mistformsquirrl
2012-09-27, 06:49 AM
Alrighty, so - I recently finished up the design for a character, and that put me in the mood to make another. This time I'm aiming at a Cleric necromancer with the Bone Knight prestige class.
There's just a few issues that keep me from being done with this character...
1) Exoskeleton of Death - A VERY powerful ability that grants a ton of immunities.
There's just one catch - after you get that ability, you can never again remove your armor. This... is a problem, as the campaign this character is most likely to be in will require some measure of going undercover, and I just plain old don't like it when classes/prestige classes modify my character physically.*
So I've been trying to think of a compromise to offer my DM to keep the armor removable.
Here's what I've come up with so far - what I'm asking here is if anyone sees a problem with these options, or has a better idea...
A) Armor is removable, but the immunities are only in effect while it's worn. - This is my first choice (for obvious reasons); but I also suspect it's the most likely to get kiboshed given the shear power of Exoskeleton of Death.
B) Give up a few of the immunities (say, Sleep, Poison and Disease immunities) in order to keep the armor removable. - This seems more likely to fly, but it does sting losing out on some of the immunities. I'm willing to do that if required though.
C) Sacrifice XP, gold or something else for the ability to remove the armor when necessary. Also a reasonable enough option depending on what and how much the DM would ask - the only question is, what's a fair price?
Basically if you were DMing for a Bone Knight, what would it take for them to be able to remove their armor at level 8 and beyond without ill effect?
2) What do I take after I've finished up Bone Knight? I'm figuring I enter Bone Knight at level 6 or so, so I finish it up at 16. That leaves me with 4 levels that need to be filled. I could of course just go back to Cleric; but I don't like the lack of abilities that option provides.
Here's the catch:
I looked through the books, and didn't see any other divine based prestige classes that had anything to do with commanding or controlling the undead, except Master of Shrouds. Master of Shrouds sadly looks like a poor choice as it costs me another caster level and the abilities you get aren't going to be all that useful at level 16.
The problem is the other prestige classes for Clerics either require an alignment I don't have (I'm Chaotic Neutral), or feel like a total non-sequitur to the them of the character. I mean just as an example - sure I could qualify for Divine Oracle, but what ties it together with Bone Knight? Likewise on that one, if I remember right I'd be losing some Rebuking ability, which is perhaps not ideal.
Does anyone have a good suggestion of a PrC or other cleric-casting advancing option I could take for those last 4 levels that could be shoehorned to fit in with a Chaotic Neutral Cleric necromancer?
3) Feats/Domains
Character is Human, just to clear that up beforehand
Domains, I was thinking Deathbound and Undeath. Deathbound is fairly obvious - but I was thinking Undeath for a second domain for the free Extra Turning for Divine Metamagic. Does this seem like a decent choice?
Feats, Divine Metamagic Persistant Spell - good idea for this type of character? I mean I'm thinking it would be, but is there some flaw in that route that I'm not seeing?
Other than that I'm figuring Corpsecrafter, and then that leaves me a few slots to play with (possibly to use for another PrC).
Basically my question for this section is - does this seem like a reasonable basic set up? Or am I overlooking something important?
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Anyway, I really appreciate any help that can be offered; since I'm kinda out of ideas on the first two points. < . .>;
*Unless that is the reason I'm taking the class in the first place.
There's just a few issues that keep me from being done with this character...
1) Exoskeleton of Death - A VERY powerful ability that grants a ton of immunities.
There's just one catch - after you get that ability, you can never again remove your armor. This... is a problem, as the campaign this character is most likely to be in will require some measure of going undercover, and I just plain old don't like it when classes/prestige classes modify my character physically.*
So I've been trying to think of a compromise to offer my DM to keep the armor removable.
Here's what I've come up with so far - what I'm asking here is if anyone sees a problem with these options, or has a better idea...
A) Armor is removable, but the immunities are only in effect while it's worn. - This is my first choice (for obvious reasons); but I also suspect it's the most likely to get kiboshed given the shear power of Exoskeleton of Death.
B) Give up a few of the immunities (say, Sleep, Poison and Disease immunities) in order to keep the armor removable. - This seems more likely to fly, but it does sting losing out on some of the immunities. I'm willing to do that if required though.
C) Sacrifice XP, gold or something else for the ability to remove the armor when necessary. Also a reasonable enough option depending on what and how much the DM would ask - the only question is, what's a fair price?
Basically if you were DMing for a Bone Knight, what would it take for them to be able to remove their armor at level 8 and beyond without ill effect?
2) What do I take after I've finished up Bone Knight? I'm figuring I enter Bone Knight at level 6 or so, so I finish it up at 16. That leaves me with 4 levels that need to be filled. I could of course just go back to Cleric; but I don't like the lack of abilities that option provides.
Here's the catch:
I looked through the books, and didn't see any other divine based prestige classes that had anything to do with commanding or controlling the undead, except Master of Shrouds. Master of Shrouds sadly looks like a poor choice as it costs me another caster level and the abilities you get aren't going to be all that useful at level 16.
The problem is the other prestige classes for Clerics either require an alignment I don't have (I'm Chaotic Neutral), or feel like a total non-sequitur to the them of the character. I mean just as an example - sure I could qualify for Divine Oracle, but what ties it together with Bone Knight? Likewise on that one, if I remember right I'd be losing some Rebuking ability, which is perhaps not ideal.
Does anyone have a good suggestion of a PrC or other cleric-casting advancing option I could take for those last 4 levels that could be shoehorned to fit in with a Chaotic Neutral Cleric necromancer?
3) Feats/Domains
Character is Human, just to clear that up beforehand
Domains, I was thinking Deathbound and Undeath. Deathbound is fairly obvious - but I was thinking Undeath for a second domain for the free Extra Turning for Divine Metamagic. Does this seem like a decent choice?
Feats, Divine Metamagic Persistant Spell - good idea for this type of character? I mean I'm thinking it would be, but is there some flaw in that route that I'm not seeing?
Other than that I'm figuring Corpsecrafter, and then that leaves me a few slots to play with (possibly to use for another PrC).
Basically my question for this section is - does this seem like a reasonable basic set up? Or am I overlooking something important?
-----
Anyway, I really appreciate any help that can be offered; since I'm kinda out of ideas on the first two points. < . .>;
*Unless that is the reason I'm taking the class in the first place.