Known) - 200xp
Unremarkable 250xp

Equipment:
Starting:
Common Craftsmanship Laspistol
Good Craftsmanship Sword
Flak Cloak
Psy-Focus
Dataslate filled with "arcane lore"

Additional:
Best Craftsmanship Guard Flak Armour (Makes him seem trustworthy and honest, +5 Deceive)
Good Craftsmanship Disguise Kit
Common Craftsmanship Refractor Field
Poor Craftsmanship Warp Staff (Does not block phenomena on a 33 or 66)


Wounds:
Current: 8/8
Critical Damage: 0
Fatigue: 0/3

EDIT By my count, if you exclude the starting xp, 1850xp for DH, 500xp for RT and 1,600xp for DW.

Caimheul
2012-09-25, 07:30 PM
Colour: Gray

DH Arbitrator Praetus Herran

Description:
Praetus looks the stereotypical arbite shock trooper, broad shouldered and slightly intimidating. A furrow cut through one cheek by a bullet only serves to enhance his appearance as a dumb line trooper, however his eyes are a bit too quick and intelligent.
Background:

Of the billions and billions of people born on Malfi, Praetus was among the luckier, as he born into arguably the best equipped, best organized, and largest gang on the planet: the Adeptus Arbites. His mother is a member of the Verispex Squads, responsible for analyzing crime scenes, while his father is a Chastener, extracting information and confessions from prisoners. He grew up in the precinct, alongside the other children of Arbites, learning the basics of law enforcement. This not only helped the Arbites keep their numbers up, but it protected the children from being kidnapped or killed by the various gangs. Praetus's natural athletic abilities on the scrumball pitch led him to be earmarked for the Shock Troops, primarily responsible for breaking up riots, queue wars, and being among the first into any dangerous situations. Praetus was content with his lot, enforcing the Emperor's justice and defending the peace, however fate had something else in store for him. During one of the frequent anti-riot activities, Praetus stumbled across a body in an alley just off one of the major streets. The body was torn to shreds, the cuts across it did not seem to be made by any knife Praetus had ever encountered, and the victim's heart seemed to be missing. Despite this, his superiors wanted to rule the death a result of the riot, a simple case of one hiver killing another in the confusion, but that didn't feel right to Praetus. He started spending his off hours investigating the matter, digging through files to try to find a weapon that could have created such wounds, which caused him to draw Inquisitorial attention. Now he hopes to eventually hunt down the perpetrator, but in the meanwhile he enjoys helping to enforce the Emperor's judgment across the Imperium.
Crunch:
Character Name: Praetus Herran
Homeworld: Hive World
Career Path: Arbitrator
Rank: Investigator
Background package: Calixian Pattern Killings
Divination: "Violence Solves Everything." +3 Weapon Skill
Quirk: Bullet Wound Scar
Hive Class: Middle Hive
Gender: Male Build: Brawny Height: 1.75m Weight: 80kg
Skin Colour: Tan Hair Colour: Mousy Eye Colour: Grey
Age: 25

Characteristics:
WS 12 + 20 +13 = 45
BS 7 + 20 + = 27
S 10 + 20 + = 30
T 12 + 15 + 5 = 32
Ag 15 + 20 + = 35
Int 8 + 20 + 5 = 33
Per 13 + 20 + 5 = 38
WP 8 + 20 + 5 = 33
Fel 10 + 25 + 5 = 40


Skills:
Speak Language (Hive Dialect, Low Gothic) (Int)
Secret Tongue (Acolyte, Gutter)
Literacy (Int)
Common Lore (Adeptus Arbites, Imperium, Underworld) (Int)
Inquiry +20 (Fel) [includes Talented]
Scrutiny +10 (Per)
Dodge +10 (Ag)
Interrogation +10 (WP)
Awareness +10 (Per)
Intimidate +10 (S)
Search +10 (Per)
Ciphers (Underworld) (Int)
Charm +10 (Fel)
Deceive (Fel)
Tracking (Int)

Talents:
Melee Weapon Training (Primitive, Shock)
Basic Weapon Training (SP)
Pistol Training (Las)
Quick Draw
Talented (Inquiry)
Peer (Adeptus Arbites)
Disarm
Rapid Reload
Crushing Blow
Sure Strike
Combat Master
Swift Attack
Sprint
Heightened Senses (Sight, Hearing)



Traits:
Accustomed to Crowds
-Crowds do not count as Difficult Terrain, when Running of Charging through a dense crowd, no Ag penlty to keep their feet
Caves of Steel
-Tech-Use (Int) is a Basic Skill
Hivebound
- -10 to all Survival (Int), and when out of a "proper hab" -5 Int
Wary
-+1 bonus to Initiative

Equipment:
Starting wealth: 1500
Sold Equipment: shotgun, club, brass knuckles, knife, mesh vest, 3 doses stimm, Injector
Total: 1645

Purchased Equipment: Cost

Armor:
-Hax-Orthlack MKII Magistratum Combat Carapace AP 5 All, built in respirator,
comm-bead, and photo-visor.: 1100
-Ballistic Cloth Surcoat: +1 AP to Body & Arms

Head: AP 5 / 9
Body: AP 10
Left Arm: AP 10
Right Arm: AP 6
Legs: AP 5 / 9

Weapons:
-Good Bolo Knife [Melee|2d5 R|Pen 2]: 150
- Lathe-Pattern Power Maul, can switch settings as free action
(Low Power) | Melee | 1d10-1 I | Pen 0| Shocking
(High Power) | Melee | 1d10+5 I | Pen 5| Power Field, +5 Parry
-Synford-Pattern LockShield [Melee|1d10 I|Defensive| +4 AP Body, Left arm, and Head or Legs]
-Mars Pattern Mark IV Command Laspistol [70m|s/2|1d10+3 E|Clip: 15|Full|Reliable, Accurate]: 150
Red-Dot Sight: 50
-Vox Legi-pattern Arbites Combat Shotgun[30m|s/2|1d10+9|Clip:14|2Full (1 Full for single shell|Reliable, Scatter]: 400

Ammo:
-2 charge packs (pistol)
-Shotgun Shells x60
-Blazer Shells x7 (Range 15|Changes damage type to Energy and gives shotgun the Flame and Primitive qualities)

Gear:
-Good Quality Uniform
-Arbitrator ID
-Chrono
-Flask of Amasec
-Manacles

Remaining:43 Thrones

Advances:
The Calixian Pattern Killings (200 xp)
Trooper (0-499):
T +5 = 100 xp
Int +5 = 100 xp
WS +10 = 350 xp

Enforcer (500-999):
Inquiry +10 = 100xp
Scrutiny = 100xp
Melee Weapon Training(Shock)= 100xp
Peer(Adeptus Arbites) = 100xp
Common Lore(Underworld) = 100 xp

Regulator (1000-1999):
Dodge = 100 xp
Interogation = 100xp
Awareness = 100xp
Disarm = 100xp
WP+5 = 250xp
Intimidate = 100 xp
Search = 100 xp
Sound Constitutionx1 = 100xp

Investigator (2000-2999):
Sound Constitutionx2 = 200xp
Ciphers(underworld) = 100xp
Secret Tongue (Acolyte) = 200xp
Pistol Training (Las) = 100xp
Sound Constitution = 100xp
Rapid Reload = 100xp
Crushing Blow = 300xp

Arbitrator (3000-5999):
Sure Strike = 100xp
Combat Master = 200xp
Fellowship (Simple) = 250xp
Swift Attack = 300xp
Charm = 100xp
Search +10 = 100xp
Charm +10 = 100xp
Deceive = 100xp
Interrogation +10 = 100xp
Dodge +10 = 100xp
Intimidate +10 =100xp
Awareness+10 -100xp
Scrutiny+10 - 100xp
Secret Tongue - Gutter - 100xp
Tracking - 100xp
Sprint - 200xp
Heightened Senses (Sight) - 100xp
Heightened Senses (Hearing) - 100xp


Wounds: 15 (8 Hive + 3 roll + 4 Sound Constitution)
Insanity: 11
Corruption: 4
Fate points: 1
XP:5150/5150
Remaining XP: 0



RT Seneschal Holt Orthesian, Master of Whispers

Description: Holt has found that cultivating the appearance of an Administratum Adept leads people to be at ease around him. To this end, he has a tendency to hunch forward, with ink stains on his hands and robes. His pale appearance is the result of years spent studying in schola, and his prematurely white hair, wrinkled face, and wizened hands make many assume he is much older than his thirty years. Beneath his robes is a body stitched with the scars that caused his appearance, however he is rather fastidious about keeping them concealed.
Background:
Holt Orthesian's childhood was fairly typical of one born on a shrine world to middle class parents, attending schola, and seemingly on the way towards a successful career in the Ecclesiarchy. He soaked up knowledge like a sponge, causing everyone to believe he was destined for the upper echelons of the priesthood. However, he had a dark secret that led to his downfall. He had an obsession that despite everything he could not stop feeding.
While the other students were diligently studying the Imperium's many saints, Holt would dig up any scrap of knowledge he could find in the schola's forbidden archives concerning archeotech, the occult, and xenos. His thirst for knowledge didn't end at what was allowed, and he was fortunate that the instructors only caught him sneaking into the archives and not with the materials he had been studying. Instead of being turned over to the Inquisition, he was simply expelled. Now in disgrace, Holt did the only thing he could and signed on with the first rogue trader headed off planet. He should have waited for a later ship.
After emerging from the warp, the ship was beset by Dark Eldar pirates and most of the crew was taken prisoner. Holt was one of these unfortunates. Despite his exceptional memory, Holt has no clue how long he spent in their torture chambers, yet can recall every incision, every injection, and everything he underwent. His faith in the Emperor kept him alive, reciting scripture from cover to cover during every session. Eventually his prayers were answered as when the pirates attempted to raid the Sin of Pride. During the ensuing battle, Holt was able to work his way free, and launch an escape pod. He views his rescue as the work of the Emperor, leading him to where he was supposed to be.


Crunch:
Character Name: Holt Orthesian
Origin Path: Imperial World - Savant - Chosen - Dark Voyage - Knowledge (Knowledge is Life, Life is Knowledge)
Career Path: Seneschal
Rank: 2
Gender: Male Build: Slender Height: 1.75m Weight: 65kg
Skin Colour: Porcelain Hair Colour: White Eye Colour: Blue
Age: 30

Characteristics:
WS 7 + 25 + = 32
BS 9 + 25 + = 34
S 9 + 25 + = 34
T 8 + 25 - 3 = 30
Ag 9 + 25 + = 34
Int 13 + 25 + 18 = 56
Per 10 + 25 + 5 = 40
WP 9 + 25 + 3 = 37
Fel 15 + 25 + 15 = 55

Trained Skills:
Awareness (Per): 40
Barter +10 (Fel): 65
Charm (Fel): 55
Commerce +10 (Fel): 65
Common Lore (Underworld, Administratum) (Int): 56
Deceive (Fel): 55
Dodge (Ag): 34
Evaluate (Int): 56
Forbidden Lore (Xenos, Archeotech) (Int): 51
Inquiry (Fel): 55
Literacy (Int): 56
Logic (Int): 56
Scholastic Lore (Cryptology, Legend, Occult, Bureaucracy) (Int): 56
Scrutiny (Per): 40
Secret Tongue (Rogue Traders, Administratum) (Int): 56
Security (Ag): 34
Speak Language (Low Gothic, Trader's Cant) (Int): 56
Tech-Use: (Int): 56


Talents:
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Total Recall

Traits:
Blessed Ignorance
[-5 on Forbidden Lore Tests]
Hagiography
[Common Lore (Imperial Creed, Imperium, War) untrained Basic Skills]
Liturgical Familiarity
[Literacy & Speak Language (High Gothic) as untrained Basic Skills]
Xenophile
[+10 Fel when dealing with alien races or cultures, -5 to WP involving alien artifacts and psychic powers]

Advances:
Knowledge is Life, Life is Knowledge (+3 Int) + extra Scholastic Lore = 500 xp
Int Advances x3 = 850 xp
Per Advances x1 = 100 xp
Fel Advances x2 = 350 xp
Awareness = 100 xp
Charm = 100 xp
Dodge = 100 xp
Secret Tongue(Rogue Traders) = 100 xp
Security = 100 xp
Sound Constitution x1 = 200xp
Scrutiny = 200 xp
Tech-Use = 200 xp
Commerce +10 = 200 xp
Barter +10 = 200 xp
Fellowship (Trained) = 500 xp
Secret Tongue (Administratum) = 200 xp
Scholastic Lore (Bureaucracy) = 200 xp
Common Lore (Administratum) = 200 xp


Equipment:

Armor: Xeno-mesh Armour + Mesh Cowl (AP 3 All|2.5 kg)

Weapons:
Inferno Pistol (10m|s|2d10+8 E|Pen 13|Clip 3|Full)
Best Hellgun (110m|s/3|1d10+4 E|Pen 7|Clip 30| 2Full)
-Red-Dot laser sight
-Melee Attachment

Ammo:
Backpack Fuel Pack (Melta) (Clip 80|25kg)
Charge Pack (Basic) x3

Gear:
Autoquill
Dataslate
Micro-bead
Multikey
Two sets of robes
Synskin
Chrono
Cameleoline cloak


Wounds: 9 (6 Imperial World + 2 roll + 1 SC)
Fate points: 3
Insanity: 5
XP:8100
Remaining XP: 100

Devastator Seim Helitis, Devastator of the Raptors Chapter (WIP)

Character Name: Seim Helitis
Chapter: Raptors
Speciality: Deathwatch Devestator
Rank: 1
Renown: 23 (Respected)
Power Armour History: Hero's Shame (+5 BS & WS, -10 Command Checks)
Chapter Demeanour: A History of Pragmatism
Personal Demeanour: Calculating
History: Sulsalid Veteran

Characteristics:
{table=head] Stat | Base | Roll | Mods | Total
WS | 30 | 11 | +5 (Armour) +5 (Adv) | 46
BS | 30 | 17 | +5 (Chapter) +5 (Armour) +5 (Adv) | 62
S | 30 | 12 | +5 (Adv) | 47
T | 30 | 12 | - | 42
Ag | 30 | 14 | +5 (Adv) | 49
Int | 30 | 11 | - | 41
Per | 30 | 14 | +5 (Chapter) +5 (Adv) | 54
WP | 30 | 8 | - | 38
Fel | 30 | 7 | - | 37[/table]

Skills:

Awareness (Per)
Ciphers (Chapter Runes) (Int)
Climb (Str)
Dodge (Ag)
Common Lore (Adeptus Astartes, Imperium, War, Deathwatch) (Int)
Concealment +20 (Ag)
Drive (Ground Vehicles) (Ag)
Forbidden Lore (Xenos) (Int)
Intimidate (Str)
Literacy (Int)
Navigation (Surface) (Int)
Scholastic Lore (Codex Astartes) (Int)
Silent Move +20 (Ag)
Speak Language (High Gothic, Low Gothic) (Int)
Tactics (Recon and Stealth) (Int)
Tracking (Int)
Acrobatics (Ag)
Ciphers (Deathwatch, Xenos Markings) (Int)
Search (Per)


Talents:

Ambidextrous
Astartes Weapons Training
Bulging Biceps
Deathwatch Training
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Mighty Shot (+2 Ranged Damage)
Deadeye Shot (Called shots -10)
Marksman (No Penalty for Long or Extreme Range)
Deed: Precision Targeting - After taking aim action, may forgo aim bonus for +1 Pen to ranged attack.


Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Implants:
Haemastamen: You gain the Unnatural Strength and Toughness Traits.
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: May enter a state of Suspended Animation.
Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Betcher's Gland: You may spit acid.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.


Solo Mode:
Marksman's Honour: When firing at Long and Extreme Ranges, reduce range penalty by 10


Squad Mode:
Raptor Attack Pattern: Clean Kill: Battle Brother and members of his squad in Support Range can re-roll BS tests when firing single shots at Long and Extreme ranges. Additionally, a member of the squad may act as "spotter" for another member as a Full action, negating any penalties to that squad member's BS test against a single target provided he only takes a single shot.
Raptor Defensive Stance: Swift Withdrawal: When the squad has been surprised by an enemy, the squad can immediately end combat and retreat (at GM's discretion)


Special Ability:
Unrelenting Devastation: When in squad mode, additional 1d5 damage to Horde's Magnitude with Heavy weapons. This damage is applied to only one Horde per attack, not per hit.

Advances:

Starting XP:
Signature Wargear - 500 xp
Acrobatics - 100 xP
Deed: Precision Targeting - 200 xp
Silent Move +10 - 200 xp

Rank 1: (13,000 - 16,999)
Mighty Shot - 500 xp
BS Simple - 200 xp
Per Simple - 200 xp
Str Simple - 200 xp
Ag Simple - 750 xp
WS Simple - 750 xp
Search - 400 xp
Ciphers (Deathwatch) - 200 xp
Ciphers (Xenos Markings - 200 xp
Silent Move +20 - 300 xp
Concealment +20 - 300 xp

Rank 2: (17,000 - 21,000)
Deadeye Shot - 500 xp
Concealment +10 - 200 xp
Marksman - 600 xp
Signature Wargear (Master) - 1000 xp


Equipment:

Armour:
Astartes Mark 7 Power Armour

Starting Weapons:
Astartes Bolt Pistol
Astartes Frag Grenades x3
Astartes Krak Grenades x3
Astartes Combat Knife
Astartes Heavy Bolter w/ Backpack ammo Supply

Signature Wargear (Master):
Exceptional Stalker Boltgun with Chain Melee Attachment, Fire Selector, and Combat Sight, Single Magazine of Stalker Bolter Rounds
Master Bonus: +10 to Attack Tests Made with this weapons

Weapons Table (Values unmodified by attachments/Talents):
{table=head] Name | class | Range | RoF | Dmg | Pen | Clip | Rld | Special
Heavy Bolter | Heavy | 150m | -/-/6 | 1d10+12 X | 5 | 60 (BP: 250) | Full | Tearing
Exceptional Stalker Boltgun | Basic | 200m | S/-/- | 1d10+10 X | 4 | 24 | Full | Accurate, Tearing, Reliable, Silenced
Exceptional Stalker Boltgun (Melee) | Melee | - | - | 1d10+4 R| 3 | - | - | Tearing, +15 WS Tests
Bolt Pistol | Pistol | 30m | S/2/- | 1d10+9 X | 4 | 14 | Full | Tearing
Combat Knife | Melee| - | - | 1d10 R | 2 | - | - | -
[/table]


Gear:
Repair Cement

Chapter Trappings:
Marksman Combat Sight (Sight for Basic or Pistol Weapon): Focal Targeter (Increase Pen by Per Bonus), Audible Trigger (Can fire at unseen targets with a -10 BS Penalty instead of a -30)


Requisition:

Wounds:23 (18 + 5 roll)
Fate points: 3/3
XP: 19400
Remaining XP:100


Background:



Heretek Gregor Verduyn, Former Magos Biologis
Backstory:

Transcript of recovered recording following raid on Magos Biologis Infirmary on <<<REDACTED>>>
Life without improvement is pointless, do you not agree? Honestly, if we did not change based upon our experiences we as individuals would never have developed past the stage of mewling babes! I ask you, why then should our species stagnate and remain the same rather than embrace the changes offered by mutation? <Short Silence> Yes, I do admit that humanity has done so to a limited extent, with their so called "sanctioned" psykers and abhumans, but the simple fact that they are viewed as requiring approval indicates that such changes are reviled rather than embraced. What authority but Time can honestly prove that one form is better than another? Only by allowing mutation to grow, to spread even!, can the species benefit as a whole as the genome alters itself to better suit the galaxy we live, fight, and die in. <Short Silence> Well of course not all mutations will be beneficial, but those ones will die out as they will not be as suited to the environment! <Slightly Longer Silence> That IS a good point, such alterations are likely to take a long time, hence why I believe humanity should find ways to absorb part of the xenos genome. They have already done the work for us, so why should we not take advantage of this through the wonders of technology? Just look at my patients, some of them are adjusting quite well! You must admit ork limbs are particularly easy to attach, a simple ring of staples around the attachment point and the limb does the rest. And the patient wakes up with a new arm or leg stronger than their old one and more resilient to injury! <Long Silence> Please, the fungal infections are a minor setback, and only a few of the patients requiring replacement arms had their new limbs strangle them, hardly a cause for concern. Furthermore, it is hardly my fault that these test subjects are so indoctrinated that they react with fear and revulsion upon waking up from surgery with a replacement that is vastly superior to the mechanical parts they were expecting. <Siren begins to sound> What? How did you let those closed minded bigots find out what we were doing you buffoon?! Null Pointer Exception, we shall have to depart and find some way to continue my work! <Short Silence> No, of course not! What is the point of having followers if not to use them to buy time for my escape? So long as I survive, the work can continue. Now quickly, hurry! <End of Recording>

Reports indicate that the facility was being used by the Magos to perform profane experiments on the guardsmen patients slated to receive cybernetic implants. A cult had formed around the Magos consisting of two other tech-priests and a number of lay assistants. The memories of the surviving Skitarri that carried out the raid have been wiped, and the guilty parties excepting the escaped heretek Magos have been terminated.


Crunch:

Character Name: Gregor Verduyn
Alignment: Unaligned
Pride: Logic
Disgrace: Betrayal
Motivation: Innovation

Characteristics:
{table=head] Stat | Base | Roll | Mods | Total
WS | 25 | 9 | - | 34
BS | 25 | 9 | - | 34
S | 25 | 7 | - | 32
T | 25 | 14 | - | 39
Ag | 25 | 12 | - | 37
Int | 25 | 16 | +5+5+3+5 | 59
Per | 25 | 7 | -5 | 27
WP | 25 | 9 | - | 34
Fel | 25 | 11 | +5 | 41 [/table]


Skills:
Linguistics (Low Gothic, Techna Lingua) (Int): 59
Logic (Int): 59
Common Lore (Adeptus Mechanicus, Tech, Jerico Reach, Koronus Expanse) (Int): 59
Tech Use (Int): 59
Dodge (Ag): 37
Security (Int): 59
Forbidden Lore (Xenos) (Int): 59
Scholastic Lore (Chymistry) (Int): 59
Trade (Armourer, Chymist) (Int): 59
Medicae +10 (Int):69
Interrogation (Wil): 49
Deceive (Fel): 41

Traits:
Mechanicus Implants
The Quick and the Dead
Traitor to Mars
Binary Chatter

Talents:
Die Hard
Technical Knock
Weapon Training (Las, Primary, Shock, Plasma, Integrated Weapons)
Mechandendrite Training (Utility)
Total Recall
Armour-Monger
Lesser Minion of Chaos
Enemy (Adeptus Mechanicus)
Cold Hearted
Master Chirurgeon

Experience:150/3300

{table=head] Advance | XP Cost | Alignment
Int (Simple) | 250 | Unaligned
Medicae | 200 | Nurgle
Medicae +10 | 350 | Nurgle
Trade (Chymist) | 200 | Unaligned
Linguistics (Techna Lingua) | 200 | Unaligned
Cold Hearted | 250 | Unaligned
Interrogation | 200 | Unaligned
Fel (Simple) | 250 | Slaanesh
Exotic Weapon Training (Integrated Ranged Weapon) | 500 |Unaligned
Master Chirurgeon | 750 | Unaligned [/table]


Equipment:

Starting:
Best-Craftsmanship Lascarbine (Basic|75m|s/2|1d10+3 E|Clip 60|Half|Reliable, Variable las-settings, Immune to Jamming)
3 charge packs
Good Craftsmanship Great Axe
Light Carapace Armour (AP 5 | 7 with Armour-Monger)
Unholy Unguents
Combi-Tool (+10 Tech-Use)
Dataslate
Utility Mechadendrite (+10 Tech-Use, Can impose -5 penalty to WS test within 2 meters for one round once every 15 minutes but gives +10 to Per Smell test. Includes Knife (Mono, Defensive))
Ferric Lure Implants
Good Craftsmanship Luminen Capacitors
Good Craftsmanship Blade-Tines (+5 Medicae and Interrogation Tests, can be used as weapon in close combat (1d5+2+SB|Pen 2|Tearing))

Additional:
Medicae Mechandendrite: +10 to Medicae tests, can staunch blood loss as a Half action, amputation reduced to +0, +10 to Interrogation Tests
Good Craftsmanship Carapace Helm (AP 5/4|7/6 Head)
Integrated Lathe Laspistol (Pistol|40m|s/2|1d10+5 E| Pen 2 | Tearing)
Best Quality Gastral Bionics (Can survive by eating any organic materials, allows user to ignore most dangerous poisons and harmful bio-motes. Allows the user to ignore the effects of any ingested toxic foodstuffs or poisons. Best Craftsmanship allow the user to survive by eating anything organic.)




Corruption & Infamy:
Corruption Points: 13
Infamy Points: 30

Wounds:
Current: 12/12
Critical Damage: 0
Fatigue: 0/3

Minion:

Characteristics:

{table=head] Stat | Score
WS | 01
BS | 01
S | 01
T | 10
Ag | 30
Int | 25
Per | 30
WP | 01
Fel | 01 [/table]


Traits:

Machine (2)
Hoverer (4)
Size(2)


Skills:

Tech-Use (Int)
Awareness (Per)
Dodge (Ag)
Linguistics (Low Gothic, Techna Lingua)


Talents:

Heightened Senses: (Sight & Sound)
Light Sleeper
Unremarkable
Sound Constitution


Equipment:

Auspex
Guard Flak Armour (Flak reinforcements attached to skull AP 6)


Wounds: 3



Edit: AFB right now, but from what I have marked down it looks like Tome's math is correct

EDIT: Retired:
DW Dark Angel Devastator Naaman

Description:
Brother Naaman's face is the helmet he wears, and in the presence of others he does not remove it. Were it or his armour to be removed, it would be discovered that his body is covered in scars, many of which are in the shape of the aquila.

Backstory:
Naaman served for years aboard the mighty Thunderhawk Heretic's Bane, responsible for targeting and destroying the enemies of the Imperium using the vehicle's massive firepower. His years of faithful and diligent service brought him to the attention of the Inner Circle, and as a result he was trained in the art of interrogation and the forbidden lore of the traitor legions as a means of testing his resolve. It is possible he would have been inducted into the Deathwing, had not the Heretic's Bane tasked with clearing a mysterious space hulk the chapter stumbled across. The ship's name was illegible, years spent in the warp in addition the battle damage it had sustained resulting in it's warp travel mishap having utterly destroyed all markings. Had it not been for the faint Dark Angel distress signal detected deep within the structure, it would have been ignored. The Heretic's Bane was tasked with transporting a terminator squad to investigate, and await their departure. The only one to return was Naaman, the pilot and terminator squad killed by whatever was on the space hulk. All records of what occurred on the space hulk have been repressed by the Dark Angels. The experience resulted in Brother Naaman requesting transfer to the Deathwatch as atonement. What he has to atone for is unknown as he rarely speaks anymore.

Crunch:
Character Name: Naaman
Chapter: Dark Angels
Speciality: Deathwatch Devastator
Rank: 2
Renown: 22 Respected
Power Armour: MK5 "Heresy" Pattern 8/9
Power Armour History:Fury like lightning [+5 Agi and +1 Init], Last Survivor [+1 fate point that only lasts as long as the mission]
Demeanour: Stoic, Sons of the Lion
Past: Thunderhawk Gunner

Characteristics:
WS 6 + 30 + = 36
BS 20 + 30 +15 = 65 (+5 Chapter, +10 Advances)
S 11 + 30 + 5 = 46
T 13 + 30 + = 43
Ag 7 + 30 + 5 = 42 (+5 Armour)
Int 8 + 30 + 5 = 43 (+5 Chapter)
Per 20 + 30 +10 = 60
WP 6 + 30 + 5 = 41
Fel 6 + 30 + = 36



Skills:
Awareness (Per)
ciphers (Chapter Runes) (Int)
Climb (Str)
Dodge (Ag)
Common Lore (Adeptus Astartes, Imperium, War, Deathwatch) (Int)
Concealment (Ag)
Drive (Ground Vehicles) (Ag)
Intimidate (Fel)
Literacy (Int)
Navigation (Surface) (Int)
Scholactic Lore (codex Astartes) (Int)
Search (Per)
Silent Move (Ag)
Speak Language (High Gothic, Low Gothic) (Int)
Tactics (Defensive) (Int)
Tracking (Int)
Forbidden Lore (Xenos) (Int)
Forbidden Lore (Traitor Legions) (Int)
Interrogation +20 (WP)

Talents:
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Hightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Power)
True Grit
Unarmed Master
Deathwatch Training
Paranoia
Mighty Shot


Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Solo Mode:
Burst of Speed
Stoic Defence

Squad Mode:
Unrelenting Devastation

Advances:
Rank 0:
BS+5: 200 xp
S+5: 200 xp
Per+5: 200 xp
Interrogation: 200 xp
Interrogation + 10: 200 xp

Rank 1:
Interrogation +20: 200 xp
BS+5(adv): 500 xp
Per+5(adv): 500 xp
WP+5: 500 xp
Paranoia: 500 xp
Mighty Shot: 500 xp
Search: 400 xp
Sound Constitution: 500 xp
Forbidden Lore (Traitor Legions): 400 xp

Rank 2:
Deadeye Shot: 500 xp
Crack Shot: 500 xp
Signature Wargear (Motion Predictor): 500 xp


Equipment:

Armor:
Astartes Power Armour

Weapons:
Heavy Bolter
With Backpack Ammo Pack (250 Rounds)
Motion Predictor
Bolt Pistol
Astartes combat knife
Astartes frag grenades x3
Astartes krak grenades x3

Ammo:
Heavy Bolter backpack ammo supply

Gear:
Robe of Secrets: +3 to Forbidden Lore(Traitor Legions)
Repair cement

Requisitioned:
Deathwatch Suspensor: 25
Red-Dot Laser Sight (Bolt Pistol): 10



Wounds: 21 ( 18 + 2 roll + 1 Sound Constitution)
Fate points: 3 [plus 1 temporary that lasts the length of the mission from armour]
XP:17800
Remaining XP:100

Starbin
2012-09-26, 12:29 AM
Latest Edit 12 Sep: XP updates (Lor, Gabriel, Conall)

Lor, Assassin
"Speaking", "Whispering", Thinking
Crunch: Home World: Feral (Iocanthos)
Career Path: Assassin
Divination: "Men must die so that Man endures.” [Toughness +3]
Rank: 5 – Assassin (4,800 XP); Next lvl: Death Adept (6,000)

Characteristics:
{table=head]Stat|Base|Roll|Mods|Adv|Total
WS|20|17|-|5|42
BS|20|16|-|10|46
S|25|8|-|-|33
T|25|16|3|-|44
Ag|20|17|-|15|52
Int|20|11|-|-|31
Per|20|14|-|-|34
WP|15|9|-|5|29
Fel|15|13|-|-|28[/table]

Basic Skills
{table=head]Skill|Stat|Total
Awareness|Per|44
Barter|Fel|14
Carouse|T|
Charm|Fel|
Climb|S|
Command|Fel|
Concealment|Ag|52
Contortionist|Ag|
Deceive|Fel|
Disguise|Fel|
Dodge|Ag|72
Evaluate|Int|
Gamble|Int|
Inquiry|Fel|
Intimidate|S|
Logic|Int|
Nav (Surface)|Int|
Scrutiny|Per|
Search|Per|44
Silent Move|Ag|52
Survival|Int|
Swim|S|
Tracking|Int|31[/table]

Advanced Skills:
{table=head]Skill|Stat|Total
Acrobatics|Ag|52
Common Lore (Underworld)|Int|31
Secret Tongue - Acolyte|Int|31
Security|Ag|62
Shadowing|Ag|52
Speak Lang (Low Gothic)|Int|31
Speak Lang (Tribal Dialect)|Int|31[/table]

Traits/Talents
Traits
Iron Stomach
Primitive
Rite of Passage
Wilderness Savvy

Talents:
Ambidextrous
Basic Weapon Trng (SP)
Deadeye Shot
Dual Shot
Heightened Senses (Sight)
Heightened Senses (Hearing)
Jaded
Lightning Reflexes
Melee Weapon Trng (Chain)
Melee Weapon Trng (Primitive)
Melee Weapon Trng (Power)
Mighty shot
Pistol Trng (Bolter)
Pistol Trng (Las)
Pistol Trng (SP)
Pistol Trng (Plasma)
Quick Draw
Rapid Reaction
Rapid Reload
Sharpshooter
Sure Strike
Swift Attack
Two Weapon (Ballistic)

Experience: 5,550/5,800
Rank 1 (0 - 500)
WS (S) – 100
BS (S) – 100
Ag (S) – 100
Heightened Senses (Sight) - 100
Silent Move – 100

Rank 2 (501 - 1,000)
Security – 100
Shadowing – 100
Tracking – 100
Sure Strike – 200

Rank 3 (1,001 - 2,050)
Ag (I) – 250
Acrobatics – 100
Concealment – 100
Dodge +10 – 100
Rapid Reload – 100
Swift Attack – 200
Two Weapon (Ballistic) – 200

Rank 4 (2,051 - 3,050)
Lightning Reflexes – 100
Melee Weapon Trng (Chain) – 100
Pistol Trng (Bolter) – 100
Quick Draw – 100
Secret Tongue (Acolyte) - 100
Deadeye Shot - 200
Dual Shot - 200
Dodge +20 - 100

Rank 5 (3,051 - 5,550)
Awareness +10 - 100
BS (I) - 250
Sharpshooter - 200
Ag (T) - 500
Jaded - 100
Rapid Reaction - 100
Heightened Senses (Hearing) - 100
Search - 100
Search +10 - 100
Melee Weapon Trng (Power) - 100
Security +10 - 100
Mighty Shot - 200
Pistol Training (Plasma) - 200
WP (S) - 250
CL: Underworld - 100


Gear/Weapons:
Free – 3 doses of Stimm (w/injector)
Charm (hair from pysker victim)
Cameleoline cloak
Black Bodyglove suit
photo-contacts
backpack
glowglobe
multikey
respirator
stummer
scum clothes
Xeno Mesh Armor (AP 4 on body, arms, legs)
Mesh Cowl (AP 3 on head)
- 20 micro-bead
- 100 Red-dot lasers (x2)
- 40 mono-edging to knife
Void Taker GQ Plasma Pistol
- Legacy of Betrayal: Against unaware opponents +1d5 damage
- Tormenter: Causes zealous hatred Righteous wrath on 1 or 10
- If w/in 10m of a psyker they may start seeing strange things

Weapons
{table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special|Cost
Mono-edged Knife|Melee, Thrown|3m|S/-/-|1d5+SB R|2|n/a|n/a|-|Free
Mono-edged Sword|Melee|n/a|n/a|1d10+SB R|2|n/a|n/a|Balanced|40
Chainsword|Melee|n/a|n/a|1d10+2+SB R|2|n/a|n/a|Balanced, Tearing|275
Raffir Pax Factorum Rifle|Basic|150m|S/2/-|1d10+3 I|2|5|Full|Accurate, Red-dot|750
Compact Las Pistol|Pistol|15m|S/-/-|1d10+1E|0|15|Full|Reliable|Free
Bolt Pistol (x2)|Pistol|30m|S/2/-|1d10+5X|4|8|Full|Tearing, Red-dot|250
Power blade|Melee|n/a|n/a|1d10+3+SB|5|n/a|n/a|Power field|-
Plasma Pistol|Pistol|40m|S/2/-|1d10+7E|8|10|3 Full|Maximal, overheats, Red-dot|-[/table]

Ammo:
56x Standard bullets
40x Man-stopper bullets (+3 Pen)
20x inferno rounds
2 Las pistol charge packs
4x plasma pistol mag
36x bolt rounds
Fire selector x3
Duplo ammo kit
Spent 919
Money remaining: 1177 gelds

Corruption & Insanity
Corruption Points: 1
Insanity Points: 5

Wounds
Total: 14 (Roll [5] + Home world [9])
Critical Damage: 0
Initiative: 1d10+10
Move: 5m
Fate: 2/2
FluffDescription
Lor was once a quiet, unassuming man, preferring to listen first and talk only as necessary. Since becoming an acolyte, he has become much more personable, often making wise-cracks and jokes during the toughest of times. He still finds little comforting amongst Hive worlds and the tech savvy Imperial worlders, but has learned to cope. He has been trained in a number of techniques that make him a valuable asset; but where once he was valued for his close-in wetwork, he has now become a premier sniper.

Lean and muscled, Lor is deceptively quick for a tall man. His dark green eyes look almost black in most lighting, and his close cut hair seems to vary between auburn and brown. His voice is low and gravelly, but almost always with an undercurrent of sarcasm. He truly believes that the Emperor protects, but knows that He is much more inclined to protect those who protect themselves.

Background
Lor was born in the jungles of the planet Iocanthos. His parents were killed during one of the daily tribal conflicts over Ghostfire, and he learned to take care of himself with either a blade or one of the native blunderbusses … or scrapper cannons as they were often called them. His life would have been one of strife, battle and dust storms if not for a twist of politics and fate. The Imperium had long dealt with the infamous King Skull, but a recent rival threatened to shift the trade balance out of their favor. A simple mission to kill the upstart turned into a twisted, complex tale that finally ended with the assassin meeting Lor. Through a series of strange encounters that developed a rudimentary friendship, the assassin found herself impressed with the boy’s talents, and decided to bring him back for induction into the Officio Assassinatorium.

He knew little of what he would become; only that he was being trained to kill the enemies of Humanity on behalf of the Emperor, whether it was at knife point, with a sniper rifle, or by sowing rumors of rebellion with Ecclesiarchy. He was a good recruit, with skill and talent to go far within the ranks of the Officio Assassinatorium, but what he lacked was practical experience. In order to learn more of the world at large, and hone his skills against real threats, his services were transferred to the Inquisition, who were always looking for weapon against the Daemons, the Witches, and the Xenos.

Eventually, he came into contact with a group of rogue traders, who suggested to their employer that securing his services (through official channels, of course) would be of benefit to their fight. Thus, Lor found himself in the employ of the Lord Inquisitor Tiberius, a man he knew only by pict and data-slate orders.
Gabriel Mandalkan, Missionary of the Emperor
"Speaking", "Whispering", Thinking
CrunchOrigin Path
Home World: Fortress World (Cadia)
Birthright: Child of Creed
Lure of the Void: Crusade (Warrior)
Trials & Travails: Calamity
Motivation: Devotion (Creed)
Career: Missionary
Rank: 2 (8,050 XP)

Characteristics:
{table=head]Stat|Base|Roll|Mods|Adv|Total
WS|25|16|2|5|48
BS|25|7|5|-|37
S|25|15|-|-|40
T|25|10|5|-|40
Ag|25|11|5|-|41
Int|25|14|-5|-|34
Per|25|12|-|-|37
WP|25|16|5|5|51
Fel|25|12|-7|10|40[/table]

Basic Skills
{table=head]Skill|Stat|Total
Awareness|Per|47
Barter|Fel|14
Carouse|T|
Charm|Fel|60
Climb|S|
Command|Fel|
Concealment|Ag|
Contortionist|Ag|
Deceive|Fel|
Disguise|Fel|
Dodge|Ag|41
Evaluate|Int|
Gamble|Int|
Inquiry|Fel|
Intimidate|S|
Logic|Int|
Scrutiny|Per|
Search|Per|
Silent Move|Ag|
Swim|S|[/table]

Advanced Skills:
{table=head]Skill|Stat|Total
C. Lore - Imperium|Int|34
C. Lore - Imperial Creed|Int|44
C. Lore - War|Int|34
C. Lore - Ecclesiarchy|Int|34
F. Lore - Heresy|Int|34
Literacy|Int|34
Medicae|Int|34
Perform - Storytelling|Fel|40
S. Lore - Imperial Creed|Int|34
Secret Tongue - Military|Int|34
Secret Tongue - Eccleisarchy|Int|34
Secret Tongue - Rogue Trader|Int|34
Speak Lang - High Gothic|Int|34
Speak Lang - Low Gothic|Int|34[/table]

Traits/Talents
Traits:
Constant Combat Trng (-5 on non-combat related Social Interaction Tests)
Calamity: -1 Profit Factor

Talents:
Armor of Contempt
Basic Weapon Trng (Las, Universal)
Divine Ministrations
Flame Weapon Trng (Universal)
Hardy
Hatred (Chaos)
Inspire Wrath
Light Sleep
Meditation
Melee Weapon Trng (Universal)
Nerves of Steel
Pure Faith
Talented [Charm]
Unshakeable Faith

Experience: 8,050/9,500
Rank 0 (4,500 - 4,999)
Lure of the Void [Crusade (Warrior)] – 250
Motivation [Devotion (Creed)] – 200
WS (S) – 100

Rank 1 (5,000 - 6,950)
Ag (S)– 250
WP (S) – 100
Fel (I) – 350
Literacy – 100
Perform – 100
Dodge – 100
Common Lore (Ecclesiarchy) – 100
Secret Tongue (Ecclesiarchy) – 100
Secret Tongue (Rogue Trader) – 100
Awareness – 100
Flame Weapon Trng – 500

Rank 2 (6,950 - 8,050)
Awareness +10 - 200
Charm +10 - 200
Armor of Contempt - 200
Divine Ministrations - 500

Gear/Weapons:
(S) Best-craftsmanship guard flak armor (AP5, covers all, 5.5kg)
(S) Ecclesiarchal robes
(S) Aquila pendant
(S) Sepulcher
(S) Censer and incense
(S) Micro-bead

Auto Quill (Scarce)
Auspex/Scanner (Scarce)
Medikit (Common)
Physik Kit (Common)
Magnoculars (Average)
Melfonte’s Orthodoxy (Scarce)
Good photo-contacts (Scarce)
Backpack (Plentiful)

Weapons:
{table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special|Craf t
Mono-edged Sword|Melee|n/a|n/a|1d10+1+SB R|2|n/a|n/a|Balanced|Best
Chainsword|Melee|n/a|n/a|1d10+2+SB R|2|n/a|n/a|Balanced, Tearing|Good
Thunder Hammer|Melee|n/a|n/a|2d10+4+2xSB E|10|n/a|n/a|Power Field, Unwieldy, Shocking|Good
Lasgun|Basic|100m|S/3/-|1d10+3 E|0|60|Full|Reliable|Best
Assault Stubber|Basic|100m|-/-/6|1d10+5 I|3|200|2Full|Storm,Reliable|Best
Locke Flamer|Heavy|30m|S/-/-|2d10+4 E|4|10|2Full|Flame|Good [/table]

Ammo
Backpack Ammo Pack
Standard bullets
Man-stopper bullets
Las charge packs
Fuel canisters

Corruption & Insanity:
Corruption Points: 0
Insanity Points: 1

Wounds:
Total: 11/11 (TBx2 [8] + Roll [3])
Critical Damage: 0
Wounds: 0
Fate: 2
FluffDescription
“What’s Gabriel like? You talkin’ about that missionary what’s joined up with the Sin of Pride? Heh, that’s a good question.” (laughter, with a sardonic edge) “Well, I dunno. He’s kinda ‘eh.’ Blonde hair, usually mussed up, with them purple eyes. What? Yeah, purple … he’s Cadian. Eye of Terror grows ‘em strange out there. Saw him in the showers and he ain’t got an ounce of fat. Not a lot of muscle either; like he’s all gristle and bone. He’s what I’d call a man of averages – height, weight, looks … he normally ain’t worth a second glance.” (pause)

"But I tell ya, if eyes are windows to the soul, then looking Gabriel’s will change ya forever. Lock eyes at your own risk … I guarantee one of you is going to see something he don’t like. Them piercing purple peepers cut through ya, checkin’ t’see if you’re ‘worthy.’ Sometimes, if he don’t take to you, it feels like he’s lookin’ for a reason t’gut you with that grox sticker of his. I’ve met Commissars that are softer than that man. But he’s true as true and the Emperor’s own servant … say what you will, he’s one you want on your side when things get ugly.”

Background
“Good evening. I believe we have a mutual acquaintance who mentioned you might be interested in information about a certain ship. More specifically, you are interested in certain members aboard said ship. Which one shall we discuss? Gabriel Mandalkan? Yes, I am acquainted with the individual, and he is indeed associated with a certain party of interest about the Pride. He is a man of faith, who no doubt feels his service to the Emperor is best met by traveling with the crew of the Pride.

From his records, he was born on Cadia, which would explain the minor genetic aberration with his eyes. It appears that he did serve with the 110th as a Whiteshield? Hmmm? One moment.”

(clicking on a data slate). “It says the Whiteshields are the conscript units of children used on Cadia. It appears that all young men and women receive martial training once they are old enough to hold a weapon. Reports indicate that he was recommended from the Youth Army Corps for special training – the close combat arm of the Kasrkins. However, after an incident during which his unit was almost completely wiped out by a cultist ambush, he instead entered the Ministorum. Yes, an interesting choice indeed.

Once he completed his training, he was detailed to an unnamed individual. I’m sorry, but I cannot give you that information. No, you misunderstand, I am not cleared for it … the details of his employment have been masked. The next record I have of Gabriel Mandalkan was his signing on with the Lord
Inquisitor. He has been travelling with them for some time. I have found indications that he acts as the Ship's Confessor, but Mandalkan is more of an excisor, vice protector - I cannot think his only role is to simply maintain the
spiritual health and wellness of the crew. That is to say, I believe he is, for all intensive purposes, a soldier first and a zealot second.

Now, I am certain that was just a test of my capabilities. Who did you really want to discuss?”
Brother Conall, Storm Wardens Assault Marine
"Speaking", "Whispering", Thinking
DetailsChapter: Storm Wardens
Specialty: Deathwatch Assault Marine
Demeanor: Aspire to Glory (Chapter), Stoic (Personal)
Rank: 2 (18,600 XP)

Characteristics:
{table=head]Stat|Base|Roll|Mods|Adv|Total
WS|30|14|-|5|49
BS|30|12|-|-|42
S|30|16|7|10|63/83
T|30|11|-|-|41
Ag|30|10|-|10|50
Int|30|9|-|-|39
Per|30|9|-|5|44
WP|30|8|-|-|38
Fel|30|8|-|-|38[/table]

Basic Skills
{table=head]Skill|Stat|Total
Awareness|Per|44
Carouse|T|
Charm|Fel|
Climb|S|83
Command|Fel|
Concealment|Ag|50
Contortionist|Ag|
Deceive|Fel|
Dodge|Ag|50
Evaluate|Int|
Gamble|Int|
Inquiry|Fel|
Intimidate|S|93
Logic|Int|
Scrutiny|Per|
Search|Per|
Silent Move|Ag|50
Swim|S|[/table]

Advanced Skills:
{table=head]Skill|Stat|Total
Cyphers - Chapter Runes|Int|39
Cyphers - Xenos Markings|Int|39
Cyphers - Inquisition|Int|39
C. Lore - Adeptus Astartes|Int|39
C. Lore - Deathwatch|Int|39
C. Lore - Imperium|Int|39
C. Lore - War|Int|39
Drive - Ground Vehicles|Ag|50
F. Lore - Xenos|Int|39
F. Lore - Slaughs|Int|49
Literacy|Int|39
Nav - Surface|Int|39
S. Lore - Codex Astartes|Int|39
Speak Lang - High Gothic|Int|39
Speak Lang - Low Gothic|Int|39
Tactics - Def Doctrine|Int|39
Tracking|Int|39
Pilot - Personal|Ag|50[/table]

Traits/Talents
Traits
Unnatural Strength (x2)
Unnatural Toughness (x2)

Talents
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Chapter Ability: Thunder's Call
Deathwatch Training
Hatred [Slaugths] (Deed)
Hatred [Orks] (Armor)
Heightened Senses (Hearing, Sight)
Hunter of Aliens
Killing Strike
Lightning Attack
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Stalwart Defense
[S]Swift Attack
Takedown
Thunder Charge
True Grit
Unarmed Master
Wrathful Descent
MoD: Angel of Death

Experience: 19,300/19,400
Rank 0 (12,000-13,000)
WS (S) – 200
S (I) – 700
Purger of Vigil - 200

Rank 1 (13000-16,999)
Per (S) – 200
Ciphers (Xenos Markings) – 200
Ciphers (Inquisition) – 200
Hunter of Aliens – 1000
Stalwart Defense – 800
Takedown – 500
Thunder Charge – 1000

Rank 2 (17,000 - 19,300)
Ag (S) - 200
Lightning Attack - 600
Angel of Death - 1000
Ag (I) - 500

Gear/Weapons:
Astartes Power Armor
- “To forget is to forgive. Forget nothing.”: Hatred [Orks]
- Battered by War: +10 Intimidation, -5 Charm
- Blood of the Enemy: Fear (1)
Repair Cement
Amulet of Strength (Chapter Trapping)
Jump Pack

Weapons:
{table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special
Astartes Bolt Pistol|Pistol|30m|S/3/-|1d10+9 X|4|14|Full|Tearing
Sacris Claymore|Melee|n/a|n/a|2d10+2+SB R|2|n/a|n/a|Unbalanced
Astartes Chainsword|Melee|n/a|n/a|1d10+3+SB R|3|n/a|n/a|Balanced, Tearing
Astartes Frag|Thrown|42m|S/-/-|2d10+2 X|0|1|n/a|Blast(4)
Astartes Krak|Thrown|42m|S/-/-|3d10+4 X|6|1|n/a|None
Astartes Bolter (Godwyn)|Basic|100m|S/3/-|1d10+9 X|4|28|Full|Tearing
Bolter w/Kraken rnds|Basic|150m|S/3/-|1d10+9 X|8|14|Full|Tearing
Astartes Power Sword|Melee|-|-|1d10+6 E|6|-|-|Power Field, Balanced, Exceptional[/table]

Wounds: 21/21 ([18] + Roll [2] + Chapter [2] + Deed [-1])
Critical Damage: 0
Renown: 23
Fate: 3/3
FluffDescription
Soft-spoken and reserved, Conall is not a particularly talkative member of the team. He believes that his deeds define him, not his words. As such, his communication will often be limited to nods, gestures, and terse responses that for all their brevity tell volumes. Steadfast and resolute, none have questions his courage, determination, or loyalty to his brothers or the Emperor.

As all of his Battle Brothers, Conall is no longer fully human – he has been transformed into something more, a terrible weapon for the Emperor. Gunmetal grey eyes stare out guardedly from a brow usually furrowed in concentration. His black hair would fall to his shoulders and into his eyes, if he didn’t pull it back into a tight warrior’s knot. His skin is criss-crossed with hundreds of white scar lines, the most notable of which is a deep furrow that runs from his right ear to his jaw.

Background
Conall was chosen for his Chapter like most – for displaying both martial skill in warfare and an unwavering honor code. He was not as physically gifted as some of his people, but through heart and skill he learned to triumph over his adversaries. It was that steadfast determination and will that saw him through the Trials and earned him a chance to become part of something greater … a mighty warrior and protector of Humanity. Overcoming fentrolls, poisonous gas, swamp leaches, and a myriad of other deadly pitfalls, Conall was forced to compete agains fellow contestants in one-on-one battles of skill and courage. At the end of the test, Conall and two others were selected for their prowess and potential, the newest Initiates of the Storm Wardens.

As an Adeptus Astartes, Conall has served the Imperium well and faithfully. A veteran of many campaigns, it was the Scouring of Vigil that truly tested him. The Wardens lost many battle brothers in the bloodbaths of those tunnels, against a Xenos threat most had never seen. Early on, the Storm Wardens approached it in standard fashion, throwing countless troops in against an entrenched foe. This threat, however, was both cunning and well equipped, and those early forays cost the Chapter dearly. As the campaign wore on, the Storm Wardens found their fighting spirit dulled against the rock of Slaught resolve. During one of the later battles, Conall’s squad was ambushed and decimated, leaving him as the sole Marine. In a heroic stand, he held off repeated attempts to drive him from the choke point he held,
slaying all that came within reach of his blade or range of his bolter. For six days he fought alone, refusing to leave his fallen brothers, refusing to give up the strategic point, refusing to die. During those long days, he was forced to rely on himself, his weapons and armor, and his faith in the Emperor.

While he survived, the scars of isolation still haunt him to this day and leave him ill-equipped to rely completely on others.
Salome, The Trembling Hand of the Dark Prince, Servant of She Who Thirsts
"Seducing", "Tempting", Plotting
Details: Race: Human
Archetype: Apostate
Experience: 9,500 (9,500)
Pride: Craftsmanship (+1 Inf, +3 Ag/Ing, -3 WS/BS)
Disgrace: Regret (+5 Corruption, +10 to Int checks vs Salome)
Motiviation: Arcane (+4 Corruption, +2 Int, -3 Str)

Characteristics:
{table=head]Stat|Base|Roll|Mods|Adv|Total
WS|25|13|-3|-|35
BS|25|13|-3|-|35
S|25|13|-3|-|35
T|25|13|-|-|38
Ag|25|18|3|5|51
Int|25|16|5|5|51
Per|25|13|-|-|38
WP|25|14|-|-|39
Fel|25|19|5|10|59
Inf|19|8,3|1|-|33[/table]

Skills
{table=head]Skill|Stat|Prog|Total
Awareness|Per|K|48
Acrobatics|Ag|K|51
Charm|Fel|T|69
Command|Fel|K|59
Commerce|Int|K|51
C. Lore - Ecclesiarchy|Int|K|51
C. Lore - Administratum|Int|K|51
Deceive|Fel|T|69
Dodge|Ag|T|61
F. Lore - Daeman|Int|K|51
F. Lore - Inquisition|Int|K|51
F. Lore - Heresy|Int|K|51
Inquiry|Fel|T|69
Linguistics|Int|K|51
S. Lore - Imperial Creed|Int|K|51
S. Lore - Occult|Int|K|51
S. Lore - Legend|Int|K|51
Stealth|Ag|K|51
Trade|Int|K|51[/table]

Traits, Talents & Gifts
Traits
Quick and the Dead (+2 initiative)
Serpent's Tongue

Talents:
Air of Authority
Hard Target
Hatred (Ecclesiarchy)
Inspire Wrath
Lightning Reflexes
Mimic
Minion of Chaos
Peer (Heretic Cult)
Polygot
Radiant Presence
Sure Strike
Total Recall
Unshakeable Will
WT: Las
WT: Primary

Gifts of Chaos:
Warpsight (+10 Awareness, -10 Scrutiny)

Experience: 9,450/10,300
Unaligned (7000 - 9050)
Ag (S) – 250 (Allied/Unaligned)
Fel (S) – 250 (Allied/Slaanesh)
Acrobatics (K) – 200 (Allied/Slaanesh)
Dodge +10 (T) – 350 (Allied/Slaanesh)
Lightning Reflexes – 250 (Allied/Slaanesh)
Mimic – 250 (Allied/Slaanesh)
Minion of Chaos – 500 (Allied/Unaligned)

Slaanesh aligned (9050 - 10,250)
Sure Strike – 200 (True/Slaanesh)
Int (S) – 250 (Allied/Unaligned)
Fe (I) – 250 (True/Slaanesh)
Charm (T) – 200 (True/Slaanesh)
Hard Target – 300 (True/Slaanesh)

Bral, Minion
Details:
Characteristics:
{table=head]Stat|Score|Bonus
WS|35|3
BS|1|0
S|35|6
T|35|6
Ag|30|3
Int|10|1
Per|18|1
WP|10|1
Fel|1|0[/table]

Skills
{table=head]Skill|Stat|Prog|Total
Awareness|Per|T|28
Parry|WS|T|45
Dodge|Ag|K|30
Stealth|Ag|K|30[/table]

Traits & Talents
Traits
Dark Sight
Natural Armor (6)
Regeneration (2)
Unnatural Strength x3
Unnatural Toughness x3

Talents:
Ambidextrous
Beserk Charge
Double Team
Flesh Render
Swift Attack
Two-Weapon Fighting (Melee)
WT: Chain

Gear/Weapons
Backpack
Gas Mask
Glow-globes x2
Magnoculars
Stummer
2x Best Chainswords
Flak Helmet (2 AP, Head)
Light Carapace (6AP, Arms, Body, Legs)

Weapons
{table=head]Weapon|Dam|Pen|Special|Craft
Chainsword (Human)|1d10+3+SB R|2|Balanced, Tearing|Best
Chainsword (Human)|1d10+3+SB R|2|Balanced, Tearing|Best[/table]
Best = +10 WS, +1 Damage (included)

Armor: 8AP (Head); 12AP (Rest)
Wounds: 12
Loyalty: 59
Initiative: 1d10+3
Movement: 3m


Gear/Weapons:
Freebies:
Good-craftmanship Laspistol (see table)
Common Craftsmanship Power Blade (see table)
Mesh Cloak (AP 4; Body, Arms, Legs)
Chaos Symbol pendant
Unholy tomes
Backpack
Micro-bead
Pict-recorder
Photo-contacts

Infamy-gotten gains (5 total)
Synskin
Lathe Sword (see table)
Long Las (see table)
Refractor Field (Common, Overload 1-10)

Venom Nail (Good; -30 Toughness check or take 2d10 wounds, 1hr delay)
Rose (Common - not sure how much she can get, but it might be quite a bit with an average of -10 availability)
Signal Jammer (Best)

Weapons
{table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special|Craf t
Laspistol|Pistol|3m|S/-/-|1d5+SB R|2|n/a|n/a|Reliable|Good
Lathe Sword|Melee|n/a|n/a|1d10+2+SB R|3|n/a|n/a|Balanced, +10 WS|Common
Power Sword|Melee|n/a|n/a|1d10+5+SB E|5|n/a|n/a|Balanced, Power field|Common
Long Las|Basic|150m|S/-/-|1d10+3 E|1|40|Full|Accurate, Reliable, Felling (4), Red dot, Silencer|Good
[/table]

Ammo:
2 Las pistol charge packs
3 clips Long-las ammunition

Corruption: 15 (Roll [1, 5] + Disgrace [5] + Motivation [4])
Infamy Points: 3
Wounds: 10 ([9] + Roll [1])
- Critical Damage: 0
Initiative: 1d10+7 (Roll twice)
Move: 5m
FluffBackground **WARNING - ADULT CONTENT **
Brother John stared hungrily down at the young woman before him, smiling eagerly.

"Please, child, remove your robes. You are safe here in the house of the Emperor." She paused for a moment, her face hidden beneath the hood she wore, then slowly, hesitantly, she removed her cloak and gently set it on the floor. Trembling, she stood naked, in front of him, eyes demurely cast to the floor.

John released the breath he didn't realize he had been holding. She was even more spectacular than he had suspected, her skin a light tan, her purple eyes clearly marking her as a Cadian. When she had first started coming to his sermons, he had known joy. Seldom were women as beautiful as this one interested in salvation, but she certainly was.

But as he spoke with her at length, and learned of the woes she had experienced, he was taken in by her innocence. It took many months to convince her to open up, to share her fears and concerns, but as she did, he found himself growing closer to this slip of a girl who's past was so tragic for one so young.

In time, the love that a priest feels for all his flock began to change, turning into something more, something deeper. Surely there was nothing wrong with sharing that love with a lost soul, was there?

It took weeks to convince her to join him for a meal alone, but when he prayed with her afterwards, he felt her body tremble next to his. When he leaned down to kiss her on the forehead, she flinched when his lips touched hers instead of her forehead, but she did not pull away immediately. Then he knew ... knew he could have her.

Now he stood looking down upon her naked form and his heart rejoiced. Or perhaps it was simply his loins. Unable to contain himself any longer, he moved forward to hold her. She was stiff at first, but she did not push away as his hands began to roam across her supple skin. She tensed when his fingers brushed against her secret spot, but the low almost imperceptible moan spoke volumes to John.

Lowering her to the floor, he opened his own robes and stood in full glory before her, releashing in the gasp that escaped her lips. Fully aroused, he dropped to her, no longer noticing her pushing him away, or her cries of pain. Helost himself to animal instincts, thrusting and grunting until they both cried out in ecstasy, surprise and pain, before finally collasping.

For long moments, John lay in an aftermath delirum, briefly registering the girl's sobbing. Finally, he pushed himself up to one elbow, and gentling stroked her hair as she lay facing the other direction.

"Why do you cry, child? We have shared something beautiful - you should not be ashamed." The girl turned back, looking up at him. Her innocent eyes gazed at him for long moments, and that simple gaze struck home the fact that this was anything but beautiful. He had raped this girl and taken from her the one gift she should have given to her first true love ... in the house of the Emperor no less!

He stood quickly and put his robe on, suddenly ashamed of his actions. What could he do now? Surely she would say something, others would find out. Glancing over at the altar, he noticed the rod of his office. What would one life be in the face of an entire flock? Perhaps ... perhaps it was best to make sure no one ever knew of this mistake.

A sudden sharp pain brought him from his reverie. Turning, John saw the girl standing with a long blade, red with his blood. "Wh-what have you done?" He tried to grab her, but she spun out of the way and struck again, this time hamstringing him. He dropped to the floor, crying out in pain. She darted in again and again, slicing expertly at his other hamstring and both arms. Then she stood over him, smiling a strange smile as he lay bleeding, unable to move.

Leaning down, she reached for his manhood. "No, please, no! I am sorry! I am sorry for what I did!" She laughed, a tinkling laugh that held an edge of something ...dark. He felt her hands work expertly on him, and soon he found himself aroused again. Confused he stared at the small woman who suddenly mounted him and began to pleasure both of them again.

Gasping, he grunted in pleasure and pain. "I d-don't under ... understand ..." She laughed again, grinding herself against him. Of course you don't. You think you stole something from me, but I am the thief here. I took your trust. I took your will. I took your faith. And now ..." she sped up her motions until both of them arrived, then she plunged her knife into his throat. "I take your life ..."

Leaning forward onto his chest, her face was sprayed with blood from the priest's gushing wound. She stared eagerly into John's eyes, watching the light flicker, conflicting emotions of lust and fear, desire and horror, playing against one another. "But why, Salome?"

His voice was barely a whisper. She leaned in, pushing herself against him once more as she licked the blood from her lips.

"Because it felt good ..."

-----------------------------------------------------------------------

She had grown up on Cadia, daughter to a fervant low-level member of the Ecclesiarchy. As with most young women, she had fallen in love early with a young man named Rathan. Unfortunately, the boy did not share her love. he did, however, take the gift of her flower, when she offered it. He enjoyed her gifts for many months, knowning that he would never return her love. She, however, was certain that by sharing her body, they were sharing love. When she told Rathan that she was pregnant, he left her, alone and embarrassed, and with only her parents to turn to.

Perhaps predictably, her father lectured her on the evils of her ways, about how she would reap what she had sown. He called her a whore, beat her, and kicked her out. She was forced to sell her body in order to survive, and ended up giving birth to her child on the streets. But instead of providing a focus for her unrequited love and a reason to live, the baby represented everything that was wrong in her life, and reminded her of the way those she had loved had turned away from her.

Her angst turned into hatred, and hatred gave way to darkness. While those around her tried to convince her that anger and hate were empty emotions, to her they were something, something to fill the void. In the darkness, she found others who felt similarly lost and alone. In a pact with those shadows in the dark, she gave herself over to the Ruinous Powers. All it took was a simple sacrifice of something innnocent. Or in this case someone.

There are times when the gentle cries of a child haunt her dreams. Fortunately, she has learned that guilt is simply another emotion to experience, and it can often be overcome by other, more enjoyable sensations.

Description
Salome typically appears as an innocent, waif-like girl. Her long blonde hair and purple eyes give her an exotic beauty that she often uses to her advantage. However, she has also experimented with keeping her hair tied up and posing as an equally attractive man. Her voice is another of her tools, and can change between perky and innocent to low and seductive. There is something about her that draws people to her, and evokes stirrings in them. She is still young, but has the weight of forbidden knowledge swirling around inside her.

Following the path of the Dark Prince of Pleasure has given her power, and she exploits it to her advantage. She enjoys the company of other men and women, but is no harlot - her selections have purpose, typically to tempt the untemptable, or establish a leverage point to be used later. When she wants pleasure for the sake of pleasure, that's easy enough to do on her own.

While she does not choose physical violence as a first resort, she has been known to get her hands dirty when necessary. In such situations, she favors the blade to the gun, but at the end of the day, she'll triumph by any means necessary.

MechanicsInitial

Rolls (http://www.giantitp.com/forums/showpost.php?p=11526364&postcount=22)
Additional rolls (http://www.giantitp.com/forums/showpost.php?p=11543136&postcount=67)
Salome's initial (http://www.giantitp.com/forums/showpost.php?p=14055689&postcount=77) and

additional (http://www.giantitp.com/forums/showpost.php?p=14059607&postcount=85) rolls

bluntpencil
2012-09-26, 11:08 AM
Lord-Captain Prince Casimir Kuchenko (!!!)

Image

http://images4.fanpop.com/image/photos/21400000/young-alan-alan-rickman-21475374-1024-768.jpg?1348677993717

Background

Casimir Kuchenko was in line to end up a noble of rank and privilege back home on Scintilla. Second son of an immensely rich and influential family, he was set to inherit respectable holdings, and was likely going to marry some lady of import.

This bored him. His uncle, the youngest of his father's brothers, had recently died serving in the Battlefleet, as part of Passage Watch 27 Est, also known as Battlefleet Koronus. The young man wanted adventure, he wanted to lead the Imperium's finest into glorious battle against the hated xenos.

So, much to his father's chagrin, the young Prince of the blood signed up to the Fleet. His education as a youth certainly helped, and the effort he put into being a good officer (as well as his willingness to share out the booze after lessons) made him popular amongst his peers.

After serving on various gunships and escorts, Kuchenko quickly earned the rank of Captain, commanding the Dauntless class Swiftsure, one of a series of many aggressive commanders of the light cruiser. He partook in the smashing of various Cold Traders during his stint as captain aboard her, and also targeted various civilian vessels in troublesome systems, demanding 'taxation' from them, and often being branded a pirate for it, which he, of course, found hilarious.

Having something of a hardline position on recidivists and xenos, he would often target ships without support in hit and run attacks, evading military installations, taking out civilian transports and either stealing or destroying their supplies. This brutal technique brought him to the attention of a particular Inquisitor...



Crunch

Rolls, Homeworld, Birthright, Advances

Weapon Skill 44 [25] +[14] +5
Ballistic Skill 37 [25] +[12]
Strength 35 [25] +[10]
Toughness 35 [25] +[10]
Agility 43 [25] +[13] +5
Intelligence 54 [25] +[19] +10
Perception 35 [25] +[13] -[3]
Willpower 43 [20] +[18] +5
Fellowship 62 = [30] +[19] +[3] +10

Fate Points 2/4
Wounds 9/9 +

Corruption 4
Insanity 8

Trained Skills

Awareness
Command +10Talented
Commerce
Charm +10
Ciphers: Rogue Traders
Common Lore: Imperium
Common Lore: Rogue Traders
Deceive
Dodge
Evaluate
Intimidate
Literacy
Scholastic Lore: Astromancy
Secret Tongue: Trader's Cant
Speak Language: High Gothic
Speak Language: Low Gothic


Talents

Air of Authority
Decadence Vaunted
Iron Discipline
Jaded
Melee Training (Universal)
Peer: Military
Peer: Nobility
Pistol Training (Universal)
Renowned Warrant
Resistance (Fear) Dark Voyage
Sound Constitution
Talented: Command Prestige


Equipment

Best-Quality Light Carapace
Best-Quality Mordian Power Sword
Best-Quality Naval Pistol

Lord-Captain's Baton


Advances (3400/3400)

Simple Weapon Skill 100
Simple Intelligence 100
Simple Fellowship 100
Intermediate Fellowship 250
Intermediate Intelligence 250
Simple Agility 250
Simple Willpower 250

Awareness 100
Ciphers: Rogue Traders 100
Common Lore: Rogue Traders 100
Dodge 100
Secret Tongue: Trader's Cant 100

Renowned Warrant 200

Jaded: 200
Command +10: 200
Iron Discipline: 200
Sound Constitution: 200

Deceive: 200
Charm +10: 200
Intimidate: 200




Adept Lorenzo Bianco

http://hocusjoker.files.wordpress.com/2009/04/quentin-tarantino1.jpg?w=600

Background

Lorenzo Bianco hated working in the Administratum's ambassadorial compounds in the Lathes. It wasn't that he found the constant, neverending paperwork boring, not at all, he enjoyed that part.

It was the lack of logic, and general insanity that he attributed to the Mechanicus that ran the place. They chucked out all emotion, yes, focusing on the purity of the machine, he could understand that. But it was the rituals that infuriated him, unnecessary placating of machine spirits and all sorts, when he knew fine that the occasional thwack with a hammer would do. It slowed him down, and hellishly undermined efficiency. On his days off, he worked out that by removing unnecessary rituals, the Lathes could increase output by a staggering 0.089%. It was so terribly wasteful.

Needless to say, he knew fine that this couldn't be fought, and he found the Ecclesiarchy even worse. Still, his clinical obsession with efficiency got him noticed by higher ups, when he had various clerks arrested for the crimes of taking advantage of the system in order to get better perks from the job.

Lorenzo Bianco has the potential to become the ultimate bureaucrat, a severe thorn in the side of the forces of disorder.


Crunch

Adept; Forge Worlder

Weapon Skill: 22
Ballistic Skill: 37 +
Strength: 28
Toughness: 31
Agility: 31
Intelligence: 65 ++++
Perception: 42 ++
Willpower: 40 +
Fellowship: 29

Wounds: 7/9

Insanity Points: 6
Corruption Points: 0

Fate: 1/2

Armour:
Head: 4 (8 if moving)
Body: 8
Left Arm: 8
Right Arm: 4
Legs: 4 (8 if not moving)

Skills:

Awareness
Common Lore (Administratum)
Common Lore (Imperium) +10
Demolitions
Dodge
Forbidden Lore (Heresy)
Forbidden Lore (Inquisition) +10
Inquiry
Literacy +20
Logic +10
Scholastic Lore (Astromancy)
Scholastic Lore (Bureaucracy) +10
Scholastic Lore (Legend)
Scrutiny
Secret Tongue (Administratum)
Secret Tongue (Acolyte)
Speak (High Gothic)
Speak (Low Gothic)
Tech Use
Trade (Copyist)


Talents

Armour of Contempt
Electro Graft Use
Light Sleeper
Pistol Training (Bolt, SP)
Technical Knock
Total Recall
Unremarkable


Contacts

The Inquisitor's Administration and Maintenance Network

After Bianco's heroic disarming stunt saved a large part of the vessel, the maintenance crew thanked the Machine God for sending him. Word spread across the ship, amongst those working for the Inquisitor. It didn't hurt that Bianco had leveraged himself some extra access to paperwork, and saw that the right people got the message.

Now, thanks to the gratitude held by this group, the cell has easy access to gear, as well as a large group of people that are willing and able to perform maintenance on such.


The Contact is a Group.
The Contact is Trusted.
The Contact is an expert in the following skills: Forbidden Lore (Xenos), Inquiry, Tech Use
The Contact makes all items more available, by three steps.
The Contact makes all items cheaper, by 30%.



Traits

Stranger to the Cult


Equipment


Verispex Armour (500)
Verispex Helm (750)
Flak Cloak (80)
Ballistic Cloth Surcoat (275)
Synford-Pattern Lockshield (90)

Autoquill
Notebooks
Datapads

Microbead (20)
Vox-Pickup (100)

Commissioned Mauler Bolt Pistol with Red Dot Laser Sight and Fire Selector (578)
17 Bolt Shells (202)
6 Blessed Inferno Shells (286)

(5 Bolts/6 Bolts/6 Inferno Bolts)

3 Boxes of Drusine Incense (210)

603 Thrones


Advances

5650/5800

First Intelligence Advance: 100
Second Intelligence Advance: 250
Third Intelligence Advance: 500
Fourth Intelligence Advance: 500

First Willpower Advance: 100

First Perception Advance: 100
Second Perception: 250

Awareness 100
Common Lore (Administratum) 100
Literacy +10 100
Logic 100
Speak (High Gothic) 100

Literacy +20 100
Scholastic Lore (Bureaucracy) 100
Secret Tongue (Administratum) 100

Forbidden Lore (Inquisition) 100
Tech Use 100

Electro Graft Use 200

Demolitions 300

Scholastic Lore: Bureaucracy +10: 100
Armour of Contempt: 100
Dodge: 100
Ballistic Skill +5: 250
Scrutiny: 100

Secret Tongue: Acolyte: 100
Total Recall: 100
Logic+10: 100

Forbidden Lore: Inquisition +10: 100

Contact:
Group: 50
Make items more available, by three levels: 150
Make items cheaper, by 30%: 300
Contact is Trusted: 100
Contact has skill group and is expert in skill group(Inquiry, Forbidden Lore (Xenos), Tech Use): 100

Scholastic Lore (Astromancy): 100
Forbidden Lore (Heresy): 100
Common Lore (Imperium) +10: 100
Pistol Training (Bolt): 200






Brother Ardelan of the Angels Encarmine

Background


Brother Ardelan of the Angels Encarmine took the Apocyphon Oath, like many other Deathwatch Marines, as penance for perceived misdeeds. Many take the oath due to make up for dishonour that their brothers see in them, others due to failings that only they themselves see.

Ardelan served as an advisor to the Captain of the 2nd Company, a truly honourable position. It was his duty to protect his superior, Erdehan, but also to challenge and best enemy commanders and witches, showing that the Adeptus Astartes were the foremost fighters in the galaxy.

In Ardelan's eyes, though, he failed in his duties. Fighting against terrible Xenos foes, he left his Captain injured on the battlefield, in order to strike a terrible blow to the heart of the enemy. He literally tore the throat from the enemy leader, an Eldar witch of note, with a horrifically effective jump pack assault. However, he left Captain Erdehan's injured form open, and he died in the aftermath of this failure on Brother Ardelan's part.

For smashing the enemy, however, the reckless assault destroying the enemy's sense of discipline, Ardelan was heaped with laurels and honours. The shame ate away at him, though. Several months later, he took the Apocryphon Oath as penance, confessing to his company's Sanguinary Priests and Chaplains, hoping to atone for this failure, as real or imagined as it may have been. He fears that his dishonour may have been the early onset of the Black Rage...

On joining the Deathwatch, he set aside his armour, and instead took up a suit of Corvus armour that had been worn by a previous member of his Chapter to join the Deathwatch. The arm bearing the Deathwatch's livery was stained with the blood of the foe, but aside from this, its past was unknown, giving Ardelan a blank slate to work with.


Crunch

Weapon Skill [59] +
Ballistic Skill [35]
Strength [42] 62
Toughness [42]
Agility [53] 63
Intelligence [38]
Perception [38]
Willpower [54] ++
Fellowship [39]

Wounds 19/22
2 Points of Critical Damage to the Left Arm
7 Points of Critical Damage to the Body
Fatigue: 8 points

Fate 3/3 (+1 Armour)

Chapter Demeanour: Red Thirst
Personal Demeanour: Stoic
Campaign Deed: We Are All One
Experience Points Spent/Total: 17,800/18,600
Renown: 25
Movement:

Traits

Fear (1)
Psy Rating 4
Unnatural Strength (x2)
Unnatural Toughness (x2)


Solo Abilities

Blood Frenzy
Burst of Speed
Feat of Strength


Psychic Powers

Augury
Inspire
Smite

Possibility Shield


Talents

Ambidextrous
Astartes Weapon Training
Bulging Biceps
Deathwatch Training
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Rite of Sanctioning (Tears of Blood)
Talented: Pilot (Personal)
True Grit
Unarmed Master




Trained Skills

Awareness
Ciphers (Chapter Runes)
Climb
Command
Common Lore (Adeptus Astartes)
Common Lore (Deathwatch)
Common Lore (Imperium)
Common Lore (War)
Concealment
Dodge
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Pilot (Personal) Talented
Psyniscience
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Tactics (Orbital Drop Procedures)
Tracking



Equipment

Armour

Power Armour: Mk VI (Corvus): Blood of the Enemy and Last Survivor.
Head, Arms, Legs: 8
Body: 9

Blood of the Enemy: Gain the Fear (1) Trait.

Last Survivor: +1 Fate per mission

Astartes Bolt Pistol (3 magazines)
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Astartes Combat Knife
Repair Cement
Golden Icon (Purity Focus)

Astartes Force Sword
Astartes Jump Pack
Weapons


{table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special
Astartes Bolt Pistol|Pistol|30m|S/3/-|1d10+9 X|4|14|Full|Tearing
Astartes Force Sword|Melee|n/a|n/a|1d10+16 R|6|n/a|n/a|Balanced, Force
Astartes Frag|Thrown|30m|S/-/-|2d10+2 X|0|1|n/a|Blast(4)
Astartes Krak|Thrown|30m|S/-/-|3d10+4 X|6|1|n/a|None
EMP Grenade|Thrown|30m|S/-/-|-|0|1|n/a|Haywire (3)

[/table]




Advances 4800/4800


Simple Weapon Skill 200
Simple Willpower 200
Intermediate Willpower 500
We Are All One 400

Right of Sanctioning (Tears of Blood) 400
Pilot (Personal) 100
Talented: Pilot (Personal) 500

Possibility Shield: 1000
Psy Rating 4: 500




Devin Ontario, Tactical Marine of the Astral Claws.


Sheet

Stats

WS: 44
BS: 30
S: 44
T: 40
Ag: 41
Int: 53 +
Per: 43 +
WP: 47 +
Fel: 71 ++++

Demeanour: Proud
Chapter Demeanour: Individual

Fate: 3/3 (1/1 Armour)

Wounds: 22/23

Armour: 8/11 (On a strike to the head, on a roll of 8, 9 or 10 it hits the body)


Skills:

Awareness
Ciphers (Astral Claws Runes)
Climb
Command +20 [Talented]
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War)
Dodge
Concealment
Drive (Ground Vehicles)
Forbidden Lore (Adeptus Astartes, Xenos)
Intimidate
Literacy
Medicae
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Air Combat, Assault Doctrine, Orbital Drop Procedures, Void Combat)
Tracking


Solo Mode Abilities

Burst of Speed
Feat of Strength

The Eyes of Fate


Chapter Squad Mode Abilities

Lead by Example
Rally Cry


Traits

Gene Seed Anomaly
Unnatural Strength (x2)
Unnatural Toughness (x2)


Talents

Air of Authority
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Rival (Inquisition)
True Grit
Unarmed Master


Equipment:

Chapter Trapping: A metal chain, the links forged from a melted down hull-section of the Bakasurra.

It functions as a Charm.


Mk VIII Power Armour

Last Survivor


Bolter with Fire Selector and one clip of Metal Storm ammunition.

Combat Knife
Bolt Pistol
3 Frag Grenades, 3 Krak Grenades
Repair Cement

Provisional Requisitions

Back Banner (Req: 15)
2 Flamers (Req: 20)
Chainsword with Di-Pole Maglock (Req: 10)





XP (19,250/19,400)

Space Marine! 12000

Gene Seed Anomaly: 300
Command +10: 400
Command +20: 600
Talented (Command): 750
Forbidden Lore (Adeptus Astartes): 200

Fel +5: 200
Fel +10: 500
Fel +15: 1000
Fel +20: 1500
Intelligence +5: 500
Per +5: 200
WP +5: 200

Air of Authority: 500

Tactics (Assault Doctrine, Orbital Drop Procedures, Void Combat): 600



Background

From the Astral Claws comes Brother-Sergeant Devin Ontario. Interestingly, for one of such a rank, there are comparatively few tales told of his past exploits in his home chapter. He is also new to the Deathwatch, joining after serving as Lufgt Huron's standard bearer against the terrors of the Maelstrom.

Not only did he serve as a banner bearer, but he served as sword-bearer to Corien Sumatris, when he became the Tyrant's Champion. Devin stood at his side, bearing his sword before his fated duel with the previous First Company Champion. He handed Goldenfang over to his battle-brother, one of his closest fellows in the Chapter, who then cut down his foe, slaying him in the time-honoured way.

He was then, eventually, sent to the Deathwatch with a word in private from his superior, Corien Sumatris, now Captain of the Second Company,

"Watch the watchers, brother."

Why he said this seemed obvious to Devin, for he, like Captain Sumatris, was no true Astral Claw. He was a Tiger Claw. He was one of the few survivors of the Bakasurra. One of the few that the Inquisition hadn't managed to kill off with their access to Imperial bureaucracy.

So, aye, he went to the Deathwatch, suspicion in his heart.

But he went with not only suspicion, but with ambition too. The Astral Claws, his new parent Chapter, were trying something great with their fellow Maelstrom Warders. They were a new beacon of hope for humanity, and he'd prove that in the Deathwatch. He'd learn more about their foes, and forge new links of brotherhood with his fellow Astartes.

That he has begun to do. His fellows in the Deathwatch have seen his courage, and taken note of his exemplary leadership qualities. They've noted his tactical acumen, and the budding friendships he has developed with his comrades.

They've also noted his, admittedly subtle, distaste for the Inquisition, so have decided to place him somewhere where his talents will be useful... and where this will not be too great an issue...

Of course, they could have made a mistake...

DrK
2012-10-07, 02:25 AM
So violence in space!

So distances after the lovely Helmswomen's piloting check

Station 30VU
Corvette 23VU
fighter squadron 28VU

Holt:- Scrutiny
Victris:- Boost detection
Kasmir:- command check to control escort fighters (4 DoS)
Gabriel:- ?

Carnelia:- Come to all stop
Cort: Launch torpedoes [roll1d100[/roll] TN 90
Regias: Command check to reload launch bays (Bomber P bay)
- watches 1 squadron of fighters shadow torpedoes

So that will involve the fighters and the torpedoes moving 10VU forward

Then the enemy will "notice you" but that was your surpirise round so you will have to go again.

DrK
2012-10-07, 02:27 AM
Damn- ballsed up rolls
Regias:- [roll0] TN 77 for turn around the launch bay
Cort:- [roll1] TN 100! for the torpedoes (Inc +10 for the Angevin crusade hull)

DrK
2012-10-08, 01:54 PM
Tired after 24 hours of "up". But I now have a son :smallbiggrin:

I'll update tomorrow when I get "some" sleep and am holding a small baby. :smallsmile:

bluntpencil
2012-10-08, 01:55 PM
Tired after 24 hours of "up". But I now have a son :smallbiggrin:

I'll update tomorrow when I get "some" sleep and am holding a small baby. :smallsmile:

Congratulations! Are the baby and mother safe and sound?

DrK
2012-10-08, 02:10 PM
Congratulations! Are the baby and mother safe and sound?

thanks for asking. They are. Both tired and slightly grumpy but hale and healthy. Now I can "survive" my 2 weeks paternity before I get a 50 hour break at work each week :smallsmile:

Starbin
2012-10-08, 02:51 PM
Congrats on another warrior for the Emperor's fight! However, you forgot to mention going back to 50 hrs/wk will be with half the normal sleep (if you're lucky).

Just a couple of lessons I learned along the way with two mini-mes:
1) Bumbles bounce; babies don't.
2) Stories with Poop and Potty (official terms) are always funny when it's someone else; not-so-much when you are the protagonist.
3) Never wake a slumbering demon, uh baby, unless you know what you're getting into.
4) Corollary to Lesson #2 - Learn to breath through your mouth.
5) Enjoy the wonder of what you and your wife have wrought. The road ahead can be rough and trying, but you'll eventually look back and say "Wow, that wasn't so bad!" This partial memory loss is the only reason people have more than one child.

Good luck, have fun, and congratulations to you and your family!

Tome
2012-10-08, 04:14 PM
Congrats DrK!

Hope you weren't too attached to all that sleep you won't be getting any more. :smalltongue:

Caimheul
2012-10-08, 08:19 PM
Congrats!
Glad to hear both are in good health, if understandably not in the best of moods! :smallsmile:

DrK
2012-10-09, 05:52 AM
Thanks all for the good wishes and I can agree with at least of those points Starbin :smallbiggrin: (especially 2+4)

So as we are trotting along nicely in this game a few more game related questions to allow poeple to enjoy the 40k verse

1. Would people like me to dice out the entire space combat to see how it goes and move onto the next area/ sector?

2. Only namaan has been in the DW thread (though with bulging biceps and a suspensor :smallwink:)

3. Now.... to add some complications.... But this is a compliment to you guys that have been good players for some 15! months...

FFG has released both Black Crusade and Total War as fully fledges games that involve chaos cultists and imperial guard troopers respecitively. Would poeple like to have these included in the Sin of Pride game as either cultists aboard the ship avoiding Holt and his acolytes :smallbiggrin: and as basic troopers egaged in boarding actions and troop landing operations (similar to DW but as IG mooks).

If its too much then please say "no" by all means as I'm considering offering these games anyway but am essentially offering you guys first pick :smallsmile:

(Also has anyone got any of the more recent FFG books like lathe worlds, the Koronus Bestiary or anything like that? Any good ones?)

Caimheul
2012-10-09, 06:54 AM
1) Up to everyone else, it doesn't matter too much to me either way.
2) Sheesh I make use of the rules and equipment I payed for and I break the game :smalltongue:
3) I don't know about linking them into Sin of Pride, since we already treat the acolytes similar to how the Only War squad would be treated, and a Black Crusade game taking place in the underdecks competing against our other characters would likely be... problematic. For one thing, there may come a situation where we have to have one of our sets of characters try to kill the other... and playing as the bad guys who get foiled most of the time may not work out well/be very enjoyable. Regardless, if you're GMing one of those games, let me know I'd be more than happy to play!

bluntpencil
2012-10-09, 11:55 AM
Re: the camera, going to disassemble the helm pict-feed thing he did earlier during the bomb disposal scene.

Will roll tech use if that's considered okay.

Starbin
2012-10-09, 12:30 PM
1. Would people like me to dice out the entire space combat to see how it goes and move onto the next area/ sector?

2. Only namaan has been in the DW thread (though with bulging biceps and a suspensor :smallwink:)

3. Now.... to add some complications.... But this is a compliment to you guys that have been good players for some 15! months...

FFG has released both Black Crusade and Total War as fully fledges games that involve chaos cultists and imperial guard troopers respecitively. Would poeple like to have these included in the Sin of Pride game as either cultists aboard the ship avoiding Holt and his acolytes :smallbiggrin: and as basic troopers egaged in boarding actions and troop landing operations (similar to DW but as IG mooks).

If its too much then please say "no" by all means as I'm considering offering these games anyway but am essentially offering you guys first pick :smallsmile:

1 - I'm ambivelent to the rolling of combat ... like I said before, with Gabriel, it's just me thinking up new ways to say "By the Emperor, kill those dogs!" And given my track record, I don't need to add a slew of opportunities to screw up die rolls :smallsmile:

2 - I know, I know. I feel a little ... mortal right now. So I'll post soon, getting back into the classic Conall mode.

3 - I agree with Caim; I don't want to come into conflict with our own characters, but if you're suggesting another game, I like this group and would gladly game with anyone!

Starbin
2012-10-09, 01:46 PM
RF rolls: [roll0]
Damage rolls: [roll1]

Tome
2012-10-09, 05:20 PM
1. Having very little to do in space combat, beyond emergency repairs/boost sensors/boost engines, I'm pretty ambivalent about it.

2. I shall endevour to correct this. By the way, is the Heretek still up and going, or did Ivar manage to take him out? I couldn't quite tell.

3. I am all for the idea of branching out into those games, though I'll have to to get my hands on Only War if we do. Black Crusade I'm familiar with, and I know it incorporates a lot of good changes to certain rules which we might think about integrating with the other games (mostly semi/full-auto, swift/lightning attack and unnatural characteristics). Putting our squad of villains on the ship might be a bit too short term (though if we built and ran them as one-shot characters that would likely work fine) but having us controlling a group of distant antagonists whose actions we only encounter the after-effects of? That would work fine, I think.

DrK
2012-10-09, 06:05 PM
1. You all seem ambivalent about space combat so I may roll that out myself and report back the results.

2. Heretek is still up. Ivar did not kill him.

3. General concencus seems to be "no" to adding the other systems. But I will tell you when I start up those games... :smallsmile:

Tome
2012-10-09, 07:00 PM
Right, let's see about correcting that mistake then, shall we?

Also, RIGHTEOUS FURY!

Confirm: 72 vs [roll0]
Damage:
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

DrK
2012-10-10, 09:06 AM
DH
Lornezo may tech use as he wishes :smallsmile:
Where/what you guys up to next?

DW
powerfield save [roll0]

RT
Sin of Pride Turn 2
Torpedoes move 10VU
-- Regias's fighters intercept enemy fighters
* Pilot (Fighter) [roll1] 87 gives a +5/DoS to command
* Command [roll2] TN 80
opposed by [roll3] TN 46

Regina holds position [roll4] TN 88

Prince Casimir whipping the crew to reload torpedoes...
[roll5] TN 82

Cort fires the Hecuter's on the Corvette [roll6] TN 85
- Victris helping machine spirit [roll7] TN 99
- Holt locking on [roll8] TN 60
- Gabriel putting their back into it [roll9] TN 60
** Damage [roll10][roll11][roll12]
Critical hit [roll13]
** Cort (If Prince Kasmir succeeds)- Launch again at the station
[roll14] TN 90

Enemy Turn 2
Station launches 2 squadrons of fighters at Torpedo 1
* Pilot (Fighter) [roll15] 87 gives a +5/DoS to command
* Command [roll16] TN 80
opposed by [roll17] TN 46

Corvette goes to flank speed
[roll18] TN 49
- closes to ~16VU depending on above
- Sensor lock on [roll19] TN 62
- Fires dorsal macrobatteries
[roll20] TN 50
- damage [roll21][roll22][roll23]
[roll24] TN 50
- damage [roll25][roll26][roll27]

Starbin
2012-10-10, 09:36 AM
In DW, how far up did the skitarri move (i.e., what's their distance to us now?) Also, do power fields work against every shot, or just a single shot per round?

Finally, any word from rb980nm?

DrK
2012-10-10, 09:40 AM
In DW, how far up did the skitarri move (i.e., what's their distance to us now?) Also, do power fields work against every shot, or just a single shot per round?

Finally, any word from rb980nm?

Power fields are always on unless they overload

They are ~180m away from you guys

A smattering of cover is available as you can duck and dive and weave across the floor.

No word from rb980nm for a while.

Starbin
2012-10-10, 09:45 AM
Copy that ... oh, what magnitude horde are we dealing with?

Also, for DH, do we need a concealment check or something to find a good place to hide the camera? if so, here we go - Concealment (TN 52): [roll0]

Aw, boo.

DrK
2012-10-10, 09:58 AM
Copy that ... oh, what magnitude horde are we dealing with?

Also, for DH, do we need a concealment check or something to find a good place to hide the camera? if so, here we go - Concealment (TN 52): [roll0]

Aw, boo.

Its ~50 magnitude horde

Well... if you add the size modifier for a tiny object (+20) you have I think possibly actually passed a check :smallsmile:

Starbin
2012-10-10, 10:11 AM
Har har har ...

:smallsmile:

DrK
2012-10-10, 11:26 AM
Good round 2 there.

Not much damage but sensors knocked out on the Corvette and Regias and his squadron have torn through 3 enemy squadrons without a scratch.
Torpedoes arrive next turn as well.

The Corvette after being blinded bounced shots off the Sins void shields.

I'll post up turn 3 later if noone has any objections?

Been reading soul reaver, lathe worlds and koronus bestiary... Good news bad news for you guys :smallsmile:

Caimheul
2012-10-10, 12:07 PM
Good round 2 there.

Not much damage but sensors knocked out on the Corvette and Regias and his squadron have torn through 3 enemy squadrons without a scratch.
Torpedoes arrive next turn as well.

The Corvette after being blinded bounced shots off the Sins void shields.

I'll post up turn 3 later if noone has any objections?

Been reading soul reaver, lathe worlds and koronus bestiary... Good news bad news for you guys :smallsmile:

If the good news is we get awesome awesome weapons with which to kill the foul things you have discovered... I can live with that :smallbiggrin:

DrK
2012-10-11, 02:40 AM
If the good news is we get awesome awesome weapons with which to kill the foul things you have discovered... I can live with that :smallbiggrin:

Depends on whether the bad guys are holding the weapons first :smallwink:

DrK
2012-10-11, 02:59 AM
Turn 3

So a successful turn 2 resulted in the Sin drifting 2VU
Station: 28VU
Corvette: 14VU
Torpedo 2: 20VU

Torpedo 1: Impact on the floating space station!
-Escort fighters [roll0] TN 42
Vs Turrets [roll1] TN 35
- Damage [roll2] (1-2 become 3)
- Damage [roll3] (1-2 become 3)
- Critical if any come up as a 10 [roll4]
(D10s as needed [roll5]

Regina increase speed to close to 6VU of the corvette [roll6] TN 68
- Supported by Victris increasing power to engines [roll7] TN 99

Regias: Launch bomber wing 1 at Corvette
Command [roll8] TN 77 * Turrets [roll9] TN30 - damage [roll10] [roll11] [roll12] [roll13]
- Crit if necssary [roll14]

Casmir: Launch bomber wing 2 at Corvette
Command [roll15] TN 84 * Turrets [roll16] TN30 - damage [roll17] [roll18] [roll19] [roll20]
- Crit if necssary [roll21]

Gabriel puts the crews back into the Hecuter [roll22] TN 60
Holt locks on [roll23] TN 60

Cort fires the Hecuter again at the Corvette
[roll24] TN 105 (inc short range and the Prince's +10)
damage [roll25] [roll]1d10+2 [roll26]
Crit [roll27]

Any other useful rolls [roll28] [roll29]

Caimheul
2012-10-11, 08:49 AM
Depends on whether the bad guys are holding the weapons first :smallwink:

Hence why we have a sniper :smallbiggrin:

DrK
2012-10-11, 08:59 AM
So pretty brutal there from the Sin of Pride...

Station
7 Hull; 3 crew; 7 morale damage

Corvette
Previously 2 hull; 2 crew; 2 morale; Sensors damage (-30 to hit)
Air strike 1:- 13 hull/crew/morale. Depressurise weapons 5 crew; 4 morale
Air strike 2:- 23 hull/crew/morale. Void generator damaged
Hecuter:- 10 hull/crew/morale. Thrusters damaged
Corvette Damage: 48 hull! 53 crew! 52 morale!

--> 9 on the Cataclysm means "Plasma Drve explosion" that destroys the vessel completely.

--> Sadly also kills the 2 bomber squadrons doing [roll0] damage to squadron 1 and [roll1] damage to squadron 2

Tome
2012-10-11, 12:28 PM
Hence why we have a sniper :smallbiggrin:

I don't think we have a sniper for DH...

Lilitas should probably see about picking up a Long-Las, shouldn't she?

Caimheul
2012-10-11, 12:40 PM
I don't think we have a sniper for DH...

Lilitas should probably see about picking up a Long-Las, shouldn't she?

Just because he hasn't had a chance to use his fancy long range rifle that he got when we were given a large amount of thrones, doesn't mean Lor isn't a sniper.:smalltongue:

Starbin
2012-10-11, 02:07 PM
Yeah, what Caim said!

Tome
2012-10-11, 05:59 PM
I thought Lor was our generic minion? Does he even count as a PC? :smalltongue:

Starbin
2012-10-11, 06:16 PM
Ya cut me deep, Tome. Ya cut me real deep.

I'm at least a specialized minion!

Caimheul
2012-10-11, 08:22 PM
Having now read Lathe worlds, I appreciate what they have done for Tech-priest characters and people who want to play Skitarii, but am slightly peeved the vast majority of the awesome weapons (such as a freaking rail gun (pen 12 range 120, 1d10 dam) and Pasma gun that does NOT get hot (pen 6, range 100, 2d10 dam)) require a Potentia coil.... which by the way, gives them UNLIMITED AMMO WITH NO RELOADS.... I'd say it definitely manages to make the Tech-Priest more useful in combat and the "skitarii" guardsman alternate class DANG powerful...

DrK
2012-10-12, 03:01 AM
Poor Lor :smallsmile:

The lathe book is pretty silly. As is soul reaver with Dark Eldar kabalite as a playable option! I mean come on! Black Crusade yes.... Rogue Trader as a dark eldar! you've got be to kidding me.

I'll update the RT game. You nuked the corvette with the airstrike and can easily just long range bombard the Hippocrasian Agglomeration into dust.

bluntpencil
2012-10-12, 08:00 AM
I must say, I'm having real trouble getting into my Assault Marine at the moment. There's so little to go for there, maybe because they're largely combat focused, so very little character put into them. Ivar has good characterisation, but Space Wolves are kinda easy like that: in a tough spot we can always rely on stereotypes.

Any ideas?

DrK
2012-10-12, 08:08 AM
I must say, I'm having real trouble getting into my Assault Marine at the moment. There's so little to go for there, maybe because they're largely combat focused, so very little character put into them. Ivar has good characterisation, but Space Wolves are kinda easy like that: in a tough spot we can always rely on stereotypes.

Any ideas?

maybe a librarian after kol's demise?

bluntpencil
2012-10-12, 08:09 AM
maybe a librarian after kol's demise?

I could do that.

I could simply say that Ardelan was a Librarian all along, I guess? He was using internal powers, honest, bro?

DrK
2012-10-12, 08:19 AM
I could do that.

I could simply say that Ardelan was a Librarian all along, I guess? He was using internal powers, honest, bro?

I'd be happy with that.

bluntpencil
2012-10-12, 08:21 AM
I'd be happy with that.

Cool, getting on it now. Hopefully he'll have more character. I'm thinking possibly shifting him to being a Lamenter instead of Angel Encarmine (both BA successors), since they're hilariously unlucky.

Tome
2012-10-12, 08:23 AM
Maybe we could do a few posts of what our DW characters are up to in their downtime next time we're between missions? Even just doing a few conversations between them in a more social setting would likely help define their personalities a bit more.

I mean, Ivar is almost certainly sneaking out in disguise to spy on the ship's crew under the guise of 'infiltration exercises'. (And possibly to see if any of the booze on the ship is remotely palatable. He can multitask, it's cool.)

He also may or may not have a wolf he keeps in his quarters. He may or may not be amusing himself by seeing how long it takes someone to notice. (To explain where the Fenrisian Wolf I might want him to pick up at some point in the future would come from.)

bluntpencil
2012-10-12, 08:44 AM
Okay, work in Progress for I Was a Librarian All Along, Honest
Crunch

Weapon Skill [59] +
Ballistic Skill [35]
Strength [42] 62
Toughness [42]
Agility [53] 63
Intelligence [38]
Perception [38]
Willpower [54] ++
Fellowship [39]

Wounds 2/22
2 Points of Critical Damage to the Left Arm
6 Points of Critical Damage to the Torso

Fate 3/3 (+1 Armour)

Chapter Demeanour: Red Thirst
Personal Demeanour: Stoic
Campaign Deed: We Are All One
Experience Points Spent/Total: 17,800/17,800
Renown: 22
Movement:

Traits

Fear (1)
Psy Rating 4
Unnatural Strength (x2)
Unnatural Toughness (x2)


Solo Abilities

Blood Frenzy
Burst of Speed
Feat of Strength


Psychic Powers

Augury
Inspire
Smite

Possibility Shield


Talents

Ambidextrous
Astartes Weapon Training
Bulging Biceps
Deathwatch Training
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Talented: Pilot (Personal)
True Grit
Unarmed Master




Trained Skills

Awareness
Ciphers (Chapter Runes)
Climb
Command
Common Lore (Adeptus Astartes)
Common Lore (Deathwatch)
Common Lore (Imperium)
Common Lore (War)
Concealment
Dodge
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Pilot (Personal) Talented
Psyniscience
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Tactics (Orbital Drop Procedures)
Tracking



Equipment

Armour

Power Armour: Mk VI (Corvus): Blood of the Enemy and Last Survivor.
Head, Arms, Legs: 8
Body: 9

Blood of the Enemy: Gain the Fear (1) Trait.

Last Survivor: +1 Fate per mission

Astartes Bolt Pistol (3 magazines)
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Astartes Combat Knife
Repair Cement
Golden Icon (Purity Focus)

Astartes Force Sword
Astartes Jump Pack
Weapons


{table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special
Astartes Bolt Pistol|Pistol|30m|S/3/-|1d10+9 X|4|14|Full|Tearing
Astartes Force Sword|Melee|n/a|n/a|1d10+16 R|6|n/a|n/a|Balanced, Force
Astartes Frag|Thrown|30m|S/-/-|2d10+2 X|0|1|n/a|Blast(4)
Astartes Krak|Thrown|30m|S/-/-|3d10+4 X|6|1|n/a|None
EMP Grenade|Thrown|30m|S/-/-|-|0|1|n/a|Haywire (3)

[/table]




Advances 4800/4800


Simple Weapon Skill 200
Simple Willpower 200
Intermediate Willpower 500
We Are All One 400

Right of Sanctioning (Tears of Blood) 400
Pilot (Personal) 100
Talented: Pilot (Personal) 500

Possibility Shield: 1000
Psy Rating 4: 500

bluntpencil
2012-10-12, 08:47 AM
Maybe we could do a few posts of what our DW characters are up to in their downtime next time we're between missions? Even just doing a few conversations between them in a more social setting would likely help define their personalities a bit more.

I mean, Ivar is almost certainly sneaking out in disguise to spy on the ship's crew under the guise of 'infiltration exercises'. (And possibly to see if any of the booze on the ship is remotely palatable. He can multitask, it's cool.)

He also may or may not have a wolf he keeps in his quarters. He may or may not be amusing himself by seeing how long it takes someone to notice. (To explain where the Fenrisian Wolf I might want him to pick up at some point in the future would come from.)

Sounds good to me! I might just go pure Blood Angel for Ardelan. The 'pure and virtuous psychopathic murderous mutant' thing is pretty cool.

Tome
2012-10-12, 08:57 AM
If you can put even a single point more into Fellowship, and possibly pick up the Command Skill, your guy would be able to take the role of team leader bluntpencil. Because Ivar is kind of crap at it, you know?

bluntpencil
2012-10-12, 09:03 AM
If you can put even a single point more into Fellowship, and possibly pick up the Command Skill, your guy would be able to take the role of team leader bluntpencil. Because Ivar is kind of crap at it, you know?

Actually, I'm better not as team leader, and I have Command. :P

He's got the We Are All One Deed. He's second-in-command by default. And Ivar seems to fit the leader role, even if he mechanically sucks at it.

bluntpencil
2012-10-12, 04:30 PM
Lorenzo testing WP...

[roll0]

Edit: Haha.

Tome
2012-10-12, 04:55 PM
Lilitas testing Willpower: [roll0]

Also, Lilitas is not the one carrying it. She would have tried to destroy it if it ended up in her hands.

Starbin
2012-10-12, 05:26 PM
I don't think Lor would be carrying the weapon, unless directed.
WP check: [roll0]

Caimheul
2012-10-12, 09:46 PM
WP Check: [roll0]

Well... since Praetus is the one who couldn't leave well enough alone... I guess he's carrying it *sigh* Master Holt is going to install one of those slots like libraries have with a sign above it "Insert Heretical/Xenos Items Here If Out Of Office"...

Edit: At least we all go down together!

DrK
2012-10-13, 04:48 PM
If any of you guys are interested:-

http://www.giantitp.com/forums/showthread.php?t=258342

Tome
2012-10-13, 06:15 PM
Aw, and here I was hoping you were going to find a way to add in Black Crusade rivals for us to play as. :smallfrown:

I'd already started figuring out a backstory I'm pretty fond of for a Thousand Sons Sorcerer to act as a foil for, well, all three of my characters.

Starbin
2012-10-13, 08:31 PM
For the record, Lor will warn Lil before she steps thru the beam... and keep an eye on P. I'll post later, but don't want to leave our big girl hangin'

Tome
2012-10-13, 08:35 PM
Unless it's really hard to see (for reasons other than a lack of proper light), she's probably noticed it herself. She can pass awareness checks too, you know. :smalltongue:

bluntpencil
2012-10-14, 01:17 AM
My Armour of Contempt protects me from that CP. ;)

DrK
2012-10-14, 01:25 AM
Aw, and here I was hoping you were going to find a way to add in Black Crusade rivals for us to play as. :smallfrown:

I'd already started figuring out a backstory I'm pretty fond of for a Thousand Sons Sorcerer to act as a foil for, well, all three of my characters.

Well I'm more than happy to include a "Sin of Sin of Pride" section? And have some BC running about on the lower decks. At the speed of PbP and given the size of the ship it would be months before they had to cross paths with the Deathwatch or the DH acolytes?

If the others are on board with that then I'll add in a BC section on the Sin of Pride game. To be honest even if only a couple of you guys were interseted it would probably be enough for a small side-along game.

the new one I've posted would be another larger game. I've been let down by ~4 recent 40K games fading away (2 I was running where the players stopped posting and 2 were the DM vanished.... It seems to happen more often with 40K games than D&D for some reason :smallfrown: - so thanks all you huys for sticking around!).

Tome
2012-10-14, 11:43 AM
Well I'm more than happy to include a "Sin of Sin of Pride" section? And have some BC running about on the lower decks. At the speed of PbP and given the size of the ship it would be months before they had to cross paths with the Deathwatch or the DH acolytes?

If the others are on board with that then I'll add in a BC section on the Sin of Pride game. To be honest even if only a couple of you guys were interseted it would probably be enough for a small side-along game.

I would totally be down for this.

Though it would probably work better if any hypothetical BC enemies of ours weren't running about on the ship. Maybe stowing away or intentionally infiltrating (though they'd need a really good reason to be on an Inquisition vessel), but that would screw over any not-so-subtle BC types, like the marines or anyone with obvious mutations.

Caimheul
2012-10-14, 02:14 PM
I would totally be down for this.

Though it would probably work better if any hypothetical BC enemies of ours weren't running about on the ship. Maybe stowing away or intentionally infiltrating (though they'd need a really good reason to be on an Inquisition vessel), but that would screw over any not-so-subtle BC types, like the marines or anyone with obvious mutations.

Which was the main reason I had reservations about it. That plus I think the ultimate goal of the BC characters would be to either take over the Sin, or destroy it... Although it IS a big ship and there has to be SOME reason these things keep happening! So I'd be up for it.

DrK
2012-10-14, 03:05 PM
I would totally be down for this.

Though it would probably work better if any hypothetical BC enemies of ours weren't running about on the ship. Maybe stowing away or intentionally infiltrating (though they'd need a really good reason to be on an Inquisition vessel), but that would screw over any not-so-subtle BC types, like the marines or anyone with obvious mutations.


Which was the main reason I had reservations about it. That plus I think the ultimate goal of the BC characters would be to either take over the Sin, or destroy it... Although it IS a big ship and there has to be SOME reason these things keep happening! So I'd be up for it.

Well as a suggestion then for any of my existing players that seek to join in the Sin on the Sin of Pride

Black Crusade Character Creation:-

Human only - marines are way to big to have hidden on board
2500XP to spend (that includes the starting 1000)
Additional 1d10 Infamy
Additional 1d10 Corruption
If >10 corruption check for alignment after first 2000XP spent
2 additional aquisitions
Roll for stats. Swap one set round plus your allowed reroll.


So the idea behind them is that Lord Theocles has a powerful artifact that is related to some plot put into motion by your Master Kharulan the Artifex- though a master that you have never met. And one that you may yet choose to betray!

You snuck on board some 5 months ago as the Sin passed through a feudal system and had been informed of the troubles in the Morwn system before the Sin arrived.

Now you dwell in the belowdecks regions haunting the kilometres of abandoned dwellings and finding those of the crew who are weak and vulnerable.
- depending on the creatures you produce you may have had links with the chaos genstealer coven.
- depending on the BC character you may be acquinted with the tech priest cult

Objectives
1. Obtain the "artifact" from Lord Theocles
2. Destablise the calm running of the ship
3. If the ship enters a region of space with chaos interests. Cause chaos :smallsmile:

Tome
2012-10-14, 03:36 PM
your Master Kharulan the Artifex- though a master that you have never met. And one that you may yet choose have yet to have an opportunity to betray! tell him to get stuffed, we don't work for him anyway.

Fixed that for you.

I'm kind of curious exactly how this guy would have enticed our characters to work for him. Considering starting BC crusade characters are basically warband leaders or equivalents, and probably highly independent.

Also, disappointed about the 'no marines thing'. Maybe I'll make myself a nice Psyker and build a CSM after we're off the ship and he's inevitably blown himself up?

Anyway, rolling for stats.

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
Re-roll: [roll9]

Wounds: [rol]1d5
Infamy: 1d5+1d10
Corruption: [roll10]

DrK
2012-10-14, 04:00 PM
Fixed that for you.

I'm kind of curious exactly how this guy would have enticed our characters to work for him. Considering starting BC crusade characters are basically warband leaders or equivalents, and probably highly independent.

Also, disappointed about the 'no marines thing'. Maybe I'll make myself a nice Psyker and build a CSM after we're off the ship and he's inevitably blown himself up?

Anyway, rolling for stats.

[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
Re-roll: [roll9]

Wounds: [rol]1d5
Infamy: 1d5+1d10
Corruption: [roll10]

In terms of "Compacts" waylaying an Inquisitorial Cruiser is a pretty big one! On the "no" marine things it may just be a case that its "no power armour" really as you'd still have to be able to pass through the ship without everyone suddenly pointing guns at you and attacking.

I'll have a think and see what caimheul and the other guys here think.

Tome
2012-10-14, 06:49 PM
Yeah, I've pretty strongly settled on a Psyker. He will be the most reckless, irresponsible pskyer ever to have his head spontaneously spew forth a Greater Daemon.

Can't decide whether to make him a laid back, too stoned to care about the rules sort of dude, or a twitchy, fanatical pyromaniac. Maybe I'll combine the two.

Redoing the rolls I messed up and also rolling for Corruption from Chaos Psyker.

Wounds: [roll0]
Infamy: [roll1] [roll2]
Chaos Psyker: [roll3]

Caimheul
2012-10-14, 07:54 PM
Well, without power armour a space marine should be able to pass himself off as human... or else the Unforgiven chapters should have found all the Fallen hiding within the populace of human worlds by now!

I am thinking an Apostate
Stats:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
Reroll: [roll9]
Wounds: [roll10]
Infamy: [roll11]

Tome
2012-10-14, 10:22 PM
Aaaand the crunch is done. I'll finish writing up his fluff in the morning.

He's a a skilled psyker, with enough skill at disguising himself that he's unlikely to be caught. His powers are split between being a sneaky telepath, and using telekinesis to tear baneblades in half.

His life expectancy is minimal, at best.

Description:Sid acts like he's perpetually stoned. While he does occasionally dabble in narcotics, he usually just high on life (or the warp). He comes across as friendly, easy going sort of fellow, and for the most part he is. Which means plenty of folks underestimate Sid. Not many of them get a second chance though.

Living among the heretics, criminals and scum of the galaxy has given Sid a serious edge, and a bit of a talent for being a lying, cheating, backstabbing son of a grot if he needs to be. On his own, he's happy to fade into the background, stare at the warp and just space out. But he doesn't like pressure, he doesn't like anyone telling him what to do and he seriously doesn't like being pushed around. When someone gets in Sid's face, he knows how to push back, either with his wits or with a whole heap of telekinetic overkill.

His ultimate goal is apotheosis, ascension into a Daemon Prince. The temptation of an eternity to just chill out in the warp is too strong for Sid to resist and it's one of the few things that can get Sid up and motivated. He's infatuated with the warp but has yet to commit to a god, though he's leaning towards throwing his lot in with Slaanesh - all of his favourite vices, you know?

Background: Sid has always been pretty chill. So chill, in fact, that before he was even an adolescent the arbites had already arrested him several times for possession of illegal narcotics. None of it stuck though. Whether by luck, or by actually being innocent, he never seemed to have anything on him when they came by to pick him up. Nowadays he can't even remember if there was anything for the arbites to find, or if he was just high on life. But either way, it pushed him into back alleys and shady places, places where you don't see many arbites.

He emerged as a wyrd in his teens, and didn't think much of being shipped off to Terra for whatever the feth they do to psykers there. So he went underground. Fell in with a bad crowd, but that's okay. These chaos dudes are cool. They don't bug him much if he just does the psyker thing every so often. Leaves him with a whole lotta time to experiment, see all the wonders of the Warp. And the Warp? Has a whole lotta wonders. Better than any drug he's ever tried. He fething loves the Warp, it's so goddamn beautiful. He could, like, just stare at it for hours.

Name: Sid Miles
Race: Human
Archetype: Psyker
Pride: Devotion
Disgrace: Betrayal
Motivation: Ascendancy

Characteristics:

Weapon Skill: 31 ([25] + Roll [6])
Ballistic Skill: 33 ([25] + Roll [8])
Strength: 24 ([25] + Roll [4] - Pride [5])
Toughness: 37 ([25] + Roll [12])
Agility: 35 ([25] + Roll [10])
Intelligence: 35 ([25] + Roll [10])
Perception: 36 ([25] + Roll [11])
Willpower: 61 ([25] + Roll [16] + Archetype [5] + Pride [5] + Motivation [5] + Advance [5])
Fellowship: 34 ([25] + Roll [9])

Infamy: 24
Corruption: 8

Skills:
Awareness (Per): 36
Common Lore (Adeptus Astra Telepathica) (Int): 35
Common Lore (Imperial Creed) (Int): 35
Deceive (Fel): 34
Dodge (Ag): 35
Forbidden Lore (Psykers) (Int): 35
Intimidate (Will): 61
Linguistics (Low Gothic) (Int): 35
Psyniscience (Per): 36
Trade (Chymist) (Int): 35

Traits:
The Quick And The Dead: Gain a +2 bonus to Initiative rolls.
Chaos Psyker: Gain Psy Rating 3 and 1d5 Corruption.

Talents:
Jaded
Unremarkable
Warp Sense
Weapon Training (Las)
Weapon Training (Primary)

Psy Rating: 4
Strength: Unbound
Powers:
Telepathy
-Thought Sending
-Mind Probe
-Delude
-Compel
Telekinesis
-Mind Over Matter
-Force Bolt
-Force Storm
-Telekinetic Shield
-Precision Telekinesis

Experience: 2,500/2,500
Psy Rating 4 - 750xp
Willpower (Simple) - 250xp
Psychic Power (Compel) - 100xp
Psychic Power (Force Bolt) - 200xp
Psychic Power (Force Storm) - 350xp
Psychic Power (Precision Telekinesis) - 100xp
Psychic Power (Telekinetic Shield) - 200xp
Deceive (Known) - 200xp
Unremarkable 250xp

Equipment:
Starting:
Common Craftsmanship Laspistol
Good Craftsmanship Sword
Flak Cloak
Psy-Focus
Dataslate filled with "arcane lore"

Additional:
Best Craftsmanship Guard Flak Armour
Good Craftsmanship Disguise Kit
Common Craftsmanship Refractor Field
Poor Craftsmanship Warp Staff


Wounds:
Current: 8/8
Critical Damage: 0
Fatigue: 0/3

Starbin
2012-10-14, 11:29 PM
Ah perfect ... I just wanted you to have that all settled before I made a love-sick follower who happens to be an untouchable.

Okay, maybe not. Maybe just someone who loves to kill, with blade or gun ... wait, that sounds familiar.

I'll have to think about it ...

Tome
2012-10-15, 04:32 AM
Ah perfect ... I just wanted you to have that all settled before I made a love-sick follower who happens to be an untouchable.

Oh, you should totally do it. It'd be hilarious.

Caimheul
2012-10-15, 09:39 AM
Oh, you should totally do it. It'd be hilarious.

Ha Ha funny? Or BY THE GODS OF CHAOS MAKE THE PAIN STOP! funny?

Tome
2012-10-15, 10:03 AM
Ha Ha funny? Or BY THE GODS OF CHAOS MAKE THE PAIN STOP! funny?

Considering that this guy is destined to blow himself into small meaty chunks pretty quickly?

Both. :smallwink:

Starbin
2012-10-15, 10:16 AM
BY THE GODS OF CHAOS MAKE THE PAIN STOP!

You know who talks like that?

Quitters. I mean, if you can't commit, then why even bother worshipping the delicious evilness that is Slaanesh? If that's how you feel, then go suck up to the Corpse on his Shiney Toilet ...

Tome
2012-10-15, 11:27 AM
You know who talks like that?

Quitters. I mean, if you can't commit, then why even bother worshipping the delicious evilness that is Slaanesh? If that's how you feel, then go suck up to the Corpse on his Shiney Toilet ...

Totally man.

Speaking of which, my Slaaneshi-inclined Psyker is pretty much finished. If DrK wants to give it a double check when he has a moment?

Description: Sid acts like he's perpetually stoned. While he does occasionally dabble in narcotics, he usually just high on life (or the warp). He comes across as friendly, easy going sort of fellow, and for the most part he is. Which means plenty of folks underestimate Sid. Not many of them get a second chance though.

Living among the heretics, criminals and scum of the galaxy has given Sid a serious edge, and a bit of a talent for being a lying, cheating, backstabbing son of a grot if he needs to be. On his own, he's happy to fade into the background, stare at the warp and just space out. But he doesn't like pressure, he doesn't like anyone telling him what to do and he seriously doesn't like being pushed around. When someone gets in Sid's face, he knows how to push back, either with his wits or with a whole heap of telekinetic overkill.

His ultimate goal is apotheosis, ascension into a Daemon Prince. The temptation of an eternity to just chill out in the warp is too strong for Sid to resist and it's one of the few things that can get Sid up and motivated. He's infatuated with the warp but has yet to commit to a god, though he's leaning towards throwing his lot in with Slaanesh - all of his favourite vices, you know?

Background: Sid has always been pretty chill. So chill, in fact, that before he was even an adolescent the arbites had already arrested him several times for possession of illegal narcotics. None of it stuck though. Whether by luck, or by actually being innocent, he never seemed to have anything on him when they came by to pick him up. Nowadays he can't even remember if there was anything for the arbites to find, or if he was just high on life. But either way, it pushed him into back alleys and shady places, places where you don't see many arbites.

He emerged as a wyrd in his teens, and didn't think much of being shipped off to Terra for whatever the feth they do to psykers there. So he went underground. Fell in with a bad crowd, but that's okay. These chaos dudes are cool. They don't bug him much if he just does the psyker thing every so often. Leaves him with a whole lotta time to experiment, see all the wonders of the Warp. And the Warp? Has a whole lotta wonders. Better than any drug he's ever tried. He fething loves the Warp, it's so goddamn beautiful. He could, like, just stare at it for hours.

Name: Sid Miles
Race: Human
Archetype: Psyker
Pride: Devotion
Disgrace: Betrayal
Motivation: Ascendancy

Characteristics:

Weapon Skill: 31 ([25] + Roll [6])
Ballistic Skill: 33 ([25] + Roll [8])
Strength: 24 ([25] + Roll [4] - Pride [5])
Toughness: 37 ([25] + Roll [12])
Agility: 35 ([25] + Roll [10])
Intelligence: 35 ([25] + Roll [10])
Perception: 36 ([25] + Roll [11])
Willpower: 61 ([25] + Roll [16] + Archetype [5] + Pride [5] + Motivation [5] + Advance [5])
Fellowship: 34 ([25] + Roll [9])

Infamy: 24
Corruption: 8

Skills:
Awareness (Per): 36
Common Lore (Adeptus Astra Telepathica) (Int): 35
Common Lore (Imperial Creed) (Int): 35
Deceive (Fel): 34
Dodge (Ag): 35
Forbidden Lore (Psykers) (Int): 35
Intimidate (Will): 61
Linguistics (Low Gothic) (Int): 35
Psyniscience (Per): 36
Trade (Chymist) (Int): 35

Traits:
The Quick And The Dead: Gain a +2 bonus to Initiative rolls.
Chaos Psyker: Gain Psy Rating 3 and 1d5 Corruption.

Talents:
Jaded
Unremarkable
Warp Sense
Weapon Training (Las)
Weapon Training (Primary)

Psy Rating: 4
Strength: Unbound
Powers:
Telepathy
-Thought Sending
-Mind Probe
-Delude
-Compel
Telekinesis
-Mind Over Matter
-Force Bolt
-Force Storm
-Telekinetic Shield
-Precision Telekinesis

Experience: 2,500/2,500
Psy Rating 4 - 750xp
Willpower (Simple) - 250xp
Psychic Power (Compel) - 100xp
Psychic Power (Force Bolt) - 200xp
Psychic Power (Force Storm) - 350xp
Psychic Power (Precision Telekinesis) - 100xp
Psychic Power (Telekinetic Shield) - 200xp
Deceive (Known) - 200xp
Unremarkable 250xp

Equipment:
Starting:
Common Craftsmanship Laspistol
Good Craftsmanship Sword
Flak Cloak
Psy-Focus
Dataslate filled with "arcane lore"

Additional:
Best Craftsmanship Guard Flak Armour
Good Craftsmanship Disguise Kit
Common Craftsmanship Refractor Field
Poor Craftsmanship Warp Staff


Wounds:
Current: 8/8
Critical Damage: 0
Fatigue: 0/3

Starbin
2012-10-15, 04:46 PM
Stats for an unnamed follower of Slaanesh (hoo boy ... or girl ... or whatever)
Stats:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
Reroll: [roll9]
Wounds: [roll10]
Corruption: [roll11]
Infamy: [roll12]+[roll13]

Note: I don't have BC with me, and haven't read through it yet, but I downloaded it and will give it a look later! Thinking of either a null-boy/girl/thing (who would probably be more renegade than anything) or an apostate who shall be yin to the Confessor's yang (so to speak ... maybe ...):smallbiggrin:

EDIT: Did I screw up those rolls? Or are high numbers bad, suddenly? There is no way I could have rolled above 10 on every stat roll. Not that it isn't possibly, but there is no way that I could do that.

Most likely a ploy by the Chaos gods to make me overly confident and throw me off to their true purpose!

Caimheul
2012-10-15, 04:59 PM
EDIT: Did I screw up those rolls? Or are high numbers bad, suddenly? There is no way I could have rolled above 10 on every stat roll. Not that it isn't possibly, but there is no way that I could do that.

Most likely a ploy by the Chaos gods to make me overly confident and throw me off to their true purpose!

Or you're secretly a follower of Chaos!!

Starbin
2012-10-15, 05:49 PM
Or you're secretly a follower of Chaos!!

I have no idea of_what You are talking about, Caimheul

:belkar:

Caimheul
2012-10-15, 10:48 PM
Nothing to see here, nope nope nope

[roll0]

DrK
2012-10-16, 03:17 AM
Loving the banter :smallsmile:

@Tome:- He looks fine- aside from one point. What and where is the warp staff?

If you add him to your "character post" on page 1 and later today I'll get up the Sin of Sin of Pride IC thread and you can start plotting chaos from the depths of the ship.

Caimheul
2012-10-16, 04:26 AM
Roll? What roll?
[roll0]

Tome
2012-10-16, 04:46 AM
@Tome:- He looks fine- aside from one point. What and where is the warp staff?

It's a weapon from the Tome of Fate on page 39.

Caimheul
2012-10-16, 06:05 AM
WP to resist Intimidate (not sure about any "Bonuses"): [roll0]

Starbin
2012-10-16, 11:06 AM
Extra roll [roll0] for corruption
So, basically we are unaligned until 2000 points, which means we can be aligned for the last 500xp?

DrK
2012-10-16, 11:26 AM
Extra roll [roll0] for corruption
So, basically we are unaligned until 2000 points, which means we can be aligned for the last 500xp?

Yes. It represents thet fact that the extra 1d10 corruption which may push you into the first "alignment checkpoint" would not have accrued until youd done some "evil stuff".

You only do alignnment checks as you hit the Gift of the Gods checkpoints.

But yes. If you are at corruption 10+ then you can check alignment after spending 2K :smallsmile:

Tome
2012-10-16, 11:33 AM
Yes. It represents thet fact that the extra 1d10 corruption which may push you into the first "alignment checkpoint" would not have accrued until youd done some "evil stuff".

What if they hit the checkpoint with just the Corruption from their passions and special abilities?

Also, is the Poor Craftsmanship Warp Staff okay, or should I find something else to take?

Starbin
2012-10-16, 11:53 AM
Well, normally, you'd get to spend the 1K, then get your check ... so I suppose DrK might give someone who's just corrupt to the core (before the extra 1d10) the ability to check for alignment earlier than the rest of us heathens.

DrK
2012-10-16, 01:33 PM
Well, normally, you'd get to spend the 1K, then get your check ... so I suppose DrK might give someone who's just corrupt to the core (before the extra 1d10) the ability to check for alignment earlier than the rest of us heathens.

If you hit 10 corruption from your motivation, pride etc... You start with 1 gift but are unaligned at that point as none of your starting talents or skills count and I thinks its pretty much impossible to become aligned with your starting 1000xp!

If I'm wrong then that's ok.

The poor quality warp staff is ok. But on a 66 or 33 you still suffer the phenomena when pushing. It's not like you've got it as a weapon so the -10 ws is a moot point.

Tome
2012-10-16, 02:14 PM
If you hit 10 corruption from your motivation, pride etc... You start with 1 gift but are unaligned at that point as none of your starting talents or skills count and I thinks its pretty much impossible to become aligned with your starting 1000xp!

You can, but only for Tzeentch, since he's the only one with five or more skills you take. Five skills at 200xp is 100xp, and thus just enough.


The poor quality warp staff is ok. But on a 66 or 33 you still suffer the phenomena when pushing. It's not like you've got it as a weapon so the -10 ws is a moot point.

I think you mean when using it Unfettered, right? Because it doesn't stop Perils when Pushing anyway. :smalltongue:

EDIT Also. I have a Good Craftsmanship Disguise Kit. What sort of effect would that actually give? Because I don't think the rules even list an effect for a Disgusie Kit in the first place and you don't need one to attempt a disguise.

Starbin
2012-10-16, 04:23 PM
EDIT Also. I have a Good Craftsmanship Disguise Kit. What sort of effect would that actually give? Because I don't think the rules even list an effect for a Disgusie Kit in the first place and you don't need one to attempt a disguise.

It means it comes with and extra twirley mustache and cape.

Tome
2012-10-16, 04:40 PM
It means it comes with and extra twirley mustache and cape.

Eeeeeeexcellent. *twirls moustache villainously*

Starbin
2012-10-16, 06:02 PM
Here's a copy of the Sin of Sin of Pride character. Also added to my characters on pg 1. Let me know if it looks okay ...

Due to the Slaanesh nature of the character, there's some ... risque content. Proceed with caution. DrK, let me know if it's a little too much. Tried to keep it less than Rated R, but definitely not prime time tele!

(Unless you're watching HBO or Skin-a-max, then nevermind)

The Trembling Hand of the Dark Prince, Servant of She Who Thirsts
Background
Brother John stared hungrily down at the young woman before him, smiling eagerly. "Please, child, remove your robes. You are safe here in the house of the Emperor." She paused for a moment, her face hidden beneath the hood she wore, then slowly, hesitantly, she removed her cloak and gently set it on the floor. Trembling, she stood naked, in front of him, eyes demurely cast to the floor.

John released the breath he didn't realize he had been holding. She was even more spectacular than he had suspected, her skin a light tan, her purple eyes clearly marking her as a Cadian. When she had first started coming to his sermons, he had known joy. Seldom were women as beautiful as this one interested in salvation, but she certainly was. But as he spoke with her at length, and learned of the woes she had experienced, he was taken in by her innocence. It took many months to convince her to open up, to share her fears and concerns, but as she did, he found himself growing closer to this slip of a girl who's past was so tragic for one so young. In time, the love that a priest feels for all his flock began to change, turning into something more, something deeper. Surely there was nothing wrong with sharing that love with a lost soul, was there?

It took weeks to convince her to join him for a meal alone, but when he prayed with her afterwards, he felt her body tremble next to his. When he leaned down to kiss her on the forehead, she flinched when his lips touched hers instead of her forehead, but she did not pull away immediately. Then he knew ... knew he could have her.

Now he stood looking down upon her naked form and his heart rejoiced. Or perhaps it was simply his loins. Unable to contain himself any longer, he moved forward to hold her. She was stiff at first, but she did not push away as his hands began to roam across her supple skin. She tensed when his fingers brushed against her secret spot, but the low almost imperceptible moan spoke volumes to John.

Lowering her to the floor, he opened his own robes and stood in full glory before her, releashing in the gasp that escaped her lips. Fully aroused, he dropped to her, no longer noticing her pushing him away, or her cries of pain. He lost himself to animal instincts, thrusting and grunting until they both cried out in ecstasy, surprise and pain, before finally collasping.

For long moments, John lay in an aftermath delirum, briefly registering the girl's sobbing. Finally, he pushed himself up to one elbow, and gentling stroked her hair as she lay facing the other direction. "Why do you cry, child? We have shared something beautiful - you should not be ashamed." The girl turned back, looking up at him. Her innocent eyes gazed at him for long moments, and that simple gaze struck home the fact that this was anything but beautiful. He had raped this girl and taken from her the one gift she should have given to her first true love ... in the house of the Emperor no less!

He stood quickly and put his robe on, suddenly ashamed of his actions. What could he do now? Surely she would say something, others would find out. Glancing over at the altar, he noticed the rod of his office. What would one life be in the face of an entire flock? Perhaps ... perhaps it was best to make sure no one ever knew of this mistake.

A sudden sharp pain brought him from his reverie. Turning, John saw the girl standing with a long blade, red with his blood. "Wh-what have you done?" He tried to grab her, but she spun out of the way and struck again, this time hamstringing him. He dropped to the floor, crying out in pain. She darted in again and again, slicing expertly at his other hamstring and both arms. Then she stood over him, smiling a strange smile as he lay bleeding, unable to move.

Leaning down, she reached for his manhood. "No, please, no! I am sorry! I am sorry for what I did!" She laughed, a tinkling laugh that held an edge of something ... dark. He felt her hands work expertly on him, and soon he found himself aroused again. Confused he stared at the small woman who suddenly mounted him and began to pleasure both of them again.

Gasping, he grunted in pleasure and pain. "I d-don't under ... understand ..." She laughed again, grinding herself against him. Of course you don't. You think you stole something from me, but I am the thief here. I took your trust. I took your will. I took your faith. And now ..." she sped up her motions until both of them arrived, then she plunged her knife into his throat. "I take your life ..."

Leaning forward onto his chest, her face was sprayed with blood from the priest's gushing wound. She stared eagerly into John's eyes, watching the light flicker, conflicting emotions of lust and fear, desire and horror, playing against one another. "But why, Salome?" His voice was barely a whisper.

She leaned in, pushing herself against him once more as she licked the blood from her lips. "Because it felt good ..."

-----------------------------------------------------------------------

She had grown up on Cadia, daughter to a fervant low-level member of the Ecclesiarchy. As with most young women, she had fallen in love early with a young man named Rathan. Unfortunately, the boy did not share her love. he did, however, take the gift of her flower, when she offered it. He enjoyed her gifts for many months, knowning that he would never return her love. She, however, was certain that by sharing her body, they were sharing love. When she told Rathan that she was pregnant, he left her, alone and embarrassed, and with only her parents to turn to.

Perhaps predictably, her father lectured her on the evils of her ways, about how she would reap what she had sown. He called her a whore, beat her, and kicked her out. She was forced to sell her body in order to survive, and ended up giving birth to her child on the streets. But instead of providing a focus for her unrequited love and a reason to live, the baby represented everything that was wrong in her life, and reminded her of the way those she had loved had turned away from her.

Her angst turned into hatred, and hatred gave way to darkness. While those around her tried to convince her that anger and hate were empty emotions, to her they were something, something to fill the void. In the darkness, she found others who felt similarly lost and alone. In a pact with those shadows in the dark, she gave herself over to the Ruinous Powers. All it took was a simple sacrifice of something innnocent. Or in this case someone.

There are times when the gentle cries of a child haunt her dreams. Fortunately, she has learned that guilt is simply another emotion to experience, and it can often be overcome by other, more enjoyable sensations.

Description
Salome typically appears as an innocent, waif-like girl. Her long blonde hair and purple eyes give her an exotic beauty that she often uses to her advantage. However, she has also experimented with keeping her hair tied up and posing as an equally attractive man. Her voice is another of her tools, and can change between perky and innocent to low and seductive. There is something about her that draws people to her, and evokes stirrings in them. She is still young, but has the weight of forbidden knowledge swirling around inside her.

Following the path of the Dark Prince of Pleasure has given her power, and she exploits it to her advantage. She enjoys the company of other men and women, but is no harlot - her selections have purpose, typically to tempt the untemptable, or establish a leverage point to be used later. When she wants pleasure for the sake of pleasure, that's easy enough to do on her own.

While she does not choose physical violence as a first resort, she has been known to get her hands dirty when necessary. In such situations, she favors the blade to the gun, but at the end of the day, she'll triumph by any means necessary.

Details: Character Name: Salome, the Trembling Hand
Race: Human
Archetype: Apostate
Experience: 9,450 (9,500)
Pride: Craftsmanship (+1 Inf, +3 Ag/Ing, -3 WS/BS)
Disgrace: Regret (+5 Corruption, +10 to Int checks vs Salome)
Motiviation: Arcane (+4 Corruption, +2 Int, -3 Str)

Characteristics:
WS: 35 ([25] + Roll [13] + Pride [-3])
BS: 35 ([25] + Roll [13] + Pride [-3])
S: 35 ([25] + Roll [13] + Motivation [-3])
T: 38 ([25] + Roll [13])
Ag: 51 ([25] + Roll [18] + Pride [3] + Adv [5])
Int: 46 ([25] + Roll [16] + Pride [3] + Motivation [2])
Per: 38 ([25] + Roll [13])
WP: 39 ([25] + Roll [14])
Fel: 54 ([25] + Roll [19] + Archetype [5] + Adv [5])
Inf: 31 ([19] + Roll [8,3] + Pride [1])

Skills

Awareness (Per): 39
Acrobatics (Ag): 51
Charm (Fel): 54
Command (Fel): 54
Commerce - (Int): 46
Common Lore - Ecclesiarchy (Int): 46
Common Lore - Administrat (Int): 46
Deceive (Fel): 64
Dodge (Ag): 61
Forbidden Lore - Daemon (Int): 46
Forbidden Lore - Inquisition (Int): 46
Forbidden Lore - Heresy (Int): 46
Inquiry (Fel): 64
Linguistics (Int): 46
Scholastic Lore - Imperial Creed (Int): 46
Scholastic Lore - Occult (Int): 46
Scholastic Lore - Legends (Int): 46
Stealth (Ag): 51
Trade (Int): 46

Traits/Talents
Traits
Quick and the Dead (+2 initiative)
Serpent's Tongue

Talents:
Air of Authority
Assassin's Strike
Excessive Wealth
Hatred (Ecclesiarchy)
Inspire Wrath
Lightning Reflexes
Mimic
Peer (Heretic Cult?)
Polygot
Radiant Presence
Sure Strike
Total Recall
Unshakeable Will
WT: Las
WT: Primary

Experience: 9,450/9,500
Unaligned (7000 - 9050)
Ag (S) – 250
Fel (S) – 250
Acrobatics (K) – 200
Dodge +10 (T) – 350
Lightning Reflexes – 250
Excessive Wealth – 250
Mimic – 250
Sure Strike – 250

Slaanesh aligned (9050 - 9450)
Assassins Strike – 400

Gear/Weapons:
Chaos Symbol pendant
Unholy tomes
backpack
Micro-bead
Pict-recorder
photo-contacts
Mesh Armor (AP 4 on body, arms, legs)

Synskin (Infamy)
Weapons
{table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special|Cost
Laspistol|Pistol|3m|S/-/-|1d5+SB R|2|n/a|n/a|Good|Free
Sword|Melee|n/a|n/a|1d10+1+SB R|2|n/a|n/a|Balanced, Best, Mono|Free
Power Sword|Melee|n/a|n/a|1d10+5+SB E|5|n/a|n/a|Balanced, Power field|Free
Long Las|Basic|150m|S/-/-|1d10+3 E|1|40|Full|Accurate, Reliable, Felling (4), Red dot, Silencer|Free
[/table]

Ammo:
2 Las pistol charge packs
2 clips Long-las ammunition

Corruption: 15 (Roll [1, 5] + Disgrace [5] + Motivation [4])
Infamy Points: 3
Wounds: 10 ([9] + Roll [1])
- Critical Damage: 0
Initiative: 1d10+7 (Roll twice)
Move: 5m

Caimheul
2012-10-16, 10:12 PM
I'll whip up a character this weekend, work is really quite busy... close to product delivery and suddenly tons of issues arise!

DrK
2012-10-17, 08:33 AM
Here's a copy of the Sin of Sin of Pride character. Also added to my characters on pg 1. Let me know if it looks okay ...

Due to the Slaanesh nature of the character, there's some ... risque content. Proceed with caution. DrK, let me know if it's a little too much. Tried to keep it less than Rated R, but definitely not prime time tele!

(Unless you're watching HBO or Skin-a-max, then nevermind)

The Trembling Hand of the Dark Prince, Servant of She Who Thirsts
Background
Brother John stared hungrily down at the young woman before him, smiling eagerly. "Please, child, remove your robes. You are safe here in the house of the Emperor." She paused for a moment, her face hidden beneath the hood she wore, then slowly, hesitantly, she removed her cloak and gently set it on the floor. Trembling, she stood naked, in front of him, eyes demurely cast to the floor.

John released the breath he didn't realize he had been holding. She was even more spectacular than he had suspected, her skin a light tan, her purple eyes clearly marking her as a Cadian. When she had first started coming to his sermons, he had known joy. Seldom were women as beautiful as this one interested in salvation, but she certainly was. But as he spoke with her at length, and learned of the woes she had experienced, he was taken in by her innocence. It took many months to convince her to open up, to share her fears and concerns, but as she did, he found himself growing closer to this slip of a girl who's past was so tragic for one so young. In time, the love that a priest feels for all his flock began to change, turning into something more, something deeper. Surely there was nothing wrong with sharing that love with a lost soul, was there?

It took weeks to convince her to join him for a meal alone, but when he prayed with her afterwards, he felt her body tremble next to his. When he leaned down to kiss her on the forehead, she flinched when his lips touched hers instead of her forehead, but she did not pull away immediately. Then he knew ... knew he could have her.

Now he stood looking down upon her naked form and his heart rejoiced. Or perhaps it was simply his loins. Unable to contain himself any longer, he moved forward to hold her. She was stiff at first, but she did not push away as his hands began to roam across her supple skin. She tensed when his fingers brushed against her secret spot, but the low almost imperceptible moan spoke volumes to John.

Lowering her to the floor, he opened his own robes and stood in full glory before her, releashing in the gasp that escaped her lips. Fully aroused, he dropped to her, no longer noticing her pushing him away, or her cries of pain. He lost himself to animal instincts, thrusting and grunting until they both cried out in ecstasy, surprise and pain, before finally collasping.

For long moments, John lay in an aftermath delirum, briefly registering the girl's sobbing. Finally, he pushed himself up to one elbow, and gentling stroked her hair as she lay facing the other direction. "Why do you cry, child? We have shared something beautiful - you should not be ashamed." The girl turned back, looking up at him. Her innocent eyes gazed at him for long moments, and that simple gaze struck home the fact that this was anything but beautiful. He had raped this girl and taken from her the one gift she should have given to her first true love ... in the house of the Emperor no less!

He stood quickly and put his robe on, suddenly ashamed of his actions. What could he do now? Surely she would say something, others would find out. Glancing over at the altar, he noticed the rod of his office. What would one life be in the face of an entire flock? Perhaps ... perhaps it was best to make sure no one ever knew of this mistake.

A sudden sharp pain brought him from his reverie. Turning, John saw the girl standing with a long blade, red with his blood. "Wh-what have you done?" He tried to grab her, but she spun out of the way and struck again, this time hamstringing him. He dropped to the floor, crying out in pain. She darted in again and again, slicing expertly at his other hamstring and both arms. Then she stood over him, smiling a strange smile as he lay bleeding, unable to move.

Leaning down, she reached for his manhood. "No, please, no! I am sorry! I am sorry for what I did!" She laughed, a tinkling laugh that held an edge of something ... dark. He felt her hands work expertly on him, and soon he found himself aroused again. Confused he stared at the small woman who suddenly mounted him and began to pleasure both of them again.

Gasping, he grunted in pleasure and pain. "I d-don't under ... understand ..." She laughed again, grinding herself against him. Of course you don't. You think you stole something from me, but I am the thief here. I took your trust. I took your will. I took your faith. And now ..." she sped up her motions until both of them arrived, then she plunged her knife into his throat. "I take your life ..."

Leaning forward onto his chest, her face was sprayed with blood from the priest's gushing wound. She stared eagerly into John's eyes, watching the light flicker, conflicting emotions of lust and fear, desire and horror, playing against one another. "But why, Salome?" His voice was barely a whisper.

She leaned in, pushing herself against him once more as she licked the blood from her lips. "Because it felt good ..."

-----------------------------------------------------------------------

She had grown up on Cadia, daughter to a fervant low-level member of the Ecclesiarchy. As with most young women, she had fallen in love early with a young man named Rathan. Unfortunately, the boy did not share her love. he did, however, take the gift of her flower, when she offered it. He enjoyed her gifts for many months, knowning that he would never return her love. She, however, was certain that by sharing her body, they were sharing love. When she told Rathan that she was pregnant, he left her, alone and embarrassed, and with only her parents to turn to.

Perhaps predictably, her father lectured her on the evils of her ways, about how she would reap what she had sown. He called her a whore, beat her, and kicked her out. She was forced to sell her body in order to survive, and ended up giving birth to her child on the streets. But instead of providing a focus for her unrequited love and a reason to live, the baby represented everything that was wrong in her life, and reminded her of the way those she had loved had turned away from her.

Her angst turned into hatred, and hatred gave way to darkness. While those around her tried to convince her that anger and hate were empty emotions, to her they were something, something to fill the void. In the darkness, she found others who felt similarly lost and alone. In a pact with those shadows in the dark, she gave herself over to the Ruinous Powers. All it took was a simple sacrifice of something innnocent. Or in this case someone.

There are times when the gentle cries of a child haunt her dreams. Fortunately, she has learned that guilt is simply another emotion to experience, and it can often be overcome by other, more enjoyable sensations.

Description
Salome typically appears as an innocent, waif-like girl. Her long blonde hair and purple eyes give her an exotic beauty that she often uses to her advantage. However, she has also experimented with keeping her hair tied up and posing as an equally attractive man. Her voice is another of her tools, and can change between perky and innocent to low and seductive. There is something about her that draws people to her, and evokes stirrings in them. She is still young, but has the weight of forbidden knowledge swirling around inside her.

Following the path of the Dark Prince of Pleasure has given her power, and she exploits it to her advantage. She enjoys the company of other men and women, but is no harlot - her selections have purpose, typically to tempt the untemptable, or establish a leverage point to be used later. When she wants pleasure for the sake of pleasure, that's easy enough to do on her own.

While she does not choose physical violence as a first resort, she has been known to get her hands dirty when necessary. In such situations, she favors the blade to the gun, but at the end of the day, she'll triumph by any means necessary.

Details: Character Name: Salome, the Trembling Hand
Race: Human
Archetype: Apostate
Experience: 9,450 (9,500)
Pride: Craftsmanship (+1 Inf, +3 Ag/Ing, -3 WS/BS)
Disgrace: Regret (+5 Corruption, +10 to Int checks vs Salome)
Motiviation: Arcane (+4 Corruption, +2 Int, -3 Str)

Characteristics:
WS: 35 ([25] + Roll [13] + Pride [-3])
BS: 35 ([25] + Roll [13] + Pride [-3])
S: 35 ([25] + Roll [13] + Motivation [-3])
T: 38 ([25] + Roll [13])
Ag: 51 ([25] + Roll [18] + Pride [3] + Adv [5])
Int: 46 ([25] + Roll [16] + Pride [3] + Motivation [2])
Per: 38 ([25] + Roll [13])
WP: 39 ([25] + Roll [14])
Fel: 54 ([25] + Roll [19] + Archetype [5] + Adv [5])
Inf: 31 ([19] + Roll [8,3] + Pride [1])

Skills

Awareness (Per): 39
Acrobatics (Ag): 51
Charm (Fel): 54
Command (Fel): 54
Commerce - (Int): 46
Common Lore - Ecclesiarchy (Int): 46
Common Lore - Administrat (Int): 46
Deceive (Fel): 64
Dodge (Ag): 61
Forbidden Lore - Daemon (Int): 46
Forbidden Lore - Inquisition (Int): 46
Forbidden Lore - Heresy (Int): 46
Inquiry (Fel): 64
Linguistics (Int): 46
Scholastic Lore - Imperial Creed (Int): 46
Scholastic Lore - Occult (Int): 46
Scholastic Lore - Legends (Int): 46
Stealth (Ag): 51
Trade (Int): 46

Traits/Talents
Traits
Quick and the Dead (+2 initiative)
Serpent's Tongue

Talents:
Air of Authority
Assassin's Strike
Excessive Wealth
Hatred (Ecclesiarchy)
Inspire Wrath
Lightning Reflexes
Mimic
Peer (Heretic Cult?)
Polygot
Radiant Presence
Sure Strike
Total Recall
Unshakeable Will
WT: Las
WT: Primary

Experience: 9,450/9,500
Unaligned (7000 - 9050)
Ag (S) – 250
Fel (S) – 250
Acrobatics (K) – 200
Dodge +10 (T) – 350
Lightning Reflexes – 250
Excessive Wealth – 250
Mimic – 250
Sure Strike – 250

Slaanesh aligned (9050 - 9450)
Assassins Strike – 400

Gear/Weapons:
Chaos Symbol pendant
Unholy tomes
backpack
Micro-bead
Pict-recorder
photo-contacts
Mesh Armor (AP 4 on body, arms, legs)

Synskin (Infamy)
Weapons
{table=head]Weapon|Class|Rng|RoF|Dam|Pen|Clip|Rld|Special|Cost
Laspistol|Pistol|3m|S/-/-|1d5+SB R|2|n/a|n/a|Good|Free
Sword|Melee|n/a|n/a|1d10+1+SB R|2|n/a|n/a|Balanced, Best, Mono|Free
Power Sword|Melee|n/a|n/a|1d10+5+SB E|5|n/a|n/a|Balanced, Power field|Free
Long Las|Basic|150m|S/-/-|1d10+3 E|1|40|Full|Accurate, Reliable, Felling (4), Red dot, Silencer|Free
[/table]

Ammo:
2 Las pistol charge packs
2 clips Long-las ammunition

Corruption: 15 (Roll [1, 5] + Disgrace [5] + Motivation [4])
Infamy Points: 3
Wounds: 10 ([9] + Roll [1])
- Critical Damage: 0
Initiative: 1d10+7 (Roll twice)
Move: 5m

Mildly traumatised but love the character :smallsmile:


I'll whip up a character this weekend, work is really quite busy... close to product delivery and suddenly tons of issues arise!

No problems. What sort of products do you make?

Caimheul
2012-10-17, 08:49 AM
No problems. What sort of products do you make?

Java programs. The company I work for has a "delivery" of the current version of the program for the client to gauge the progress set for this week, and some of the code that was added was pushed through to close to the delivery for lengthy testing... leading to long days as I try to fix problems last minute while getting new stuff in!

Starbin
2012-10-17, 09:10 AM
I always thought software came out perfect! Last minute changes to code can only increase the perfection right?

DrK
2012-10-17, 09:15 AM
Black crusade game is here

http://www.giantitp.com/forums/showthread.php?t=258688

Caimheul
2012-10-17, 09:40 AM
I always thought software came out perfect! Last minute changes to code can only increase the perfection right?

Yes, because code written when exhausted due to 10-12 hour work days is much more efficient and less buggy than code written when well rested! :smalltongue:

Starbin
2012-10-17, 09:47 AM
Yes, because code written when exhausted due to 10-12 hour work days is much more efficient and less buggy than code written when well rested! :smalltongue:

<nods sagely> I thought so.

DrK
2012-10-17, 10:03 AM
Aahh - computer things. Too confusing for me :smallsmile:

Starbin
2012-10-17, 10:09 AM
Hey, Caimheul ... I just realized that I TOTALLY ninja'd your idea for an apostate. Now, I'm sure that two apostates in a three-manperson cult is probably okay, but did you want me to run something else? I could always save Salome for something else (:smallwink:) and run a renegade or heretek ... or maybe a renegade.

Caimheul
2012-10-17, 07:32 PM
No worries. I might go heretek and do something else for DrK's other game... i'll take a look at it this weekend and get a character whipped up.

bluntpencil
2012-10-18, 05:30 AM
Willpower roll for the broken gun bothering Lorenzo!

[roll0]

Caimheul
2012-10-18, 05:58 AM
@DrK: long as the reason for a penalty makes sense, i shan't complain!
[roll0] tn 23

Tome
2012-10-18, 06:17 AM
Willpower 32 vs [roll0]

And Bluntpencil, you didn't know if Lilitas is going to recover any slower than Lorenzo. Please don't assume stuff about people's characters before the rolls have been made, 'kay? :smalltongue:

Starbin
2012-10-18, 07:13 AM
Sorry y'all ... I don't know if this is bad, or worse! Mebbe I should've let Lil punch him :smallsmile:
WP (TN 24): [roll0]

EDIT - What the ...?! Woohoo!

Caimheul
2012-10-18, 07:49 AM
Sorry y'all ... I don't know if this is bad, or worse! Mebbe I should've let Lil punch him :smallsmile:
WP (TN 24): [roll0]

EDIT - What the ...?! Woohoo!


Apparently it's "bad" (1 IP isn't TOOOO terrible at this point in the game) for everyone but you :smalltongue:

Tome
2012-10-18, 11:40 AM
Sorry y'all ... I don't know if this is bad, or worse! Mebbe I should've let Lil punch him :smallsmile:

She'd have just shot the thing afterwards anyway.

bluntpencil
2012-10-18, 12:50 PM
Willpower 32 vs [roll0]

And Bluntpencil, you didn't know if Lilitas is going to recover any slower than Lorenzo. Please don't assume stuff about people's characters before the rolls have been made, 'kay? :smalltongue:

Good point, but I could've just edited. ;)

I was going to say the chances of passing were slim, but then the guy with the lowest WP does the best. So, yeah. But, basically, making assumptions in PbP is okay, as far as I'm aware, simply to speed things up.

EDIT: Regarding my last post; in Bianco's downtime, he'll be penning a diary of events, renaming the primary actors of course, to both confess his own (real and perceived) sins, and also to highlight what the faceless nobodies do for the good of the Imperium.

Bianco's a character I really like, so I've plenty inspiration, and should be able to write excerpts from his diary. Since it'll be from his POV, it'll likely include his (often clever, occasionally foolish) guesses at what the cell's codes are.

Tome
2012-10-18, 01:50 PM
Hey Starbin. There's one minor mistake on your character sheet. You've taken the Excessive Wealth Talent, but it has a prerequisite of Infamy 40 and you only have 31.

Starbin
2012-10-18, 02:00 PM
Curse your eagle eyes! Copy that ... thanks for the catch. I'll swap that out for something more ... useless. Question - does unaligned count against you for the purpose of becoming aligned? Or does the +5 only count between the various chaos gods?

Tome
2012-10-18, 02:10 PM
Curse your eagle eyes! Copy that ... thanks for the catch. I'll swap that out for something more ... useless. Question - does unaligned count against you for the purpose of becoming aligned? Or does the +5 only count between the various chaos gods?

You can freely mix it up with unaligned advances without affecting your alignment, they don't count at all.

Cold Hearted and Lesser Minion of Chaos might work for you.

Starbin
2012-10-18, 02:15 PM
Oh, well that definitely changes EVERYTHING! Lots more options ... thanks!

DrK
2012-10-18, 03:29 PM
Loving the IC stuff in the Dark Heresy thread. Whats your plan next?

Are you guys ready to move along the RT or the DW threads :smallsmile:

I'll move the Black Crusade along when Caimheul gets his character intro post up.

Starbin
2012-10-18, 03:41 PM
Loving the IC stuff in the Dark Heresy thread. Whats your plan next?

Are you guys ready to move along the RT or the DW threads :smallsmile:

I'll move the Black Crusade along when Caimheul gets his character intro post up.

Yeah, the DH characters seem much more believeable and thus the interaction comes easier, I think. I'm just trying to continue Lor's 'growth' as it were, and come to grips with the initial personality that I envisioned with what he quickly became as we played.

For RT and DW, I think I'm good to go with both ... although I was hoping that N would shoot up that horde a bit (especially the ones holding the las cannons!).

No worries on BC ... Caim seems to be in love with his NEW 40k buddies than his old ones. Of course, there seems to be a lot of crossover, so maybe it's just me ...

Caimheul
2012-10-18, 06:13 PM
For RT and DW, I think I'm good to go with both ... although I was hoping that N would shoot up that horde a bit (especially the ones holding the las cannons!).

No worries on BC ... Caim seems to be in love with his NEW 40k buddies than his old ones. Of course, there seems to be a lot of crossover, so maybe it's just me ...

If you want N to shoot something, then say so! If he had his clip of metal storm in, that horde would be GONE... stupid full round reload time *grumble grumble grumble* Tonight I'm going to get my BC character done, so don't get your panties in a twist! :smalltongue:

Caimheul
2012-10-18, 07:05 PM
Rolls that I forgot: Infamy! [roll0]
Corruption! [roll1]

Tome
2012-10-18, 07:06 PM
Are you guys ready to move along the RT or the DW threads :smallsmile:

Writing up a post now for DW, though I might have to finish it in the morning.

I think RT can linger until we've gotten the other two games caught up. Unless we want our RT characters to be the ones going down to the planet, and I'd much rather it be the DH ones so Lilitas gets a chance to actually use her driving/piloting skills.

Caimheul
2012-10-18, 10:08 PM
@DrK: Sooooo... any objections to me getting item(s) from "The Lathe Worlds?" (Am mostly looking at the Lathe-Laspistol for close combat and the Phased Plasma Rifle for general death dealing) :smallbiggrin: If so that's fine, I have alternatives in mind.


May I present to you, Heretek Gregor Verduyn, Former Magos Biologis!
Backstory:

Transcript of recovered recording following raid on Magos Biologis Infirmary on <<<REDACTED>>>
Life without improvement is pointless, do you not agree? Honestly, if we did not change based upon our experiences we as individuals would never have developed past the stage of mewling babes! I ask you, why then should our species stagnate and remain the same rather than embrace the changes offered by mutation? <Short Silence> Yes, I do admit that humanity has done so to a limited extent, with their so called "sanctioned" psykers and abhumans, but the simple fact that they are viewed as requiring approval indicates that such changes are reviled rather than embraced. What authority but Time can honestly prove that one form is better than another? Only by allowing mutation to grow, to spread even!, can the species benefit as a whole as the genome alters itself to better suit the galaxy we live, fight, and die in. <Short Silence> Well of course not all mutations will be beneficial, but those ones will die out as they will not be as suited to the environment! <Slightly Longer Silence> That IS a good point, such alterations are likely to take a long time, hence why I believe humanity should find ways to absorb part of the xenos genome. They have already done the work for us, so why should we not take advantage of this through the wonders of technology? Just look at my patients, some of them are adjusting quite well! You must admit ork limbs are particularly easy to attach, a simple ring of staples around the attachment point and the limb does the rest. And the patient wakes up with a new arm or leg stronger than their old one and more resilient to injury! <Long Silence> Please, the fungal infections are a minor setback, and only a few of the patients requiring replacement arms had their new limbs strangle them, hardly a cause for concern. Furthermore, it is hardly my fault that these test subjects are so indoctrinated that they react with fear and revulsion upon waking up from surgery with a replacement that is vastly superior to the mechanical parts they were expecting. <Siren begins to sound> What? How did you let those closed minded bigots find out what we were doing you buffoon?! Null Pointer Exception, we shall have to depart and find some way to continue my work! <Short Silence> No, of course not! What is the point of having followers if not to use them to buy time for my escape? So long as I survive, the work can continue. Now quickly, hurry! <End of Recording>

Reports indicate that the facility was being used by the Magos to perform profane experiments on the guardsmen sent to the facility to receive cybernetic implants. A cult had formed around the Magos consisting of two other tech-priests and a number of lay assistants. The memories of the surviving Skitarri that carried out the raid has been wiped, and the guilty parties excepting the escaped heretek Magos have been terminated.


Crunch:

Character Name: Gregor Verduyn
Alignment: Unaligned
Pride: Logic
Disgrace: Betrayal
Motivation: Innovation

Characteristics:
{table=head] Stat | Base | Roll | Mods | Total
WS | 25 | 9 | - | 34
BS | 25 | 9 | - | 34
S | 25 | 7 | - | 32
T | 25 | 14 | - | 39
Ag | 25 | 12 | - | 37
Int | 25 | 16 | +5+5+3+5 | 59
Per | 25 | 7 | -5 | 27
WP | 25 | 9 | - | 34
Fel | 25 | 11 | +5 | 41 [/table]


Skills:
Linguistics (Low Gothic, Techna Lingua) (Int): 59
Logic (Int): 59
Common Lore (Adeptus Mechanicus, Tech, Jerico Reach, Koronus Expanse) (Int): 59
Tech Use (Int): 59
Dodge (Ag): 37
Security (Int): 59
Forbidden Lore (Xenos) (Int): 59
Scholastic Lore (Chymistry) (Int): 59
Trade (Armourer, Chymist) (Int): 59
Medicae +10 (Int):69
Interrogation (Wil): 39
Deceive (Fel): 41

Traits:
Mechanicus Implants
The Quick and the Dead
Traitor to Mars
Binary Chatter

Talents:
Die Hard
Technical Knock
Weapon Training (Las, Primary, Shock, Plasma, Integrated Weapons)
Mechandendrite Training (Utility)
Total Recall
Armour-Monger
Lesser Minion of Chaos
Enemy (Adeptus Mechanicus)
Cold Hearted


Experience:100/2500

{table=head] Advance | XP Cost | Alignment
Int (Simple) | 250 | Unaligned
Medicae | 200 | Nurgle
Medicae +10 | 350 | Nurgle
Trade (Chymist) | 200 | Unaligned
Linguistics (Techna Lingua) | 200 | Unaligned
Cold Hearted | 250 | Unaligned
Interrogation | 200 | Unaligned
Fel (Simple) | 250| Slaanesh
Exotic Weapon Training (Integrated Ranged Weapon) | 500 |Unaligned[/table]


Equipment:

Starting:
Best-Craftsmanship Lascarbine
Good Craftsmanship Great Axe
Light Carapace Armour (AP 5 | 7 with Armour-Monger)
Unholy Unguents
Combi-Tool (+10 Tech-Use)
Dataslate
Utility Mechadendrite (+10 Tech-Use, Can impose -5 penalty to WS test within 2 meters for one round once every 15 minutes but gives +10 to Per Smell test. Includes Knife (Mono, Defensive))
Ferric Lure Implants
Good Craftsmanship Luminen Capacitors
Good Craftsmanship Blade-Tines (+5 Medicae and Interrogation Tests, can be used as weapon in close combat (1d5+2+SB|Pen 2|Tearing))

Additional:
Medicae Mechandendrite: +10 to Medicae tests, can staunch blood loss as a Half action, amputation reduced to +0, +10 to Interrogation Tests
Good Craftsmanship Carapace Helm (AP 5/4|7/6 Head)
Integrated Lathe Laspistol (Pistol|40m|s/22|1d10+5 E| Pen 2 | Tearing)
Best Quality Gastral Bionics (Can survive by eating any organic materials, allows user to ignore most dangerous poisons and harmful biomotes.




Corruption & Infamy:
Corruption Points: 13
Infamy Points: 28

Wounds:
Current: 12/12
Critical Damage: 0
Fatigue: 0/3

Minion:

Characteristics:

{table=head] Stat | Score
WS | 01
BS | 01
S | 01
T | 10
Ag | 30
Int | 25
Per | 30
WP | 01
Fel | 01 [/table]


Traits:

Machine (2)
Hoverer (4)
Size(2)


Skills:

Tech-Use (Int)
Awareness (Per)
Dodge (Ag)
Linguistics (Low Gothic, Techna Lingua)


Talents:

Heightened Senses: (Sight & Sound)
Light Sleeper
Unremarkable
Sound Constitution


Equipment:

Auspex
Guard Flak Armour (Flak reinforcements attached to skull AP 6)


Wounds: 3




Edit: Backstory to come, figured I could at least start posting with this much up.

Edit2: Added rest of gear requests, tweaked XP to be able to afford the Exotic weapon training.
Gastral Bionics from Into the Storm okay? They're mostly for fluff although they should allow me to poison someone and still partake of the meal/beverage... :smallamused:

Tome
2012-10-19, 05:30 AM
Hey Caimheul, you don't pay True costs for Unaligned advances, even if you are Unaligned. They're always Allied, never True.

Caimheul
2012-10-19, 06:57 AM
Hey Caimheul, you don't pay True costs for Unaligned advances, even if you are Unaligned. They're always Allied, never True.

That's what I get for not bothering to read ALL the way across the chart assuming "It's the same alignment! Of COURSE it's true..." *sigh* should be fixed now, let me know if I missed converting the cost of an advance!

Caimheul
2012-10-19, 08:32 AM
Before I post in DH: Common Lore (Underworld): [roll0] TN 33
Relating to returning to previously used camp areas.
Ciphers (Underworld): [roll1] TN 33 for any markings around.

DrK
2012-10-19, 08:43 AM
@DrK: Sooooo... any objections to me getting item(s) from "The Lathe Worlds?" (Am mostly looking at the Lathe-Laspistol for close combat and the Phased Plasma Rifle for general death dealing) :smallbiggrin: If so that's fine, I have alternatives in mind.
May I present to you, Heretek Gregor Verduyn, Former Magos Biologis!

Character Name: Gregor Verduyn
Alignment: Unaligned
Pride: Logic
Disgrace: Betrayal
Motivation: Innovation

Characteristics:
{table=head] Stat | Base | Roll | Mods | Total
WS | 25 | 9 | - | 34
BS | 25 | 9 | - | 34
S | 25 | 7 | - | 32
T | 25 | 14 | - | 39
Ag | 25 | 12 | - | 37
Int | 25 | 16 | +5+5+3+5 59
Per | 25 | 7 | -5 | 27
WP | 25 | 9 | - | 34
Fel | 25 | 11 | +5 | 41[/table]


Skills:
Linguistics (Low Gothic, Techna Lingua) (Int): 59
Logic (Int): 59
Common Lore (Adeptus Mechanicus, Tech, Jerico Reach, Koronus Expanse) (Int): 59
Tech Use (Int): 59
Dodge (Ag): 37
Security (Int): 59
Forbidden Lore (Xenos) (Int): 59
Scholastic Lore (Chymistry) (Int): 59
Trade (Armourer, Chymist) (Int): 59
Medicae +10 (Int):69
Interrogation (Wil): 39
Deceive (Fel): 41

Traits:
Mechanicus Implants
The Quick and the Dead
Traitor to Mars
Binary Chatter

Talents:
Die Hard
Technical Knock
Weapon Training (Las, Primary, Shock, Plasma)
Mechandendrite Training (Utility)
Total Recall
Armour-Monger
Lesser Minion of Chaos
Enemy (Adeptus Mechanicus)
Cold Hearted


Experience:400/2500

{table=head] Advance | XP Cost | Alignment
Int (Simple) | 250 | Unaligned
Medicae | 200 | Nurgle
Medicae +10 | 350 | Nurgle
Trade (Chymist) | 200 | Unaligned
Linguistics (Techna Lingua) | 200 | Unaligned
Cold Hearted | 250 | Unaligned
Interrogation | 200 | Unaligned
Fel (Simple) | 250| Slaanesh
Deceive | 200 | Slaanesh [/table]



Equipment:

Starting:
Best-Craftsmanship Lascarbine
Good Craftsmanship Great Axe
Light Carapace Armour (AP 5 | 7 with Armour-Monger)
Unholy Unguents
Combi-Tool (+10 Tech-Use)
Dataslate
Utility Mechadendrite (+10 Tech-Use, Can impose -5 penalty to WS test within 2 meters for one round once every 15 minutes but gives +10 to Per Smell test. Includes Knife (Mono, Defensive))
Ferric Lure Implants
Good Craftsmanship Luminen Capacitors
Good Craftsmanship Blade-Tines (+5 Medicae and Interrogation Tests, can be used as weapon in close combat (1d5+2+SB|Pen 2|Tearing))

Additional:
Medicae Mechandendrite: +10 to Medicae tests, can staunch blood loss as a Half action, amputation reduced to +0, +10 to Interrogation Tests
Good Craftsmanship Carapace Helm (AP 5/4|7/6 Head)
2 More




Corruption & Infamy:
Corruption Points: 13
Infamy Points: 28

Wounds:
Current: 12/12
Critical Damage: 0
Fatigue: 0/3

Minion:

Characteristics:

{table=head] Stat | Score
WS | 01
BS | 01
S | 01
T | 10
Ag | 30
Int | 25
Per | 30
WP | 01
Fel | 01 [/table]


Traits:

Machine (2)
Hoverer (4)
Size(2)


Skills:

Tech-Use (Int)
Awareness (Per)
Dodge (Ag)
Linguistics (Low Gothic, Techna Lingua)


Talents:

Heightened Senses: (Sight & Sound)
Light Sleeper
Unremarkable
Sound Constitution


Equipment:

Auspex
Guard Flak Armour (Flak reinforcements attached to skull AP 6)


Wounds: 3




Edit: Backstory to come, figured I could at least start posting with this much up.

I'm assuming you want the laspistol integrated as well?
Both are fine though. Although if any tech Priests see you with one of those venerated phased plasma rifles you'll be in trouble :smallsmile:


Writing up a post now for DW, though I might have to finish it in the morning.

I think RT can linger until we've gotten the other two games caught up. Unless we want our RT characters to be the ones going down to the planet, and I'd much rather it be the DH ones so Lilitas gets a chance to actually use her driving/piloting skills.

DW is lingering a little behind but not by far. Dark Heresy is actually at the same point. You heard Theocles announcement as you were lingering the underdeck. - All it will take for the acolyte sto go to the planet will be Holt or someone like that to order them.

Or you may even have both your RT and the DH acolyted down together! the DH being the red shirts of course :smallwink:

Caimheul
2012-10-19, 10:53 AM
I'm assuming you want the laspistol integrated as well?
Both are fine though. Although if any tech Priests see you with one of those venerated phased plasma rifles you'll be in trouble :smallsmile:


Well, I'm sure they wouldn't mind the "true flesh" and fairly obvious now tainted mechandendrites installed on him at all... The plasma rifle just gives him a chance to blast a fairly large hole in them while they're busy objecting :smalltongue: My understanding is that ALL of the weapons in The Lathe Worlds are integrated or else have to be jury rigged as they fall under the categories of either Integrated Range Weapons or Integrated Melee Weapons.

Naaman will be turning his heavy bolter onto the horde momentarily, will update when I get home from work.... I like the second option of taking both sets down as it means those of us from the RT crew who didn't get their own little side adventure against an infected priest have an excuse to DO something besides sit in an office and order around DH :smallbiggrin:

Starbin
2012-10-19, 10:58 AM
Naaman will be turning his heavy bolter onto the horde momentarily, will update when I get home from work.... I like the second option of taking both sets down as it means those of us from the RT crew who didn't get their own little side adventure against an infected priest have an excuse to DO something besides sit in an office and order around DH :smallbiggrin:

I don't know who you could be talking about ... but I will say that said priest also got his ass handed to him, if it weren't for the timely intervention of a PC turned NPC (Deus ex machina!)

Rock on, Brother Naaman, rock on!

Starbin
2012-10-19, 12:01 PM
for DH, I think we're ready to head back up to the bosses and provide some of our phat lewt for inspection. Of course, when they give us a psychic anal probe, that should be fun.

Starbin
2012-10-19, 02:43 PM
Okay, updating my characters post (trying to clean up some stuff). Looking at Salome, I think I get a Gift for having a corruption over 10 ... so here we go [roll0]. Also, modifying my xp for Salome, since I couldn't take Excessive Wealth. Right now, going with raised Int and a Minion, at the cost of Assassin Strike.

DrK
2012-10-19, 03:14 PM
Okay, updating my characters post (trying to clean up some stuff). Looking at Salome, I think I get a Gift for having a corruption over 10 ... so here we go [roll0]. Also, modifying my xp for Salome, since I couldn't take Excessive Wealth. Right now, going with raised Int and a Minion, at the cost of Assassin Strike.

If you are unaligned you can roll twice and choose the result you prefer. You can also modify the result by +/- your infamy bonus. SO with infamy ~25 you could get between 92-96

Starbin
2012-10-19, 03:31 PM
If you are unaligned you can roll twice and choose the result you prefer. You can also modify the result by +/- your infamy bonus. SO with infamy ~25 you could get between 92-96

First, I'm aligned to Slaanesh ... devoted, as it were :smallwink: I guess I could have made a challenging roll to see if Slaanesh bestowed a gift on me, and if I failed, still roll on the gift.

Now I thought I could modify it up or down by 3 (31 Infamy) which would give me a range of 93-99, right? If that's true, I'm going with Warpsight (mmmm, I see your delicious souls!). Also, I noticed Lathe weapon upgrade counts as V.Rare, while all the other upgrades count as an increase on the rarity chart. How does that work with a best crafted weapon? Or are you best/good crafting the Lathe upgrade?

Looking at taking a Lathe blade, a hvy weapon for my minion, and perhaps a field ...

Tome
2012-10-19, 06:26 PM
Looking at taking a Lathe blade, a hvy weapon for my minion, and perhaps a field ...

Lathe Blades are automatically Best Quality already, you cannot improve their quality any further, nor can you apply the upgrade to a pre-existing weapon to my knowledge. However, their stats are actually slightly worse than a Best Quality Chainsword (+1 Pen vs Tearing, Tearing is probably better).

Minions are pretty rubbish with heavy weapons. Their low BS really demands single-shot weapons, preferably ones with a Red Dot Laser Sight attached, to ensure they hit reliably. A Missile Launcher with Red Dot Laser Sight would be good, but it might be better to just leave it with the Long-Las it can take on it's own. (A melee minion, on the other hand, can be really useful when given Double Team.)

A Refractor Field is a good option for defence, but remember to pick up some decent armour first.

bluntpencil
2012-10-20, 05:31 AM
Can I just double check how many wounds Ardelan should have before being hit?

Caimheul
2012-10-21, 12:17 AM
Added a backstory. Tried something different to frame it, not sure how it worked out.

Starbin
2012-10-21, 11:58 PM
So assuming Naaman fired against a horde that was still +50 bonus to hit, he should have struck with all 6 shots, resulting in about a magnitude loss of, what, 2 per hit (for blast (2)), 1 extra for his anti-horde ability, and 1 extra for the RF (total 14)? What's that put the magnitude of the horde at now?

Second question - is Ardelan still with us? Any cover for the poor bastich? :smallbiggrin:

DrK
2012-10-22, 01:06 AM
So assuming Naaman fired against a horde that was still +50 bonus to hit, he should have struck with all 6 shots, resulting in about a magnitude loss of, what, 2 per hit (for blast (2)), 1 extra for his anti-horde ability, and 1 extra for the RF (total 14)? What's that put the magnitude of the horde at now?

Second question - is Ardelan still with us? Any cover for the poor bastich? :smallbiggrin:

Balls. You are correct. I forgote th horde modfier would give him lots more to hit and roll out a whopping 14 magnitude damage rather than 5!

That takes the horde from 40--> 31 magnitude.

Ardelan - if injured would have had [roll0] wounds less than the maximum.
* His dodge roll [roll1]
* He could have got "legs" in AP12 cover but not really more than that as landing on a parabolic arc the best you can hop for is landing on the far side of a low conduit.

bluntpencil
2012-10-22, 07:16 AM
Right, I'm having trouble working this out...

How badly mauled am I? :/

Starbin
2012-10-22, 07:36 AM
Looks like you'd dodge the first head shot, then take head, arm, body, arm, body (if we're using the multiple hits table). If you were wearing your helmet, i think you'd take 3, 3, 5, 5, 3, 4 (total 23). If no helmet ... add 3 to the first hit (total 26). You should have at least healed up 1d5, I think, since the last mission (that's what Conall got, IIRC). This assumes 8AP powered armor and 8 toughness ...

Not sure if that's good news or bad news ...:smallsmile:

bluntpencil
2012-10-22, 08:05 AM
Looks like you'd dodge the first head shot, then take head, arm, body, arm, body (if we're using the multiple hits table). If you were wearing your helmet, i think you'd take 3, 3, 5, 5, 3, 4 (total 23). If no helmet ... add 3 to the first hit (total 26). You should have at least healed up 1d5, I think, since the last mission (that's what Conall got, IIRC). This assumes 8AP powered armor and 8 toughness ...

Not sure if that's good news or bad news ...:smallsmile:

He'll be wearing his helm because he's injured, it only makes sense, but eah, ouuuuch.

Starbin
2012-10-22, 08:55 AM
Ardelan - if injured would have had [roll0] wounds less than the maximum.

Oh, forgot that DrK said you'd take 2 less, as well. So 21 wounds, as well as the wounds you would have healed in-between.

Caimheul
2012-10-22, 09:25 AM
So assuming Naaman fired against a horde that was still +50 bonus to hit, he should have struck with all 6 shots, resulting in about a magnitude loss of, what, 2 per hit (for blast (2)), 1 extra for his anti-horde ability, and 1 extra for the RF (total 14)? What's that put the magnitude of the horde at now?

Second question - is Ardelan still with us? Any cover for the poor bastich? :smallbiggrin:

Haven't loaded up the Metal storm (Blast 2) rounds yet, am in the process of reloading now.There IS a +1 for Explosive type damage though.... :smalltongue:

Starbin
2012-10-22, 09:28 AM
So only 8? Dang the luck ...

Starbin
2012-10-22, 09:40 AM
Minions are pretty rubbish with heavy weapons. Their low BS really demands single-shot weapons, preferably ones with a Red Dot Laser Sight attached, to ensure they hit reliably. A Missile Launcher with Red Dot Laser Sight would be good, but it might be better to just leave it with the Long-Las it can take on it's own. (A melee minion, on the other hand, can be really useful when given Double Team.)

A Refractor Field is a good option for defence, but remember to pick up some decent armour first.

Well, I was thinking about a minon that alternated betwee carrying a hvy flamer and a multilaser ... I thought it was easier to get bonuses for shooting (aiming, red dot, short range, etc) than for melee, but I'm not expert with all the combos, obviously.

bluntpencil
2012-10-22, 09:47 AM
Okay, took Critical Damage again!

I'm magbooted to the ceiling, so I shouldn't fall...

Critical Effect 7 on the Body with Explosive Weapons...

Stunned for [roll0] rounds
[roll1] Fatigue points

Blood Loss (Space Marine: Immune) and I can only take Half actions for [roll2] hours.

Starbin
2012-10-22, 10:53 AM
Curious, is there additional strength bonus damage when you use a two-handed weapon instead of a one-handed?

Starbin
2012-10-22, 11:42 AM
Oh, hey Caim - for my minion, I was hoping that Gregor might have helped with some 'modifications' on a hive ganger, resulting in a beast of a dude who's tough and strong and got an almost chitinous hide. That okay? If not, I can always call him a product of dark ceremonies and all that ...

bluntpencil
2012-10-22, 11:57 AM
Curious, is there additional strength bonus damage when you use a two-handed weapon instead of a one-handed?

That's a negative, I'm afraid. Generally they do do a lot more damage though.

DrK
2012-10-22, 12:26 PM
SO in Dark Heresy shall I just move you up to meeting with the Confessor as you ready in Sin of Pride (RT) to hit the ground

Are you going down in a small number or a full drop pod assault? And who is going down to the planetary research site?

Tome
2012-10-22, 12:48 PM
Are you going down in a small number or a full drop pod assault? And who is going down to the planetary research site?

Since our mission is focused on retrieval and we may need to leave in a hurry, let's avoid the drop pods.

Perhaps send down the RT and DH characters with as many flunkies as we can fit in our landing craft?

Starbin
2012-10-22, 03:47 PM
I see folks using grenades against the skitarri, which I think are pretty close range weapons ... how far away is the horde? I'm guessing if we'r w/in grenade range, we're within charge range.

bluntpencil
2012-10-22, 03:52 PM
I see folks using grenades against the skitarri, which I think are pretty close range weapons ... how far away is the horde? I'm guessing if we'r w/in grenade range, we're within charge range.

Because of blast radius, you can basically never miss with grenades, due to small scatter distances. ;)

Starbin
2012-10-22, 03:57 PM
Understood ... but we were 180m away from these guys and I thought the range on grenades was 3xSB. I'm pretty sure I have one of the highest SBs (14 total) and I'd have a hard time throwing that far. If we're within 42m, melee is quickly attainable. If not, then some of us will keep plinking away with our bolters.

Tome
2012-10-22, 04:02 PM
Understood ... but we were 180m away from these guys and I thought the range on grenades was 3xSB. I'm pretty sure I have one of the highest SBs (14 total) and I'd have a hard time throwing that far. If we're within 42m, melee is quickly attainable. If not, then some of us will keep plinking away with our bolters.

I may have made a mistake with ranges on my use of the grenade, now that you mention it, though I would have assumed the horde had advanced towards us at least a bit. (Otherwise we should be taking a little less fire from the storm bolters, with a penalty to everyone else's shooting too).

Starbin
2012-10-22, 04:03 PM
They started at 200 and did two rounds of movement, so I was guessing they were 160 ... but was hoping I had missed something :smallwink:

Caimheul
2012-10-22, 04:14 PM
Understood ... but we were 180m away from these guys and I thought the range on grenades was 3xSB. I'm pretty sure I have one of the highest SBs (14 total) and I'd have a hard time throwing that far. If we're within 42m, melee is quickly attainable. If not, then some of us will keep plinking away with our bolters.

Don't forget that Space Marines have Unnatural Strength x2... I forget how that works in Deathwatch ... blasted systems aren't consistent with it...
Nvm, I'm assuming that's how you have a bonus of 14... >_< this is what I get for posting at work. :smalltongue:

Starbin
2012-10-22, 09:52 PM
Tome, for DW don't forget your bonus for the horde size ... Should be +20 or +30 - good for another couple degrees!

For BC, if we're deceiving, then here's my roll - TN 64: [roll0]

DrK
2012-10-23, 12:33 AM
Ah - sorry folks. I ballsed that up in the Deathwatch combo.

So there are 2 options
1. Adjust the horde to 50m away and Conall can charge this turn as well
2. Undo the damage form the frag grenade and to Ardelan and accept he hopped ~70m towards the Skitarri and still hasn't dropped the haywire grenade.

Which of the 2 options would you as the players prefer. Sorry for the inconsitincy - that's my fault. :smallredface:

Caimheul
2012-10-23, 08:10 AM
Ah - sorry folks. I ballsed that up in the Deathwatch combo.

So there are 2 options
1. Adjust the horde to 50m away and Conall can charge this turn as well
2. Undo the damage form the frag grenade and to Ardelan and accept he hopped ~70m towards the Skitarri and still hasn't dropped the haywire grenade.

Which of the 2 options would you as the players prefer. Sorry for the inconsitincy - that's my fault. :smallredface:

My personal preference (playing a Devestator) is for option 2. And don't worry about it, accidents happen (something I thought all parents were well versed in... :smallbiggrin:)

Starbin
2012-10-23, 08:55 AM
Well, even if Conall can't charge, I'm for option two if it undoes the damage to Ardelan! I'll stick with the tactical move for this round, regardless ...

Starbin
2012-10-23, 11:35 AM
This is going to be funny if we end up fighting with the folks coming down looking for their weapons delivery ...

Tome
2012-10-23, 11:38 AM
This is going to be funny if we end up fighting with the folks coming down looking for their weapons delivery ...

Yep, in the sense that watching them murder each other after Sid and Salome are done with them will be hilarious. :smallbiggrin:

Caimheul
2012-10-23, 12:49 PM
Yep, in the sense that watching them murder each other after Sid and Salome are done with them will be hilarious. :smallbiggrin:

And the dead end that may leave the DH characters... or them getting blamed for it!

Starbin
2012-10-23, 05:53 PM
I'm going to try and play Salome as a much more insightful person than I am, who read's into a number of nuances and clues (both verbal and nonverbal) to assess a situation in order to gain an advantage. That being said, as the not-so-mentally-endowed player, I may see things that aren't really there - I am not trying to force my reality on the scenario ... just trying to RP her as a perceptive manipulator who sees layers upon layers within layers.

Of course, if there are no layers, then she may have simply imagined it; please don't take it that I'm trying to direct your NPCs. I'm just trying to come up with plausible observations she would make ... and manipulate the NPCs :smallbiggrin:

Starbin
2012-10-24, 10:00 AM
bluntpencil's latest post raises an interesting issue, best addressed by DrK I think. I've always played that most social skills are seldom used against/amongst PCs. They are primarily reserved for NPC interactions, and changing attitudes - with PCs, you're usually forced to rely on your own personality and role-playing chops to establish a rapport with your fellow players.

However, that being said, there are times when social skills can be completely appropriate (deceive/bluff skills come to mind), or may have a numerical impact (using a skill to gain bonuses to combat skills, say).

I guess I'm not a big fan of using our skills against each other to premandate responses - otherwise, just have the GM run us in those situations and decide on our actions. Of course, DrK might have a different perspective ...

My two cents :smallsmile:

bluntpencil
2012-10-24, 10:07 AM
bluntpencil's latest post raises an interesting issue, best addressed by DrK I think. I've always played that most social skills are seldom used against/amongst PCs. They are primarily reserved for NPC interactions, and changing attitudes - with PCs, you're usually forced to rely on your own personality and role-playing chops to establish a rapport with your fellow players.

However, that being said, there are times when social skills can be completely appropriate (deceive/bluff skills come to mind), or may have a numerical impact (using a skill to gain bonuses to combat skills, say).

I guess I'm not a big fan of using our skills against each other to premandate responses - otherwise, just have the GM run us in those situations and decide on our actions. Of course, DrK might have a different perspective ...

My two cents :smallsmile:

Personally, I agree for the most part. I, do, however, like to put in the rolls, so that one can't be accused of using good writing to give you a skill that isn't on the character sheet. For example, Orthesian tried to Intimidate the Captain... but he isn't a scary fellow according to his sheet.

Playing him as scary without the attendant rolls will, of course, result in the Captain being unphased. If he got lucky on Intimidate, though, sure, the Captain might take his threats into account. Basically, I think that if that sort of stunt won't work on an NPC, it won't work on my PC.

I expect very little gain from this (as I noted in my post), but it should show how competent the Captain is, and prevent some responses. For example, with his awesome Charm, it's unlikely the Acolytes will think him coarse, or take an irrational dislike to him. They probably won't trust him, of course, but it shows that the Captain is socially capable in this scene.

Interestingly, NPCs can use Charm on PCs. That's why PCs can take Chem-Geld, for instance. If NPCs can do it, PCs should too.

Basically, I see social skills as similar to Ballistic Skill. I can't just say 'I hit him with my sword and he dies', so I can't just type up something akin to the Gettysburg Address and get an automatic success on Command, even though I've 25 Fellowship and haven't been trained in Command. I roll for it both times, so that character skill is what matters, not just player skill.

bluntpencil
2012-10-24, 10:17 AM
Note: Just edited my DW post, to show why I used a valuable EMP grenade instead of a cheap Frag.

Starbin
2012-10-24, 10:39 AM
Basically, I see social skills as similar to Ballistic Skill. I can't just say 'I hit him with my sword and he dies', so I can't just say 'I say commanding things and he does what I say'. I roll for it both times.

I see what you're saying, but you could have put no points into the skill command and still have the authority of command - therefore, if the Captain says 'Jump' and I tell you "Well, roll first and we'll see ..." that wouldn't make sense. My character will decide whether or not to jump. If I don't and you have me executed (because it's in your authority), it won't matter if you rolled a 1 or 100 on your skill check. I think it's the same for NPCs ... now, how well you command those folks to do above and beyond, or perform more efficiently, or whatever.

Just cuz the Master of Whispers doesn't have a high Intimidate doesn't mean that his threats can't have power ... and as the Captain of an Inquisitor's ship, I would guess your character would be WELL aware of where Theocles' trusts might lie. Given he's not even the original Captain, he might even understand the temporary nature of ALL of our positions!

Now, if you're using past observations, where the Inquisitor has expressed displeasure with Holt's performance, then that makes more sense to me - and gives more weight to your threats ...

Of course, the funny thing is that Holt only threatened because the Captain tried to bully him (which I've noticed him doing more and more), but that's neither here nor there.

Lor thinks you're very commanding ... 'officious bastich' would probably come to mind, but that's just his personality :smallwink:

bluntpencil
2012-10-24, 10:50 AM
I see what you're saying, but you could have put no points into the skill command and still have the authority of command - therefore, if the Captain says 'Jump' and I tell you "Well, roll first and we'll see ..." that wouldn't make sense. My character will decide whether or not to jump. If I don't and you have me executed (because it's in your authority), it won't matter if you rolled a 1 or 100 on your skill check. I think it's the same for NPCs ... now, how well you command those folks to do above and beyond, or perform more efficiently, or whatever.

Just cuz the Master of Whispers doesn't have a high Intimidate doesn't mean that his threats can't have power ... and as the Captain of an Inquisitor's ship, I would guess your character would be WELL aware of where Theocles' trusts might lie. Given he's not even the original Captain, he might even understand the temporary nature of ALL of our positions!

Now, if you're using past observations, where the Inquisitor has expressed displeasure with Holt's performance, then that makes more sense to me - and gives more weight to your threats ...

Of course, the funny thing is that Holt only threatened because the Captain tried to bully him (which I've noticed him doing more and more), but that's neither here nor there.

Lor thinks you're very commanding ... 'officious bastich' would probably come to mind, but that's just his personality :smallwink:

His threats could, logically, be scary, yes, but he isn't going to be able to use them convincingly without the Intimidate skill. They may very well be true: However, unless he's trained in Intimidate, they aren't going to frighten anyone.

Otherwise, we may as just give him +50 to all Intimidate checks as a special ability as Seneschal, which basically negates the point of spending XP on anything but combat abilities.

Put it this way: If the same thing was tried on an NPC, it would fail pretty quickly, most likely. 'Roll Intimidate'. On a success, the NPC panics. On a failure, they hold it together. With a PC, there should be a wider range of results, but the rolls should make a difference.

--

If he was given Command, without the Command skill, the crew would resent his commands. It doesn't mean they would ignore him, but the chance of mutiny and insubordination would be much higher. That is why I roll when ordering people around, so they know whether or not he is being a competent officer, and so they can frame replies appropriately.

Likewise, the command crew (PCs) might ignore his orders, but how they go about not following his orders would depend on how commanding he was being at the time. If I've created a very commanding officer who rolls seven or eight degrees of success on Command against a crewmember with 25 Willpower, they aren't going to turn around and say "Up yours, man, you're not my real dad!"

Caimheul
2012-10-24, 11:53 AM
His threats could, logically, be scary, yes, but he isn't going to be able to use them convincingly without the Intimidate skill. They may very well be true: However, unless he's trained in Intimidate, they aren't going to frighten anyone.

Otherwise, we may as just give him +50 to all Intimidate checks as a special ability as Seneschal, which basically negates the point of spending XP on anything but combat abilities.

Put it this way: If the same thing was tried on an NPC, it would fail pretty quickly, most likely. 'Roll Intimidate'. On a success, the NPC panics. On a failure, they hold it together. With a PC, there should be a wider range of results, but the rolls should make a difference.

--

If he was given Command, without the Command skill, the crew would resent his commands. It doesn't mean they would ignore him, but the chance of mutiny and insubordination would be much higher. That is why I roll when ordering people around, so they know whether or not he is being a competent officer, and so they can frame replies appropriately.

Likewise, the command crew (PCs) might ignore his orders, but how they go about not following his orders would depend on how commanding he was being at the time. If I've created a very commanding officer who rolls seven or eight degrees of success on Command against a crewmember with 25 Willpower, they aren't going to turn around and say "Up yours, man, you're not my real dad!"

Yes, but the entire point of rolling against skills is to simulate the response from an NPC, not a character, or to attempt to simulate the response of the character to a given stimulus provided by the GM. Otherwise, it would be impossible to play a character who rebels against authority without dumping a huge number of points into WP. For instance, any character with revolt in their background should not be able to rebel against authority without a high WP according to your statement. As well, it IS possible to get that response from the crewmember should you order them to do something highly against their personality, or otherwise stack up penalties to the check sufficient to outweigh any bonuses you may have. At the end of the day, I as a player do not appreciate having another character DICTATE to me what I should be doing, especially not in a condescending tone that seem out of place. That is not fun or enjoyable for me and ultimately, we play these games to have fun and escape from the real world for awhile. Rolling a die and telling me my ONLY response to something you as a player said is "How high sir?" takes out the whole point of me bothering to play the character... at that point, he might as well be an NPC.

This nonsense about it being the Captain's ship is foolish given the game's history... as Starbin pointed out, this ship has ALREADY changed captains once at the orders of the Inquisition, and at the end of the day, the ship is ultimately controlled by the Inquisitor, he's just too busy to bother himself with the day to day operations of the vessel, instead devoting his attentions to the wider problems facing the ship. Each of the PC's is supposed to be the INQUISITOR'S trusted subordinates, NOT the Captains. Had the Inquisitor addressed Holt in this way, I would have no problem, but as Master of Whispers Holt is MORE aware of what is going on in the ship than the captain, and therefore would NOT appreciate being told how to do his job. The captain talking down to Holt was in my opinion completely unwarranted and the actions of a bully. If you want to bully someone around, address an NPC. I do NOT enjoy sitting down at my computer to play a game that I enjoy while on break from work/at home and having my characters being talked down to by another PC for no apparent reason. Holt's "Intimidation" was my effort as a player to tell you semi-politely IG to back off and cut it out.

bluntpencil
2012-10-24, 12:14 PM
Yes, but the entire point of rolling against skills is to simulate the response from an NPC, not a character, or to attempt to simulate the response of the character to a given stimulus provided by the GM. Otherwise, it would be impossible to play a character who rebels against authority without dumping a huge number of points into WP. For instance, any character with revolt in their background should not be able to rebel against authority without a high WP according to your statement. As well, it IS possible to get that response from the crewmember should you order them to do something highly against their personality, or otherwise stack up penalties to the check sufficient to outweigh any bonuses you may have. At the end of the day, I as a player do not appreciate having another character DICTATE to me what I should be doing, especially not in a condescending tone that seem out of place. That is not fun or enjoyable for me and ultimately, we play these games to have fun and escape from the real world for awhile. Rolling a die and telling me my ONLY response to something you as a player said is "How high sir?" takes out the whole point of me bothering to play the character... at that point, he might as well be an NPC.

This nonsense about it being the Captain's ship is foolish given the game's history... as Starbin pointed out, this ship has ALREADY changed captains once at the orders of the Inquisition, and at the end of the day, the ship is ultimately controlled by the Inquisitor, he's just too busy to bother himself with the day to day operations of the vessel, instead devoting his attentions to the wider problems facing the ship. Each of the PC's is supposed to be the INQUISITOR'S trusted subordinates, NOT the Captains. Had the Inquisitor addressed Holt in this way, I would have no problem, but as Master of Whispers Holt is MORE aware of what is going on in the ship than the captain, and therefore would NOT appreciate being told how to do his job. The captain talking down to Holt was in my opinion completely unwarranted and the actions of a bully. If you want to bully someone around, address an NPC. I do NOT enjoy sitting down at my computer to play a game that I enjoy while on break from work/at home and having my characters being talked down to by another PC for no apparent reason. Holt's "Intimidation" was my effort as a player to tell you semi-politely IG to back off and cut it out.

Please, don't take the fact that the character, the Captain is an ass personally. That personally bothers me.

The Captain, being from a noble, military background, has very obviously come to the conclusion that he's been given the job for a reason: That he's a Captain that get things done in a certain way (military discipline). A military officer from a galactic dictatorship being a bully and expecting people to follow orders? Is that a surprise?

His assumptions may very well be wrong because of his background (OOC, I know fine that Holt likely wields more power than the Captain: The Captain's experiences make him think entirely differently), but that's irrelevant. If you want to know his motivations out-of-character, feel free to ask. I'm not big on keeping secrets about my characters, and prefer to keep IC and OOC knowledge separate.

And, again, if you read my post, I made a point of saying that I was expecting very little from such a roll, in spite of the success. It is there to reflect how competent the character comes across in-character. I explicitly stated I expected very little from it, yet, as soon as I roll a die, and have a Lord-Captain behave like a Lord-Captain, I get told I, as a player, am pushing people around when I fully expect the Inquisitor's henchmen to be more loyal to him than the Captain. I left the interpretation of those rolls entirely up to the players of the characters affected by them, but I'd hope they might be considered a bit; they also help to remind us of the character's strengths and weaknesses.

What I could say, is the same as you: I don't like being told that the Captain, with astronomical Fellowship, Talented: Command and everything else, isn't very commanding, or that his astronomical Fellowship and Charm skill, isn't charming.


EDIT:

TL;DR: Basically, the Captain is an overly entitled officer of a fascist diktat which rules the galaxy. Of course he's going to talk down to people for very little reason. People talk down to people for no reason in real life all the time. Please don't assume the Captain is the same as the player. Personally, I would never behave like any of my characters. ;)

It's a grimdark future, not My Little Pony. People will be mean and horrible, then they'll die. :(

Starbin
2012-10-24, 12:45 PM
Before we go at each others throats (SPACE MADNESS!), let me say a few more things that should hopefully fuel ... uh, reign in the discussion.

First off, I agree ... the Captain is an ass. :smallsmile: That being said, I have gotten the impression that his eccentricity is only eclipsed by his arrogance - meaning that you've played him pretty consistently as a person who feels the world revolves around him, and that the ship is his (regardless of who the passengers are). Of course, let's all remember that there's a reason he's no longer with the Navy and running RT for an Inquisitor :smalltongue:

As for Holt, he has consistently been a secretive, unrelenting, force of nature behind the scenes. So, also an ass, to an extent, but seemingly competent ... if you excuse all the xenos/heretek/heretic activities on an Inquisitor's ship!

The only person who is really a good guy here is obviously Gabriel (sorry, Tome, that stuttering always gives me the creeps!) ... just kidding, of course!

What I think we have to avoid is the assumption that rolls replace the role-playing aspect ... I'd much rather let our PC interactions be solved via discourse and dialogue (with rolls to affect the crew ... and our esteemed Inquisitor :smallwink:). I think I understand that you were trying to provide a rough order of magnitude about how charming and commanding your character was, bp. I think you can do that w/o a roll (heck, you could just say in OOC "Cap has a really high charm and command, for the record"). When given the opportunity to NOT roll, I prefer not to ... but that is a matter of preference.

I guess I go back to my original point - I think DrK's opinion will have some merit in how he wants to approach these sorts of issues ... Regardless of the answer, I want to say that I've enjoyed this game a lot, and try not to take anything anyone says in character personally. If you don't like one of my characters, then so be it ... Caim effectively told my hottie seductress to f*(k off ... while I figure he doesn't like me personally (jk), I'm pretty sure he felt that was the appropriate response for his character at the time. Let's just keep this baby (rather this tribe, given the amount of games we're running concurrently) going and continue the great RP I've consistently seen here.

GAME ON!

Caimheul
2012-10-24, 12:47 PM
Please, don't take the fact that the character, the Captain is an ass personally. That personally bothers me.

Editing rewriting post to try to make it sound less like an attack, something will be up momentarily.

Let me try to explain: The reason I took it personally is that the entirety of my time in school I had to put up with relentless, cruel bullying which resulted in depression and a strong desire to commit suicide. I play games to escape from such elements of reality, not be reminded of an unhappy time for me. From a GM doing it on the rare occasion for a particular NPC is one thing as it's a kind of shorthand for "this guy is a jerk", for a player to engage in such behaviour towards another player I view it different. I think this double standard is because unless every NPC is a bully, it is likely to be a temporary interaction, while I will have to interact with the other players on a regular basis.

I do apologize for letting how you are playing your characters to cause me to paint my mental picture with you with a similar brush, however our primary experience with each other is IG, unlike were this a rl game... and I have played (not for long mind you!) with people who were bullies IG and out in rl. I will admit to allowing my investment in my characters to take things more personally than they are intended and again, I'm sorry if I offended you by implying that you yourself are a bully.

Is this wording better? While I appreciate as a fellow roleplayer the commitment you have to the personality you are going for with your character, I as a player to not appreciate the inter-character interaction it results in.

Starbin
2012-10-24, 12:50 PM
heh ... ninja'd twice in one swell foop! You must have Swift or Lightning Posting!

bluntpencil
2012-10-24, 12:52 PM
Before we go at each others throats (SPACE MADNESS!), let me say a few more things that should hopefully fuel ... uh, reign in the discussion.

First off, I agree ... the Captain is an ass. :smallsmile: That being said, I have gotten the impression that his eccentricity is only eclipsed by his arrogance - meaning that you've played him pretty consistently as a person who feels the world revolves around him, and that the ship is his (regardless of who the passengers are). Of course, let's all remember that there's a reason he's no longer with the Navy and running RT for an Inquisitor :smalltongue:

As for Holt, he has consistently been a secretive, unrelenting, force of nature behind the scenes. So, also an ass, to an extent, but seemingly competent ... if you excuse all the xenos/heretek/heretic activities on an Inquisitor's ship!

The only person who is really a good guy here is obviously Gabriel (sorry, Tome, that stuttering always gives me the creeps!) ... just kidding, of course!

What I think we have to avoid is the assumption that rolls replace the role-playing aspect ... I'd much rather let our PC interactions be solved via discourse and dialogue (with rolls to affect the crew ... and our esteemed Inquisitor :smallwink:). I think I understand that you were trying to provide a rough order of magnitude about how charming and commanding your character was, bp. I think you can do that w/o a roll (heck, you could just say in OOC "Cap has a really high charm and command, for the record"). When given the opportunity to NOT roll, I prefer not to ... but that is a matter of preference.

I guess I go back to my original point - I think DrK's opinion will have some merit in how he wants to approach these sorts of issues ... Regardless of the answer, I want to say that I've enjoyed this game a lot, and try not to take anything anyone says in character personally. If you don't like one of my characters, then so be it ... Caim effectively told my hottie seductress to f*(k off ... while I figure he doesn't like me personally (jk), I'm pretty sure he felt that was the appropriate response for his character at the time. Let's just keep this baby (rather this tribe, given the amount of games we're running concurrently) going and continue the great RP I've consistently seen here.

GAME ON!

Good points well-made. I guess putting a reminder in spoilers is a good idea, that's basically what I was going for with the rolls. It was to provide some magnitude and context. Personally, I prefer the rolls, but, that's personal preference.

Yeah, he's pushing people around. I'm not.

Regarding people using their talents to affect others' behaviours...

What about Telepathic Mind Control? It's effectively the same, albeit more extreme, as using Command.

bluntpencil
2012-10-24, 01:08 PM
Editing rewriting post to try to make it sound less like an attack, something will be up momentarily.

Let me try to explain: The reason I took it personally is that the entirety of my time in school I had to put up with relentless, cruel bullying which resulted in depression and a strong desire to commit suicide. I play games to escape from such elements of reality, not be reminded of an unhappy time for me. From a GM doing it on the rare occasion for a particular NPC is one thing as it's a kind of shorthand for "this guy is a jerk", for a player to engage in such behaviour towards another player I view it different. I think this double standard is because unless every NPC is a bully, it is likely to be a temporary interaction, while I will have to interact with the other players on a regular basis.

I do apologize for letting how you are playing your characters to cause me to paint my mental picture with you with a similar brush, however our primary experience with each other is IG, unlike were this a rl game... and I have played (not for long mind you!) with people who were bullies IG and out in rl. I will admit to allowing my investment in my characters to take things more personally than they are intended and again, I'm sorry if I offended you by implying that you yourself are a bully.

Is this wording better? While I appreciate as a fellow roleplayer the commitment you have to the personality you are going for with your character, I as a player to not appreciate the inter-character interaction it results in.

No problem. I wasn't aware, and should take this into consideration in the future. If it comes up again, feel free to PM me and ask about the character in question. I'm not playing myself at all: in fact, from a personal point of view (thanks to personal experiences), I would find the Captain the most offensive of the crew (the Inquisitor excepted) because of his decadent, noble background and sense of inherited entitlement.

Personally, in this setting, I tend to play vicious bullies, since the setting seems full of them, or something else morally questionable, yet fighting for 'the lesser evil'. I've always seen it as a setting packed full of evil, where I have to pick from 'bad' or 'worse' or maybe 'Mary Sue Space Marine'.

Edit:

If this wasn't a 40K game, I'd say a group hug was appropriate now.

Caimheul
2012-10-24, 01:15 PM
Good points well-made. I guess putting a reminder in spoilers is a good idea, that's basically what I was going for with the rolls. It was to provide some magnitude and context. Personally, I prefer the rolls, but, that's personal preference.

Yeah, he's pushing people around. I'm not.

Regarding people using their talents to affect others' behaviours...

What about Telepathic Mind Control? It's effectively the same, albeit more extreme, as using Command.

I as a player would have a hard time choosing to use such an ability against a fellow character if I did not have a DAMN good reason for doing so, which I would endeavour to explain. I would also do my utmost to find an alternative to this situation without the expressed consent of the other player. If I didn't want to be in control of my actions, I'd just go to work :smalltongue:


Caim effectively told my hottie seductress to f*(k off ... while I figure he doesn't like me personally (jk), I'm pretty sure he felt that was the appropriate response for his character at the time.


Had my character not had the Talent Cold Hearted (rendering him immune to seduction and resistant to Charm), I probably would have reacted differently since I would have had no justifiable reason to spurn your advances otherwise (so long as the character was attracted to human females of course).


Reworded my previous post.

bluntpencil
2012-10-24, 01:19 PM
If I didn't want to be in control of my actions, I'd just go to work :smalltongue:


Yeah, hating most of the bosses I've ever had is why the 'boss' character I'm playing is a wanker. :smalltongue:

Personally, I dislike mind control powers, and that's partially why the vast majority of characters I ever play try to have a decent Willpower (note that the Captain, in spite of being a Noble, has a high Willpower). That and I try to get the Resist (Whatever) talents and things like Orthoproxy.

Caimheul
2012-10-24, 01:24 PM
No problem. I wasn't aware, and should take this into consideration in the future. If it comes up again, feel free to PM me and ask about the character in question. I'm not playing myself at all: in fact, from a personal point of view (thanks to personal experiences), I would find the Captain the most offensive of the crew (the Inquisitor excepted) because of his decadent, noble background and sense of inherited entitlement.

Personally, in this setting, I tend to play vicious bullies, since the setting seems full of them, or something else morally questionable, yet fighting for 'the lesser evil'. I've always seen it as a setting packed full of evil, where I have to pick from 'bad' or 'worse' or maybe 'Mary Sue Space Marine'.

Edit:

If this wasn't a 40K game, I'd say a group hug was appropriate now.

The setting may be full of bullies, but personally I do not find such personalities compelling. To me, the struggle of the kind hearted individual to maintain their compassion in a cruel universe where there is only war is more interesting, and most of the fiction I choose to read from the 40k setting reflects that. The Ciaphas Cain and Gaunt's Ghosts series would not be nearly so enjoyable (to me at least) were the main characters portrayed as the "typical" commissar, and their interaction with characters who are bullies, stuffed shirts, etc. mostly serve to differentiate the main character (for me anyway), and in Cain's series at least, typically end to the detriment of the supposedly typical (for the setting) military officer.

I agree that flawed characters are more interesting, however.

Starbin
2012-10-24, 01:25 PM
I as a player would have a hard time choosing to use such an ability against a fellow character if I did not have a DAMN good reason for doing so, which I would endeavour to explain. I would also do my utmost to find an alternative to this situation without the expressed consent of the other player. If I didn't want to be in control of my actions, I'd just go to work :smalltongue:

Well, the only people that I saw use Mind Control powers against players were folks with ulterior motives (or down-right evil); they usually did it in coordination with the GM and were fairly subtle about it. That's why Professor X is so ripe for misusing his powers - if you watch his character over the years, he become progressively more okay with using his powers on his so-called allies and friends (power corrupts; absolut power ... is just plain tasty)



Had my character not had the Talent Cold Hearted (rendering him immune to seduction and resistant to Charm), I probably would have reacted differently since I would have had no justifiable reason to spurn your advances otherwise (so long as the character was attracted to human females of course).

Oh, so it's THAT kind of party! Break out the xenomorph synthskins ... and who has my 'stealer mask?


If this wasn't a 40K game, I'd say a group hug was appropriate now.

Oh my BC character is into Slaanesh ... I'd say a group hug is ALWAYS appropriate :smallbiggrin:

bluntpencil
2012-10-24, 01:51 PM
The setting may be full of bullies, but personally I do not find such personalities compelling. To me, the struggle of the kind hearted individual to maintain their compassion in a cruel universe where there is only war is more interesting, and most of the fiction I choose to read from the 40k setting reflects that. The Ciaphas Cain and Gaunt's Ghosts series would not be nearly so enjoyable (to me at least) were the main characters portrayed as the "typical" commissar, and their interaction with characters who are bullies, stuffed shirts, etc. mostly serve to differentiate the main character (for me anyway), and in Cain's series at least, typically end to the detriment of the supposedly typical (for the setting) military officer.

I agree that flawed characters are more interesting, however.

I think this is personal preference here. I like the Cain thing, for example, but I personally hate the Ultramarines fiction. Repeatedly, we're told the Ultramarines are awesome because they have the best strategic book ever, which makes Sun Tzu look inept, yet they always always always win through ignoring it.

I'm going for different things with my characters. One is the Mary Sue fighting darker urges (Ardelan!). One is an aggressive bastard, showing why, maybe, the Imperium needs horribly conservative bastards running things (Answer: It could be worse.). Bianco is the hidebound conservative type who gradually becomes more radical as he sees that it may be necessary. Today: Technological innovation. Tomorrow: Revolution?

Caimheul
2012-10-24, 01:58 PM
I think this is personal preference here. I like the Cain thing, for example, but I personally hate the Ultramarines fiction. Repeatedly, we're told the Ultramarines are awesome because they have the best strategic book ever, which makes Sun Tzu look inept, yet they always always always win through ignoring it.

I'm going for different things with my characters. One is the Mary Sue fighting darker urges (Ardelan!). One is an aggressive bastard, showing why, maybe, the Imperium needs horribly conservative bastards running things (Answer: It could be worse.). Bianco is the hidebound conservative type who gradually becomes more radical as he sees that it may be necessary. Today: Technological innovation. Tomorrow: Revolution?

Actually I avoid the Space Marine centric fiction (novels at least, the short stories I can typically stomach a bit better), and read the Imperial Guard focused novels. I'd much rather read about (And play! no SM armies in my future, just Necrons and Guard.... okay maybe a Deathwatch allied detachment/Kill Team is in my future... but that's for fluff reasons. :smalltongue:) how unaltered humans struggle to survive and thrive in the 40k universe than the super soldier "warrior monks" I can't really identify with. And I agree concerning the Ultramarines... The fluff makes a huge deal over the Codex Astartes then chooses to ignore it when it doesn't suit!

bluntpencil
2012-10-24, 02:03 PM
Actually I avoid the Space Marine centric fiction (novels at least, the short stories I can typically stomach a bit better), and read the Imperial Guard focused novels. I'd much rather read about (And play! no SM armies in my future, just Necrons and Guard.... okay maybe a Deathwatch allied detachment/Kill Team is in my future... but that's for fluff reasons. :smalltongue:) how unaltered humans struggle to survive and thrive in the 40k universe than the super soldier "warrior monks" I can't really identify with. And I agree concerning the Ultramarines... The fluff makes a huge deal over the Codex Astartes then chooses to ignore it when it doesn't suit!

FYI: I think some of the leaked release schedules mentioned Deathwatch Kill-Teams being available as Imperial Allies next year, along with miniatures.

Caimheul
2012-10-24, 02:15 PM
FYI: I think some of the leaked release schedules mentioned Deathwatch Kill-Teams being available as Imperial Allies next year, along with miniatures.

Pfft... I'd rather model my own as then they would stand out on the table, plus I quite enjoy the hobby side of the game. Especially since with my luck they'd be finecast! (personally I don't like working with resins so I choose not to purchase resin models) I'm hoping that the allies rumours (Mostly deathwatch and Kroot mercs) aren't just speculation and materialize in some way... Otherwise I'll just keep using Kroot as counts as Penal Legionnaires! :smallbiggrin: (Right now the allied contingent I'm working* on consists of a "Inquisitor" (SM Librarian), "Acolytes" (SM Scouts), and "Deathwatch" (SM Sternguard))

*And by working I mean gathering the parts for when I finally complete the painting and purchasing of the Imperial Guard portion of the army...

Edit: Also the "Deathwatch" kit may be a) a finecast version of the current upgrade kit or b) a space marine squad sold with the upgrade kit... I can't recall what exactly the rumours said or if it was just the name so far.

bluntpencil
2012-10-24, 02:25 PM
Pfft... I'd rather model my own as then they would stand out on the table, plus I quite enjoy the hobby side of the game. Especially since with my luck they'd be finecast! (personally I don't like working with resins so I choose not to purchase resin models) I'm hoping that the allies rumours (Mostly deathwatch and Kroot mercs) aren't just speculation and materialize in some way... Otherwise I'll just keep using Kroot as counts as Penal Legionnaires! :smallbiggrin: (Right now the allied contingent I'm working* on consists of a "Inquisitor" (SM Librarian), "Acolytes" (SM Scouts), and "Deathwatch" (SM Sternguard))

*And by working I mean gathering the parts for when I finally complete the painting and purchasing of the Imperial Guard portion of the army...

Edit: Also the "Deathwatch" kit may be a) a finecast version of the current upgrade kit or b) a space marine squad sold with the upgrade kit... I can't recall what exactly the rumours said or if it was just the name so far.

I think they will be new kits, since a Deathwatch Librarian was mentioned, apparently.

But, yeah, that sounds cool. :D

EDIT:

Re: the Confessor, the Captain has decided that Gabriel was right, but he finds the Master of Whispers, and his dogsbodies, more than a little interesting. He won't trust them, but if they appear competent, he'll be politely requesting that they personally root out traitors for him.#

ALSO!

What's the plan? Are the RT crew heading dirtside? They're not exactly expendable, and, in fact, in some ways, the DH guys are more capable.

Starbin
2012-10-24, 02:45 PM
Re: the Confessor, the Captain has decided that Gabriel was right, but he finds the Master of Whispers, and his dogsbodies, more than a little interesting. He won't trust them, but if they appear competent, he'll be politely requesting that they personally root out traitors for him.#

I figured ... no worries!


What's the plan? Are the RT crew heading dirtside? They're not exactly expendable, and, in fact, in some ways, the DH guys are more capable.

Well, I thought we were leaning towards the RT folks heading down, perhaps to search w/in the more 'dangerous' areas ... of course, it's very Star Trek in nature, and perhaps not the most logical of options. I vote that everyone BUT the Captain go. Cuz he's needed. On the ship. Yeah.

In all seriousness, I thought I remembered the Capt saying he was NOT going, but thought Caim or Tome had mentioned something about not everyone getting a little side adventure like the Confessor :smalltongue:

bluntpencil
2012-10-24, 02:56 PM
The Captain could stay on the ship to root out heresy there, but if that would create too much work for DrK, I'm more than happy to submit to a little bit of benign railroading.

DrK
2012-10-24, 03:06 PM
Bloomin heck... A day of work and then some evening writing a slide pack and it all goes crazy here :smallsmile:

First off I'm glad that everything's been sorted and everyones happy. I've really enjoyed the game and have liked the regular posting of the 4 of you guys :smallsmile:

I know it seems to have been sorted but I'd like to reiterate what Blunt said that it was just an IC thing and nothing personal and I'm sure no offence of any kind was meant. All of his characters are different in personality from the stoner evil psyker to the megalomaniac captain to the wanna be a hero book worm :smallsmile:

In terms of social skills on other PC's I think most of it should be done through text and what you actually write but a skill roll can help frame the response. Obviously a PC doesn't have to respond to social skill checks but if the "opponent" rolls well with say 4-5 DoS you're all good enough players that it would help guide you in a suitable yet still IC (in your opinion of your PC) for your PC.

Deathwtach Kill Teams! I may actually look at the 6th Edition 40k now :smallsmile:

Is Holt going to head down the planet for a little personal investigtaion accompanied by his own crazy little bodyguard collective :smallsmile:

DrK
2012-10-24, 03:33 PM
Ardelan advances alongside Conall, taking cover next to his brother, nodding to him that he's ready to attack.

"The Emperor has granted me foresight, brother..." he says, retrieving his Haywire Grenade.

"Misuse of technology can possibly be countered thusly..."

And with that, he leans from behind the power conduit, flinging his EMP grenade at Tech Heretic Skitarii... choosing the EMP grenade not for its non-lethal effects, but because the large amount of cover that could protect against a frag grenade wouldn't prevent a haywire field from breaking their guns.

That, and the psychological damage it could do to hereteks would be phenomenal. Killing their implants might be nice too...


Feat of Strength to increase Strength bonus to 14 with armour on, should it be necessary.

Attack roll [roll0]
Scatter direction [roll1]
Scatter distance [roll2] If Scatter 3 or less, still hits. Size of Horde should make it hit anyway.

Haywire field! [roll3]

Edit: A good result. Should reduce their firepower.


Hey Blunt. Sorry to say you're still ~160m from the skitarii so too far for grenades. Could you come up with a different action.

bluntpencil
2012-10-24, 03:34 PM
Hey Blunt. Sorry to say you're still ~160m from the skitarii so too far for grenades. Could you come up with a different action.

No problem. I'll fix it to a simple stamp forwards.

Starbin
2012-10-24, 03:39 PM
Well, I think the stoner psyker is actually Tome, but maybe bp has one in another game?

Second, in your spoiler for IC, did you mean Regina's coming down? No fair running from the inviting arms of Slaanesh!

DrK
2012-10-24, 03:50 PM
Well, I think the stoner psyker is actually Tome, but maybe bp has one in another game?

Second, in your spoiler for IC, did you mean Regina's coming down? No fair running from the inviting arms of Slaanesh!

Right confusion rains! Forgot the psyker was Tome

Regias is the Brother and qualified fighter pilot :smallsmile: and cornelia is the sister with the dubious pict recordering history.

Starbin
2012-10-24, 03:53 PM
Right confusion rains! Forgot the psyker was Tome

Regias is the Brother and qualified fighter pilot :smallsmile: and cornelia is the sister with the dubious pict recordering history.

Now you've got me all confused ... my bad. Got to get those names right. Don't want to call her by the wrong name in the midst of passion ... I mean, uh, I just want to be clear who we're talking about.

DrK
2012-10-25, 01:17 AM
@Caimheul:- The Inquistor wants any artifacts from the planet below so I can't see why it would be derelict for holt to collect them in person :smallsmile:

Its an Adpetus Mechanicus outpost remember so Tome if you wat Victris to come it wouldn't be out of character or strange for the Tech Priest to be going?

Tome
2012-10-25, 08:01 AM
Oh, he'll be going. Just gotta write up a post for him.

Which I'll do just as soon as I make my Willpower test to resist all these new games (Dishonoured and Borderlands 2). :smalltongue:

DrK
2012-10-25, 02:39 PM
Oh, he'll be going. Just gotta write up a post for him.

Which I'll do just as soon as I make my Willpower test to resist all these new games (Dishonoured and Borderlands 2). :smalltongue:

Will update your landing on the planet when Borderlands grows boring :smallwink:

rb780nm
2012-10-25, 08:41 PM
I'm back from the wildernesses of too little internet and free time...

GIve me a little while to catch up on what was going on in the story and I'll get my characters active again.

What specialty are we missing in Dark Crusade?

Also:

My guys will all speak in green


DH: Markus, Scum http://www.joeandersen.com/wp-content/uploads/2011/08/Markus.jpg

Background


Markus was born in Mettalica and spent time in various juvie gangs before graduating to a life of crime in the underhive. He ran afoul of the law various times and spent time in various prisons and work camps. He eventually bit off far more than he could chew when he tried to steal from one of the lord-inquisitor's senior interrogators. He was lucky to escape summary execution and instead was ordered to serve the inquisition instead. After a number of assignments that tested his mettle, he was "invited" to accompany the inquisitorial entourage on this voyage.


Crunch



Dark Heresy - Rank 4 - 2500 XP

Homeworld: Gunmetal Hive
Career: Scum
Rank: 4
Wounds 10/15
Fate 3/3
Divination: “Men must die so that Man endures.” Increase Toughness by +3.

WS 29
B 52
S 29
T:32
A:49
P:32
I 28
WP:32
F: 44

Corruption: 4
Divination: [roll0]

Skills:
Basic


Trained
Speak (Metallican Hive Dialect, LG) (Int)
SEcret Tongue (Acolyte)
Blather (F)
Dodge (Ag)+10
Decieve (F)
Awareness (P)+20
CL (Imperium) (Int)
Drive (ground)
Nav (Surface)
Charm
Inquiry
Secret Tongue (Gutter)
Security
CL (Arbites)
Evaluate
Search
Silent Move
Tech Use
Intimidate
Scrutiny
Tracking

Traits
Caves of Steel
Hivebound
Wary
Packing Iron
Way fo the Gun

Talents
Nerves of Steel
Pistol (SP)
Pistol (Bolt)
Unremarkable
Melee Training (Primitive)
Basic (SP)
SC *4
Peer (Underworld)
Peer (Workers)
Heightened Senses (Sight)

Gear
Autogun Sold Back for HAlf

Brass knuckles
knife
quilted vest
poor clothes

530TH

Specter 375TH
6 Clip of 20 Regular (1 from initial) 5TH
5 box shells 5TH
Manstoppers (24) 20TH
Xeno mesh and Mesh cowl 475
Multikey 150

Bolt Pistol 250
1 Clip 160
---Weapons---

Spectre Basic 80m S/3/10 1d10+3 I 0 20(×3) Full (each) – 6.5kg 375 Rare
As shotgun 30m S/–/–1d10+4 I 0 4 2Full Scatter

Ammo counter
20/20/20

XP 4350/4850

Awareness +10 100
Drive (ground) 100
Nav (Surface) 100
SC x1 100
Charm 100

Inquiry 100
Secret Tongue (Gutter) 100
Security (100)
Peer (Underworld) 100
Peer (Workers) 100

CL (Arbites) 100
Evaluate 100
Search 100
SC 100
Heightened Senses (Sight) 100
BS +5 100
F + 5 100
AG +5 100
F+10 250

Dodge +10 100
SC 100
B+10 250

Silent Move 100
Nerves of Steel 200
Secret Tongue (Acolyte) 100

Ag + 10 250
Awareness + 20 100
Techuse 200

Intimidate 200
Scrutiny 200
Tracking 200
Sound Const. 200
Pistol (Bolt) 100

Ag+15 500





RT: Mikael, Astropathhttp://www.joeandersen.com/wp-content/uploads/2011/08/mikael.jpg

Background


Mikael was born in the hold of an ore hauler somewhere deep in the warp. Hw grew up amongst the twists and the dregs of the ship, until one day the hauler pulled into port beside an ominous black ship.

Mikael was fortunate - as a prospective astropath, he was reasonably well treated on board the ship, but there are still long periods of time between leaving his home ship and his soul-binding that seem to be blank, and he refuses to investigate them too closely, for fear of remembering something.

He took his oaths of duty as an astropath to heart, taking positions on far away worlds and upon ships running the gauntlets of Xenos and Daemons that beset his beloved Imperium.

On a journey through the vast emptyness, one ship he was upon encountered a planet that had slipped its star and escaped into the dark. Travelling to the surface with an inquisitorial team that was aboard, they surveyed the world - encountering strange creatures and mutants infesting the darkness.

He saw something there, another thing he doesn't want to remember, but he has spent the time since preparing to face it again.








Rogue Trader - Rank 2- 1000XP

Wounds 11/11
Fate 3/3
Insanity 1d5
Corruption: 1
Homeworld: Voidborn
Contaminated Environs
Duty Bound - Duty to the Throne
Trials: Rogue Planet
Motivation: Enemy in Ascendence
Trans. Initiate

WS 31
B 34
S 27
T 38
A 39
P 43
I 47
WP 67
F 32

Skills
Basic
Navigation (Stellar) (Int)
Pilot (Spacecraft) (Ag)

Trained
Awareness (Per) +10
CL (Adeptus Astra Telepathica) (int)
FL (Psykers) (int)
Invocation (WP)
Psynisience (P)
SL (Cryptology) (I)
Speak Language (Ship Dialect, HG, LG) (int)
Ciphers (Astropathic)
CL (Administratum)
FL (Warp)
Literacy
SL (Occult)
Secret Tongue (RT)
Dodge
CL (Ecclesiachy)


Traits
Charmed
Ill-omened
Shipwise
Void Accustomed
Duty to the Throne

Talents
Armor of Contempt
Peer (mutants)
Resistance (poisons)
Paranoia
Pistol (Univ.)
Heightened Senses (Sound)
Psy 3
Foresight

Telepathy Discipline
- Astrotelepathy Technique
- Short Range Telepathy
- Mind Probe
- Inspire
- Mental Alacrity

Gear
Best stub autopistol
Best Shock Staff
Guard Flak
Charm - Pebble from Terra
Void Suit
microbead
Psyfocus

"Requisitioned"

+0:

1) Common Conversion Field -30 (ExRare) +30 Single

2) Talon, Psybereagle (Inquisitors' p142-144)
Eagle, Psyber Implant, Cyber Implants, Psyber lure, Machine +1
-10 (rare) +30 (single) +20 (4 extra upgrades) = +0

Talon

WS BS S T Ag I P WP F
35 - 23 31 40 15 40 25 -
Movement 2/4/6/12
Wounds 8
Talents: Swift Attack
Traits:Bestial, Flier 8, Puny, Machine 3, Fearless
Weapons: Unarmed (1d10-2)
Armour 3/3/3/3

Counts as Psy focus.


+20

1) White Void 1 Dose -10 (rare) + 30 (Negligible)
2) Wideawake 500 Doses +30 (Plentiful) -10 (Major)
3) Pistol Upgrades: Fire Selector(Scarce), Manstoppers(scarce), Hecutor Pistol (Scarce):
0(Scarce)+30(Neglible) -10(2 addn'l components)



XP 7450/7500

Ciphers (Astropathic) 100
CL (Administratum) 100
FL (Warp) 100
Literacy 100
SL (Occult) 100
Secret Tongue (RT)
Dodge 500
Foresight 300
Psy techiques x2 400
Int +5 100
WP + 5 100
CL (Ecclesiachy) 100

Unnatural Origin, Contaminated Environs 100
Rogue Planet 200
enemy ascendant 100

WP + 10 250
Psy Rating 3 300


Dw: Makradon, DA Techmarine http://www.joeandersen.com/wp-content/uploads/2011/08/makradon.jpg




Makradon hails from a feral world, where the typical technology extends little further than stone axes. This didn't stop his innate intelligence from being spotted during a Dark Angel recruitment - once he had passed the basic trials, he was sent to live amongst the tech-priests, where he learnt the ways of the forge and the Omnissiah.

Returning to the Rock, he served admirably on many campaigns, before being seconded to the Death Watch. While deployed with a kill team and an inquisitor they encountered one fo the fallen, who proceeded to slay all the other astartes. Makradon and Inquisitor Lopez managed to defeat the traitor. Immediately after securing their prisoner, Makradon's deeply hidden hypnoconditioning took over and he turned his flamer upon the unsuspecting inquisitor and the other humans with them. Once the secret of the fallen was safe, he signalled his brothers and a deathwing squad was dispatched to collect him. Makradon was careful during the year he waited to avoid hearing the words of the traitor and they remained hidden from the other deathwatch and inquisitorial teams that came to the warzone.

Once relieved of his responsibility, he returned to the Watch-fortress where his return was met with a combination of joy and suspicion. Now he serves with a new kill-team aboard the Sin of Pride. Makradon never doubts the rightness of his actions, but sometimes while in the warp, he thinks he hears Lopez's screams.



Deathwatch - Rank 2 - 4000XP

Makradon
Chapter: Dark Angels
Speciality: Techmarine
Solo Mode: Stoic Defence
Chapter Demeanour: Sons of the Lion
Demeanour: Studious
Past: Preserved Secrets
Renown: 26
Armor History: Mk IV, Blood of the enemy, MkVIII chestplate, Emperor's finest
Wounds: 21/21
FP 3/3

WS 41
B 54
S 49
T 51
A 44
P 48
I 59
WP 41
F 38

Movement 5/10/15/30

Skills

Awareness
Cipher
- Chapter Runes
- Xenos
Climb
Dodge
CL
- Astartes
- Deathwatch
- Imperium
- War
Drive (ground Vehicle)
FL
- Archeotech
- Astartes
- Mechanicus+10
- Xenos
Intimidate
Literacy
Navigation (surface)
Security
SL (Codex)
Silent Move
Speak Language
- Techna-Lingua
- HG
- LG
Tactics (Defensive)
Tech use * Talented
Tracking

Talents

Ambidextrous
Astartes Weapon Training
Autosanguine
Bulging Biceps
Deathwatch Training
Electrograft Use
Fear(1) (in melee only)
Ferric Lure
Heightened Senses
- Sight
- Hearing
Improve Cover
Luminen Charge
Mechadendrite use (Servo Arm)
Nerves of Steel
Quick Draw
Resistance (Psychic)
Sound Con.
Talented (Tech-Use)
Technical Knock
True Grit
Unarmed Master

Traits
Machine (1)
Mechanicus Implants

Gear
Power Armor w Servoarm
Bolt Pistol
3 Frag
3 Krak
Combat Knife
Repair Cement
Ceremonial Sword
Bolter w Fire Selector
MIU (Exceptional)
Augur Array (common)
Bionic Locomotion
Heavy Flamer (Exceptional)
- Backpack Ammo Supply
- Auxiliary Grenade Launcher

Requisition 60/60
Multikey (15)
Combitool (15)
Augur Array (15)
1 clip Metal Storm (15)


Armor 8/12 (9 legs from bionics)
+15 Fel to other Astartes, +5 vs pinning, command, feat tests, Fear(1)

XP 17500/19400

FL - Mechanicus 400
Security 400
Autosanguine 500
Technical Knock 500
TFiW 1 800

Int +5 200
Int +10 500
Tou + 5 200

FL Astartes 200
Signature WG (Heavy Flamer w Backpack) 500
Omnissiah's Calling 500 (See errata for effects)
Ciphers (Xenos) 200

S+5 200
FL Archeotech 400

Signature WG (Master) 1000
+1 Cohesion
HF w Backbpack, Exceptional - 22
with Aux Grenade Lancher - 15

Luminen Charge 500
FL Ad-Mech +10 400
Ferric Lure 500
Per + 5 500



Armor History: [roll1]


BC: Myrwenna

Myrwenna was an officer in the battle fleet. She lead ship-defense actions and boarding actions with great success, earning herself honor and the esteem of her peers.

However, she was passed over for promotion a few too many times and she grew bitter and angry. After a time, she began drinking and gambling, eventually falling within the power of a dark cult. At first she did their bidding out of a need to cleanse her debts, she was so adept at killing imperial agents and rival cult members that she soon gain gained the rank in the cult that she had been unable to obtain in the Navy - despite not particularly adhering to the cult's beliefs or rituals.

After a time, she arranged her own "death" and left the navy permanently to join up with other acolytes - the better to punish those who had wronged her.


Myrwenna still sees her self as a loyal imperial servant, using the other cultists to punish the imperial navy for losing its way.

Human Female Renegade - Former Fleet Officer
Charm-Wrath-Perfection
Stats

WS 34+3-3 : 34
BS 41+3+5+10 : 54
S 30-3 : 27
T 36-5 : 31
Ag 39+5 : 44
Int 34+5 : 39
Per 38+5 : 43
WP 36-2 : 34
Fel 36+5+5 : 46

Inf 20+4 : 24
Corruption 8
Wounds 1d10+5-1
Skills
Athletics
Awareness
Deceive
Dodge+10
Parry
Scholastic Lore (Tactica)
Common Lore (War)
Operate (Surface)
Command
Stealth
Medicae
Common Lore (Imperial Navy)
Common Lore (Imperium)
Linguistics (Low Gothic)
Trade (Voidfarer)

Talents
Jaded
Quick draw
Rapid Reload
Weapons (Chain, Las, Primary, SP)
Heavy (Las)
Weapons (Bolt)
Cat Fall
Marksman
Doubleteam
Ambidextrous
Two Weapons (Ranged)
Gunslinger

Trait
The Quick and the Dead

Gear
Good Boltgun
Common bolt pistol
Common bolt Pistol
Best Chainsword
Carapace Armor
Medikit
Dataslate
Good Disguise Kit
Good Cybernetic vision
4x Cameoline Cloaks

Special Ability: Adroit (BS)


XP 2450/2500

Deceive 200 (S)
Agility +5 250 (U)
BS +5 250 (U)
Int +5 250 (U)
Fel +5 250 (S)
Two Weapon (Ranged) 500 (U)
Gunslinger 750 (U)



Requisitions
1 Bolt Pistol (-20), Single (+10)
2 Disguise Kit (-10), Single (+10), Good (-10)
3 Cameoline (-10), 4x (+0)
4 Cybernetic Vision (-10), Single (+10), Good (-10)


__________

Tome
2012-10-25, 09:10 PM
What specialty are we missing in Dark Crusade?

We're missing a Renegade, the combat archetype. Might be a good idea to make sure you have Deceive when you do up your character, as we're likely to be going about in disguise a fair bit.

Starbin
2012-10-25, 10:42 PM
Welcome back, rb!

Starbin
2012-10-26, 09:08 AM
Gee, let's see if both my characters can lose their lunch ...

Lor Toughness check (TN 64): [roll0]
Agility check (TN 72): [roll1]

Gabriel Willpower check (TN 71): [roll2]
Agility check (TN 61): [roll3]

Conall - will wait for Ardelan to do his thing ... are we using any Oath of the Wolf King benefits. I think bolter assault allows for a grenade toss + Charge. I'm thinking Conall might prefer the Furious charge, for the rerolls, but bolter fire prior to the charge could be useful, too.

DrK - are all three of these dudes sporting fields?

Tome
2012-10-26, 09:58 AM
Making some rolls.

Lilitas
Toughness: 60 vs [roll0]
Agility: 62 vs [roll1]

Victris
Toughness: 60 vs [roll2]
Strength: 54 vs [roll3]

Also DrK, do our DH characters get any xp from their little misadventure tracking down those weapons? :smallbiggrin:

DrK
2012-10-26, 05:19 PM
DrK - are all three of these dudes sporting fields?

Oly the original guy has an obvious bubble. The other 2 might but no way of telling.


Making some rolls.
Also DrK, do our DH characters get any xp from their little misadventure tracking down those weapons? :smallbiggrin:

YES!

500XP to all the DH posse :smallsmile:

bluntpencil
2012-10-27, 12:31 AM
Might be slow to update the next few days: On a trip to Georgia (Batumi, not Atlanta).

DrK
2012-10-27, 12:49 AM
Might be slow to update the next few days: On a trip to Georgia (Batumi, not Atlanta).

Have a nice time.

Starbin
2012-10-27, 01:08 AM
500XP to all the DH posse :smallsmile:

I guess that begs the question ... should we be spending XP prior to exiting the ship, or should we wait until we get back?

DrK
2012-10-27, 01:33 AM
I guess that begs the question ... should we be spending XP prior to exiting the ship, or should we wait until we get back?

I've had some sleep so in a good mood. You may spend it before your shark assault boat slams through the wall of the research station :smallbiggrin:

Tome
2012-10-27, 03:18 PM
YES!

500XP to all the DH posse :smallsmile:

Whoo! :smallbiggrin:

Climb - 200xp
Pilot (Military Craft) - 100xp
Secret Tongue (Military) - 100xp
True Grit - 100xp

Hopefully there'll be an opportunity for Lilitas to show off her driving/piloting skills at some point. Or, you know, at least a chance for her to kill something. :smalltongue:

bluntpencil
2012-10-28, 05:15 AM
Heheh, Bianco now understands the group's codes.

He also has Total Recall, so will remember all the smartass comments they made.

Tome
2012-10-28, 09:24 AM
Heheh, Bianco now understands the group's codes.

He also has Total Recall, so will remember all the smartass comments they made.

Obviously, this means Lilitas will have to start insulting him in Military then. :smalltongue:

bluntpencil
2012-10-28, 09:28 AM
Yeah, you're right.

Of course, nobody else will understand her jokes. Or Bianco's in Secret Tongue (Administratum).

Starbin
2012-10-28, 12:12 PM
Heheh, Bianco now understands the group's codes.

He also has Total Recall, so will remember all the smartass comments they made.

Oh no ... whatever will Lor do? Probably not change. :smallsmile:

Here's Lor's xp
Heightened Senses (Hearing) - 100
Search - 100
Search +10 - 100
Melee Weapon Trng (Power) - 100
Security +10 - 100

DrK
2012-10-28, 04:52 PM
Hey all.

In BC:- What thoughts are you hunting for in her head?
In RT/DH:- Waiting for Caimheul then I'll post up the wall breaching!

Tome
2012-10-28, 05:50 PM
In BC:- What thoughts are you hunting for in her head?

Mind Probe doesn't look for specific information as far as I can tell.

Right now I can only get the most basic of information, things like name, mood and general health, but I believe I do get it all. I'll be taking another check next round so I can access her surface thoughts, which is the bit I'm after.

bluntpencil
2012-10-28, 06:16 PM
Just for the record... the hereteks should probably have a -10 to their Dodges, if they have any cybernetics which are relevant, such as legs, eyes, internal organs. :P

You've probably already accounted for that, but one of them seemed to have a very high Dodge score.

DrK
2012-10-29, 01:32 AM
Just for the record... the hereteks should probably have a -10 to their Dodges, if they have any cybernetics which are relevant, such as legs, eyes, internal organs. :P

You've probably already accounted for that, but one of them seemed to have a very high Dodge score.

i did not. all of their didges should be 10 less.

Caimheul
2012-10-29, 08:01 AM
Holt:
Will: [roll0] TN 57
AG: [roll1] TN 54


Praetus:
Will: [roll2] TN 53
AG: [roll3] TN 55


Nice to see the dice roller still likes me... :smalleek:

bluntpencil
2012-10-29, 08:53 AM
i did not. all of their didges should be 10 less.

I looked earlier, and it didn't matter, since they were like acrobats there.

EDIT: Praetus' thing will soon become puking, won't it?

Starbin
2012-10-29, 09:49 AM
If knockdown is successful, here are the three extra damages (that probably won't hurt :smallsmile:). Armor counts as double for these, but they'll give another fatigue level.
#1: [roll0]
#2: [roll1]
#3: [roll2]
RFs, if necessary, for above: [roll3]

RF for 1st unarmed attack: [roll4], with extra damage rolls: [roll5]

Caimheul
2012-10-29, 10:50 AM
I looked earlier, and it didn't matter, since they were like acrobats there.

EDIT: Praetus' thing will soon become puking, won't it?

Apparently... that and gaining corruption/insanity... well, that's part of playing Dark Heresy! (although I thought there would be less vomiting... :smalltongue:)

Just to let everyone know, my power situation will be questionable the next couple days since I'm in the path of Sandy.

Starbin
2012-10-29, 11:18 AM
Apparently... that and gaining corruption/insanity... well, that's part of playing Dark Heresy! (although I thought there would be less vomiting... :smalltongue:)

Funny, I thought the same thing about college (or university for you worldly-types)


Just to let everyone know, my power situation will be questionable the next couple days since I'm in the path of Sandy.

To anyone on the path, stay safe and good luck!

Caimheul
2012-10-29, 02:58 PM
Xp expenditure, continuing my efforts to make Praetus useful in social situations which will ultimately prove fruitless thanks to the dice roller...:

Deceive 100XP
Dodge+10 100XP
Interrogation+10 100XP
Charm+10 100XP
Intimidate+10 100XP

Tome
2012-10-29, 03:12 PM
In the DW thread, can Ivar see the hereteks from where he is right now?

Caimheul
2012-10-29, 03:15 PM
In the DW thread, can Ivar see the hereteks from where he is right now?

*Facepalm* that goes on the list of questions I should have asked before posting an action on here...

DrK
2012-10-29, 04:59 PM
In the DW thread, can Ivar see the hereteks from where he is right now?


*Facepalm* that goes on the list of questions I should have asked before posting an action on here...

Yes you can both see them. I'd assume you all were walking across the floor blasting skitarri and then all hung about the krak grenade blasts.

@ Starbin

You knock down #1 and #3. Feel free to begin the choppy choppy :smallbiggrin:

Good luck all with the Storm!

Starbin
2012-10-29, 05:43 PM
Did the beatings do anything worthwhile? Check the post, cuz I edited it - based on surprise, I think I hit them all. Basically, I'd like to know who's more messed up than the others, so i can decide if I double / triple up on anyone. Heck, I might have even taken the big bad down!

DrK
2012-10-29, 06:12 PM
Did the beatings do anything worthwhile? Check the post, cuz I edited it - based on surprise, I think I hit them all. Basically, I'd like to know who's more messed up than the others, so i can decide if I double / triple up on anyone. Heck, I might have even taken the big bad down!

All 3 are hit by the unarmed attacks which hurts.

the leader is then f*cked up by the sword which mashes his left arm (i.e. critical damage) but doesn't kill him.
#1: On the verge of death + prone
#2: Tickled a little
#3: Tickled and prone

Starbin
2012-10-29, 06:42 PM
I'll throw down two RF rolls just in case
#1: [roll0]; [roll1]
#3: [roll2]; [roll3]

Not sure if 3 hits ... depends on if these guys are large.

rb780nm
2012-10-30, 12:29 AM
XP Spend: Trained Agility advance 500xp

Tome
2012-10-30, 09:23 AM
Scored two RF hits.

Confirming 1: [roll0]
Confirming 2: [roll1]

[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

So that's seven hits, doing 19, 20, 21, 23, 28, 22, 27 damage with a Pen of 5.

bluntpencil
2012-10-30, 12:31 PM
An awareness check for Lorenzo Bianco:

[roll0]

"Four degrees of success, sir! I can see the music, I can hear the sky!"

Starbin
2012-10-30, 12:41 PM
"Four degrees of success, sir! I can see the music, I can hear the sky!"

BLAM! BLAM!

"Obviously a Chaos servant. I mean, really ... who can see music and hear the sky?"

bluntpencil
2012-10-30, 12:50 PM
BLAM! BLAM!

"Obviously a Chaos servant. I mean, really ... who can see music and hear the sky?"

You have passed Recognition of Taint 101.

The answer to your question is, of course, the unclean. Other acceptable answers include: Witches, daemons, aliens, the insane.

Starbin
2012-10-30, 02:47 PM
You have passed Recognition of Taint 101.

The answer to your question is, of course, the unclean. Other acceptable answers include: Witches, daemons, aliens, the insane.

Well, I didn't want to evince any forbidden lore, so I left it open ended!

bluntpencil
2012-10-30, 02:51 PM
Well, I didn't want to evince any forbidden lore, so I left it open ended!

"An open mind is like a fortress with its gates unbarred."

Well done, Acolyte.

:biggrin:

DrK
2012-10-30, 04:20 PM
Forcefield Vs the Heavy bolter [roll0] TN30

Forcefield Vs the Claymore/fists
#2: [roll1] Vs 30
#3: [roll2] Vs 35

Caimheul
2012-10-30, 07:33 PM
Forgot to roll initiatives:
Praetus: [roll0]

Holt: [roll1]

Tome
2012-10-31, 05:15 AM
Whoo! Ivar is finally respected! So long, dinky little sharpshooter rifle, hello Stalker pattern Boltgun. :smallbiggrin:

Also, spending some stored xp to finally pick up Patient Hunter. Yay for free re-rolls on stealth tests.

Patient Hunter - 1000
Signature Wargear ('Stalker' Pattern Boltgun & Stalker Rounds) - 500

EDIT On another note, barring some really good Willpower and lucky rolls on the lady, Sid now knows... well, just about everything there is to know about her. He'll likely have a look at her surface thoughts and current intentions first, to check what she's planning, but then he'll probably just start looking for anything else that seems interesting or useful to their cause. Contacts, compromised personnel, access codes, hidden stashes etc.

I really did not expect to roll that well.

bluntpencil
2012-10-31, 04:23 PM
Init for Lorenzo
[roll0]

DrK
2012-10-31, 04:50 PM
Whoo! Ivar is finally respected tolerated :smallwink:!

EDIT On another note, barring some really good Willpower and lucky rolls on the lady, Sid now knows... well, just about everything there is to know about her. He'll likely have a look at her surface thoughts and current intentions first, to check what she's planning, but then he'll probably just start looking for anything else that seems interesting or useful to their cause. Contacts, compromised personnel, access codes, hidden stashes etc.

I really did not expect to roll that well.

Some Will power rolls for the little lady
[roll0]

Actually with only a fettered PR of 2 you'll struggle to be within 2m of her for any sustained duration. Especially with her guards keeping you all back except Salome. Every time you get close for a round or 2 they'll push you back.

Starbin
2012-10-31, 05:43 PM
RF for Lor, w/dam: [roll0]; [roll1]; [roll2], [roll3], [roll4]

RF for Gabriel, w/dam: [roll5] (vs my BS, I guess? TN 37); [roll6]; [roll7], [roll8], [roll9]

Tome
2012-10-31, 05:51 PM
Actually with only a fettered PR of 2 you'll struggle to be within 2m of her for any sustained duration. Especially with her guards keeping you all back except Salome. Every time you get close for a round or 2 they'll push you back.

That is a good point. Probably should have thought of that myself (then again, my ability to judge distances IRL is terrible).

He'll still be in range for at least ten seconds at some point though, right? That'll give him time to get into her surface thoughts at least, which is the part I'm really after.

bluntpencil
2012-10-31, 05:52 PM
Daaaamn, Lor's on a roll. Headshot! Headshot!

Tome
2012-10-31, 06:06 PM
I forgot to actually include the roll to hit for Lilitas. :smallredface:

[roll0]

EDIT Aaaaaand she missed. Oh well, there's always next round. :smallwink:

bluntpencil
2012-10-31, 06:13 PM
I forgot to actually include the roll to hit for Lilitas. :smallredface:

[roll0]

EDIT Aaaaaand she missed. Oh well, there's always next round. :smallwink:

Next round they'll all be running around on fire, I think...

Starbin
2012-10-31, 06:14 PM
Daaaamn, Lor's on a roll. Headshot! Headshot!

Well I'm misreading the rules, with Sharpshooter, there's no reason to shoot elsewhere.

Unless they're all wearing powered armor helmets and nothing else :smallsmile:

bluntpencil
2012-10-31, 06:15 PM
Well I'm misreading the rules, with Sharpshooter, there's no reason to shoot elsewhere.

Unless they're all wearing powered armor helmets and nothing else :smallsmile:

You need a sniper rifle. Just for the Unreal Tournament shenanigans. M-m-m-m-m-m-monsterkill!

Tome
2012-10-31, 06:58 PM
I wonder, will Lilitas actually get around to pointing out to Lor that his Ius is actually a terrible gun for him? Perhaps recommend an Armageddon Autogun or a Hecutor Autopistol in it's place?

Nah, probably not. :smalltongue:

(Because any of the games before BC have completely nonsensical rules for automatic weaponry - people with terrible aim want to go straight for the fully automatic weapons.)

bluntpencil
2012-10-31, 08:00 PM
I wonder, will Lilitas actually get around to pointing out to Lor that his Ius is actually a terrible gun for him? Perhaps recommend an Armageddon Autogun or a Hecutor Autopistol in it's place?

Nah, probably not. :smalltongue:

(Because any of the games before BC have completely nonsensical rules for automatic weaponry - people with terrible aim want to go straight for the fully automatic weapons.)

That's an inefficient use of ammunition! I get a higher kill-to-ammunition-expenditure ratio through single shots! Ammunition does not grow on trees, citizen!

...

Then again, if I got a fully-automatic las-weapon... D'laku Hellgun? Yes, I think so...

Caimheul
2012-10-31, 09:15 PM
Well I'm misreading the rules, with Sharpshooter, there's no reason to shoot elsewhere.

Unless they're all wearing powered armor helmets and nothing else :smallsmile:

OR carapace helmets and flak vests/leathers. Or a part of their body is unarmoured... but yeah, all things even, head has the better critical wounds chart imo... unless you can cook off all of their ammunition and grenades with a body shot :smallbiggrin:


That's an inefficient use of ammunition! I get a higher kill-to-ammunition-expenditure ratio through single shots! Ammunition does not grow on trees, citizen!

...

Then again, if I got a fully-automatic las-weapon... D'laku Hellgun? Yes, I think so...

or a regular lasgun from BC... variable fire mode is kinda nice imo since you can change the mode to suit the target and then you don't have the 2Full reload time or quickly expended charge packs (12 shots/charge pack)

Tome
2012-11-01, 07:24 AM
or a regular lasgun from BC... variable fire mode is kinda nice imo since you can change the mode to suit the target and then you don't have the 2Full reload time or quickly expended charge packs (12 shots/charge pack)

BC Las weapons are all kinds of nice, but BC stuff has more sensible rules for automatic fire anyway.

Starbin
2012-11-01, 07:36 AM
I wonder, will Lilitas actually get around to pointing out to Lor that his Ius is actually a terrible gun for him? Perhaps recommend an Armageddon Autogun or a Hecutor Autopistol in it's place?

Nah, probably not. :smalltongue:

Well, he uses the Raffir Pax Factorum right now, for the range and accuracy; would like to scrounge up a Nomad or something later. I'm sure there are plenty of better weapons out there, but it just takes time, what with having to purchase each weapon training individually!

Tome
2012-11-01, 08:04 AM
Oh right, we have two Lors. The paper-pusher and the assassin. Forgot about that.

I was referring to the paper-pusher.:smalltongue: