Ashtagon
2012-09-26, 09:39 AM
There are basically three main ways a character can fight, and the archetypal roles for each I've picked on are as follows:
THW: You deal more damage with a bigger stick.
S&B: You are harder to hit if you have a shield.
TWF: You're more likely to hit if you have more sticks to attack with.
Single Stick: Still looking for an idea on how this would have a niche. Suggestions?
(nb. established rules for this HB are that Power Attack and iterative attacks are both out)
The two ideas I have at the moment for TWF are:
Two attack rolls (one for each weapon) with a possible attack penalty (would need to calibrate the penalty to leave you with only a slight advantage over single stick).
Roll one attack, with a bonus to hit. The most obvious problem with this is deciding which weapon scored a hit if you succeed in the attack roll.
Any other mechanical options worth considering?
THW: You deal more damage with a bigger stick.
S&B: You are harder to hit if you have a shield.
TWF: You're more likely to hit if you have more sticks to attack with.
Single Stick: Still looking for an idea on how this would have a niche. Suggestions?
(nb. established rules for this HB are that Power Attack and iterative attacks are both out)
The two ideas I have at the moment for TWF are:
Two attack rolls (one for each weapon) with a possible attack penalty (would need to calibrate the penalty to leave you with only a slight advantage over single stick).
Roll one attack, with a bonus to hit. The most obvious problem with this is deciding which weapon scored a hit if you succeed in the attack roll.
Any other mechanical options worth considering?