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seamus136
2012-09-26, 03:35 AM
http://d2oadd98wnjs7n.cloudfront.net/projects/234527/pictures/thumbnail/20120924090446-gameleon-wink.gif?1348502707

Hey everyone!

We're a Romanian team developing Gameleon, a web platform that enables users to create, publish and play HMTL5 games using only a browser!
We believe today's players deserve a tool for voicing their creativity and ideas, and we’re trying to give that tool to them. More than this, it will work in multiplayer over MACs, PCs and iOS devices at the same time. Sweet, eh?

If you'd like a parallel, Gameleon is like Wordpress, but for games - you can create your map and publish it on our server from anywhere, using just a browser.

The editor is capable of:

-editing almost any aspect of an RPG type game, including map creation, object skins, animation, quest scripting, NPC details, loot, spells, visual effects, and much more
-allowing users with no experience in programming, web development or -scripting to rapidly generate functional content, out of the box
-empowering more experienced users to create more complex content
-publishing your content instantly, with a click
-allowing anyone, using just a browser, to instantly access the content you’ve created
-building worlds and NPC’s from scratch or applying built in skins and textures

Check it out!:

The Gameleon Indiegogo Campaign:
http://www.indiegogo.com/gameleon?a=1326422

The announcement post on our MMO website:
http://bugtopia.net/2012/09/announcing-gameleon-bugtopias-gaming-platform/

The brief video describing our product:
http://www.youtube.com/watch?v=m9cA95Fo32g&feature=plcp

We'd love to know what you think about this, and if you can, show some support and spread the word if you like it! Thank you!

Domochevsky
2012-09-26, 04:17 AM
What, doublepost (excusable, due to how the forum works sometimes) and no links to anything tangible? :smallwink:

seamus136
2012-09-26, 04:21 AM
Sorry about the doublepost! We weren't even aware of it :)

We did experience some issues with the forum, but we've updated the post with the intended links. Here they are as well:

The Gameleon Indiegogo Campaign:
http://www.indiegogo.com/gameleon?a=1326422

The announcement post on our MMO website:
http://bugtopia.net/2012/09/announcing-gameleon-bugtopias-gaming-platform/

The brief video describing our product:
http://www.youtube.com/watch?v=m9cA95Fo32g&feature=plcp

Hope these help you out. We'd love some feedback!

Inglenook
2012-09-27, 06:57 PM
This is really cool. Will things like the battle system be customizable? Could one, say, make an ATB system like in older Final Fantasy games?

seamus136
2012-09-28, 02:57 AM
Hey, good question!

As is stands now, the editor reliably supports real-time combat systems similar to what you'll find in MMO's (think WoW, Guild Wars, TOR, Warhammer Online etc) or hack and slash games (such as diablo). The reason for this paradigm being currently built in to the editor is that we originally developed Gameleon as a publishing and content creation tool for our company's MMO, BugTopia (http://www.youtube.com/watch?v=N2jO204CH9M&feature=plcp), which uses a combat engine of our own design that is fairly similar to the current action-bar based big names in the MMO world.
That is not to say, this is how it'll stay. One of the things we'd like to do with the funding we're looking for is develop the editor to support multiple combat paradigms (turn-based, action point, point&shoot etc) and gameplay types (from RTS to side-scrolling platforms, racing games, simulators etc). We really want to make this tool a very expansive and elaborate, yet easy to use instrument for making fun web-games.

Hope this answers your question! Best regards

Acanous
2012-09-28, 03:59 AM
This gets my hopes up.
For a long while, I've been looking for something that'd let me make a Final Fantasy Tactics/ Fire Emblem sort of Turn-Based Strategy Roleplaying game. I see you're mostly realtime right now, but with the turn-based in the works... Any chance of incorporating a battle grid?

seamus136
2012-09-28, 05:20 AM
Hey, to answer your question with a short answer: Yes!

The long answer is that it would take a bit of tweaking to our current architecture, but this seems to be a popular demand. We'd love to implement this feature in our finished version of the product.